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author | Michael Brasser <michael.brasser@nokia.com> | 2011-04-14 04:47:16 (GMT) |
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committer | Michael Brasser <michael.brasser@nokia.com> | 2011-04-14 04:47:16 (GMT) |
commit | cc3bcc003048760a501debe49b6fcebffaac3cef (patch) | |
tree | 5d8d8e5ea0cd1c9dffc6abd3e6e40058536236c8 /src/declarative | |
parent | a5d5971586d0a12e55374dae30e17454bca12600 (diff) | |
parent | 662174b78b7e08c759d0086e215e81e9e0eaf0c5 (diff) | |
download | Qt-cc3bcc003048760a501debe49b6fcebffaac3cef.zip Qt-cc3bcc003048760a501debe49b6fcebffaac3cef.tar.gz Qt-cc3bcc003048760a501debe49b6fcebffaac3cef.tar.bz2 |
Merge branch 'master' of ../qt-qml-staging
Diffstat (limited to 'src/declarative')
41 files changed, 640 insertions, 417 deletions
diff --git a/src/declarative/debugger/qdeclarativedebughelper.cpp b/src/declarative/debugger/qdeclarativedebughelper.cpp index 0478209..93f7423 100644 --- a/src/declarative/debugger/qdeclarativedebughelper.cpp +++ b/src/declarative/debugger/qdeclarativedebughelper.cpp @@ -65,10 +65,12 @@ void QDeclarativeDebugHelper::setAnimationSlowDownFactor(qreal factor) } void QDeclarativeDebugHelper::enableDebugging() { +#ifndef QDECLARATIVE_NO_DEBUG_PROTOCOL if (!QDeclarativeEnginePrivate::qml_debugging_enabled) { qWarning("Qml debugging is enabled. Only use this in a safe environment!"); } QDeclarativeEnginePrivate::qml_debugging_enabled = true; +#endif } QT_END_NAMESPACE diff --git a/src/declarative/debugger/qdeclarativedebugserver.cpp b/src/declarative/debugger/qdeclarativedebugserver.cpp index 1581675..e43b90d 100644 --- a/src/declarative/debugger/qdeclarativedebugserver.cpp +++ b/src/declarative/debugger/qdeclarativedebugserver.cpp @@ -159,8 +159,8 @@ QDeclarativeDebugServer *QDeclarativeDebugServer::instance() if (!commandLineTested) { commandLineTested = true; -#ifndef QDECLARATIVE_NO_DEBUG_PROTOCOL QApplicationPrivate *appD = static_cast<QApplicationPrivate*>(QObjectPrivate::get(qApp)); +#ifndef QDECLARATIVE_NO_DEBUG_PROTOCOL // ### remove port definition when protocol is changed int port = 0; bool block = false; @@ -204,6 +204,12 @@ QDeclarativeDebugServer *QDeclarativeDebugServer::instance() appD->qmljsDebugArgumentsString()).toAscii().constData()); } } +#else + if (!appD->qmljsDebugArgumentsString().isEmpty()) { + qWarning(QString::fromAscii("QDeclarativeDebugServer: Ignoring \"-qmljsdebugger=%1\". " + "QtDeclarative is not configured for debugging.").arg( + appD->qmljsDebugArgumentsString()).toAscii().constData()); + } #endif } diff --git a/src/declarative/graphicsitems/qdeclarativeborderimage.cpp b/src/declarative/graphicsitems/qdeclarativeborderimage.cpp index 8f37e90..45a03a0 100644 --- a/src/declarative/graphicsitems/qdeclarativeborderimage.cpp +++ b/src/declarative/graphicsitems/qdeclarativeborderimage.cpp @@ -300,7 +300,7 @@ void QDeclarativeBorderImage::load() } if (d->url.isEmpty()) { - d->pix.clear(); + d->pix.clear(this); d->status = Null; setImplicitWidth(0); setImplicitHeight(0); @@ -340,6 +340,7 @@ void QDeclarativeBorderImage::load() options |= QDeclarativePixmap::Asynchronous; if (d->cache) options |= QDeclarativePixmap::Cache; + d->pix.clear(this); d->pix.load(qmlEngine(this), d->url, options); if (d->pix.isLoading()) { @@ -472,6 +473,7 @@ void QDeclarativeBorderImage::setGridScaledImage(const QDeclarativeGridScaledIma options |= QDeclarativePixmap::Asynchronous; if (d->cache) options |= QDeclarativePixmap::Cache; + d->pix.clear(this); d->pix.load(qmlEngine(this), d->sciurl, options); if (d->pix.isLoading()) { diff --git a/src/declarative/graphicsitems/qdeclarativeflickable.cpp b/src/declarative/graphicsitems/qdeclarativeflickable.cpp index bfebff6..1d50baf 100644 --- a/src/declarative/graphicsitems/qdeclarativeflickable.cpp +++ b/src/declarative/graphicsitems/qdeclarativeflickable.cpp @@ -45,9 +45,40 @@ #include <QGraphicsSceneMouseEvent> #include <QPointer> #include <QTimer> +#include "qplatformdefs.h" QT_BEGIN_NAMESPACE +// The maximum number of pixels a flick can overshoot +#ifndef QML_FLICK_OVERSHOOT +#define QML_FLICK_OVERSHOOT 200 +#endif + +// The number of samples to use in calculating the velocity of a flick +#ifndef QML_FLICK_SAMPLEBUFFER +#define QML_FLICK_SAMPLEBUFFER 3 +#endif + +// The number of samples to discard when calculating the flick velocity. +// Touch panels often produce inaccurate results as the finger is lifted. +#ifndef QML_FLICK_DISCARDSAMPLES +#define QML_FLICK_DISCARDSAMPLES 1 +#endif + +// The default maximum velocity of a flick. +#ifndef QML_FLICK_DEFAULTMAXVELOCITY +#define QML_FLICK_DEFAULTMAXVELOCITY 2500 +#endif + +// The default deceleration of a flick. +#ifndef QML_FLICK_DEFAULTDECELERATION +#define QML_FLICK_DEFAULTDECELERATION 1750 +#endif + +// How much faster to decelerate when overshooting +#ifndef QML_FLICK_OVERSHOOTFRICTION +#define QML_FLICK_OVERSHOOTFRICTION 8 +#endif // FlickThreshold determines how far the "mouse" must have moved // before we perform a flick. @@ -141,8 +172,9 @@ QDeclarativeFlickablePrivate::QDeclarativeFlickablePrivate() , hMoved(false), vMoved(false) , movingHorizontally(false), movingVertically(false) , stealMouse(false), pressed(false), interactive(true), calcVelocity(false) - , deceleration(500), maxVelocity(2000), reportedVelocitySmoothing(100) - , delayedPressEvent(0), delayedPressTarget(0), pressDelay(0), fixupDuration(600) + , deceleration(QML_FLICK_DEFAULTDECELERATION) + , maxVelocity(QML_FLICK_DEFAULTMAXVELOCITY), reportedVelocitySmoothing(100) + , delayedPressEvent(0), delayedPressTarget(0), pressDelay(0), fixupDuration(400) , fixupMode(Normal), vTime(0), visibleArea(0) , flickableDirection(QDeclarativeFlickable::AutoFlickDirection) , boundsBehavior(QDeclarativeFlickable::DragAndOvershootBounds) @@ -176,19 +208,39 @@ void QDeclarativeFlickablePrivate::init() } /* - Returns the amount to overshoot by given a velocity. - Will be roughly in range 0 - size/4 + Returns the amount to overshoot by given a view size. + Will be up to the lesser of 1/3 of the view size or QML_FLICK_OVERSHOOT */ -qreal QDeclarativeFlickablePrivate::overShootDistance(qreal velocity, qreal size) +qreal QDeclarativeFlickablePrivate::overShootDistance(qreal size) { if (maxVelocity <= 0) return 0.0; - velocity = qAbs(velocity); - if (velocity > maxVelocity) - velocity = maxVelocity; - qreal dist = size / 4 * velocity / maxVelocity; - return dist; + return qMin(qreal(QML_FLICK_OVERSHOOT), size/3); +} + +void QDeclarativeFlickablePrivate::AxisData::addVelocitySample(qreal v, qreal maxVelocity) +{ + if (v > maxVelocity) + v = maxVelocity; + else if (v < -maxVelocity) + v = -maxVelocity; + velocityBuffer.append(v); + if (velocityBuffer.count() > QML_FLICK_SAMPLEBUFFER) + velocityBuffer.remove(0); +} + +void QDeclarativeFlickablePrivate::AxisData::updateVelocity() +{ + if (velocityBuffer.count() > QML_FLICK_DISCARDSAMPLES) { + velocity = 0; + int count = velocityBuffer.count()-QML_FLICK_DISCARDSAMPLES; + for (int i = 0; i < count; ++i) { + qreal v = velocityBuffer.at(i); + velocity += v; + } + velocity /= count; + } } void QDeclarativeFlickablePrivate::itemGeometryChanged(QDeclarativeItem *item, const QRectF &newGeom, const QRectF &oldGeom) @@ -220,15 +272,12 @@ void QDeclarativeFlickablePrivate::flick(AxisData &data, qreal minExtent, qreal Q_Q(QDeclarativeFlickable); qreal maxDistance = -1; data.fixingUp = false; - bool overShoot = boundsBehavior == QDeclarativeFlickable::DragAndOvershootBounds; // -ve velocity means list is moving up if (velocity > 0) { - if (data.move.value() < minExtent) - maxDistance = qAbs(minExtent - data.move.value() + (overShoot?overShootDistance(velocity,vSize):0)); + maxDistance = qAbs(minExtent - data.move.value()); data.flickTarget = minExtent; } else { - if (data.move.value() > maxExtent) - maxDistance = qAbs(maxExtent - data.move.value()) + (overShoot?overShootDistance(velocity,vSize):0); + maxDistance = qAbs(maxExtent - data.move.value()); data.flickTarget = maxExtent; } if (maxDistance > 0) { @@ -240,7 +289,10 @@ void QDeclarativeFlickablePrivate::flick(AxisData &data, qreal minExtent, qreal v = maxVelocity; } timeline.reset(data.move); - timeline.accel(data.move, v, deceleration, maxDistance); + if (boundsBehavior == QDeclarativeFlickable::DragAndOvershootBounds) + timeline.accel(data.move, v, deceleration); + else + timeline.accel(data.move, v, deceleration, maxDistance); timeline.callback(QDeclarativeTimeLineCallback(&data.move, fixupCallback, this)); if (!flickingHorizontally && q->xflick()) { flickingHorizontally = true; @@ -327,6 +379,7 @@ void QDeclarativeFlickablePrivate::fixup(AxisData &data, qreal minExtent, qreal } } } + data.inOvershoot = false; fixupMode = Normal; vTime = timeline.time(); } @@ -399,7 +452,7 @@ void QDeclarativeFlickablePrivate::updateBeginningEnd() \section1 Example Usage - \div {float-right} + \div {class="float-right"} \inlineimage flickable.gif \enddiv @@ -706,16 +759,13 @@ void QDeclarativeFlickablePrivate::handleMousePressEvent(QGraphicsSceneMouseEven q->setKeepMouseGrab(stealMouse); pressed = true; timeline.clear(); - hData.velocity = 0; - vData.velocity = 0; - hData.dragStartOffset = 0; - vData.dragStartOffset = 0; + hData.reset(); + vData.reset(); hData.dragMinBound = q->minXExtent(); vData.dragMinBound = q->minYExtent(); hData.dragMaxBound = q->maxXExtent(); vData.dragMaxBound = q->maxYExtent(); - hData.fixingUp = false; - vData.fixingUp = false; + fixupMode = Normal; lastPos = QPoint(); QDeclarativeItemPrivate::start(lastPosTime); pressPos = event->pos(); @@ -807,33 +857,33 @@ void QDeclarativeFlickablePrivate::handleMouseMoveEvent(QGraphicsSceneMouseEvent if (stealMouse) q->setKeepMouseGrab(true); - if (!lastPos.isNull()) { - qreal elapsed = qreal(QDeclarativeItemPrivate::restart(lastPosTime)) / 1000.; - if (elapsed <= 0) - elapsed = 1; - if (q->yflick()) { - qreal diff = event->pos().y() - lastPos.y(); - // average to reduce the effect of spurious moves - vData.velocity += diff / elapsed; - vData.velocity /= 2; - } - - if (q->xflick()) { - qreal diff = event->pos().x() - lastPos.x(); - // average to reduce the effect of spurious moves - hData.velocity += diff / elapsed; - hData.velocity /= 2; - } + if (rejectY) { + vData.velocityBuffer.clear(); + vData.velocity = 0; + } + if (rejectX) { + hData.velocityBuffer.clear(); + hData.velocity = 0; } - - if (rejectY) vData.velocity = 0; - if (rejectX) hData.velocity = 0; if (hMoved || vMoved) { q->movementStarting(); q->viewportMoved(); } + if (!lastPos.isNull()) { + qreal elapsed = qreal(QDeclarativeItemPrivate::elapsed(lastPosTime)) / 1000.; + if (elapsed <= 0) + return; + QDeclarativeItemPrivate::restart(lastPosTime); + qreal dy = event->pos().y()-lastPos.y(); + if (q->yflick() && !rejectY) + vData.addVelocitySample(dy/elapsed, maxVelocity); + qreal dx = event->pos().x()-lastPos.x(); + if (q->xflick() && !rejectX) + hData.addVelocitySample(dx/elapsed, maxVelocity); + } + lastPos = event->pos(); } @@ -846,25 +896,33 @@ void QDeclarativeFlickablePrivate::handleMouseReleaseEvent(QGraphicsSceneMouseEv if (!lastPosTime.isValid()) return; - if (QDeclarativeItemPrivate::elapsed(lastPosTime) > 100) { - // if we drag then pause before release we should not cause a flick. + // if we drag then pause before release we should not cause a flick. + if (QDeclarativeItemPrivate::elapsed(lastPosTime) < 100) { + vData.updateVelocity(); + hData.updateVelocity(); + } else { hData.velocity = 0.0; vData.velocity = 0.0; } vTime = timeline.time(); - if (qAbs(vData.velocity) > MinimumFlickVelocity && qAbs(event->pos().y() - pressPos.y()) > FlickThreshold) - flickY(vData.velocity); + + qreal velocity = vData.velocity; + if (vData.atBeginning || vData.atEnd) + velocity /= 2; + if (qAbs(velocity) > MinimumFlickVelocity && qAbs(event->pos().y() - pressPos.y()) > FlickThreshold) + flickY(velocity); else fixupY(); - if (qAbs(hData.velocity) > MinimumFlickVelocity && qAbs(event->pos().x() - pressPos.x()) > FlickThreshold) - flickX(hData.velocity); + velocity = hData.velocity; + if (hData.atBeginning || hData.atEnd) + velocity /= 2; + if (qAbs(velocity) > MinimumFlickVelocity && qAbs(event->pos().x() - pressPos.x()) > FlickThreshold) + flickX(velocity); else fixupX(); - lastPosTime.invalidate(); - if (!timeline.isActive()) q->movementEnding(); } @@ -911,29 +969,41 @@ void QDeclarativeFlickable::wheelEvent(QGraphicsSceneWheelEvent *event) if (!d->interactive) { QDeclarativeItem::wheelEvent(event); } else if (yflick() && event->orientation() == Qt::Vertical) { - if (event->delta() > 0) - d->vData.velocity = qMax(event->delta() - d->vData.smoothVelocity.value(), qreal(250.0)); - else - d->vData.velocity = qMin(event->delta() - d->vData.smoothVelocity.value(), qreal(-250.0)); - d->flickingVertically = false; - d->flickY(d->vData.velocity); - if (d->flickingVertically) { - d->vMoved = true; - movementStarting(); + bool valid = false; + if (event->delta() > 0 && contentY() > -minYExtent()) { + d->vData.velocity = qMax(event->delta()*2 - d->vData.smoothVelocity.value(), qreal(d->maxVelocity/4)); + valid = true; + } else if (event->delta() < 0 && contentY() < -maxYExtent()) { + d->vData.velocity = qMin(event->delta()*2 - d->vData.smoothVelocity.value(), qreal(-d->maxVelocity/4)); + valid = true; + } + if (valid) { + d->flickingVertically = false; + d->flickY(d->vData.velocity); + if (d->flickingVertically) { + d->vMoved = true; + movementStarting(); + } + event->accept(); } - event->accept(); } else if (xflick() && event->orientation() == Qt::Horizontal) { - if (event->delta() > 0) - d->hData.velocity = qMax(event->delta() - d->hData.smoothVelocity.value(), qreal(250.0)); - else - d->hData.velocity = qMin(event->delta() - d->hData.smoothVelocity.value(), qreal(-250.0)); - d->flickingHorizontally = false; - d->flickX(d->hData.velocity); - if (d->flickingHorizontally) { - d->hMoved = true; - movementStarting(); + bool valid = false; + if (event->delta() > 0 && contentX() > -minXExtent()) { + d->hData.velocity = qMax(event->delta()*2 - d->hData.smoothVelocity.value(), qreal(d->maxVelocity/4)); + valid = true; + } else if (event->delta() < 0 && contentX() < -maxXExtent()) { + d->hData.velocity = qMin(event->delta()*2 - d->hData.smoothVelocity.value(), qreal(-d->maxVelocity/4)); + valid = true; + } + if (valid) { + d->flickingHorizontally = false; + d->flickX(d->hData.velocity); + if (d->flickingHorizontally) { + d->hMoved = true; + movementStarting(); + } + event->accept(); } - event->accept(); } else { QDeclarativeItem::wheelEvent(event); } @@ -1071,6 +1141,27 @@ void QDeclarativeFlickable::viewportMoved() } } + if (!d->vData.inOvershoot && !d->vData.fixingUp && d->flickingVertically + && (d->vData.move.value() > minYExtent() || d->vData.move.value() < maxYExtent()) + && qAbs(d->vData.smoothVelocity.value()) > 100) { + // Increase deceleration if we've passed a bound + d->vData.inOvershoot = true; + qreal maxDistance = d->overShootDistance(height()); + d->timeline.reset(d->vData.move); + d->timeline.accel(d->vData.move, -d->vData.smoothVelocity.value(), d->deceleration*QML_FLICK_OVERSHOOTFRICTION, maxDistance); + d->timeline.callback(QDeclarativeTimeLineCallback(&d->vData.move, d->fixupY_callback, d)); + } + if (!d->hData.inOvershoot && !d->hData.fixingUp && d->flickingHorizontally + && (d->hData.move.value() > minXExtent() || d->hData.move.value() < maxXExtent()) + && qAbs(d->hData.smoothVelocity.value()) > 100) { + // Increase deceleration if we've passed a bound + d->hData.inOvershoot = true; + qreal maxDistance = d->overShootDistance(width()); + d->timeline.reset(d->hData.move); + d->timeline.accel(d->hData.move, -d->hData.smoothVelocity.value(), d->deceleration*QML_FLICK_OVERSHOOTFRICTION, maxDistance); + d->timeline.callback(QDeclarativeTimeLineCallback(&d->hData.move, d->fixupX_callback, d)); + } + d->lastFlickablePosition = QPointF(d->hData.move.value(), d->vData.move.value()); d->vTime = d->timeline.time(); @@ -1318,7 +1409,9 @@ void QDeclarativeFlickable::resizeContent(qreal w, qreal h, QPointF center) Q_D(QDeclarativeFlickable); if (w != d->hData.viewSize) { qreal oldSize = d->hData.viewSize; - setContentWidth(w); + d->hData.viewSize = w; + d->contentItem->setWidth(w); + emit contentWidthChanged(); if (center.x() != 0) { qreal pos = center.x() * w / oldSize; setContentX(contentX() + pos - center.x()); @@ -1326,12 +1419,15 @@ void QDeclarativeFlickable::resizeContent(qreal w, qreal h, QPointF center) } if (h != d->vData.viewSize) { qreal oldSize = d->vData.viewSize; - setContentHeight(h); + d->vData.viewSize = h; + d->contentItem->setHeight(h); + emit contentHeightChanged(); if (center.y() != 0) { qreal pos = center.y() * h / oldSize; setContentY(contentY() + pos - center.y()); } } + d->updateBeginningEnd(); } /*! @@ -1498,7 +1594,7 @@ bool QDeclarativeFlickable::sceneEventFilter(QGraphicsItem *i, QEvent *e) \qmlproperty real Flickable::maximumFlickVelocity This property holds the maximum velocity that the user can flick the view in pixels/second. - The default is 2000 pixels/s + The default value is platform dependent. */ qreal QDeclarativeFlickable::maximumFlickVelocity() const { @@ -1519,7 +1615,7 @@ void QDeclarativeFlickable::setMaximumFlickVelocity(qreal v) \qmlproperty real Flickable::flickDeceleration This property holds the rate at which a flick will decelerate. - The default is 500. + The default value is platform dependent. */ qreal QDeclarativeFlickable::flickDeceleration() const { diff --git a/src/declarative/graphicsitems/qdeclarativeflickable_p_p.h b/src/declarative/graphicsitems/qdeclarativeflickable_p_p.h index 38a5eb3..1117abb 100644 --- a/src/declarative/graphicsitems/qdeclarativeflickable_p_p.h +++ b/src/declarative/graphicsitems/qdeclarativeflickable_p_p.h @@ -94,9 +94,19 @@ public: struct AxisData { AxisData(QDeclarativeFlickablePrivate *fp, void (QDeclarativeFlickablePrivate::*func)(qreal)) : move(fp, func), viewSize(-1), smoothVelocity(fp), atEnd(false), atBeginning(true) - , fixingUp(false) + , fixingUp(false), inOvershoot(false) {} + void reset() { + velocityBuffer.clear(); + dragStartOffset = 0; + fixingUp = false; + inOvershoot = false; + } + + void addVelocitySample(qreal v, qreal maxVelocity); + void updateVelocity(); + QDeclarativeTimeLineValueProxy<QDeclarativeFlickablePrivate> move; qreal viewSize; qreal pressPos; @@ -106,9 +116,11 @@ public: qreal velocity; qreal flickTarget; QDeclarativeFlickablePrivate::Velocity smoothVelocity; + QPODVector<qreal,10> velocityBuffer; bool atEnd : 1; bool atBeginning : 1; bool fixingUp : 1; + bool inOvershoot : 1; }; void flickX(qreal velocity); @@ -129,7 +141,7 @@ public: void setRoundedViewportX(qreal x); void setRoundedViewportY(qreal y); - qreal overShootDistance(qreal velocity, qreal size); + qreal overShootDistance(qreal size); void itemGeometryChanged(QDeclarativeItem *, const QRectF &, const QRectF &); diff --git a/src/declarative/graphicsitems/qdeclarativeflipable.cpp b/src/declarative/graphicsitems/qdeclarativeflipable.cpp index 5fda758..d23374b 100644 --- a/src/declarative/graphicsitems/qdeclarativeflipable.cpp +++ b/src/declarative/graphicsitems/qdeclarativeflipable.cpp @@ -86,13 +86,13 @@ public: The following example shows a Flipable item that flips whenever it is clicked, rotating about the y-axis. - This flipable item has a \c flipped boolean property that is toggled - whenever the MouseArea within the flipable is clicked. When - \c flipped is true, the item changes to the "back" state; in this + This flipable item has a \c flipped boolean property that is toggled + whenever the MouseArea within the flipable is clicked. When + \c flipped is true, the item changes to the "back" state; in this state, the \c angle of the \l Rotation item is changed to 180 degrees to produce the flipping effect. When \c flipped is false, the - item reverts to the default state, in which the \c angle value is 0. - + item reverts to the default state, in which the \c angle value is 0. + \snippet doc/src/snippets/declarative/flipable/flipable.qml 0 \image flipable.gif @@ -103,8 +103,8 @@ public: its old and new values. See \l {QML States} for details on state changes and the default - state, and \l {QML Animation} for more information on how animations - work within transitions. + state, and \l {QML Animation and Transitions} for more information on how + animations work within transitions. \sa {declarative/ui-components/flipable}{Flipable example} */ diff --git a/src/declarative/graphicsitems/qdeclarativegridview.cpp b/src/declarative/graphicsitems/qdeclarativegridview.cpp index 0cbe1ac..174114f 100644 --- a/src/declarative/graphicsitems/qdeclarativegridview.cpp +++ b/src/declarative/graphicsitems/qdeclarativegridview.cpp @@ -197,6 +197,7 @@ public: if (q->isComponentComplete()) { clear(); updateGrid(); + setPosition(0); q->refill(); updateCurrent(currentIndex); } @@ -689,7 +690,6 @@ void QDeclarativeGridViewPrivate::updateGrid() q->setContentHeight(endPosition() - startPosition()); else q->setContentWidth(lastPosition() - originPosition()); - setPosition(0); } } @@ -1115,6 +1115,7 @@ void QDeclarativeGridViewPrivate::fixup(AxisData &data, qreal minExtent, qreal m } else { QDeclarativeFlickablePrivate::fixup(data, minExtent, maxExtent); } + data.inOvershoot = false; fixupMode = Normal; } @@ -1196,7 +1197,7 @@ void QDeclarativeGridViewPrivate::flick(AxisData &data, qreal minExtent, qreal m accel = v2 / (2.0f * qAbs(dist)); } else { data.flickTarget = velocity > 0 ? minExtent : maxExtent; - overshootDist = overShoot ? overShootDistance(v, vSize) : 0; + overshootDist = overShoot ? overShootDistance(vSize) : 0; } timeline.reset(data.move); timeline.accel(data.move, v, accel, maxDistance + overshootDist); @@ -1246,7 +1247,7 @@ void QDeclarativeGridViewPrivate::flick(AxisData &data, qreal minExtent, qreal m \snippet doc/src/snippets/declarative/gridview/ContactModel.qml 0 - \div {float-right} + \div {class="float-right"} \inlineimage gridview-simple.png \enddiv @@ -1262,7 +1263,7 @@ void QDeclarativeGridViewPrivate::flick(AxisData &data, qreal minExtent, qreal m \codeline \snippet doc/src/snippets/declarative/gridview/gridview.qml classdocs simple - \div {float-right} + \div {class="float-right"} \inlineimage gridview-highlight.png \enddiv diff --git a/src/declarative/graphicsitems/qdeclarativeimage.cpp b/src/declarative/graphicsitems/qdeclarativeimage.cpp index ed5d5fc..b776532 100644 --- a/src/declarative/graphicsitems/qdeclarativeimage.cpp +++ b/src/declarative/graphicsitems/qdeclarativeimage.cpp @@ -136,12 +136,10 @@ void QDeclarativeImagePrivate::setPixmap(const QPixmap &pixmap) Q_Q(QDeclarativeImage); pix.setPixmap(pixmap); - q->setImplicitWidth(pix.width()); - q->setImplicitHeight(pix.height()); + q->pixmapChange(); status = pix.isNull() ? QDeclarativeImageBase::Null : QDeclarativeImageBase::Ready; q->update(); - q->pixmapChange(); } /*! @@ -377,6 +375,9 @@ qreal QDeclarativeImage::paintedHeight() const If the source is a non-scalable image (eg. JPEG), the loaded image will be no greater than this property specifies. For some formats (currently only JPEG), the whole image will never actually be loaded into memory. + + Since QtQuick 1.1 the sourceSize can be cleared to the natural size of the image + by setting sourceSize to \c undefined. \note \e {Changing this property dynamically causes the image source to be reloaded, potentially even from the network, if it is not in the disk cache.} @@ -387,8 +388,11 @@ void QDeclarativeImage::updatePaintedGeometry() Q_D(QDeclarativeImage); if (d->fillMode == PreserveAspectFit) { - if (!d->pix.width() || !d->pix.height()) + if (!d->pix.width() || !d->pix.height()) { + setImplicitWidth(0); + setImplicitHeight(0); return; + } qreal w = widthValid() ? width() : d->pix.width(); qreal widthScale = w / qreal(d->pix.width()); qreal h = heightValid() ? height() : d->pix.height(); @@ -402,9 +406,13 @@ void QDeclarativeImage::updatePaintedGeometry() } if (widthValid() && !heightValid()) { setImplicitHeight(d->paintedHeight); + } else { + setImplicitHeight(d->pix.height()); } if (heightValid() && !widthValid()) { setImplicitWidth(d->paintedWidth); + } else { + setImplicitWidth(d->pix.width()); } } else if (d->fillMode == PreserveAspectCrop) { if (!d->pix.width() || !d->pix.height()) @@ -563,6 +571,13 @@ void QDeclarativeImage::paint(QPainter *p, const QStyleOptionGraphicsItem *, QWi void QDeclarativeImage::pixmapChange() { + Q_D(QDeclarativeImage); + // PreserveAspectFit calculates the implicit size differently so we + // don't call our superclass pixmapChange(), since that would + // result in the implicit size being set incorrectly, then updated + // in updatePaintedGeometry() + if (d->fillMode != PreserveAspectFit) + QDeclarativeImageBase::pixmapChange(); updatePaintedGeometry(); } diff --git a/src/declarative/graphicsitems/qdeclarativeimagebase.cpp b/src/declarative/graphicsitems/qdeclarativeimagebase.cpp index 2de3ba0..81eac78 100644 --- a/src/declarative/graphicsitems/qdeclarativeimagebase.cpp +++ b/src/declarative/graphicsitems/qdeclarativeimagebase.cpp @@ -133,6 +133,18 @@ QSize QDeclarativeImageBase::sourceSize() const return QSize(width != -1 ? width : d->pix.width(), height != -1 ? height : d->pix.height()); } +void QDeclarativeImageBase::resetSourceSize() +{ + Q_D(QDeclarativeImageBase); + if (!d->explicitSourceSize) + return; + d->explicitSourceSize = false; + d->sourcesize = QSize(); + emit sourceSizeChanged(); + if (isComponentComplete()) + load(); +} + bool QDeclarativeImageBase::cache() const { Q_D(const QDeclarativeImageBase); @@ -176,14 +188,12 @@ void QDeclarativeImageBase::load() Q_D(QDeclarativeImageBase); if (d->url.isEmpty()) { - d->pix.clear(); + d->pix.clear(this); d->status = Null; d->progress = 0.0; - setImplicitWidth(0); - setImplicitHeight(0); + pixmapChange(); emit progressChanged(d->progress); emit statusChanged(d->status); - pixmapChange(); update(); } else { QDeclarativePixmap::Options options; @@ -191,6 +201,7 @@ void QDeclarativeImageBase::load() options |= QDeclarativePixmap::Asynchronous; if (d->cache) options |= QDeclarativePixmap::Cache; + d->pix.clear(this); d->pix.load(qmlEngine(this), d->url, d->explicitSourceSize ? sourceSize() : QSize(), options); if (d->pix.isLoading()) { @@ -233,8 +244,7 @@ void QDeclarativeImageBase::requestFinished() d->progress = 1.0; - setImplicitWidth(d->pix.width()); - setImplicitHeight(d->pix.height()); + pixmapChange(); if (d->sourcesize.width() != d->pix.width() || d->sourcesize.height() != d->pix.height()) emit sourceSizeChanged(); @@ -243,7 +253,7 @@ void QDeclarativeImageBase::requestFinished() emit statusChanged(d->status); if (d->progress != oldProgress) emit progressChanged(d->progress); - pixmapChange(); + update(); } @@ -266,6 +276,9 @@ void QDeclarativeImageBase::componentComplete() void QDeclarativeImageBase::pixmapChange() { + Q_D(QDeclarativeImageBase); + setImplicitWidth(d->pix.width()); + setImplicitHeight(d->pix.height()); } QT_END_NAMESPACE diff --git a/src/declarative/graphicsitems/qdeclarativeimagebase_p.h b/src/declarative/graphicsitems/qdeclarativeimagebase_p.h index abee25d..1763bba 100644 --- a/src/declarative/graphicsitems/qdeclarativeimagebase_p.h +++ b/src/declarative/graphicsitems/qdeclarativeimagebase_p.h @@ -59,7 +59,7 @@ class Q_AUTOTEST_EXPORT QDeclarativeImageBase : public QDeclarativeImplicitSizeI Q_PROPERTY(qreal progress READ progress NOTIFY progressChanged) Q_PROPERTY(bool asynchronous READ asynchronous WRITE setAsynchronous NOTIFY asynchronousChanged) Q_PROPERTY(bool cache READ cache WRITE setCache NOTIFY cacheChanged REVISION 1) - Q_PROPERTY(QSize sourceSize READ sourceSize WRITE setSourceSize NOTIFY sourceSizeChanged) + Q_PROPERTY(QSize sourceSize READ sourceSize WRITE setSourceSize RESET resetSourceSize NOTIFY sourceSizeChanged) Q_PROPERTY(bool mirror READ mirror WRITE setMirror NOTIFY mirrorChanged REVISION 1) public: @@ -80,6 +80,7 @@ public: virtual void setSourceSize(const QSize&); QSize sourceSize() const; + void resetSourceSize(); virtual void setMirror(bool mirror); bool mirror() const; diff --git a/src/declarative/graphicsitems/qdeclarativeitem.cpp b/src/declarative/graphicsitems/qdeclarativeitem.cpp index 4af91ce..6602dda 100644 --- a/src/declarative/graphicsitems/qdeclarativeitem.cpp +++ b/src/declarative/graphicsitems/qdeclarativeitem.cpp @@ -2747,7 +2747,7 @@ QDeclarativeListProperty<QDeclarativeState> QDeclarativeItemPrivate::states() } \endqml - \sa {qdeclarativeanimation.html#transitions}{QML Transitions} + \sa {QML Animation and Transitions}{Transitions} */ @@ -3455,7 +3455,7 @@ qreal QDeclarativeItem::implicitHeight() const Setting the implicit size is useful for defining components that have a preferred size based on their content, for example: - \code + \qml // Label.qml import QtQuick 1.1 @@ -3472,7 +3472,7 @@ qreal QDeclarativeItem::implicitHeight() const anchors.verticalCenter: parent.verticalCenter } } - \endcode + \endqml \bold Note: using implicitWidth of Text or TextEdit and setting the width explicitly incurs a performance penalty as the text must be laid out twice. diff --git a/src/declarative/graphicsitems/qdeclarativelistview.cpp b/src/declarative/graphicsitems/qdeclarativelistview.cpp index 39bb429..9dbbb74 100644 --- a/src/declarative/graphicsitems/qdeclarativelistview.cpp +++ b/src/declarative/graphicsitems/qdeclarativelistview.cpp @@ -1354,6 +1354,7 @@ void QDeclarativeListViewPrivate::fixup(AxisData &data, qreal minExtent, qreal m } else { QDeclarativeFlickablePrivate::fixup(data, minExtent, maxExtent); } + data.inOvershoot = false; fixupMode = Normal; } @@ -1428,10 +1429,10 @@ void QDeclarativeListViewPrivate::flick(AxisData &data, qreal minExtent, qreal m data.flickTarget = isRightToLeft() ? -data.flickTarget+size() : data.flickTarget; if (overShoot) { if (data.flickTarget >= minExtent) { - overshootDist = overShootDistance(v, vSize); + overshootDist = overShootDistance(vSize); data.flickTarget += overshootDist; } else if (data.flickTarget <= maxExtent) { - overshootDist = overShootDistance(v, vSize); + overshootDist = overShootDistance(vSize); data.flickTarget -= overshootDist; } } @@ -1451,10 +1452,10 @@ void QDeclarativeListViewPrivate::flick(AxisData &data, qreal minExtent, qreal m } else if (overShoot) { data.flickTarget = data.move.value() - dist; if (data.flickTarget >= minExtent) { - overshootDist = overShootDistance(v, vSize); + overshootDist = overShootDistance(vSize); data.flickTarget += overshootDist; } else if (data.flickTarget <= maxExtent) { - overshootDist = overShootDistance(v, vSize); + overshootDist = overShootDistance(vSize); data.flickTarget -= overshootDist; } } @@ -2581,7 +2582,7 @@ void QDeclarativeListView::viewportMoved() d->inFlickCorrection = true; // Near an end and it seems that the extent has changed? // Recalculate the flick so that we don't end up in an odd position. - if (yflick()) { + if (yflick() && !d->vData.inOvershoot) { if (d->vData.velocity > 0) { const qreal minY = minYExtent(); if ((minY - d->vData.move.value() < height()/2 || d->vData.flickTarget - d->vData.move.value() < height()/2) @@ -2597,7 +2598,7 @@ void QDeclarativeListView::viewportMoved() } } - if (xflick()) { + if (xflick() && !d->hData.inOvershoot) { if (d->hData.velocity > 0) { const qreal minX = minXExtent(); if ((minX - d->hData.move.value() < width()/2 || d->hData.flickTarget - d->hData.move.value() < width()/2) diff --git a/src/declarative/graphicsitems/qdeclarativemousearea.cpp b/src/declarative/graphicsitems/qdeclarativemousearea.cpp index da11b00..f5145d0 100644 --- a/src/declarative/graphicsitems/qdeclarativemousearea.cpp +++ b/src/declarative/graphicsitems/qdeclarativemousearea.cpp @@ -216,7 +216,7 @@ QDeclarativeMouseAreaPrivate::~QDeclarativeMouseAreaPrivate() \section1 Example Usage - \div {float-right} + \div {class="float-right"} \inlineimage qml-mousearea-snippet.png \enddiv @@ -315,7 +315,7 @@ QDeclarativeMouseAreaPrivate::~QDeclarativeMouseAreaPrivate() The \e accepted property of the MouseEvent parameter is ignored in this handler. - \sa onCanceled() + \sa onCanceled */ /*! diff --git a/src/declarative/graphicsitems/qdeclarativepincharea.cpp b/src/declarative/graphicsitems/qdeclarativepincharea.cpp index b09cb72..b5e13cb 100644 --- a/src/declarative/graphicsitems/qdeclarativepincharea.cpp +++ b/src/declarative/graphicsitems/qdeclarativepincharea.cpp @@ -138,6 +138,14 @@ QT_BEGIN_NAMESPACE ignored. */ +/*! + \qmlproperty int PinchEvent::pointCount + + Holds the number of points currently touched. The PinchArea will not react + until two touch points have initited a gesture, but will remain active until + all touch points have been released. +*/ + QDeclarativePinch::QDeclarativePinch() : m_target(0), m_minScale(1.0), m_maxScale(1.0) , m_minRotation(0.0), m_maxRotation(0.0) @@ -295,7 +303,7 @@ bool QDeclarativePinchArea::event(QEvent *event) void QDeclarativePinchArea::updatePinch() { Q_D(QDeclarativePinchArea); - if (d->touchPoints.count() != 2) { + if (d->touchPoints.count() == 0) { if (d->inPinch) { d->stealMouse = false; setKeepMouseGrab(false); @@ -308,127 +316,141 @@ void QDeclarativePinchArea::updatePinch() pe.setPreviousScale(d->pinchLastScale); pe.setStartPoint1(mapFromScene(d->sceneStartPoint1)); pe.setStartPoint2(mapFromScene(d->sceneStartPoint2)); - pe.setPoint1(d->lastPoint1); - pe.setPoint2(d->lastPoint2); + pe.setPoint1(mapFromScene(d->lastPoint1)); + pe.setPoint2(mapFromScene(d->lastPoint2)); emit pinchFinished(&pe); d->pinchStartDist = 0; + d->pinchActivated = false; if (d->pinch && d->pinch->target()) d->pinch->setActive(false); } return; } - if (d->touchPoints.at(0).state() & Qt::TouchPointPressed - || d->touchPoints.at(1).state() & Qt::TouchPointPressed) { - d->sceneStartPoint1 = d->touchPoints.at(0).scenePos(); - d->sceneStartPoint2 = d->touchPoints.at(1).scenePos(); + QTouchEvent::TouchPoint touchPoint1 = d->touchPoints.at(0); + QTouchEvent::TouchPoint touchPoint2 = d->touchPoints.at(d->touchPoints. count() >= 2 ? 1 : 0); + if (d->touchPoints.count() == 2 + && (touchPoint1.state() & Qt::TouchPointPressed || touchPoint2.state() & Qt::TouchPointPressed)) { + d->id1 = touchPoint1.id(); + d->sceneStartPoint1 = touchPoint1.scenePos(); + d->sceneStartPoint2 = touchPoint2.scenePos(); d->inPinch = false; d->pinchRejected = false; - } else if (!d->pinchRejected){ - QDeclarativeItem *grabber = scene() ? qobject_cast<QDeclarativeItem*>(scene()->mouseGrabberItem()) : 0; - if (grabber == this || !grabber || !grabber->keepMouseGrab()) { - const int dragThreshold = QApplication::startDragDistance(); - QPointF p1 = d->touchPoints.at(0).scenePos(); - QPointF p2 = d->touchPoints.at(1).scenePos(); - qreal dx = p1.x() - p2.x(); - qreal dy = p1.y() - p2.y(); - qreal dist = sqrt(dx*dx + dy*dy); - QPointF sceneCenter = (p1 + p2)/2; - qreal angle = QLineF(p1, p2).angle(); - if (angle > 180) - angle -= 360; - if (!d->inPinch) { - if (qAbs(p1.x()-d->sceneStartPoint1.x()) > dragThreshold - || qAbs(p1.y()-d->sceneStartPoint1.y()) > dragThreshold - || qAbs(p2.x()-d->sceneStartPoint2.x()) > dragThreshold - || qAbs(p2.y()-d->sceneStartPoint2.y()) > dragThreshold) { - d->sceneStartCenter = sceneCenter; - d->sceneLastCenter = sceneCenter; - d->pinchStartCenter = mapFromScene(sceneCenter); - d->pinchStartDist = dist; - d->pinchStartAngle = angle; - d->pinchLastScale = 1.0; - d->pinchLastAngle = angle; - d->pinchRotation = 0.0; - d->lastPoint1 = d->touchPoints.at(0).pos(); - d->lastPoint2 = d->touchPoints.at(1).pos(); - QDeclarativePinchEvent pe(d->pinchStartCenter, 1.0, angle, 0.0); - pe.setStartCenter(d->pinchStartCenter); - pe.setPreviousCenter(d->pinchStartCenter); - pe.setPreviousAngle(d->pinchLastAngle); - pe.setPreviousScale(d->pinchLastScale); - pe.setStartPoint1(mapFromScene(d->sceneStartPoint1)); - pe.setStartPoint2(mapFromScene(d->sceneStartPoint2)); - pe.setPoint1(d->lastPoint1); - pe.setPoint2(d->lastPoint2); - emit pinchStarted(&pe); - if (pe.accepted()) { - d->inPinch = true; - d->stealMouse = true; - QGraphicsScene *s = scene(); - if (s && s->mouseGrabberItem() != this) - grabMouse(); - setKeepMouseGrab(true); - if (d->pinch && d->pinch->target()) { - d->pinchStartPos = pinch()->target()->pos(); - d->pinchStartScale = d->pinch->target()->scale(); - d->pinchStartRotation = d->pinch->target()->rotation(); - d->pinch->setActive(true); - } - } else { - d->pinchRejected = true; - } - } - } else if (d->pinchStartDist > 0) { - qreal scale = dist / d->pinchStartDist; - qreal da = d->pinchLastAngle - angle; - if (da > 180) - da -= 360; - else if (da < -180) - da += 360; - d->pinchRotation += da; - QPointF pinchCenter = mapFromScene(sceneCenter); - QDeclarativePinchEvent pe(pinchCenter, scale, angle, d->pinchRotation); + d->pinchActivated = true; + } else if (d->pinchActivated && !d->pinchRejected) { + const int dragThreshold = QApplication::startDragDistance(); + QPointF p1 = touchPoint1.scenePos(); + QPointF p2 = touchPoint2.scenePos(); + qreal dx = p1.x() - p2.x(); + qreal dy = p1.y() - p2.y(); + qreal dist = sqrt(dx*dx + dy*dy); + QPointF sceneCenter = (p1 + p2)/2; + qreal angle = QLineF(p1, p2).angle(); + if (d->touchPoints.count() == 1) { + // If we only have one point then just move the center + if (d->id1 == touchPoint1.id()) + sceneCenter = d->sceneLastCenter + touchPoint1.scenePos() - d->lastPoint1; + else + sceneCenter = d->sceneLastCenter + touchPoint2.scenePos() - d->lastPoint2; + angle = d->pinchLastAngle; + } + d->id1 = touchPoint1.id(); + if (angle > 180) + angle -= 360; + if (!d->inPinch) { + if (d->touchPoints.count() >= 2 + && (qAbs(p1.x()-d->sceneStartPoint1.x()) > dragThreshold + || qAbs(p1.y()-d->sceneStartPoint1.y()) > dragThreshold + || qAbs(p2.x()-d->sceneStartPoint2.x()) > dragThreshold + || qAbs(p2.y()-d->sceneStartPoint2.y()) > dragThreshold)) { + d->sceneStartCenter = sceneCenter; + d->sceneLastCenter = sceneCenter; + d->pinchStartCenter = mapFromScene(sceneCenter); + d->pinchStartDist = dist; + d->pinchStartAngle = angle; + d->pinchLastScale = 1.0; + d->pinchLastAngle = angle; + d->pinchRotation = 0.0; + d->lastPoint1 = p1; + d->lastPoint2 = p2; + QDeclarativePinchEvent pe(d->pinchStartCenter, 1.0, angle, 0.0); pe.setStartCenter(d->pinchStartCenter); - pe.setPreviousCenter(mapFromScene(d->sceneLastCenter)); + pe.setPreviousCenter(d->pinchStartCenter); pe.setPreviousAngle(d->pinchLastAngle); pe.setPreviousScale(d->pinchLastScale); pe.setStartPoint1(mapFromScene(d->sceneStartPoint1)); pe.setStartPoint2(mapFromScene(d->sceneStartPoint2)); - pe.setPoint1(d->touchPoints.at(0).pos()); - pe.setPoint2(d->touchPoints.at(1).pos()); - d->pinchLastScale = scale; - d->sceneLastCenter = sceneCenter; - d->pinchLastAngle = angle; - d->lastPoint1 = d->touchPoints.at(0).pos(); - d->lastPoint2 = d->touchPoints.at(1).pos(); - emit pinchUpdated(&pe); - if (d->pinch && d->pinch->target()) { - qreal s = d->pinchStartScale * scale; - s = qMin(qMax(pinch()->minimumScale(),s), pinch()->maximumScale()); - pinch()->target()->setScale(s); - QPointF pos = sceneCenter - d->sceneStartCenter + d->pinchStartPos; - if (pinch()->axis() & QDeclarativePinch::XAxis) { - qreal x = pos.x(); - if (x < pinch()->xmin()) - x = pinch()->xmin(); - else if (x > pinch()->xmax()) - x = pinch()->xmax(); - pinch()->target()->setX(x); - } - if (pinch()->axis() & QDeclarativePinch::YAxis) { - qreal y = pos.y(); - if (y < pinch()->ymin()) - y = pinch()->ymin(); - else if (y > pinch()->ymax()) - y = pinch()->ymax(); - pinch()->target()->setY(y); - } - if (d->pinchStartRotation >= pinch()->minimumRotation() - && d->pinchStartRotation <= pinch()->maximumRotation()) { - qreal r = d->pinchRotation + d->pinchStartRotation; - r = qMin(qMax(pinch()->minimumRotation(),r), pinch()->maximumRotation()); - pinch()->target()->setRotation(r); + pe.setPoint1(mapFromScene(d->lastPoint1)); + pe.setPoint2(mapFromScene(d->lastPoint2)); + pe.setPointCount(d->touchPoints.count()); + emit pinchStarted(&pe); + if (pe.accepted()) { + d->inPinch = true; + d->stealMouse = true; + QGraphicsScene *s = scene(); + if (s && s->mouseGrabberItem() != this) + grabMouse(); + setKeepMouseGrab(true); + if (d->pinch && d->pinch->target()) { + d->pinchStartPos = pinch()->target()->pos(); + d->pinchStartScale = d->pinch->target()->scale(); + d->pinchStartRotation = d->pinch->target()->rotation(); + d->pinch->setActive(true); } + } else { + d->pinchRejected = true; + } + } + } else if (d->pinchStartDist > 0) { + qreal scale = dist ? dist / d->pinchStartDist : d->pinchLastScale; + qreal da = d->pinchLastAngle - angle; + if (da > 180) + da -= 360; + else if (da < -180) + da += 360; + d->pinchRotation += da; + QPointF pinchCenter = mapFromScene(sceneCenter); + QDeclarativePinchEvent pe(pinchCenter, scale, angle, d->pinchRotation); + pe.setStartCenter(d->pinchStartCenter); + pe.setPreviousCenter(mapFromScene(d->sceneLastCenter)); + pe.setPreviousAngle(d->pinchLastAngle); + pe.setPreviousScale(d->pinchLastScale); + pe.setStartPoint1(mapFromScene(d->sceneStartPoint1)); + pe.setStartPoint2(mapFromScene(d->sceneStartPoint2)); + pe.setPoint1(touchPoint1.pos()); + pe.setPoint2(touchPoint2.pos()); + pe.setPointCount(d->touchPoints.count()); + d->pinchLastScale = scale; + d->sceneLastCenter = sceneCenter; + d->pinchLastAngle = angle; + d->lastPoint1 = touchPoint1.scenePos(); + d->lastPoint2 = touchPoint2.scenePos(); + emit pinchUpdated(&pe); + if (d->pinch && d->pinch->target()) { + qreal s = d->pinchStartScale * scale; + s = qMin(qMax(pinch()->minimumScale(),s), pinch()->maximumScale()); + pinch()->target()->setScale(s); + QPointF pos = sceneCenter - d->sceneStartCenter + d->pinchStartPos; + if (pinch()->axis() & QDeclarativePinch::XAxis) { + qreal x = pos.x(); + if (x < pinch()->xmin()) + x = pinch()->xmin(); + else if (x > pinch()->xmax()) + x = pinch()->xmax(); + pinch()->target()->setX(x); + } + if (pinch()->axis() & QDeclarativePinch::YAxis) { + qreal y = pos.y(); + if (y < pinch()->ymin()) + y = pinch()->ymin(); + else if (y > pinch()->ymax()) + y = pinch()->ymax(); + pinch()->target()->setY(y); + } + if (d->pinchStartRotation >= pinch()->minimumRotation() + && d->pinchStartRotation <= pinch()->maximumRotation()) { + qreal r = d->pinchRotation + d->pinchStartRotation; + r = qMin(qMax(pinch()->minimumRotation(),r), pinch()->maximumRotation()); + pinch()->target()->setRotation(r); } } } diff --git a/src/declarative/graphicsitems/qdeclarativepincharea_p.h b/src/declarative/graphicsitems/qdeclarativepincharea_p.h index 5d06db0..09682c3 100644 --- a/src/declarative/graphicsitems/qdeclarativepincharea_p.h +++ b/src/declarative/graphicsitems/qdeclarativepincharea_p.h @@ -203,11 +203,13 @@ class Q_AUTOTEST_EXPORT QDeclarativePinchEvent : public QObject Q_PROPERTY(QPointF startPoint1 READ startPoint1) Q_PROPERTY(QPointF point2 READ point2) Q_PROPERTY(QPointF startPoint2 READ startPoint2) + Q_PROPERTY(int pointCount READ pointCount) Q_PROPERTY(bool accepted READ accepted WRITE setAccepted) public: QDeclarativePinchEvent(QPointF c, qreal s, qreal a, qreal r) - : QObject(), m_center(c), m_scale(s), m_angle(a), m_rotation(r), m_accepted(true) {} + : QObject(), m_center(c), m_scale(s), m_angle(a), m_rotation(r) + , m_pointCount(0), m_accepted(true) {} QPointF center() const { return m_center; } QPointF startCenter() const { return m_startCenter; } @@ -229,6 +231,8 @@ public: void setPoint2(QPointF p) { m_point2 = p; } QPointF startPoint2() const { return m_startPoint2; } void setStartPoint2(QPointF p) { m_startPoint2 = p; } + int pointCount() const { return m_pointCount; } + void setPointCount(int count) { m_pointCount = count; } bool accepted() const { return m_accepted; } void setAccepted(bool a) { m_accepted = a; } @@ -246,6 +250,7 @@ private: QPointF m_point2; QPointF m_startPoint1; QPointF m_startPoint2; + int m_pointCount; bool m_accepted; }; diff --git a/src/declarative/graphicsitems/qdeclarativepincharea_p_p.h b/src/declarative/graphicsitems/qdeclarativepincharea_p_p.h index 2769987..a66c396 100644 --- a/src/declarative/graphicsitems/qdeclarativepincharea_p_p.h +++ b/src/declarative/graphicsitems/qdeclarativepincharea_p_p.h @@ -68,7 +68,8 @@ class QDeclarativePinchAreaPrivate : public QDeclarativeItemPrivate public: QDeclarativePinchAreaPrivate() : absorb(true), stealMouse(false), inPinch(false) - , pinchRejected(false), pinch(0), pinchStartDist(0), pinchStartScale(1.0) + , pinchRejected(false), pinchActivated(false) + , pinch(0), pinchStartDist(0), pinchStartScale(1.0) , pinchLastScale(1.0), pinchStartRotation(0.0), pinchStartAngle(0.0) , pinchLastAngle(0.0), pinchRotation(0.0) { @@ -88,6 +89,7 @@ public: bool stealMouse : 1; bool inPinch : 1; bool pinchRejected : 1; + bool pinchActivated : 1; QDeclarativePinch *pinch; QPointF sceneStartPoint1; QPointF sceneStartPoint2; @@ -105,6 +107,7 @@ public: QPointF sceneLastCenter; QPointF pinchStartPos; QList<QTouchEvent::TouchPoint> touchPoints; + int id1; }; QT_END_NAMESPACE diff --git a/src/declarative/graphicsitems/qdeclarativepositioners.cpp b/src/declarative/graphicsitems/qdeclarativepositioners.cpp index 8a9bdb3..e76fc03 100644 --- a/src/declarative/graphicsitems/qdeclarativepositioners.cpp +++ b/src/declarative/graphicsitems/qdeclarativepositioners.cpp @@ -609,6 +609,11 @@ void QDeclarativeRow::setLayoutDirection(Qt::LayoutDirection layoutDirection) QDeclarativeBasePositionerPrivate *d = static_cast<QDeclarativeBasePositionerPrivate* >(QDeclarativeBasePositionerPrivate::get(this)); if (d->layoutDirection != layoutDirection) { d->layoutDirection = layoutDirection; + // For RTL layout the positioning changes when the width changes. + if (d->layoutDirection == Qt::RightToLeft) + d->addItemChangeListener(d, QDeclarativeItemPrivate::Geometry); + else + d->removeItemChangeListener(d, QDeclarativeItemPrivate::Geometry); prePositioning(); emit layoutDirectionChanged(); emit effectiveLayoutDirectionChanged(); @@ -907,6 +912,11 @@ void QDeclarativeGrid::setLayoutDirection(Qt::LayoutDirection layoutDirection) QDeclarativeBasePositionerPrivate *d = static_cast<QDeclarativeBasePositionerPrivate*>(QDeclarativeBasePositionerPrivate::get(this)); if (d->layoutDirection != layoutDirection) { d->layoutDirection = layoutDirection; + // For RTL layout the positioning changes when the width changes. + if (d->layoutDirection == Qt::RightToLeft) + d->addItemChangeListener(d, QDeclarativeItemPrivate::Geometry); + else + d->removeItemChangeListener(d, QDeclarativeItemPrivate::Geometry); prePositioning(); emit layoutDirectionChanged(); emit effectiveLayoutDirectionChanged(); diff --git a/src/declarative/graphicsitems/qdeclarativerectangle.cpp b/src/declarative/graphicsitems/qdeclarativerectangle.cpp index 8f59073..b3235ef 100644 --- a/src/declarative/graphicsitems/qdeclarativerectangle.cpp +++ b/src/declarative/graphicsitems/qdeclarativerectangle.cpp @@ -134,7 +134,7 @@ void QDeclarativeGradientStop::updateGradient() \section1 Example Usage - \div {float-right} + \div {class="float-right"} \inlineimage qml-gradient.png \enddiv @@ -220,7 +220,7 @@ void QDeclarativeGradient::doUpdate() \section1 Example Usage - \div {float-right} + \div {class="float-right"} \inlineimage declarative-rect.png \enddiv @@ -272,7 +272,7 @@ void QDeclarativeRectangle::doUpdate() rectangle (as documented for QRect rendering). This can cause unintended effects if \c border.width is 1 and the rectangle is \l{Item::clip}{clipped} by a parent item: - \div {float-right} + \div {class="float-right"} \inlineimage rect-border-width.png \enddiv @@ -296,7 +296,7 @@ QDeclarativePen *QDeclarativeRectangle::border() This property allows for the construction of simple vertical gradients. Other gradients may by formed by adding rotation to the rectangle. - \div {float-left} + \div {class="float-left"} \inlineimage declarative-rect_gradient.png \enddiv @@ -364,7 +364,7 @@ void QDeclarativeRectangle::setRadius(qreal radius) The default color is white. - \div {float-right} + \div {class="float-right"} \inlineimage rect-color.png \enddiv diff --git a/src/declarative/graphicsitems/qdeclarativetextinput.cpp b/src/declarative/graphicsitems/qdeclarativetextinput.cpp index af18c90..e1c2107 100644 --- a/src/declarative/graphicsitems/qdeclarativetextinput.cpp +++ b/src/declarative/graphicsitems/qdeclarativetextinput.cpp @@ -555,8 +555,10 @@ QRect QDeclarativeTextInput::cursorRectangle() const { Q_D(const QDeclarativeTextInput); QRect r = d->control->cursorRect(); - r.setHeight(r.height()-1); // Make consistent with TextEdit (QLineControl inexplicably adds 1) - r.moveLeft(r.x() - d->hscroll); + // Scroll and make consistent with TextEdit + // QLineControl inexplicably adds 1 to the height and horizontal padding + // for unicode direction markers. + r.adjust(5 - d->hscroll, 0, -4 - d->hscroll, -1); return r; } diff --git a/src/declarative/graphicsitems/qdeclarativetextlayout.cpp b/src/declarative/graphicsitems/qdeclarativetextlayout.cpp index 31819f5..987aa23 100644 --- a/src/declarative/graphicsitems/qdeclarativetextlayout.cpp +++ b/src/declarative/graphicsitems/qdeclarativetextlayout.cpp @@ -63,9 +63,6 @@ public: QVector<QChar> chars; }; -Q_GUI_EXPORT extern int qt_defaultDpiX(); -Q_GUI_EXPORT extern int qt_defaultDpiY(); - namespace { class DrawTextItemRecorder: public QPaintEngine { diff --git a/src/declarative/graphicsitems/qdeclarativevisualitemmodel.cpp b/src/declarative/graphicsitems/qdeclarativevisualitemmodel.cpp index a8082f8..97ce059 100644 --- a/src/declarative/graphicsitems/qdeclarativevisualitemmodel.cpp +++ b/src/declarative/graphicsitems/qdeclarativevisualitemmodel.cpp @@ -839,7 +839,8 @@ void QDeclarativeVisualDataModel::setDelegate(QDeclarativeComponent *delegate) QML only operates on list data. \c rootIndex allows the children of any node in a QAbstractItemModel to be provided by this model. - This property only affects models of type QAbstractItemModel. + This property only affects models of type QAbstractItemModel that + are hierarchical (e.g, a tree model). For example, here is a simple interactive file system browser. When a directory name is clicked, the view's \c rootIndex is set to the diff --git a/src/declarative/qml/qdeclarativeboundsignal.cpp b/src/declarative/qml/qdeclarativeboundsignal.cpp index 28dfea9..47a15cb 100644 --- a/src/declarative/qml/qdeclarativeboundsignal.cpp +++ b/src/declarative/qml/qdeclarativeboundsignal.cpp @@ -225,9 +225,35 @@ QDeclarativeBoundSignalParameters::QDeclarativeBoundSignalParameters(const QMeta QMetaPropertyBuilder prop = mob.addProperty(name, "QObject*"); prop.setWritable(false); } else { + QByteArray propType = type; + if (t >= QVariant::UserType || t == QVariant::Invalid) { + //copy of QDeclarativeObjectScriptClass::enumType() + QByteArray scope; + QByteArray name; + int scopeIdx = propType.lastIndexOf("::"); + if (scopeIdx != -1) { + scope = propType.left(scopeIdx); + name = propType.mid(scopeIdx + 2); + } else { + name = propType; + } + const QMetaObject *meta; + if (scope == "Qt") + meta = &QObject::staticQtMetaObject; + else + meta = parent->parent()->metaObject(); //### assumes parent->parent() + for (int i = meta->enumeratorCount() - 1; i >= 0; --i) { + QMetaEnum m = meta->enumerator(i); + if ((m.name() == name) && (scope.isEmpty() || (m.scope() == scope))) { + t = QVariant::Int; + propType = "int"; + break; + } + } + } if (QDeclarativeMetaType::canCopy(t)) { types[ii] = t; - QMetaPropertyBuilder prop = mob.addProperty(name, type); + QMetaPropertyBuilder prop = mob.addProperty(name, propType); prop.setWritable(false); } else { types[ii] = 0x80000000 | t; diff --git a/src/declarative/qml/qdeclarativecomponent.cpp b/src/declarative/qml/qdeclarativecomponent.cpp index fc393d1..276f790 100644 --- a/src/declarative/qml/qdeclarativecomponent.cpp +++ b/src/declarative/qml/qdeclarativecomponent.cpp @@ -137,7 +137,7 @@ class QByteArray; } \endcode - \sa {Using QML in C++ Applications}, {Integrating QML with existing Qt UI code} + \sa {Using QML Bindings in C++ Applications}, {Integrating QML Code with Existing Qt UI Code} */ /*! @@ -643,11 +643,11 @@ QDeclarativeComponent::QDeclarativeComponent(QDeclarativeComponentPrivate &dd, Q The \a properties argument is specified as a map of property-value items. For example, the code below creates an object with initial \c x and \c y values of 100 and 200, respectively: - \qml + \js var component = Qt.createComponent("Button.qml"); if (component.status == Component.Ready) component.createObject(parent, {"x": 100, "y": 100}); - \endqml + \endjs Dynamically created instances can be deleted with the \c destroy() method. See \l {Dynamic Object Management in QML} for more information. diff --git a/src/declarative/qml/qdeclarativecontext.cpp b/src/declarative/qml/qdeclarativecontext.cpp index dc6b085..7637b72 100644 --- a/src/declarative/qml/qdeclarativecontext.cpp +++ b/src/declarative/qml/qdeclarativecontext.cpp @@ -72,10 +72,10 @@ QDeclarativeContextPrivate::QDeclarativeContextPrivate() Contexts allow data to be exposed to the QML components instantiated by the QML engine. - Each QDeclarativeContext contains a set of properties, distinct from its QObject - properties, that allow data to be explicitly bound to a context by name. The - context properties are defined and updated by calling - QDeclarativeContext::setContextProperty(). The following example shows a Qt model + Each QDeclarativeContext contains a set of properties, distinct from its QObject + properties, that allow data to be explicitly bound to a context by name. The + context properties are defined and updated by calling + QDeclarativeContext::setContextProperty(). The following example shows a Qt model being bound to a context and then accessed from a QML file. \code @@ -97,8 +97,8 @@ QDeclarativeContextPrivate::QDeclarativeContextPrivate() To simplify binding and maintaining larger data sets, a context object can be set on a QDeclarativeContext. All the properties of the context object are available by name in the context, as though they were all individually added through calls - to QDeclarativeContext::setContextProperty(). Changes to the property's values are - detected through the property's notify signal. Setting a context object is both + to QDeclarativeContext::setContextProperty(). Changes to the property's values are + detected through the property's notify signal. Setting a context object is both faster and easier than manually adding and maintaing context property values. The following example has the same effect as the previous one, but it uses a context @@ -121,7 +121,7 @@ QDeclarativeContextPrivate::QDeclarativeContextPrivate() component.create(context); \endcode - All properties added explicitly by QDeclarativeContext::setContextProperty() take + All properties added explicitly by QDeclarativeContext::setContextProperty() take precedence over the context object's properties. \section2 The Context Hierarchy @@ -147,8 +147,8 @@ QDeclarativeContextPrivate::QDeclarativeContextPrivate() context2->setContextProperty("b", 15); \endcode - While QML objects instantiated in a context are not strictly owned by that - context, their bindings are. If a context is destroyed, the property bindings of + While QML objects instantiated in a context are not strictly owned by that + context, their bindings are. If a context is destroyed, the property bindings of outstanding QML objects will stop evaluating. \warning Setting the context object or adding new context properties after an object @@ -156,7 +156,7 @@ QDeclarativeContextPrivate::QDeclarativeContextPrivate() to reevaluate). Thus whenever possible you should complete "setup" of the context before using it to create any objects. - \sa {Using QML in C++ Applications} + \sa {Using QML Bindings in C++ Applications} */ /*! \internal */ @@ -223,7 +223,7 @@ QDeclarativeContext::~QDeclarativeContext() /*! Returns whether the context is valid. - To be valid, a context must have a engine, and it's contextObject(), if any, + To be valid, a context must have a engine, and it's contextObject(), if any, must not have been deleted. */ bool QDeclarativeContext::isValid() const @@ -384,7 +384,7 @@ QVariant QDeclarativeContext::contextProperty(const QString &name) const if (data->contextObject) { QObject *obj = data->contextObject; QDeclarativePropertyCache::Data local; - QDeclarativePropertyCache::Data *property = + QDeclarativePropertyCache::Data *property = QDeclarativePropertyCache::property(data->engine, obj, name, local); if (property) value = obj->metaObject()->property(property->coreIndex).read(obj); @@ -461,7 +461,7 @@ QUrl QDeclarativeContext::baseUrl() const { Q_D(const QDeclarativeContext); const QDeclarativeContextData* data = d->data; - while (data && data->url.isEmpty()) + while (data && data->url.isEmpty()) data = data->parent; if (data) @@ -515,7 +515,7 @@ QDeclarativeContextData::QDeclarativeContextData(QDeclarativeContext *ctxt) void QDeclarativeContextData::invalidate() { - while (childContexts) + while (childContexts) childContexts->invalidate(); while (componentAttached) { @@ -570,7 +570,7 @@ void QDeclarativeContextData::clearContext() void QDeclarativeContextData::destroy() { - if (linkedContext) + if (linkedContext) linkedContext->destroy(); if (engine) invalidate(); @@ -626,9 +626,9 @@ void QDeclarativeContextData::setParent(QDeclarativeContextData *p) } } -/* -Refreshes all expressions that could possibly depend on this context. Refreshing flushes all -context-tree dependent caches in the expressions, and should occur every time the context tree +/* +Refreshes all expressions that could possibly depend on this context. Refreshing flushes all +context-tree dependent caches in the expressions, and should occur every time the context tree *structure* (not values) changes. */ void QDeclarativeContextData::refreshExpressions() @@ -656,7 +656,7 @@ void QDeclarativeContextData::addObject(QObject *o) data->outerContext = this; data->nextContextObject = contextObjects; - if (data->nextContextObject) + if (data->nextContextObject) data->nextContextObject->prevContextObject = &data->nextContextObject; data->prevContextObject = &contextObjects; contextObjects = data; @@ -664,7 +664,7 @@ void QDeclarativeContextData::addObject(QObject *o) void QDeclarativeContextData::addImportedScript(const QDeclarativeParser::Object::ScriptBlock &script) { - if (!engine) + if (!engine) return; QDeclarativeEnginePrivate *enginePriv = QDeclarativeEnginePrivate::get(engine); @@ -684,7 +684,7 @@ void QDeclarativeContextData::addImportedScript(const QDeclarativeParser::Object scriptContext->pushScope(enginePriv->contextClass->newUrlContext(url)); scriptContext->pushScope(enginePriv->globalClass->staticGlobalObject()); - + QScriptValue scope = QScriptDeclarativeClass::newStaticScopeObject(scriptEngine); scriptContext->pushScope(scope); @@ -752,7 +752,7 @@ QString QDeclarativeContextData::findObjectId(const QObject *obj) const for (int i=0; i<idValueCount; i++) { if (idValues[i] == obj) return propertyNames->findId(i); - } + } if (linkedContext) return linkedContext->findObjectId(obj); @@ -761,7 +761,7 @@ QString QDeclarativeContextData::findObjectId(const QObject *obj) const QDeclarativeContext *QDeclarativeContextData::asQDeclarativeContext() { - if (!publicContext) + if (!publicContext) publicContext = new QDeclarativeContext(this); return publicContext; } diff --git a/src/declarative/qml/qdeclarativeengine.cpp b/src/declarative/qml/qdeclarativeengine.cpp index b7a02f1..9fde18c 100644 --- a/src/declarative/qml/qdeclarativeengine.cpp +++ b/src/declarative/qml/qdeclarativeengine.cpp @@ -2117,7 +2117,7 @@ QVariant QDeclarativeEnginePrivate::scriptValueToVariant(const QScriptValue &val The newly added \a path will be first in the importPathList(). - \sa setImportPathList(), \l {QML Modules} + \sa setImportPathList(), {QML Modules} */ void QDeclarativeEngine::addImportPath(const QString& path) { diff --git a/src/declarative/qml/qdeclarativetypeloader.cpp b/src/declarative/qml/qdeclarativetypeloader.cpp index 36cdde9..26f3996 100644 --- a/src/declarative/qml/qdeclarativetypeloader.cpp +++ b/src/declarative/qml/qdeclarativetypeloader.cpp @@ -629,7 +629,18 @@ QDeclarativeTypeLoader::~QDeclarativeTypeLoader() } /*! -Return a QDeclarativeTypeData for \a url. The QDeclarativeTypeData may be cached. +\enum QDeclarativeTypeLoader::Option + +This enum defines the options that control the way type data is handled. + +\value None The default value, indicating that no other options + are enabled. +\value PreserveParser The parser used to handle the type data is preserved + after the data has been parsed. +*/ + +/*! +Returns a QDeclarativeTypeData for the specified \a url. The QDeclarativeTypeData may be cached. */ QDeclarativeTypeData *QDeclarativeTypeLoader::get(const QUrl &url) { @@ -650,8 +661,10 @@ QDeclarativeTypeData *QDeclarativeTypeLoader::get(const QUrl &url) } /*! -Return a QDeclarativeTypeData for \a data with the provided base \a url. The +Returns a QDeclarativeTypeData for the given \a data with the provided base \a url. The QDeclarativeTypeData will not be cached. + +The specified \a options control how the loader handles type data. */ QDeclarativeTypeData *QDeclarativeTypeLoader::get(const QByteArray &data, const QUrl &url, Options options) { diff --git a/src/declarative/qml/qdeclarativetypeloader_p.h b/src/declarative/qml/qdeclarativetypeloader_p.h index 6938892..7f487a0 100644 --- a/src/declarative/qml/qdeclarativetypeloader_p.h +++ b/src/declarative/qml/qdeclarativetypeloader_p.h @@ -79,7 +79,7 @@ public: Loading, // Prior to data being received and dataReceived() being called WaitingForDependencies, // While there are outstanding addDependency()s Complete, // Finished - Error, // Error + Error // Error }; enum Type { diff --git a/src/declarative/qml/qdeclarativevaluetype.cpp b/src/declarative/qml/qdeclarativevaluetype.cpp index 0f884b6..5b83b4e 100644 --- a/src/declarative/qml/qdeclarativevaluetype.cpp +++ b/src/declarative/qml/qdeclarativevaluetype.cpp @@ -42,13 +42,12 @@ #include "private/qdeclarativevaluetype_p.h" #include "private/qdeclarativemetatype_p.h" +#include "private/qfont_p.h" #include <QtCore/qdebug.h> QT_BEGIN_NAMESPACE -Q_GUI_EXPORT int qt_defaultDpi(); - template<typename T> int qmlRegisterValueTypeEnums(const char *uri, int versionMajor, int versionMinor, const char *qmlName) { diff --git a/src/declarative/util/qdeclarativeanimation.cpp b/src/declarative/util/qdeclarativeanimation.cpp index dc6d524..b3bf84b 100644 --- a/src/declarative/util/qdeclarativeanimation.cpp +++ b/src/declarative/util/qdeclarativeanimation.cpp @@ -74,7 +74,7 @@ QT_BEGIN_NAMESPACE /*! \qmlclass Animation QDeclarativeAbstractAnimation - \ingroup qml-animation-transition + \ingroup qml-animation-transition \since 4.7 \brief The Animation element is the base of all QML animations. @@ -554,7 +554,7 @@ void QDeclarativeAbstractAnimation::timelineComplete() /*! \qmlclass PauseAnimation QDeclarativePauseAnimation - \ingroup qml-animation-transition + \ingroup qml-animation-transition \since 4.7 \inherits Animation \brief The PauseAnimation element provides a pause for an animation. @@ -571,7 +571,7 @@ void QDeclarativeAbstractAnimation::timelineComplete() } \endcode - \sa {QML Animation}, {declarative/animation/basics}{Animation basics example} + \sa {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example} */ QDeclarativePauseAnimation::QDeclarativePauseAnimation(QObject *parent) : QDeclarativeAbstractAnimation(*(new QDeclarativePauseAnimationPrivate), parent) @@ -630,27 +630,27 @@ QAbstractAnimation *QDeclarativePauseAnimation::qtAnimation() \inherits PropertyAnimation \brief The ColorAnimation element animates changes in color values. - ColorAnimation is a specialized PropertyAnimation that defines an + ColorAnimation is a specialized PropertyAnimation that defines an animation to be applied when a color value changes. - Here is a ColorAnimation applied to the \c color property of a \l Rectangle - as a property value source. It animates the \c color property's value from + Here is a ColorAnimation applied to the \c color property of a \l Rectangle + as a property value source. It animates the \c color property's value from its current value to a value of "red", over 1000 milliseconds: \snippet doc/src/snippets/declarative/coloranimation.qml 0 Like any other animation element, a ColorAnimation can be applied in a - number of ways, including transitions, behaviors and property value - sources. The \l {QML Animation} documentation shows a variety of methods - for creating animations. - - For convenience, when a ColorAnimation is used in a \l Transition, it will - animate any \c color properties that have been modified during the state - change. If a \l{PropertyAnimation::}{property} or - \l{PropertyAnimation::}{properties} are explicitly set for the animation, + number of ways, including transitions, behaviors and property value + sources. The \l {QML Animation and Transitions} documentation shows a + variety of methods for creating animations. + + For convenience, when a ColorAnimation is used in a \l Transition, it will + animate any \c color properties that have been modified during the state + change. If a \l{PropertyAnimation::}{property} or + \l{PropertyAnimation::}{properties} are explicitly set for the animation, then those are used instead. - \sa {QML Animation}, {declarative/animation/basics}{Animation basics example} + \sa {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example} */ QDeclarativeColorAnimation::QDeclarativeColorAnimation(QObject *parent) : QDeclarativePropertyAnimation(parent) @@ -686,10 +686,10 @@ QDeclarativeColorAnimation::~QDeclarativeColorAnimation() If the ColorAnimation is defined within a \l Transition or \l Behavior, this value defaults to the value defined in the starting state of the - \l Transition, or the current value of the property at the moment the + \l Transition, or the current value of the property at the moment the \l Behavior is triggered. - \sa {QML Animation} + \sa {QML Animation and Transitions} */ QColor QDeclarativeColorAnimation::from() const { @@ -712,7 +712,7 @@ void QDeclarativeColorAnimation::setFrom(const QColor &f) \l Transition, or the value of the property change that triggered the \l Behavior. - \sa {QML Animation} + \sa {QML Animation and Transitions} */ QColor QDeclarativeColorAnimation::to() const { @@ -868,7 +868,7 @@ QAbstractAnimation *QDeclarativeScriptAction::qtAnimation() \inherits Animation \brief The PropertyAction element allows immediate property changes during animation. - PropertyAction is used to specify an immediate property change during an + PropertyAction is used to specify an immediate property change during an animation. The property change is not animated. It is useful for setting non-animated property values during an animation. @@ -879,9 +879,9 @@ QAbstractAnimation *QDeclarativeScriptAction::qtAnimation() \snippet doc/src/snippets/declarative/propertyaction.qml standalone - PropertyAction is also useful for setting the exact point at which a property - change should occur during a \l Transition. For example, if PropertyChanges - was used in a \l State to rotate an item around a particular + PropertyAction is also useful for setting the exact point at which a property + change should occur during a \l Transition. For example, if PropertyChanges + was used in a \l State to rotate an item around a particular \l {Item::}{transformOrigin}, it might be implemented like this: \snippet doc/src/snippets/declarative/propertyaction.qml transition @@ -893,13 +893,13 @@ QAbstractAnimation *QDeclarativeScriptAction::qtAnimation() before the RotationAnimation begins: \snippet doc/src/snippets/declarative/propertyaction-sequential.qml sequential - + This immediately sets the \c transformOrigin property to the value defined - in the end state of the \l Transition (i.e. the value defined in the + in the end state of the \l Transition (i.e. the value defined in the PropertyAction object) so that the rotation animation begins with the correct transform origin. - \sa {QML Animation}, QtDeclarative + \sa {QML Animation and Transitions}, QtDeclarative */ QDeclarativePropertyAction::QDeclarativePropertyAction(QObject *parent) : QDeclarativeAbstractAnimation(*(new QDeclarativePropertyActionPrivate), parent) @@ -1129,25 +1129,25 @@ void QDeclarativePropertyAction::transition(QDeclarativeStateActions &actions, \inherits PropertyAnimation \brief The NumberAnimation element animates changes in qreal-type values. - NumberAnimation is a specialized PropertyAnimation that defines an + NumberAnimation is a specialized PropertyAnimation that defines an animation to be applied when a numerical value changes. - Here is a NumberAnimation applied to the \c x property of a \l Rectangle - as a property value source. It animates the \c x value from its current + Here is a NumberAnimation applied to the \c x property of a \l Rectangle + as a property value source. It animates the \c x value from its current value to a value of 50, over 1000 milliseconds: \snippet doc/src/snippets/declarative/numberanimation.qml 0 Like any other animation element, a NumberAnimation can be applied in a - number of ways, including transitions, behaviors and property value - sources. The \l {QML Animation} documentation shows a variety of methods - for creating animations. + number of ways, including transitions, behaviors and property value + sources. The \l {QML Animation and Transitions} documentation shows a + variety of methods for creating animations. Note that NumberAnimation may not animate smoothly if there are irregular changes in the number value that it is tracking. If this is the case, use SmoothedAnimation instead. - \sa {QML Animation}, {declarative/animation/basics}{Animation basics example} + \sa {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example} */ QDeclarativeNumberAnimation::QDeclarativeNumberAnimation(QObject *parent) : QDeclarativePropertyAnimation(parent) @@ -1193,10 +1193,10 @@ void QDeclarativeNumberAnimation::init() If the NumberAnimation is defined within a \l Transition or \l Behavior, this value defaults to the value defined in the starting state of the - \l Transition, or the current value of the property at the moment the + \l Transition, or the current value of the property at the moment the \l Behavior is triggered. - \sa {QML Animation} + \sa {QML Animation and Transitions} */ qreal QDeclarativeNumberAnimation::from() const @@ -1219,7 +1219,7 @@ void QDeclarativeNumberAnimation::setFrom(qreal f) \l Transition, or the value of the property change that triggered the \l Behavior. - \sa {QML Animation} + \sa {QML Animation and Transitions} */ qreal QDeclarativeNumberAnimation::to() const { @@ -1241,15 +1241,15 @@ void QDeclarativeNumberAnimation::setTo(qreal t) \inherits PropertyAnimation \brief The Vector3dAnimation element animates changes in QVector3d values. - Vector3dAnimation is a specialized PropertyAnimation that defines an + Vector3dAnimation is a specialized PropertyAnimation that defines an animation to be applied when a Vector3d value changes. Like any other animation element, a Vector3dAnimation can be applied in a - number of ways, including transitions, behaviors and property value - sources. The \l {QML Animation} documentation shows a variety of methods - for creating animations. + number of ways, including transitions, behaviors and property value + sources. The \l {QML Animation and Transitions} documentation shows a + variety of methods for creating animations. - \sa {QML Animation}, {declarative/animation/basics}{Animation basics example} + \sa {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example} */ QDeclarativeVector3dAnimation::QDeclarativeVector3dAnimation(QObject *parent) : QDeclarativePropertyAnimation(parent) @@ -1270,10 +1270,10 @@ QDeclarativeVector3dAnimation::~QDeclarativeVector3dAnimation() If the Vector3dAnimation is defined within a \l Transition or \l Behavior, this value defaults to the value defined in the starting state of the - \l Transition, or the current value of the property at the moment the + \l Transition, or the current value of the property at the moment the \l Behavior is triggered. - \sa {QML Animation} + \sa {QML Animation and Transitions} */ QVector3D QDeclarativeVector3dAnimation::from() const { @@ -1295,7 +1295,7 @@ void QDeclarativeVector3dAnimation::setFrom(QVector3D f) \l Transition, or the value of the property change that triggered the \l Behavior. - \sa {QML Animation} + \sa {QML Animation and Transitions} */ QVector3D QDeclarativeVector3dAnimation::to() const { @@ -1318,7 +1318,7 @@ void QDeclarativeVector3dAnimation::setTo(QVector3D t) \brief The RotationAnimation element animates changes in rotation values. RotationAnimation is a specialized PropertyAnimation that gives control - over the direction of rotation during an animation. + over the direction of rotation during an animation. By default, it rotates in the direction of the numerical change; a rotation from 0 to 240 will rotate 240 degrees @@ -1334,7 +1334,7 @@ void QDeclarativeVector3dAnimation::setTo(QVector3D t) Notice the RotationAnimation did not need to set a \l target value. As a convenience, when used in a transition, RotationAnimation will rotate all properties named "rotation" or "angle". You can override this by providing - your own properties via \l {PropertyAnimation::properties}{properties} or + your own properties via \l {PropertyAnimation::properties}{properties} or \l {PropertyAnimation::property}{property}. Also, note the \l Rectangle will be rotated around its default @@ -1344,11 +1344,11 @@ void QDeclarativeVector3dAnimation::setTo(QVector3D t) PropertyAction documentation for more details. Like any other animation element, a RotationAnimation can be applied in a - number of ways, including transitions, behaviors and property value - sources. The \l {QML Animation} documentation shows a variety of methods - for creating animations. + number of ways, including transitions, behaviors and property value + sources. The \l {QML Animation and Transitions} documentation shows a + variety of methods for creating animations. - \sa {QML Animation}, {declarative/animation/basics}{Animation basics example} + \sa {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example} */ QVariant _q_interpolateShortestRotation(qreal &f, qreal &t, qreal progress) { @@ -1421,10 +1421,10 @@ QDeclarativeRotationAnimation::~QDeclarativeRotationAnimation() If the RotationAnimation is defined within a \l Transition or \l Behavior, this value defaults to the value defined in the starting state of the - \l Transition, or the current value of the property at the moment the + \l Transition, or the current value of the property at the moment the \l Behavior is triggered. - \sa {QML Animation} + \sa {QML Animation and Transitions} */ qreal QDeclarativeRotationAnimation::from() const { @@ -1446,7 +1446,7 @@ void QDeclarativeRotationAnimation::setFrom(qreal f) \l Transition, or the value of the property change that triggered the \l Behavior. - \sa {QML Animation} + \sa {QML Animation and Transitions} */ qreal QDeclarativeRotationAnimation::to() const { @@ -1572,15 +1572,15 @@ QDeclarativeListProperty<QDeclarativeAbstractAnimation> QDeclarativeAnimationGro if this is the preferred behavior. Like any other animation element, a SequentialAnimation can be applied in a - number of ways, including transitions, behaviors and property value - sources. The \l {QML Animation} documentation shows a variety of methods - for creating animations. + number of ways, including transitions, behaviors and property value + sources. The \l {QML Animation and Transitions} documentation shows a + variety of methods for creating animations. - \note Once an animation has been grouped into a SequentialAnimation or + \note Once an animation has been grouped into a SequentialAnimation or ParallelAnimation, it cannot be individually started and stopped; the SequentialAnimation or ParallelAnimation must be started and stopped as a group. - - \sa ParallelAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example} + + \sa ParallelAnimation, {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example} */ QDeclarativeSequentialAnimation::QDeclarativeSequentialAnimation(QObject *parent) : @@ -1642,15 +1642,15 @@ void QDeclarativeSequentialAnimation::transition(QDeclarativeStateActions &actio \snippet doc/src/snippets/declarative/parallelanimation.qml 0 Like any other animation element, a ParallelAnimation can be applied in a - number of ways, including transitions, behaviors and property value - sources. The \l {QML Animation} documentation shows a variety of methods - for creating animations. + number of ways, including transitions, behaviors and property value + sources. The \l {QML Animation and Transitions} documentation shows a + variety of methods for creating animations. - \note Once an animation has been grouped into a SequentialAnimation or + \note Once an animation has been grouped into a SequentialAnimation or ParallelAnimation, it cannot be individually started and stopped; the SequentialAnimation or ParallelAnimation must be started and stopped as a group. - \sa SequentialAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example} + \sa SequentialAnimation, {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example} */ QDeclarativeParallelAnimation::QDeclarativeParallelAnimation(QObject *parent) : QDeclarativeAnimationGroup(parent) @@ -1745,14 +1745,14 @@ void QDeclarativePropertyAnimationPrivate::convertVariant(QVariant &variant, int \inherits Animation \brief The PropertyAnimation element animates changes in property values. - PropertyAnimation provides a way to animate changes to a property's value. + PropertyAnimation provides a way to animate changes to a property's value. It can be used to define animations in a number of ways: - + \list \o In a \l Transition - For example, to animate any objects that have changed their \c x or \c y properties + For example, to animate any objects that have changed their \c x or \c y properties as a result of a state change, using an \c InOutQuad easing curve: \snippet doc/src/snippets/declarative/propertyanimation.qml transition @@ -1792,12 +1792,12 @@ void QDeclarativePropertyAnimationPrivate::convertVariant(QVariant &variant, int Depending on how the animation is used, the set of properties normally used will be different. For more information see the individual property documentation, as well - as the \l{QML Animation} introduction. + as the \l{QML Animation and Transitions} introduction. Note that PropertyAnimation inherits the abstract \l Animation element. This includes additional properties and methods for controlling the animation. - \sa {QML Animation}, {declarative/animation/basics}{Animation basics example} + \sa {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example} */ QDeclarativePropertyAnimation::QDeclarativePropertyAnimation(QObject *parent) @@ -1857,10 +1857,10 @@ void QDeclarativePropertyAnimation::setDuration(int duration) If the PropertyAnimation is defined within a \l Transition or \l Behavior, this value defaults to the value defined in the starting state of the - \l Transition, or the current value of the property at the moment the + \l Transition, or the current value of the property at the moment the \l Behavior is triggered. - \sa {QML Animation} + \sa {QML Animation and Transitions} */ QVariant QDeclarativePropertyAnimation::from() const { @@ -1887,7 +1887,7 @@ void QDeclarativePropertyAnimation::setFrom(const QVariant &f) \l Transition, or the value of the property change that triggered the \l Behavior. - \sa {QML Animation} + \sa {QML Animation and Transitions} */ QVariant QDeclarativePropertyAnimation::to() const { @@ -2254,7 +2254,7 @@ void QDeclarativePropertyAnimation::setProperties(const QString &prop) As seen in the above example, properties is specified as a comma-separated string of property names to animate. - \sa exclude, {QML Animation} + \sa exclude, {QML Animation and Transitions} */ QDeclarativeListProperty<QObject> QDeclarativePropertyAnimation::targets() { @@ -2437,7 +2437,7 @@ void QDeclarativePropertyAnimation::transition(QDeclarativeStateActions &actions ParentAnimation is used to animate a parent change for an \l Item. For example, the following ParentChange changes \c blueRect to become - a child of \c redRect when it is clicked. The inclusion of the + a child of \c redRect when it is clicked. The inclusion of the ParentAnimation, which defines a NumberAnimation to be applied during the transition, ensures the item animates smoothly as it moves to its new parent: @@ -2452,17 +2452,17 @@ void QDeclarativePropertyAnimation::transition(QDeclarativeStateActions &actions to animate the parent change via another item that does not have clipping enabled. Such an item can be set using the \l via property. - For convenience, when a ParentAnimation is used in a \l Transition, it will - animate any ParentChange that has occurred during the state change. + For convenience, when a ParentAnimation is used in a \l Transition, it will + animate any ParentChange that has occurred during the state change. This can be overridden by setting a specific target item using the \l target property. Like any other animation element, a ParentAnimation can be applied in a - number of ways, including transitions, behaviors and property value - sources. The \l {QML Animation} documentation shows a variety of methods - for creating animations. + number of ways, including transitions, behaviors and property value + sources. The \l {QML Animation and Transitions} documentation shows a + variety of methods for creating animations. - \sa {QML Animation}, {declarative/animation/basics}{Animation basics example} + \sa {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example} */ QDeclarativeParentAnimation::QDeclarativeParentAnimation(QObject *parent) : QDeclarativeAnimationGroup(*(new QDeclarativeParentAnimationPrivate), parent) @@ -2765,6 +2765,8 @@ void QDeclarativeParentAnimation::transition(QDeclarativeStateActions &actions, d->endAction->setAnimAction(d->via ? viaData : data, QActionAnimation::DeleteWhenStopped); d->startAction->setAnimAction(d->via ? data : 0, QActionAnimation::DeleteWhenStopped); } + if (!d->via) + delete viaData; } else { delete data; delete viaData; @@ -2793,23 +2795,23 @@ QAbstractAnimation *QDeclarativeParentAnimation::qtAnimation() \inherits Animation \brief The AnchorAnimation element animates changes in anchor values. - AnchorAnimation is used to animate an anchor change. + AnchorAnimation is used to animate an anchor change. In the following snippet we animate the addition of a right anchor to a \l Rectangle: \snippet doc/src/snippets/declarative/anchoranimation.qml 0 - For convenience, when an AnchorAnimation is used in a \l Transition, it will - animate any AnchorChanges that have occurred during the state change. + For convenience, when an AnchorAnimation is used in a \l Transition, it will + animate any AnchorChanges that have occurred during the state change. This can be overridden by setting a specific target item using the \l target property. Like any other animation element, an AnchorAnimation can be applied in a - number of ways, including transitions, behaviors and property value - sources. The \l {QML Animation} documentation shows a variety of methods - for creating animations. + number of ways, including transitions, behaviors and property value + sources. The \l {QML Animation and Transitions} documentation shows a + variety of methods for creating animations. - \sa {QML Animation}, AnchorChanges + \sa {QML Animation and Transitions}, AnchorChanges */ QDeclarativeAnchorAnimation::QDeclarativeAnchorAnimation(QObject *parent) diff --git a/src/declarative/util/qdeclarativebehavior.cpp b/src/declarative/util/qdeclarativebehavior.cpp index e584476..a1321e2 100644 --- a/src/declarative/util/qdeclarativebehavior.cpp +++ b/src/declarative/util/qdeclarativebehavior.cpp @@ -72,11 +72,11 @@ public: /*! \qmlclass Behavior QDeclarativeBehavior - \ingroup qml-animation-transition + \ingroup qml-animation-transition \since 4.7 \brief The Behavior element allows you to specify a default animation for a property change. - A Behavior defines the default animation to be applied whenever a + A Behavior defines the default animation to be applied whenever a particular property value changes. For example, the following Behavior defines a NumberAnimation to be run @@ -91,9 +91,10 @@ public: If a \l{QML States}{state change} has a \l Transition that matches the same property as a Behavior, the \l Transition animation overrides the Behavior for that - state change. + state change. For general advice on using Behaviors to animate state changes, see + \l{Using QML Behaviors with States}. - \sa {QML Animation}, {declarative/animation/behaviors}{Behavior example}, QtDeclarative + \sa {QML Animation and Transitions}, {declarative/animation/behaviors}{Behavior example}, QtDeclarative */ @@ -205,7 +206,7 @@ void QDeclarativeBehavior::write(const QVariant &value) d->animation->qtAnimation()->start(); d->blockRunningChanged = false; if (!after.contains(d->property)) - QDeclarativePropertyPrivate::write(d->property, value, QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding); + QDeclarativePropertyPrivate::write(d->property, value, QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding); } void QDeclarativeBehavior::setTarget(const QDeclarativeProperty &property) diff --git a/src/declarative/util/qdeclarativeconnections.cpp b/src/declarative/util/qdeclarativeconnections.cpp index 5a66aab..83a7d83 100644 --- a/src/declarative/util/qdeclarativeconnections.cpp +++ b/src/declarative/util/qdeclarativeconnections.cpp @@ -117,6 +117,8 @@ public: id: area } // ... + \endqml + \qml Connections { target: area onClicked: foo(parameters) diff --git a/src/declarative/util/qdeclarativelistmodel.cpp b/src/declarative/util/qdeclarativelistmodel.cpp index 80b52fd..61b2d34 100644 --- a/src/declarative/util/qdeclarativelistmodel.cpp +++ b/src/declarative/util/qdeclarativelistmodel.cpp @@ -108,7 +108,7 @@ QDeclarativeListModelParser::ListInstruction *QDeclarativeListModelParser::ListM The following example shows a ListModel containing three elements, with the roles "name" and "cost". - \div {float-right} + \div {class="float-right"} \inlineimage listmodel.png \enddiv @@ -133,7 +133,7 @@ QDeclarativeListModelParser::ListInstruction *QDeclarativeListModelParser::ListM The delegate displays all the fruit attributes: - \div {float-right} + \div {class="float-right"} \inlineimage listmodel-nested.png \enddiv @@ -143,7 +143,7 @@ QDeclarativeListModelParser::ListInstruction *QDeclarativeListModelParser::ListM \section1 Modifying List Models The content of a ListModel may be created and modified using the clear(), - append(), set() and setProperty() methods. For example: + append(), set(), insert() and setProperty() methods. For example: \snippet doc/src/snippets/declarative/listmodel-modify.qml delegate @@ -1301,9 +1301,6 @@ int NestedListModel::count() const void NestedListModel::clear() { - _rolesOk = false; - roleStrings.clear(); - if (_root) _root->clear(); } diff --git a/src/declarative/util/qdeclarativepixmapcache.cpp b/src/declarative/util/qdeclarativepixmapcache.cpp index 5190eab..9221d78 100644 --- a/src/declarative/util/qdeclarativepixmapcache.cpp +++ b/src/declarative/util/qdeclarativepixmapcache.cpp @@ -426,7 +426,8 @@ void QDeclarativePixmapReader::processJobs() replies.remove(reply); reply->close(); } - delete job; + // deleteLater, since not owned by this thread + job->deleteLater(); } cancelled.clear(); } diff --git a/src/declarative/util/qdeclarativepropertychanges.cpp b/src/declarative/util/qdeclarativepropertychanges.cpp index 9bcb263..b03630d 100644 --- a/src/declarative/util/qdeclarativepropertychanges.cpp +++ b/src/declarative/util/qdeclarativepropertychanges.cpp @@ -118,12 +118,13 @@ QT_BEGIN_NAMESPACE \section2 Immediate property changes in transitions - When \l Transitions are used to animate state changes, they animate - properties from their values in the current state to those defined in the - new state (as defined by PropertyChanges objects). However, - it is sometimes desirable to set a property value \e immediately during a - \l Transition, without animation; in these cases, the PropertyAction - element can be used to force an immediate property change. + When \l{QML Animation and Transitions}{Transitions} are used to animate + state changes, they animate properties from their values in the current + state to those defined in the new state (as defined by PropertyChanges + objects). However, it is sometimes desirable to set a property value + \e immediately during a \l Transition, without animation; in these cases, + the PropertyAction element can be used to force an immediate property + change. See the PropertyAction documentation for more details. diff --git a/src/declarative/util/qdeclarativesmoothedanimation.cpp b/src/declarative/util/qdeclarativesmoothedanimation.cpp index e2f6e3c..9def5b4 100644 --- a/src/declarative/util/qdeclarativesmoothedanimation.cpp +++ b/src/declarative/util/qdeclarativesmoothedanimation.cpp @@ -257,8 +257,8 @@ void QSmoothedAnimation::init() A SmoothedAnimation animates a property's value to a set target value using an ease in/out quad easing curve. When the target value changes, - the easing curves used to animate between the old and new target values - are smoothly spliced together to create a smooth movement to the new + the easing curves used to animate between the old and new target values + are smoothly spliced together to create a smooth movement to the new target value that maintains the current velocity. The follow example shows one \l Rectangle tracking the position of another @@ -288,11 +288,11 @@ void QSmoothedAnimation::init() of 0.5 will take 2000 ms to complete. Like any other animation element, a SmoothedAnimation can be applied in a - number of ways, including transitions, behaviors and property value - sources. The \l {QML Animation} documentation shows a variety of methods - for creating animations. + number of ways, including transitions, behaviors and property value + sources. The \l {QML Animation and Transitions} documentation shows a + variety of methods for creating animations. - \sa SpringAnimation, NumberAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example} + \sa SpringAnimation, NumberAnimation, {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example} */ QDeclarativeSmoothedAnimation::QDeclarativeSmoothedAnimation(QObject *parent) diff --git a/src/declarative/util/qdeclarativespringanimation.cpp b/src/declarative/util/qdeclarativespringanimation.cpp index 1212a1c..bb58b0a 100644 --- a/src/declarative/util/qdeclarativespringanimation.cpp +++ b/src/declarative/util/qdeclarativespringanimation.cpp @@ -246,19 +246,19 @@ void QDeclarativeSpringAnimationPrivate::updateMode() You can also limit the maximum \l velocity of the animation. - The following \l Rectangle moves to the position of the mouse using a + The following \l Rectangle moves to the position of the mouse using a SpringAnimation when the mouse is clicked. The use of the \l Behavior - on the \c x and \c y values indicates that whenever these values are + on the \c x and \c y values indicates that whenever these values are changed, a SpringAnimation should be applied. \snippet doc/src/snippets/declarative/springanimation.qml 0 Like any other animation element, a SpringAnimation can be applied in a - number of ways, including transitions, behaviors and property value - sources. The \l {QML Animation} documentation shows a variety of methods - for creating animations. + number of ways, including transitions, behaviors and property value + sources. The \l {QML Animation and Transitions} documentation shows a + variety of methods for creating animations. - \sa SmoothedAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example}, {declarative/toys/clocks}{Clocks example} + \sa SmoothedAnimation, {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example}, {declarative/toys/clocks}{Clocks example} */ QDeclarativeSpringAnimation::QDeclarativeSpringAnimation(QObject *parent) @@ -299,7 +299,7 @@ void QDeclarativeSpringAnimation::setVelocity(qreal velocity) This property describes how strongly the target is pulled towards the source. The default value is 0 (that is, the spring-like motion is disabled). - + The useful value range is 0 - 5.0. When this property is set and the \l velocity value is greater than 0, @@ -394,9 +394,9 @@ void QDeclarativeSpringAnimation::setModulus(qreal modulus) \qmlproperty real SpringAnimation::mass This property holds the "mass" of the property being moved. - The value is 1.0 by default. - - A greater mass causes slower movement and a greater spring-like + The value is 1.0 by default. + + A greater mass causes slower movement and a greater spring-like motion when an item comes to rest. */ qreal QDeclarativeSpringAnimation::mass() const diff --git a/src/declarative/util/qdeclarativestate.cpp b/src/declarative/util/qdeclarativestate.cpp index 5a4e2b1..5718e29 100644 --- a/src/declarative/util/qdeclarativestate.cpp +++ b/src/declarative/util/qdeclarativestate.cpp @@ -152,14 +152,14 @@ QDeclarativeStateOperation::QDeclarativeStateOperation(QObjectPrivate &dd, QObje Notice the default state is referred to using an empty string (""). - States are commonly used together with \l {Transitions} to provide + States are commonly used together with \l{QML Animation and Transitions}{Transitions} to provide animations when state changes occur. \note Setting the state of an object from within another state of the same object is not allowed. \sa {declarative/animation/states}{states example}, {qmlstates}{States}, - {qdeclarativeanimation.html#transitions}{QML Transitions}, QtDeclarative + {QML Animation and Transitions}{Transitions}, QtDeclarative */ QDeclarativeState::QDeclarativeState(QObject *parent) : QObject(*(new QDeclarativeStatePrivate), parent) diff --git a/src/declarative/util/qdeclarativestategroup.cpp b/src/declarative/util/qdeclarativestategroup.cpp index f1d0997..6459bf9 100644 --- a/src/declarative/util/qdeclarativestategroup.cpp +++ b/src/declarative/util/qdeclarativestategroup.cpp @@ -88,7 +88,7 @@ public: /*! \qmlclass StateGroup QDeclarativeStateGroup - \ingroup qml-state-elements + \ingroup qml-state-elements \since 4.7 \brief The StateGroup element provides state support for non-Item elements. @@ -113,7 +113,7 @@ public: } \endqml - \sa {qmlstate}{States} {Transitions}, {QtDeclarative} + \sa {qmlstate}{States} {QML Animation and Transitions}{Transitions}, {QtDeclarative} */ QDeclarativeStateGroup::QDeclarativeStateGroup(QObject *parent) @@ -213,7 +213,7 @@ void QDeclarativeStateGroupPrivate::clear_states(QDeclarativeListProperty<QDecla } \endqml - \sa {Transitions} + \sa {QML Animation and Transitions}{Transitions} */ QDeclarativeListProperty<QDeclarativeTransition> QDeclarativeStateGroup::transitionsProperty() { diff --git a/src/declarative/util/qdeclarativetransition.cpp b/src/declarative/util/qdeclarativetransition.cpp index 063ec3e..1a574b8 100644 --- a/src/declarative/util/qdeclarativetransition.cpp +++ b/src/declarative/util/qdeclarativetransition.cpp @@ -60,24 +60,24 @@ QT_BEGIN_NAMESPACE A Transition defines the animations to be applied when a \l State change occurs. For example, the following \l Rectangle has two states: the default state, and - an added "moved" state. In the "moved state, the rectangle's position changes + an added "moved" state. In the "moved state, the rectangle's position changes to (50, 50). The added Transition specifies that when the rectangle changes between the default and the "moved" state, any changes to the \c x and \c y properties should be animated, using an \c Easing.InOutQuad. \snippet doc/src/snippets/declarative/transition.qml 0 - Notice the example does not require \l{PropertyAnimation::}{to} and + Notice the example does not require \l{PropertyAnimation::}{to} and \l{PropertyAnimation::}{from} values for the NumberAnimation. As a convenience, these properties are automatically set to the values of \c x and \c y before and after the state change; the \c from values are provided by the current values of \c x and \c y, and the \c to values are provided by - the PropertyChanges object. If you wish, you can provide \l{PropertyAnimation::}{to} and + the PropertyChanges object. If you wish, you can provide \l{PropertyAnimation::}{to} and \l{PropertyAnimation::}{from} values anyway to override the default values. - By default, a Transition's animations are applied for any state change in the - parent item. The Transition \l {Transition::}{from} and \l {Transition::}{to} - values can be set to restrict the animations to only be applied when changing + By default, a Transition's animations are applied for any state change in the + parent item. The Transition \l {Transition::}{from} and \l {Transition::}{to} + values can be set to restrict the animations to only be applied when changing from one particular state to another. To define multiple transitions, specify \l Item::transitions as a list: @@ -92,7 +92,7 @@ QT_BEGIN_NAMESPACE \l Behavior, the Transition animation overrides the \l Behavior for that state change. - \sa {QML Animation}, {declarative/animation/states}{states example}, {qmlstates}{States}, {QtDeclarative} + \sa {QML Animation and Transitions}, {declarative/animation/states}{states example}, {qmlstates}{States}, {QtDeclarative} */ //ParallelAnimationWrapper allows us to do a "callback" when the animation finishes, rather than connecting @@ -111,8 +111,8 @@ class QDeclarativeTransitionPrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QDeclarativeTransition) public: - QDeclarativeTransitionPrivate() - : fromState(QLatin1String("*")), toState(QLatin1String("*")), + QDeclarativeTransitionPrivate() + : fromState(QLatin1String("*")), toState(QLatin1String("*")), reversed(false), reversible(false), endState(0) { group.trans = this; @@ -249,7 +249,7 @@ void QDeclarativeTransition::setFromState(const QString &f) is reversed, and it is not necessary to set this property to reverse the transition. - However, if a SequentialAnimation is used, or if the \l from or \l to + However, if a SequentialAnimation is used, or if the \l from or \l to properties have been set, this property will need to be set to reverse a transition when a state change is reverted. For example, the following transition applies a sequential animation when the mouse is pressed, @@ -257,7 +257,7 @@ void QDeclarativeTransition::setFromState(const QString &f) \snippet doc/src/snippets/declarative/transition-reversible.qml 0 - If the transition did not set the \c to and \c reversible values, then + If the transition did not set the \c to and \c reversible values, then on the mouse release, the transition would play the PropertyAnimation before the ColorAnimation instead of reversing the sequence. */ diff --git a/src/declarative/util/qdeclarativeview.cpp b/src/declarative/util/qdeclarativeview.cpp index 1b50a56..e24f80f 100644 --- a/src/declarative/util/qdeclarativeview.cpp +++ b/src/declarative/util/qdeclarativeview.cpp @@ -72,7 +72,6 @@ QT_BEGIN_NAMESPACE DEFINE_BOOL_CONFIG_OPTION(frameRateDebug, QML_SHOW_FRAMERATE) -extern Q_GUI_EXPORT bool qt_applefontsmoothing_enabled; class QDeclarativeScene : public QGraphicsScene { @@ -194,9 +193,9 @@ void QDeclarativeViewPrivate::itemGeometryChanged(QDeclarativeItem *resizeItem, \since 4.7 \brief The QDeclarativeView class provides a widget for displaying a Qt Declarative user interface. - QDeclarativeItem objects can be placed on a standard QGraphicsScene and - displayed with QGraphicsView. QDeclarativeView is a QGraphicsView subclass - provided as a convenience for displaying QML files, and connecting between + QDeclarativeItem objects can be placed on a standard QGraphicsScene and + displayed with QGraphicsView. QDeclarativeView is a QGraphicsView subclass + provided as a convenience for displaying QML files, and connecting between QML and C++ Qt objects. QDeclarativeView provides: @@ -236,7 +235,7 @@ void QDeclarativeViewPrivate::itemGeometryChanged(QDeclarativeItem *resizeItem, If you're using your own QGraphicsScene-based scene with QDeclarativeView, remember to enable scene's sticky focus mode and to set itemIndexMethod to QGraphicsScene::NoIndex. - \sa {Integrating QML with existing Qt UI code}, {Using QML in C++ Applications} + \sa {Integrating QML Code with Existing Qt UI Code}, {Using QML Bindings in C++ Applications} */ @@ -250,7 +249,7 @@ void QDeclarativeViewPrivate::itemGeometryChanged(QDeclarativeItem *resizeItem, /*! \fn QDeclarativeView::QDeclarativeView(QWidget *parent) - + Constructs a QDeclarativeView with the given \a parent. */ QDeclarativeView::QDeclarativeView(QWidget *parent) @@ -704,17 +703,10 @@ void QDeclarativeView::paintEvent(QPaintEvent *event) QDeclarativeDebugTrace::startRange(QDeclarativeDebugTrace::Painting); int time = 0; - if (frameRateDebug()) + if (frameRateDebug()) time = d->frameTimer.restart(); -#ifdef Q_WS_MAC - bool oldSmooth = qt_applefontsmoothing_enabled; - qt_applefontsmoothing_enabled = false; -#endif QGraphicsView::paintEvent(event); -#ifdef Q_WS_MAC - qt_applefontsmoothing_enabled = oldSmooth; -#endif QDeclarativeDebugTrace::endRange(QDeclarativeDebugTrace::Painting); diff --git a/src/declarative/util/qdeclarativexmllistmodel.cpp b/src/declarative/util/qdeclarativexmllistmodel.cpp index d5c7d1b..4424490 100644 --- a/src/declarative/util/qdeclarativexmllistmodel.cpp +++ b/src/declarative/util/qdeclarativexmllistmodel.cpp @@ -919,7 +919,7 @@ void QDeclarativeXmlListModel::reload() } else { d->notifyQueryStarted(true); QNetworkRequest req(d->src); - req.setRawHeader("Accept", "application/xml"); + req.setRawHeader("Accept", "application/xml,*/*"); d->reply = qmlContext(this)->engine()->networkAccessManager()->get(req); QObject::connect(d->reply, SIGNAL(finished()), this, SLOT(requestFinished())); QObject::connect(d->reply, SIGNAL(downloadProgress(qint64,qint64)), |