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authorLars Knoll <lars.knoll@nokia.com>2009-03-23 09:18:55 (GMT)
committerSimon Hausmann <simon.hausmann@nokia.com>2009-03-23 09:18:55 (GMT)
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Long live Qt 4.5!
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui/qmessagebox.h>
+
+#ifndef QT_NO_MESSAGEBOX
+
+#include <QtGui/qdialogbuttonbox.h>
+#include "private/qlabel_p.h"
+#include <QtCore/qlist.h>
+#include <QtCore/qdebug.h>
+#include <QtGui/qstyle.h>
+#include <QtGui/qstyleoption.h>
+#include <QtGui/qgridlayout.h>
+#include <QtGui/qdesktopwidget.h>
+#include <QtGui/qpushbutton.h>
+#include <QtGui/qaccessible.h>
+#include <QtGui/qicon.h>
+#include <QtGui/qtextdocument.h>
+#include <QtGui/qapplication.h>
+#include <QtGui/qtextedit.h>
+#include <QtGui/qmenu.h>
+#include "qdialog_p.h"
+#include <QtGui/qfont.h>
+#include <QtGui/qfontmetrics.h>
+#include <QtGui/qclipboard.h>
+
+#ifdef Q_OS_WINCE
+extern bool qt_wince_is_mobile(); //defined in qguifunctions_wince.cpp
+extern bool qt_wince_is_smartphone();//defined in qguifunctions_wince.cpp
+extern bool qt_wince_is_pocket_pc(); //defined in qguifunctions_wince.cpp
+
+#include "qguifunctions_wince.h"
+#endif
+
+QT_BEGIN_NAMESPACE
+
+extern QHash<QByteArray, QFont> *qt_app_fonts_hash();
+
+enum Button { Old_Ok = 1, Old_Cancel = 2, Old_Yes = 3, Old_No = 4, Old_Abort = 5, Old_Retry = 6,
+ Old_Ignore = 7, Old_YesAll = 8, Old_NoAll = 9, Old_ButtonMask = 0xFF,
+ NewButtonMask = 0xFFFFFC00 };
+
+enum DetailButtonLabel { ShowLabel = 0, HideLabel = 1 };
+#ifndef QT_NO_TEXTEDIT
+class QMessageBoxDetailsText : public QWidget
+{
+public:
+ class TextEdit : public QTextEdit
+ {
+ public:
+ TextEdit(QWidget *parent=0) : QTextEdit(parent) { }
+ void contextMenuEvent(QContextMenuEvent * e)
+ {
+#ifndef QT_NO_CONTEXTMENU
+ QMenu *menu = createStandardContextMenu();
+ menu->exec(e->globalPos());
+ delete menu;
+#else
+ Q_UNUSED(e);
+#endif
+ }
+ };
+
+ QMessageBoxDetailsText(QWidget *parent=0)
+ : QWidget(parent)
+ {
+ QVBoxLayout *layout = new QVBoxLayout;
+ layout->setMargin(0);
+ QFrame *line = new QFrame(this);
+ line->setFrameShape(QFrame::HLine);
+ line->setFrameShadow(QFrame::Sunken);
+ layout->addWidget(line);
+ textEdit = new TextEdit();
+ textEdit->setFixedHeight(100);
+ textEdit->setFocusPolicy(Qt::NoFocus);
+ textEdit->setReadOnly(true);
+ layout->addWidget(textEdit);
+ setLayout(layout);
+ }
+ void setText(const QString &text) { textEdit->setPlainText(text); }
+ QString text() const { return textEdit->toPlainText(); }
+ QString label(DetailButtonLabel label)
+ { return label == ShowLabel ? QMessageBox::tr("Show Details...")
+ : QMessageBox::tr("Hide Details..."); }
+private:
+ TextEdit *textEdit;
+};
+#endif // QT_NO_TEXTEDIT
+
+class QMessageBoxPrivate : public QDialogPrivate
+{
+ Q_DECLARE_PUBLIC(QMessageBox)
+
+public:
+ QMessageBoxPrivate() : escapeButton(0), defaultButton(0), clickedButton(0), detailsButton(0),
+#ifndef QT_NO_TEXTEDIT
+ detailsText(0),
+#endif
+ compatMode(false), autoAddOkButton(true),
+ detectedEscapeButton(0), informativeLabel(0) { }
+
+ void init(const QString &title = QString(), const QString &text = QString());
+ void _q_buttonClicked(QAbstractButton *);
+
+ QAbstractButton *findButton(int button0, int button1, int button2, int flags);
+ void addOldButtons(int button0, int button1, int button2);
+
+ QAbstractButton *abstractButtonForId(int id) const;
+ int execReturnCode(QAbstractButton *button);
+
+ void detectEscapeButton();
+ void updateSize();
+ int layoutMinimumWidth();
+ void retranslateStrings();
+
+#ifdef Q_OS_WINCE
+ void hideSpecial();
+#endif
+
+ static int showOldMessageBox(QWidget *parent, QMessageBox::Icon icon,
+ const QString &title, const QString &text,
+ int button0, int button1, int button2);
+ static int showOldMessageBox(QWidget *parent, QMessageBox::Icon icon,
+ const QString &title, const QString &text,
+ const QString &button0Text,
+ const QString &button1Text,
+ const QString &button2Text,
+ int defaultButtonNumber,
+ int escapeButtonNumber);
+
+ static QMessageBox::StandardButton showNewMessageBox(QWidget *parent,
+ QMessageBox::Icon icon, const QString& title, const QString& text,
+ QMessageBox::StandardButtons buttons, QMessageBox::StandardButton defaultButton);
+
+ static QPixmap standardIcon(QMessageBox::Icon icon, QMessageBox *mb);
+
+ QLabel *label;
+ QMessageBox::Icon icon;
+ QLabel *iconLabel;
+ QDialogButtonBox *buttonBox;
+ QList<QAbstractButton *> customButtonList;
+ QAbstractButton *escapeButton;
+ QPushButton *defaultButton;
+ QAbstractButton *clickedButton;
+ QPushButton *detailsButton;
+#ifndef QT_NO_TEXTEDIT
+ QMessageBoxDetailsText *detailsText;
+#endif
+ bool compatMode;
+ bool autoAddOkButton;
+ QAbstractButton *detectedEscapeButton;
+ QLabel *informativeLabel;
+ QPointer<QObject> receiverToDisconnectOnClose;
+ QByteArray memberToDisconnectOnClose;
+ QByteArray signalToDisconnectOnClose;
+};
+
+void QMessageBoxPrivate::init(const QString &title, const QString &text)
+{
+ Q_Q(QMessageBox);
+
+ label = new QLabel;
+ label->setObjectName(QLatin1String("qt_msgbox_label"));
+ label->setTextInteractionFlags(Qt::TextInteractionFlags(q->style()->styleHint(QStyle::SH_MessageBox_TextInteractionFlags, 0, q)));
+ label->setAlignment(Qt::AlignVCenter | Qt::AlignLeft);
+ label->setOpenExternalLinks(true);
+#if defined(Q_WS_MAC)
+ label->setContentsMargins(16, 0, 0, 0);
+#elif !defined(Q_WS_QWS)
+ label->setContentsMargins(2, 0, 0, 0);
+ label->setIndent(9);
+#endif
+ icon = QMessageBox::NoIcon;
+ iconLabel = new QLabel;
+ iconLabel->setObjectName(QLatin1String("qt_msgboxex_icon_label"));
+ iconLabel->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
+
+ buttonBox = new QDialogButtonBox;
+ buttonBox->setObjectName(QLatin1String("qt_msgbox_buttonbox"));
+ buttonBox->setCenterButtons(q->style()->styleHint(QStyle::SH_MessageBox_CenterButtons, 0, q));
+ QObject::connect(buttonBox, SIGNAL(clicked(QAbstractButton*)),
+ q, SLOT(_q_buttonClicked(QAbstractButton*)));
+
+ QGridLayout *grid = new QGridLayout;
+#ifndef Q_WS_MAC
+ grid->addWidget(iconLabel, 0, 0, 2, 1, Qt::AlignTop);
+ grid->addWidget(label, 0, 1, 1, 1);
+ // -- leave space for information label --
+ grid->addWidget(buttonBox, 2, 0, 1, 2);
+#else
+ grid->setMargin(0);
+ grid->setVerticalSpacing(8);
+ grid->setHorizontalSpacing(0);
+ q->setContentsMargins(24, 15, 24, 20);
+ grid->addWidget(iconLabel, 0, 0, 2, 1, Qt::AlignTop | Qt::AlignLeft);
+ grid->addWidget(label, 0, 1, 1, 1);
+ // -- leave space for information label --
+ grid->setRowStretch(1, 100);
+ grid->setRowMinimumHeight(2, 6);
+ grid->addWidget(buttonBox, 3, 1, 1, 1);
+#endif
+
+ grid->setSizeConstraint(QLayout::SetNoConstraint);
+ q->setLayout(grid);
+
+ if (!title.isEmpty() || !text.isEmpty()) {
+ q->setWindowTitle(title);
+ q->setText(text);
+ }
+ q->setModal(true);
+
+#ifdef Q_WS_MAC
+ QFont f = q->font();
+ f.setBold(true);
+ label->setFont(f);
+#endif
+ retranslateStrings();
+}
+
+int QMessageBoxPrivate::layoutMinimumWidth()
+{
+ Q_Q(QMessageBox);
+
+ q->layout()->activate();
+ return q->layout()->totalMinimumSize().width();
+}
+
+void QMessageBoxPrivate::updateSize()
+{
+ Q_Q(QMessageBox);
+
+ if (!q->isVisible())
+ return;
+
+ QSize screenSize = QApplication::desktop()->availableGeometry(QCursor::pos()).size();
+#ifdef Q_WS_QWS
+ // the width of the screen, less the window border.
+ int hardLimit = screenSize.width() - (q->frameGeometry().width() - q->geometry().width());
+#elif defined(Q_OS_WINCE)
+ // the width of the screen, less the window border.
+ int hardLimit = screenSize.width() - (q->frameGeometry().width() - q->geometry().width());
+#else
+ int hardLimit = qMin(screenSize.width() - 480, 1000); // can never get bigger than this
+#endif
+#ifdef Q_WS_MAC
+ int softLimit = qMin(screenSize.width()/2, 420);
+#elif defined(Q_WS_QWS)
+ int softLimit = qMin(hardLimit, 500);
+#else
+ // note: ideally on windows, hard and soft limits but it breaks compat
+#ifndef Q_OS_WINCE
+ int softLimit = qMin(screenSize.width()/2, 500);
+#else
+ int softLimit = qMin(screenSize.width() * 3 / 4, 500);
+#endif //Q_OS_WINCE
+#endif
+
+ if (informativeLabel)
+ informativeLabel->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Ignored);
+
+ label->setWordWrap(false); // makes the label return min size
+ int width = layoutMinimumWidth();
+
+ if (width > softLimit) {
+ label->setWordWrap(true);
+ width = qMax(softLimit, layoutMinimumWidth());
+
+ if (width > hardLimit) {
+ label->d_func()->ensureTextControl();
+ if (QTextControl *control = label->d_func()->control) {
+ QTextOption opt = control->document()->defaultTextOption();
+ opt.setWrapMode(QTextOption::WrapAnywhere);
+ control->document()->setDefaultTextOption(opt);
+ }
+ width = hardLimit;
+ }
+ }
+
+ if (informativeLabel) {
+ label->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Ignored);
+ QSizePolicy policy(QSizePolicy::Minimum, QSizePolicy::Preferred);
+ policy.setHeightForWidth(true);
+ informativeLabel->setSizePolicy(policy);
+ width = qMax(width, layoutMinimumWidth());
+ if (width > hardLimit) { // longest word is really big, so wrap anywhere
+ informativeLabel->d_func()->ensureTextControl();
+ if (QTextControl *control = informativeLabel->d_func()->control) {
+ QTextOption opt = control->document()->defaultTextOption();
+ opt.setWrapMode(QTextOption::WrapAnywhere);
+ control->document()->setDefaultTextOption(opt);
+ }
+ width = hardLimit;
+ }
+ policy.setHeightForWidth(label->wordWrap());
+ label->setSizePolicy(policy);
+ }
+
+ QFontMetrics fm(qApp->font("QWorkspaceTitleBar"));
+ int windowTitleWidth = qMin(fm.width(q->windowTitle()) + 50, hardLimit);
+ if (windowTitleWidth > width)
+ width = windowTitleWidth;
+
+ q->layout()->activate();
+ int height = (q->layout()->hasHeightForWidth())
+ ? q->layout()->totalHeightForWidth(width)
+ : q->layout()->totalMinimumSize().height();
+ q->setFixedSize(width, height);
+ QCoreApplication::removePostedEvents(q, QEvent::LayoutRequest);
+}
+
+
+#ifdef Q_OS_WINCE
+/*!
+ \internal
+ Hides special buttons which are rather shown in the title bar
+ on WinCE, to conserve screen space.
+*/
+
+void QMessageBoxPrivate::hideSpecial()
+{
+ Q_Q(QMessageBox);
+ QList<QPushButton*> list = qFindChildren<QPushButton*>(q);
+ for (int i=0; i<list.size(); ++i) {
+ QPushButton *pb = list.at(i);
+ QString text = pb->text();
+ text.remove(QChar::fromLatin1('&'));
+ if (text == qApp->translate("QMessageBox", "OK" ))
+ pb->setFixedSize(0,0);
+ }
+}
+#endif
+
+static int oldButton(int button)
+{
+ switch (button & QMessageBox::ButtonMask) {
+ case QMessageBox::Ok:
+ return Old_Ok;
+ case QMessageBox::Cancel:
+ return Old_Cancel;
+ case QMessageBox::Yes:
+ return Old_Yes;
+ case QMessageBox::No:
+ return Old_No;
+ case QMessageBox::Abort:
+ return Old_Abort;
+ case QMessageBox::Retry:
+ return Old_Retry;
+ case QMessageBox::Ignore:
+ return Old_Ignore;
+ case QMessageBox::YesToAll:
+ return Old_YesAll;
+ case QMessageBox::NoToAll:
+ return Old_NoAll;
+ default:
+ return 0;
+ }
+}
+
+int QMessageBoxPrivate::execReturnCode(QAbstractButton *button)
+{
+ int ret = buttonBox->standardButton(button);
+ if (ret == QMessageBox::NoButton) {
+ ret = customButtonList.indexOf(button); // if button == 0, correctly sets ret = -1
+ } else if (compatMode) {
+ ret = oldButton(ret);
+ }
+ return ret;
+}
+
+void QMessageBoxPrivate::_q_buttonClicked(QAbstractButton *button)
+{
+ Q_Q(QMessageBox);
+#ifndef QT_NO_TEXTEDIT
+ if (detailsButton && detailsText && button == detailsButton) {
+ detailsButton->setText(detailsText->isHidden() ? detailsText->label(HideLabel) : detailsText->label(ShowLabel));
+ detailsText->setHidden(!detailsText->isHidden());
+ updateSize();
+ } else
+#endif
+ {
+ clickedButton = button;
+ q->done(execReturnCode(button)); // does not trigger closeEvent
+ emit q->buttonClicked(button);
+
+ if (receiverToDisconnectOnClose) {
+ QObject::disconnect(q, signalToDisconnectOnClose, receiverToDisconnectOnClose,
+ memberToDisconnectOnClose);
+ receiverToDisconnectOnClose = 0;
+ }
+ signalToDisconnectOnClose.clear();
+ memberToDisconnectOnClose.clear();
+ }
+}
+
+/*!
+ \class QMessageBox
+
+ \brief The QMessageBox class provides a modal dialog for informing
+ the user or for asking the user a question and receiving an answer.
+
+ \ingroup dialogs
+ \mainclass
+
+ A message box displays a primary \l{QMessageBox::text}{text} to
+ alert the user to a situation, an \l{QMessageBox::informativeText}
+ {informative text} to further explain the alert or to ask the user
+ a question, and an optional \l{QMessageBox::detailedText}
+ {detailed text} to provide even more data if the user requests
+ it. A message box can also display an \l{QMessageBox::icon} {icon}
+ and \l{QMessageBox::standardButtons} {standard buttons} for
+ accepting a user response.
+
+ Two APIs for using QMessageBox are provided, the property-based
+ API, and the static functions. Calling one of the static functions
+ is the simpler approach, but it is less flexible than using the
+ property-based API, and the result is less informative. Using the
+ property-based API is recommended.
+
+ \section1 The Property-based API
+
+ To use the property-based API, construct an instance of
+ QMessageBox, set the desired properties, and call exec() to show
+ the message. The simplest configuration is to set only the
+ \l{QMessageBox::text} {message text} property.
+
+ \snippet doc/src/snippets/code/src_gui_dialogs_qmessagebox.cpp 5
+
+ The user must click the \gui{OK} button to dismiss the message
+ box. The rest of the GUI is blocked until the message box is
+ dismissed.
+
+ \image msgbox1.png
+
+ A better approach than just alerting the user to an event is to
+ also ask the user what to do about it. Store the question in the
+ \l{QMessageBox::informativeText} {informative text} property, and
+ set the \l{QMessageBox::standardButtons} {standard buttons}
+ property to the set of buttons you want as the set of user
+ responses. The buttons are specified by combining values from
+ StandardButtons using the bitwise OR operator. The display order
+ for the buttons is platform-dependent. For example, on Windows,
+ \gui{Save} is displayed to the left of \gui{Cancel}, whereas on
+ Mac OS, the order is reversed.
+
+ Mark one of your standard buttons to be your
+ \l{QMessageBox::defaultButton()} {default button}.
+
+ \snippet doc/src/snippets/code/src_gui_dialogs_qmessagebox.cpp 6
+
+ This is the approach recommended in the
+ \l{http://developer.apple.com/documentation/UserExperience/Conceptual/AppleHIGuidelines/XHIGWindows/chapter_18_section_7.html}
+ {Mac OS X Guidlines}. Similar guidlines apply for the other
+ platforms, but note the different ways the
+ \l{QMessageBox::informativeText} {informative text} is handled for
+ different platforms.
+
+ \image msgbox2.png
+
+ The exec() slot returns the StandardButtons value of the button
+ that was clicked.
+
+ \snippet doc/src/snippets/code/src_gui_dialogs_qmessagebox.cpp 7
+
+ To give the user more information to help him answer the question,
+ set the \l{QMessageBox::detailedText} {detailed text} property. If
+ the \l{QMessageBox::detailedText} {detailed text} property is set,
+ the \gui{Show Details...} button will be shown.
+
+ \image msgbox3.png
+
+ Clicking the \gui{Show Details...} button displays the detailed text.
+
+ \image msgbox4.png
+
+ \section2 Rich Text and the Text Format Property
+
+ The \l{QMessageBox::detailedText} {detailed text} property is
+ always interpreted as plain text. The \l{QMessageBox::text} {main
+ text} and \l{QMessageBox::informativeText} {informative text}
+ properties can be either plain text or rich text. These strings
+ are interpreted according to the setting of the
+ \l{QMessageBox::textFormat} {text format} property. The default
+ setting is \l{Qt::AutoText} {auto-text}.
+
+ Note that for some plain text strings containing XML
+ meta-characters, the auto-text \l{Qt::mightBeRichText()} {rich
+ text detection test} may fail causing your plain text string to be
+ interpreted incorrectly as rich text. In these rare cases, use
+ Qt::convertFromPlainText() to convert your plain text string to a
+ visually equivalent rich text string, or set the
+ \l{QMessageBox::textFormat} {text format} property explicitly with
+ setTextFormat().
+
+ \section2 Severity Levels and the Icon and Pixmap Properties
+
+ QMessageBox supports four predefined message severity levels, or
+ message types, which really only differ in the predefined icon
+ they each show. Specify one of the four predefined message types
+ by setting the \l{QMessageBox::icon} {icon} property to one of the
+ \l{QMessageBox::Icon} {predefined Icons}. The following rules are
+ guidelines:
+
+ \table
+ \row
+ \o \img qmessagebox-quest.png
+ \o \l Question
+ \o For asking a question during normal operations.
+ \row
+ \o \img qmessagebox-info.png
+ \o \l Information
+ \o For reporting information about normal operations.
+ \row
+ \o \img qmessagebox-warn.png
+ \o \l Warning
+ \o For reporting non-critical errors.
+ \row
+ \o \img qmessagebox-crit.png
+ \o \l Critical
+ \o For reporting critical errors.
+ \endtable
+
+ The default value is \l{QMessageBox::NoIcon} {No Icon}. The
+ message boxes are otherwise the same for all cases. When using a
+ standard icon, use the one recommended in the table, or use the
+ one recommended by the style guidelines for your platform. If none
+ of the standard icons is right for your message box, you can use a
+ custom icon by setting the \l{QMessageBox::iconPixmap} {icon
+ pixmap} property instead of setting the \l{QMessageBox::icon}
+ {icon} property.
+
+ In summary, to set an icon, use \e{either} setIcon() for one of
+ the standard icons, \e{or} setIconPixmap() for a custom icon.
+
+ \section1 The Static Functions API
+
+ Building message boxes with the static functions API, although
+ convenient, is less flexible than using the property-based API,
+ because the static function signatures lack parameters for setting
+ the \l{QMessageBox::informativeText} {informative text} and
+ \l{QMessageBox::detailedText} {detailed text} properties. One
+ work-around for this has been to use the \c{title} parameter as
+ the message box main text and the \c{text} parameter as the
+ message box informative text. Because this has the obvious
+ drawback of making a less readable message box, platform
+ guidelines do not recommend it. The \e{Microsoft Windows User
+ Interface Guidelines} recommend using the
+ \l{QCoreApplication::applicationName} {application name} as the
+ \l{QMessageBox::setWindowTitle()} {window's title}, which means
+ that if you have an informative text in addition to your main
+ text, you must concatenate it to the \c{text} parameter.
+
+ Note that the static function signatures have changed with respect
+ to their button parameters, which are now used to set the
+ \l{QMessageBox::standardButtons} {standard buttons} and the
+ \l{QMessageBox::defaultButton()} {default button}.
+
+ Static functions are available for creating information(),
+ question(), warning(), and critical() message boxes.
+
+ \snippet doc/src/snippets/code/src_gui_dialogs_qmessagebox.cpp 0
+
+ The \l{dialogs/standarddialogs}{Standard Dialogs} example shows
+ how to use QMessageBox and the other built-in Qt dialogs.
+
+ \section1 Advanced Usage
+
+ If the \l{QMessageBox::StandardButtons} {standard buttons} are not
+ flexible enough for your message box, you can use the addButton()
+ overload that takes a text and a ButtonRoleto to add custom
+ buttons. The ButtonRole is used by QMessageBox to determine the
+ ordering of the buttons on screen (which varies according to the
+ platform). You can test the value of clickedButton() after calling
+ exec(). For example,
+
+ \snippet doc/src/snippets/code/src_gui_dialogs_qmessagebox.cpp 2
+
+ \section1 Default and Escape Keys
+
+ The default button (i.e., the button activated when \key Enter is
+ pressed) can be specified using setDefaultButton(). If a default
+ button is not specified, QMessageBox tries to find one based on
+ the \l{ButtonRole} {button roles} of the buttons used in the
+ message box.
+
+ The escape button (the button activated when \key Esc is pressed)
+ can be specified using setEscapeButton(). If an escape button is
+ not specified, QMessageBox tries to find one using these rules:
+
+ \list 1
+
+ \o If there is only one button, it is the button activated when
+ \key Esc is pressed.
+
+ \o If there is a \l Cancel button, it is the button activated when
+ \key Esc is pressed.
+
+ \o If there is exactly one button having either
+ \l{QMessageBox::RejectRole} {the Reject role} or the
+ \l{QMessageBox::NoRole} {the No role}, it is the button
+ activated when \key Esc is pressed.
+
+ \endlist
+
+ When an escape button can't be determined using these rules,
+ pressing \key Esc has no effect.
+
+ \sa QDialogButtonBox, {fowler}{GUI Design Handbook: Message Box}, {Standard Dialogs Example}, {Application Example}
+*/
+
+/*!
+ \enum QMessageBox::StandardButton
+ \since 4.2
+
+ These enums describe flags for standard buttons. Each button has a
+ defined \l ButtonRole.
+
+ \value Ok An "OK" button defined with the \l AcceptRole.
+ \value Open A "Open" button defined with the \l AcceptRole.
+ \value Save A "Save" button defined with the \l AcceptRole.
+ \value Cancel A "Cancel" button defined with the \l RejectRole.
+ \value Close A "Close" button defined with the \l RejectRole.
+ \value Discard A "Discard" or "Don't Save" button, depending on the platform,
+ defined with the \l DestructiveRole.
+ \value Apply An "Apply" button defined with the \l ApplyRole.
+ \value Reset A "Reset" button defined with the \l ResetRole.
+ \value RestoreDefaults A "Restore Defaults" button defined with the \l ResetRole.
+ \value Help A "Help" button defined with the \l HelpRole.
+ \value SaveAll A "Save All" button defined with the \l AcceptRole.
+ \value Yes A "Yes" button defined with the \l YesRole.
+ \value YesToAll A "Yes to All" button defined with the \l YesRole.
+ \value No A "No" button defined with the \l NoRole.
+ \value NoToAll A "No to All" button defined with the \l NoRole.
+ \value Abort An "Abort" button defined with the \l RejectRole.
+ \value Retry A "Retry" button defined with the \l AcceptRole.
+ \value Ignore An "Ignore" button defined with the \l AcceptRole.
+
+ \value NoButton An invalid button.
+
+ \omitvalue FirstButton
+ \omitvalue LastButton
+
+ The following values are obsolete:
+
+ \value YesAll Use YesToAll instead.
+ \value NoAll Use NoToAll instead.
+ \value Default Use the \c defaultButton argument of
+ information(), warning(), etc. instead, or call
+ setDefaultButton().
+ \value Escape Call setEscapeButton() instead.
+ \value FlagMask
+ \value ButtonMask
+
+ \sa ButtonRole, standardButtons
+*/
+
+/*!
+ \fn void QMessageBox::buttonClicked(QAbstractButton *button)
+
+ This signal is emitted whenever a button is clicked inside the QMessageBox.
+ The button that was clicked in returned in \a button.
+*/
+
+/*!
+ Constructs a message box with no text and no buttons. \a parent is
+ passed to the QDialog constructor.
+
+ If \a parent is 0, the message box is an \l{Qt::ApplicationModal}
+ {application modal} dialog box. If \a parent is a widget, the
+ message box is \l{Qt::WindowModal} {window modal} relative to \a
+ parent.
+
+ On Mac OS X, if \a parent is not 0 and you want your message box
+ to appear as a Qt::Sheet of that parent, set the message box's
+ \l{setWindowModality()} {window modality} to Qt::WindowModal
+ (default). Otherwise, the message box will be a standard dialog.
+
+*/
+QMessageBox::QMessageBox(QWidget *parent)
+ : QDialog(*new QMessageBoxPrivate, parent, Qt::MSWindowsFixedSizeDialogHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
+{
+ Q_D(QMessageBox);
+ d->init();
+}
+
+/*!
+ Constructs a message box with the given \a icon, \a title, \a
+ text, and standard \a buttons. Standard or custom buttons can be
+ added at any time using addButton(). The \a parent and \a f
+ arguments are passed to the QDialog constructor.
+
+ If \a parent is 0, the message box is an \l{Qt::ApplicationModal}
+ {application modal} dialog box. If \a parent is a widget, the
+ message box is \l{Qt::WindowModal} {window modal} relative to \a
+ parent.
+
+ On Mac OS X, if \a parent is not 0 and you want your message box
+ to appear as a Qt::Sheet of that parent, set the message box's
+ \l{setWindowModality()} {window modality} to Qt::WindowModal
+ (default). Otherwise, the message box will be a standard dialog.
+
+ \sa setWindowTitle(), setText(), setIcon(), setStandardButtons()
+*/
+QMessageBox::QMessageBox(Icon icon, const QString &title, const QString &text,
+ StandardButtons buttons, QWidget *parent,
+ Qt::WindowFlags f)
+: QDialog(*new QMessageBoxPrivate, parent, f | Qt::MSWindowsFixedSizeDialogHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
+{
+ Q_D(QMessageBox);
+ d->init(title, text);
+ setIcon(icon);
+ if (buttons != NoButton)
+ setStandardButtons(buttons);
+}
+
+/*!
+ Destroys the message box.
+*/
+QMessageBox::~QMessageBox()
+{
+}
+
+/*!
+ \since 4.2
+
+ Adds the given \a button to the message box with the specified \a
+ role.
+
+ \sa removeButton(), button(), setStandardButtons()
+*/
+void QMessageBox::addButton(QAbstractButton *button, ButtonRole role)
+{
+ Q_D(QMessageBox);
+ if (!button)
+ return;
+ removeButton(button);
+ d->buttonBox->addButton(button, (QDialogButtonBox::ButtonRole)role);
+ d->customButtonList.append(button);
+ d->autoAddOkButton = false;
+}
+
+/*!
+ \since 4.2
+ \overload
+
+ Creates a button with the given \a text, adds it to the message box for the
+ specified \a role, and returns it.
+*/
+QPushButton *QMessageBox::addButton(const QString& text, ButtonRole role)
+{
+ Q_D(QMessageBox);
+ QPushButton *pushButton = new QPushButton(text);
+ addButton(pushButton, role);
+ d->updateSize();
+ return pushButton;
+}
+
+/*!
+ \since 4.2
+ \overload
+
+ Adds a standard \a button to the message box if it is valid to do so, and
+ returns the push button.
+
+ \sa setStandardButtons()
+*/
+QPushButton *QMessageBox::addButton(StandardButton button)
+{
+ Q_D(QMessageBox);
+ QPushButton *pushButton = d->buttonBox->addButton((QDialogButtonBox::StandardButton)button);
+ if (pushButton)
+ d->autoAddOkButton = false;
+ return pushButton;
+}
+
+/*!
+ \since 4.2
+
+ Removes \a button from the button box without deleting it.
+
+ \sa addButton(), setStandardButtons()
+*/
+void QMessageBox::removeButton(QAbstractButton *button)
+{
+ Q_D(QMessageBox);
+ d->customButtonList.removeAll(button);
+ if (d->escapeButton == button)
+ d->escapeButton = 0;
+ if (d->defaultButton == button)
+ d->defaultButton = 0;
+ d->buttonBox->removeButton(button);
+ d->updateSize();
+}
+
+/*!
+ \property QMessageBox::standardButtons
+ \brief collection of standard buttons in the message box
+ \since 4.2
+
+ This property controls which standard buttons are used by the message box.
+
+ By default, this property contains no standard buttons.
+
+ \sa addButton()
+*/
+void QMessageBox::setStandardButtons(StandardButtons buttons)
+{
+ Q_D(QMessageBox);
+ d->buttonBox->setStandardButtons(QDialogButtonBox::StandardButtons(int(buttons)));
+
+ QList<QAbstractButton *> buttonList = d->buttonBox->buttons();
+ if (!buttonList.contains(d->escapeButton))
+ d->escapeButton = 0;
+ if (!buttonList.contains(d->defaultButton))
+ d->defaultButton = 0;
+ d->autoAddOkButton = false;
+ d->updateSize();
+}
+
+QMessageBox::StandardButtons QMessageBox::standardButtons() const
+{
+ Q_D(const QMessageBox);
+ return QMessageBox::StandardButtons(int(d->buttonBox->standardButtons()));
+}
+
+/*!
+ \since 4.2
+
+ Returns the standard button enum value corresponding to the given \a button,
+ or NoButton if the given \a button isn't a standard button.
+
+ \sa button(), standardButtons()
+*/
+QMessageBox::StandardButton QMessageBox::standardButton(QAbstractButton *button) const
+{
+ Q_D(const QMessageBox);
+ return (QMessageBox::StandardButton)d->buttonBox->standardButton(button);
+}
+
+/*!
+ \since 4.2
+
+ Returns a pointer corresponding to the standard button \a which,
+ or 0 if the standard button doesn't exist in this message box.
+
+ \sa standardButtons, standardButton()
+*/
+QAbstractButton *QMessageBox::button(StandardButton which) const
+{
+ Q_D(const QMessageBox);
+ return d->buttonBox->button(QDialogButtonBox::StandardButton(which));
+}
+
+/*!
+ \since 4.2
+
+ Returns the button that is activated when escape is pressed.
+
+ By default, QMessageBox attempts to automatically detect an
+ escape button as follows:
+
+ \list 1
+ \o If there is only one button, it is made the escape button.
+ \o If there is a \l Cancel button, it is made the escape button.
+ \o On Mac OS X only, if there is exactly one button with the role
+ QMessageBox::RejectRole, it is made the escape button.
+ \endlist
+
+ When an escape button could not be automatically detected, pressing
+ \key Esc has no effect.
+
+ \sa addButton()
+*/
+QAbstractButton *QMessageBox::escapeButton() const
+{
+ Q_D(const QMessageBox);
+ return d->escapeButton;
+}
+
+/*!
+ \since 4.2
+
+ Sets the button that gets activated when the \key Escape key is
+ pressed to \a button.
+
+ \sa addButton(), clickedButton()
+*/
+void QMessageBox::setEscapeButton(QAbstractButton *button)
+{
+ Q_D(QMessageBox);
+ if (d->buttonBox->buttons().contains(button))
+ d->escapeButton = button;
+}
+
+/*!
+ \since 4.3
+
+ Sets the buttons that gets activated when the \key Escape key is
+ pressed to \a button.
+
+ \sa addButton(), clickedButton()
+*/
+void QMessageBox::setEscapeButton(QMessageBox::StandardButton button)
+{
+ Q_D(QMessageBox);
+ setEscapeButton(d->buttonBox->button(QDialogButtonBox::StandardButton(button)));
+}
+
+void QMessageBoxPrivate::detectEscapeButton()
+{
+ if (escapeButton) { // escape button explicitly set
+ detectedEscapeButton = escapeButton;
+ return;
+ }
+
+ // Cancel button automatically becomes escape button
+ detectedEscapeButton = buttonBox->button(QDialogButtonBox::Cancel);
+ if (detectedEscapeButton)
+ return;
+
+ // If there is only one button, make it the escape button
+ const QList<QAbstractButton *> buttons = buttonBox->buttons();
+ if (buttons.count() == 1) {
+ detectedEscapeButton = buttons.first();
+ return;
+ }
+
+ // if the message box has one RejectRole button, make it the escape button
+ for (int i = 0; i < buttons.count(); i++) {
+ if (buttonBox->buttonRole(buttons.at(i)) == QDialogButtonBox::RejectRole) {
+ if (detectedEscapeButton) { // already detected!
+ detectedEscapeButton = 0;
+ break;
+ }
+ detectedEscapeButton = buttons.at(i);
+ }
+ }
+ if (detectedEscapeButton)
+ return;
+
+ // if the message box has one NoRole button, make it the escape button
+ for (int i = 0; i < buttons.count(); i++) {
+ if (buttonBox->buttonRole(buttons.at(i)) == QDialogButtonBox::NoRole) {
+ if (detectedEscapeButton) { // already detected!
+ detectedEscapeButton = 0;
+ break;
+ }
+ detectedEscapeButton = buttons.at(i);
+ }
+ }
+}
+
+/*!
+ \since 4.2
+
+ Returns the button that was clicked by the user,
+ or 0 if the user hit the \key Esc key and
+ no \l{setEscapeButton()}{escape button} was set.
+
+ If exec() hasn't been called yet, returns 0.
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_dialogs_qmessagebox.cpp 3
+
+ \sa standardButton(), button()
+*/
+QAbstractButton *QMessageBox::clickedButton() const
+{
+ Q_D(const QMessageBox);
+ return d->clickedButton;
+}
+
+/*!
+ \since 4.2
+
+ Returns the button that should be the message box's
+ \l{QPushButton::setDefault()}{default button}. Returns 0
+ if no default button was set.
+
+ \sa addButton(), QPushButton::setDefault()
+*/
+QPushButton *QMessageBox::defaultButton() const
+{
+ Q_D(const QMessageBox);
+ return d->defaultButton;
+}
+
+/*!
+ \since 4.2
+
+ Sets the message box's \l{QPushButton::setDefault()}{default button}
+ to \a button.
+
+ \sa addButton(), QPushButton::setDefault()
+*/
+void QMessageBox::setDefaultButton(QPushButton *button)
+{
+ Q_D(QMessageBox);
+ if (!d->buttonBox->buttons().contains(button))
+ return;
+ d->defaultButton = button;
+ button->setDefault(true);
+ button->setFocus();
+}
+
+/*!
+ \since 4.3
+
+ Sets the message box's \l{QPushButton::setDefault()}{default button}
+ to \a button.
+
+ \sa addButton(), QPushButton::setDefault()
+*/
+void QMessageBox::setDefaultButton(QMessageBox::StandardButton button)
+{
+ Q_D(QMessageBox);
+ setDefaultButton(d->buttonBox->button(QDialogButtonBox::StandardButton(button)));
+}
+
+/*!
+ \property QMessageBox::text
+ \brief the message box text to be displayed.
+
+ The text will be interpreted either as a plain text or as rich text,
+ depending on the text format setting (\l QMessageBox::textFormat).
+ The default setting is Qt::AutoText, i.e., the message box will try
+ to auto-detect the format of the text.
+
+ The default value of this property is an empty string.
+
+ \sa textFormat, QMessageBox::informativeText, QMessageBox::detailedText
+*/
+QString QMessageBox::text() const
+{
+ Q_D(const QMessageBox);
+ return d->label->text();
+}
+
+void QMessageBox::setText(const QString &text)
+{
+ Q_D(QMessageBox);
+ d->label->setText(text);
+ d->label->setWordWrap(d->label->textFormat() == Qt::RichText
+ || (d->label->textFormat() == Qt::AutoText && Qt::mightBeRichText(text)));
+ d->updateSize();
+}
+
+/*!
+ \enum QMessageBox::Icon
+
+ This enum has the following values:
+
+ \value NoIcon the message box does not have any icon.
+
+ \value Question an icon indicating that
+ the message is asking a question.
+
+ \value Information an icon indicating that
+ the message is nothing out of the ordinary.
+
+ \value Warning an icon indicating that the
+ message is a warning, but can be dealt with.
+
+ \value Critical an icon indicating that
+ the message represents a critical problem.
+
+*/
+
+/*!
+ \property QMessageBox::icon
+ \brief the message box's icon
+
+ The icon of the message box can be specified with one of the
+ values:
+
+ \list
+ \o QMessageBox::NoIcon
+ \o QMessageBox::Question
+ \o QMessageBox::Information
+ \o QMessageBox::Warning
+ \o QMessageBox::Critical
+ \endlist
+
+ The default is QMessageBox::NoIcon.
+
+ The pixmap used to display the actual icon depends on the current
+ \l{QWidget::style()} {GUI style}. You can also set a custom pixmap
+ for the icon by setting the \l{QMessageBox::iconPixmap} {icon
+ pixmap} property.
+
+ \sa iconPixmap
+*/
+QMessageBox::Icon QMessageBox::icon() const
+{
+ Q_D(const QMessageBox);
+ return d->icon;
+}
+
+void QMessageBox::setIcon(Icon icon)
+{
+ Q_D(QMessageBox);
+ setIconPixmap(QMessageBoxPrivate::standardIcon((QMessageBox::Icon)icon,
+ this));
+ d->icon = icon;
+}
+
+/*!
+ \property QMessageBox::iconPixmap
+ \brief the current icon
+
+ The icon currently used by the message box. Note that it's often
+ hard to draw one pixmap that looks appropriate in all GUI styles;
+ you may want to supply a different pixmap for each platform.
+
+ By default, this property is undefined.
+
+ \sa icon
+*/
+QPixmap QMessageBox::iconPixmap() const
+{
+ Q_D(const QMessageBox);
+ if (d->iconLabel && d->iconLabel->pixmap())
+ return *d->iconLabel->pixmap();
+ return QPixmap();
+}
+
+void QMessageBox::setIconPixmap(const QPixmap &pixmap)
+{
+ Q_D(QMessageBox);
+ d->iconLabel->setPixmap(pixmap);
+ d->updateSize();
+ d->icon = NoIcon;
+}
+
+/*!
+ \property QMessageBox::textFormat
+ \brief the format of the text displayed by the message box
+
+ The current text format used by the message box. See the \l
+ Qt::TextFormat enum for an explanation of the possible options.
+
+ The default format is Qt::AutoText.
+
+ \sa setText()
+*/
+Qt::TextFormat QMessageBox::textFormat() const
+{
+ Q_D(const QMessageBox);
+ return d->label->textFormat();
+}
+
+void QMessageBox::setTextFormat(Qt::TextFormat format)
+{
+ Q_D(QMessageBox);
+ d->label->setTextFormat(format);
+ d->label->setWordWrap(format == Qt::RichText
+ || (format == Qt::AutoText && Qt::mightBeRichText(d->label->text())));
+ d->updateSize();
+}
+
+/*!
+ \reimp
+*/
+bool QMessageBox::event(QEvent *e)
+{
+ bool result =QDialog::event(e);
+ switch (e->type()) {
+ case QEvent::LayoutRequest:
+ d_func()->updateSize();
+ break;
+ case QEvent::LanguageChange:
+ d_func()->retranslateStrings();
+ break;
+#ifdef Q_OS_WINCE
+ case QEvent::OkRequest:
+ case QEvent::HelpRequest: {
+ QString bName =
+ (e->type() == QEvent::OkRequest)
+ ? qApp->translate("QMessageBox", "OK")
+ : qApp->translate("QMessageBox", "Help");
+ QList<QPushButton*> list = qFindChildren<QPushButton*>(this);
+ for (int i=0; i<list.size(); ++i) {
+ QPushButton *pb = list.at(i);
+ if (pb->text() == bName) {
+ if (pb->isEnabled())
+ pb->click();
+ return pb->isEnabled();
+ }
+ }
+ }
+#endif
+ default:
+ break;
+ }
+ return result;
+}
+
+/*!
+ \reimp
+*/
+void QMessageBox::resizeEvent(QResizeEvent *event)
+{
+ QDialog::resizeEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QMessageBox::closeEvent(QCloseEvent *e)
+{
+ Q_D(QMessageBox);
+ if (!d->detectedEscapeButton) {
+ e->ignore();
+ return;
+ }
+ QDialog::closeEvent(e);
+ d->clickedButton = d->detectedEscapeButton;
+ setResult(d->execReturnCode(d->detectedEscapeButton));
+}
+
+/*!
+ \reimp
+*/
+void QMessageBox::changeEvent(QEvent *ev)
+{
+ Q_D(QMessageBox);
+ switch (ev->type()) {
+ case QEvent::StyleChange:
+ {
+ if (d->icon != NoIcon)
+ setIcon(d->icon);
+ Qt::TextInteractionFlags flags(style()->styleHint(QStyle::SH_MessageBox_TextInteractionFlags, 0, this));
+ d->label->setTextInteractionFlags(flags);
+ d->buttonBox->setCenterButtons(style()->styleHint(QStyle::SH_MessageBox_CenterButtons, 0, this));
+ if (d->informativeLabel)
+ d->informativeLabel->setTextInteractionFlags(flags);
+ // intentional fall through
+ }
+ case QEvent::FontChange:
+ case QEvent::ApplicationFontChange:
+#ifdef Q_WS_MAC
+ {
+ QFont f = font();
+ f.setBold(true);
+ d->label->setFont(f);
+ }
+#endif
+ default:
+ break;
+ }
+ QDialog::changeEvent(ev);
+}
+
+/*!
+ \reimp
+*/
+void QMessageBox::keyPressEvent(QKeyEvent *e)
+{
+ Q_D(QMessageBox);
+ if (e->key() == Qt::Key_Escape
+#ifdef Q_WS_MAC
+ || (e->modifiers() == Qt::ControlModifier && e->key() == Qt::Key_Period)
+#endif
+ ) {
+ if (d->detectedEscapeButton) {
+#ifdef Q_WS_MAC
+ d->detectedEscapeButton->animateClick();
+#else
+ d->detectedEscapeButton->click();
+#endif
+ }
+ return;
+ }
+
+#if defined (Q_OS_WIN) && !defined(QT_NO_CLIPBOARD) && !defined(QT_NO_SHORTCUT)
+ if (e == QKeySequence::Copy) {
+ QString separator = QString::fromLatin1("---------------------------\n");
+ QString textToCopy = separator;
+ separator.prepend(QLatin1String("\n"));
+ textToCopy += windowTitle() + separator; // title
+ textToCopy += d->label->text() + separator; // text
+
+ if (d->informativeLabel)
+ textToCopy += d->informativeLabel->text() + separator;
+
+ QString buttonTexts;
+ QList<QAbstractButton *> buttons = d->buttonBox->buttons();
+ for (int i = 0; i < buttons.count(); i++) {
+ buttonTexts += buttons[i]->text() + QLatin1String(" ");
+ }
+ textToCopy += buttonTexts + separator;
+
+ qApp->clipboard()->setText(textToCopy);
+ return;
+ }
+#endif //QT_NO_SHORTCUT QT_NO_CLIPBOARD Q_OS_WIN
+
+#ifndef QT_NO_SHORTCUT
+ if (!(e->modifiers() & Qt::AltModifier)) {
+ int key = e->key() & ~((int)Qt::MODIFIER_MASK|(int)Qt::UNICODE_ACCEL);
+ if (key) {
+ const QList<QAbstractButton *> buttons = d->buttonBox->buttons();
+ for (int i = 0; i < buttons.count(); ++i) {
+ QAbstractButton *pb = buttons.at(i);
+ int acc = pb->shortcut() & ~((int)Qt::MODIFIER_MASK|(int)Qt::UNICODE_ACCEL);
+ if (acc == key) {
+ pb->animateClick();
+ return;
+ }
+ }
+ }
+ }
+#endif
+ QDialog::keyPressEvent(e);
+}
+
+#ifdef Q_OS_WINCE
+/*!
+ \reimp
+*/
+void QMessageBox::setVisible(bool visible)
+{
+ Q_D(QMessageBox);
+ if (visible)
+ d->hideSpecial();
+ QDialog::setVisible(visible);
+}
+#endif
+
+
+/*!
+ \overload
+
+ Opens the dialog and connects its accepted() signal to the slot specified
+ by \a receiver and \a member.
+
+ The signal will be disconnected from the slot when the dialog is closed.
+*/
+void QMessageBox::open(QObject *receiver, const char *member)
+{
+ Q_D(QMessageBox);
+ const char *signal = member && strchr(member, '*') ? SIGNAL(buttonClicked(QAbstractButton*))
+ : SIGNAL(finished(int));
+ connect(this, signal, receiver, member);
+ d->signalToDisconnectOnClose = signal;
+ d->receiverToDisconnectOnClose = receiver;
+ d->memberToDisconnectOnClose = member;
+ QDialog::open();
+}
+
+/*!
+ \since 4.5
+
+ Returns a list of all the buttons that have been added to the message box.
+
+ \sa buttonRole(), addButton(), removeButton()
+*/
+QList<QAbstractButton *> QMessageBox::buttons() const
+{
+ Q_D(const QMessageBox);
+ return d->buttonBox->buttons();
+}
+
+/*!
+ \since 4.5
+
+ Returns the button role for the specified \a button. This function returns
+ \l InvalidRole if \a button is 0 or has not been added to the message box.
+
+ \sa buttons(), addButton()
+*/
+QMessageBox::ButtonRole QMessageBox::buttonRole(QAbstractButton *button) const
+{
+ Q_D(const QMessageBox);
+ return QMessageBox::ButtonRole(d->buttonBox->buttonRole(button));
+}
+
+/*!
+ \reimp
+*/
+void QMessageBox::showEvent(QShowEvent *e)
+{
+ Q_D(QMessageBox);
+ if (d->autoAddOkButton) {
+ addButton(Ok);
+#if defined(Q_OS_WINCE)
+ d->hideSpecial();
+#endif
+ }
+ if (d->detailsButton)
+ addButton(d->detailsButton, QMessageBox::ActionRole);
+ d->detectEscapeButton();
+ d->updateSize();
+
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessible::updateAccessibility(this, 0, QAccessible::Alert);
+#endif
+#ifdef Q_WS_WIN
+ HMENU systemMenu = GetSystemMenu((HWND)winId(), FALSE);
+ if (!d->detectedEscapeButton) {
+ EnableMenuItem(systemMenu, SC_CLOSE, MF_BYCOMMAND|MF_GRAYED);
+ }
+ else {
+ EnableMenuItem(systemMenu, SC_CLOSE, MF_BYCOMMAND|MF_ENABLED);
+ }
+#endif
+ QDialog::showEvent(e);
+}
+
+
+static QMessageBox::StandardButton showNewMessageBox(QWidget *parent,
+ QMessageBox::Icon icon,
+ const QString& title, const QString& text,
+ QMessageBox::StandardButtons buttons,
+ QMessageBox::StandardButton defaultButton)
+{
+ // necessary for source compatibility with Qt 4.0 and 4.1
+ // handles (Yes, No) and (Yes|Default, No)
+ if (defaultButton && !(buttons & defaultButton))
+ return (QMessageBox::StandardButton)
+ QMessageBoxPrivate::showOldMessageBox(parent, icon, title,
+ text, int(buttons),
+ int(defaultButton), 0);
+
+ QMessageBox msgBox(icon, title, text, QMessageBox::NoButton, parent);
+ QDialogButtonBox *buttonBox = qFindChild<QDialogButtonBox*>(&msgBox);
+ Q_ASSERT(buttonBox != 0);
+
+ uint mask = QMessageBox::FirstButton;
+ while (mask <= QMessageBox::LastButton) {
+ uint sb = buttons & mask;
+ mask <<= 1;
+ if (!sb)
+ continue;
+ QPushButton *button = msgBox.addButton((QMessageBox::StandardButton)sb);
+ // Choose the first accept role as the default
+ if (msgBox.defaultButton())
+ continue;
+ if ((defaultButton == QMessageBox::NoButton && buttonBox->buttonRole(button) == QDialogButtonBox::AcceptRole)
+ || (defaultButton != QMessageBox::NoButton && sb == uint(defaultButton)))
+ msgBox.setDefaultButton(button);
+ }
+ if (msgBox.exec() == -1)
+ return QMessageBox::Cancel;
+ return msgBox.standardButton(msgBox.clickedButton());
+}
+
+/*!
+ \since 4.2
+
+ Opens an information message box with the specified \a title and
+ \a text. The standard \a buttons are added to the message box. \a
+ defaultButton specifies the button used when \key Enter is
+ pressed. \a defaultButton must refer to a button that was given in \a buttons.
+ If \a defaultButton is QMessageBox::NoButton, QMessageBox
+ chooses a suitable default automatically.
+
+ Returns the identity of the standard button that was clicked. If
+ \key Esc was pressed instead, the \l{Default and Escape Keys}
+ {escape button} is returned.
+
+ If \a parent is 0, the message box is an \l{Qt::ApplicationModal}
+ {application modal} dialog box. If \a parent is a widget, the
+ message box is \l{Qt::WindowModal} {window modal} relative to \a
+ parent.
+
+ \sa question(), warning(), critical()
+*/
+QMessageBox::StandardButton QMessageBox::information(QWidget *parent, const QString &title,
+ const QString& text, StandardButtons buttons,
+ StandardButton defaultButton)
+{
+ return showNewMessageBox(parent, Information, title, text, buttons,
+ defaultButton);
+}
+
+
+/*!
+ \since 4.2
+
+ Opens a question message box with the specified \a title and \a
+ text. The standard \a buttons are added to the message box. \a
+ defaultButton specifies the button used when \key Enter is
+ pressed. \a defaultButton must refer to a button that was given in \a buttons.
+ If \a defaultButton is QMessageBox::NoButton, QMessageBox
+ chooses a suitable default automatically.
+
+ Returns the identity of the standard button that was clicked. If
+ \key Esc was pressed instead, the \l{Default and Escape Keys}
+ {escape button} is returned.
+
+ If \a parent is 0, the message box is an \l{Qt::ApplicationModal}
+ {application modal} dialog box. If \a parent is a widget, the
+ message box is \l{Qt::WindowModal} {window modal} relative to \a
+ parent.
+
+ \sa information(), warning(), critical()
+*/
+QMessageBox::StandardButton QMessageBox::question(QWidget *parent, const QString &title,
+ const QString& text, StandardButtons buttons,
+ StandardButton defaultButton)
+{
+ return showNewMessageBox(parent, Question, title, text, buttons, defaultButton);
+}
+
+/*!
+ \since 4.2
+
+ Opens a warning message box with the specified \a title and \a
+ text. The standard \a buttons are added to the message box. \a
+ defaultButton specifies the button used when \key Enter is
+ pressed. \a defaultButton must refer to a button that was given in \a buttons.
+ If \a defaultButton is QMessageBox::NoButton, QMessageBox
+ chooses a suitable default automatically.
+
+ Returns the identity of the standard button that was clicked. If
+ \key Esc was pressed instead, the \l{Default and Escape Keys}
+ {escape button} is returned.
+
+ If \a parent is 0, the message box is an \l{Qt::ApplicationModal}
+ {application modal} dialog box. If \a parent is a widget, the
+ message box is \l{Qt::WindowModal} {window modal} relative to \a
+ parent.
+
+ \sa question(), information(), critical()
+*/
+QMessageBox::StandardButton QMessageBox::warning(QWidget *parent, const QString &title,
+ const QString& text, StandardButtons buttons,
+ StandardButton defaultButton)
+{
+ return showNewMessageBox(parent, Warning, title, text, buttons, defaultButton);
+}
+
+/*!
+ \since 4.2
+
+ Opens a critical message box with the specified \a title and \a
+ text. The standard \a buttons are added to the message box. \a
+ defaultButton specifies the button used when \key Enter is
+ pressed. \a defaultButton must refer to a button that was given in \a buttons.
+ If \a defaultButton is QMessageBox::NoButton, QMessageBox
+ chooses a suitable default automatically.
+
+ Returns the identity of the standard button that was clicked. If
+ \key Esc was pressed instead, the \l{Default and Escape Keys}
+ {escape button} is returned.
+
+ If \a parent is 0, the message box is an \l{Qt::ApplicationModal}
+ {application modal} dialog box. If \a parent is a widget, the
+ message box is \l{Qt::WindowModal} {window modal} relative to \a
+ parent.
+
+ \warning Do not delete \a parent during the execution of the dialog.
+ If you want to do this, you should create the dialog
+ yourself using one of the QMessageBox constructors.
+
+ \sa question(), warning(), information()
+*/
+QMessageBox::StandardButton QMessageBox::critical(QWidget *parent, const QString &title,
+ const QString& text, StandardButtons buttons,
+ StandardButton defaultButton)
+{
+ return showNewMessageBox(parent, Critical, title, text, buttons, defaultButton);
+}
+
+/*!
+ Displays a simple about box with title \a title and text \a
+ text. The about box's parent is \a parent.
+
+ about() looks for a suitable icon in four locations:
+
+ \list 1
+ \o It prefers \link QWidget::windowIcon() parent->icon() \endlink
+ if that exists.
+ \o If not, it tries the top-level widget containing \a parent.
+ \o If that fails, it tries the \link
+ QApplication::activeWindow() active window. \endlink
+ \o As a last resort it uses the Information icon.
+ \endlist
+
+ The about box has a single button labelled "OK". On Mac OS X, the
+ about box is popped up as a modeless window; on other platforms,
+ it is currently a window modal.
+
+ \sa QWidget::windowIcon(), QApplication::activeWindow()
+*/
+void QMessageBox::about(QWidget *parent, const QString &title, const QString &text)
+{
+#ifdef Q_WS_MAC
+ static QPointer<QMessageBox> oldMsgBox;
+
+ if (oldMsgBox && oldMsgBox->text() == text) {
+ oldMsgBox->show();
+ oldMsgBox->raise();
+ oldMsgBox->activateWindow();
+ return;
+ }
+#endif
+
+ QMessageBox *msgBox = new QMessageBox(title, text, Information, 0, 0, 0, parent
+#ifdef Q_WS_MAC
+ , Qt::WindowTitleHint | Qt::WindowSystemMenuHint
+#endif
+ );
+ msgBox->setAttribute(Qt::WA_DeleteOnClose);
+ QIcon icon = msgBox->windowIcon();
+ QSize size = icon.actualSize(QSize(64, 64));
+ msgBox->setIconPixmap(icon.pixmap(size));
+
+ // should perhaps be a style hint
+#ifdef Q_WS_MAC
+ oldMsgBox = msgBox;
+#if 0
+ // ### doesn't work until close button is enabled in title bar
+ msgBox->d_func()->autoAddOkButton = false;
+#else
+ msgBox->d_func()->buttonBox->setCenterButtons(true);
+#endif
+ msgBox->show();
+#else
+ msgBox->exec();
+#endif
+}
+
+/*!
+ Displays a simple message box about Qt, with the given \a title
+ and centered over \a parent (if \a parent is not 0). The message
+ includes the version number of Qt being used by the application.
+
+ This is useful for inclusion in the \gui Help menu of an application,
+ as shown in the \l{mainwindows/menus}{Menus} example.
+
+ QApplication provides this functionality as a slot.
+
+ On Mac OS X, the about box is popped up as a modeless window; on
+ other platforms, it is currently window modal.
+
+ \sa QApplication::aboutQt()
+*/
+void QMessageBox::aboutQt(QWidget *parent, const QString &title)
+{
+#ifdef Q_WS_MAC
+ static QPointer<QMessageBox> oldMsgBox;
+
+ if (oldMsgBox) {
+ oldMsgBox->show();
+ oldMsgBox->raise();
+ oldMsgBox->activateWindow();
+ return;
+ }
+#endif
+
+ QString translatedTextAboutQt;
+ translatedTextAboutQt = QMessageBox::tr(
+ "<h3>About Qt</h3>"
+ "%1<p>Qt is a C++ toolkit for cross-platform "
+ "application development.</p>"
+ "<p>Qt provides single-source "
+ "portability across MS&nbsp;Windows, Mac&nbsp;OS&nbsp;X, "
+ "Linux, and all major commercial Unix variants. Qt is also"
+ " available for embedded devices as Qt for Embedded Linux"
+ " and Qt for Windows CE.</p>"
+ "<p>Qt is a Nokia product. See "
+ "<a href=\"http://qtsoftware.com/qt/\">qtsoftware.com/qt/</a> for more information.</p>"
+ )
+#if QT_EDITION != QT_EDITION_OPENSOURCE
+ .arg(QMessageBox::tr("<p>This program uses Qt version %1.</p>"))
+#else
+ .arg(QMessageBox::tr("<p>This program uses Qt Open Source Edition version %1.</p>"
+ "<p>Qt Open Source Edition is intended for the development "
+ "of Open Source applications. You need a commercial Qt "
+ "license for development of proprietary (closed source) "
+ "applications.</p>"
+ "<p>Please see <a href=\"http://qtsoftware.com/company/model/\">qtsoftware.com/company/model/</a> "
+ "for an overview of Qt licensing.</p>"))
+#endif
+
+ .arg(QLatin1String(QT_VERSION_STR));
+
+ QMessageBox *msgBox = new QMessageBox(parent);
+ msgBox->setAttribute(Qt::WA_DeleteOnClose);
+ msgBox->setWindowTitle(title.isEmpty() ? tr("About Qt") : title);
+ msgBox->setText(translatedTextAboutQt);
+
+ QPixmap pm(QLatin1String(":/trolltech/qmessagebox/images/qtlogo-64.png"));
+ if (!pm.isNull())
+ msgBox->setIconPixmap(pm);
+#if defined(Q_OS_WINCE)
+ msgBox->setDefaultButton(msgBox->addButton(QMessageBox::Ok));
+#endif
+
+ // should perhaps be a style hint
+#ifdef Q_WS_MAC
+ oldMsgBox = msgBox;
+#if 0
+ // ### doesn't work until close button is enabled in title bar
+ msgBox->d_func()->autoAddOkButton = false;
+#else
+ msgBox->d_func()->buttonBox->setCenterButtons(true);
+#endif
+ msgBox->show();
+#else
+ msgBox->exec();
+#endif
+}
+
+/*!
+ \internal
+*/
+QSize QMessageBox::sizeHint() const
+{
+ // ### Qt 5: remove
+ return QDialog::sizeHint();
+}
+
+/////////////////////////////////////////////////////////////////////////////////////////
+// Source and binary compatibility routines for 4.0 and 4.1
+
+static QMessageBox::StandardButton newButton(int button)
+{
+ // this is needed for source compatibility with Qt 4.0 and 4.1
+ if (button == QMessageBox::NoButton || (button & NewButtonMask))
+ return QMessageBox::StandardButton(button & QMessageBox::ButtonMask);
+
+#if QT_VERSION < 0x050000
+ // this is needed for binary compatibility with Qt 4.0 and 4.1
+ switch (button & Old_ButtonMask) {
+ case Old_Ok:
+ return QMessageBox::Ok;
+ case Old_Cancel:
+ return QMessageBox::Cancel;
+ case Old_Yes:
+ return QMessageBox::Yes;
+ case Old_No:
+ return QMessageBox::No;
+ case Old_Abort:
+ return QMessageBox::Abort;
+ case Old_Retry:
+ return QMessageBox::Retry;
+ case Old_Ignore:
+ return QMessageBox::Ignore;
+ case Old_YesAll:
+ return QMessageBox::YesToAll;
+ case Old_NoAll:
+ return QMessageBox::NoToAll;
+ default:
+ return QMessageBox::NoButton;
+ }
+#endif
+}
+
+static bool detectedCompat(int button0, int button1, int button2)
+{
+ if (button0 != 0 && !(button0 & NewButtonMask))
+ return true;
+ if (button1 != 0 && !(button1 & NewButtonMask))
+ return true;
+ if (button2 != 0 && !(button2 & NewButtonMask))
+ return true;
+ return false;
+}
+
+QAbstractButton *QMessageBoxPrivate::findButton(int button0, int button1, int button2, int flags)
+{
+ Q_Q(QMessageBox);
+ int button = 0;
+
+ if (button0 & flags) {
+ button = button0;
+ } else if (button1 & flags) {
+ button = button1;
+ } else if (button2 & flags) {
+ button = button2;
+ }
+ return q->button(newButton(button));
+}
+
+void QMessageBoxPrivate::addOldButtons(int button0, int button1, int button2)
+{
+ Q_Q(QMessageBox);
+ q->addButton(newButton(button0));
+ q->addButton(newButton(button1));
+ q->addButton(newButton(button2));
+ q->setDefaultButton(
+ static_cast<QPushButton *>(findButton(button0, button1, button2, QMessageBox::Default)));
+ q->setEscapeButton(findButton(button0, button1, button2, QMessageBox::Escape));
+ compatMode = detectedCompat(button0, button1, button2);
+}
+
+QAbstractButton *QMessageBoxPrivate::abstractButtonForId(int id) const
+{
+ Q_Q(const QMessageBox);
+ QAbstractButton *result = customButtonList.value(id);
+ if (result)
+ return result;
+ if (id & QMessageBox::FlagMask) // for compatibility with Qt 4.0/4.1 (even if it is silly)
+ return 0;
+ return q->button(newButton(id));
+}
+
+int QMessageBoxPrivate::showOldMessageBox(QWidget *parent, QMessageBox::Icon icon,
+ const QString &title, const QString &text,
+ int button0, int button1, int button2)
+{
+ QMessageBox messageBox(icon, title, text, QMessageBox::NoButton, parent);
+ messageBox.d_func()->addOldButtons(button0, button1, button2);
+ return messageBox.exec();
+}
+
+int QMessageBoxPrivate::showOldMessageBox(QWidget *parent, QMessageBox::Icon icon,
+ const QString &title, const QString &text,
+ const QString &button0Text,
+ const QString &button1Text,
+ const QString &button2Text,
+ int defaultButtonNumber,
+ int escapeButtonNumber)
+{
+ QMessageBox messageBox(icon, title, text, QMessageBox::NoButton, parent);
+ QString myButton0Text = button0Text;
+ if (myButton0Text.isEmpty())
+ myButton0Text = QDialogButtonBox::tr("OK");
+ messageBox.addButton(myButton0Text, QMessageBox::ActionRole);
+ if (!button1Text.isEmpty())
+ messageBox.addButton(button1Text, QMessageBox::ActionRole);
+ if (!button2Text.isEmpty())
+ messageBox.addButton(button2Text, QMessageBox::ActionRole);
+
+ const QList<QAbstractButton *> &buttonList = messageBox.d_func()->customButtonList;
+ messageBox.setDefaultButton(static_cast<QPushButton *>(buttonList.value(defaultButtonNumber)));
+ messageBox.setEscapeButton(buttonList.value(escapeButtonNumber));
+
+ return messageBox.exec();
+}
+
+void QMessageBoxPrivate::retranslateStrings()
+{
+#ifndef QT_NO_TEXTEDIT
+ if (detailsButton)
+ detailsButton->setText(detailsText->isHidden() ? detailsText->label(HideLabel) : detailsText->label(ShowLabel));
+#endif
+}
+
+/*!
+ \obsolete
+
+ Constructs a message box with a \a title, a \a text, an \a icon,
+ and up to three buttons.
+
+ The \a icon must be one of the following:
+ \list
+ \o QMessageBox::NoIcon
+ \o QMessageBox::Question
+ \o QMessageBox::Information
+ \o QMessageBox::Warning
+ \o QMessageBox::Critical
+ \endlist
+
+ Each button, \a button0, \a button1 and \a button2, can have one
+ of the following values:
+ \list
+ \o QMessageBox::NoButton
+ \o QMessageBox::Ok
+ \o QMessageBox::Cancel
+ \o QMessageBox::Yes
+ \o QMessageBox::No
+ \o QMessageBox::Abort
+ \o QMessageBox::Retry
+ \o QMessageBox::Ignore
+ \o QMessageBox::YesAll
+ \o QMessageBox::NoAll
+ \endlist
+
+ Use QMessageBox::NoButton for the later parameters to have fewer
+ than three buttons in your message box. If you don't specify any
+ buttons at all, QMessageBox will provide an Ok button.
+
+ One of the buttons can be OR-ed with the QMessageBox::Default
+ flag to make it the default button (clicked when Enter is
+ pressed).
+
+ One of the buttons can be OR-ed with the QMessageBox::Escape flag
+ to make it the cancel or close button (clicked when \key Esc is
+ pressed).
+
+ \snippet doc/src/snippets/dialogs/dialogs.cpp 2
+
+ If \a parent is 0, the message box is an \l{Qt::ApplicationModal}
+ {application modal} dialog box. If \a parent is a widget, the
+ message box is \l{Qt::WindowModal} {window modal} relative to \a
+ parent.
+
+ The \a parent and \a f arguments are passed to
+ the QDialog constructor.
+
+ \sa setWindowTitle(), setText(), setIcon()
+*/
+QMessageBox::QMessageBox(const QString &title, const QString &text, Icon icon,
+ int button0, int button1, int button2, QWidget *parent,
+ Qt::WindowFlags f)
+ : QDialog(*new QMessageBoxPrivate, parent,
+ f /*| Qt::MSWindowsFixedSizeDialogHint #### */| Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
+{
+ Q_D(QMessageBox);
+ d->init(title, text);
+ setIcon(icon);
+ d->addOldButtons(button0, button1, button2);
+}
+
+/*!
+ \obsolete
+
+ Opens an information message box with the given \a title and the
+ \a text. The dialog may have up to three buttons. Each of the
+ buttons, \a button0, \a button1 and \a button2 may be set to one
+ of the following values:
+
+ \list
+ \o QMessageBox::NoButton
+ \o QMessageBox::Ok
+ \o QMessageBox::Cancel
+ \o QMessageBox::Yes
+ \o QMessageBox::No
+ \o QMessageBox::Abort
+ \o QMessageBox::Retry
+ \o QMessageBox::Ignore
+ \o QMessageBox::YesAll
+ \o QMessageBox::NoAll
+ \endlist
+
+ If you don't want all three buttons, set the last button, or last
+ two buttons to QMessageBox::NoButton.
+
+ One button can be OR-ed with QMessageBox::Default, and one
+ button can be OR-ed with QMessageBox::Escape.
+
+ Returns the identity (QMessageBox::Ok, or QMessageBox::No, etc.)
+ of the button that was clicked.
+
+ If \a parent is 0, the message box is an \l{Qt::ApplicationModal}
+ {application modal} dialog box. If \a parent is a widget, the
+ message box is \l{Qt::WindowModal} {window modal} relative to \a
+ parent.
+
+ \warning Do not delete \a parent during the execution of the dialog.
+ If you want to do this, you should create the dialog
+ yourself using one of the QMessageBox constructors.
+
+ \sa question(), warning(), critical()
+*/
+int QMessageBox::information(QWidget *parent, const QString &title, const QString& text,
+ int button0, int button1, int button2)
+{
+ return QMessageBoxPrivate::showOldMessageBox(parent, Information, title, text,
+ button0, button1, button2);
+}
+
+/*!
+ \obsolete
+ \overload
+
+ Displays an information message box with the given \a title and
+ \a text, as well as one, two or three buttons. Returns the index
+ of the button that was clicked (0, 1 or 2).
+
+ \a button0Text is the text of the first button, and is optional.
+ If \a button0Text is not supplied, "OK" (translated) will be
+ used. \a button1Text is the text of the second button, and is
+ optional. \a button2Text is the text of the third button, and is
+ optional. \a defaultButtonNumber (0, 1 or 2) is the index of the
+ default button; pressing Return or Enter is the same as clicking
+ the default button. It defaults to 0 (the first button). \a
+ escapeButtonNumber is the index of the escape button; pressing
+ \key Esc is the same as clicking this button. It defaults to -1;
+ supply 0, 1 or 2 to make pressing \key Esc equivalent to clicking
+ the relevant button.
+
+ If \a parent is 0, the message box is an \l{Qt::ApplicationModal}
+ {application modal} dialog box. If \a parent is a widget, the
+ message box is \l{Qt::WindowModal} {window modal} relative to \a
+ parent.
+
+ \warning Do not delete \a parent during the execution of the dialog.
+ If you want to do this, you should create the dialog
+ yourself using one of the QMessageBox constructors.
+
+ \sa question(), warning(), critical()
+*/
+
+int QMessageBox::information(QWidget *parent, const QString &title, const QString& text,
+ const QString& button0Text, const QString& button1Text,
+ const QString& button2Text, int defaultButtonNumber,
+ int escapeButtonNumber)
+{
+ return QMessageBoxPrivate::showOldMessageBox(parent, Information, title, text,
+ button0Text, button1Text, button2Text,
+ defaultButtonNumber, escapeButtonNumber);
+}
+
+/*!
+ \obsolete
+
+ Opens a question message box with the given \a title and \a text.
+ The dialog may have up to three buttons. Each of the buttons, \a
+ button0, \a button1 and \a button2 may be set to one of the
+ following values:
+
+ \list
+ \o QMessageBox::NoButton
+ \o QMessageBox::Ok
+ \o QMessageBox::Cancel
+ \o QMessageBox::Yes
+ \o QMessageBox::No
+ \o QMessageBox::Abort
+ \o QMessageBox::Retry
+ \o QMessageBox::Ignore
+ \o QMessageBox::YesAll
+ \o QMessageBox::NoAll
+ \endlist
+
+ If you don't want all three buttons, set the last button, or last
+ two buttons to QMessageBox::NoButton.
+
+ One button can be OR-ed with QMessageBox::Default, and one
+ button can be OR-ed with QMessageBox::Escape.
+
+ Returns the identity (QMessageBox::Yes, or QMessageBox::No, etc.)
+ of the button that was clicked.
+
+ If \a parent is 0, the message box is an \l{Qt::ApplicationModal}
+ {application modal} dialog box. If \a parent is a widget, the
+ message box is \l{Qt::WindowModal} {window modal} relative to \a
+ parent.
+
+ \warning Do not delete \a parent during the execution of the dialog.
+ If you want to do this, you should create the dialog
+ yourself using one of the QMessageBox constructors.
+
+ \sa information(), warning(), critical()
+*/
+int QMessageBox::question(QWidget *parent, const QString &title, const QString& text,
+ int button0, int button1, int button2)
+{
+ return QMessageBoxPrivate::showOldMessageBox(parent, Question, title, text,
+ button0, button1, button2);
+}
+
+/*!
+ \obsolete
+ \overload
+
+ Displays a question message box with the given \a title and \a
+ text, as well as one, two or three buttons. Returns the index of
+ the button that was clicked (0, 1 or 2).
+
+ \a button0Text is the text of the first button, and is optional.
+ If \a button0Text is not supplied, "OK" (translated) will be used.
+ \a button1Text is the text of the second button, and is optional.
+ \a button2Text is the text of the third button, and is optional.
+ \a defaultButtonNumber (0, 1 or 2) is the index of the default
+ button; pressing Return or Enter is the same as clicking the
+ default button. It defaults to 0 (the first button). \a
+ escapeButtonNumber is the index of the Escape button; pressing
+ Escape is the same as clicking this button. It defaults to -1;
+ supply 0, 1 or 2 to make pressing Escape equivalent to clicking
+ the relevant button.
+
+ If \a parent is 0, the message box is an \l{Qt::ApplicationModal}
+ {application modal} dialog box. If \a parent is a widget, the
+ message box is \l{Qt::WindowModal} {window modal} relative to \a
+ parent.
+
+ \warning Do not delete \a parent during the execution of the dialog.
+ If you want to do this, you should create the dialog
+ yourself using one of the QMessageBox constructors.
+
+ \sa information(), warning(), critical()
+*/
+int QMessageBox::question(QWidget *parent, const QString &title, const QString& text,
+ const QString& button0Text, const QString& button1Text,
+ const QString& button2Text, int defaultButtonNumber,
+ int escapeButtonNumber)
+{
+ return QMessageBoxPrivate::showOldMessageBox(parent, Question, title, text,
+ button0Text, button1Text, button2Text,
+ defaultButtonNumber, escapeButtonNumber);
+}
+
+
+/*!
+ \obsolete
+
+ Opens a warning message box with the given \a title and \a text.
+ The dialog may have up to three buttons. Each of the button
+ parameters, \a button0, \a button1 and \a button2 may be set to
+ one of the following values:
+
+ \list
+ \o QMessageBox::NoButton
+ \o QMessageBox::Ok
+ \o QMessageBox::Cancel
+ \o QMessageBox::Yes
+ \o QMessageBox::No
+ \o QMessageBox::Abort
+ \o QMessageBox::Retry
+ \o QMessageBox::Ignore
+ \o QMessageBox::YesAll
+ \o QMessageBox::NoAll
+ \endlist
+
+ If you don't want all three buttons, set the last button, or last
+ two buttons to QMessageBox::NoButton.
+
+ One button can be OR-ed with QMessageBox::Default, and one
+ button can be OR-ed with QMessageBox::Escape.
+
+ Returns the identity (QMessageBox::Ok or QMessageBox::No or ...)
+ of the button that was clicked.
+
+ If \a parent is 0, the message box is an \l{Qt::ApplicationModal}
+ {application modal} dialog box. If \a parent is a widget, the
+ message box is \l{Qt::WindowModal} {window modal} relative to \a
+ parent.
+
+ \warning Do not delete \a parent during the execution of the dialog.
+ If you want to do this, you should create the dialog
+ yourself using one of the QMessageBox constructors.
+
+ \sa information(), question(), critical()
+*/
+int QMessageBox::warning(QWidget *parent, const QString &title, const QString& text,
+ int button0, int button1, int button2)
+{
+ return QMessageBoxPrivate::showOldMessageBox(parent, Warning, title, text,
+ button0, button1, button2);
+}
+
+/*!
+ \obsolete
+ \overload
+
+ Displays a warning message box with the given \a title and \a
+ text, as well as one, two, or three buttons. Returns the number
+ of the button that was clicked (0, 1, or 2).
+
+ \a button0Text is the text of the first button, and is optional.
+ If \a button0Text is not supplied, "OK" (translated) will be used.
+ \a button1Text is the text of the second button, and is optional,
+ and \a button2Text is the text of the third button, and is
+ optional. \a defaultButtonNumber (0, 1 or 2) is the index of the
+ default button; pressing Return or Enter is the same as clicking
+ the default button. It defaults to 0 (the first button). \a
+ escapeButtonNumber is the index of the Escape button; pressing
+ Escape is the same as clicking this button. It defaults to -1;
+ supply 0, 1, or 2 to make pressing Escape equivalent to clicking
+ the relevant button.
+
+ If \a parent is 0, the message box is an \l{Qt::ApplicationModal}
+ {application modal} dialog box. If \a parent is a widget, the
+ message box is \l{Qt::WindowModal} {window modal} relative to \a
+ parent.
+
+ \warning Do not delete \a parent during the execution of the dialog.
+ If you want to do this, you should create the dialog
+ yourself using one of the QMessageBox constructors.
+
+ \sa information(), question(), critical()
+*/
+int QMessageBox::warning(QWidget *parent, const QString &title, const QString& text,
+ const QString& button0Text, const QString& button1Text,
+ const QString& button2Text, int defaultButtonNumber,
+ int escapeButtonNumber)
+{
+ return QMessageBoxPrivate::showOldMessageBox(parent, Warning, title, text,
+ button0Text, button1Text, button2Text,
+ defaultButtonNumber, escapeButtonNumber);
+}
+
+/*!
+ \obsolete
+
+ Opens a critical message box with the given \a title and \a text.
+ The dialog may have up to three buttons. Each of the button
+ parameters, \a button0, \a button1 and \a button2 may be set to
+ one of the following values:
+
+ \list
+ \o QMessageBox::NoButton
+ \o QMessageBox::Ok
+ \o QMessageBox::Cancel
+ \o QMessageBox::Yes
+ \o QMessageBox::No
+ \o QMessageBox::Abort
+ \o QMessageBox::Retry
+ \o QMessageBox::Ignore
+ \o QMessageBox::YesAll
+ \o QMessageBox::NoAll
+ \endlist
+
+ If you don't want all three buttons, set the last button, or last
+ two buttons to QMessageBox::NoButton.
+
+ One button can be OR-ed with QMessageBox::Default, and one
+ button can be OR-ed with QMessageBox::Escape.
+
+ Returns the identity (QMessageBox::Ok, or QMessageBox::No, etc.)
+ of the button that was clicked.
+
+ If \a parent is 0, the message box is an \l{Qt::ApplicationModal}
+ {application modal} dialog box. If \a parent is a widget, the
+ message box is \l{Qt::WindowModal} {window modal} relative to \a
+ parent.
+
+ \warning Do not delete \a parent during the execution of the dialog.
+ If you want to do this, you should create the dialog
+ yourself using one of the QMessageBox constructors.
+
+ \sa information(), question(), warning()
+*/
+
+int QMessageBox::critical(QWidget *parent, const QString &title, const QString& text,
+ int button0, int button1, int button2)
+{
+ return QMessageBoxPrivate::showOldMessageBox(parent, Critical, title, text,
+ button0, button1, button2);
+}
+
+/*!
+ \obsolete
+ \overload
+
+ Displays a critical error message box with the given \a title and
+ \a text, as well as one, two, or three buttons. Returns the
+ number of the button that was clicked (0, 1 or 2).
+
+ \a button0Text is the text of the first button, and is optional.
+ If \a button0Text is not supplied, "OK" (translated) will be used.
+ \a button1Text is the text of the second button, and is optional,
+ and \a button2Text is the text of the third button, and is
+ optional. \a defaultButtonNumber (0, 1 or 2) is the index of the
+ default button; pressing Return or Enter is the same as clicking
+ the default button. It defaults to 0 (the first button). \a
+ escapeButtonNumber is the index of the Escape button; pressing
+ Escape is the same as clicking this button. It defaults to -1;
+ supply 0, 1, or 2 to make pressing Escape equivalent to clicking
+ the relevant button.
+
+ If \a parent is 0, the message box is an \l{Qt::ApplicationModal}
+ {application modal} dialog box. If \a parent is a widget, the
+ message box is \l{Qt::WindowModal} {window modal} relative to \a
+ parent.
+
+ \warning Do not delete \a parent during the execution of the dialog.
+ If you want to do this, you should create the dialog
+ yourself using one of the QMessageBox constructors.
+
+ \sa information(), question(), warning()
+*/
+int QMessageBox::critical(QWidget *parent, const QString &title, const QString& text,
+ const QString& button0Text, const QString& button1Text,
+ const QString& button2Text, int defaultButtonNumber,
+ int escapeButtonNumber)
+{
+ return QMessageBoxPrivate::showOldMessageBox(parent, Critical, title, text,
+ button0Text, button1Text, button2Text,
+ defaultButtonNumber, escapeButtonNumber);
+}
+
+
+/*!
+ \obsolete
+
+ Returns the text of the message box button \a button, or
+ an empty string if the message box does not contain the button.
+
+ Use button() and QPushButton::text() instead.
+*/
+QString QMessageBox::buttonText(int button) const
+{
+ Q_D(const QMessageBox);
+
+ if (QAbstractButton *abstractButton = d->abstractButtonForId(button)) {
+ return abstractButton->text();
+ } else if (d->buttonBox->buttons().isEmpty() && (button == Ok || button == Old_Ok)) {
+ // for compatibility with Qt 4.0/4.1
+ return QDialogButtonBox::tr("OK");
+ }
+ return QString();
+}
+
+/*!
+ \obsolete
+
+ Sets the text of the message box button \a button to \a text.
+ Setting the text of a button that is not in the message box is
+ silently ignored.
+
+ Use addButton() instead.
+*/
+void QMessageBox::setButtonText(int button, const QString &text)
+{
+ Q_D(QMessageBox);
+ if (QAbstractButton *abstractButton = d->abstractButtonForId(button)) {
+ abstractButton->setText(text);
+ } else if (d->buttonBox->buttons().isEmpty() && (button == Ok || button == Old_Ok)) {
+ // for compatibility with Qt 4.0/4.1
+ addButton(QMessageBox::Ok)->setText(text);
+ }
+}
+
+#ifndef QT_NO_TEXTEDIT
+/*!
+ \property QMessageBox::detailedText
+ \brief the text to be displayed in the details area.
+ \since 4.2
+
+ The text will be interpreted as a plain text.
+
+ By default, this property contains an empty string.
+
+ \sa QMessageBox::text, QMessageBox::informativeText
+*/
+QString QMessageBox::detailedText() const
+{
+ Q_D(const QMessageBox);
+ return d->detailsText ? d->detailsText->text() : QString();
+}
+
+void QMessageBox::setDetailedText(const QString &text)
+{
+ Q_D(QMessageBox);
+ if (text.isEmpty()) {
+ delete d->detailsText;
+ d->detailsText = 0;
+ removeButton(d->detailsButton);
+ delete d->detailsButton;
+ d->detailsButton = 0;
+ return;
+ }
+
+ if (!d->detailsText) {
+ d->detailsText = new QMessageBoxDetailsText(this);
+ QGridLayout* grid = qobject_cast<QGridLayout*>(layout());
+ if (grid)
+ grid->addWidget(d->detailsText, grid->rowCount(), 0, 1, grid->columnCount());
+ d->detailsText->hide();
+ }
+ if (!d->detailsButton) {
+ d->detailsButton = new QPushButton(d->detailsText->label(ShowLabel), this);
+ QPushButton hideDetails(d->detailsText->label(HideLabel));
+ d->detailsButton->setFixedSize(d->detailsButton->sizeHint().expandedTo(hideDetails.sizeHint()));
+ }
+ d->detailsText->setText(text);
+}
+#endif // QT_NO_TEXTEDIT
+
+/*!
+ \property QMessageBox::informativeText
+
+ \brief the informative text that provides a fuller description for
+ the message
+
+ \since 4.2
+
+ Infromative text can be used to expand upon the text() to give more
+ information to the user. On the Mac, this text appears in small
+ system font below the text(). On other platforms, it is simply
+ appended to the existing text.
+
+ By default, this property contains an empty string.
+
+ \sa QMessageBox::text, QMessageBox::detailedText
+*/
+QString QMessageBox::informativeText() const
+{
+ Q_D(const QMessageBox);
+ return d->informativeLabel ? d->informativeLabel->text() : QString();
+}
+
+void QMessageBox::setInformativeText(const QString &text)
+{
+ Q_D(QMessageBox);
+ if (text.isEmpty()) {
+ layout()->removeWidget(d->informativeLabel);
+ delete d->informativeLabel;
+ d->informativeLabel = 0;
+#ifndef Q_WS_MAC
+ d->label->setContentsMargins(2, 0, 0, 0);
+#endif
+ d->updateSize();
+ return;
+ }
+
+ if (!d->informativeLabel) {
+ QLabel *label = new QLabel;
+ label->setObjectName(QLatin1String("qt_msgbox_informativelabel"));
+ label->setTextInteractionFlags(Qt::TextInteractionFlags(style()->styleHint(QStyle::SH_MessageBox_TextInteractionFlags, 0, this)));
+ label->setAlignment(Qt::AlignTop | Qt::AlignLeft);
+ label->setOpenExternalLinks(true);
+ label->setWordWrap(true);
+#ifndef Q_WS_MAC
+ d->label->setContentsMargins(2, 0, 0, 0);
+ label->setContentsMargins(2, 0, 0, 6);
+ label->setIndent(9);
+#else
+ label->setContentsMargins(16, 0, 0, 0);
+ // apply a smaller font the information label on the mac
+ label->setFont(qt_app_fonts_hash()->value("QTipLabel"));
+#endif
+ label->setWordWrap(true);
+ QGridLayout *grid = static_cast<QGridLayout *>(layout());
+ grid->addWidget(label, 1, 1, 1, 1);
+ d->informativeLabel = label;
+ }
+ d->informativeLabel->setText(text);
+ d->updateSize();
+}
+
+/*!
+ \since 4.2
+
+ This function shadows QWidget::setWindowTitle().
+
+ Sets the title of the message box to \a title. On Mac OS X,
+ the window title is ignored (as required by the Mac OS X
+ Guidelines).
+*/
+void QMessageBox::setWindowTitle(const QString &title)
+{
+ // Message boxes on the mac do not have a title
+#ifndef Q_WS_MAC
+ QDialog::setWindowTitle(title);
+#else
+ Q_UNUSED(title);
+#endif
+}
+
+
+/*!
+ \since 4.2
+
+ This function shadows QWidget::setWindowModality().
+
+ Sets the modality of the message box to \a windowModality.
+
+ On Mac OS X, if the modality is set to Qt::WindowModal and the message box
+ has a parent, then the message box will be a Qt::Sheet, otherwise the
+ message box will be a standard dialog.
+*/
+void QMessageBox::setWindowModality(Qt::WindowModality windowModality)
+{
+ QDialog::setWindowModality(windowModality);
+
+ if (parentWidget() && windowModality == Qt::WindowModal)
+ setParent(parentWidget(), Qt::Sheet);
+ else
+ setParent(parentWidget(), Qt::Dialog);
+ setDefaultButton(d_func()->defaultButton);
+}
+
+#ifdef QT3_SUPPORT
+/*!
+ \compat
+
+ Constructs a message box with the given \a parent, \a name, and
+ window flags, \a f.
+ The window title is specified by \a title, and the message box
+ displays message text and an icon specified by \a text and \a icon.
+
+ The buttons that the user can access to respond to the message are
+ defined by \a button0, \a button1, and \a button2.
+*/
+QMessageBox::QMessageBox(const QString& title,
+ const QString &text, Icon icon,
+ int button0, int button1, int button2,
+ QWidget *parent, const char *name,
+ bool modal, Qt::WindowFlags f)
+ : QDialog(*new QMessageBoxPrivate, parent,
+ f | Qt::WStyle_Customize | Qt::WStyle_DialogBorder | Qt::WStyle_Title | Qt::WStyle_SysMenu | Qt::WindowCloseButtonHint)
+{
+ Q_D(QMessageBox);
+ setObjectName(QString::fromAscii(name));
+ d->init(title, text);
+ d->addOldButtons(button0, button1, button2);
+ setModal(modal);
+ setIcon(icon);
+}
+
+/*!
+ \compat
+ Constructs a message box with the given \a parent and \a name.
+*/
+QMessageBox::QMessageBox(QWidget *parent, const char *name)
+ : QDialog(*new QMessageBoxPrivate, parent,
+ Qt::WStyle_Customize | Qt::WStyle_DialogBorder | Qt::WStyle_Title | Qt::WStyle_SysMenu | Qt::WindowCloseButtonHint)
+{
+ Q_D(QMessageBox);
+ setObjectName(QString::fromAscii(name));
+ d->init();
+}
+
+/*!
+ Returns the pixmap used for a standard icon. This
+ allows the pixmaps to be used in more complex message boxes.
+ \a icon specifies the required icon, e.g. QMessageBox::Information,
+ QMessageBox::Warning or QMessageBox::Critical.
+
+ \a style is unused.
+*/
+
+QPixmap QMessageBox::standardIcon(Icon icon, Qt::GUIStyle style)
+{
+ Q_UNUSED(style);
+ return QMessageBox::standardIcon(icon);
+}
+
+/*!
+ \fn int QMessageBox::message(const QString &title, const QString &text,
+ const QString &buttonText, QWidget *parent = 0,
+ const char *name = 0)
+
+ Opens a modal message box with the given \a title and showing the
+ given \a text. The message box has a single button which has the
+ given \a buttonText (or tr("OK")). The message box is centred over
+ its \a parent and is called \a name.
+
+ Use information(), warning(), question(), or critical() instead.
+
+ \oldcode
+ QMessageBox::message(tr("My App"), tr("All occurrences replaced."),
+ tr("Close"), this);
+ \newcode
+ QMessageBox::information(this, tr("My App"),
+ tr("All occurrences replaced."),
+ QMessageBox::Close);
+ \endcode
+*/
+
+/*!
+ \fn bool QMessageBox::query(const QString &caption,
+ const QString& text,
+ const QString& yesButtonText,
+ const QString& noButtonText,
+ QWidget *parent, const char *name)
+
+ \obsolete
+
+ Queries the user using a modal message box with up to two buttons.
+ The message box has the given \a caption (although some window
+ managers don't show it), and shows the given \a text. The left
+ button has the \a yesButtonText (or tr("OK")), and the right button
+ has the \a noButtonText (or isn't shown). The message box is centred
+ over its \a parent and is called \a name.
+
+ Use information(), question(), warning(), or critical() instead.
+*/
+
+#endif
+
+QPixmap QMessageBoxPrivate::standardIcon(QMessageBox::Icon icon, QMessageBox *mb)
+{
+ QStyle *style = mb ? mb->style() : QApplication::style();
+ int iconSize = style->pixelMetric(QStyle::PM_MessageBoxIconSize, 0, mb);
+ QIcon tmpIcon;
+ switch (icon) {
+ case QMessageBox::Information:
+ tmpIcon = style->standardIcon(QStyle::SP_MessageBoxInformation, 0, mb);
+ break;
+ case QMessageBox::Warning:
+ tmpIcon = style->standardIcon(QStyle::SP_MessageBoxWarning, 0, mb);
+ break;
+ case QMessageBox::Critical:
+ tmpIcon = style->standardIcon(QStyle::SP_MessageBoxCritical, 0, mb);
+ break;
+ case QMessageBox::Question:
+ tmpIcon = style->standardIcon(QStyle::SP_MessageBoxQuestion, 0, mb);
+ default:
+ break;
+ }
+ if (!tmpIcon.isNull())
+ return tmpIcon.pixmap(iconSize, iconSize);
+ return QPixmap();
+}
+
+/*!
+ \obsolete
+
+ Returns the pixmap used for a standard icon. This allows the
+ pixmaps to be used in more complex message boxes. \a icon
+ specifies the required icon, e.g. QMessageBox::Question,
+ QMessageBox::Information, QMessageBox::Warning or
+ QMessageBox::Critical.
+
+ Call QStyle::standardIcon() with QStyle::SP_MessageBoxInformation etc.
+ instead.
+*/
+
+QPixmap QMessageBox::standardIcon(Icon icon)
+{
+ return QMessageBoxPrivate::standardIcon(icon, 0);
+}
+
+/*!
+ \typedef QMessageBox::Button
+ \obsolete
+
+ Use QMessageBox::StandardButton instead.
+*/
+
+/*!
+ \fn int QMessageBox::information(QWidget *parent, const QString &title,
+ const QString& text, StandardButton button0,
+ StandardButton button1)
+ \fn int QMessageBox::warning(QWidget *parent, const QString &title,
+ const QString& text, StandardButton button0,
+ StandardButton button1)
+ \fn int QMessageBox::critical(QWidget *parent, const QString &title,
+ const QString& text, StandardButton button0,
+ StandardButton button1)
+ \fn int QMessageBox::question(QWidget *parent, const QString &title,
+ const QString& text, StandardButton button0,
+ StandardButton button1)
+ \internal
+
+ ### Needed for Qt 4 source compatibility
+*/
+
+/*!
+ \fn int QMessageBox::exec()
+
+ Shows the message box as a \l{QDialog#Modal Dialogs}{modal dialog},
+ blocking until the user closes it.
+
+ When using a QMessageBox with standard buttons, this functions returns a
+ \l StandardButton value indicating the standard button that was clicked.
+ When using QMessageBox with custom buttons, this function returns an
+ opaque value; use clickedButton() to determine which button was clicked.
+
+ Users cannot interact with any other window in the same
+ application until they close the dialog, either by clicking a
+ button or by using a mechanism provided by the window system.
+
+ \sa show(), result()
+*/
+
+QT_END_NAMESPACE
+
+#include "moc_qmessagebox.cpp"
+
+#endif // QT_NO_MESSAGEBOX