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author | Olivier Goffart <ogoffart@trolltech.com> | 2009-05-28 07:51:43 (GMT) |
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committer | Olivier Goffart <ogoffart@trolltech.com> | 2009-05-28 08:02:13 (GMT) |
commit | 0bb0699d403b7541472a72a4057ecf0ca366a7cd (patch) | |
tree | 339b2151707e273f08d7249c877801587745339d /src/gui/dialogs | |
parent | b3be28bf199521546bc7890c66f8454f5d310083 (diff) | |
download | Qt-0bb0699d403b7541472a72a4057ecf0ca366a7cd.zip Qt-0bb0699d403b7541472a72a4057ecf0ca366a7cd.tar.gz Qt-0bb0699d403b7541472a72a4057ecf0ca366a7cd.tar.bz2 |
Use Qt::UniqueConnection instead of disconnect/connect
Also fix an issue in QTreeView where a signal could be connected
several times
Reviewed-by: Thierry
Diffstat (limited to 'src/gui/dialogs')
-rw-r--r-- | src/gui/dialogs/qinputdialog.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gui/dialogs/qinputdialog.cpp b/src/gui/dialogs/qinputdialog.cpp index 78d99e3..8608334 100644 --- a/src/gui/dialogs/qinputdialog.cpp +++ b/src/gui/dialogs/qinputdialog.cpp @@ -307,8 +307,7 @@ void QInputDialogPrivate::ensureEnabledConnection(QAbstractSpinBox *spinBox) { if (spinBox) { QAbstractButton *okButton = buttonBox->button(QDialogButtonBox::Ok); - QObject::disconnect(spinBox, SIGNAL(textChanged(bool)), okButton, SLOT(setEnabled(bool))); - QObject::connect(spinBox, SIGNAL(textChanged(bool)), okButton, SLOT(setEnabled(bool))); + QObject::connect(spinBox, SIGNAL(textChanged(bool)), okButton, SLOT(setEnabled(bool)), Qt::UniqueConnection); } } |