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author | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-08-19 13:18:22 (GMT) |
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committer | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-08-19 13:18:22 (GMT) |
commit | 19e01c93f9421a8db6c8a93ac103a7df2b93d9ec (patch) | |
tree | 6d5e33fb762a3602acd6faab5432579b6face8bd /src/gui/effects/qgraphicseffect.cpp | |
parent | 928f902015a0ad97279ce6e2ac4cb85e5baed684 (diff) | |
download | Qt-19e01c93f9421a8db6c8a93ac103a7df2b93d9ec.zip Qt-19e01c93f9421a8db6c8a93ac103a7df2b93d9ec.tar.gz Qt-19e01c93f9421a8db6c8a93ac103a7df2b93d9ec.tar.bz2 |
Move QGraphicsEffect from src/gui/graphicsview to src/gui/effects.
Diffstat (limited to 'src/gui/effects/qgraphicseffect.cpp')
-rw-r--r-- | src/gui/effects/qgraphicseffect.cpp | 876 |
1 files changed, 876 insertions, 0 deletions
diff --git a/src/gui/effects/qgraphicseffect.cpp b/src/gui/effects/qgraphicseffect.cpp new file mode 100644 index 0000000..b04af7a --- /dev/null +++ b/src/gui/effects/qgraphicseffect.cpp @@ -0,0 +1,876 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \class QGraphicsEffect + \brief The QGraphicsEffect class is the base class for all graphics effects. + \since 4.6 + \ingroup multimedia + \ingroup graphicsview-api + + Effects alter the appearance of elements by hooking into the rendering + pipeline and operating between the source (e.g., a QGraphicsPixmapItem), + and the destination device (e.g., QGraphicsView's viewport). Effects can be + disabled by calling setEnabled(); if the effect is disabled, the source is + rendered directly. + + If you want to add a visual effect to a QGraphicsItem, you can either use + one of the standard effects, or create your own effect by making a subclass + of QGraphicsEffect. + + Qt provides several standard effects, including: + + \list + \o QGraphicsGrayScaleEffect - renders the item in shades of gray + \o QGraphicsColorizeEffect - renders the item in shades of any given color + \o QGraphicsPixelizeEffect - pixelizes the item with any pixel size + \o QGraphicsBlurEffect - blurs the item by a given radius + \o QGraphicsBloomEffect - applies a blooming / glowing effect + \o QGraphicsFrameEffect - adds a frame to the item + \o QGraphicsShadowEffect - renders a dropshadow behind the item + \endlist + + If all you want is to add an effect to an item, you should visit the + documentation for the specific effect to learn more about how each effect + can be used. + + If you want to create your own custom effect, you can start by creating a + subclass of QGraphicsEffect (or any of the existing effects), and + reimplement the virtual function draw(). This function is called whenever + the effect needs to redraw. draw() has two arguments: the painter, and a + pointer to the source (QGraphicsEffectSource). The source provides extra + context information, such as a pointer to the item that is rendering the + effect, any cached pixmap data, and the device rect bounds. See the draw() + documentation for more details. You can also get a pointer to the current + source by calling source(). + + If your effect changes, you can call update() to request a redraw. If your + custom effect changes the bounding rectangle of the source (e.g., a radial + glow effect may need to apply an extra margin), you can reimplement the + virtual boundingRectFor() function, and call updateBoundingRect() to notify + the framework whenever this rectangle changes. The virtual + sourceBoundingRectChanged() function is called to notify the effects that + the source's bounding rectangle has changed (e.g., if the source is a + QGraphicsRectItem, then if the rectangle parameters have changed). + + \sa QGraphicsItem::setGraphicsEffect() +*/ + +#include "qgraphicseffect_p.h" + +#ifndef QT_NO_GRAPHICSVIEW + +#include <QtGui/qimage.h> +#include <QtGui/qpainter.h> +#include <QtCore/qrect.h> + +/* + + List of known drawbacks which are being discussed: + + * No d-pointer yet. + + * No auto test yet. + + * No API documentation yet. + + * The API is far from being finalized. + + * Most of the effect implementation is not efficient, + as this is still a proof of concept only. + + * Painting artifacts occasionally occur when e.g. moving + an item over another item that has a large effective + bounding rect. + + * Item transformation is not taken into account. + For example, the effective bounding rect is calculated at + item coordinate (fast), but the painting is mostly + done at device coordinate. + + * Coordinate mode: item vs device. Most effects make sense only + in device coordinate. Should we keep both options open? + See also above transformation issue. + + * Right now the pixmap for effect drawing is stored in each item. + There can be problems with coordinates, see above. + + * There is a lot of duplication in drawItems() for each effect. + + * Port to use the new layer feature in QGraphicsView. + This should solve the above pixmap problem. + + * Frame effect is likely useless. However it is very useful + to check than the effective bounding rect is handled properly. + + * Proper exposed region and rect for style option are missing. + + * Pixelize effect is using raster only, because there is no + pixmap filter for it. We need to implement the missing pixmap filter. + + * Blur effect is using raster only, with exponential blur algorithm. + Perhaps use stack blur (better approximate Gaussian blur) instead? + QPixmapConvolutionFilter is too slow for this simple blur effect. + + * Bloom and shadow effect are also raster only. Same reason as above. + + * Make it work with widgets (QGraphicsWidget). + +*/ + +QGraphicsEffectSource::QGraphicsEffectSource(QGraphicsEffectSourcePrivate &dd, QObject *parent) + : QObject(dd, parent) +{} + +QGraphicsEffectSource::~QGraphicsEffectSource() +{} + +QRect QGraphicsEffectSource::deviceRect() const +{ + return d_func()->deviceRect(); +} + +QRectF QGraphicsEffectSource::boundingRect(Qt::CoordinateSystem system) const +{ + return d_func()->boundingRect(system); +} + +const QGraphicsItem *QGraphicsEffectSource::graphicsItem() const +{ + return d_func()->graphicsItem(); +} + +const QStyleOption *QGraphicsEffectSource::styleOption() const +{ + return d_func()->styleOption(); +} + +void QGraphicsEffectSource::draw(QPainter *painter) +{ + d_func()->draw(painter); +} + +void QGraphicsEffectSource::update() +{ + d_func()->update(); +} + +bool QGraphicsEffectSource::isPixmap() const +{ + return d_func()->isPixmap(); +} + +QPixmap QGraphicsEffectSource::pixmap(Qt::CoordinateSystem system, QPoint *offset) const +{ + return d_func()->pixmap(system, offset); +} + +/*! + Constructs a new QGraphicsEffect instance. +*/ +QGraphicsEffect::QGraphicsEffect() + : QObject(*new QGraphicsEffectPrivate, 0) +{ + // ### parent? +} + +/*! + \internal +*/ +QGraphicsEffect::QGraphicsEffect(QGraphicsEffectPrivate &dd) + : QObject(dd, 0) +{ +} + +/*! + Removes the effect from the source, and destroys the graphics effect. +*/ +QGraphicsEffect::~QGraphicsEffect() +{ + Q_D(QGraphicsEffect); + d->setGraphicsEffectSource(0); +} + +/*! + Returns the bounding rectangle for this effect (i.e., the bounding + rectangle of the source, adjusted by any margins applied by the effect + itself). + + \sa boundingRectFor(), updateBoundingRect() +*/ +QRectF QGraphicsEffect::boundingRect() const +{ + Q_D(const QGraphicsEffect); + if (d->source) + return boundingRectFor(d->source->boundingRect()); + return QRectF(); +} + +/*! + Returns the bounding rectangle for this effect, given the provided source + \a rect. When writing you own custom effect, you must call + updateBoundingRect() whenever any parameters are changed that may cause + this this function to return a different value. + + \sa boundingRect() +*/ +QRectF QGraphicsEffect::boundingRectFor(const QRectF &rect) const +{ + return rect; +} + +/*! + \property QGraphicsEffect::enabled + \brief whether the effect is enabled or not. + + If an effect is disabled, the source will be rendered with as normal, with + no interference from the effect. If the effect is enabled (default), the + source will be rendered with the effect applied. + + This property is provided so that you can disable certain effects on slow + platforms, in order to ensure that the user interface is responsive. +*/ +bool QGraphicsEffect::isEnabled() const +{ + Q_D(const QGraphicsEffect); + return d->isEnabled; +} +void QGraphicsEffect::setEnabled(bool enable) +{ + Q_D(QGraphicsEffect); + if (d->isEnabled == enable) + return; + + d->isEnabled = enable; + + if (d->source) + d->source->update(); +} + +/*! + Returns a pointer to the source, which provides extra context information + that can be useful for the effect. + + \sa draw() +*/ +QGraphicsEffectSource *QGraphicsEffect::source() const +{ + Q_D(const QGraphicsEffect); + return d->source; +} + +/*! + This function notifies the effect framework that the effect's bounding + rectangle has changed. As a custom effect author, you must call this + function whenever you change any parameters that will cause the virtual + boundingRectFor() function to return a different value. + + \sa boundingRectFor(), boundingRect() +*/ +void QGraphicsEffect::updateBoundingRect() +{ + Q_D(QGraphicsEffect); + if (d->source) + d->source->update(); +} + +/*! + This virtual function is called by QGraphicsEffect to notify the effect + that the source has changed. If the effect applies any cache, then this + cache must be purged in order to reflect the new appearance of the source. + + The \a flags describes what has changed. +*/ +void QGraphicsEffect::sourceChanged(ChangeFlags flags) +{ + Q_UNUSED(flags); +} + +QGraphicsGrayscaleEffect::QGraphicsGrayscaleEffect() + : QGraphicsEffect(*new QGraphicsGrayscaleEffectPrivate) +{ +} + +QGraphicsGrayscaleEffect::~QGraphicsGrayscaleEffect() +{ +} + +void QGraphicsGrayscaleEffect::draw(QPainter *painter, QGraphicsEffectSource *source) +{ + Q_D(QGraphicsGrayscaleEffect); + QPoint offset; + if (source->isPixmap()) { + // No point in drawing in device coordinates (pixmap will be scaled anyways). + const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset); + d->filter->draw(painter, offset, pixmap); + return; + } + + // Draw pixmap in device coordinates to avoid pixmap scaling; + const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset); + QTransform restoreTransform = painter->worldTransform(); + painter->setWorldTransform(QTransform()); + d->filter->draw(painter, offset, pixmap); + painter->setWorldTransform(restoreTransform); + +} + +QGraphicsColorizeEffect::QGraphicsColorizeEffect() + : QGraphicsEffect(*new QGraphicsColorizeEffectPrivate) +{} + +QGraphicsColorizeEffect::~QGraphicsColorizeEffect() +{} + +QColor QGraphicsColorizeEffect::color() const +{ + Q_D(const QGraphicsColorizeEffect); + return d->filter->color(); +} + +void QGraphicsColorizeEffect::setColor(const QColor &c) +{ + Q_D(QGraphicsColorizeEffect); + d->filter->setColor(c); +} + +void QGraphicsColorizeEffect::draw(QPainter *painter, QGraphicsEffectSource *source) +{ + Q_D(QGraphicsColorizeEffect); + QPoint offset; + if (source->isPixmap()) { + // No point in drawing in device coordinates (pixmap will be scaled anyways). + const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset); + d->filter->draw(painter, offset, pixmap); + return; + } + + // Draw pixmap in deviceCoordinates to avoid pixmap scaling. + const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset); + QTransform restoreTransform = painter->worldTransform(); + painter->setWorldTransform(QTransform()); + d->filter->draw(painter, offset, pixmap); + painter->setWorldTransform(restoreTransform); +} + +QGraphicsPixelizeEffect::QGraphicsPixelizeEffect() + : QGraphicsEffect(*new QGraphicsPixelizeEffectPrivate) +{ +} + +QGraphicsPixelizeEffect::~QGraphicsPixelizeEffect() +{ +} + +int QGraphicsPixelizeEffect::pixelSize() const +{ + Q_D(const QGraphicsPixelizeEffect); + return d->pixelSize; +} + +void QGraphicsPixelizeEffect::setPixelSize(int size) +{ + Q_D(QGraphicsPixelizeEffect); + d->pixelSize = size; +} + +static inline void pixelize(QImage *image, int pixelSize) +{ + Q_ASSERT(pixelSize > 0); + Q_ASSERT(image); + int width = image->width(); + int height = image->height(); + for (int y = 0; y < height; y += pixelSize) { + int ys = qMin(height - 1, y + pixelSize / 2); + QRgb *sbuf = reinterpret_cast<QRgb*>(image->scanLine(ys)); + for (int x = 0; x < width; x += pixelSize) { + int xs = qMin(width - 1, x + pixelSize / 2); + QRgb color = sbuf[xs]; + for (int yi = 0; yi < qMin(pixelSize, height - y); ++yi) { + QRgb *buf = reinterpret_cast<QRgb*>(image->scanLine(y + yi)); + for (int xi = 0; xi < qMin(pixelSize, width - x); ++xi) + buf[x + xi] = color; + } + } + } +} + +void QGraphicsPixelizeEffect::draw(QPainter *painter, QGraphicsEffectSource *source) +{ + Q_D(QGraphicsPixelizeEffect); + if (d->pixelSize <= 0) { + source->draw(painter); + return; + } + + QPoint offset; + if (source->isPixmap()) { + const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset); + QImage image = pixmap.toImage().convertToFormat(QImage::Format_ARGB32); + pixelize(&image, d->pixelSize); + painter->drawImage(offset, image); + return; + } + + // Draw pixmap in device coordinates to avoid pixmap scaling. + const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset); + + // pixelize routine + QImage image = pixmap.toImage().convertToFormat(QImage::Format_ARGB32); + pixelize(&image, d->pixelSize); + + QTransform restoreTransform = painter->worldTransform(); + painter->setWorldTransform(QTransform()); + painter->drawImage(offset, image); + painter->setWorldTransform(restoreTransform); +} + +QGraphicsBlurEffect::QGraphicsBlurEffect() + : QGraphicsEffect(*new QGraphicsBlurEffectPrivate) +{ +} + +QGraphicsBlurEffect::~QGraphicsBlurEffect() +{ +} + +// Blur the image according to the blur radius +// Based on exponential blur algorithm by Jani Huhtanen +// (maximum radius is set to 16) +static QImage blurred(const QImage& image, const QRect& rect, int radius) +{ + int tab[] = { 14, 10, 8, 6, 5, 5, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2 }; + int alpha = (radius < 1) ? 16 : (radius > 17) ? 1 : tab[radius-1]; + + QImage result = image.convertToFormat(QImage::Format_ARGB32_Premultiplied); + int r1 = rect.top(); + int r2 = rect.bottom(); + int c1 = rect.left(); + int c2 = rect.right(); + + int bpl = result.bytesPerLine(); + int rgba[4]; + unsigned char* p; + + for (int col = c1; col <= c2; col++) { + p = result.scanLine(r1) + col * 4; + for (int i = 0; i < 4; i++) + rgba[i] = p[i] << 4; + + p += bpl; + for (int j = r1; j < r2; j++, p += bpl) + for (int i = 0; i < 4; i++) + p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4; + } + + for (int row = r1; row <= r2; row++) { + p = result.scanLine(row) + c1 * 4; + for (int i = 0; i < 4; i++) + rgba[i] = p[i] << 4; + + p += 4; + for (int j = c1; j < c2; j++, p += 4) + for (int i = 0; i < 4; i++) + p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4; + } + + for (int col = c1; col <= c2; col++) { + p = result.scanLine(r2) + col * 4; + for (int i = 0; i < 4; i++) + rgba[i] = p[i] << 4; + + p -= bpl; + for (int j = r1; j < r2; j++, p -= bpl) + for (int i = 0; i < 4; i++) + p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4; + } + + for (int row = r1; row <= r2; row++) { + p = result.scanLine(row) + c2 * 4; + for (int i = 0; i < 4; i++) + rgba[i] = p[i] << 4; + + p -= 4; + for (int j = c1; j < c2; j++, p -= 4) + for (int i = 0; i < 4; i++) + p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4; + } + + return result; +} + +int QGraphicsBlurEffect::blurRadius() const +{ + Q_D(const QGraphicsBlurEffect); + return d->filter->radius(); +} + +void QGraphicsBlurEffect::setBlurRadius(int radius) +{ + Q_D(QGraphicsBlurEffect); + d->filter->setRadius(radius); + updateBoundingRect(); +} + +QRectF QGraphicsBlurEffect::boundingRectFor(const QRectF &rect) const +{ + Q_D(const QGraphicsBlurEffect); + return d->filter->boundingRectFor(rect); +} + +void QGraphicsBlurEffect::draw(QPainter *painter, QGraphicsEffectSource *source) +{ + Q_D(QGraphicsBlurEffect); + if (d->filter->radius() <= 0) { + source->draw(painter); + return; + } + + QPoint offset; + if (source->isPixmap()) { + // No point in drawing in device coordinates (pixmap will be scaled anyways). + const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset); + d->filter->draw(painter, offset, pixmap); + return; + } + + // Draw pixmap in device coordinates to avoid pixmap scaling. + const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset); + QTransform restoreTransform = painter->worldTransform(); + painter->setWorldTransform(QTransform()); + d->filter->draw(painter, offset, pixmap); + painter->setWorldTransform(restoreTransform); +} + +QGraphicsBloomEffect::QGraphicsBloomEffect() + : QGraphicsEffect(*new QGraphicsBloomEffectPrivate) +{ +} + +QGraphicsBloomEffect::~QGraphicsBloomEffect() +{ +} + +int QGraphicsBloomEffect::blurRadius() const +{ + Q_D(const QGraphicsBloomEffect); + return d->blurRadius; +} + +void QGraphicsBloomEffect::setBlurRadius(int radius) +{ + Q_D(QGraphicsBloomEffect); + d->blurRadius = radius; + updateBoundingRect(); +} + +qreal QGraphicsBloomEffect::opacity() const +{ + Q_D(const QGraphicsBloomEffect); + return d->opacity; +} + +void QGraphicsBloomEffect::setOpacity(qreal alpha) +{ + Q_D(QGraphicsBloomEffect); + d->opacity = alpha; +} + +QRectF QGraphicsBloomEffect::boundingRectFor(const QRectF &rect) const +{ + Q_D(const QGraphicsBloomEffect); + const qreal delta = d->blurRadius * 3; + return rect.adjusted(-delta, -delta, delta, delta); +} + +// Change brightness (positive integer) of each pixel +static QImage brightened(const QImage& image, int brightness) +{ + int tab[ 256 ]; + for (int i = 0; i < 256; ++i) + tab[i] = qMin(i + brightness, 255); + + QImage img = image.convertToFormat(QImage::Format_ARGB32); + for (int y = 0; y < img.height(); y++) { + QRgb* line = (QRgb*)(img.scanLine(y)); + for (int x = 0; x < img.width(); x++) { + QRgb c = line[x]; + line[x] = qRgba(tab[qRed(c)], tab[qGreen(c)], tab[qBlue(c)], qAlpha(c)); + } + } + + return img; +} + +// Composite two QImages using given composition mode and opacity +static QImage composited(const QImage& img1, const QImage& img2, qreal opacity, QPainter::CompositionMode mode) +{ + QImage result = img1.convertToFormat(QImage::Format_ARGB32_Premultiplied); + QPainter painter(&result); + painter.setCompositionMode(mode); + painter.setOpacity(opacity); + painter.drawImage(0, 0, img2); + painter.end(); + return result; +} + +void QGraphicsBloomEffect::draw(QPainter *painter, QGraphicsEffectSource *source) +{ + Q_D(QGraphicsBloomEffect); + if (d->blurRadius <= 0) { + source->draw(painter); + return; + } + + QPoint offset; + const int radius = d->blurRadius; + + if (source->isPixmap()) { + // No point in drawing in device coordinates (pixmap will be scaled anyways). + const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset); + + // bloom routine + QImage img = pixmap.toImage().convertToFormat(QImage::Format_ARGB32_Premultiplied); + QImage overlay = blurred(img, img.rect(), radius); + overlay = brightened(overlay, 70); + img = composited(img, overlay, d->opacity, QPainter::CompositionMode_Overlay); + + painter->drawImage(offset, img); + return; + } + + // Draw pixmap in device coordinates to avoid pixmap scaling. + const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset); + + // bloom routine + QImage img = pixmap.toImage().convertToFormat(QImage::Format_ARGB32_Premultiplied); + QImage overlay = blurred(img, img.rect(), radius); + overlay = brightened(overlay, 70); + img = composited(img, overlay, d->opacity, QPainter::CompositionMode_Overlay); + + // Draw using an untransformed painter. + QTransform restoreTransform = painter->worldTransform(); + painter->setWorldTransform(QTransform()); + painter->drawImage(offset, img); + painter->setWorldTransform(restoreTransform); +} + +QGraphicsFrameEffect::QGraphicsFrameEffect() + : QGraphicsEffect(*new QGraphicsFrameEffectPrivate) +{ +} + +QGraphicsFrameEffect::~QGraphicsFrameEffect() +{ +} + +QColor QGraphicsFrameEffect::frameColor() const +{ + Q_D(const QGraphicsFrameEffect); + return d->color; +} + +void QGraphicsFrameEffect::setFrameColor(const QColor &c) +{ + Q_D(QGraphicsFrameEffect); + d->color = c; +} + +qreal QGraphicsFrameEffect::frameWidth() const +{ + Q_D(const QGraphicsFrameEffect); + return d->width; +} + +void QGraphicsFrameEffect::setFrameWidth(qreal frameWidth) +{ + Q_D(QGraphicsFrameEffect); + d->width = frameWidth; + updateBoundingRect(); +} + +qreal QGraphicsFrameEffect::frameOpacity() const +{ + Q_D(const QGraphicsFrameEffect); + return d->alpha; +} + +void QGraphicsFrameEffect::setFrameOpacity(qreal opacity) +{ + Q_D(QGraphicsFrameEffect); + d->alpha = opacity; +} + +QRectF QGraphicsFrameEffect::boundingRectFor(const QRectF &rect) const +{ + Q_D(const QGraphicsFrameEffect); + return rect.adjusted(-d->width, -d->width, d->width, d->width); +} + +void QGraphicsFrameEffect::draw(QPainter *painter, QGraphicsEffectSource *source) +{ + Q_D(QGraphicsFrameEffect); + painter->save(); + painter->setOpacity(painter->opacity() * d->alpha); + painter->setPen(Qt::NoPen); + painter->setBrush(d->color); + painter->drawRoundedRect(boundingRect(), 20, 20, Qt::RelativeSize); + painter->restore(); + + source->draw(painter); +} + +QGraphicsShadowEffect::QGraphicsShadowEffect() + : QGraphicsEffect(*new QGraphicsShadowEffectPrivate) +{ +} + +QGraphicsShadowEffect::~QGraphicsShadowEffect() +{ +} + +QPointF QGraphicsShadowEffect::shadowOffset() const +{ + Q_D(const QGraphicsShadowEffect); + return d->offset; +} + +void QGraphicsShadowEffect::setShadowOffset(const QPointF &ofs) +{ + Q_D(QGraphicsShadowEffect); + d->offset = ofs; + updateBoundingRect(); +} + +int QGraphicsShadowEffect::blurRadius() const +{ + Q_D(const QGraphicsShadowEffect); + return d->radius; +} + +void QGraphicsShadowEffect::setBlurRadius(int blurRadius) +{ + Q_D(QGraphicsShadowEffect); + d->radius = blurRadius; + updateBoundingRect(); +} + +qreal QGraphicsShadowEffect::opacity() const +{ + Q_D(const QGraphicsShadowEffect); + return d->alpha; +} + +void QGraphicsShadowEffect::setOpacity(qreal opacity) +{ + Q_D(QGraphicsShadowEffect); + d->alpha = opacity; +} + +QRectF QGraphicsShadowEffect::boundingRectFor(const QRectF &rect) const +{ + Q_D(const QGraphicsShadowEffect); + QRectF shadowRect = rect.translated(d->offset); + QRectF blurRect = shadowRect; + qreal delta = d->radius * 3; + blurRect.adjust(-delta, -delta, delta, delta); + blurRect |= rect; + return blurRect; +} + +void QGraphicsShadowEffect::draw(QPainter *painter, QGraphicsEffectSource *source) +{ + Q_D(QGraphicsShadowEffect); + if (d->radius <= 0 && d->offset.isNull()) { + source->draw(painter); + return; + } + + const QTransform &transform = painter->worldTransform(); + const QPointF offset(d->offset.x() * transform.m11(), d->offset.y() * transform.m22()); + const QPoint shadowOffset = offset.toPoint(); + const QRectF sourceRect = source->boundingRect(Qt::DeviceCoordinates); + const QRectF shadowRect = sourceRect.translated(offset); + + QRectF blurRect = shadowRect; + qreal delta = d->radius * 3; + blurRect.adjust(-delta, -delta, delta, delta); + blurRect |= sourceRect; + + QRect effectRect = blurRect.toAlignedRect(); + const QRect deviceRect = source->deviceRect(); + const bool fullyInsideDeviceRect = effectRect.x() >= deviceRect.x() + && effectRect.right() <= deviceRect.right() + && effectRect.y() >= deviceRect.y() + && effectRect.bottom() <= deviceRect.bottom(); + if (!fullyInsideDeviceRect) { + // Clip to device rect to avoid huge pixmaps. + effectRect &= source->deviceRect(); + effectRect |= effectRect.translated(-shadowOffset); + if (effectRect.isEmpty()) + return; // nothing to paint; + } + + QPixmap pixmap(effectRect.size()); + pixmap.fill(Qt::transparent); + QPainter pixmapPainter(&pixmap); + pixmapPainter.setRenderHints(painter->renderHints()); + pixmapPainter.setWorldTransform(painter->worldTransform()); + if (effectRect.x() != 0 || effectRect.y() != 0) + pixmapPainter.translate(-effectRect.topLeft()); + source->draw(&pixmapPainter); + pixmapPainter.end(); + + QImage img = pixmap.toImage(); + QImage shadowImage(img.size(), QImage::Format_ARGB32); + shadowImage.fill(qRgba(0, 0, 0, d->alpha * 255)); + shadowImage.setAlphaChannel(img.alphaChannel()); + shadowImage = blurred(shadowImage, shadowImage.rect(), d->radius); + + // Draw using an untransformed painter. + QTransform restoreTransform = painter->worldTransform(); + painter->setWorldTransform(QTransform()); + painter->drawImage(effectRect.topLeft() + shadowOffset, shadowImage); + painter->drawPixmap(effectRect.topLeft(), pixmap); + painter->setWorldTransform(restoreTransform); +} + +#endif |