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author | Samuel Rødal <sroedal@trolltech.com> | 2010-02-15 11:20:38 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2010-02-15 14:31:06 (GMT) |
commit | 63e201038569cfbaf95d3191ae001379ca3026bd (patch) | |
tree | e1e581f772fd33b9a46023ba50bb6762dd89c4de /src/gui/effects | |
parent | cae3c016afa72b4d6285d1efefddca4700239eee (diff) | |
download | Qt-63e201038569cfbaf95d3191ae001379ca3026bd.zip Qt-63e201038569cfbaf95d3191ae001379ca3026bd.tar.gz Qt-63e201038569cfbaf95d3191ae001379ca3026bd.tar.bz2 |
Prevented calling the pixmap filter implementations with null pixmaps.
Reviewed-by: Bjørn Erik Nilsen
Diffstat (limited to 'src/gui/effects')
-rw-r--r-- | src/gui/effects/qgraphicseffect.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/gui/effects/qgraphicseffect.cpp b/src/gui/effects/qgraphicseffect.cpp index 10ef5ea..7d1d03d 100644 --- a/src/gui/effects/qgraphicseffect.cpp +++ b/src/gui/effects/qgraphicseffect.cpp @@ -699,12 +699,17 @@ void QGraphicsColorizeEffect::draw(QPainter *painter) if (sourceIsPixmap()) { // No point in drawing in device coordinates (pixmap will be scaled anyways). const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset, NoPad); - d->filter->draw(painter, offset, pixmap); + if (!pixmap.isNull()) + d->filter->draw(painter, offset, pixmap); + return; } // Draw pixmap in deviceCoordinates to avoid pixmap scaling. const QPixmap pixmap = sourcePixmap(Qt::DeviceCoordinates, &offset); + if (pixmap.isNull()) + return; + QTransform restoreTransform = painter->worldTransform(); painter->setWorldTransform(QTransform()); d->filter->draw(painter, offset, pixmap); @@ -858,9 +863,11 @@ void QGraphicsBlurEffect::draw(QPainter *painter) if (painter->paintEngine()->type() == QPaintEngine::OpenGL2) mode = NoPad; - // Draw pixmap in device coordinates to avoid pixmap scaling. QPoint offset; QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset, mode); + if (pixmap.isNull()) + return; + d->filter->draw(painter, offset, pixmap); } @@ -1047,6 +1054,9 @@ void QGraphicsDropShadowEffect::draw(QPainter *painter) // Draw pixmap in device coordinates to avoid pixmap scaling. QPoint offset; const QPixmap pixmap = sourcePixmap(Qt::DeviceCoordinates, &offset, mode); + if (pixmap.isNull()) + return; + QTransform restoreTransform = painter->worldTransform(); painter->setWorldTransform(QTransform()); d->filter->draw(painter, offset, pixmap); |