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authorTom Cooksey <thomas.cooksey@nokia.com>2010-02-18 08:58:57 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2010-03-02 08:24:24 (GMT)
commit551b41e20118b66edb37704a0cfbfe5d3a960067 (patch)
treea8d838511a3df2cd72babbdc6378863077b6d0b1 /src/gui/egl/qegl_p.h
parentd0a2d10dfac7be20af78988a3351d374acfdd208 (diff)
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Add QEgl::defaultConfig method to select configs suitable for Qt
Reviewed-By: TrustMe
Diffstat (limited to 'src/gui/egl/qegl_p.h')
-rw-r--r--src/gui/egl/qegl_p.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/gui/egl/qegl_p.h b/src/gui/egl/qegl_p.h
index 8a9d815..1a5e4c0 100644
--- a/src/gui/egl/qegl_p.h
+++ b/src/gui/egl/qegl_p.h
@@ -114,6 +114,21 @@ namespace QEgl {
BestPixelFormat
};
+ enum ConfigOptions
+ {
+ Opaque = 0x00,
+ Translucent = 0x01,
+
+ ReadOnly = 0x00,
+ Renderable = 0x02 // Config will be compatable with the paint engines (VG or GL)
+ };
+
+ // Most of the time we use the same config for things like widgets & pixmaps, so rather than
+ // go through the eglChooseConfig loop every time, we use defaultConfig, which will return
+ // the config for a particular device/api/option combo. This function assumes that once a
+ // config is chosen for a particular combo, it's safe to always use that combo.
+ Q_GUI_EXPORT EGLConfig defaultConfig(QPaintDevice* device, API api, ConfigOptions options);
+
Q_GUI_EXPORT EGLConfig chooseConfig(const QEglProperties* configAttribs, QEgl::PixelFormatMatch match = QEgl::ExactPixelFormat);
Q_GUI_EXPORT EGLSurface createSurface(QPaintDevice *device, EGLConfig cfg, const QEglProperties *surfaceAttribs = 0);