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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2010-04-13 12:51:51 (GMT) |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2010-04-14 12:51:50 (GMT) |
commit | b331a74b8fd71ba803e2cf2a9e0c49e1d3538f40 (patch) | |
tree | 84937c7c4908cfc444fe6645a9373248c69fc946 /src/gui/egl | |
parent | 9ad274406a0f893f9a595aac7031deac2b25afbd (diff) | |
download | Qt-b331a74b8fd71ba803e2cf2a9e0c49e1d3538f40.zip Qt-b331a74b8fd71ba803e2cf2a9e0c49e1d3538f40.tar.gz Qt-b331a74b8fd71ba803e2cf2a9e0c49e1d3538f40.tar.bz2 |
Support building with desktop OpenGL managed via EGL
This mostly replaces lots of QT_OPENGL_ES defines with QT_NO_EGL
instead. It also switches off EGL auto-detection by default. This is
to make sure we default to using GLX on systems with both EGL and
desktop OpenGL. If -opengl es1|es2 or -openvg is specified, then
EGL auto-detection is switched back on (as a requirement. If
configure auto-detects OpenGL ES it also switches on EGL
auto-detection, but failue then just disables both EGL & OpenGL.
As a side effect, this patch also fixes building Qt when both EGL
and glx are avaliable, as they are in Mesa >= 7.8.0.
Reviewed-by: Trond
Task-number: QTBUG-9691
Diffstat (limited to 'src/gui/egl')
-rw-r--r-- | src/gui/egl/qegl.cpp | 9 | ||||
-rw-r--r-- | src/gui/egl/qeglproperties.cpp | 27 |
2 files changed, 25 insertions, 11 deletions
diff --git a/src/gui/egl/qegl.cpp b/src/gui/egl/qegl.cpp index 6f215cc..3b007d7 100644 --- a/src/gui/egl/qegl.cpp +++ b/src/gui/egl/qegl.cpp @@ -326,10 +326,17 @@ EGLSurface QEglContext::createSurface(QPaintDevice* device, const QEglProperties bool QEglContext::createContext(QEglContext *shareContext, const QEglProperties *properties) { // We need to select the correct API before calling eglCreateContext(). +#ifdef QT_OPENGL_ES #ifdef EGL_OPENGL_ES_API if (apiType == QEgl::OpenGL) eglBindAPI(EGL_OPENGL_ES_API); #endif +#else +#ifdef EGL_OPENGL_API + if (apiType == QEgl::OpenGL) + eglBindAPI(EGL_OPENGL_API); +#endif +#endif //defined(QT_OPENGL_ES) #ifdef EGL_OPENVG_API if (apiType == QEgl::OpenVG) eglBindAPI(EGL_OPENVG_API); @@ -339,7 +346,7 @@ bool QEglContext::createContext(QEglContext *shareContext, const QEglProperties QEglProperties contextProps; if (properties) contextProps = *properties; -#if defined(QT_OPENGL_ES_2) +#ifdef QT_OPENGL_ES_2 if (apiType == QEgl::OpenGL) contextProps.setValue(EGL_CONTEXT_CLIENT_VERSION, 2); #endif diff --git a/src/gui/egl/qeglproperties.cpp b/src/gui/egl/qeglproperties.cpp index b5d3103..b34d2c3 100644 --- a/src/gui/egl/qeglproperties.cpp +++ b/src/gui/egl/qeglproperties.cpp @@ -80,19 +80,19 @@ int QEglProperties::value(int name) const case EGL_GREEN_SIZE: return 0; case EGL_BLUE_SIZE: return 0; case EGL_ALPHA_SIZE: return 0; -#if defined(EGL_LUMINANCE_SIZE) +#ifdef EGL_LUMINANCE_SIZE case EGL_LUMINANCE_SIZE: return 0; #endif -#if defined(EGL_ALPHA_MASK_SIZE) +#ifdef EGL_ALPHA_MASK_SIZE case EGL_ALPHA_MASK_SIZE: return 0; #endif -#if defined(EGL_BIND_TO_TEXTURE_RGB) +#ifdef EGL_BIND_TO_TEXTURE_RGB case EGL_BIND_TO_TEXTURE_RGB: return EGL_DONT_CARE; #endif -#if defined(EGL_BIND_TO_TEXTURE_RGBA) +#ifdef EGL_BIND_TO_TEXTURE_RGBA case EGL_BIND_TO_TEXTURE_RGBA: return EGL_DONT_CARE; #endif -#if defined(EGL_COLOR_BUFFER_TYPE) +#ifdef EGL_COLOR_BUFFER_TYPE case EGL_COLOR_BUFFER_TYPE: return EGL_RGB_BUFFER; #endif case EGL_CONFIG_CAVEAT: return EGL_DONT_CARE; @@ -103,7 +103,7 @@ int QEglProperties::value(int name) const case EGL_NATIVE_VISUAL_TYPE: return EGL_DONT_CARE; case EGL_MAX_SWAP_INTERVAL: return EGL_DONT_CARE; case EGL_MIN_SWAP_INTERVAL: return EGL_DONT_CARE; -#if defined(EGL_RENDERABLE_TYPE) +#ifdef EGL_RENDERABLE_TYPE case EGL_RENDERABLE_TYPE: return EGL_OPENGL_ES_BIT; #endif case EGL_SAMPLE_BUFFERS: return 0; @@ -115,7 +115,7 @@ int QEglProperties::value(int name) const case EGL_TRANSPARENT_GREEN_VALUE: return EGL_DONT_CARE; case EGL_TRANSPARENT_BLUE_VALUE: return EGL_DONT_CARE; -#if defined(EGL_VERSION_1_3) +#ifdef EGL_VERSION_1_3 case EGL_CONFORMANT: return 0; case EGL_MATCH_NATIVE_PIXMAP: return EGL_NONE; #endif @@ -215,15 +215,18 @@ void QEglProperties::setPixelFormat(QImage::Format pixelFormat) void QEglProperties::setRenderableType(QEgl::API api) { -#if defined(EGL_RENDERABLE_TYPE) +#ifdef EGL_RENDERABLE_TYPE #if defined(QT_OPENGL_ES_2) if (api == QEgl::OpenGL) setValue(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT); #elif defined(QT_OPENGL_ES) if (api == QEgl::OpenGL) setValue(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT); +#elif defined(EGL_OPENGL_BIT) + if (api == QEgl::OpenGL) + setValue(EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT); #endif -#if defined(EGL_OPENVG_BIT) +#ifdef EGL_OPENVG_BIT if (api == QEgl::OpenVG) setValue(EGL_RENDERABLE_TYPE, EGL_OPENVG_BIT); #endif @@ -272,7 +275,7 @@ bool QEglProperties::reduceConfiguration() return true; if (removeValue(EGL_DEPTH_SIZE)) return true; -#if defined(EGL_BIND_TO_TEXTURE_RGB) +#ifdef EGL_BIND_TO_TEXTURE_RGB if (removeValue(EGL_BIND_TO_TEXTURE_RGB)) return true; #endif @@ -327,6 +330,10 @@ QString QEglProperties::toString() const if ((val & EGL_OPENGL_ES2_BIT) != 0) types += QLatin1String("es2"); #endif +#ifdef EGL_OPENGL_BIT + if ((val & EGL_OPENGL_BIT) != 0) + types += QLatin1String("gl"); +#endif if ((val & EGL_OPENVG_BIT) != 0) types += QLatin1String("vg"); if ((val & ~7) != 0) |