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author | Michael Dominic K <mdk@codethink.co.uk> | 2010-07-07 07:20:00 (GMT) |
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committer | Jørgen Lind <jorgen.lind@nokia.com> | 2011-04-01 07:59:03 (GMT) |
commit | 19d730890eba9da7bdccc2fbc8407bffd622311e (patch) | |
tree | d0ef3e39f34d8157403133f3308c8b4580770bac /src/gui/egl | |
parent | 9009e0e1138b684b7013903551a37c9ac1ebdd4c (diff) | |
download | Qt-19d730890eba9da7bdccc2fbc8407bffd622311e.zip Qt-19d730890eba9da7bdccc2fbc8407bffd622311e.tar.gz Qt-19d730890eba9da7bdccc2fbc8407bffd622311e.tar.bz2 |
Actually do use the properties parameter in ::createSurface for x11egl.
Diffstat (limited to 'src/gui/egl')
-rw-r--r-- | src/gui/egl/qegl_x11.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/gui/egl/qegl_x11.cpp b/src/gui/egl/qegl_x11.cpp index fb9ee9d..bf79ec7 100644 --- a/src/gui/egl/qegl_x11.cpp +++ b/src/gui/egl/qegl_x11.cpp @@ -330,10 +330,8 @@ void qt_set_winid_on_widget(QWidget* w, Qt::HANDLE id) // NOTE: The X11 version of createSurface will re-create the native drawable if it's visual doesn't // match the one for the passed in EGLConfig -EGLSurface QEgl::createSurface(QPaintDevice *device, EGLConfig config, const QEglProperties *unusedProperties) +EGLSurface QEgl::createSurface(QPaintDevice *device, EGLConfig config, const QEglProperties *properties) { - Q_UNUSED(unusedProperties); - int devType = device->devType(); if (devType == QInternal::Pbuffer) { @@ -417,7 +415,12 @@ EGLSurface QEgl::createSurface(QPaintDevice *device, EGLConfig config, const QEg // At this point, the widget's window should be created and have the correct visual. Now we // just need to create the EGL surface for it: - EGLSurface surf = eglCreateWindowSurface(QEgl::display(), config, (EGLNativeWindowType)widget->winId(), 0); + const int *props; + if (properties) + props = properties->properties(); + else + props = 0; + EGLSurface surf = eglCreateWindowSurface(QEgl::display(), config, (EGLNativeWindowType)widget->winId(), props); if (surf == EGL_NO_SURFACE) qWarning("QEglContext::createSurface(): Unable to create EGL surface, error = 0x%x", eglGetError()); return surf; |