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author | Alexis Menard <alexis.menard@nokia.com> | 2009-04-17 10:40:52 (GMT) |
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committer | Alexis Menard <alexis.menard@nokia.com> | 2009-04-17 10:40:52 (GMT) |
commit | bb2e4df9bee3148e819c98410aa36e22dad95d7a (patch) | |
tree | a6e6e8c070a72378d4b2e5f39ad3cc9c368b61ab /src/gui/graphicsview/qgraphicsitem.cpp | |
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Initial import of kinetic-animations branch from the old kinetic
repository to the new repository
Diffstat (limited to 'src/gui/graphicsview/qgraphicsitem.cpp')
-rw-r--r-- | src/gui/graphicsview/qgraphicsitem.cpp | 9036 |
1 files changed, 9036 insertions, 0 deletions
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp new file mode 100644 index 0000000..d95b194 --- /dev/null +++ b/src/gui/graphicsview/qgraphicsitem.cpp @@ -0,0 +1,9036 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \class QGraphicsItem + \brief The QGraphicsItem class is the base class for all graphical + items in a QGraphicsScene. + \since 4.2 + \ingroup multimedia + \ingroup graphicsview-api + + It provides a light-weight foundation for writing your own custom items. + This includes defining the item's geometry, collision detection, its + painting implementation and item interaction through its event handlers. + QGraphicsItem is part of \l{The Graphics View Framework} + + \img graphicsview-items.png + + For convenience, Qt provides a set of standard graphics items for the most + common shapes. These are: + + \list + \o QGraphicsEllipseItem provides an ellipse item + \o QGraphicsLineItem provides a line item + \o QGraphicsPathItem provides an arbitrary path item + \o QGraphicsPixmapItem provides a pixmap item + \o QGraphicsPolygonItem provides a polygon item + \o QGraphicsRectItem provides a rectangular item + \o QGraphicsSimpleTextItem provides a simple text label item + \o QGraphicsTextItem provides an advanced text browser item + \endlist + + All of an item's geometric information is based on its local coordinate + system. The item's position, pos(), is the only function that does not + operate in local coordinates, as it returns a position in parent + coordinates. \l {The Graphics View Coordinate System} describes the coordinate + system in detail. + + You can set whether an item should be visible (i.e., drawn, and accepting + events), by calling setVisible(). Hiding an item will also hide its + children. Similarly, you can enable or disable an item by calling + setEnabled(). If you disable an item, all its children will also be + disabled. By default, items are both visible and enabled. To toggle + whether an item is selected or not, first enable selection by setting + the ItemIsSelectable flag, and then call setSelected(). Normally, + selection is toggled by the scene, as a result of user interaction. + + To write your own graphics item, you first create a subclass of + QGraphicsItem, and then start by implementing its two pure virtual public + functions: boundingRect(), which returns an estimate of the area painted + by the item, and paint(), which implements the actual painting. For + example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 0 + + The boundingRect() function has many different purposes. QGraphicsScene + bases its item index on boundingRect(), and QGraphicsView uses it both for + culling invisible items, and for determining the area that needs to be + recomposed when drawing overlapping items. In addition, QGraphicsItem's + collision detection mechanisms use boundingRect() to provide an efficient + cut-off. The fine grained collision algorithm in collidesWithItem() is based + on calling shape(), which returns an accurate outline of the item's shape + as a QPainterPath. + + QGraphicsScene expects all items boundingRect() and shape() to remain + unchanged unless it is notified. If you want to change an item's geometry + in any way, you must first call prepareGeometryChange() to allow + QGraphicsScene to update its bookkeeping. + + Collision detection can be done in two ways: + + \list 1 + + \o Reimplement shape() to return an accurate shape for your item, and rely + on the default implementation of collidesWithItem() to do shape-shape + intersection. This can be rather expensive if the shapes are complex. + + \o Reimplement collidesWithItem() to provide your own custom item and shape + collision algorithm. + + \endlist + + The contains() function can be called to determine whether the item \e + contains a point or not. This function can also be reimplemented by the + item. The default behavior of contains() is based on calling shape(). + + Items can contain other items, and also be contained by other items. All + items can have a parent item and a list of children. Unless the item has + no parent, its position is in \e parent coordinates (i.e., the parent's + local coordinates). Parent items propagate both their position and their + transformation to all children. + + \img graphicsview-parentchild.png + + QGraphicsItem supports affine transformations in addition to its base + position, pos(). To change the item's transformation, you can either pass + a transformation matrix to setTransform(), or call one of the convenience + functions rotate(), scale(), translate(), or shear(). Item transformations + accumulate from parent to child, so if both a parent and child item are + rotated 90 degrees, the child's total transformation will be 180 degrees. + Similarly, if the item's parent is scaled to 2x its original size, its + children will also be twice as large. An item's transformation does not + affect its own local geometry; all geometry functions (e.g., contains(), + update(), and all the mapping functions) still operate in local + coordinates. For convenience, QGraphicsItem provides the functions + sceneTransform(), which returns the item's total transformation matrix + (including its position and all parents' positions and transformations), + and scenePos(), which returns its position in scene coordinates. To reset + an item's matrix, call resetTransform(). + + The paint() function is called by QGraphicsView to paint the item's + contents. The item has no background or default fill of its own; whatever + is behind the item will shine through all areas that are not explicitly + painted in this function. You can call update() to schedule a repaint, + optionally passing the rectangle that needs a repaint. Depending on + whether or not the item is visible in a view, the item may or may not be + repainted; there is no equivalent to QWidget::repaint() in QGraphicsItem. + + Items are painted by the view, starting with the parent items and then + drawing children, in ascending stacking order. You can set an item's + stacking order by calling setZValue(), and test it by calling + zValue(), where items with low z-values are painted before items with + high z-values. Stacking order applies to sibling items; parents are always + drawn before their children. + + QGraphicsItem receives events from QGraphicsScene through the virtual + function sceneEvent(). This function distributes the most common events + to a set of convenience event handlers: + + \list + \o contextMenuEvent() handles context menu events + \o focusInEvent() and focusOutEvent() handle focus in and out events + \o hoverEnterEvent(), hoverMoveEvent(), and hoverLeaveEvent() handles + hover enter, move and leave events + \o inputMethodEvent() handles input events, for accessibility support + \o keyPressEvent() and keyReleaseEvent handle key press and release events + \o mousePressEvent(), mouseMoveEvent(), mouseReleaseEvent(), and + mouseDoubleClickEvent() handles mouse press, move, release, click and + doubleclick events + \endlist + + You can filter events for any other item by installing event + filters. This functionaly is separate from from Qt's regular + event filters (see QObject::installEventFilter()), which only + work on subclasses of QObject. After installing your item as an + event filter for another item by calling + installSceneEventFilter(), the filtered events will be received + by the virtual function sceneEventFilter(). You can remove item + event filters by calling removeSceneEventFilter(). + + Sometimes it's useful to register custom data with an item, be it a custom + item, or a standard item. You can call setData() on any item to store data + in it using a key-value pair (the key being an integer, and the value is a + QVariant). To get custom data from an item, call data(). This + functionality is completely untouched by Qt itself; it is provided for the + user's convenience. + + \sa QGraphicsScene, QGraphicsView, {The Graphics View Framework} +*/ + +/*! + \variable QGraphicsItem::UserType + + The lowest permitted type value for custom items (subclasses + of QGraphicsItem or any of the standard items). This value is + used in conjunction with a reimplementation of QGraphicsItem::type() + and declaring a Type enum value. Example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 1 +*/ + +/*! + \enum QGraphicsItem::GraphicsItemFlag + + This enum describes different flags that you can set on an item to + toggle different features in the item's behavior. + + All flags are disabled by default. + + \value ItemIsMovable The item supports interactive movement using + the mouse. By clicking on the item and then dragging, the item + will move together with the mouse cursor. If the item has + children, all children are also moved. If the item is part of a + selection, all selected items are also moved. This feature is + provided as a convenience through the base implementation of + QGraphicsItem's mouse event handlers. + + \value ItemIsSelectable The item supports selection. Enabling this + feature will enable setSelected() to toggle selection for the + item. It will also let the item be selected automatically as a + result of calling QGraphicsScene::setSelectionArea(), by clicking + on an item, or by using rubber band selection in QGraphicsView. + + \value ItemIsFocusable The item supports keyboard input focus (i.e., it is + an input item). Enabling this flag will allow the item to accept focus, + which again allows the delivery of key events to + QGraphicsItem::keyPressEvent() and QGraphicsItem::keyReleaseEvent(). + + \value ItemClipsToShape The item clips to its own shape. The item cannot + draw or receive mouse, tablet, drag and drop or hover events outside ts + shape. It is disabled by default. This behavior is enforced by + QGraphicsView::drawItems() or QGraphicsScene::drawItems(). This flag was + introduced in Qt 4.3. + + \value ItemClipsChildrenToShape The item clips the painting of all its + descendants to its own shape. Items that are either direct or indirect + children of this item cannot draw outside this item's shape. By default, + this flag is disabled; children can draw anywhere. This behavior is + enforced by QGraphicsView::drawItems() or + QGraphicsScene::drawItems(). This flag was introduced in Qt 4.3. + + \value ItemIgnoresTransformations The item ignores inherited + transformations (i.e., its position is still anchored to its parent, but + the parent or view rotation, zoom or shear transformations are ignored). + This flag is useful for keeping text label items horizontal and unscaled, + so they will still be readable if the view is transformed. When set, the + item's view geometry and scene geometry will be maintained separately. You + must call deviceTransform() to map coordinates and detect collisions in + the view. By default, this flag is disabled. This flag was introduced in + Qt 4.3. \note With this flag set you can still scale the item itself, and + that scale transformation will influence the item's children. + + \value ItemIgnoresParentOpacity The item ignores its parent's opacity. The + item's effective opacity is the same as its own; it does not combine with + the parent's opacity. This flags allows your item to keep its absolute + opacity even if the parent is semitransparent. This flag was introduced in + Qt 4.5. + + \value ItemDoesntPropagateOpacityToChildren The item doesn't propagate its + opacity to its children. This flag allows you to create a semitransparent + item that does not affect the opacity of its children. This flag was + introduced in Qt 4.5. + + \value ItemStacksBehindParent The item is stacked behind its parent. By + default, child items are stacked on top of the parent item. But setting + this flag, the child will be stacked behind it. This flag is useful for + drop shadow effects and for decoration objects that follow the parent + item's geometry without drawing on top of it. +*/ + +/*! + \enum QGraphicsItem::GraphicsItemChange + + ItemVisibleHasChanged, + ItemEnabledHasChanged, + ItemSelectedHasChanged, + ItemParentHasChanged, + ItemSceneHasChanged + + This enum describes the state changes that are notified by + QGraphicsItem::itemChange(). The notifications are sent as the state + changes, and in some cases, adjustments can be made (see the documentation + for each change for details). + + Note: Be careful with calling functions on the QGraphicsItem itself inside + itemChange(), as certain function calls can lead to unwanted + recursion. For example, you cannot call setPos() in itemChange() on an + ItemPositionChange notification, as the setPos() function will again call + itemChange(ItemPositionChange). Instead, you can return the new, adjusted + position from itemChange(). + + \value ItemEnabledChange The item's enabled state changes. If the item is + presently enabled, it will become disabled, and vice verca. The value + argument is the new enabled state (i.e., true or false). Do not call + setEnabled() in itemChange() as this notification is delivered. Instead, + you can return the new state from itemChange(). + + \value ItemEnabledHasChanged The item's enabled state has changed. The + value argument is the new enabled state (i.e., true or false). Do not call + setEnabled() in itemChange() as this notification is delivered. The return + value is ignored. + + \value ItemMatrixChange The item's affine transformation matrix is + changing. This value is obsolete; you can use ItemTransformChange instead. + + \value ItemPositionChange The item's position changes. This notification + is only sent when the item's local position changes, relative to its + parent, has changed (i.e., as a result of calling setPos() or + moveBy()). The value argument is the new position (i.e., a QPointF). You + can call pos() to get the original position. Do not call setPos() or + moveBy() in itemChange() as this notification is delivered; instead, you + can return the new, adjusted position from itemChange(). After this + notification, QGraphicsItem immediately sends the ItemPositionHasChanged + notification if the position changed. + + \value ItemPositionHasChanged The item's position has changed. This + notification is only sent after the item's local position, relative to its + parent, has changed. The value argument is the new position (the same as + pos()), and QGraphicsItem ignores the return value for this notification + (i.e., a read-only notification). + + \value ItemTransformChange The item's transformation matrix changes. This + notification is only sent when the item's local transformation matrix + changes (i.e., as a result of calling setTransform(), or one of the + convenience transformation functions, such as rotate()). The value + argument is the new matrix (i.e., a QTransform); to get the old matrix, + call transform(). Do not call setTransform() or any of the transformation + convenience functions in itemChange() as this notification is delivered; + instead, you can return the new matrix from itemChange(). + + \value ItemTransformHasChanged The item's transformation matrix has + changed. This notification is only sent after the item's local + trasformation matrix has changed. The value argument is the new matrix + (same as transform()), and QGraphicsItem ignores the return value for this + notification (i.e., a read-only notification). + + \value ItemSelectedChange The item's selected state changes. If the item + is presently selected, it will become unselected, and vice verca. The + value argument is the new selected state (i.e., true or false). Do not + call setSelected() in itemChange() as this notification is delivered(); + instead, you can return the new selected state from itemChange(). + + \value ItemSelectedHasChanged The item's selected state has changed. The + value argument is the new selected state (i.e., true or false). Do not + call setSelected() in itemChange() as this notification is delivered. The + return value is ignored. + + \value ItemVisibleChange The item's visible state changes. If the item is + presently visible, it will become invisible, and vice verca. The value + argument is the new visible state (i.e., true or false). Do not call + setVisible() in itemChange() as this notification is delivered; instead, + you can return the new visible state from itemChange(). + + \value ItemVisibleHasChanged The item's visible state has changed. The + value argument is the new visible state (i.e., true or false). Do not call + setVisible() in itemChange() as this notification is delivered. The return + value is ignored. + + \value ItemParentChange The item's parent changes. The value argument is + the new parent item (i.e., a QGraphicsItem pointer). Do not call + setParentItem() in itemChange() as this notification is delivered; + instead, you can return the new parent from itemChange(). + + \value ItemParentHasChanged The item's parent has changed. The value + argument is the new parent (i.e., a pointer to a QGraphicsItem). Do not + call setParentItem() in itemChange() as this notification is + delivered. The return value is ignored. + + \value ItemChildAddedChange A child is added to this item. The value + argument is the new child item (i.e., a QGraphicsItem pointer). Do not + pass this item to any item's setParentItem() function as this notification + is delivered. The return value is unused; you cannot adjust anything in + this notification. Note that the new child might not be fully constructed + when this notification is sent; calling pure virtual functions on + the child can lead to a crash. + + \value ItemChildRemovedChange A child is removed from this item. The value + argument is the child item that is about to be removed (i.e., a + QGraphicsItem pointer). The return value is unused; you cannot adjust + anything in this notification. + + \value ItemSceneChange The item is moved to a new scene. This notification + is also sent when the item is added to its initial scene, and when it is + removed. The value argument is the new scene (i.e., a QGraphicsScene + pointer), or a null pointer if the item is removed from a scene. Do not + override this change by passing this item to QGraphicsScene::addItem() as + this notification is delivered; instead, you can return the new scene from + itemChange(). Use this feature with caution; objecting to a scene change can + quickly lead to unwanted recursion. + + \value ItemSceneHasChanged The item's scene has changed. The value + argument is the new scene (i.e., a pointer to a QGraphicsScene). Do not + call setScene() in itemChange() as this notification is delivered. The + return value is ignored. + + \value ItemCursorChange The item's cursor changes. The value argument is + the new cursor (i.e., a QCursor). Do not call setCursor() in itemChange() + as this notification is delivered. Instead, you can return a new cursor + from itemChange(). + + \value ItemCursorHasChanged The item's cursor has changed. The value + argument is the new cursor (i.e., a QCursor). Do not call setCursor() as + this notification is delivered. The return value is ignored. + + \value ItemToolTipChange The item's tooltip changes. The value argument is + the new tooltip (i.e., a QToolTip). Do not call setToolTip() in + itemChange() as this notification is delivered. Instead, you can return a + new tooltip from itemChange(). + + \value ItemToolTipHasChanged The item's tooltip has changed. The value + argument is the new tooltip (i.e., a QToolTip). Do not call setToolTip() + as this notification is delivered. The return value is ignored. + + \value ItemFlagsChange The item's flags change. The value argument is the + new flags (i.e., a quint32). Do not call setFlags() in itemChange() as + this notification is delivered. Instead, you can return the new flags from + itemChange(). + + \value ItemFlagsHaveChanged The item's flags have changed. The value + argument is the new flags (i.e., a quint32). Do not call setFlags() in + itemChange() as this notification is delivered. The return value is + ignored. + + \value ItemZValueChange The item's Z-value changes. The value argument is + the new Z-value (i.e., a double). Do not call setZValue() in itemChange() + as this notification is delivered. Instead, you can return a new Z-value + from itemChange(). + + \value ItemZValueHasChanged The item's Z-value has changed. The value + argument is the new Z-value (i.e., a double). Do not call setZValue() as + this notification is delivered. The return value is ignored. + + \value ItemOpacityChange The item's opacity changes. The value argument is + the new opacity (i.e., a double). Do not call setOpacity() in itemChange() + as this notification is delivered. Instead, you can return a new opacity + from itemChange(). + + \value ItemOpacityHasChanged The item's opacity has changed. The value + argument is the new opacity (i.e., a double). Do not call setOpacity() as + this notification is delivered. The return value is ignored. +*/ + +/*! + \enum QGraphicsItem::CacheMode + \since 4.4 + + This enum describes QGraphicsItem's cache modes. Caching is used to speed + up rendering by allocating and rendering to an off-screen pixel buffer, + which can be reused when the item requires redrawing. For some paint + devices, the cache is stored directly in graphics memory, which makes + rendering very quick. + + \value NoCache The default; all item caching is + disabled. QGraphicsItem::paint() is called every time the item needs + redrawing. + + \value ItemCoordinateCache Caching is enabled for the item's logical + (local) coordinate system. QGraphicsItem creates an off-screen pixel + buffer with a configurable size / resolution that you can pass to + QGraphicsItem::setCacheMode(). Rendering quality will typically degrade, + depending on the resolution of the cache and the item transformation. The + first time the item is redrawn, it will render itself into the cache, and + the cache is then reused for every subsequent expose. The cache is also + reused as the item is transformed. To adjust the resolution of the cache, + you can call setCacheMode() again. + + \value DeviceCoordinateCache Caching is enabled at the paint device level, + in device coordinates. This mode is for items that can move, but are not + rotated, scaled or sheared. If the item is transformed directly or + indirectly, the cache will be regenerated automatically. Unlike + ItemCoordinateCacheMode, DeviceCoordinateCache always renders at maximum + quality. + + \sa QGraphicsItem::setCacheMode() +*/ + +/*! + \enum QGraphicsItem::Extension + \internal + + Note: This is provided as a hook to avoid future problems related + to adding virtual functions. See also extension(), + supportsExtension() and setExtension(). +*/ + +#include "qgraphicsitem.h" + +#ifndef QT_NO_GRAPHICSVIEW + +#include "qgraphicsscene.h" +#include "qgraphicsscene_p.h" +#include "qgraphicssceneevent.h" +#include "qgraphicsview.h" +#include "qgraphicswidget.h" +#include "qgraphicsproxywidget.h" +#include <QtCore/qbitarray.h> +#include <QtCore/qdebug.h> +#include <QtCore/qpoint.h> +#include <QtCore/qstack.h> +#include <QtCore/qtimer.h> +#include <QtCore/qvariant.h> +#include <QtCore/qvarlengtharray.h> +#include <QtGui/qapplication.h> +#include <QtGui/qbitmap.h> +#include <QtGui/qpainter.h> +#include <QtGui/qpainterpath.h> +#include <QtGui/qpixmapcache.h> +#include <QtGui/qstyleoption.h> +#include <QtGui/qevent.h> + +#include <private/qgraphicsitem_p.h> +#include <private/qgraphicswidget_p.h> +#include <private/qtextcontrol_p.h> +#include <private/qtextdocumentlayout_p.h> +#include <private/qtextengine_p.h> + +#include <math.h> + +QT_BEGIN_NAMESPACE + +// QRectF::intersects() returns false always if either the source or target +// rectangle's width or height are 0. This works around that problem. +static QRectF _q_adjustedRect(const QRectF &rect) +{ + static const qreal p = (qreal)0.00001; + QRectF r = rect; + if (!r.width()) + r.adjust(-p, 0, p, 0); + if (!r.height()) + r.adjust(0, -p, 0, p); + return r; +} + +static QRect _q_adjustedRect(const QRect &rect) +{ + QRect r = rect; + if (!r.width()) + r.adjust(0, 0, 1, 0); + if (!r.height()) + r.adjust(0, 0, 0, 1); + return r; +} + +/* + ### Move this into QGraphicsItemPrivate + */ +class QGraphicsItemCustomDataStore +{ +public: + QMap<const QGraphicsItem *, QMap<int, QVariant> > data; +}; +Q_GLOBAL_STATIC(QGraphicsItemCustomDataStore, qt_dataStore) + +/*! + \internal + + Removes the first instance of \a child from \a children. This is a + heuristic approach that assumes that it's common to remove items from the + start or end of the list. +*/ +static void qt_graphicsitem_removeChild(QGraphicsItem *child, QList<QGraphicsItem *> *children) +{ + const int n = children->size(); + for (int i = 0; i < (n + 1) / 2; ++i) { + if (children->at(i) == child) { + children->removeAt(i); + return; + } + int j = n - i - 1; + if (children->at(j) == child) { + children->removeAt(j); + return; + } + } +} + +/*! + \internal + + Returns a QPainterPath of \a path when stroked with the \a pen. + Ignoring dash pattern. +*/ +static QPainterPath qt_graphicsItem_shapeFromPath(const QPainterPath &path, const QPen &pen) +{ + // We unfortunately need this hack as QPainterPathStroker will set a width of 1.0 + // if we pass a value of 0.0 to QPainterPathStroker::setWidth() + const qreal penWidthZero = qreal(0.00000001); + + if (path == QPainterPath()) + return path; + QPainterPathStroker ps; + ps.setCapStyle(pen.capStyle()); + if (pen.widthF() <= 0.0) + ps.setWidth(penWidthZero); + else + ps.setWidth(pen.widthF()); + ps.setJoinStyle(pen.joinStyle()); + ps.setMiterLimit(pen.miterLimit()); + QPainterPath p = ps.createStroke(path); + p.addPath(path); + return p; +} + +/*! + \internal + + Propagates the ancestor flag \a flag with value \a enabled to all this + item's children. If \a root is false, the flag is also set on this item + (default is true). +*/ +void QGraphicsItemPrivate::updateAncestorFlag(QGraphicsItem::GraphicsItemFlag childFlag, + AncestorFlag flag, bool enabled, bool root) +{ + Q_Q(QGraphicsItem); + if (root) { + // For root items only. This is the item that has either enabled or + // disabled \a childFlag, or has been reparented. + switch (int(childFlag)) { + case -1: + flag = AncestorHandlesChildEvents; + enabled = q->handlesChildEvents(); + break; + case QGraphicsItem::ItemClipsChildrenToShape: + flag = AncestorClipsChildren; + enabled = flags & QGraphicsItem::ItemClipsChildrenToShape; + break; + case QGraphicsItem::ItemIgnoresTransformations: + flag = AncestorIgnoresTransformations; + enabled = flags & QGraphicsItem::ItemIgnoresTransformations; + break; + default: + return; + } + + // Inherit the enabled-state from our parents. + if ((parent && ((parent->d_ptr->ancestorFlags & flag) + || (int(parent->d_ptr->flags & childFlag) == childFlag) + || (childFlag == -1 && parent->d_ptr->handlesChildEvents)))) { + enabled = true; + ancestorFlags |= flag; + } + + // Top-level root items don't have any ancestors, so there are no + // ancestor flags either. + if (!parent) + ancestorFlags = 0; + } else { + // Don't set or propagate the ancestor flag if it's already correct. + if (((ancestorFlags & flag) && enabled) || (!(ancestorFlags & flag) && !enabled)) + return; + + // Set the flag. + if (enabled) + ancestorFlags |= flag; + else + ancestorFlags &= ~flag; + + // Don't process children if the item has the main flag set on itself. + if ((childFlag != -1 && int(flags & childFlag) == childFlag) || (int(childFlag) == -1 && handlesChildEvents)) + return; + } + + foreach (QGraphicsItem *child, children) + child->d_ptr->updateAncestorFlag(childFlag, flag, enabled, false); +} + +/*! + \internal + + Propagates item group membership. +*/ +void QGraphicsItemPrivate::setIsMemberOfGroup(bool enabled) +{ + Q_Q(QGraphicsItem); + isMemberOfGroup = enabled; + if (!qgraphicsitem_cast<QGraphicsItemGroup *>(q)) { + foreach (QGraphicsItem *child, children) + child->d_func()->setIsMemberOfGroup(enabled); + } +} + +/*! + \internal + + Maps any item pos properties of \a event to \a item's coordinate system. +*/ +void QGraphicsItemPrivate::remapItemPos(QEvent *event, QGraphicsItem *item) +{ + Q_Q(QGraphicsItem); + switch (event->type()) { + case QEvent::GraphicsSceneMouseMove: + case QEvent::GraphicsSceneMousePress: + case QEvent::GraphicsSceneMouseRelease: + case QEvent::GraphicsSceneMouseDoubleClick: { + QGraphicsSceneMouseEvent *mouseEvent = static_cast<QGraphicsSceneMouseEvent *>(event); + mouseEvent->setPos(item->mapFromItem(q, mouseEvent->pos())); + mouseEvent->setLastPos(item->mapFromItem(q, mouseEvent->pos())); + for (int i = 0x1; i <= 0x10; i <<= 1) { + if (mouseEvent->buttons() & i) { + Qt::MouseButton button = Qt::MouseButton(i); + mouseEvent->setButtonDownPos(button, item->mapFromItem(q, mouseEvent->buttonDownPos(button))); + } + } + break; + } + case QEvent::GraphicsSceneWheel: { + QGraphicsSceneWheelEvent *wheelEvent = static_cast<QGraphicsSceneWheelEvent *>(event); + wheelEvent->setPos(item->mapFromItem(q, wheelEvent->pos())); + break; + } + case QEvent::GraphicsSceneContextMenu: { + QGraphicsSceneContextMenuEvent *contextEvent = static_cast<QGraphicsSceneContextMenuEvent *>(event); + contextEvent->setPos(item->mapFromItem(q, contextEvent->pos())); + break; + } + case QEvent::GraphicsSceneHoverMove: { + QGraphicsSceneHoverEvent *hoverEvent = static_cast<QGraphicsSceneHoverEvent *>(event); + hoverEvent->setPos(item->mapFromItem(q, hoverEvent->pos())); + break; + } + default: + break; + } +} + +/*! + \internal + + Maps the point \a pos from scene to item coordinates. If \a view is passed and the item + is untransformable, this function will correctly map \a pos from the scene using the + view's transformation. +*/ +QPointF QGraphicsItemPrivate::genericMapFromScene(const QPointF &pos, + const QWidget *viewport) const +{ + Q_Q(const QGraphicsItem); + if (!itemIsUntransformable()) + return q->mapFromScene(pos); + QGraphicsView *view = 0; + if (viewport) + view = qobject_cast<QGraphicsView *>(viewport->parentWidget()); + if (!view) + return q->mapFromScene(pos); + // ### More ping pong than needed. + return q->deviceTransform(view->viewportTransform()).inverted().map(view->mapFromScene(pos)); +} + +/*! + \internal + + Returns true if this item or any of its ancestors are untransformable. +*/ +bool QGraphicsItemPrivate::itemIsUntransformable() const +{ + return (flags & QGraphicsItem::ItemIgnoresTransformations) + || (ancestorFlags & AncestorIgnoresTransformations); +} + +/*! + \internal + + This helper function helped us add input method query support in + Qt 4.4.1 without having to reimplement the inputMethodQuery() + function in QGraphicsProxyWidget. ### Qt 5: Remove. We cannot + remove it in 4.5+ even if we do reimplement the function properly, + because apps compiled with 4.4 will not be able to call the + reimplementation. +*/ +QVariant QGraphicsItemPrivate::inputMethodQueryHelper(Qt::InputMethodQuery query) const +{ + Q_UNUSED(query); + return QVariant(); +} + +/*! + \internal + + Empty all cached pixmaps from the pixmap cache. +*/ +void QGraphicsItemCache::purge() +{ + QPixmapCache::remove(key); + QMutableMapIterator<QPaintDevice *, DeviceData> it(deviceData); + while (it.hasNext()) { + DeviceData &data = it.next().value(); + QPixmapCache::remove(data.key); + data.cacheIndent = QPoint(); + } + deviceData.clear(); + allExposed = true; + exposed.clear(); +} + +/*! + Constructs a QGraphicsItem with the given \a parent. + + If \a parent is 0, you can add the item to a scene by calling + QGraphicsScene::addItem(). The item will then become a top-level item. + + \sa QGraphicsScene::addItem(), setParentItem() +*/ +QGraphicsItem::QGraphicsItem(QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : d_ptr(new QGraphicsItemPrivate) +{ + d_ptr->q_ptr = this; + setParentItem(parent); + + if (scene && parent && parent->scene() != scene) { + qWarning("QGraphicsItem::QGraphicsItem: ignoring scene (%p), which is" + " different from parent's scene (%p)", + scene, parent->scene()); + return; + } + if (scene && !parent) + scene->addItem(this); +} + +/*! + \internal +*/ +QGraphicsItem::QGraphicsItem(QGraphicsItemPrivate &dd, QGraphicsItem *parent, + QGraphicsScene *scene) + : d_ptr(&dd) +{ + d_ptr->q_ptr = this; + setParentItem(parent); + + if (scene && parent && parent->scene() != scene) { + qWarning("QGraphicsItem::QGraphicsItem: ignoring scene (%p), which is" + " different from parent's scene (%p)", + scene, parent->scene()); + return; + } + if (scene && !parent) + scene->addItem(this); +} + +/*! + Destroys the QGraphicsItem and all its children. If this item is currently + associated with a scene, the item will be removed from the scene before it + is deleted. +*/ +QGraphicsItem::~QGraphicsItem() +{ + clearFocus(); + d_ptr->removeExtraItemCache(); + + QVariant variant; + foreach (QGraphicsItem *child, d_ptr->children) { + if (QGraphicsItem *parent = child->parentItem()) { + qVariantSetValue<QGraphicsItem *>(variant, child); + parent->itemChange(ItemChildRemovedChange, variant); + } + delete child; + } + d_ptr->children.clear(); + + if (QGraphicsItem *parent = parentItem()) { + qVariantSetValue<QGraphicsItem *>(variant, this); + parent->itemChange(ItemChildRemovedChange, variant); + qt_graphicsitem_removeChild(this, &parent->d_func()->children); + } + if (d_ptr->scene) + d_ptr->scene->d_func()->_q_removeItemLater(this); + + if (d_ptr->hasTransform) { + delete static_cast<QGraphicsItemPrivate::TransformData *>( + qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform))); + } + + delete d_ptr; + + qt_dataStore()->data.remove(this); +} + +/*! + Returns the current scene for the item, or 0 if the item is not stored in + a scene. + + To add or move an item to a scene, call QGraphicsScene::addItem(). +*/ +QGraphicsScene *QGraphicsItem::scene() const +{ + return d_ptr->scene; +} + +/*! + Returns a pointer to this item's item group, or 0 if this item is not + member of a group. + + \sa QGraphicsItemGroup, QGraphicsScene::createItemGroup() +*/ +QGraphicsItemGroup *QGraphicsItem::group() const +{ + if (!d_ptr->isMemberOfGroup) + return 0; + QGraphicsItem *parent = const_cast<QGraphicsItem *>(this); + while ((parent = parent->d_ptr->parent)) { + if (QGraphicsItemGroup *group = qgraphicsitem_cast<QGraphicsItemGroup *>(parent)) + return group; + } + // Unreachable; if d_ptr->isMemberOfGroup is != 0, then one parent of this + // item is a group item. + return 0; +} + +/*! + Adds this item to the item group \a group. If \a group is 0, this item is + removed from any current group and added as a child of the previous + group's parent. + + \sa group(), QGraphicsScene::createItemGroup() +*/ +void QGraphicsItem::setGroup(QGraphicsItemGroup *group) +{ + if (!group) { + if (QGraphicsItemGroup *group = this->group()) + group->removeFromGroup(this); + } else { + group->addToGroup(this); + } +} + +/*! + Returns a pointer to this item's parent item. If this item does not have a + parent, 0 is returned. + + \sa setParentItem(), children() +*/ +QGraphicsItem *QGraphicsItem::parentItem() const +{ + return d_ptr->parent; +} + +/*! + Returns this item's top-level item. The top-level item is the item's + topmost ancestor item whose parent is 0. If an item has no parent, its own + pointer is returned (i.e., a top-level item is its own top-level item). + + \sa parentItem() +*/ +QGraphicsItem *QGraphicsItem::topLevelItem() const +{ + QGraphicsItem *parent = const_cast<QGraphicsItem *>(this); + while (QGraphicsItem *grandPa = parent->parentItem()) + parent = grandPa; + return parent; +} + +/*! + \since 4.4 + + Returns a pointer to the item's parent widget. The item's parent widget is + the closest parent item that is a widget. + + \sa parentItem(), childItems() +*/ +QGraphicsWidget *QGraphicsItem::parentWidget() const +{ + QGraphicsItem *p = parentItem(); + while (p && !p->isWidget()) + p = p->parentItem(); + return (p && p->isWidget()) ? static_cast<QGraphicsWidget *>(p) : 0; +} + +/*! + \since 4.4 + + Returns a pointer to the item's top level widget (i.e., the item's + ancestor whose parent is 0, or whose parent is not a widget), or 0 if this + item does not have a top level widget. If the item is its own top level + widget, this function returns a pointer to the item itself. +*/ +QGraphicsWidget *QGraphicsItem::topLevelWidget() const +{ + if (const QGraphicsWidget *p = parentWidget()) + return p->topLevelWidget(); + return isWidget() ? static_cast<QGraphicsWidget *>(const_cast<QGraphicsItem *>(this)) : 0; +} + +/*! + \since 4.4 + + Returns the item's window, or 0 if this item does not have a window. If + the item is a window, it will return itself. Otherwise it will return the + closest ancestor that is a window. + + \sa QGraphicsWidget::isWindow() +*/ +QGraphicsWidget *QGraphicsItem::window() const +{ + if (isWidget() && static_cast<const QGraphicsWidget *>(this)->isWindow()) + return static_cast<QGraphicsWidget *>(const_cast<QGraphicsItem *>(this)); + if (QGraphicsWidget *parent = parentWidget()) + return parent->window(); + return 0; +} + +/*! + Sets this item's parent item to \a parent. If this item already has a + parent, it is first removed from the previous parent. If \a parent is 0, + this item will become a top-level item. + + Note that this implicitly adds this graphics item to the scene of + the parent. You should not \l{QGraphicsScene::addItem()}{add} the + item to the scene yourself. + + \sa parentItem(), children() +*/ +void QGraphicsItem::setParentItem(QGraphicsItem *parent) +{ + if (parent == this) { + qWarning("QGraphicsItem::setParentItem: cannot assign %p as a parent of itself", this); + return; + } + if (parent == d_ptr->parent) + return; + QVariant variant; + qVariantSetValue<QGraphicsItem *>(variant, parent); + parent = qVariantValue<QGraphicsItem *>(itemChange(ItemParentChange, variant)); + if (parent == d_ptr->parent) + return; + + if (QGraphicsWidget *w = d_ptr->isWidget ? static_cast<QGraphicsWidget *>(this) : parentWidget()) { + // Update the child focus chain; when reparenting a widget that has a + // focus child, ensure that that focus child clears its focus child + // chain from our parents before it's reparented. + if (QGraphicsWidget *focusChild = w->focusWidget()) + focusChild->clearFocus(); + } + + // We anticipate geometry changes + prepareGeometryChange(); + + if (d_ptr->parent) { + // Remove from current parent + qt_graphicsitem_removeChild(this, &d_ptr->parent->d_func()->children); + qVariantSetValue<QGraphicsItem *>(variant, this); + d_ptr->parent->itemChange(ItemChildRemovedChange, variant); + } + + if ((d_ptr->parent = parent)) { + bool implicitUpdate = false; + if (parent->d_func()->scene && parent->d_func()->scene != d_ptr->scene) { + // Move this item to its new parent's scene + parent->d_func()->scene->addItem(this); + implicitUpdate = true; + } else if (!parent->d_func()->scene && d_ptr->scene) { + // Remove this item from its former scene + d_ptr->scene->removeItem(this); + } + + d_ptr->parent->d_func()->children << this; + qVariantSetValue<QGraphicsItem *>(variant, this); + d_ptr->parent->itemChange(ItemChildAddedChange, variant); + if (!implicitUpdate) + d_ptr->updateHelper(); + + // Inherit ancestor flags from the new parent. + d_ptr->updateAncestorFlag(QGraphicsItem::GraphicsItemFlag(-1)); + d_ptr->updateAncestorFlag(ItemClipsChildrenToShape); + d_ptr->updateAncestorFlag(ItemIgnoresTransformations); + + // Update item visible / enabled. + if (d_ptr->parent->isVisible() != d_ptr->visible) { + if (!d_ptr->parent->isVisible() || !d_ptr->explicitlyHidden) + d_ptr->setVisibleHelper(d_ptr->parent->isVisible(), /* explicit = */ false, /* update = */ !implicitUpdate); + } + if (d_ptr->parent->isEnabled() != d_ptr->enabled) { + if (!d_ptr->parent->isEnabled() || !d_ptr->explicitlyDisabled) + d_ptr->setEnabledHelper(d_ptr->parent->isEnabled(), /* explicit = */ false, /* update = */ !implicitUpdate); + } + + } else { + // Inherit ancestor flags from the new parent. + d_ptr->updateAncestorFlag(QGraphicsItem::GraphicsItemFlag(-1)); + d_ptr->updateAncestorFlag(ItemClipsChildrenToShape); + d_ptr->updateAncestorFlag(ItemIgnoresTransformations); + + // Update item visible / enabled. + if (!d_ptr->visible && !d_ptr->explicitlyHidden) + d_ptr->setVisibleHelper(true, /* explicit = */ false); + if (!d_ptr->enabled && !d_ptr->explicitlyDisabled) + d_ptr->setEnabledHelper(true, /* explicit = */ false); + + d_ptr->updateHelper(); + } + + if (d_ptr->scene) { + // Invalidate any sort caching; arrival of a new item means we need to + // resort. + d_ptr->scene->d_func()->invalidateSortCache(); + } + + // Resolve opacity. + if (QGraphicsItem *p = d_ptr->parent) + d_ptr->resolveEffectiveOpacity(p->effectiveOpacity()); + else + d_ptr->resolveEffectiveOpacity(1.0); + + // Resolve depth. + d_ptr->resolveDepth(parent ? parent->d_ptr->depth : -1); + + // Invalidate transform cache. + d_ptr->invalidateSceneTransformCache(); + + // Deliver post-change notification + itemChange(QGraphicsItem::ItemParentHasChanged, qVariantFromValue<QGraphicsItem *>(parent)); +} + +/*! + \obsolete + + Use childItems() instead. + + \sa setParentItem() +*/ +QList<QGraphicsItem *> QGraphicsItem::children() const +{ + return childItems(); +} + +/*! + \since 4.4 + + Returns a list of this item's children. The items are returned in no + particular order. + + \sa setParentItem() +*/ +QList<QGraphicsItem *> QGraphicsItem::childItems() const +{ + return d_ptr->children; +} + +/*! + \since 4.4 + Returns true if this item is a widget (i.e., QGraphicsWidget); otherwise, + returns false. +*/ +bool QGraphicsItem::isWidget() const +{ + return d_ptr->isWidget; +} + +/*! + \since 4.4 + Returns true if the item is a QGraphicsWidget window, otherwise returns + false. + + \sa QGraphicsWidget::windowFlags() +*/ +bool QGraphicsItem::isWindow() const +{ + return isWidget() && (static_cast<const QGraphicsWidget *>(this)->windowType() & Qt::Window); +} + +/*! + Returns this item's flags. The flags describe what configurable features + of the item are enabled and not. For example, if the flags include + ItemIsFocusable, the item can accept input focus. + + By default, no flags are enabled. + + \sa setFlags(), setFlag() +*/ +QGraphicsItem::GraphicsItemFlags QGraphicsItem::flags() const +{ + return GraphicsItemFlags(d_ptr->flags); +} + +/*! + If \a enabled is true, the item flag \a flag is enabled; otherwise, it is + disabled. + + \sa flags(), setFlags() +*/ +void QGraphicsItem::setFlag(GraphicsItemFlag flag, bool enabled) +{ + if (enabled) + setFlags(flags() | flag); + else + setFlags(flags() & ~flag); +} + +/*! + \internal + + Sets the flag \a flag on \a item and all its children, to \a enabled. +*/ +static void _q_qgraphicsItemSetFlag(QGraphicsItem *item, QGraphicsItem::GraphicsItemFlag flag, + bool enabled) +{ + if (item->flags() & flag) { + // If this item already has the correct flag set, we don't have to + // propagate it. + return; + } + item->setFlag(flag, enabled); + foreach (QGraphicsItem *child, item->children()) + _q_qgraphicsItemSetFlag(child, flag, enabled); +} + +/*! + Sets the item flags to \a flags. All flags in \a flags are enabled; all + flags not in \a flags are disabled. + + If the item had focus and \a flags does not enable ItemIsFocusable, the + item loses focus as a result of calling this function. Similarly, if the + item was selected, and \a flags does not enabled ItemIsSelectable, the + item is automatically unselected. + + By default, no flags are enabled. + + \sa flags(), setFlag() +*/ +void QGraphicsItem::setFlags(GraphicsItemFlags flags) +{ + // Notify change and check for adjustment. + if (quint32(d_ptr->flags) == quint32(flags)) + return; + flags = GraphicsItemFlags(itemChange(ItemFlagsChange, quint32(flags)).toUInt()); + if (quint32(d_ptr->flags) == quint32(flags)) + return; + + // Flags that alter the geometry of the item (or its children). + int geomChangeFlagsMask = (ItemClipsChildrenToShape | ItemClipsToShape | ItemIgnoresTransformations); + bool fullUpdate = (flags & geomChangeFlagsMask) != (d_ptr->flags & geomChangeFlagsMask); + if (fullUpdate) + d_ptr->fullUpdateHelper(); + + // Keep the old flags to compare the diff. + GraphicsItemFlags oldFlags = this->flags(); + + // Update flags. + d_ptr->flags = flags; + + // Reresolve effective opacity if the opacity flags change. + static const quint32 opacityFlagsMask = ItemIgnoresParentOpacity | ItemDoesntPropagateOpacityToChildren; + if ((flags & opacityFlagsMask) != (oldFlags & opacityFlagsMask)) { + if (QGraphicsItem *p = d_ptr->parent) + d_ptr->resolveEffectiveOpacity(p->effectiveOpacity()); + else + d_ptr->resolveEffectiveOpacity(1.0); + } + + if (!(d_ptr->flags & ItemIsFocusable) && hasFocus()) { + // Clear focus on the item if it has focus when the focusable flag + // is unset. + clearFocus(); + } + + if (!(d_ptr->flags & ItemIsSelectable) && isSelected()) { + // Unselect the item if it is selected when the selectable flag is + // unset. + setSelected(false); + } + + if ((flags & ItemClipsChildrenToShape) != (oldFlags & ItemClipsChildrenToShape)) { + // Item children clipping changes. Propagate the ancestor flag to + // all children. + d_ptr->updateAncestorFlag(ItemClipsChildrenToShape); + } + + if ((flags & ItemIgnoresTransformations) != (oldFlags & ItemIgnoresTransformations)) { + // Item children clipping changes. Propagate the ancestor flag to + // all children. + d_ptr->updateAncestorFlag(ItemIgnoresTransformations); + } + + // ### Why updateHelper? + d_ptr->updateHelper(); + + // Notify change. + itemChange(ItemFlagsHaveChanged, quint32(flags)); +} + +/*! + \since 4.4 + Returns the cache mode for this item. The default mode is NoCache (i.e., + cache is disabled and all painting is immediate). + + \sa setCacheMode() +*/ +QGraphicsItem::CacheMode QGraphicsItem::cacheMode() const +{ + return QGraphicsItem::CacheMode(d_ptr->cacheMode); +} + +/*! + \since 4.4 + Sets the item's cache mode to \a mode. + + The optional \a logicalCacheSize argument is used only by + ItemCoordinateCache mode, and describes the resolution of the cache + buffer; if \a logicalCacheSize is (100, 100), QGraphicsItem will fit the + item into 100x100 pixels in graphics memory, regardless of the logical + size of the item itself. By default QGraphicsItem uses the size of + boundingRect(). For all other cache modes than ItemCoordinateCache, \a + logicalCacheSize is ignored. + + Caching can speed up rendering if your item spends a significant time + redrawing itself. In some cases the cache can also slow down rendering, in + particular when the item spends less time redrawing than QGraphicsItem + spends redrawing from the cache. When enabled, the item's paint() function + will be called only once for each call to update(); for any subsequent + repaint requests, the Graphics View framework will redraw from the + cache. This approach works particularly well with QGLWidget, which stores + all the cache as OpenGL textures. + + Be aware that QPixmapCache's cache limit may need to be changed to obtain + optimal performance. + + You can read more about the different cache modes in the CacheMode + documentation. + + \sa CacheMode, QPixmapCache::setCacheLimit() +*/ +void QGraphicsItem::setCacheMode(CacheMode mode, const QSize &logicalCacheSize) +{ + CacheMode lastMode = CacheMode(d_ptr->cacheMode); + d_ptr->cacheMode = mode; + bool noVisualChange = (mode == NoCache && lastMode == NoCache) + || (mode == NoCache && lastMode == DeviceCoordinateCache) + || (mode == DeviceCoordinateCache && lastMode == NoCache); + if (mode == NoCache) { + d_ptr->removeExtraItemCache(); + } else { + QGraphicsItemCache *cache = d_ptr->extraItemCache(); + + // Reset old cache + cache->purge(); + + if (mode == ItemCoordinateCache) { + if (cache->key.isEmpty()) { + // Generate new simple pixmap cache key. + QString tmp; + tmp.sprintf("qgv-%p", this); + cache->key = tmp; + } + if (lastMode == mode && cache->fixedSize == logicalCacheSize) + noVisualChange = true; + cache->fixedSize = logicalCacheSize; + } + } + if (!noVisualChange) + update(); +} + +#ifndef QT_NO_TOOLTIP +/*! + Returns the item's tool tip, or an empty QString if no tool tip has been + set. + + \sa setToolTip(), QToolTip +*/ +QString QGraphicsItem::toolTip() const +{ + return d_ptr->extra(QGraphicsItemPrivate::ExtraToolTip).toString(); +} + +/*! + Sets the item's tool tip to \a toolTip. If \a toolTip is empty, the item's + tool tip is cleared. + + \sa toolTip(), QToolTip +*/ +void QGraphicsItem::setToolTip(const QString &toolTip) +{ + QString newCursor = itemChange(ItemToolTipChange, toolTip).toString(); + d_ptr->setExtra(QGraphicsItemPrivate::ExtraToolTip, toolTip); + itemChange(ItemToolTipHasChanged, toolTip); +} +#endif // QT_NO_TOOLTIP + +#ifndef QT_NO_CURSOR +/*! + Returns the current cursor shape for the item. The mouse cursor + will assume this shape when it's over this item. See the \link + Qt::CursorShape list of predefined cursor objects\endlink for a + range of useful shapes. + + An editor item might want to use an I-beam cursor: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 2 + + If no cursor has been set, the parent's cursor is used. + + \sa setCursor(), hasCursor(), unsetCursor(), QWidget::cursor, + QApplication::overrideCursor() +*/ +QCursor QGraphicsItem::cursor() const +{ + return qVariantValue<QCursor>(d_ptr->extra(QGraphicsItemPrivate::ExtraCursor)); +} + +/*! + Sets the current cursor shape for the item to \a cursor. The mouse cursor + will assume this shape when it's over this item. See the \link + Qt::CursorShape list of predefined cursor objects\endlink for a range of + useful shapes. + + An editor item might want to use an I-beam cursor: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 3 + + If no cursor has been set, the cursor of the item beneath is used. + + \sa cursor(), hasCursor(), unsetCursor(), QWidget::cursor, + QApplication::overrideCursor() +*/ +void QGraphicsItem::setCursor(const QCursor &cursor) +{ + QCursor newCursor = qVariantValue<QCursor>(itemChange(ItemCursorChange, + qVariantFromValue<QCursor>(cursor))); + d_ptr->setExtra(QGraphicsItemPrivate::ExtraCursor, newCursor); + d_ptr->hasCursor = 1; + if (d_ptr->scene) { + foreach (QGraphicsView *view, d_ptr->scene->views()) { + // Note: Some of this logic is duplicated in QGraphicsView's mouse events. + if (view->underMouse()) { + foreach (QGraphicsItem *itemUnderCursor, view->items(view->mapFromGlobal(QCursor::pos()))) { + if (itemUnderCursor->hasCursor()) { + QMetaObject::invokeMethod(view, "_q_setViewportCursor", + Q_ARG(QCursor, itemUnderCursor->cursor())); + break; + } + } + break; + } + } + } + itemChange(ItemCursorHasChanged, qVariantFromValue<QCursor>(newCursor)); +} + +/*! + Returns true if this item has a cursor set; otherwise, false is returned. + + By default, items don't have any cursor set. cursor() will return a + standard pointing arrow cursor. + + \sa unsetCursor() +*/ +bool QGraphicsItem::hasCursor() const +{ + return d_ptr->hasCursor; +} + +/*! + Clears the cursor from this item. + + \sa hasCursor(), setCursor() +*/ +void QGraphicsItem::unsetCursor() +{ + d_ptr->unsetExtra(QGraphicsItemPrivate::ExtraCursor); + d_ptr->hasCursor = 0; + if (d_ptr->scene) { + foreach (QGraphicsView *view, d_ptr->scene->views()) { + if (view->underMouse() && view->itemAt(view->mapFromGlobal(QCursor::pos())) == this) { + QMetaObject::invokeMethod(view, "_q_unsetViewportCursor"); + break; + } + } + } +} + +#endif // QT_NO_CURSOR + +/*! + Returns true if the item is visible; otherwise, false is returned. + + Note that the item's general visibility is unrelated to whether or not it + is actually being visualized by a QGraphicsView. + + \sa setVisible() +*/ +bool QGraphicsItem::isVisible() const +{ + return d_ptr->visible; +} + +/*! + \since 4.4 + Returns true if the item is visible to \a parent; otherwise, false is + returned. \a parent can be 0, in which case this function will return + whether the item is visible to the scene or not. + + An item may not be visible to its ancestors even if isVisible() is true. If + any ancestor is hidden, the item itself will be implicitly hidden, in which + case this function will return false. + + \sa isVisible(), setVisible() +*/ +bool QGraphicsItem::isVisibleTo(const QGraphicsItem *parent) const +{ + if (!d_ptr->visible) + return false; + if (parent == this) + return true; + if (parentItem() && parentItem()->isVisibleTo(parent)) + return true; + if (!parent && !parentItem()) + return true; + return false; +} + +/*! + \internal + + Sets this item's visibility to \a newVisible. If \a explicitly is true, + this item will be "explicitly" \a newVisible; otherwise, it.. will not be. +*/ +void QGraphicsItemPrivate::setVisibleHelper(bool newVisible, bool explicitly, bool update) +{ + Q_Q(QGraphicsItem); + + // Update explicit bit. + if (explicitly) + explicitlyHidden = newVisible ? 0 : 1; + + // Check if there's nothing to do. + if (visible == quint32(newVisible)) + return; + + // Modify the property. + newVisible = q_ptr->itemChange(QGraphicsItem::ItemVisibleChange, quint32(newVisible)).toBool(); + if (visible == quint32(newVisible)) + return; + visible = newVisible; + + // Schedule redrawing + if (update) + updateHelper(QRectF(), /* force = */ true); + + // Certain properties are dropped as an item becomes invisible. + if (!newVisible) { + if (scene) { + if (scene->d_func()->mouseGrabberItems.contains(q)) + q->ungrabMouse(); + if (scene->d_func()->keyboardGrabberItems.contains(q)) + q->ungrabKeyboard(); + } + if (q_ptr->hasFocus() && scene) { + // Hiding the closest non-window ancestor of the focus item + QGraphicsItem *focusItem = scene->focusItem(); + bool clear = true; + if (isWidget && !focusItem->isWindow()) { + do { + if (focusItem == q_ptr) { + clear = !static_cast<QGraphicsWidget *>(q_ptr)->focusNextPrevChild(true); + break; + } + } while ((focusItem = focusItem->parentWidget()) && !focusItem->isWindow()); + } + if (clear) + q_ptr->clearFocus(); + } + if (q_ptr->isSelected()) + q_ptr->setSelected(false); + } else { + if (isWidget && scene) { + QGraphicsWidget *widget = static_cast<QGraphicsWidget *>(q_ptr); + if (widget->windowType() == Qt::Popup) + scene->d_func()->addPopup(widget); + } + } + + // Update children with explicitly = false. + foreach (QGraphicsItem *child, children) { + if (!newVisible || !child->d_ptr->explicitlyHidden) + child->d_ptr->setVisibleHelper(newVisible, false); + } + + // Enable subfocus + if (newVisible && isWidget) { + QGraphicsWidget *widget = static_cast<QGraphicsWidget *>(q_ptr); + QGraphicsWidget *fw = widget->focusWidget(); + if (fw && fw != scene->focusItem()) + scene->setFocusItem(fw); + } + + // Deliver post-change notification. + q_ptr->itemChange(QGraphicsItem::ItemVisibleHasChanged, quint32(visible)); +} + +/*! + If \a visible is true, the item is made visible. Otherwise, the item is + made invisible. Invisible items are not painted, nor do they receive any + events. In particular, mouse events pass right through invisible items, + and are delivered to any item that may be behind. Invisible items are also + unselectable, they cannot take input focus, and are not detected by + QGraphicsScene's item location functions. + + If an item becomes invisible while grabbing the mouse, (i.e., while it is + receiving mouse events,) it will automatically lose the mouse grab, and + the grab is not regained by making the item visible again; it must receive + a new mouse press to regain the mouse grab. + + Similarly, an invisible item cannot have focus, so if the item has focus + when it becomes invisible, it will lose focus, and the focus is not + regained by simply making the item visible again. + + If you hide a parent item, all its children will also be hidden. If you + show a parent item, all children will be shown, unless they have been + explicitly hidden (i.e., if you call setVisible(false) on a child, it will + not be reshown even if its parent is hidden, and then shown again). + + Items are visible by default; it is unnecessary to call + setVisible() on a new item. + + \sa isVisible(), show(), hide() +*/ +void QGraphicsItem::setVisible(bool visible) +{ + d_ptr->setVisibleHelper(visible, /* explicit = */ true); +} + +/*! + \fn void QGraphicsItem::hide() + + Hides the item. (Items are visible by default.) + + This convenience function is equivalent to calling \c setVisible(false). + + \sa show(), setVisible() +*/ + +/*! + \fn void QGraphicsItem::show() + + Shows the item. (Items are visible by default.) + + This convenience function is equivalent to calling \c setVisible(true). + + \sa hide(), setVisible() +*/ + +/*! + Returns true if the item is enabled; otherwise, false is returned. + + \sa setEnabled() +*/ +bool QGraphicsItem::isEnabled() const +{ + return d_ptr->enabled; +} + +/*! + \internal + + Sets this item's visibility to \a newEnabled. If \a explicitly is true, + this item will be "explicitly" \a newEnabled; otherwise, it.. will not be. +*/ +void QGraphicsItemPrivate::setEnabledHelper(bool newEnabled, bool explicitly, bool update) +{ + // Update explicit bit. + if (explicitly) + explicitlyDisabled = newEnabled ? 0 : 1; + + // Check if there's nothing to do. + if (enabled == quint32(newEnabled)) + return; + + // Certain properties are dropped when an item is disabled. + if (!newEnabled) { + if (scene && scene->mouseGrabberItem() == q_ptr) + q_ptr->ungrabMouse(); + if (q_ptr->hasFocus()) { + // Disabling the closest non-window ancestor of the focus item + // causes focus to pop to the next item, otherwise it's cleared. + QGraphicsItem *focusItem = scene->focusItem(); + bool clear = true; + if (isWidget && !focusItem->isWindow() && q_ptr->isAncestorOf(focusItem)) { + do { + if (focusItem == q_ptr) { + clear = !static_cast<QGraphicsWidget *>(q_ptr)->focusNextPrevChild(true); + break; + } + } while ((focusItem = focusItem->parentWidget()) && !focusItem->isWindow()); + } + if (clear) + q_ptr->clearFocus(); + } + if (q_ptr->isSelected()) + q_ptr->setSelected(false); + } + + // Modify the property. + enabled = q_ptr->itemChange(QGraphicsItem::ItemEnabledChange, quint32(newEnabled)).toBool(); + + // Schedule redraw. + if (update) + updateHelper(); + + foreach (QGraphicsItem *child, children) { + if (!newEnabled || !child->d_ptr->explicitlyDisabled) + child->d_ptr->setEnabledHelper(newEnabled, /* explicitly = */ false); + } + + // Deliver post-change notification. + q_ptr->itemChange(QGraphicsItem::ItemEnabledHasChanged, quint32(enabled)); +} + +/*! + If \a enabled is true, the item is enabled; otherwise, it is disabled. + + Disabled items are visible, but they do not receive any events, and cannot + take focus nor be selected. Mouse events are discarded; they are not + propagated unless the item is also invisible, or if it does not accept + mouse events (see acceptedMouseButtons()). A disabled item cannot become the + mouse grabber, and as a result of this, an item loses the grab if it + becomes disabled when grabbing the mouse, just like it loses focus if it + had focus when it was disabled. + + Disabled items are traditionally drawn using grayed-out colors (see \l + QPalette::Disabled). + + If you disable a parent item, all its children will also be disabled. If + you enable a parent item, all children will be enabled, unless they have + been explicitly disabled (i.e., if you call setEnabled(false) on a child, + it will not be reenabled if its parent is disabled, and then enabled + again). + + Items are enabled by default. + + \note If you install an event filter, you can still intercept events + before they are delivered to items; this mechanism disregards the item's + enabled state. + + \sa isEnabled() +*/ +void QGraphicsItem::setEnabled(bool enabled) +{ + d_ptr->setEnabledHelper(enabled, /* explicitly = */ true); +} + +/*! + Returns true if this item is selected; otherwise, false is returned. + + Items that are in a group inherit the group's selected state. + + Items are not selected by default. + + \sa setSelected(), QGraphicsScene::setSelectionArea() +*/ +bool QGraphicsItem::isSelected() const +{ + if (QGraphicsItemGroup *group = this->group()) + return group->isSelected(); + return d_ptr->selected; +} + +/*! + If \a selected is true and this item is selectable, this item is selected; + otherwise, it is unselected. + + If the item is in a group, the whole group's selected state is toggled by + this function. If the group is selected, all items in the group are also + selected, and if the group is not selected, no item in the group is + selected. + + Only visible, enabled, selectable items can be selected. If \a selected + is true and this item is either invisible or disabled or unselectable, + this function does nothing. + + By default, items cannot be selected. To enable selection, set the + ItemIsSelectable flag. + + This function is provided for convenience, allowing individual toggling of + the selected state of an item. However, a more common way of selecting + items is to call QGraphicsScene::setSelectionArea(), which will call this + function for all visible, enabled, and selectable items within a specified + area on the scene. + + \sa isSelected(), QGraphicsScene::selectedItems() +*/ +void QGraphicsItem::setSelected(bool selected) +{ + if (QGraphicsItemGroup *group = this->group()) { + group->setSelected(selected); + return; + } + + if (!(d_ptr->flags & ItemIsSelectable) || !d_ptr->enabled || !d_ptr->visible) + selected = false; + if (d_ptr->selected == selected) + return; + bool newSelected = itemChange(ItemSelectedChange, quint32(selected)).toBool(); + if (d_ptr->selected == newSelected) + return; + d_ptr->selected = newSelected; + + d_ptr->updateHelper(); + + if (d_ptr->scene) { + QGraphicsScenePrivate *sceneD = d_ptr->scene->d_func(); + if (selected) { + sceneD->selectedItems << this; + } else { + // QGraphicsScene::selectedItems() lazily pulls out all items that are + // no longer selected. + } + if (!sceneD->selectionChanging) + emit d_ptr->scene->selectionChanged(); + } + + // Deliver post-change notification. + itemChange(QGraphicsItem::ItemSelectedHasChanged, quint32(d_ptr->selected)); +} + +/*! + \since 4.5 + + Returns this item's local opacity, which is between 0.0 (transparent) and + 1.0 (opaque). This value is combined with parent and ancestor values into + the effectiveOpacity(). The effective opacity decides how the item is + rendered. + + The opacity property decides the state of the painter passed to the + paint() function. If the item is cached, i.e., ItemCoordinateCache or + DeviceCoordinateCache, the effective property will be applied to the item's + cache as it is rendered. + + The default opacity is 1.0; fully opaque. + + \sa setOpacity(), paint(), ItemIgnoresParentOpacity, + ItemDoesntPropagateOpacityToChildren +*/ +qreal QGraphicsItem::opacity() const +{ + if (d_ptr->hasOpacity) { + QVariant o = d_ptr->extra(QGraphicsItemPrivate::ExtraOpacity); + if (!o.isNull()) + return o.toDouble(); + } + return qreal(1.0); +} + +/*! + \since 4.5 + + Returns this item's \e effective opacity, which is between 0.0 + (transparent) and 1.0 (opaque). This value is a combination of this item's + local opacity, and its parent and ancestors' opacities. The effective + opacity decides how the item is rendered. + + \sa opacity(), setOpacity(), paint(), ItemIgnoresParentOpacity, + ItemDoesntPropagateOpacityToChildren +*/ +qreal QGraphicsItem::effectiveOpacity() const +{ + QVariant effectiveOpacity = d_ptr->extra(QGraphicsItemPrivate::ExtraEffectiveOpacity); + return effectiveOpacity.isNull() ? qreal(1.0) : qreal(effectiveOpacity.toDouble()); +} + +/*! + \since 4.5 + + Sets this item's local \a opacity, between 0.0 (transparent) and 1.0 + (opaque). The item's local opacity is combined with parent and ancestor + opacities into the effectiveOpacity(). + + By default, opacity propagates from parent to child, so if a parent's + opacity is 0.5 and the child is also 0.5, the child's effective opacity + will be 0.25. + + The opacity property decides the state of the painter passed to the + paint() function. If the item is cached, i.e., ItemCoordinateCache or + DeviceCoordinateCache, the effective property will be applied to the + item's cache as it is rendered. + + There are two item flags that affect how the item's opacity is combined + with the parent: ItemIgnoresParentOpacity and + ItemDoesntPropagateOpacityToChildren. + + \sa opacity(), effectiveOpacity() +*/ +void QGraphicsItem::setOpacity(qreal opacity) +{ + // Notify change. + qreal newOpacity = itemChange(ItemOpacityChange, double(opacity)).toDouble(); + + // Normalize. + newOpacity = qBound<qreal>(0.0, newOpacity, 1.0); + + // No change? Done. + if (qFuzzyCompare(newOpacity, this->opacity())) + return; + + // Assign local opacity. + if (qFuzzyCompare(newOpacity, qreal(1.0))) { + // Opaque, unset opacity. + d_ptr->hasOpacity = 0; + d_ptr->unsetExtra(QGraphicsItemPrivate::ExtraOpacity); + } else { + d_ptr->hasOpacity = 1; + d_ptr->setExtra(QGraphicsItemPrivate::ExtraOpacity, double(newOpacity)); + } + + // Resolve effective opacity. + if (QGraphicsItem *p = d_ptr->parent) + d_ptr->resolveEffectiveOpacity(p->effectiveOpacity()); + else + d_ptr->resolveEffectiveOpacity(1.0); + + // Notify change. + itemChange(ItemOpacityHasChanged, newOpacity); + + // Update. + d_ptr->fullUpdateHelper(); +} + +/*! + Returns true if this item can accept drag and drop events; otherwise, + returns false. By default, items do not accept drag and drop events; items + are transparent to drag and drop. + + \sa setAcceptDrops() +*/ +bool QGraphicsItem::acceptDrops() const +{ + return d_ptr->acceptDrops; +} + +/*! + If \a on is true, this item will accept drag and drop events; otherwise, + it is transparent for drag and drop events. By default, items do not + accept drag and drop events. + + \sa acceptDrops() +*/ +void QGraphicsItem::setAcceptDrops(bool on) +{ + d_ptr->acceptDrops = on; +} + +/*! + Returns the mouse buttons that this item accepts mouse events for. By + default, all mouse buttons are accepted. + + If an item accepts a mouse button, it will become the mouse + grabber item when a mouse press event is delivered for that mouse + button. However, if the item does not accept the button, + QGraphicsScene will forward the mouse events to the first item + beneath it that does. + + \sa setAcceptedMouseButtons(), mousePressEvent() +*/ +Qt::MouseButtons QGraphicsItem::acceptedMouseButtons() const +{ + return Qt::MouseButtons(d_ptr->acceptedMouseButtons); +} + +/*! + Sets the mouse \a buttons that this item accepts mouse events for. + + By default, all mouse buttons are accepted. If an item accepts a + mouse button, it will become the mouse grabber item when a mouse + press event is delivered for that button. However, if the item + does not accept the mouse button, QGraphicsScene will forward the + mouse events to the first item beneath it that does. + + To disable mouse events for an item (i.e., make it transparent for mouse + events), call setAcceptedMouseButtons(0). + + \sa acceptedMouseButtons(), mousePressEvent() +*/ +void QGraphicsItem::setAcceptedMouseButtons(Qt::MouseButtons buttons) +{ + if (Qt::MouseButtons(d_ptr->acceptedMouseButtons) != buttons) { + if (buttons == 0 && d_ptr->scene && d_ptr->scene->mouseGrabberItem() == this + && d_ptr->scene->d_func()->lastMouseGrabberItemHasImplicitMouseGrab) { + ungrabMouse(); + } + d_ptr->acceptedMouseButtons = quint32(buttons); + } +} + +/*! + \since 4.4 + + Returns true if an item accepts hover events + (QGraphicsSceneHoverEvent); otherwise, returns false. By default, + items do not accept hover events. + + \sa setAcceptedMouseButtons() +*/ +bool QGraphicsItem::acceptHoverEvents() const +{ + return d_ptr->acceptsHover; +} + +/*! + \obsolete + + Call acceptHoverEvents() instead. +*/ +bool QGraphicsItem::acceptsHoverEvents() const +{ + return d_ptr->acceptsHover; +} + +/*! + \since 4.4 + + If \a enabled is true, this item will accept hover events; + otherwise, it will ignore them. By default, items do not accept + hover events. + + Hover events are delivered when there is no current mouse grabber + item. They are sent when the mouse cursor enters an item, when it + moves around inside the item, and when the cursor leaves an + item. Hover events are commonly used to highlight an item when + it's entered, and for tracking the mouse cursor as it hovers over + the item (equivalent to QWidget::mouseTracking). + + Parent items receive hover enter events before their children, and + leave events after their children. The parent does not receive a + hover leave event if the cursor enters a child, though; the parent + stays "hovered" until the cursor leaves its area, including its + children's areas. + + If a parent item handles child events (setHandlesChildEvents()), it will + receive hover move, drag move, and drop events as the cursor passes + through its children, but it does not receive hover enter and hover leave, + nor drag enter and drag leave events on behalf of its children. + + A QGraphicsWidget with window decorations will accept hover events + regardless of the value of acceptHoverEvents(). + + \sa acceptHoverEvents(), hoverEnterEvent(), hoverMoveEvent(), + hoverLeaveEvent() +*/ +void QGraphicsItem::setAcceptHoverEvents(bool enabled) +{ + d_ptr->acceptsHover = quint32(enabled); +} + +/*! + \obsolete + + Use setAcceptHoverEvents(\a enabled) instead. +*/ +void QGraphicsItem::setAcceptsHoverEvents(bool enabled) +{ + d_ptr->acceptsHover = quint32(enabled); +} + +/*! + Returns true if this item handles child events (i.e., all events + intended for any of its children are instead sent to this item); + otherwise, false is returned. + + This property is useful for item groups; it allows one item to + handle events on behalf of its children, as opposed to its + children handling their events individually. + + The default is to return false; children handle their own events. + The exception for this is if the item is a QGraphicsItemGroup, then + it defaults to return true. + + \sa setHandlesChildEvents() +*/ +bool QGraphicsItem::handlesChildEvents() const +{ + return d_ptr->handlesChildEvents; +} + +/*! + If \a enabled is true, this item is set to handle all events for + all its children (i.e., all events intented for any of its + children are instead sent to this item); otherwise, if \a enabled + is false, this item will only handle its own events. The default + value is false. + + This property is useful for item groups; it allows one item to + handle events on behalf of its children, as opposed to its + children handling their events individually. + + If a child item accepts hover events, its parent will receive + hover move events as the cursor passes through the child, but it + does not receive hover enter and hover leave events on behalf of + its child. + + \sa handlesChildEvents() +*/ +void QGraphicsItem::setHandlesChildEvents(bool enabled) +{ + if (d_ptr->handlesChildEvents == enabled) + return; + + d_ptr->handlesChildEvents = enabled; + d_ptr->updateAncestorFlag(QGraphicsItem::GraphicsItemFlag(-1)); +} + +/*! + Returns true if this item has keyboard input focus; otherwise, returns + false. + + \sa QGraphicsScene::focusItem(), setFocus(), QGraphicsScene::setFocusItem() +*/ +bool QGraphicsItem::hasFocus() const +{ + return (d_ptr->scene && d_ptr->scene->focusItem() == this); +} + +/*! + Gives keyboard input focus to this item. The \a focusReason argument will + be passed into any focus event generated by this function; it is used to + give an explanation of what caused the item to get focus. + + Only items that set the ItemIsFocusable flag can accept keyboard focus. + + If this item is not visible (i.e., isVisible() returns false), not + enabled, not associated with a scene, or if it already has input focus, + this function will do nothing. + + As a result of calling this function, this item will receive a focus in + event with \a focusReason. If another item already has focus, that item + will first receive a focus out event indicating that it has lost input + focus. + + \sa clearFocus(), hasFocus() +*/ +void QGraphicsItem::setFocus(Qt::FocusReason focusReason) +{ + if (!d_ptr->scene || !isEnabled() || hasFocus() || !(d_ptr->flags & ItemIsFocusable)) + return; + if (isVisible()) { + // Visible items immediately gain focus from scene. + d_ptr->scene->setFocusItem(this, focusReason); + } else if (d_ptr->isWidget) { + // Just set up subfocus. + static_cast<QGraphicsWidget *>(this)->d_func()->setFocusWidget(); + } +} + +/*! + Takes keyboard input focus from the item. + + If it has focus, a focus out event is sent to this item to tell it that it + is about to lose the focus. + + Only items that set the ItemIsFocusable flag, or widgets that set an + appropriate focus policy, can accept keyboard focus. + + \sa setFocus(), QGraphicsWidget::focusPolicy +*/ +void QGraphicsItem::clearFocus() +{ + if (!d_ptr->scene) + return; + if (d_ptr->isWidget) { + // Invisible widget items with focus must explicitly clear subfocus. + static_cast<QGraphicsWidget *>(this)->d_func()->clearFocusWidget(); + } + if (d_ptr->scene->focusItem() == this) { + // If this item has the scene's input focus, clear it. + d_ptr->scene->setFocusItem(0); + } +} + +/*! + \since 4.4 + Grabs the mouse input. + + This item will receive all mouse events for the scene until any of the + following events occurs: + + \list + \o The item becomes invisible + \o The item is removed from the scene + \o The item is deleted + \o The item call ungrabMouse() + \o Another item calls grabMouse(); the item will regain the mouse grab + when the other item calls ungrabMouse(). + \endlist + + When an item gains the mouse grab, it receives a QEvent::GrabMouse + event. When it loses the mouse grab, it receives a QEvent::UngrabMouse + event. These events can be used to detect when your item gains or loses + the mouse grab through other means than receiving mouse button events. + + It is almost never necessary to explicitly grab the mouse in Qt, as Qt + grabs and releases it sensibly. In particular, Qt grabs the mouse when you + press a mouse button, and keeps the mouse grabbed until you release the + last mouse button. Also, Qt::Popup widgets implicitly call grabMouse() + when shown, and ungrabMouse() when hidden. + + Note that only visible items can grab mouse input. Calling grabMouse() on + an invisible item has no effect. + + Keyboard events are not affected. + + \sa QGraphicsScene::mouseGrabberItem(), ungrabMouse(), grabKeyboard() +*/ +void QGraphicsItem::grabMouse() +{ + if (!d_ptr->scene) { + qWarning("QGraphicsItem::grabMouse: cannot grab mouse without scene"); + return; + } + if (!d_ptr->visible) { + qWarning("QGraphicsItem::grabMouse: cannot grab mouse while invisible"); + return; + } + d_ptr->scene->d_func()->grabMouse(this); +} + +/*! + \since 4.4 + Releases the mouse grab. + + \sa grabMouse(), ungrabKeyboard() +*/ +void QGraphicsItem::ungrabMouse() +{ + if (!d_ptr->scene) { + qWarning("QGraphicsItem::ungrabMouse: cannot ungrab mouse without scene"); + return; + } + d_ptr->scene->d_func()->ungrabMouse(this); +} + +/*! + \since 4.4 + Grabs the keyboard input. + + The item will receive all keyboard input to the scene until one of the + following events occur: + + \list + \o The item becomes invisible + \o The item is removed from the scene + \o The item is deleted + \o The item calls ungrabKeyboard() + \o Another item calls grabKeyboard(); the item will regain the keyboard grab + when the other item calls ungrabKeyboard(). + \endlist + + When an item gains the keyboard grab, it receives a QEvent::GrabKeyboard + event. When it loses the keyboard grab, it receives a + QEvent::UngrabKeyboard event. These events can be used to detect when your + item gains or loses the keyboard grab through other means than gaining + input focus. + + It is almost never necessary to explicitly grab the keyboard in Qt, as Qt + grabs and releases it sensibly. In particular, Qt grabs the keyboard when + your item gains input focus, and releases it when your item loses input + focus, or when the item is hidden. + + Note that only visible items can grab keyboard input. Calling + grabKeyboard() on an invisible item has no effect. + + Keyboard events are not affected. + + \sa ungrabKeyboard(), grabMouse(), setFocus() +*/ +void QGraphicsItem::grabKeyboard() +{ + if (!d_ptr->scene) { + qWarning("QGraphicsItem::grabKeyboard: cannot grab keyboard without scene"); + return; + } + if (!d_ptr->visible) { + qWarning("QGraphicsItem::grabKeyboard: cannot grab keyboard while invisible"); + return; + } + d_ptr->scene->d_func()->grabKeyboard(this); +} + +/*! + \since 4.4 + Releases the keyboard grab. + + \sa grabKeyboard(), ungrabMouse() +*/ +void QGraphicsItem::ungrabKeyboard() +{ + if (!d_ptr->scene) { + qWarning("QGraphicsItem::ungrabKeyboard: cannot ungrab keyboard without scene"); + return; + } + d_ptr->scene->d_func()->ungrabKeyboard(this); +} + +/*! + Returns the position of the item in parent coordinates. If the item has no + parent, its position is given in scene coordinates. + + The position of the item describes its origin (local coordinate + (0, 0)) in parent coordinates; this function returns the same as + mapToParent(0, 0). + + For convenience, you can also call scenePos() to determine the + item's position in scene coordinates, regardless of its parent. + + \sa x(), y(), setPos(), matrix(), {The Graphics View Coordinate System} +*/ +QPointF QGraphicsItem::pos() const +{ + return d_ptr->pos; +} + +/*! + \fn QGraphicsItem::x() const + + This convenience function is equivalent to calling pos().x(). + + \sa y() +*/ + +/*! + \fn QGraphicsItem::y() const + + This convenience function is equivalent to calling pos().y(). + + \sa x() +*/ + +/*! + Returns the item's position in scene coordinates. This is + equivalent to calling \c mapToScene(0, 0). + + \sa pos(), sceneTransform(), {The Graphics View Coordinate System} +*/ +QPointF QGraphicsItem::scenePos() const +{ + return mapToScene(0, 0); +} + +/*! + \internal + + Sets the position \a pos and notifies the change. If \a update is true, + the item is also updated; otherwise it is not updated before and after the + change. +*/ +void QGraphicsItemPrivate::setPosHelper(const QPointF &pos, bool update) +{ + Q_Q(QGraphicsItem); + if (this->pos == pos) + return; + + // Notify the item that the position is changing. + QPointF newPos = q->itemChange(QGraphicsItem::ItemPositionChange, pos).toPointF(); + if (newPos == this->pos) + return; + + // Update and repositition. + if (scene && update) { + fullUpdateHelper(true); + q->prepareGeometryChange(); + } + this->pos = newPos; + invalidateSceneTransformCache(); + + // Send post-notification. + q->itemChange(QGraphicsItem::ItemPositionHasChanged, newPos); +} + +/*! + Sets the position of the item to \a pos, which is in parent + coordinates. For items with no parent, \a pos is in scene + coordinates. + + The position of the item describes its origin (local coordinate + (0, 0)) in parent coordinates. + + \sa pos(), scenePos(), {The Graphics View Coordinate System} +*/ +void QGraphicsItem::setPos(const QPointF &pos) +{ + d_ptr->setPosHelper(pos, /* update = */ true); +} + +/*! + \fn void QGraphicsItem::setPos(qreal x, qreal y) + \overload + + This convenience function is equivalent to calling setPos(QPointF(\a x, \a + y)). +*/ + +/*! + \fn void QGraphicsItem::moveBy(qreal dx, qreal dy) + + Moves the item by \a dx points horizontally, and \a dy point + vertically. This function is equivalent to calling setPos(pos() + + QPointF(\a dx, \a dy)). +*/ + +/*! + If this item is part of a scene that is viewed by a QGraphicsView, this + convenience function will attempt to scroll the view to ensure that \a + rect is visible inside the view's viewport. If \a rect is a null rect (the + default), QGraphicsItem will default to the item's bounding rect. \a xmargin + and \a ymargin are the number of pixels the view should use for margins. + + If the specified rect cannot be reached, the contents are scrolled to the + nearest valid position. + + If this item is not viewed by a QGraphicsView, this function does nothing. + + \sa QGraphicsView::ensureVisible() +*/ +void QGraphicsItem::ensureVisible(const QRectF &rect, int xmargin, int ymargin) +{ + if (d_ptr->scene) { + QRectF sceneRect; + if (!rect.isNull()) + sceneRect = sceneTransform().mapRect(rect); + else + sceneRect = sceneBoundingRect(); + foreach (QGraphicsView *view, d_ptr->scene->d_func()->views) + view->ensureVisible(sceneRect, xmargin, ymargin); + } +} + +/*! + \fn void QGraphicsItem::ensureVisible(qreal x, qreal y, qreal w, qreal h, + int xmargin = 50, int ymargin = 50) + + This convenience function is equivalent to calling + ensureVisible(QRectF(\a x, \a y, \a w, \a h), \a xmargin, \a ymargin): +*/ + +/*! + \obsolete + + Returns the item's affine transformation matrix. This is a subset or the + item's full transformation matrix, and might not represent the item's full + transformation. + + Use transform() instead. + + \sa setTransform(), sceneTransform() +*/ +QMatrix QGraphicsItem::matrix() const +{ + return transform().toAffine(); +} + +/*! + \since 4.3 + + Returns this item's transformation matrix. If no matrix has been set, the + identity matrix is returned. + + \sa setTransform(), sceneTransform() +*/ +QTransform QGraphicsItem::transform() const +{ + if (!d_ptr->hasTransform) + return QTransform(); + QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>( + qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform))); + Q_ASSERT(transformData); + if (transformData->dirty) { + QGraphicsItem *that = const_cast<QGraphicsItem *>(this); + QTransform newTransform; + QPointF center = transformData->transformCenter; + newTransform.translate(center.x(), center.y()); + newTransform.rotate(transformData->rotationZ, Qt::ZAxis); + newTransform.rotate(transformData->rotationY, Qt::YAxis); + newTransform.rotate(transformData->rotationX, Qt::XAxis); + newTransform.scale(transformData->scaleX, transformData->scaleY); + newTransform *= transformData->baseTransform; + newTransform.translate(-center.x(), -center.y()); + transformData->transform = newTransform; + transformData->dirty = false; + } + return transformData->transform; +} + +/*! + \obsolete + + Use sceneTransform() instead. + + \sa transform(), setTransform(), scenePos(), {The Graphics View Coordinate System} +*/ +QMatrix QGraphicsItem::sceneMatrix() const +{ + return sceneTransform().toAffine(); +} + + +/*! + \since 4.3 + + Returns this item's scene transformation matrix. This matrix can be used + to map coordinates and geometrical shapes from this item's local + coordinate system to the scene's coordinate system. To map coordinates + from the scene, you must first invert the returned matrix. + + Example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 4 + + Unlike transform(), which returns only an item's local transformation, this + function includes the item's (and any parents') position. + + \sa transform(), setTransform(), scenePos(), {The Graphics View Coordinate System} +*/ +QTransform QGraphicsItem::sceneTransform() const +{ + // Check if there's any entry in the transform cache. + QGraphicsScenePrivate *sd = d_ptr->scene ? d_ptr->scene->d_func() : 0; + int index = d_ptr->sceneTransformIndex; + if (sd && index != -1 && sd->validTransforms.testBit(index)) + return sd->sceneTransformCache[index]; + + // Calculate local transform. + QTransform m; + if (d_ptr->hasTransform) { + m = transform(); + m *= QTransform::fromTranslate(d_ptr->pos.x(), d_ptr->pos.y()); + } else { + // ### ? QTransform::fromTranslate(d_ptr->pos.x(), d_ptr->pos.y()) + m.translate(d_ptr->pos.x(), d_ptr->pos.y()); + } + + // Combine with parent and add to cache. + if (d_ptr->parent) { + m *= d_ptr->parent->sceneTransform(); + // Don't cache toplevels + if (sd) { + if (index == -1) { + if (!sd->freeSceneTransformSlots.isEmpty()) { + index = sd->freeSceneTransformSlots.last(); + sd->freeSceneTransformSlots.pop_back(); + } else { + index = sd->sceneTransformCache.size(); + } + d_ptr->sceneTransformIndex = index; + if (index >= sd->validTransforms.size()) { + sd->validTransforms.resize(index + 1); + sd->sceneTransformCache.resize(index + 1); + } + } + sd->validTransforms.setBit(index, 1); + sd->sceneTransformCache[index] = m; + } + } + return m; +} + +/*! + \since 4.3 + + Returns this item's device transformation matrix, using \a + viewportTransform to map from scene to device coordinates. This matrix can + be used to map coordinates and geometrical shapes from this item's local + coordinate system to the viewport's (or any device's) coordinate + system. To map coordinates from the viewport, you must first invert the + returned matrix. + + Example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 5 + + This function is the same as combining this item's scene transform with + the view's viewport transform, but it also understands the + ItemIgnoresTransformations flag. The device transform can be used to do + accurate coordinate mapping (and collision detection) for untransformable + items. + + \sa transform(), setTransform(), scenePos(), {The Graphics View Coordinate + System}, itemTransform() +*/ +QTransform QGraphicsItem::deviceTransform(const QTransform &viewportTransform) const +{ + // Find the topmost item that ignores view transformations. + const QGraphicsItem *untransformedAncestor = this; + QList<const QGraphicsItem *> parents; + while (untransformedAncestor && ((untransformedAncestor->d_ptr->ancestorFlags + & QGraphicsItemPrivate::AncestorIgnoresTransformations))) { + parents.prepend(untransformedAncestor); + untransformedAncestor = untransformedAncestor->parentItem(); + } + + if (!untransformedAncestor) { + // Assert in debug mode, continue in release. + Q_ASSERT_X(untransformedAncestor, "QGraphicsItem::deviceTransform", + "Invalid object structure!"); + return QTransform(); + } + + // First translate the base untransformable item. + QPointF mappedPoint = (untransformedAncestor->sceneTransform() * viewportTransform).map(QPointF(0, 0)); + QTransform matrix; + matrix.translate(mappedPoint.x(), mappedPoint.y()); + matrix = untransformedAncestor->transform() * matrix; + + // Then transform and translate all children. + for (int i = 0; i < parents.size(); ++i) { + const QGraphicsItem *parent = parents.at(i); + QPointF pos = parent->pos(); + QTransform moveMatrix; + moveMatrix.translate(pos.x(), pos.y()); + matrix = (parent->transform() * moveMatrix) * matrix; + } + + return matrix; +} + +/*! + \since 4.5 + + Returns a QTransform that maps coordinates from this item to \a other. If + \a ok is not null, and if there is no such transform, the boolean pointed + to by \a ok will be set to false; otherwise it will be set to true. + + This transform provides an alternative to the mapToItem() or mapFromItem() + functions, by returning the appropriate transform so that you can map + shapes and coordinates yourself. It also helps you write more efficient + code when repeatedly mapping between the same two items. + + \note In rare circumstances, there is no transform that maps between two + items. + + \sa mapToItem(), mapFromItem(), deviceTransform() +*/ +QTransform QGraphicsItem::itemTransform(const QGraphicsItem *other, bool *ok) const +{ + // Catch simple cases first. + if (other == 0) { + qWarning("QGraphicsItem::itemTransform: null pointer passed"); + return QTransform(); + } + if (other == this) { + if (ok) + *ok = true; + return QTransform(); + } + + QGraphicsItem *parent = d_ptr->parent; + const QGraphicsItem *otherParent = other->d_ptr->parent; + + // This is other's child + if (parent == other) { + if (ok) + *ok = true; + const QPointF &itemPos = d_ptr->pos; + if (d_ptr->hasTransform) + return transform() * QTransform::fromTranslate(itemPos.x(), itemPos.y()); + return QTransform::fromTranslate(itemPos.x(), itemPos.y()); + } + + // This is other's parent + if (otherParent == this) { + const QPointF &otherPos = other->d_ptr->pos; + if (other->d_ptr->hasTransform) { + QTransform otherToParent = other->transform(); + otherToParent *= QTransform::fromTranslate(otherPos.x(), otherPos.y()); + return otherToParent.inverted(ok); + } else { + if (ok) + *ok = true; + return QTransform::fromTranslate(-otherPos.x(), -otherPos.y()); + } + } + + // Siblings + if (parent == otherParent) { + bool hasTr = d_ptr->hasTransform; + bool otherHasTr = other->d_ptr->hasTransform; + const QPointF &itemPos = d_ptr->pos; + const QPointF &otherPos = other->d_ptr->pos; + + if (!hasTr && !otherHasTr) { + QPointF delta = itemPos - otherPos; + if (ok) + *ok = true; + return QTransform::fromTranslate(delta.x(), delta.y()); + } + + QTransform itemToParent = QTransform::fromTranslate(itemPos.x(), itemPos.y()); + if (hasTr) + itemToParent = transform() * itemToParent; + + QTransform otherToParent = QTransform::fromTranslate(otherPos.x(), otherPos.y()); + if (otherHasTr) + otherToParent = other->transform() * otherToParent; + + return itemToParent * otherToParent.inverted(ok); + } + + // Find the closest common ancestor. If the two items don't share an + // ancestor, then the only way is to combine their scene transforms. + const QGraphicsItem *commonAncestor = commonAncestorItem(other); + if (!commonAncestor) + return sceneTransform() * other->sceneTransform().inverted(ok); + + // If the two items are cousins (in sibling branches), map both to the + // common ancestor, and combine the two transforms. + bool cousins = other != commonAncestor && this != commonAncestor; + if (cousins) { + bool good = false; + QTransform thisToScene; + QTransform otherToScene; + thisToScene = itemTransform(commonAncestor, &good); + if (good) + otherToScene = other->itemTransform(commonAncestor, &good); + if (!good) { + if (ok) + *ok = false; + return QTransform(); + } + return thisToScene * otherToScene.inverted(ok); + } + + // One is an ancestor of the other; walk the chain. + bool parentOfOther = isAncestorOf(other); + const QGraphicsItem *child = parentOfOther ? other : this; + const QGraphicsItem *root = parentOfOther ? this : other; + + QTransform x; + const QGraphicsItem *p = child; + do { + const QGraphicsItemPrivate *pd = p->d_ptr; + if (pd->hasTransform) + x *= p->transform(); + x *= QTransform::fromTranslate(pd->pos.x(), pd->pos.y()); + } while ((p = p->d_ptr->parent) && p != root); + if (parentOfOther) + return x.inverted(ok); + if (ok) + *ok = true; + return x; +} + +/*! + \obsolete + + Sets the item's affine transformation matrix. This is a subset or the + item's full transformation matrix, and might not represent the item's full + transformation. + + Use setTransform() instead. + + \sa transform(), rotate(), scale(), shear(), translate(), {The Graphics View Coordinate System} +*/ +void QGraphicsItem::setMatrix(const QMatrix &matrix, bool combine) +{ + QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>( + qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform))); + if (!transformData) { + if (matrix.isIdentity()) + return; + transformData = new QGraphicsItemPrivate::TransformData; + d_ptr->setExtra(QGraphicsItemPrivate::ExtraTransform, qVariantFromValue<void *>(transformData)); + } + + QTransform oldTransform = transformData->baseTransform; + + QTransform newTransform; + if (!combine) + newTransform = QTransform(matrix); + else + newTransform = QTransform(matrix) * oldTransform; + if (oldTransform == newTransform) + return; + + // Notify the item that the transformation matrix is changing. + QVariant variant; + qVariantSetValue<QMatrix>(variant, newTransform.toAffine()); + newTransform = QTransform(qVariantValue<QMatrix>(itemChange(ItemMatrixChange, variant))); + + if (oldTransform == newTransform) + return; + + // Update and set the new transformation. + d_ptr->fullUpdateHelper(true); + prepareGeometryChange(); + transformData->baseTransform = newTransform; + transformData->dirty = true; + d_ptr->hasTransform = true; + d_ptr->invalidateSceneTransformCache(); + + // Send post-notification. + itemChange(ItemTransformHasChanged, newTransform); +} + +/*! + \since 4.3 + + Sets the item's current transformation matrix to \a matrix. + + If \a combine is true, then \a matrix is combined with the current matrix; + otherwise, \a matrix \e replaces the current matrix. \a combine is false + by default. + + To simplify interation with items using a transformed view, QGraphicsItem + provides mapTo... and mapFrom... functions that can translate between + items' and the scene's coordinates. For example, you can call mapToScene() + to map an item coordiate to a scene coordinate, or mapFromScene() to map + from scene coordinates to item coordinates. + + \sa transform(), rotate(), scale(), shear(), translate(), {The Graphics View Coordinate System} +*/ +void QGraphicsItem::setTransform(const QTransform &matrix, bool combine) +{ + QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>( + qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform))); + if (!transformData) { + if (matrix.isIdentity()) + return; + transformData = new QGraphicsItemPrivate::TransformData; + d_ptr->setExtra(QGraphicsItemPrivate::ExtraTransform, qVariantFromValue<void *>(transformData)); + } + + QTransform oldTransform = transformData->baseTransform; + + QTransform newTransform; + if (!combine) + newTransform = matrix; + else + newTransform = matrix * oldTransform; + if (oldTransform == newTransform) + return; + + // Notify the item that the transformation matrix is changing. + QVariant variant; + qVariantSetValue<QTransform>(variant, newTransform); + newTransform = qVariantValue<QTransform>(itemChange(ItemTransformChange, variant)); + if (oldTransform == newTransform) + return; + + // Update and set the new transformation. + d_ptr->fullUpdateHelper(true); + prepareGeometryChange(); + transformData->baseTransform = newTransform; + transformData->dirty = true; + d_ptr->hasTransform = true; + transform(); // ### update transform, bad! + d_ptr->invalidateSceneTransformCache(); + + // Send post-notification. + itemChange(ItemTransformHasChanged, newTransform); +} + +/*! + \obsolete + + Use resetTransform() instead. +*/ +void QGraphicsItem::resetMatrix() +{ + resetTransform(); +} + +/*! + \since 4.3 + + Resets this item's transformation matrix to the identity matrix. This is + equivalent to calling \c setTransform(QTransform()). + + \sa setTransform(), transform() +*/ +void QGraphicsItem::resetTransform() +{ + setTransform(QTransform(), false); +} + +/*! + Rotates the current item transformation \a angle degrees clockwise around + its origin. To translate around an arbitrary point (x, y), you need to + combine translation and rotation with setTransform(). + + Example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 6 + + \sa setTransform(), transform(), scale(), shear(), translate() +*/ +void QGraphicsItem::rotate(qreal angle) +{ + setTransform(QTransform().rotate(angle), true); +} + +/*! + Scales the current item transformation by (\a sx, \a sy) around its + origin. To scale from an arbitrary point (x, y), you need to combine + translation and scaling with setTransform(). + + Example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 7 + + \sa setTransform(), transform(), rotate(), shear(), translate() +*/ +void QGraphicsItem::scale(qreal sx, qreal sy) +{ + setTransform(QTransform::fromScale(sx, sy), true); +} + +/*! + Shears the current item transformation by (\a sh, \a sv). + + \sa setTransform(), transform(), rotate(), scale(), translate() +*/ +void QGraphicsItem::shear(qreal sh, qreal sv) +{ + setTransform(QTransform().shear(sh, sv), true); +} + +/*! + Translates the current item transformation by (\a dx, \a dy). + + If all you want is to move an item, you should call moveBy() or + setPos() instead; this function changes the item's translation, + which is conceptually separate from its position. + + \sa setTransform(), transform(), rotate(), scale(), shear() +*/ +void QGraphicsItem::translate(qreal dx, qreal dy) +{ + setTransform(QTransform::fromTranslate(dx, dy), true); +} + +QPointF QGraphicsItem::transformOrigin() const +{ + QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>( + qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform))); + if (!transformData) + return QPointF(); + + return transformData->transformCenter; +} + +/*! + Set a center for all transformation +*/ +void QGraphicsItem::setTransformOrigin(const QPointF ¢er) +{ + QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>( + qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform))); + if (!transformData) { + if (center.isNull()) + return; + transformData = new QGraphicsItemPrivate::TransformData; + d_ptr->setExtra(QGraphicsItemPrivate::ExtraTransform, qVariantFromValue<void *>(transformData)); + } + if (transformData->transformCenter == center) + return; + + d_ptr->fullUpdateHelper(true); + prepareGeometryChange(); + + transformData->transformCenter = center; + + transformData->dirty = true; + d_ptr->hasTransform = true; + d_ptr->fullUpdateHelper(); + +} + +qreal QGraphicsItem::xScale() const +{ + QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>( + qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform))); + if (!transformData) + return 1; + + return transformData->scaleX; +} + +void QGraphicsItem::setXScale(qreal factor) +{ + QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>( + qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform))); + if (!transformData) { + if (factor == 1) + return; + transformData = new QGraphicsItemPrivate::TransformData; + d_ptr->setExtra(QGraphicsItemPrivate::ExtraTransform, qVariantFromValue<void *>(transformData)); + } + if (transformData->scaleX == factor) + return; + + d_ptr->fullUpdateHelper(true); + prepareGeometryChange(); + + transformData->scaleX = factor; + transformData->dirty = true; + d_ptr->hasTransform = true; + d_ptr->invalidateSceneTransformCache(); +} + +qreal QGraphicsItem::yScale() const +{ + QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>( + qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform))); + if (!transformData) + return 1; + + return transformData->scaleY; +} + +void QGraphicsItem::setYScale(qreal factor) +{ + QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>( + qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform))); + if (!transformData) { + if (factor == 1) + return; + transformData = new QGraphicsItemPrivate::TransformData; + d_ptr->setExtra(QGraphicsItemPrivate::ExtraTransform, qVariantFromValue<void *>(transformData)); + } + if (transformData->scaleY == factor) + return; + + d_ptr->fullUpdateHelper(true); + prepareGeometryChange(); + + transformData->scaleY = factor; + transformData->dirty = true; + d_ptr->hasTransform = true; + d_ptr->invalidateSceneTransformCache(); +} + +qreal QGraphicsItem::xRotation() const +{ + QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>( + qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform))); + if (!transformData) + return 0; + return transformData->rotationX; +} + +void QGraphicsItem::setXRotation(qreal angle) +{ + QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>( + qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform))); + if (!transformData) { + if (qFuzzyCompare(angle + 1, 1)) + return; + transformData = new QGraphicsItemPrivate::TransformData; + d_ptr->setExtra(QGraphicsItemPrivate::ExtraTransform, qVariantFromValue<void *>(transformData)); + } + + d_ptr->fullUpdateHelper(true); + prepareGeometryChange(); + + transformData->rotationX = angle; + + transformData->dirty = true; + d_ptr->hasTransform = true; + d_ptr->invalidateSceneTransformCache(); +} + +qreal QGraphicsItem::yRotation() const +{ + QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>( + qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform))); + if (!transformData) + return 0; + return transformData->rotationY; +} + +void QGraphicsItem::setYRotation(qreal angle) +{ + QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>( + qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform))); + if (!transformData) { + if (qFuzzyCompare(angle + 1, 1)) + return; + transformData = new QGraphicsItemPrivate::TransformData; + d_ptr->setExtra(QGraphicsItemPrivate::ExtraTransform, qVariantFromValue<void *>(transformData)); + } + + d_ptr->fullUpdateHelper(true); + prepareGeometryChange(); + + transformData->rotationY = angle; + + transformData->dirty = true; + d_ptr->hasTransform = true; + d_ptr->invalidateSceneTransformCache(); +} + +qreal QGraphicsItem::zRotation() const +{ + QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>( + qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform))); + if (!transformData) + return 0; + return transformData->rotationZ; +} + +void QGraphicsItem::setZRotation(qreal angle) +{ + QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>( + qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform))); + if (!transformData) { + if (qFuzzyCompare(angle + 1, 1)) + return; + transformData = new QGraphicsItemPrivate::TransformData; + d_ptr->setExtra(QGraphicsItemPrivate::ExtraTransform, qVariantFromValue<void *>(transformData)); + } + + d_ptr->fullUpdateHelper(true); + prepareGeometryChange(); + + transformData->rotationZ = angle; + + transformData->dirty = true; + d_ptr->hasTransform = true; + d_ptr->invalidateSceneTransformCache(); +} + +/*! + This virtual function is called twice for all items by the + QGraphicsScene::advance() slot. In the first phase, all items are called + with \a phase == 0, indicating that items on the scene are about to + advance, and then all items are called with \a phase == 1. Reimplement + this function to update your item if you need simple scene-controlled + animation. + + The default implementation does nothing. + + For individual item animation, an alternative to this function is to + either use QGraphicsItemAnimation, or to multiple-inherit from QObject and + QGraphicsItem, and animate your item using QObject::startTimer() and + QObject::timerEvent(). + + \sa QGraphicsItemAnimation, QTimeLine +*/ +void QGraphicsItem::advance(int phase) +{ + Q_UNUSED(phase); +} + +/*! + Returns the Z-value, or the elevation, of the item. The Z-value decides + the stacking order of sibling (neighboring) items. + + The default Z-value is 0. + + \sa setZValue() +*/ +qreal QGraphicsItem::zValue() const +{ + return d_ptr->z; +} + +/*! + Sets the Z-value, or the elevation, of the item, to \a z. The elevation + decides the stacking order of sibling (neighboring) items. An item of high + Z-value will be drawn on top of an item with a lower Z-value if they + share the same parent item. In addition, children of an item will always be drawn + on top of the parent, regardless of the child's Z-value. Sibling items + that share the same Z-value will be drawn in an undefined order, although + the order will stay the same for as long as the items live. + + \img graphicsview-zorder.png + + Children of different parents are stacked according to the Z-value of + each item's ancestor item which is an immediate child of the two + items' closest common ancestor. For example, a robot item might + define a torso item as the parent of a head item, two arm items, + and two upper-leg items. The upper-leg items would each be parents + of one lower-leg item, and each lower-leg item would be parents of + one foot item. The stacking order of the feet is the same as the + stacking order of each foot's ancestor that is an immediate child + of the two feet's common ancestor (i.e., the torso item); so the + feet are stacked in the same order as the upper-leg items, + regardless of each foot's Z-value. + + The Z-value does not affect the item's size in any way. + + The default Z-value is 0. + + \sa zValue() +*/ +void QGraphicsItem::setZValue(qreal z) +{ + qreal newZ = qreal(itemChange(ItemZValueChange, double(z)).toDouble()); + if (newZ == d_ptr->z) + return; + d_ptr->z = z; + d_ptr->fullUpdateHelper(); + + if (d_ptr->scene) { + // Invalidate any sort caching; arrival of a new item means we need to + // resort. + d_ptr->scene->d_func()->invalidateSortCache(); + } + + itemChange(ItemZValueHasChanged, double(newZ)); +} + +/*! + Returns the bounding rect of this item's descendants (i.e., its + children, their children, etc.) in local coordinates. The + rectangle will contain all descendants after they have been mapped + to local coordinates. If the item has no children, this function + returns an empty QRectF. + + This does not include this item's own bounding rect; it only returns + its descendants' accumulated bounding rect. If you need to include this + item's bounding rect, you can add boundingRect() to childrenBoundingRect() + using QRectF::operator|(). + + This function is linear in complexity; it determines the size of the + returned bounding rect by iterating through all descendants. + + \sa boundingRect(), sceneBoundingRect() +*/ +QRectF QGraphicsItem::childrenBoundingRect() const +{ + QRectF childRect; + foreach (QGraphicsItem *child, children()) { + QPointF childPos = child->pos(); + QTransform matrix = child->transform() * QTransform::fromTranslate(childPos.x(), childPos.y()); + childRect |= matrix.mapRect(child->boundingRect() | child->childrenBoundingRect()); + } + return childRect; +} + +/*! + \fn virtual QRectF QGraphicsItem::boundingRect() const = 0 + + This pure virtual function defines the outer bounds of the item as + a rectangle; all painting must be restricted to inside an item's + bounding rect. QGraphicsView uses this to determine whether the + item requires redrawing. + + Although the item's shape can be arbitrary, the bounding rect is + always rectangular, and it is unaffected by the items' + transformation (scale(), rotate(), etc.). + + If you want to change the item's bounding rectangle, you must first call + prepareGeometryChange(). This notifies the scene of the imminent change, + so that its can update its item geometry index; otherwise, the scene will + be unaware of the item's new geometry, and the results are undefined + (typically, rendering artifacts are left around in the view). + + Reimplement this function to let QGraphicsView determine what + parts of the widget, if any, need to be redrawn. + + Note: For shapes that paint an outline / stroke, it is important + to include half the pen width in the bounding rect. It is not + necessary to compensate for antialiasing, though. + + Example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 8 + + \sa boundingRegion(), shape(), contains(), {The Graphics View Coordinate + System}, prepareGeometryChange() +*/ + +/*! + Returns the bounding rect of this item in scene coordinates, by combining + sceneTransform() with boundingRect(). + + \sa boundingRect(), {The Graphics View Coordinate System} +*/ +QRectF QGraphicsItem::sceneBoundingRect() const +{ + // Find translate-only offset + QPointF offset; + const QGraphicsItem *parentItem = this; + const QGraphicsItemPrivate *itemd; + do { + itemd = parentItem->d_ptr; + if (itemd->hasTransform) + break; + offset += itemd->pos; + } while ((parentItem = itemd->parent)); + + QRectF br = boundingRect(); + br.translate(offset); + return !parentItem ? br : parentItem->sceneTransform().mapRect(br); +} + +/*! + Returns the shape of this item as a QPainterPath in local + coordinates. The shape is used for many things, including collision + detection, hit tests, and for the QGraphicsScene::items() functions. + + The default implementation calls boundingRect() to return a simple + rectangular shape, but subclasses can reimplement this function to return + a more accurate shape for non-rectangular items. For example, a round item + may choose to return an elliptic shape for better collision detection. For + example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 9 + + The outline of a shape can vary depending on the width and style of the + pen used when drawing. If you want to include this outline in the item's + shape, you can create a shape from the stroke using QPainterPathStroker. + + This function is called by the default implementations of contains() and + collidesWithPath(). + + \sa boundingRect(), contains(), prepareGeometryChange(), QPainterPathStroker +*/ +QPainterPath QGraphicsItem::shape() const +{ + QPainterPath path; + path.addRect(boundingRect()); + return path; +} + +/*! + Returns true if this item is clipped. An item is clipped if it has either + set the \l ItemClipsToShape flag, or if it or any of its ancestors has set + the \l ItemClipsChildrenToShape flag. + + Clipping affects the item's appearance (i.e., painting), as well as mouse + and hover event delivery. + + \sa clipPath(), shape(), setFlags() +*/ +bool QGraphicsItem::isClipped() const +{ + Q_D(const QGraphicsItem); + return (d->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) + || (d->flags & QGraphicsItem::ItemClipsToShape); +} + +/*! + \since 4.5 + + Returns this item's clip path, or an empty QPainterPath if this item is + not clipped. The clip path constrains the item's appearance and + interaction (i.e., restricts the area the item can draw, and it also + restricts the area that the item receives events). + + You can enable clipping by setting the ItemClipsToShape or + ItemClipsChildrenToShape flags. The item's clip path is calculated by + intersecting all clipping ancestors' shapes. If the item sets + ItemClipsToShape, the final clip is intersected with the item's own shape. + + \note Clipping introduces a performance penalty for all items involved; + you should generally avoid using clipping if you can (e.g., if your items + always draw inside boundingRect() or shape() boundaries, clipping is not + necessary). + + \sa isClipped(), shape(), setFlags() +*/ +QPainterPath QGraphicsItem::clipPath() const +{ + Q_D(const QGraphicsItem); + QPainterPath clip; + if (!isClipped()) + return clip; + + // Start with the item's bounding rect. + clip.addRect(boundingRect()); + + bool clipAway = false; + if (d->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) { + // Make list of parents up to the farthest ancestor that clips its + // children to its shape. + QVarLengthArray<const QGraphicsItem *, 32> clippingAncestors; + const QGraphicsItem *parent = parentItem(); + const QGraphicsItem *clipOwner = 0; + do { + if (parent->d_ptr->flags & ItemClipsChildrenToShape) { + clippingAncestors.append(parent); + clipOwner = parent; + } + } while ((parent->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) && (parent = parent->parentItem())); + + // Start with the topmost clip. + QPainterPath parentClip = clipOwner->shape(); + + // Intersect any in-between clips starting at the bottom and moving + // upwards. + for (int i = clippingAncestors.size() - 2; i >= 0; --i) { + const QGraphicsItem *item = clippingAncestors[i]; + // ### what if itemtransform fails + if (clipOwner) + parentClip = clipOwner->itemTransform(item).map(parentClip); + parentClip = parentClip.intersected(item->shape()); + if (parentClip.isEmpty()) { + clip = parentClip; + clipAway = true; + break; + } + clipOwner = item; + } + + if (!clipAway) { + // ### what if itemtransform fails + clip = clip.intersected(clipOwner->itemTransform(this).map(parentClip)); + if (clip.isEmpty()) + clipAway = true; + } + } + + if (!clipAway && d->flags & ItemClipsToShape) + clip = clip.intersected(shape()); + + return clip; +} + +/*! + Returns true if this item contains \a point, which is in local + coordinates; otherwise, false is returned. It is most often called from + QGraphicsView to determine what item is under the cursor, and for that + reason, the implementation of this function should be as light-weight as + possible. + + By default, this function calls shape(), but you can reimplement it in a + subclass to provide a (perhaps more efficient) implementation. + + \sa shape(), boundingRect(), collidesWithPath() +*/ +bool QGraphicsItem::contains(const QPointF &point) const +{ + return isClipped() ? clipPath().contains(point) : shape().contains(point); +} + +/*! + Returns true if this item collides with \a other; otherwise returns false. + The ways items collide is determined by \a mode. The default value for \a + mode is Qt::IntersectsItemShape; \a other collides with this item if it + either intersects, contains, or is contained by this item's shape. + + The default implementation is based on shape intersection, and it calls + shape() on both items. Because the complexity of arbitrary shape-shape + intersection grows with an order of magnitude when the shapes are complex, + this operation can be noticably time consuming. You have the option of + reimplementing this function in a subclass of QGraphicsItem to provide a + custom algorithm. This allows you to make use of natural constraints in + the shapes of your own items, in order to improve the performance of the + collision detection. For instance, two untransformed perfectly circular + items' collision can be determined very efficiently by comparing their + positions and radii. + + Keep in mind that when reimplementing this function and calling shape() or + boundingRect() on \a other, the returned coordinates must be mapped to + this item's coordinate system before any intersection can take place. + + \sa contains(), shape() +*/ +bool QGraphicsItem::collidesWithItem(const QGraphicsItem *other, Qt::ItemSelectionMode mode) const +{ + if (other == this) + return true; + if (!other) + return false; + // The items share the same clip if their closest clipper is the same, or + // if one clips the other. + bool clips = (d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren); + bool otherClips = (other->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren); + if (clips || otherClips) { + const QGraphicsItem *closestClipper = isAncestorOf(other) ? this : parentItem(); + while (closestClipper && !(closestClipper->flags() & ItemClipsChildrenToShape)) + closestClipper = closestClipper->parentItem(); + const QGraphicsItem *otherClosestClipper = other->isAncestorOf(this) ? other : other->parentItem(); + while (otherClosestClipper && !(otherClosestClipper->flags() & ItemClipsChildrenToShape)) + otherClosestClipper = otherClosestClipper->parentItem(); + if (closestClipper == otherClosestClipper) { + d_ptr->localCollisionHack = 1; + bool res = collidesWithPath(mapFromItem(other, other->shape()), mode); + d_ptr->localCollisionHack = 0; + return res; + } + } + + QPainterPath otherShape = other->isClipped() ? other->clipPath() : other->shape(); + return collidesWithPath(mapFromItem(other, otherShape), mode); +} + +/*! + Returns true if this item collides with \a path. + + The collision is determined by \a mode. The default value for \a mode is + Qt::IntersectsItemShape; \a path collides with this item if it either + intersects, contains, or is contained by this item's shape. + + \sa collidesWithItem(), contains(), shape() +*/ +bool QGraphicsItem::collidesWithPath(const QPainterPath &path, Qt::ItemSelectionMode mode) const +{ + if (path.isEmpty()) { + // No collision with empty paths. + return false; + } + + QRectF rectA = _q_adjustedRect(boundingRect()); + QRectF rectB = _q_adjustedRect(path.controlPointRect()); + if (!rectA.intersects(rectB)) { + // This we can determine efficiently. If the two rects neither + // intersect nor contain eachother, then the two items do not collide. + return false; + } + + // For further testing, we need this item's shape or bounding rect. + QPainterPath thisShape; + if (mode == Qt::IntersectsItemShape || mode == Qt::ContainsItemShape) { + thisShape = (isClipped() && !d_ptr->localCollisionHack) ? clipPath() : shape(); + } else { + thisShape.addPolygon(_q_adjustedRect(boundingRect())); + thisShape.closeSubpath(); + } + if (thisShape == QPainterPath()) { + // Empty shape? No collision. + return false; + } + + // Use QPainterPath boolean operations to determine the collision, O(N*logN). + if (mode == Qt::IntersectsItemShape || mode == Qt::IntersectsItemBoundingRect) + return path.intersects(thisShape); + return path.contains(thisShape); +} + +/*! + Returns a list of all items that collide with this item. + + The way collisions are detected is determined by \a mode. The default + value for \a mode is Qt::IntersectsItemShape; All items whose shape + intersects or is contained by this item's shape are returned. + + \sa QGraphicsScene::collidingItems(), collidesWithItem() +*/ +QList<QGraphicsItem *> QGraphicsItem::collidingItems(Qt::ItemSelectionMode mode) const +{ + if (d_ptr->scene) + return d_ptr->scene->collidingItems(this, mode); + return QList<QGraphicsItem *>(); +} + +/*! + Returns true if this item's bounding rect is completely obscured by the + opaque shape of any of colliding items above it (i.e., with a higher Z + value than this item). + + Its implementation is based on calling isObscuredBy(), which you can + reimplement to provide a custom obscurity algorithm. + + \sa opaqueArea() +*/ +bool QGraphicsItem::isObscured() const +{ + return isObscured(QRectF()); +} + +/*! + \internal + + Item obscurity helper function. + + Returns true if the subrect \a rect of \a item's bounding rect is obscured + by \a other (i.e., \a other's opaque area covers \a item's \a rect + completely. \a other is assumed to already be "on top of" \a item + wrt. stacking order. +*/ +static bool qt_QGraphicsItem_isObscured(const QGraphicsItem *item, + const QGraphicsItem *other, + const QRectF &rect) +{ + return other->mapToItem(item, other->opaqueArea()).contains(rect); +} + +/*! + \overload + \since 4.3 + + Returns true if \a rect is completely obscured by the opaque shape of any + of colliding items above it (i.e., with a higher Z value than this item). + + Unlike the default isObscured() function, this function does not call + isObscuredBy(). + + \sa opaqueArea() +*/ +bool QGraphicsItem::isObscured(const QRectF &rect) const +{ + Q_D(const QGraphicsItem); + if (!d->scene) + return false; + + QRectF br = boundingRect(); + QRectF testRect = rect.isNull() ? br : rect; + + foreach (QGraphicsItem *item, d->scene->items(mapToScene(br), Qt::IntersectsItemBoundingRect)) { + if (item == this) + break; + if (qt_QGraphicsItem_isObscured(this, item, testRect)) + return true; + } + return false; +} + +/*! + \fn bool QGraphicsItem::isObscured(qreal x, qreal y, qreal w, qreal h) const + \since 4.3 + + This convenience function is equivalent to calling isObscured(QRectF(\a x, \a y, \a w, \a h)). +*/ + +/*! + Returns true if this item's bounding rect is completely obscured by the + opaque shape of \a item. + + The base implementation maps \a item's opaqueArea() to this item's + coordinate system, and then checks if this item's boundingRect() is fully + contained within the mapped shape. + + You can reimplement this function to provide a custom algorithm for + determining whether this item is obscured by \a item. + + \sa opaqueArea(), isObscured() +*/ +bool QGraphicsItem::isObscuredBy(const QGraphicsItem *item) const +{ + if (!item) + return false; + return QGraphicsScenePrivate::closestItemFirst_withoutCache(item, this) + && qt_QGraphicsItem_isObscured(this, item, boundingRect()); +} + +/*! + This virtual function returns a shape representing the area where this + item is opaque. An area is opaque if it is filled using an opaque brush or + color (i.e., not transparent). + + This function is used by isObscuredBy(), which is called by underlying + items to determine if they are obscured by this item. + + The default implementation returns an empty QPainterPath, indicating that + this item is completely transparent and does not obscure any other items. + + \sa isObscuredBy(), isObscured(), shape() +*/ +QPainterPath QGraphicsItem::opaqueArea() const +{ + return QPainterPath(); +} + +/*! + \since 4.4 + + Returns the bounding region for this item. The coordinate space of the + returned region depends on \a itemToDeviceTransform. If you pass an + identity QTransform as a parameter, this function will return a local + coordinate region. + + The bounding region describes a coarse outline of the item's visual + contents. Although it's expensive to calculate, it's also more precise + than boundingRect(), and it can help to avoid unnecessary repainting when + an item is updated. This is particularily efficient for thin items (e.g., + lines or simple polygons). You can tune the granularity for the bounding + region by calling setBoundingRegionGranularity(). The default granularity + is 0; in which the item's bounding region is the same as its bounding + rect. + + \a itemToDeviceTransform is the transformation from item coordinates to + device coordinates. If you want this function to return a QRegion in scene + coordinates, you can pass sceneTransform() as an argument. + + \sa boundingRegionGranularity() +*/ +QRegion QGraphicsItem::boundingRegion(const QTransform &itemToDeviceTransform) const +{ + // ### Ideally we would have a better way to generate this region, + // preferably something in the lines of QPainterPath::toRegion(QTransform) + // coupled with a way to generate a painter path from a set of painter + // operations (e.g., QPicture::toPainterPath() or so). The current + // approach generates a bitmap with the size of the item's bounding rect + // in device coordinates, scaled by b.r.granularity, then paints the item + // into the bitmap, converts the result to a QRegion and scales the region + // back to device space with inverse granularity. + qreal granularity = boundingRegionGranularity(); + QRect deviceRect = _q_adjustedRect(itemToDeviceTransform.mapRect(boundingRect()).toRect()); + if (granularity == 0.0) + return QRegion(deviceRect); + + int pad = 1; + QSize bitmapSize(qMax(1, int(deviceRect.width() * granularity) + pad * 2), + qMax(1, int(deviceRect.height() * granularity) + pad * 2)); + QImage mask(bitmapSize, QImage::Format_ARGB32_Premultiplied); + mask.fill(0); + QPainter p(&mask); + p.setRenderHints(QPainter::Antialiasing); + + // Transform painter (### this code is from QGraphicsScene::drawItemHelper + // and doesn't work properly with perspective transformations). + QPointF viewOrigo = itemToDeviceTransform.map(QPointF(0, 0)); + QPointF offset = viewOrigo - deviceRect.topLeft(); + p.scale(granularity, granularity); + p.translate(offset); + p.translate(pad, pad); + p.setWorldTransform(itemToDeviceTransform, true); + p.translate(itemToDeviceTransform.inverted().map(QPointF(0, 0))); + + // Render + QStyleOptionGraphicsItem option; + const_cast<QGraphicsItem *>(this)->paint(&p, &option, 0); + p.end(); + + // Transform QRegion back to device space + QTransform unscale; + unscale.scale(1 / granularity, 1 / granularity); + QRegion r; + QBitmap colorMask = QBitmap::fromImage(mask.createMaskFromColor(0)); + foreach (const QRect &rect, QRegion( colorMask ).rects()) { + QRect xrect = unscale.mapRect(rect).translated(deviceRect.topLeft() - QPoint(pad, pad)); + r += xrect.adjusted(-1, -1, 1, 1) & deviceRect; + } + return r; +} + +/*! + \since 4.4 + + Returns the item's bounding region granularity; a value between and + including 0 and 1. The default value is 0 (i.e., the lowest granularity, + where the bounding region corresponds to the item's bounding rectangle). + +\omit +### NOTE +\endomit + + \sa setBoundingRegionGranularity() +*/ +qreal QGraphicsItem::boundingRegionGranularity() const +{ + return d_ptr->hasBoundingRegionGranularity + ? qVariantValue<qreal>(d_ptr->extra(QGraphicsItemPrivate::ExtraBoundingRegionGranularity)) + : 0; +} + +/*! + \since 4.4 + Sets the bounding region granularity to \a granularity; a value between + and including 0 and 1. The default value is 0 (i.e., the lowest + granularity, where the bounding region corresponds to the item's bounding + rectangle). + + The granularity is used by boundingRegion() to calculate how fine the + bounding region of the item should be. The highest achievable granularity + is 1, where boundingRegion() will return the finest outline possible for + the respective device (e.g., for a QGraphicsView viewport, this gives you + a pixel-perfect bounding region). The lowest possible granularity is + 0. The value of \a granularity describes the ratio between device + resolution and the resolution of the bounding region (e.g., a value of + 0.25 will provide a region where each chunk corresponds to 4x4 device + units / pixels). + + \sa boundingRegionGranularity() +*/ +void QGraphicsItem::setBoundingRegionGranularity(qreal granularity) +{ + if (granularity < 0.0 || granularity > 1.0) { + qWarning("QGraphicsItem::setBoundingRegionGranularity: invalid granularity %g", granularity); + return; + } + if (granularity == 0.0) { + d_ptr->unsetExtra(QGraphicsItemPrivate::ExtraBoundingRegionGranularity); + d_ptr->hasBoundingRegionGranularity = 0; + return; + } + d_ptr->hasBoundingRegionGranularity = 1; + d_ptr->setExtra(QGraphicsItemPrivate::ExtraBoundingRegionGranularity, + qVariantFromValue<qreal>(granularity)); +} + +/*! + \fn virtual void QGraphicsItem::paint(QPainter *painter, const + QStyleOptionGraphicsItem *option, QWidget *widget = 0) = 0 + + This function, which is usually called by QGraphicsView, paints the + contents of an item in local coordinates. + + Reimplement this function in a QGraphicsItem subclass to provide the + item's painting implementation, using \a painter. The \a option parameter + provides style options for the item, such as its state, exposed area and + its level-of-detail hints. The \a widget argument is optional. If + provided, it points to the widget that is being painted on; otherwise, it + is 0. For cached painting, \a widget is always 0. + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 10 + + The painter's pen is 0-width by default, and its pen is initialized to the + QPalette::Text brush from the paint device's palette. The brush is + initialized to QPalette::Window. + + Make sure to constrain all painting inside the boundaries of + boundingRect() to avoid rendering artifacts (as QGraphicsView does not + clip the painter for you). In particular, when QPainter renders the + outline of a shape using an assigned QPen, half of the outline will be + drawn outside, and half inside, the shape you're rendering (e.g., with a + pen width of 2 units, you must draw outlines 1 unit inside + boundingRect()). QGraphicsItem does not support use of cosmetic pens with + a non-zero width. + + All painting is done in local coordinates. + + \sa setCacheMode(), QPen::width(), {Item Coordinates} +*/ + +/*! + \internal + + Asks the scene to mark this item's scene rect as dirty, requesting a + redraw. This does not invalidate any cache. + + The \a force argument is for the update call in setVisible(), which is the + only case where the item's background should be marked as dirty even when + the item isn't visible. +*/ +void QGraphicsItemPrivate::updateHelper(const QRectF &rect, bool force) +{ + // No scene, or if the scene is updating everything, means we have nothing + // to do. The only exception is if the scene tracks the growing scene rect. + if (dirty) + return; + if (!scene || (scene && scene->d_func()->updateAll && scene->d_func()->hasSceneRect)) + return; + if (scene && (visible || force)) { + if (rect.isNull()) + dirty = 1; + scene->itemUpdated(q_ptr, rect); + } +} + +/*! + \internal + + Propagates updates to \a item and all its children. +*/ +void QGraphicsItemPrivate::fullUpdateHelper(bool childrenOnly) +{ + // No scene, or if the scene is updating everything, means we have nothing + // to do. The only exception is if the scene tracks the growing scene rect. + if (!scene || (scene && scene->d_func()->updateAll && scene->d_func()->hasSceneRect)) + return; + if (!childrenOnly && !dirty) + updateHelper(); + if (children.isEmpty() || dirtyChildren) + return; + if (flags & QGraphicsItem::ItemClipsChildrenToShape) { + // ### mark all children dirty? + // Unnecessary to update children as well. + return; + } + if (ancestorFlags & AncestorClipsChildren) { + Q_Q(QGraphicsItem); + // Check if we can avoid updating all children. + QGraphicsItem *p = parent; + QRectF br = q->boundingRect(); + while (p) { + if (p->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape) { + bool ok; + QTransform x = q->itemTransform(p, &ok); + if (!ok) + break; + if (x.mapRect(br).contains(p->boundingRect())) + return; + } + p = p->d_ptr->parent; + if (!p || !(p->d_ptr->ancestorFlags & AncestorClipsChildren)) + break; + // ### check one level only + break; + } + } + foreach (QGraphicsItem *child, children) + child->d_ptr->fullUpdateHelper(); + dirtyChildren = 1; +} + +/*! + \internal + + Resolves and propagates this item's effective opacity to its children. +*/ +void QGraphicsItemPrivate::resolveEffectiveOpacity(qreal parentEffectiveOpacity) +{ + Q_Q(QGraphicsItem); + QGraphicsItem::GraphicsItemFlags myFlags = q->flags(); + QGraphicsItem::GraphicsItemFlags parentFlags = parent ? parent->flags() : QGraphicsItem::GraphicsItemFlags(0); + + // My local opacity is always part of my effective opacity. + qreal myEffectiveOpacity = q->opacity(); + + // If I have a parent, and I don't ignore my parent's opacity, and my + // parent propagates to me, then combine my local opacity with my parent's + // effective opacity into my effective opacity. + if (parent + && !(myFlags & QGraphicsItem::ItemIgnoresParentOpacity) + && !(parentFlags & QGraphicsItem::ItemDoesntPropagateOpacityToChildren)) { + myEffectiveOpacity *= parentEffectiveOpacity; + } + + // Set this item's resolved opacity. + setExtra(ExtraEffectiveOpacity, myEffectiveOpacity); + + // Resolve children always. + for (int i = 0; i < children.size(); ++i) + children.at(i)->d_ptr->resolveEffectiveOpacity(myEffectiveOpacity); +} + +/*! + \internal + + Resolves the stacking depth of this object and all its children. +*/ +void QGraphicsItemPrivate::resolveDepth(int parentDepth) +{ + depth = parentDepth + 1; + for (int i = 0; i < children.size(); ++i) + children.at(i)->d_ptr->resolveDepth(depth); +} + +/*! + \internal +*/ +void QGraphicsItemPrivate::invalidateSceneTransformCache() +{ + if (!scene || (parent && sceneTransformIndex == -1)) + return; + if (sceneTransformIndex != -1) + scene->d_func()->validTransforms.setBit(sceneTransformIndex, 0); + for (int i = 0; i < children.size(); ++i) + children.at(i)->d_ptr->invalidateSceneTransformCache(); +} + +QGraphicsItemCache *QGraphicsItemPrivate::extraItemCache() const +{ + QGraphicsItemCache *c = (QGraphicsItemCache *)qVariantValue<void *>(extra(ExtraCacheData)); + if (!c) { + QGraphicsItemPrivate *that = const_cast<QGraphicsItemPrivate *>(this); + c = new QGraphicsItemCache; + that->setExtra(ExtraCacheData, qVariantFromValue<void *>(c)); + } + return c; +} + +void QGraphicsItemPrivate::removeExtraItemCache() +{ + QGraphicsItemCache *c = (QGraphicsItemCache *)qVariantValue<void *>(extra(ExtraCacheData)); + if (c) { + c->purge(); + delete c; + } + unsetExtra(ExtraCacheData); +} + +/*! + \internal + + Tells us if it is a proxy widget +*/ +bool QGraphicsItemPrivate::isProxyWidget() const +{ + return false; +} + +/*! + Schedules a redraw of the area covered by \a rect in this item. You can + call this function whenever your item needs to be redrawn, such as if it + changes appearance or size. + + This function does not cause an immediate paint; instead it schedules a + paint request that is processed by QGraphicsView after control reaches the + event loop. The item will only be redrawn if it is visible in any + associated view. + + As a side effect of the item being repainted, other items that overlap the + area \a rect may also be repainted. + + If the item is invisible (i.e., isVisible() returns false), this function + does nothing. + + \sa paint(), boundingRect() +*/ +void QGraphicsItem::update(const QRectF &rect) +{ + if (d_ptr->dirty) + return; + if (d_ptr->scene && isVisible()) { + if (CacheMode(d_ptr->cacheMode) != NoCache) { + QGraphicsItemCache *cache = d_ptr->extraItemCache(); + if (rect.isNull()) { + cache->allExposed = true; + cache->exposed.clear(); + } else { + cache->exposed.append(rect); + } + } + d_ptr->updateHelper(rect); + } +} + + +/*! + \since 4.4 + Scrolls the contents of \a rect by \a dx, \a dy. If \a rect is a null rect + (the default), the item's bounding rect is scrolled. + + Scrolling provides a fast alternative to simply redrawing when the + contents of the item (or parts of the item) are shifted vertically or + horizontally. Depending on the current transformation and the capabilities + of the paint device (i.e., the viewport), this operation may consist of + simply moving pixels from one location to another using memmove(). In most + cases this is faster than rerendering the entire area. + + After scrolling, the item will issue an update for the newly exposed + areas. If scrolling is not supported (e.g., you are rendering to an OpenGL + viewport, which does not benefit from scroll optimizations), this function + is equivalent to calling update(\a rect). + + \sa boundingRect() +*/ +void QGraphicsItem::scroll(qreal dx, qreal dy, const QRectF &rect) +{ + Q_D(QGraphicsItem); + if (dx == 0.0 && dy == 0.0) + return; + if (!d->scene) + return; + if (d->cacheMode != NoCache) { + // ### This is very slow, and can be done much better. If the cache is + // local and matches the below criteria for rotation and scaling, we + // can easily scroll. And if the cache is in device coordinates, we + // can scroll both the viewport and the cache. + update(rect); + return; + } + + QRectF scrollRect = !rect.isNull() ? rect : boundingRect(); + int couldntScroll = d->scene->views().size(); + foreach (QGraphicsView *view, d->scene->views()) { + if (view->viewport()->inherits("QGLWidget")) { + // ### Please replace with a widget attribute; any widget that + // doesn't support partial updates / doesn't support scrolling + // should be skipped in this code. Qt::WA_NoPartialUpdates or so. + continue; + } + + static const QLineF up(0, 0, 0, -1); + static const QLineF down(0, 0, 0, 1); + static const QLineF left(0, 0, -1, 0); + static const QLineF right(0, 0, 1, 0); + + QTransform deviceTr; + if (d->itemIsUntransformable()) { + deviceTr = deviceTransform(view->viewportTransform()); + } else { + deviceTr = sceneTransform() * view->viewportTransform(); + } + + QRect deviceScrollRect = deviceTr.mapRect(scrollRect).toRect(); + QLineF v1 = deviceTr.map(right); + QLineF v2 = deviceTr.map(down); + QLineF u1 = v1.unitVector(); u1.translate(-v1.p1()); + QLineF u2 = v2.unitVector(); u2.translate(-v2.p1()); + bool noScroll = false; + + // Check if the delta resolves to ints in device space. + QPointF deviceDelta = deviceTr.map(QPointF(dx, dy)); + if ((deviceDelta.x() - int(deviceDelta.x())) + || (deviceDelta.y() - int(deviceDelta.y()))) { + noScroll = true; + } else { + // Check if the unit vectors have no fraction in device space. + qreal v1l = v1.length(); + if (v1l - int(v1l)) { + noScroll = true; + } else { + dx *= v1.length(); + } + qreal v2l = v2.length(); + if (v2l - int(v2l)) { + noScroll = true; + } else { + dy *= v2.length(); + } + } + + if (!noScroll) { + if (u1 == right) { + if (u2 == up) { + // flipped + dy = -dy; + } else if (u2 == down) { + // normal + } else { + noScroll = true; + } + } else if (u1 == left) { + if (u2 == up) { + // mirrored & flipped / rotated 180 degrees + dx = -dx; + dy = -dy; + } else if (u2 == down) { + // mirrored + dx = -dx; + } else { + noScroll = true; + } + } else if (u1 == up) { + if (u2 == left) { + // rotated -90 & mirrored + qreal tmp = dy; + dy = -dx; + dx = -tmp; + } else if (u2 == right) { + // rotated -90 + qreal tmp = dy; + dy = -dx; + dx = tmp; + } else { + noScroll = true; + } + } else if (u1 == down) { + if (u2 == left) { + // rotated 90 + qreal tmp = dy; + dy = dx; + dx = -tmp; + } else if (u2 == right) { + // rotated 90 & mirrored + qreal tmp = dy; + dy = dx; + dx = tmp; + } else { + noScroll = true; + } + } + } + + if (!noScroll) { + view->viewport()->scroll(int(dx), int(dy), deviceScrollRect); + --couldntScroll; + } + } + if (couldntScroll) + update(rect); +} + +/*! + \fn void QGraphicsItem::update(qreal x, qreal y, qreal width, qreal height) + \overload + + This convenience function is equivalent to calling update(QRectF(\a x, \a + y, \a width, \a height)). +*/ + +/*! + Maps the point \a point, which is in this item's coordinate system, to \a + item's coordinate system, and returns the mapped coordinate. + + If \a item is 0, this function returns the same as mapToScene(). + + \sa itemTransform(), mapToParent(), mapToScene(), transform(), mapFromItem(), {The Graphics + View Coordinate System} +*/ +QPointF QGraphicsItem::mapToItem(const QGraphicsItem *item, const QPointF &point) const +{ + if (item) + return itemTransform(item).map(point); + return mapToScene(point); +} + +/*! + \fn QPointF QGraphicsItem::mapToItem(const QGraphicsItem *item, qreal x, qreal y) const + \overload + + This convenience function is equivalent to calling mapToItem(\a item, + QPointF(\a x, \a y)). +*/ + +/*! + Maps the point \a point, which is in this item's coordinate system, to its + parent's coordinate system, and returns the mapped coordinate. If the item + has no parent, \a point will be mapped to the scene's coordinate system. + + \sa mapToItem(), mapToScene(), transform(), mapFromParent(), {The Graphics + View Coordinate System} +*/ +QPointF QGraphicsItem::mapToParent(const QPointF &point) const +{ + return d_ptr->pos + (d_ptr->hasTransform ? transform().map(point) : point); +} + +/*! + \fn QPointF QGraphicsItem::mapToParent(qreal x, qreal y) const + \overload + + This convenience function is equivalent to calling mapToParent(QPointF(\a + x, \a y)). +*/ + +/*! + Maps the point \a point, which is in this item's coordinate system, to the + scene's coordinate system, and returns the mapped coordinate. + + \sa mapToItem(), mapToParent(), transform(), mapFromScene(), {The Graphics + View Coordinate System} +*/ +QPointF QGraphicsItem::mapToScene(const QPointF &point) const +{ + return sceneTransform().map(point); +} + +/*! + \fn QPointF QGraphicsItem::mapToScene(qreal x, qreal y) const + \overload + + This convenience function is equivalent to calling mapToScene(QPointF(\a + x, \a y)). +*/ + +/*! + Maps the rectangle \a rect, which is in this item's coordinate system, to + \a item's coordinate system, and returns the mapped rectangle as a polygon. + + If \a item is 0, this function returns the same as mapToScene(). + + \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The + Graphics View Coordinate System} +*/ +QPolygonF QGraphicsItem::mapToItem(const QGraphicsItem *item, const QRectF &rect) const +{ + if (item) + return itemTransform(item).map(rect); + return mapToScene(rect); +} + +/*! + \fn QPolygonF QGraphicsItem::mapToItem(const QGraphicsItem *item, qreal x, qreal y, qreal w, qreal h) const + \since 4.3 + + This convenience function is equivalent to calling mapToItem(item, QRectF(\a x, \a y, \a w, \a h)). +*/ + +/*! + Maps the rectangle \a rect, which is in this item's coordinate system, to + its parent's coordinate system, and returns the mapped rectangle as a + polygon. If the item has no parent, \a rect will be mapped to the scene's + coordinate system. + + \sa mapToScene(), mapToItem(), mapFromParent(), {The Graphics View + Coordinate System} +*/ +QPolygonF QGraphicsItem::mapToParent(const QRectF &rect) const +{ + if (!d_ptr->hasTransform) + return QPolygonF(rect.translated(d_ptr->pos)); + return transform().map(rect.translated(d_ptr->pos)); +} + +/*! + \fn QPolygonF QGraphicsItem::mapToParent(qreal x, qreal y, qreal w, qreal h) const + \since 4.3 + + This convenience function is equivalent to calling mapToParent(QRectF(\a x, \a y, \a w, \a h)). +*/ + +/*! + Maps the rectangle \a rect, which is in this item's coordinate system, to + the scene's coordinate system, and returns the mapped rectangle as a polygon. + + \sa mapToParent(), mapToItem(), mapFromScene(), {The Graphics View + Coordinate System} +*/ +QPolygonF QGraphicsItem::mapToScene(const QRectF &rect) const +{ + return sceneTransform().map(rect); +} + +/*! + \fn QPolygonF QGraphicsItem::mapToScene(qreal x, qreal y, qreal w, qreal h) const + \since 4.3 + + This convenience function is equivalent to calling mapToScene(QRectF(\a x, \a y, \a w, \a h)). +*/ + +/*! + \since 4.5 + + Maps the rectangle \a rect, which is in this item's coordinate system, to + \a item's coordinate system, and returns the mapped rectangle as a new + rectangle (i.e., the bounding rectangle of the resulting polygon). + + If \a item is 0, this function returns the same as mapRectToScene(). + + \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The + Graphics View Coordinate System} +*/ +QRectF QGraphicsItem::mapRectToItem(const QGraphicsItem *item, const QRectF &rect) const +{ + if (item) + return itemTransform(item).mapRect(rect); + return mapRectToScene(rect); +} + +/*! + \fn QRectF QGraphicsItem::mapRectToItem(const QGraphicsItem *item, qreal x, qreal y, qreal w, qreal h) const + \since 4.5 + + This convenience function is equivalent to calling mapRectToItem(item, QRectF(\a x, \a y, \a w, \a h)). +*/ + +/*! + \since 4.5 + + Maps the rectangle \a rect, which is in this item's coordinate system, to + its parent's coordinate system, and returns the mapped rectangle as a new + rectangle (i.e., the bounding rectangle of the resulting polygon). + + \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The + Graphics View Coordinate System} +*/ +QRectF QGraphicsItem::mapRectToParent(const QRectF &rect) const +{ + QRectF r = rect.translated(d_ptr->pos.x(), d_ptr->pos.y()); + return !d_ptr->hasTransform ? r : transform().mapRect(r); +} + +/*! + \fn QRectF QGraphicsItem::mapRectToParent(qreal x, qreal y, qreal w, qreal h) const + \since 4.5 + + This convenience function is equivalent to calling mapRectToParent(QRectF(\a x, \a y, \a w, \a h)). +*/ + +/*! + \since 4.5 + + Maps the rectangle \a rect, which is in this item's coordinate system, to + the scene coordinate system, and returns the mapped rectangle as a new + rectangle (i.e., the bounding rectangle of the resulting polygon). + + \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The + Graphics View Coordinate System} +*/ +QRectF QGraphicsItem::mapRectToScene(const QRectF &rect) const +{ + return sceneTransform().mapRect(rect); +} + +/*! + \fn QRectF QGraphicsItem::mapRectToScene(qreal x, qreal y, qreal w, qreal h) const + \since 4.5 + + This convenience function is equivalent to calling mapRectToScene(QRectF(\a x, \a y, \a w, \a h)). +*/ + +/*! + \since 4.5 + + Maps the rectangle \a rect, which is in \a item's coordinate system, to + this item's coordinate system, and returns the mapped rectangle as a new + rectangle (i.e., the bounding rectangle of the resulting polygon). + + If \a item is 0, this function returns the same as mapRectFromScene(). + + \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The + Graphics View Coordinate System} +*/ +QRectF QGraphicsItem::mapRectFromItem(const QGraphicsItem *item, const QRectF &rect) const +{ + if (item) + return item->itemTransform(this).mapRect(rect); + return mapRectFromScene(rect); +} + +/*! + \fn QRectF QGraphicsItem::mapRectFromItem(const QGraphicsItem *item, qreal x, qreal y, qreal w, qreal h) const + \since 4.5 + + This convenience function is equivalent to calling mapRectFromItem(item, QRectF(\a x, \a y, \a w, \a h)). +*/ + +/*! + \since 4.5 + + Maps the rectangle \a rect, which is in this item's parent's coordinate + system, to this item's coordinate system, and returns the mapped rectangle + as a new rectangle (i.e., the bounding rectangle of the resulting + polygon). + + \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The + Graphics View Coordinate System} +*/ +QRectF QGraphicsItem::mapRectFromParent(const QRectF &rect) const +{ + QRectF r = rect.translated(-d_ptr->pos); + return d_ptr->hasTransform ? transform().inverted().mapRect(r) : r; +} + +/*! + \fn QRectF QGraphicsItem::mapRectFromParent(qreal x, qreal y, qreal w, qreal h) const + \since 4.5 + + This convenience function is equivalent to calling mapRectFromParent(QRectF(\a x, \a y, \a w, \a h)). +*/ + +/*! + \since 4.5 + + Maps the rectangle \a rect, which is in scene coordinates, to this item's + coordinate system, and returns the mapped rectangle as a new rectangle + (i.e., the bounding rectangle of the resulting polygon). + + \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The + Graphics View Coordinate System} +*/ +QRectF QGraphicsItem::mapRectFromScene(const QRectF &rect) const +{ + return sceneTransform().inverted().mapRect(rect); +} + +/*! + \fn QRectF QGraphicsItem::mapRectFromScene(qreal x, qreal y, qreal w, qreal h) const + \since 4.5 + + This convenience function is equivalent to calling mapRectFromScene(QRectF(\a x, \a y, \a w, \a h)). +*/ + +/*! + Maps the polygon \a polygon, which is in this item's coordinate system, to + \a item's coordinate system, and returns the mapped polygon. + + If \a item is 0, this function returns the same as mapToScene(). + + \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The + Graphics View Coordinate System} +*/ +QPolygonF QGraphicsItem::mapToItem(const QGraphicsItem *item, const QPolygonF &polygon) const +{ + if (item) + return itemTransform(item).map(polygon); + return mapToScene(polygon); +} + +/*! + Maps the polygon \a polygon, which is in this item's coordinate system, to + its parent's coordinate system, and returns the mapped polygon. If the + item has no parent, \a polygon will be mapped to the scene's coordinate + system. + + \sa mapToScene(), mapToItem(), mapFromParent(), {The Graphics View + Coordinate System} +*/ +QPolygonF QGraphicsItem::mapToParent(const QPolygonF &polygon) const +{ + QPolygonF p = polygon; + p.translate(d_ptr->pos); + return d_ptr->hasTransform ? transform().map(p) : p; +} + +/*! + Maps the polygon \a polygon, which is in this item's coordinate system, to + the scene's coordinate system, and returns the mapped polygon. + + \sa mapToParent(), mapToItem(), mapFromScene(), {The Graphics View + Coordinate System} +*/ +QPolygonF QGraphicsItem::mapToScene(const QPolygonF &polygon) const +{ + return sceneTransform().map(polygon); +} + +/*! + Maps the path \a path, which is in this item's coordinate system, to + \a item's coordinate system, and returns the mapped path. + + If \a item is 0, this function returns the same as mapToScene(). + + \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The + Graphics View Coordinate System} +*/ +QPainterPath QGraphicsItem::mapToItem(const QGraphicsItem *item, const QPainterPath &path) const +{ + if (item) + return itemTransform(item).map(path); + return mapToScene(path); +} + +/*! + Maps the path \a path, which is in this item's coordinate system, to + its parent's coordinate system, and returns the mapped path. If the + item has no parent, \a path will be mapped to the scene's coordinate + system. + + \sa mapToScene(), mapToItem(), mapFromParent(), {The Graphics View + Coordinate System} +*/ +QPainterPath QGraphicsItem::mapToParent(const QPainterPath &path) const +{ + return d_ptr->parent ? itemTransform(d_ptr->parent).map(path) : mapToScene(path); +} + +/*! + Maps the path \a path, which is in this item's coordinate system, to + the scene's coordinate system, and returns the mapped path. + + \sa mapToParent(), mapToItem(), mapFromScene(), {The Graphics View + Coordinate System} +*/ +QPainterPath QGraphicsItem::mapToScene(const QPainterPath &path) const +{ + return sceneTransform().map(path); +} + +/*! + Maps the point \a point, which is in \a item's coordinate system, to this + item's coordinate system, and returns the mapped coordinate. + + If \a item is 0, this function returns the same as mapFromScene(). + + \sa itemTransform(), mapFromParent(), mapFromScene(), transform(), mapToItem(), {The Graphics + View Coordinate System} +*/ +QPointF QGraphicsItem::mapFromItem(const QGraphicsItem *item, const QPointF &point) const +{ + if (item) + return item->itemTransform(this).map(point); + return mapFromScene(point); +} + +/*! + \fn QPointF QGraphicsItem::mapFromItem(const QGraphicsItem *item, qreal x, qreal y) const + \overload + + This convenience function is equivalent to calling mapFromItem(\a item, + QPointF(\a x, \a y)). +*/ + +/*! + Maps the point \a point, which is in this item's parent's coordinate + system, to this item's coordinate system, and returns the mapped + coordinate. + + \sa mapFromItem(), mapFromScene(), transform(), mapToParent(), {The Graphics + View Coordinate System} +*/ +QPointF QGraphicsItem::mapFromParent(const QPointF &point) const +{ + if (d_ptr->hasTransform) + return transform().inverted().map(point - d_ptr->pos); + return point - d_ptr->pos; +} + +/*! + \fn QPointF QGraphicsItem::mapFromParent(qreal x, qreal y) const + \overload + + This convenience function is equivalent to calling + mapFromParent(QPointF(\a x, \a y)). +*/ + +/*! + Maps the point \a point, which is in this item's scene's coordinate + system, to this item's coordinate system, and returns the mapped + coordinate. + + \sa mapFromItem(), mapFromParent(), transform(), mapToScene(), {The Graphics + View Coordinate System} +*/ +QPointF QGraphicsItem::mapFromScene(const QPointF &point) const +{ + return sceneTransform().inverted().map(point); +} + +/*! + \fn QPointF QGraphicsItem::mapFromScene(qreal x, qreal y) const + \overload + + This convenience function is equivalent to calling mapFromScene(QPointF(\a + x, \a y)). +*/ + +/*! + Maps the rectangle \a rect, which is in \a item's coordinate system, to + this item's coordinate system, and returns the mapped rectangle as a + polygon. + + If \a item is 0, this function returns the same as mapFromScene() + + \sa itemTransform(), mapToItem(), mapFromParent(), transform(), {The Graphics View Coordinate + System} +*/ +QPolygonF QGraphicsItem::mapFromItem(const QGraphicsItem *item, const QRectF &rect) const +{ + if (item) + return item->itemTransform(this).map(rect); + return mapFromScene(rect); +} + +/*! + \fn QPolygonF QGraphicsItem::mapFromItem(const QGraphicsItem *item, qreal x, qreal y, qreal w, qreal h) const + \since 4.3 + + This convenience function is equivalent to calling mapFromItem(item, QRectF(\a x, \a y, \a w, \a h)). +*/ + +/*! + Maps the rectangle \a rect, which is in this item's parent's coordinate + system, to this item's coordinate system, and returns the mapped rectangle + as a polygon. + + \sa mapToParent(), mapFromItem(), transform(), {The Graphics View Coordinate + System} +*/ +QPolygonF QGraphicsItem::mapFromParent(const QRectF &rect) const +{ + QRectF r = rect.translated(-d_ptr->pos); + return d_ptr->hasTransform ? transform().inverted().map(r) : r; +} + +/*! + \fn QPolygonF QGraphicsItem::mapFromParent(qreal x, qreal y, qreal w, qreal h) const + \since 4.3 + + This convenience function is equivalent to calling mapFromItem(QRectF(\a x, \a y, \a w, \a h)). +*/ + +/*! + Maps the rectangle \a rect, which is in this item's scene's coordinate + system, to this item's coordinate system, and returns the mapped rectangle + as a polygon. + + \sa mapToScene(), mapFromItem(), transform(), {The Graphics View Coordinate + System} +*/ +QPolygonF QGraphicsItem::mapFromScene(const QRectF &rect) const +{ + return sceneTransform().inverted().map(rect); +} + +/*! + \fn QPolygonF QGraphicsItem::mapFromScene(qreal x, qreal y, qreal w, qreal h) const + \since 4.3 + + This convenience function is equivalent to calling mapFromScene(QRectF(\a x, \a y, \a w, \a h)). +*/ + +/*! + Maps the polygon \a polygon, which is in \a item's coordinate system, to + this item's coordinate system, and returns the mapped polygon. + + If \a item is 0, this function returns the same as mapFromScene(). + + \sa itemTransform(), mapToItem(), mapFromParent(), transform(), {The + Graphics View Coordinate System} +*/ +QPolygonF QGraphicsItem::mapFromItem(const QGraphicsItem *item, const QPolygonF &polygon) const +{ + if (item) + return item->itemTransform(this).map(polygon); + return mapFromScene(polygon); +} + +/*! + Maps the polygon \a polygon, which is in this item's parent's coordinate + system, to this item's coordinate system, and returns the mapped polygon. + + \sa mapToParent(), mapToItem(), transform(), {The Graphics View Coordinate + System} +*/ +QPolygonF QGraphicsItem::mapFromParent(const QPolygonF &polygon) const +{ + QPolygonF p = polygon; + p.translate(-d_ptr->pos); + return d_ptr->hasTransform ? transform().inverted().map(p) : p; +} + +/*! + Maps the polygon \a polygon, which is in this item's scene's coordinate + system, to this item's coordinate system, and returns the mapped polygon. + + \sa mapToScene(), mapFromParent(), transform(), {The Graphics View Coordinate + System} +*/ +QPolygonF QGraphicsItem::mapFromScene(const QPolygonF &polygon) const +{ + return sceneTransform().inverted().map(polygon); +} + +/*! + Maps the path \a path, which is in \a item's coordinate system, to + this item's coordinate system, and returns the mapped path. + + If \a item is 0, this function returns the same as mapFromScene(). + + \sa itemTransform(), mapFromParent(), mapFromScene(), mapToItem(), {The + Graphics View Coordinate System} +*/ +QPainterPath QGraphicsItem::mapFromItem(const QGraphicsItem *item, const QPainterPath &path) const +{ + if (item) + return item->itemTransform(this).map(path); + return mapFromScene(path); +} + +/*! + Maps the path \a path, which is in this item's parent's coordinate + system, to this item's coordinate system, and returns the mapped path. + + \sa mapFromScene(), mapFromItem(), mapToParent(), {The Graphics View + Coordinate System} +*/ +QPainterPath QGraphicsItem::mapFromParent(const QPainterPath &path) const +{ + if (d_ptr->parent) + return d_ptr->parent->itemTransform(this).map(path); + return mapFromScene(path); +} + +/*! + Maps the path \a path, which is in this item's scene's coordinate + system, to this item's coordinate system, and returns the mapped path. + + \sa mapFromParent(), mapFromItem(), mapToScene(), {The Graphics View + Coordinate System} +*/ +QPainterPath QGraphicsItem::mapFromScene(const QPainterPath &path) const +{ + return sceneTransform().inverted().map(path); +} + +/*! + Returns true if this item is an ancestor of \a child (i.e., if this item + is \a child's parent, or one of \a child's parent's ancestors). + + \sa parentItem() +*/ +bool QGraphicsItem::isAncestorOf(const QGraphicsItem *child) const +{ + if (!child || child == this) + return false; + const QGraphicsItem *ancestor = child; + while ((ancestor = ancestor->d_ptr->parent)) { + if (ancestor == this) + return true; + } + return false; +} + +/*! + \since 4.4 + + Returns the closest common ancestor item of this item and \a other, or 0 + if either \a other is 0, or there is no common ancestor. + + \sa isAncestorOf() +*/ +QGraphicsItem *QGraphicsItem::commonAncestorItem(const QGraphicsItem *other) const +{ + if (!other) + return 0; + if (other == this) + return const_cast<QGraphicsItem *>(this); + const QGraphicsItem *thisw = this; + const QGraphicsItem *otherw = other; + int thisDepth = d_ptr->depth; + int otherDepth = other->d_ptr->depth; + while (thisDepth > otherDepth) { + thisw = thisw->d_ptr->parent; + --thisDepth; + } + while (otherDepth > thisDepth) { + otherw = otherw->d_ptr->parent; + --otherDepth; + } + while (thisw && thisw != otherw) { + thisw = thisw->d_ptr->parent; + otherw = otherw->d_ptr->parent; + } + return const_cast<QGraphicsItem *>(thisw); +} + +/*! + \since 4,4 + Returns true if this item is currently under the mouse cursor in one of + the views; otherwise, false is returned. + + \sa QGraphicsScene::views(), QCursor::pos() +*/ +bool QGraphicsItem::isUnderMouse() const +{ + Q_D(const QGraphicsItem); + if (!d->scene) + return false; + + QPoint cursorPos = QCursor::pos(); + foreach (QGraphicsView *view, d->scene->views()) { + if (contains(mapFromScene(view->mapToScene(view->mapFromGlobal(cursorPos))))) + return true; + } + return false; +} + +/*! + Returns this item's custom data for the key \a key as a QVariant. + + Custom item data is useful for storing arbitrary properties in any + item. Example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 11 + + Qt does not use this feature for storing data; it is provided solely + for the convenience of the user. + + \sa setData() +*/ +QVariant QGraphicsItem::data(int key) const +{ + QGraphicsItemCustomDataStore *store = qt_dataStore(); + if (!store->data.contains(this)) + return QVariant(); + return store->data.value(this).value(key); +} + +/*! + Sets this item's custom data for the key \a key to \a value. + + Custom item data is useful for storing arbitrary properties for any + item. Qt does not use this feature for storing data; it is provided solely + for the convenience of the user. + + \sa data() +*/ +void QGraphicsItem::setData(int key, const QVariant &value) +{ + qt_dataStore()->data[this][key] = value; +} + +/*! + \fn T qgraphicsitem_cast(QGraphicsItem *item) + \relates QGraphicsItem + \since 4.2 + + Returns the given \a item cast to type T if \a item is of type T; + otherwise, 0 is returned. + + \note To make this function work correctly with custom items, reimplement + the \l{QGraphicsItem::}{type()} function for each custom QGraphicsItem + subclass. + + \sa QGraphicsItem::type(), QGraphicsItem::UserType +*/ + +/*! + Returns the type of an item as an int. All standard graphicsitem classes + are associated with a unique value; see QGraphicsItem::Type. This type + information is used by qgraphicsitem_cast() to distinguish between types. + + The default implementation (in QGraphicsItem) returns UserType. + + To enable use of qgraphicsitem_cast() with a custom item, reimplement this + function and declare a Type enum value equal to your custom item's type. + Custom items must return a value larger than or equal to UserType (65536). + + For example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp QGraphicsItem type + + \sa UserType +*/ +int QGraphicsItem::type() const +{ + return (int)UserType; +} + +/*! + Installs an event filter for this item on \a filterItem, causing + all events for this item to first pass through \a filterItem's + sceneEventFilter() function. + + To filter another item's events, install this item as an event filter + for the other item. Example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 12 + + An item can only filter events for other items in the same + scene. Also, an item cannot filter its own events; instead, you + can reimplement sceneEvent() directly. + + Items must belong to a scene for scene event filters to be installed and + used. + + \sa removeSceneEventFilter(), sceneEventFilter(), sceneEvent() +*/ +void QGraphicsItem::installSceneEventFilter(QGraphicsItem *filterItem) +{ + if (!d_ptr->scene) { + qWarning("QGraphicsItem::installSceneEventFilter: event filters can only be installed" + " on items in a scene."); + return; + } + if (d_ptr->scene != filterItem->scene()) { + qWarning("QGraphicsItem::installSceneEventFilter: event filters can only be installed" + " on items in the same scene."); + return; + } + d_ptr->scene->d_func()->installSceneEventFilter(this, filterItem); +} + +/*! + Removes an event filter on this item from \a filterItem. + + \sa installSceneEventFilter() +*/ +void QGraphicsItem::removeSceneEventFilter(QGraphicsItem *filterItem) +{ + if (!d_ptr->scene || d_ptr->scene != filterItem->scene()) + return; + d_ptr->scene->d_func()->removeSceneEventFilter(this, filterItem); +} + +/*! + Filters events for the item \a watched. \a event is the filtered + event. + + Reimplementing this function in a subclass makes it possible + for the item to be used as an event filter for other items, + intercepting all the events send to those items before they are + able to respond. + + Reimplementations must return true to prevent further processing of + a given event, ensuring that it will not be delivered to the watched + item, or return false to indicate that the event should be propagated + further by the event system. + + \sa installSceneEventFilter() +*/ +bool QGraphicsItem::sceneEventFilter(QGraphicsItem *watched, QEvent *event) +{ + Q_UNUSED(watched); + Q_UNUSED(event); + return false; +} + +/*! + This virtual function receives events to this item. Reimplement + this function to intercept events before they are dispatched to + the specialized event handlers contextMenuEvent(), focusInEvent(), + focusOutEvent(), hoverEnterEvent(), hoverMoveEvent(), + hoverLeaveEvent(), keyPressEvent(), keyReleaseEvent(), + mousePressEvent(), mouseReleaseEvent(), mouseMoveEvent(), and + mouseDoubleClickEvent(). + + Returns true if the event was recognized and handled; otherwise, (e.g., if + the event type was not recognized,) false is returned. + + \a event is the intercepted event. +*/ +bool QGraphicsItem::sceneEvent(QEvent *event) +{ + if (d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorHandlesChildEvents) { + if (event->type() == QEvent::HoverEnter || event->type() == QEvent::HoverLeave + || event->type() == QEvent::DragEnter || event->type() == QEvent::DragLeave) { + // Hover enter and hover leave events for children are ignored; + // hover move events are forwarded. + return true; + } + + QGraphicsItem *handler = this; + do { + handler = handler->d_ptr->parent; + Q_ASSERT(handler); + } while (handler->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorHandlesChildEvents); + // Forward the event to the closest parent that handles child + // events, mapping existing item-local coordinates to its + // coordinate system. + d_ptr->remapItemPos(event, handler); + handler->sceneEvent(event); + return true; + } + + if (!d_ptr->visible) { + // Eaten + return true; + } + + switch (event->type()) { + case QEvent::FocusIn: + focusInEvent(static_cast<QFocusEvent *>(event)); + break; + case QEvent::FocusOut: + focusOutEvent(static_cast<QFocusEvent *>(event)); + break; + case QEvent::GraphicsSceneContextMenu: + contextMenuEvent(static_cast<QGraphicsSceneContextMenuEvent *>(event)); + break; + case QEvent::GraphicsSceneDragEnter: + dragEnterEvent(static_cast<QGraphicsSceneDragDropEvent *>(event)); + break; + case QEvent::GraphicsSceneDragMove: + dragMoveEvent(static_cast<QGraphicsSceneDragDropEvent *>(event)); + break; + case QEvent::GraphicsSceneDragLeave: + dragLeaveEvent(static_cast<QGraphicsSceneDragDropEvent *>(event)); + break; + case QEvent::GraphicsSceneDrop: + dropEvent(static_cast<QGraphicsSceneDragDropEvent *>(event)); + break; + case QEvent::GraphicsSceneHoverEnter: + hoverEnterEvent(static_cast<QGraphicsSceneHoverEvent *>(event)); + break; + case QEvent::GraphicsSceneHoverMove: + hoverMoveEvent(static_cast<QGraphicsSceneHoverEvent *>(event)); + break; + case QEvent::GraphicsSceneHoverLeave: + hoverLeaveEvent(static_cast<QGraphicsSceneHoverEvent *>(event)); + break; + case QEvent::GraphicsSceneMouseMove: + mouseMoveEvent(static_cast<QGraphicsSceneMouseEvent *>(event)); + break; + case QEvent::GraphicsSceneMousePress: + mousePressEvent(static_cast<QGraphicsSceneMouseEvent *>(event)); + break; + case QEvent::GraphicsSceneMouseRelease: + mouseReleaseEvent(static_cast<QGraphicsSceneMouseEvent *>(event)); + break; + case QEvent::GraphicsSceneMouseDoubleClick: + mouseDoubleClickEvent(static_cast<QGraphicsSceneMouseEvent *>(event)); + break; + case QEvent::GraphicsSceneWheel: + wheelEvent(static_cast<QGraphicsSceneWheelEvent *>(event)); + break; + case QEvent::KeyPress: { + QKeyEvent *k = static_cast<QKeyEvent *>(event); + if (k->key() == Qt::Key_Tab || k->key() == Qt::Key_Backtab) { + if (!(k->modifiers() & (Qt::ControlModifier | Qt::AltModifier))) { //### Add MetaModifier? + bool res = false; + if (k->key() == Qt::Key_Backtab + || (k->key() == Qt::Key_Tab && (k->modifiers() & Qt::ShiftModifier))) { + if (d_ptr->isWidget) { + res = static_cast<QGraphicsWidget *>(this)->focusNextPrevChild(false); + } else if (d_ptr->scene) { + res = d_ptr->scene->focusNextPrevChild(false); + } + } else if (k->key() == Qt::Key_Tab) { + if (d_ptr->isWidget) { + res = static_cast<QGraphicsWidget *>(this)->focusNextPrevChild(true); + } else if (d_ptr->scene) { + res = d_ptr->scene->focusNextPrevChild(true); + } + } + if (!res) + event->ignore(); + return true; + } + } + keyPressEvent(static_cast<QKeyEvent *>(event)); + break; + } + case QEvent::KeyRelease: + keyReleaseEvent(static_cast<QKeyEvent *>(event)); + break; + case QEvent::InputMethod: + inputMethodEvent(static_cast<QInputMethodEvent *>(event)); + break; + default: + return false; + } + + return true; +} + +/*! + This event handler can be reimplemented in a subclass to process context + menu events. The \a event parameter contains details about the event to + be handled. + + If you ignore the event, (i.e., by calling QEvent::ignore(),) \a event + will propagate to any item beneath this item. If no items accept the + event, it will be ignored by the scene, and propagate to the view. + + It's common to open a QMenu in response to receiving a context menu + event. Example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 13 + + The default implementation ignores the event. + + \sa sceneEvent() +*/ +void QGraphicsItem::contextMenuEvent(QGraphicsSceneContextMenuEvent *event) +{ + event->ignore(); +} + +/*! + This event handler, for event \a event, can be reimplemented to receive + drag enter events for this item. Drag enter events are generated as the + cursor enters the item's area. + + By accepting the event, (i.e., by calling QEvent::accept(),) the item will + accept drop events, in addition to receiving drag move and drag + leave. Otherwise, the event will be ignored and propagate to the item + beneath. If the event is accepted, the item will receive a drag move event + before control goes back to the event loop. + + A common implementation of dragEnterEvent accepts or ignores \a event + depending on the associated mime data in \a event. Example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 14 + + Items do not receive drag and drop events by default; to enable this + feature, call \c setAcceptDrops(true). + + The default implementation does nothing. + + \sa dropEvent(), dragMoveEvent(), dragLeaveEvent() +*/ +void QGraphicsItem::dragEnterEvent(QGraphicsSceneDragDropEvent *event) +{ + Q_D(QGraphicsItem); + // binary compatibility workaround between 4.4 and 4.5 + if (d->isProxyWidget()) + static_cast<QGraphicsProxyWidget*>(this)->dragEnterEvent(event); +} + +/*! + This event handler, for event \a event, can be reimplemented to receive + drag leave events for this item. Drag leave events are generated as the + cursor leaves the item's area. Most often you will not need to reimplement + this function, but it can be useful for resetting state in your item + (e.g., highlighting). + + Calling QEvent::ignore() or QEvent::accept() on \a event has no effect. + + Items do not receive drag and drop events by default; to enable this + feature, call \c setAcceptDrops(true). + + The default implementation does nothing. + + \sa dragEnterEvent(), dropEvent(), dragMoveEvent() +*/ +void QGraphicsItem::dragLeaveEvent(QGraphicsSceneDragDropEvent *event) +{ + Q_D(QGraphicsItem); + // binary compatibility workaround between 4.4 and 4.5 + if (d->isProxyWidget()) + static_cast<QGraphicsProxyWidget*>(this)->dragLeaveEvent(event); +} + +/*! + This event handler, for event \a event, can be reimplemented to receive + drag move events for this item. Drag move events are generated as the + cursor moves around inside the item's area. Most often you will not need + to reimplement this function; it is used to indicate that only parts of + the item can accept drops. + + Calling QEvent::ignore() or QEvent::accept() on \a event toggles whether + or not the item will accept drops at the position from the event. By + default, \a event is accepted, indicating that the item allows drops at + the specified position. + + Items do not receive drag and drop events by default; to enable this + feature, call \c setAcceptDrops(true). + + The default implementation does nothing. + + \sa dropEvent(), dragEnterEvent(), dragLeaveEvent() +*/ +void QGraphicsItem::dragMoveEvent(QGraphicsSceneDragDropEvent *event) +{ + Q_D(QGraphicsItem); + // binary compatibility workaround between 4.4 and 4.5 + if (d->isProxyWidget()) + static_cast<QGraphicsProxyWidget*>(this)->dragMoveEvent(event); +} + +/*! + This event handler, for event \a event, can be reimplemented to receive + drop events for this item. Items can only receive drop events if the last + drag move event was accepted. + + Calling QEvent::ignore() or QEvent::accept() on \a event has no effect. + + Items do not receive drag and drop events by default; to enable this + feature, call \c setAcceptDrops(true). + + The default implementation does nothing. + + \sa dragEnterEvent(), dragMoveEvent(), dragLeaveEvent() +*/ +void QGraphicsItem::dropEvent(QGraphicsSceneDragDropEvent *event) +{ + Q_D(QGraphicsItem); + // binary compatibility workaround between 4.4 and 4.5 + if (d->isProxyWidget()) + static_cast<QGraphicsProxyWidget*>(this)->dropEvent(event); +} + +/*! + This event handler, for event \a event, can be reimplemented to receive + focus in events for this item. The default implementation calls + ensureVisible(). + + \sa focusOutEvent(), sceneEvent() +*/ +void QGraphicsItem::focusInEvent(QFocusEvent *event) +{ + Q_UNUSED(event); +} + +/*! + This event handler, for event \a event, can be reimplemented to receive + focus out events for this item. The default implementation does nothing. + + \sa focusInEvent(), sceneEvent() +*/ +void QGraphicsItem::focusOutEvent(QFocusEvent *event) +{ + Q_UNUSED(event); +} + +/*! + This event handler, for event \a event, can be reimplemented to receive + hover enter events for this item. The default implementation calls + update(); otherwise it does nothing. + + Calling QEvent::ignore() or QEvent::accept() on \a event has no effect. + + \sa hoverMoveEvent(), hoverLeaveEvent(), sceneEvent(), setAcceptHoverEvents() +*/ +void QGraphicsItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event) +{ + Q_UNUSED(event); + d_ptr->updateHelper(); +} + +/*! + This event handler, for event \a event, can be reimplemented to receive + hover move events for this item. The default implementation does nothing. + + Calling QEvent::ignore() or QEvent::accept() on \a event has no effect. + + \sa hoverEnterEvent(), hoverLeaveEvent(), sceneEvent(), setAcceptHoverEvents() +*/ +void QGraphicsItem::hoverMoveEvent(QGraphicsSceneHoverEvent *event) +{ + Q_UNUSED(event); +} + +/*! + This event handler, for event \a event, can be reimplemented to receive + hover leave events for this item. The default implementation calls + update(); otherwise it does nothing. + + Calling QEvent::ignore() or QEvent::accept() on \a event has no effect. + + \sa hoverEnterEvent(), hoverMoveEvent(), sceneEvent(), setAcceptHoverEvents() +*/ +void QGraphicsItem::hoverLeaveEvent(QGraphicsSceneHoverEvent *event) +{ + Q_UNUSED(event); + d_ptr->updateHelper(); +} + +/*! + This event handler, for event \a event, can be reimplemented to + receive key press events for this item. The default implementation + ignores the event. If you reimplement this handler, the event will by + default be accepted. + + Note that key events are only received for items that set the + ItemIsFocusable flag, and that have keyboard input focus. + + \sa keyReleaseEvent(), setFocus(), QGraphicsScene::setFocusItem(), + sceneEvent() +*/ +void QGraphicsItem::keyPressEvent(QKeyEvent *event) +{ + event->ignore(); +} + +/*! + This event handler, for event \a event, can be reimplemented to receive + key release events for this item. The default implementation + ignores the event. If you reimplement this handler, the event will by + default be accepted. + + Note that key events are only received for items that set the + ItemIsFocusable flag, and that have keyboard input focus. + + \sa keyPressEvent(), setFocus(), QGraphicsScene::setFocusItem(), + sceneEvent() +*/ +void QGraphicsItem::keyReleaseEvent(QKeyEvent *event) +{ + event->ignore(); +} + +/*! + This event handler, for event \a event, can be reimplemented to + receive mouse press events for this item. Mouse press events are + only delivered to items that accept the mouse button that is + pressed. By default, an item accepts all mouse buttons, but you + can change this by calling setAcceptedMouseButtons(). + + The mouse press event decides which item should become the mouse + grabber (see QGraphicsScene::mouseGrabberItem()). If you do not + reimplement this function, the press event will propagate to any + topmost item beneath this item, and no other mouse events will be + delivered to this item. + + If you do reimplement this function, \a event will by default be + accepted (see QEvent::accept()), and this item is then the mouse + grabber. This allows the item to receive future move, release and + doubleclick events. If you call QEvent::ignore() on \a event, this + item will lose the mouse grab, and \a event will propagate to any + topmost item beneath. No further mouse events will be delivered to + this item unless a new mouse press event is received. + + The default implementation handles basic item interaction, such as + selection and moving. If you want to keep the base implementation + when reimplementing this function, call + QGraphicsItem::mousePressEvent() in your reimplementation. + + The event is \l{QEvent::ignore()}d for items that are neither + \l{QGraphicsItem::ItemIsMovable}{movable} nor + \l{QGraphicsItem::ItemIsSelectable}{selectable}. + + \sa mouseMoveEvent(), mouseReleaseEvent(), + mouseDoubleClickEvent(), sceneEvent() +*/ +void QGraphicsItem::mousePressEvent(QGraphicsSceneMouseEvent *event) +{ + if (event->button() == Qt::LeftButton && (flags() & ItemIsSelectable)) { + bool multiSelect = (event->modifiers() & Qt::ControlModifier) != 0; + if (!multiSelect) { + if (!d_ptr->selected) { + if (QGraphicsScene *scene = d_ptr->scene) { + ++scene->d_func()->selectionChanging; + scene->clearSelection(); + --scene->d_func()->selectionChanging; + } + setSelected(true); + } + } + } else if (!(flags() & ItemIsMovable)) { + event->ignore(); + } + if (d_ptr->isWidget) { + // Qt::Popup closes when you click outside. + QGraphicsWidget *w = static_cast<QGraphicsWidget *>(this); + if (w->windowFlags() & Qt::Popup) { + event->accept(); + if (!w->rect().contains(event->pos())) + w->close(); + } + } +} + +/*! + obsolete +*/ +bool _qt_movableAncestorIsSelected(const QGraphicsItem *item) +{ + const QGraphicsItem *parent = item->parentItem(); + return parent && (((parent->flags() & QGraphicsItem::ItemIsMovable) && parent->isSelected()) || _qt_movableAncestorIsSelected(parent)); +} + +bool QGraphicsItemPrivate::movableAncestorIsSelected(const QGraphicsItem *item) +{ + const QGraphicsItem *parent = item->d_ptr->parent; + return parent && (((parent->flags() & QGraphicsItem::ItemIsMovable) && parent->isSelected()) || _qt_movableAncestorIsSelected(parent)); +} + +/*! + This event handler, for event \a event, can be reimplemented to + receive mouse move events for this item. If you do receive this + event, you can be certain that this item also received a mouse + press event, and that this item is the current mouse grabber. + + Calling QEvent::ignore() or QEvent::accept() on \a event has no + effect. + + The default implementation handles basic item interaction, such as + selection and moving. If you want to keep the base implementation + when reimplementing this function, call + QGraphicsItem::mouseMoveEvent() in your reimplementation. + + Please note that mousePressEvent() decides which graphics item it + is that receives mouse events. See the mousePressEvent() + description for details. + + \sa mousePressEvent(), mouseReleaseEvent(), + mouseDoubleClickEvent(), sceneEvent() +*/ +void QGraphicsItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event) +{ + if ((event->buttons() & Qt::LeftButton) && (flags() & ItemIsMovable)) { + // Determine the list of items that need to be moved. + QList<QGraphicsItem *> selectedItems; + QMap<QGraphicsItem *, QPointF> initialPositions; + if (d_ptr->scene) { + selectedItems = d_ptr->scene->selectedItems(); + initialPositions = d_ptr->scene->d_func()->movingItemsInitialPositions; + if (initialPositions.isEmpty()) { + foreach (QGraphicsItem *item, selectedItems) + initialPositions[item] = item->pos(); + initialPositions[this] = pos(); + } + d_ptr->scene->d_func()->movingItemsInitialPositions = initialPositions; + } + + // Find the active view. + QGraphicsView *view = 0; + if (event->widget()) + view = qobject_cast<QGraphicsView *>(event->widget()->parentWidget()); + + // Move all selected items + int i = 0; + bool movedMe = false; + while (i <= selectedItems.size()) { + QGraphicsItem *item = 0; + if (i < selectedItems.size()) + item = selectedItems.at(i); + else + item = this; + if (item == this) { + // Slightly clumsy-looking way to ensure that "this" is part + // of the list of items to move, this is to avoid allocations + // (appending this item to the list of selected items causes a + // detach). + if (movedMe) + break; + movedMe = true; + } + + if ((item->flags() & ItemIsMovable) && !QGraphicsItemPrivate::movableAncestorIsSelected(item)) { + QPointF currentParentPos; + QPointF buttonDownParentPos; + if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorIgnoresTransformations) { + // Items whose ancestors ignore transformations need to + // map screen coordinates to local coordinates, then map + // those to the parent. + QTransform viewToItemTransform = (item->deviceTransform(view->viewportTransform())).inverted(); + currentParentPos = mapToParent(viewToItemTransform.map(QPointF(view->mapFromGlobal(event->screenPos())))); + buttonDownParentPos = mapToParent(viewToItemTransform.map(QPointF(view->mapFromGlobal(event->buttonDownScreenPos(Qt::LeftButton))))); + } else if (item->flags() & ItemIgnoresTransformations) { + // Root items that ignore transformations need to + // calculate their diff by mapping viewport coordinates + // directly to parent coordinates. + QTransform viewToParentTransform = (item->transform().translate(item->d_ptr->pos.x(), item->d_ptr->pos.y())) + * (item->sceneTransform() * view->viewportTransform()).inverted(); + currentParentPos = viewToParentTransform.map(QPointF(view->mapFromGlobal(event->screenPos()))); + buttonDownParentPos = viewToParentTransform.map(QPointF(view->mapFromGlobal(event->buttonDownScreenPos(Qt::LeftButton)))); + } else { + // All other items simply map from the scene. + currentParentPos = item->mapToParent(item->mapFromScene(event->scenePos())); + buttonDownParentPos = item->mapToParent(item->mapFromScene(event->buttonDownScenePos(Qt::LeftButton))); + } + + item->setPos(initialPositions.value(item) + currentParentPos - buttonDownParentPos); + + if (item->flags() & ItemIsSelectable) + item->setSelected(true); + } + ++i; + } + + } else { + event->ignore(); + } +} + +/*! + This event handler, for event \a event, can be reimplemented to + receive mouse release events for this item. + + Calling QEvent::ignore() or QEvent::accept() on \a event has no + effect. + + The default implementation handles basic item interaction, such as + selection and moving. If you want to keep the base implementation + when reimplementing this function, call + QGraphicsItem::mouseReleaseEvent() in your reimplementation. + + Please note that mousePressEvent() decides which graphics item it + is that receives mouse events. See the mousePressEvent() + description for details. + + \sa mousePressEvent(), mouseMoveEvent(), mouseDoubleClickEvent(), + sceneEvent() +*/ +void QGraphicsItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) +{ + if (flags() & ItemIsSelectable) { + bool multiSelect = (event->modifiers() & Qt::ControlModifier) != 0; + if (event->scenePos() == event->buttonDownScenePos(Qt::LeftButton)) { + // The item didn't move + if (multiSelect) { + setSelected(!isSelected()); + } else { + bool selectionChanged = false; + if (QGraphicsScene *scene = d_ptr->scene) { + ++scene->d_func()->selectionChanging; + // Clear everything but this item. Bypass + // QGraphicsScene::clearSelection()'s default behavior by + // temporarily removing this item from the selection list. + if (d_ptr->selected) { + scene->d_func()->selectedItems.remove(this); + foreach (QGraphicsItem *item, scene->d_func()->selectedItems) { + if (item->isSelected()) { + selectionChanged = true; + break; + } + } + } + scene->clearSelection(); + if (d_ptr->selected) + scene->d_func()->selectedItems.insert(this); + --scene->d_func()->selectionChanging; + if (selectionChanged) + emit d_ptr->scene->selectionChanged(); + } + setSelected(true); + } + } + } + if (d_ptr->scene && !event->buttons()) + d_ptr->scene->d_func()->movingItemsInitialPositions.clear(); +} + +/*! + This event handler, for event \a event, can be reimplemented to + receive mouse doubleclick events for this item. + + When doubleclicking an item, the item will first receive a mouse + press event, followed by a release event (i.e., a click), then a + doubleclick event, and finally a release event. + + Calling QEvent::ignore() or QEvent::accept() on \a event has no + effect. + + The default implementation calls mousePressEvent(). If you want to + keep the base implementation when reimplementing this function, + call QGraphicsItem::mouseDoubleClickEvent() in your + reimplementation. + + Note that an item will not receive double click events if it is + neither \l {QGraphicsItem::ItemIsSelectable}{selectable} nor + \l{QGraphicsItem::ItemIsMovable}{movable} (single mouse clicks are + ignored in this case, and that stops the generation of double + clicks). + + \sa mousePressEvent(), mouseMoveEvent(), mouseReleaseEvent(), sceneEvent() +*/ +void QGraphicsItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) +{ + mousePressEvent(event); +} + +/*! + This event handler, for event \a event, can be reimplemented to receive + wheel events for this item. If you reimplement this function, \a event + will be accepted by default. + + If you ignore the event, (i.e., by calling QEvent::ignore(),) it will + propagate to any item beneath this item. If no items accept the event, it + will be ignored by the scene, and propagate to the view (e.g., the view's + vertical scroll bar). + + The default implementation ignores the event. + + \sa sceneEvent() +*/ +void QGraphicsItem::wheelEvent(QGraphicsSceneWheelEvent *event) +{ + event->ignore(); +} + +/*! + This event handler, for event \a event, can be reimplemented to receive + input method events for this item. The default implementation ignores the + event. + + \sa inputMethodQuery(), sceneEvent() +*/ +void QGraphicsItem::inputMethodEvent(QInputMethodEvent *event) +{ + event->ignore(); +} + +/*! + This method is only relevant for input items. It is used by the + input method to query a set of properties of the item to be able + to support complex input method operations, such as support for + surrounding text and reconversions. \a query specifies which + property is queried. + + \sa inputMethodEvent() +*/ +QVariant QGraphicsItem::inputMethodQuery(Qt::InputMethodQuery query) const +{ + if (isWidget()) { + // ### Qt 5: Remove. The reimplementation in + // QGraphicsProxyWidget solves this problem (but requires a + // recompile to take effect). + return d_ptr->inputMethodQueryHelper(query); + } + + Q_UNUSED(query); + return QVariant(); +} + +/*! + This virtual function is called by QGraphicsItem to notify custom items + that some part of the item's state changes. By reimplementing this + function, your can react to a change, and in some cases, (depending on \a + change,) adjustments can be made. + + \a change is the parameter of the item that is changing. \a value is the + new value; the type of the value depends on \a change. + + Example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 15 + + The default implementation does nothing, and returns \a value. + + Note: Certain QGraphicsItem functions cannot be called in a + reimplementation of this function; see the GraphicsItemChange + documentation for details. + + \sa GraphicsItemChange +*/ +QVariant QGraphicsItem::itemChange(GraphicsItemChange change, const QVariant &value) +{ + Q_UNUSED(change); + return value; +} + +/*! + \internal + + Note: This is provided as a hook to avoid future problems related + to adding virtual functions. +*/ +bool QGraphicsItem::supportsExtension(Extension extension) const +{ + Q_UNUSED(extension); + return false; +} + +/*! + \internal + + Note: This is provided as a hook to avoid future problems related + to adding virtual functions. +*/ +void QGraphicsItem::setExtension(Extension extension, const QVariant &variant) +{ + Q_UNUSED(extension); + Q_UNUSED(variant); +} + +/*! + \internal + + Note: This is provided as a hook to avoid future problems related + to adding virtual functions. +*/ +QVariant QGraphicsItem::extension(const QVariant &variant) const +{ + Q_UNUSED(variant); + return QVariant(); +} + +/*! + \internal + + Adds this item to the scene's index. Called in conjunction with + removeFromIndex() to ensure the index bookkeeping is correct when + the item's position, transformation or shape changes. +*/ +void QGraphicsItem::addToIndex() +{ + if (d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) { + // ### add to child index only if applicable + return; + } + if (d_ptr->scene) + d_ptr->scene->d_func()->addToIndex(this); + d_ptr->updateHelper(); +} + +/*! + \internal + + Removes this item from the scene's index. Called in conjunction + with addToIndex() to ensure the index bookkeeping is correct when + the item's position, transformation or shape changes. +*/ +void QGraphicsItem::removeFromIndex() +{ + if (d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) { + // ### remove from child index only if applicable + return; + } + d_ptr->updateHelper(); + if (d_ptr->scene) + d_ptr->scene->d_func()->removeFromIndex(this); +} + +/*! + Prepares the item for a geometry change. Call this function before + changing the bounding rect of an item to keep QGraphicsScene's index up to + date. + + prepareGeometryChange() will call update() if this is necessary. + + Example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 16 + + \sa boundingRect() +*/ +void QGraphicsItem::prepareGeometryChange() +{ + if (d_ptr->scene) { + d_ptr->updateHelper(); + + QGraphicsScenePrivate *scenePrivate = d_ptr->scene->d_func(); + scenePrivate->removeFromIndex(this); + } +} + +/*! + \internal + + Highlights \a item as selected. + + NOTE: This function is a duplicate of qt_graphicsItem_highlightSelected() in + qgraphicssvgitem.cpp! +*/ +static void qt_graphicsItem_highlightSelected( + QGraphicsItem *item, QPainter *painter, const QStyleOptionGraphicsItem *option) +{ + const QRectF murect = painter->transform().mapRect(QRectF(0, 0, 1, 1)); + if (qFuzzyCompare(qMax(murect.width(), murect.height()) + 1, 1)) + return; + + const QRectF mbrect = painter->transform().mapRect(item->boundingRect()); + if (qMin(mbrect.width(), mbrect.height()) < qreal(1.0)) + return; + + qreal itemPenWidth; + switch (item->type()) { + case QGraphicsEllipseItem::Type: + itemPenWidth = static_cast<QGraphicsEllipseItem *>(item)->pen().widthF(); + break; + case QGraphicsPathItem::Type: + itemPenWidth = static_cast<QGraphicsPathItem *>(item)->pen().widthF(); + break; + case QGraphicsPolygonItem::Type: + itemPenWidth = static_cast<QGraphicsPolygonItem *>(item)->pen().widthF(); + break; + case QGraphicsRectItem::Type: + itemPenWidth = static_cast<QGraphicsRectItem *>(item)->pen().widthF(); + break; + case QGraphicsSimpleTextItem::Type: + itemPenWidth = static_cast<QGraphicsSimpleTextItem *>(item)->pen().widthF(); + break; + case QGraphicsLineItem::Type: + itemPenWidth = static_cast<QGraphicsLineItem *>(item)->pen().widthF(); + break; + default: + itemPenWidth = 1.0; + } + const qreal pad = itemPenWidth / 2; + + const qreal penWidth = 0; // cosmetic pen + + const QColor fgcolor = option->palette.windowText().color(); + const QColor bgcolor( // ensure good contrast against fgcolor + fgcolor.red() > 127 ? 0 : 255, + fgcolor.green() > 127 ? 0 : 255, + fgcolor.blue() > 127 ? 0 : 255); + + painter->setPen(QPen(bgcolor, penWidth, Qt::SolidLine)); + painter->setBrush(Qt::NoBrush); + painter->drawRect(item->boundingRect().adjusted(pad, pad, -pad, -pad)); + + painter->setPen(QPen(option->palette.windowText(), 0, Qt::DashLine)); + painter->setBrush(Qt::NoBrush); + painter->drawRect(item->boundingRect().adjusted(pad, pad, -pad, -pad)); +} + +/*! + \class QAbstractGraphicsShapeItem + \brief The QAbstractGraphicsShapeItem class provides a common base for + all path items. + \since 4.2 + \ingroup multimedia + + This class does not fully implement an item by itself; in particular, it + does not implement boundingRect() and paint(), which are inherited by + QGraphicsItem. + + You can subclass this item to provide a simple base implementation of + accessors for the item's pen and brush. + + \sa QGraphicsRectItem, QGraphicsEllipseItem, QGraphicsPathItem, + QGraphicsPolygonItem, QGraphicsTextItem, QGraphicsLineItem, + QGraphicsPixmapItem, {The Graphics View Framework} +*/ + +class QAbstractGraphicsShapeItemPrivate : public QGraphicsItemPrivate +{ + Q_DECLARE_PUBLIC(QAbstractGraphicsShapeItem) +public: + + QBrush brush; + QPen pen; + + // Cached bounding rectangle + mutable QRectF boundingRect; +}; + +/*! + Constructs a QAbstractGraphicsShapeItem. \a parent is passed to + QGraphicsItem's constructor. +*/ +QAbstractGraphicsShapeItem::QAbstractGraphicsShapeItem(QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QGraphicsItem(*new QAbstractGraphicsShapeItemPrivate, parent, scene) +{ +} + +/*! + \internal +*/ +QAbstractGraphicsShapeItem::QAbstractGraphicsShapeItem(QAbstractGraphicsShapeItemPrivate &dd, + QGraphicsItem *parent, + QGraphicsScene *scene) + : QGraphicsItem(dd, parent, scene) +{ +} + +/*! + Destroys a QAbstractGraphicsShapeItem. +*/ +QAbstractGraphicsShapeItem::~QAbstractGraphicsShapeItem() +{ +} + +/*! + Returns the item's pen. If no pen has been set, this function returns + QPen(), a default black solid line pen with 0 width. +*/ +QPen QAbstractGraphicsShapeItem::pen() const +{ + Q_D(const QAbstractGraphicsShapeItem); + return d->pen; +} + +/*! + Sets the pen for this item to \a pen. + + The pen is used to draw the item's outline. + + \sa pen() +*/ +void QAbstractGraphicsShapeItem::setPen(const QPen &pen) +{ + Q_D(QAbstractGraphicsShapeItem); + prepareGeometryChange(); + d->pen = pen; + d->boundingRect = QRectF(); + update(); +} + +/*! + Returns the item's brush, or an empty brush if no brush has been set. + + \sa setBrush() +*/ +QBrush QAbstractGraphicsShapeItem::brush() const +{ + Q_D(const QAbstractGraphicsShapeItem); + return d->brush; +} + +/*! + Sets the item's brush to \a brush. + + The item's brush is used to fill the item. + + If you use a brush with a QGradient, the gradient + is relative to the item's coordinate system. + + \sa brush() +*/ +void QAbstractGraphicsShapeItem::setBrush(const QBrush &brush) +{ + Q_D(QAbstractGraphicsShapeItem); + d->brush = brush; + update(); +} + +/*! + \reimp +*/ +bool QAbstractGraphicsShapeItem::isObscuredBy(const QGraphicsItem *item) const +{ + return QGraphicsItem::isObscuredBy(item); +} + +/*! + \reimp +*/ +QPainterPath QAbstractGraphicsShapeItem::opaqueArea() const +{ + Q_D(const QAbstractGraphicsShapeItem); + if (d->brush.isOpaque()) + return isClipped() ? clipPath() : shape(); + return QGraphicsItem::opaqueArea(); +} + +/*! + \class QGraphicsPathItem + \brief The QGraphicsPathItem class provides a path item that you + can add to a QGraphicsScene. + \since 4.2 + \ingroup multimedia + \ingroup graphicsview-api + + To set the item's path, pass a QPainterPath to QGraphicsPathItem's + constructor, or call the setPath() function. The path() function + returns the current path. + + \image graphicsview-pathitem.png + + QGraphicsPathItem uses the path to provide a reasonable + implementation of boundingRect(), shape(), and contains(). The + paint() function draws the path using the item's associated pen + and brush, which you can set by calling the setPen() and + setBrush() functions. + + \sa QGraphicsRectItem, QGraphicsEllipseItem, QGraphicsPolygonItem, + QGraphicsTextItem, QGraphicsLineItem, QGraphicsPixmapItem, {The Graphics + View Framework} +*/ + +class QGraphicsPathItemPrivate : public QAbstractGraphicsShapeItemPrivate +{ + Q_DECLARE_PUBLIC(QGraphicsPathItem) +public: + QPainterPath path; +}; + +/*! + Constructs a QGraphicsPath item using \a path as the default path. \a + parent is passed to QAbstractGraphicsShapeItem's constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsPathItem::QGraphicsPathItem(const QPainterPath &path, + QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QAbstractGraphicsShapeItem(*new QGraphicsPathItemPrivate, parent, scene) +{ + if (!path.isEmpty()) + setPath(path); +} + +/*! + Constructs a QGraphicsPath. \a parent is passed to + QAbstractGraphicsShapeItem's constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsPathItem::QGraphicsPathItem(QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QAbstractGraphicsShapeItem(*new QGraphicsPathItemPrivate, parent, scene) +{ +} + +/*! + Destroys the QGraphicsPathItem. +*/ +QGraphicsPathItem::~QGraphicsPathItem() +{ +} + +/*! + Returns the item's path as a QPainterPath. If no item has been set, an + empty QPainterPath is returned. + + \sa setPath() +*/ +QPainterPath QGraphicsPathItem::path() const +{ + Q_D(const QGraphicsPathItem); + return d->path; +} + +/*! + Sets the item's path to be the given \a path. + + \sa path() +*/ +void QGraphicsPathItem::setPath(const QPainterPath &path) +{ + Q_D(QGraphicsPathItem); + if (d->path == path) + return; + prepareGeometryChange(); + d->path = path; + d->boundingRect = QRectF(); + update(); +} + +/*! + \reimp +*/ +QRectF QGraphicsPathItem::boundingRect() const +{ + Q_D(const QGraphicsPathItem); + if (d->boundingRect.isNull()) { + qreal pw = pen().widthF(); + if (pw == 0.0) + d->boundingRect = d->path.controlPointRect(); + else { + d->boundingRect = shape().controlPointRect(); + } + } + return d->boundingRect; +} + +/*! + \reimp +*/ +QPainterPath QGraphicsPathItem::shape() const +{ + Q_D(const QGraphicsPathItem); + return qt_graphicsItem_shapeFromPath(d->path, d->pen); +} + +/*! + \reimp +*/ +bool QGraphicsPathItem::contains(const QPointF &point) const +{ + return QAbstractGraphicsShapeItem::contains(point); +} + +/*! + \reimp +*/ +void QGraphicsPathItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, + QWidget *widget) +{ + Q_D(QGraphicsPathItem); + Q_UNUSED(widget); + painter->setPen(d->pen); + painter->setBrush(d->brush); + painter->drawPath(d->path); + + if (option->state & QStyle::State_Selected) + qt_graphicsItem_highlightSelected(this, painter, option); +} + +/*! + \reimp +*/ +bool QGraphicsPathItem::isObscuredBy(const QGraphicsItem *item) const +{ + return QAbstractGraphicsShapeItem::isObscuredBy(item); +} + +/*! + \reimp +*/ +QPainterPath QGraphicsPathItem::opaqueArea() const +{ + return QAbstractGraphicsShapeItem::opaqueArea(); +} + +/*! + \reimp +*/ +int QGraphicsPathItem::type() const +{ + return Type; +} + +/*! + \internal +*/ +bool QGraphicsPathItem::supportsExtension(Extension extension) const +{ + Q_UNUSED(extension); + return false; +} + +/*! + \internal +*/ +void QGraphicsPathItem::setExtension(Extension extension, const QVariant &variant) +{ + Q_UNUSED(extension); + Q_UNUSED(variant); +} + +/*! + \internal +*/ +QVariant QGraphicsPathItem::extension(const QVariant &variant) const +{ + Q_UNUSED(variant); + return QVariant(); +} + +/*! + \class QGraphicsRectItem + \brief The QGraphicsRectItem class provides a rectangle item that you + can add to a QGraphicsScene. + \since 4.2 + \ingroup multimedia + \ingroup graphicsview-api + + To set the item's rectangle, pass a QRectF to QGraphicsRectItem's + constructor, or call the setRect() function. The rect() function + returns the current rectangle. + + \image graphicsview-rectitem.png + + QGraphicsRectItem uses the rectangle and the pen width to provide + a reasonable implementation of boundingRect(), shape(), and + contains(). The paint() function draws the rectangle using the + item's associated pen and brush, which you can set by calling the + setPen() and setBrush() functions. + + \note The rendering of invalid rectangles, such as those with negative + widths or heights, is undefined. If you cannot be sure that you are + using valid rectangles (for example, if you are creating + rectangles using data from an unreliable source) then you should + use QRectF::normalized() to create normalized rectangles, and use + those instead. + + \sa QGraphicsPathItem, QGraphicsEllipseItem, QGraphicsPolygonItem, + QGraphicsTextItem, QGraphicsLineItem, QGraphicsPixmapItem, {The Graphics + View Framework} +*/ + +class QGraphicsRectItemPrivate : public QAbstractGraphicsShapeItemPrivate +{ + Q_DECLARE_PUBLIC(QGraphicsRectItem) +public: + QRectF rect; +}; + +/*! + Constructs a QGraphicsRectItem, using \a rect as the default rectangle. + \a parent is passed to QAbstractGraphicsShapeItem's constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsRectItem::QGraphicsRectItem(const QRectF &rect, QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QAbstractGraphicsShapeItem(*new QGraphicsRectItemPrivate, parent, scene) +{ + setRect(rect); +} + +/*! + \fn QGraphicsRectItem::QGraphicsRectItem(qreal x, qreal y, qreal width, qreal height, + QGraphicsItem *parent) + + Constructs a QGraphicsRectItem with a default rectangle defined + by (\a x, \a y) and the given \a width and \a height. + + \a parent is passed to QAbstractGraphicsShapeItem's constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsRectItem::QGraphicsRectItem(qreal x, qreal y, qreal w, qreal h, + QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QAbstractGraphicsShapeItem(*new QGraphicsRectItemPrivate, parent, scene) +{ + setRect(QRectF(x, y, w, h)); +} + +/*! + Constructs a QGraphicsRectItem. \a parent is passed to + QAbstractGraphicsShapeItem's constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsRectItem::QGraphicsRectItem(QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QAbstractGraphicsShapeItem(*new QGraphicsRectItemPrivate, parent, scene) +{ +} + +/*! + Destroys the QGraphicsRectItem. +*/ +QGraphicsRectItem::~QGraphicsRectItem() +{ +} + +/*! + Returns the item's rectangle. + + \sa setRect() +*/ +QRectF QGraphicsRectItem::rect() const +{ + Q_D(const QGraphicsRectItem); + return d->rect; +} + +/*! + \fn void QGraphicsRectItem::setRect(const QRectF &rectangle) + + Sets the item's rectangle to be the given \a rectangle. + + \sa rect() +*/ +void QGraphicsRectItem::setRect(const QRectF &rect) +{ + Q_D(QGraphicsRectItem); + if (d->rect == rect) + return; + prepareGeometryChange(); + d->rect = rect; + d->boundingRect = QRectF(); + update(); +} + +/*! + \fn void QGraphicsRectItem::setRect(qreal x, qreal y, qreal width, qreal height) + \fn void QGraphicsEllipseItem::setRect(qreal x, qreal y, qreal width, qreal height) + + Sets the item's rectangle to the rectangle defined by (\a x, \a y) + and the given \a width and \a height. + + This convenience function is equivalent to calling \c + {setRect(QRectF(x, y, width, height))} + + \sa rect() +*/ + +/*! + \reimp +*/ +QRectF QGraphicsRectItem::boundingRect() const +{ + Q_D(const QGraphicsRectItem); + if (d->boundingRect.isNull()) { + qreal halfpw = pen().widthF() / 2; + d->boundingRect = d->rect; + if (halfpw > 0.0) + d->boundingRect.adjust(-halfpw, -halfpw, halfpw, halfpw); + } + return d->boundingRect; +} + +/*! + \reimp +*/ +QPainterPath QGraphicsRectItem::shape() const +{ + Q_D(const QGraphicsRectItem); + QPainterPath path; + path.addRect(d->rect); + return qt_graphicsItem_shapeFromPath(path, d->pen); +} + +/*! + \reimp +*/ +bool QGraphicsRectItem::contains(const QPointF &point) const +{ + return QAbstractGraphicsShapeItem::contains(point); +} + +/*! + \reimp +*/ +void QGraphicsRectItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, + QWidget *widget) +{ + Q_D(QGraphicsRectItem); + Q_UNUSED(widget); + painter->setPen(d->pen); + painter->setBrush(d->brush); + painter->drawRect(d->rect); + + if (option->state & QStyle::State_Selected) + qt_graphicsItem_highlightSelected(this, painter, option); +} + +/*! + \reimp +*/ +bool QGraphicsRectItem::isObscuredBy(const QGraphicsItem *item) const +{ + return QAbstractGraphicsShapeItem::isObscuredBy(item); +} + +/*! + \reimp +*/ +QPainterPath QGraphicsRectItem::opaqueArea() const +{ + return QAbstractGraphicsShapeItem::opaqueArea(); +} + +/*! + \reimp +*/ +int QGraphicsRectItem::type() const +{ + return Type; +} + +/*! + \internal +*/ +bool QGraphicsRectItem::supportsExtension(Extension extension) const +{ + Q_UNUSED(extension); + return false; +} + +/*! + \internal +*/ +void QGraphicsRectItem::setExtension(Extension extension, const QVariant &variant) +{ + Q_UNUSED(extension); + Q_UNUSED(variant); +} + +/*! + \internal +*/ +QVariant QGraphicsRectItem::extension(const QVariant &variant) const +{ + Q_UNUSED(variant); + return QVariant(); +} + +/*! + \class QGraphicsEllipseItem + \brief The QGraphicsEllipseItem class provides an ellipse item that you + can add to a QGraphicsScene. + \since 4.2 + \ingroup multimedia + \ingroup graphicsview-api + + QGraphicsEllipseItem respresents an ellipse with a fill and an outline, + and you can also use it for ellipse segments (see startAngle(), + spanAngle()). + + \table + \row + \o \inlineimage graphicsview-ellipseitem.png + \o \inlineimage graphicsview-ellipseitem-pie.png + \endtable + + To set the item's ellipse, pass a QRectF to QGraphicsEllipseItem's + constructor, or call setRect(). The rect() function returns the + current ellipse geometry. + + QGraphicsEllipseItem uses the rect and the pen width to provide a + reasonable implementation of boundingRect(), shape(), and contains(). The + paint() function draws the ellipse using the item's associated pen and + brush, which you can set by calling setPen() and setBrush(). + + \sa QGraphicsPathItem, QGraphicsRectItem, QGraphicsPolygonItem, + QGraphicsTextItem, QGraphicsLineItem, QGraphicsPixmapItem, {The Graphics + View Framework} +*/ + +class QGraphicsEllipseItemPrivate : public QAbstractGraphicsShapeItemPrivate +{ + Q_DECLARE_PUBLIC(QGraphicsEllipseItem) +public: + inline QGraphicsEllipseItemPrivate() + : startAngle(0), spanAngle(360 * 16) + { } + + QRectF rect; + int startAngle; + int spanAngle; +}; + +/*! + Constructs a QGraphicsEllipseItem using \a rect as the default rectangle. + \a parent is passed to QAbstractGraphicsShapeItem's constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsEllipseItem::QGraphicsEllipseItem(const QRectF &rect, QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QAbstractGraphicsShapeItem(*new QGraphicsEllipseItemPrivate, parent, scene) +{ + setRect(rect); +} + +/*! + \fn QGraphicsEllipseItem::QGraphicsEllipseItem(qreal x, qreal y, qreal width, qreal height, QGraphicsItem *parent) + \since 4.3 + + Constructs a QGraphicsEllipseItem using the rectangle defined by (\a x, \a + y) and the given \a width and \a height, as the default rectangle. \a + parent is passed to QAbstractGraphicsShapeItem's constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsEllipseItem::QGraphicsEllipseItem(qreal x, qreal y, qreal w, qreal h, + QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QAbstractGraphicsShapeItem(*new QGraphicsEllipseItemPrivate, parent, scene) +{ + setRect(x,y,w,h); +} + + + +/*! + Constructs a QGraphicsEllipseItem. \a parent is passed to + QAbstractGraphicsShapeItem's constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsEllipseItem::QGraphicsEllipseItem(QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QAbstractGraphicsShapeItem(*new QGraphicsEllipseItemPrivate, parent, scene) +{ +} + +/*! + Destroys the QGraphicsEllipseItem. +*/ +QGraphicsEllipseItem::~QGraphicsEllipseItem() +{ +} + +/*! + Returns the item's ellipse geometry as a QRectF. + + \sa setRect(), QPainter::drawEllipse() +*/ +QRectF QGraphicsEllipseItem::rect() const +{ + Q_D(const QGraphicsEllipseItem); + return d->rect; +} + +/*! + Sets the item's ellipse geometry to \a rect. The rectangle's left edge + defines the left edge of the ellipse, and the rectangle's top edge + describes the top of the ellipse. The height and width of the rectangle + describe the height and width of the ellipse. + + \sa rect(), QPainter::drawEllipse() +*/ +void QGraphicsEllipseItem::setRect(const QRectF &rect) +{ + Q_D(QGraphicsEllipseItem); + if (d->rect == rect) + return; + prepareGeometryChange(); + d->rect = rect; + d->boundingRect = QRectF(); + update(); +} + +/*! + Returns the start angle for an ellipse segment in 16ths of a degree. This + angle is used together with spanAngle() for representing an ellipse + segment (a pie). By default, the start angle is 0. + + \sa setStartAngle(), spanAngle() +*/ +int QGraphicsEllipseItem::startAngle() const +{ + Q_D(const QGraphicsEllipseItem); + return d->startAngle; +} + +/*! + Sets the start angle for an ellipse segment to \a angle, which is in 16ths + of a degree. This angle is used together with spanAngle() for representing + an ellipse segment (a pie). By default, the start angle is 0. + + \sa startAngle(), setSpanAngle(), QPainter::drawPie() +*/ +void QGraphicsEllipseItem::setStartAngle(int angle) +{ + Q_D(QGraphicsEllipseItem); + if (angle != d->startAngle) { + prepareGeometryChange(); + d->boundingRect = QRectF(); + d->startAngle = angle; + update(); + } +} + +/*! + Returns the span angle of an ellipse segment in 16ths of a degree. This + angle is used together with startAngle() for representing an ellipse + segment (a pie). By default, this function returns 5760 (360 * 16, a full + ellipse). + + \sa setSpanAngle(), startAngle() +*/ +int QGraphicsEllipseItem::spanAngle() const +{ + Q_D(const QGraphicsEllipseItem); + return d->spanAngle; +} + +/*! + Sets the span angle for an ellipse segment to \a angle, which is in 16ths + of a degree. This angle is used together with startAngle() to represent an + ellipse segment (a pie). By default, the span angle is 5760 (360 * 16, a + full ellipse). + + \sa spanAngle(), setStartAngle(), QPainter::drawPie() +*/ +void QGraphicsEllipseItem::setSpanAngle(int angle) +{ + Q_D(QGraphicsEllipseItem); + if (angle != d->spanAngle) { + prepareGeometryChange(); + d->boundingRect = QRectF(); + d->spanAngle = angle; + update(); + } +} + +/*! + \reimp +*/ +QRectF QGraphicsEllipseItem::boundingRect() const +{ + Q_D(const QGraphicsEllipseItem); + if (d->boundingRect.isNull()) { + qreal pw = pen().widthF(); + if (pw == 0.0 && d->spanAngle == 360 * 16) + d->boundingRect = d->rect; + else + d->boundingRect = shape().controlPointRect(); + } + return d->boundingRect; +} + +/*! + \reimp +*/ +QPainterPath QGraphicsEllipseItem::shape() const +{ + Q_D(const QGraphicsEllipseItem); + QPainterPath path; + if (d->rect.isNull()) + return path; + if (d->spanAngle != 360 * 16) { + path.moveTo(d->rect.center()); + path.arcTo(d->rect, d->startAngle / 16.0, d->spanAngle / 16.0); + } else { + path.addEllipse(d->rect); + } + + return qt_graphicsItem_shapeFromPath(path, d->pen); +} + +/*! + \reimp +*/ +bool QGraphicsEllipseItem::contains(const QPointF &point) const +{ + return QAbstractGraphicsShapeItem::contains(point); +} + +/*! + \reimp +*/ +void QGraphicsEllipseItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, + QWidget *widget) +{ + Q_D(QGraphicsEllipseItem); + Q_UNUSED(widget); + painter->setPen(d->pen); + painter->setBrush(d->brush); + if ((d->spanAngle != 0) && (qAbs(d->spanAngle) % (360 * 16) == 0)) + painter->drawEllipse(d->rect); + else + painter->drawPie(d->rect, d->startAngle, d->spanAngle); + + if (option->state & QStyle::State_Selected) + qt_graphicsItem_highlightSelected(this, painter, option); +} + +/*! + \reimp +*/ +bool QGraphicsEllipseItem::isObscuredBy(const QGraphicsItem *item) const +{ + return QAbstractGraphicsShapeItem::isObscuredBy(item); +} + +/*! + \reimp +*/ +QPainterPath QGraphicsEllipseItem::opaqueArea() const +{ + return QAbstractGraphicsShapeItem::opaqueArea(); +} + +/*! + \reimp +*/ +int QGraphicsEllipseItem::type() const +{ + return Type; +} + + +/*! + \internal +*/ +bool QGraphicsEllipseItem::supportsExtension(Extension extension) const +{ + Q_UNUSED(extension); + return false; +} + +/*! + \internal +*/ +void QGraphicsEllipseItem::setExtension(Extension extension, const QVariant &variant) +{ + Q_UNUSED(extension); + Q_UNUSED(variant); +} + +/*! + \internal +*/ +QVariant QGraphicsEllipseItem::extension(const QVariant &variant) const +{ + Q_UNUSED(variant); + return QVariant(); +} + +/*! + \class QGraphicsPolygonItem + \brief The QGraphicsPolygonItem class provides a polygon item that you + can add to a QGraphicsScene. + \since 4.2 + \ingroup multimedia + \ingroup graphicsview-api + + To set the item's polygon, pass a QPolygonF to + QGraphicsPolygonItem's constructor, or call the setPolygon() + function. The polygon() function returns the current polygon. + + \image graphicsview-polygonitem.png + + QGraphicsPolygonItem uses the polygon and the pen width to provide + a reasonable implementation of boundingRect(), shape(), and + contains(). The paint() function draws the polygon using the + item's associated pen and brush, which you can set by calling the + setPen() and setBrush() functions. + + \sa QGraphicsPathItem, QGraphicsRectItem, QGraphicsEllipseItem, + QGraphicsTextItem, QGraphicsLineItem, QGraphicsPixmapItem, {The Graphics + View Framework} +*/ + +class QGraphicsPolygonItemPrivate : public QAbstractGraphicsShapeItemPrivate +{ + Q_DECLARE_PUBLIC(QGraphicsPolygonItem) +public: + inline QGraphicsPolygonItemPrivate() + : fillRule(Qt::OddEvenFill) + { } + + QPolygonF polygon; + Qt::FillRule fillRule; +}; + +/*! + Constructs a QGraphicsPolygonItem with \a polygon as the default + polygon. \a parent is passed to QAbstractGraphicsShapeItem's constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsPolygonItem::QGraphicsPolygonItem(const QPolygonF &polygon, + QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QAbstractGraphicsShapeItem(*new QGraphicsPolygonItemPrivate, parent, scene) +{ + setPolygon(polygon); +} + +/*! + Constructs a QGraphicsPolygonItem. \a parent is passed to + QAbstractGraphicsShapeItem's constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsPolygonItem::QGraphicsPolygonItem(QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QAbstractGraphicsShapeItem(*new QGraphicsPolygonItemPrivate, parent, scene) +{ +} + +/*! + Destroys the QGraphicsPolygonItem. +*/ +QGraphicsPolygonItem::~QGraphicsPolygonItem() +{ +} + +/*! + Returns the item's polygon, or an empty polygon if no polygon + has been set. + + \sa setPolygon() +*/ +QPolygonF QGraphicsPolygonItem::polygon() const +{ + Q_D(const QGraphicsPolygonItem); + return d->polygon; +} + +/*! + Sets the item's polygon to be the given \a polygon. + + \sa polygon() +*/ +void QGraphicsPolygonItem::setPolygon(const QPolygonF &polygon) +{ + Q_D(QGraphicsPolygonItem); + if (d->polygon == polygon) + return; + prepareGeometryChange(); + d->polygon = polygon; + d->boundingRect = QRectF(); + update(); +} + +/*! + Returns the fill rule of the polygon. The default fill rule is + Qt::OddEvenFill. + + \sa setFillRule(), QPainterPath::fillRule(), QPainter::drawPolygon() +*/ +Qt::FillRule QGraphicsPolygonItem::fillRule() const +{ + Q_D(const QGraphicsPolygonItem); + return d->fillRule; +} + +/*! + Sets the fill rule of the polygon to \a rule. The default fill rule is + Qt::OddEvenFill. + + \sa fillRule(), QPainterPath::fillRule(), QPainter::drawPolygon() +*/ +void QGraphicsPolygonItem::setFillRule(Qt::FillRule rule) +{ + Q_D(QGraphicsPolygonItem); + if (rule != d->fillRule) { + d->fillRule = rule; + update(); + } +} + +/*! + \reimp +*/ +QRectF QGraphicsPolygonItem::boundingRect() const +{ + Q_D(const QGraphicsPolygonItem); + if (d->boundingRect.isNull()) { + qreal pw = pen().widthF(); + if (pw == 0.0) + d->boundingRect = d->polygon.boundingRect(); + else + d->boundingRect = shape().controlPointRect(); + } + return d->boundingRect; +} + +/*! + \reimp +*/ +QPainterPath QGraphicsPolygonItem::shape() const +{ + Q_D(const QGraphicsPolygonItem); + QPainterPath path; + path.addPolygon(d->polygon); + return qt_graphicsItem_shapeFromPath(path, d->pen); +} + +/*! + \reimp +*/ +bool QGraphicsPolygonItem::contains(const QPointF &point) const +{ + return QAbstractGraphicsShapeItem::contains(point); +} + +/*! + \reimp +*/ +void QGraphicsPolygonItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) +{ + Q_D(QGraphicsPolygonItem); + Q_UNUSED(widget); + painter->setPen(d->pen); + painter->setBrush(d->brush); + painter->drawPolygon(d->polygon, d->fillRule); + + if (option->state & QStyle::State_Selected) + qt_graphicsItem_highlightSelected(this, painter, option); +} + +/*! + \reimp +*/ +bool QGraphicsPolygonItem::isObscuredBy(const QGraphicsItem *item) const +{ + return QAbstractGraphicsShapeItem::isObscuredBy(item); +} + +/*! + \reimp +*/ +QPainterPath QGraphicsPolygonItem::opaqueArea() const +{ + return QAbstractGraphicsShapeItem::opaqueArea(); +} + +/*! + \reimp +*/ +int QGraphicsPolygonItem::type() const +{ + return Type; +} + +/*! + \internal +*/ +bool QGraphicsPolygonItem::supportsExtension(Extension extension) const +{ + Q_UNUSED(extension); + return false; +} + +/*! + \internal +*/ +void QGraphicsPolygonItem::setExtension(Extension extension, const QVariant &variant) +{ + Q_UNUSED(extension); + Q_UNUSED(variant); +} + +/*! + \internal +*/ +QVariant QGraphicsPolygonItem::extension(const QVariant &variant) const +{ + Q_UNUSED(variant); + return QVariant(); +} + +/*! + \class QGraphicsLineItem + \brief The QGraphicsLineItem class provides a line item that you can add to a + QGraphicsScene. + \since 4.2 + \ingroup multimedia + \ingroup graphicsview-api + + To set the item's line, pass a QLineF to QGraphicsLineItem's + constructor, or call the setLine() function. The line() function + returns the current line. By default the line is black with a + width of 0, but you can change this by calling setPen(). + + \img graphicsview-lineitem.png + + QGraphicsLineItem uses the line and the pen width to provide a reasonable + implementation of boundingRect(), shape(), and contains(). The paint() + function draws the line using the item's associated pen. + + \sa QGraphicsPathItem, QGraphicsRectItem, QGraphicsEllipseItem, + QGraphicsTextItem, QGraphicsPolygonItem, QGraphicsPixmapItem, {The + Graphics View Framework} +*/ + +class QGraphicsLineItemPrivate : public QGraphicsItemPrivate +{ + Q_DECLARE_PUBLIC(QGraphicsLineItem) +public: + QLineF line; + QPen pen; +}; + +/*! + Constructs a QGraphicsLineItem, using \a line as the default line. \a + parent is passed to QGraphicsItem's constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsLineItem::QGraphicsLineItem(const QLineF &line, QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QGraphicsItem(*new QGraphicsLineItemPrivate, parent, scene) +{ + setLine(line); +} + +/*! + Constructs a QGraphicsLineItem, using the line between (\a x1, \a y1) and + (\a x2, \a y2) as the default line. \a parent is passed to + QGraphicsItem's constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsLineItem::QGraphicsLineItem(qreal x1, qreal y1, qreal x2, qreal y2, QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QGraphicsItem(*new QGraphicsLineItemPrivate, parent, scene) +{ + setLine(x1, y1, x2, y2); +} + + + +/*! + Constructs a QGraphicsLineItem. \a parent is passed to QGraphicsItem's + constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsLineItem::QGraphicsLineItem(QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QGraphicsItem(*new QGraphicsLineItemPrivate, parent, scene) +{ +} + +/*! + Destroys the QGraphicsLineItem. +*/ +QGraphicsLineItem::~QGraphicsLineItem() +{ +} + +/*! + Returns the item's pen, or a black solid 0-width pen if no pen has + been set. + + \sa setPen() +*/ +QPen QGraphicsLineItem::pen() const +{ + Q_D(const QGraphicsLineItem); + return d->pen; +} + +/*! + Sets the item's pen to \a pen. If no pen is set, the line will be painted + using a black solid 0-width pen. + + \sa pen() +*/ +void QGraphicsLineItem::setPen(const QPen &pen) +{ + Q_D(QGraphicsLineItem); + prepareGeometryChange(); + d->pen = pen; + update(); +} + +/*! + Returns the item's line, or a null line if no line has been set. + + \sa setLine() +*/ +QLineF QGraphicsLineItem::line() const +{ + Q_D(const QGraphicsLineItem); + return d->line; +} + +/*! + Sets the item's line to be the given \a line. + + \sa line() +*/ +void QGraphicsLineItem::setLine(const QLineF &line) +{ + Q_D(QGraphicsLineItem); + if (d->line == line) + return; + prepareGeometryChange(); + d->line = line; + update(); +} + +/*! + \fn void QGraphicsLineItem::setLine(qreal x1, qreal y1, qreal x2, qreal y2) + \overload + + Sets the item's line to be the line between (\a x1, \a y1) and (\a + x2, \a y2). + + This is the same as calling \c {setLine(QLineF(x1, y1, x2, y2))}. +*/ + +/*! + \reimp +*/ +QRectF QGraphicsLineItem::boundingRect() const +{ + Q_D(const QGraphicsLineItem); + if (d->pen.widthF() == 0.0) { + const qreal x1 = d->line.p1().x(); + const qreal x2 = d->line.p2().x(); + const qreal y1 = d->line.p1().y(); + const qreal y2 = d->line.p2().y(); + qreal lx = qMin(x1, x2); + qreal rx = qMax(x1, x2); + qreal ty = qMin(y1, y2); + qreal by = qMax(y1, y2); + return QRectF(lx, ty, rx - lx, by - ty); + } + return shape().controlPointRect(); +} + +/*! + \reimp +*/ +QPainterPath QGraphicsLineItem::shape() const +{ + Q_D(const QGraphicsLineItem); + QPainterPath path; + if (d->line == QLineF()) + return path; + + path.moveTo(d->line.p1()); + path.lineTo(d->line.p2()); + return qt_graphicsItem_shapeFromPath(path, d->pen); +} + +/*! + \reimp +*/ +bool QGraphicsLineItem::contains(const QPointF &point) const +{ + return QGraphicsItem::contains(point); +} + +/*! + \reimp +*/ +void QGraphicsLineItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) +{ + Q_D(QGraphicsLineItem); + Q_UNUSED(widget); + painter->setPen(d->pen); + painter->drawLine(d->line); + + if (option->state & QStyle::State_Selected) + qt_graphicsItem_highlightSelected(this, painter, option); +} + +/*! + \reimp +*/ +bool QGraphicsLineItem::isObscuredBy(const QGraphicsItem *item) const +{ + return QGraphicsItem::isObscuredBy(item); +} + +/*! + \reimp +*/ +QPainterPath QGraphicsLineItem::opaqueArea() const +{ + return QGraphicsItem::opaqueArea(); +} + +/*! + \reimp +*/ +int QGraphicsLineItem::type() const +{ + return Type; +} + +/*! + \internal +*/ +bool QGraphicsLineItem::supportsExtension(Extension extension) const +{ + Q_UNUSED(extension); + return false; +} + +/*! + \internal +*/ +void QGraphicsLineItem::setExtension(Extension extension, const QVariant &variant) +{ + Q_UNUSED(extension); + Q_UNUSED(variant); +} + +/*! + \internal +*/ +QVariant QGraphicsLineItem::extension(const QVariant &variant) const +{ + Q_UNUSED(variant); + return QVariant(); +} + +/*! + \class QGraphicsPixmapItem + \brief The QGraphicsPixmapItem class provides a pixmap item that you can add to + a QGraphicsScene. + \since 4.2 + \ingroup multimedia + \ingroup graphicsview-api + + To set the item's pixmap, pass a QPixmap to QGraphicsPixmapItem's + constructor, or call the setPixmap() function. The pixmap() + function returns the current pixmap. + + QGraphicsPixmapItem uses pixmap's optional alpha mask to provide a + reasonable implementation of boundingRect(), shape(), and contains(). + + \image graphicsview-pixmapitem.png + + The pixmap is drawn at the item's (0, 0) coordinate, as returned by + offset(). You can change the drawing offset by calling setOffset(). + + You can set the pixmap's transformation mode by calling + setTransformationMode(). By default, Qt::FastTransformation is used, which + provides fast, non-smooth scaling. Qt::SmoothTransformation enables + QPainter::SmoothPixmapTransform on the painter, and the quality depends on + the platform and viewport. The result is usually not as good as calling + QPixmap::scale() directly. Call transformationMode() to get the current + transformation mode for the item. + + \sa QGraphicsPathItem, QGraphicsRectItem, QGraphicsEllipseItem, + QGraphicsTextItem, QGraphicsPolygonItem, QGraphicsLineItem, {The + Graphics View Framework} +*/ + +/*! + \enum QGraphicsPixmapItem::ShapeMode + + This enum describes how QGraphicsPixmapItem calculates its shape and + opaque area. + + The default value is MaskShape. + + \value MaskShape The shape is determined by calling QPixmap::mask(). + This shape includes only the opaque pixels of the pixmap. + Because the shape is more complex, however, it can be slower than the other modes, + and uses more memory. + + \value BoundingRectShape The shape is determined by tracing the outline of + the pixmap. This is the fastest shape mode, but it does not take into account + any transparent areas on the pixmap. + + \value HeuristicMaskShape The shape is determine by calling + QPixmap::createHeuristicMask(). The performance and memory consumption + is similar to MaskShape. +*/ + +class QGraphicsPixmapItemPrivate : public QGraphicsItemPrivate +{ + Q_DECLARE_PUBLIC(QGraphicsPixmapItem) +public: + QGraphicsPixmapItemPrivate() + : transformationMode(Qt::FastTransformation), + shapeMode(QGraphicsPixmapItem::MaskShape), + hasShape(false) + {} + + QPixmap pixmap; + Qt::TransformationMode transformationMode; + QPointF offset; + QGraphicsPixmapItem::ShapeMode shapeMode; + QPainterPath shape; + bool hasShape; + + void updateShape() + { + extern QPainterPath qt_regionToPath(const QRegion ®ion); + shape = QPainterPath(); + switch (shapeMode) { + case QGraphicsPixmapItem::MaskShape: { + QBitmap mask = pixmap.mask(); + if (!mask.isNull()) { + shape = qt_regionToPath(QRegion(mask).translated(offset.toPoint())); + break; + } + // FALL THROUGH + } + case QGraphicsPixmapItem::BoundingRectShape: + shape.addRect(QRectF(offset.x(), offset.y(), pixmap.width(), pixmap.height())); + break; + case QGraphicsPixmapItem::HeuristicMaskShape: +#ifndef QT_NO_IMAGE_HEURISTIC_MASK + shape = qt_regionToPath(QRegion(pixmap.createHeuristicMask()).translated(offset.toPoint())); +#else + shape.addRect(QRectF(offset.x(), offset.y(), pixmap.width(), pixmap.height())); +#endif + break; + } + } +}; + +/*! + Constructs a QGraphicsPixmapItem, using \a pixmap as the default pixmap. + \a parent is passed to QGraphicsItem's constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsPixmapItem::QGraphicsPixmapItem(const QPixmap &pixmap, + QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QGraphicsItem(*new QGraphicsPixmapItemPrivate, parent, scene) +{ + setPixmap(pixmap); +} + +/*! + Constructs a QGraphicsPixmapItem. \a parent is passed to QGraphicsItem's + constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsPixmapItem::QGraphicsPixmapItem(QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QGraphicsItem(*new QGraphicsPixmapItemPrivate, parent, scene) +{ +} + +/*! + Destroys the QGraphicsPixmapItem. +*/ +QGraphicsPixmapItem::~QGraphicsPixmapItem() +{ +} + +/*! + Sets the item's pixmap to \a pixmap. + + \sa pixmap() +*/ +void QGraphicsPixmapItem::setPixmap(const QPixmap &pixmap) +{ + Q_D(QGraphicsPixmapItem); + prepareGeometryChange(); + d->pixmap = pixmap; + d->hasShape = false; + update(); +} + +/*! + Returns the item's pixmap, or an invalid QPixmap if no pixmap has been + set. + + \sa setPixmap() +*/ +QPixmap QGraphicsPixmapItem::pixmap() const +{ + Q_D(const QGraphicsPixmapItem); + return d->pixmap; +} + +/*! + Returns the transformation mode of the pixmap. The default mode is + Qt::FastTransformation, which provides quick transformation with no + smoothing. + + \sa setTransformationMode() +*/ +Qt::TransformationMode QGraphicsPixmapItem::transformationMode() const +{ + Q_D(const QGraphicsPixmapItem); + return d->transformationMode; +} + +/*! + Sets the pixmap item's transformation mode to \a mode, and toggles an + update of the item. The default mode is Qt::FastTransformation, which + provides quick transformation with no smoothing. + + Qt::SmoothTransformation enables QPainter::SmoothPixmapTransform on the + painter, and the quality depends on the platform and viewport. The result + is usually not as good as calling QPixmap::scale() directly. + + \sa transformationMode() +*/ +void QGraphicsPixmapItem::setTransformationMode(Qt::TransformationMode mode) +{ + Q_D(QGraphicsPixmapItem); + if (mode != d->transformationMode) { + d_ptr->updateHelper(); + d->transformationMode = mode; + update(); + } +} + +/*! + Returns the pixmap item's \e offset, which defines the point of the + top-left corner of the pixmap, in local coordinates. + + \sa setOffset() +*/ +QPointF QGraphicsPixmapItem::offset() const +{ + Q_D(const QGraphicsPixmapItem); + return d->offset; +} + +/*! + Sets the pixmap item's offset to \a offset. QGraphicsPixmapItem will draw + its pixmap using \a offset for its top-left corner. + + \sa offset() +*/ +void QGraphicsPixmapItem::setOffset(const QPointF &offset) +{ + Q_D(QGraphicsPixmapItem); + if (d->offset == offset) + return; + prepareGeometryChange(); + d->offset = offset; + d->hasShape = false; + update(); +} + +/*! + \fn void QGraphicsPixmapItem::setOffset(qreal x, qreal y) + \since 4.3 + + This convenience function is equivalent to calling setOffset(QPointF(\a x, \a y)). +*/ + +/*! + \reimp +*/ +QRectF QGraphicsPixmapItem::boundingRect() const +{ + Q_D(const QGraphicsPixmapItem); + qreal pw = 1.0; + if (d->pixmap.isNull()) + return QRectF(); + return QRectF(d->offset, d->pixmap.size()).adjusted(-pw/2, -pw/2, pw/2, pw/2); +} + +/*! + \reimp +*/ +QPainterPath QGraphicsPixmapItem::shape() const +{ + Q_D(const QGraphicsPixmapItem); + if (!d->hasShape) { + QGraphicsPixmapItemPrivate *thatD = const_cast<QGraphicsPixmapItemPrivate *>(d); + thatD->updateShape(); + thatD->hasShape = true; + } + return d_func()->shape; +} + +/*! + \reimp +*/ +bool QGraphicsPixmapItem::contains(const QPointF &point) const +{ + return QGraphicsItem::contains(point); +} + +/*! + \reimp +*/ +void QGraphicsPixmapItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, + QWidget *widget) +{ + Q_D(QGraphicsPixmapItem); + Q_UNUSED(widget); + + painter->setRenderHint(QPainter::SmoothPixmapTransform, + (d->transformationMode == Qt::SmoothTransformation)); + + QRectF exposed = option->exposedRect.adjusted(-1, -1, 1, 1); + exposed &= QRectF(d->offset.x(), d->offset.y(), d->pixmap.width(), d->pixmap.height()); + painter->drawPixmap(exposed, d->pixmap, exposed.translated(-d->offset)); + + if (option->state & QStyle::State_Selected) + qt_graphicsItem_highlightSelected(this, painter, option); +} + +/*! + \reimp +*/ +bool QGraphicsPixmapItem::isObscuredBy(const QGraphicsItem *item) const +{ + return QGraphicsItem::isObscuredBy(item); +} + +/*! + \reimp +*/ +QPainterPath QGraphicsPixmapItem::opaqueArea() const +{ + return shape(); +} + +/*! + \reimp +*/ +int QGraphicsPixmapItem::type() const +{ + return Type; +} + +/*! + Returns the item's shape mode. The shape mode describes how + QGraphicsPixmapItem calculates its shape. The default mode is MaskShape. + + \sa setShapeMode(), ShapeMode +*/ +QGraphicsPixmapItem::ShapeMode QGraphicsPixmapItem::shapeMode() const +{ + return d_func()->shapeMode; +} + +/*! + Sets the item's shape mode to \a mode. The shape mode describes how + QGraphicsPixmapItem calculates its shape. The default mode is MaskShape. + + \sa shapeMode(), ShapeMode +*/ +void QGraphicsPixmapItem::setShapeMode(ShapeMode mode) +{ + Q_D(QGraphicsPixmapItem); + if (d->shapeMode == mode) + return; + d->shapeMode = mode; + d->hasShape = false; +} + +/*! + \internal +*/ +bool QGraphicsPixmapItem::supportsExtension(Extension extension) const +{ + Q_UNUSED(extension); + return false; +} + +/*! + \internal +*/ +void QGraphicsPixmapItem::setExtension(Extension extension, const QVariant &variant) +{ + Q_UNUSED(extension); + Q_UNUSED(variant); +} + +/*! + \internal +*/ +QVariant QGraphicsPixmapItem::extension(const QVariant &variant) const +{ + Q_UNUSED(variant); + return QVariant(); +} + +/*! + \class QGraphicsTextItem + \brief The QGraphicsTextItem class provides a text item that you can add to + a QGraphicsScene to display formatted text. + \since 4.2 + \ingroup multimedia + \ingroup graphicsview-api + + If you only need to show plain text in an item, consider using QGraphicsSimpleTextItem + instead. + + To set the item's text, pass a QString to QGraphicsTextItem's + constructor, or call setHtml()/setPlainText(). + + QGraphicsTextItem uses the text's formatted size and the associated font + to provide a reasonable implementation of boundingRect(), shape(), + and contains(). You can set the font by calling setFont(). + + It is possible to make the item editable by setting the Qt::TextEditorInteraction flag + using setTextInteractionFlags(). + + The item's preferred text width can be set using setTextWidth() and obtained + using textWidth(). + + \note In order to align HTML text in the center, the item's text width must be set. + + \img graphicsview-textitem.png + + \note QGraphicsTextItem accepts \l{QGraphicsItem::acceptHoverEvents()}{hover events} + by default. You can change this with \l{QGraphicsItem::}{setAcceptHoverEvents()}. + + \sa QGraphicsSimpleTextItem, QGraphicsPathItem, QGraphicsRectItem, + QGraphicsEllipseItem, QGraphicsPixmapItem, QGraphicsPolygonItem, + QGraphicsLineItem, {The Graphics View Framework} +*/ + +class QGraphicsTextItemPrivate +{ +public: + QGraphicsTextItemPrivate() + : control(0), pageNumber(0), useDefaultImpl(false), tabChangesFocus(false) + { } + + mutable QTextControl *control; + QTextControl *textControl() const; + + inline QPointF controlOffset() const + { return QPointF(0., pageNumber * control->document()->pageSize().height()); } + inline void sendControlEvent(QEvent *e) + { if (control) control->processEvent(e, controlOffset()); } + + void _q_updateBoundingRect(const QSizeF &); + void _q_update(QRectF); + void _q_ensureVisible(QRectF); + bool _q_mouseOnEdge(QGraphicsSceneMouseEvent *); + + QRectF boundingRect; + int pageNumber; + bool useDefaultImpl; + bool tabChangesFocus; + + QGraphicsTextItem *qq; +}; + +/*! + Constructs a QGraphicsTextItem, using \a text as the default plain + text. \a parent is passed to QGraphicsItem's constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsTextItem::QGraphicsTextItem(const QString &text, QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QGraphicsItem(parent, scene), dd(new QGraphicsTextItemPrivate) +{ + dd->qq = this; + if (!text.isEmpty()) + setPlainText(text); + setAcceptDrops(true); + setAcceptHoverEvents(true); +} + +/*! + Constructs a QGraphicsTextItem. \a parent is passed to QGraphicsItem's + constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsTextItem::QGraphicsTextItem(QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QGraphicsItem(parent, scene), dd(new QGraphicsTextItemPrivate) +{ + dd->qq = this; + setAcceptDrops(true); + setAcceptHoverEvents(true); +} + +/*! + Destroys the QGraphicsTextItem. +*/ +QGraphicsTextItem::~QGraphicsTextItem() +{ + delete dd; +} + +/*! + Returns the item's text converted to HTML, or an empty QString if no text has been set. + + \sa setHtml() +*/ +QString QGraphicsTextItem::toHtml() const +{ +#ifndef QT_NO_TEXTHTMLPARSER + if (dd->control) + return dd->control->toHtml(); +#endif + return QString(); +} + +/*! + Sets the item's text to \a text, assuming that text is HTML formatted. If + the item has keyboard input focus, this function will also call + ensureVisible() to ensure that the text is visible in all viewports. + + \sa toHtml(), hasFocus(), QGraphicsSimpleTextItem +*/ +void QGraphicsTextItem::setHtml(const QString &text) +{ + dd->textControl()->setHtml(text); +} + +/*! + Returns the item's text converted to plain text, or an empty QString if no text has been set. + + \sa setPlainText() +*/ +QString QGraphicsTextItem::toPlainText() const +{ + if (dd->control) + return dd->control->toPlainText(); + return QString(); +} + +/*! + Sets the item's text to \a text. If the item has keyboard input focus, + this function will also call ensureVisible() to ensure that the text is + visible in all viewports. + + \sa toHtml(), hasFocus() +*/ +void QGraphicsTextItem::setPlainText(const QString &text) +{ + dd->textControl()->setPlainText(text); +} + +/*! + Returns the item's font, which is used to render the text. + + \sa setFont() +*/ +QFont QGraphicsTextItem::font() const +{ + if (!dd->control) + return QFont(); + return dd->control->document()->defaultFont(); +} + +/*! + Sets the font used to render the text item to \a font. + + \sa font() +*/ +void QGraphicsTextItem::setFont(const QFont &font) +{ + dd->textControl()->document()->setDefaultFont(font); +} + +/*! + Sets the color for unformatted text to \a col. +*/ +void QGraphicsTextItem::setDefaultTextColor(const QColor &col) +{ + QTextControl *c = dd->textControl(); + QPalette pal = c->palette(); + pal.setColor(QPalette::Text, col); + c->setPalette(pal); +} + +/*! + Returns the default text color that is used to for unformatted text. +*/ +QColor QGraphicsTextItem::defaultTextColor() const +{ + return dd->textControl()->palette().color(QPalette::Text); +} + +/*! + \reimp +*/ +QRectF QGraphicsTextItem::boundingRect() const +{ + return dd->boundingRect; +} + +/*! + \reimp +*/ +QPainterPath QGraphicsTextItem::shape() const +{ + if (!dd->control) + return QPainterPath(); + QPainterPath path; + path.addRect(dd->boundingRect); + return path; +} + +/*! + \reimp +*/ +bool QGraphicsTextItem::contains(const QPointF &point) const +{ + return dd->boundingRect.contains(point); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, + QWidget *widget) +{ + Q_UNUSED(widget); + if (dd->control) { + painter->save(); + QRectF r = option->exposedRect; + painter->translate(-dd->controlOffset()); + r.translate(dd->controlOffset()); + + QTextDocument *doc = dd->control->document(); + QTextDocumentLayout *layout = qobject_cast<QTextDocumentLayout *>(doc->documentLayout()); + + // the layout might need to expand the root frame to + // the viewport if NoWrap is set + if (layout) + layout->setViewport(dd->boundingRect); + + dd->control->drawContents(painter, r); + + if (layout) + layout->setViewport(QRect()); + + painter->restore(); + } + + if (option->state & (QStyle::State_Selected | QStyle::State_HasFocus)) + qt_graphicsItem_highlightSelected(this, painter, option); +} + +/*! + \reimp +*/ +bool QGraphicsTextItem::isObscuredBy(const QGraphicsItem *item) const +{ + return QGraphicsItem::isObscuredBy(item); +} + +/*! + \reimp +*/ +QPainterPath QGraphicsTextItem::opaqueArea() const +{ + return QGraphicsItem::opaqueArea(); +} + +/*! + \reimp +*/ +int QGraphicsTextItem::type() const +{ + return Type; +} + +/*! + Sets the preferred width for the item's text. If the actual text + is wider than the specified width then it will be broken into + multiple lines. + + If \a width is set to -1 then the text will not be broken into + multiple lines unless it is enforced through an explicit line + break or a new paragraph. + + The default value is -1. + + Note that QGraphicsTextItem keeps a QTextDocument internally, + which is used to calculate the text width. + + \sa textWidth(), QTextDocument::setTextWidth() +*/ +void QGraphicsTextItem::setTextWidth(qreal width) +{ + dd->textControl()->setTextWidth(width); +} + +/*! + Returns the text width. + + The width is calculated with the QTextDocument that + QGraphicsTextItem keeps internally. + + \sa setTextWidth(), QTextDocument::textWidth() +*/ +qreal QGraphicsTextItem::textWidth() const +{ + if (!dd->control) + return -1; + return dd->control->textWidth(); +} + +/*! + Adjusts the text item to a reasonable size. +*/ +void QGraphicsTextItem::adjustSize() +{ + if (dd->control) + dd->control->adjustSize(); +} + +/*! + Sets the text document \a document on the item. +*/ +void QGraphicsTextItem::setDocument(QTextDocument *document) +{ + dd->textControl()->setDocument(document); + dd->_q_updateBoundingRect(dd->control->size()); +} + +/*! + Returns the item's text document. +*/ +QTextDocument *QGraphicsTextItem::document() const +{ + return dd->textControl()->document(); +} + +/*! + \reimp +*/ +bool QGraphicsTextItem::sceneEvent(QEvent *event) +{ + QEvent::Type t = event->type(); + if (!dd->tabChangesFocus && (t == QEvent::KeyPress || t == QEvent::KeyRelease)) { + int k = ((QKeyEvent *)event)->key(); + if (k == Qt::Key_Tab || k == Qt::Key_Backtab) { + dd->sendControlEvent(event); + return true; + } + } + return QGraphicsItem::sceneEvent(event); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::mousePressEvent(QGraphicsSceneMouseEvent *event) +{ + if ((QGraphicsItem::d_ptr->flags & (ItemIsSelectable | ItemIsMovable)) + && (event->buttons() & Qt::LeftButton) && dd->_q_mouseOnEdge(event)) { + // User left-pressed on edge of selectable/movable item, use + // base impl. + dd->useDefaultImpl = true; + } else if (event->buttons() == event->button() + && dd->control->textInteractionFlags() == Qt::NoTextInteraction) { + // User pressed first button on non-interactive item. + dd->useDefaultImpl = true; + } + if (dd->useDefaultImpl) { + QGraphicsItem::mousePressEvent(event); + if (!event->isAccepted()) + dd->useDefaultImpl = false; + return; + } + dd->sendControlEvent(event); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event) +{ + if (dd->useDefaultImpl) { + QGraphicsItem::mouseMoveEvent(event); + return; + } + dd->sendControlEvent(event); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) +{ + if (dd->useDefaultImpl) { + QGraphicsItem::mouseReleaseEvent(event); + if (dd->control->textInteractionFlags() == Qt::NoTextInteraction + && !event->buttons()) { + // User released last button on non-interactive item. + dd->useDefaultImpl = false; + } else if ((event->buttons() & Qt::LeftButton) == 0) { + // User released the left button on an interactive item. + dd->useDefaultImpl = false; + } + return; + } + dd->sendControlEvent(event); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) +{ + if (dd->useDefaultImpl) { + QGraphicsItem::mouseDoubleClickEvent(event); + return; + } + + if (!hasFocus()) { + QGraphicsItem::mouseDoubleClickEvent(event); + return; + } + + dd->sendControlEvent(event); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::contextMenuEvent(QGraphicsSceneContextMenuEvent *event) +{ + dd->sendControlEvent(event); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::keyPressEvent(QKeyEvent *event) +{ + dd->sendControlEvent(event); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::keyReleaseEvent(QKeyEvent *event) +{ + dd->sendControlEvent(event); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::focusInEvent(QFocusEvent *event) +{ + dd->sendControlEvent(event); + update(); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::focusOutEvent(QFocusEvent *event) +{ + dd->sendControlEvent(event); + update(); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::dragEnterEvent(QGraphicsSceneDragDropEvent *event) +{ + dd->sendControlEvent(event); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::dragLeaveEvent(QGraphicsSceneDragDropEvent *event) +{ + dd->sendControlEvent(event); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::dragMoveEvent(QGraphicsSceneDragDropEvent *event) +{ + dd->sendControlEvent(event); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::dropEvent(QGraphicsSceneDragDropEvent *event) +{ + dd->sendControlEvent(event); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::inputMethodEvent(QInputMethodEvent *event) +{ + dd->sendControlEvent(event); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event) +{ + dd->sendControlEvent(event); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::hoverMoveEvent(QGraphicsSceneHoverEvent *event) +{ + dd->sendControlEvent(event); +} + +/*! + \reimp +*/ +void QGraphicsTextItem::hoverLeaveEvent(QGraphicsSceneHoverEvent *event) +{ + dd->sendControlEvent(event); +} + +/*! + \reimp +*/ +QVariant QGraphicsTextItem::inputMethodQuery(Qt::InputMethodQuery query) const +{ + QVariant v; + if (dd->control) + v = dd->control->inputMethodQuery(query); + if (v.type() == QVariant::RectF) + v = v.toRectF().translated(-dd->controlOffset()); + else if (v.type() == QVariant::PointF) + v = v.toPointF() - dd->controlOffset(); + else if (v.type() == QVariant::Rect) + v = v.toRect().translated(-dd->controlOffset().toPoint()); + else if (v.type() == QVariant::Point) + v = v.toPoint() - dd->controlOffset().toPoint(); + return v; +} + +/*! + \internal +*/ +bool QGraphicsTextItem::supportsExtension(Extension extension) const +{ + Q_UNUSED(extension); + return false; +} + +/*! + \internal +*/ +void QGraphicsTextItem::setExtension(Extension extension, const QVariant &variant) +{ + Q_UNUSED(extension); + Q_UNUSED(variant); +} + +/*! + \internal +*/ +QVariant QGraphicsTextItem::extension(const QVariant &variant) const +{ + Q_UNUSED(variant); + return QVariant(); +} + +/*! + \internal +*/ +void QGraphicsTextItemPrivate::_q_update(QRectF rect) +{ + if (rect.isValid()) { + rect.translate(-controlOffset()); + } else { + rect = boundingRect; + } + if (rect.intersects(boundingRect)) + qq->update(rect); +} + +/*! + \internal +*/ +void QGraphicsTextItemPrivate::_q_updateBoundingRect(const QSizeF &size) +{ + if (!control) return; // can't happen + const QSizeF pageSize = control->document()->pageSize(); + // paged items have a constant (page) size + if (size == boundingRect.size() || pageSize.height() != -1) + return; + qq->prepareGeometryChange(); + boundingRect.setSize(size); + qq->update(); +} + +/*! + \internal +*/ +void QGraphicsTextItemPrivate::_q_ensureVisible(QRectF rect) +{ + if (qq->hasFocus()) { + rect.translate(-controlOffset()); + qq->ensureVisible(rect, /*xmargin=*/0, /*ymargin=*/0); + } +} + +QTextControl *QGraphicsTextItemPrivate::textControl() const +{ + if (!control) { + QGraphicsTextItem *that = const_cast<QGraphicsTextItem *>(qq); + control = new QTextControl(that); + control->setTextInteractionFlags(Qt::NoTextInteraction); + + QObject::connect(control, SIGNAL(updateRequest(QRectF)), + qq, SLOT(_q_update(QRectF))); + QObject::connect(control, SIGNAL(documentSizeChanged(QSizeF)), + qq, SLOT(_q_updateBoundingRect(QSizeF))); + QObject::connect(control, SIGNAL(visibilityRequest(QRectF)), + qq, SLOT(_q_ensureVisible(QRectF))); + QObject::connect(control, SIGNAL(linkActivated(QString)), + qq, SIGNAL(linkActivated(QString))); + QObject::connect(control, SIGNAL(linkHovered(QString)), + qq, SIGNAL(linkHovered(QString))); + + const QSizeF pgSize = control->document()->pageSize(); + if (pgSize.height() != -1) { + qq->prepareGeometryChange(); + that->dd->boundingRect.setSize(pgSize); + qq->update(); + } else { + that->dd->_q_updateBoundingRect(control->size()); + } + } + return control; +} + +/*! + \internal +*/ +bool QGraphicsTextItemPrivate::_q_mouseOnEdge(QGraphicsSceneMouseEvent *event) +{ + QPainterPath path; + path.addRect(qq->boundingRect()); + + QPainterPath docPath; + const QTextFrameFormat format = control->document()->rootFrame()->frameFormat(); + docPath.addRect( + qq->boundingRect().adjusted( + format.leftMargin(), + format.topMargin(), + -format.rightMargin(), + -format.bottomMargin())); + + return path.subtracted(docPath).contains(event->pos()); +} + +/*! + \fn QGraphicsTextItem::linkActivated(const QString &link) + + This signal is emitted when the user clicks on a link on a text item + that enables Qt::LinksAccessibleByMouse or Qt::LinksAccessibleByKeyboard. + \a link is the link that was clicked. + + \sa setTextInteractionFlags() +*/ + +/*! + \fn QGraphicsTextItem::linkHovered(const QString &link) + + This signal is emitted when the user hovers over a link on a text item + that enables Qt::LinksAccessibleByMouse. \a link is + the link that was hovered over. + + \sa setTextInteractionFlags() +*/ + +/*! + Sets the flags \a flags to specify how the text item should react to user + input. + + The default for a QGraphicsTextItem is Qt::NoTextInteraction. Setting a + value different to Qt::NoTextInteraction will also set the ItemIsFocusable + QGraphicsItem flag. + + By default, the text is read-only. To transform the item into an editor, + set the Qt::TextEditable flag. +*/ +void QGraphicsTextItem::setTextInteractionFlags(Qt::TextInteractionFlags flags) +{ + if (flags == Qt::NoTextInteraction) + setFlags(this->flags() & ~QGraphicsItem::ItemIsFocusable); + else + setFlags(this->flags() | QGraphicsItem::ItemIsFocusable); + dd->textControl()->setTextInteractionFlags(flags); +} + +/*! + Returns the current text interaction flags. + + \sa setTextInteractionFlags() +*/ +Qt::TextInteractionFlags QGraphicsTextItem::textInteractionFlags() const +{ + if (!dd->control) + return Qt::NoTextInteraction; + return dd->control->textInteractionFlags(); +} + +/*! + \since 4.5 + + If \a b is true, the \gui Tab key will cause the widget to change focus; + otherwise, the tab key will insert a tab into the document. + + In some occasions text edits should not allow the user to input tabulators + or change indentation using the \gui Tab key, as this breaks the focus + chain. The default is false. + + \sa tabChangesFocus(), ItemIsFocusable, textInteractionFlags() +*/ +void QGraphicsTextItem::setTabChangesFocus(bool b) +{ + dd->tabChangesFocus = b; +} + +/*! + \since 4.5 + + Returns true if the \gui Tab key will cause the widget to change focus; + otherwise, false is returned. + + \sa setTabChangesFocus() +*/ +bool QGraphicsTextItem::tabChangesFocus() const +{ + return dd->tabChangesFocus; +} + +/*! + \property QGraphicsTextItem::openExternalLinks + + Specifies whether QGraphicsTextItem should automatically open links using + QDesktopServices::openUrl() instead of emitting the + linkActivated signal. + + The default value is false. +*/ +void QGraphicsTextItem::setOpenExternalLinks(bool open) +{ + dd->textControl()->setOpenExternalLinks(open); +} + +bool QGraphicsTextItem::openExternalLinks() const +{ + if (!dd->control) + return false; + return dd->control->openExternalLinks(); +} + +/*! + \property QGraphicsTextItem::textCursor + + This property represents the visible text cursor in an editable + text item. + + By default, if the item's text has not been set, this property + contains a null text cursor; otherwise it contains a text cursor + placed at the start of the item's document. +*/ +void QGraphicsTextItem::setTextCursor(const QTextCursor &cursor) +{ + dd->textControl()->setTextCursor(cursor); +} + +QTextCursor QGraphicsTextItem::textCursor() const +{ + if (!dd->control) + return QTextCursor(); + return dd->control->textCursor(); +} + +class QGraphicsSimpleTextItemPrivate : public QAbstractGraphicsShapeItemPrivate +{ + Q_DECLARE_PUBLIC(QGraphicsSimpleTextItem) +public: + inline QGraphicsSimpleTextItemPrivate() { + pen.setStyle(Qt::NoPen); + brush.setStyle(Qt::SolidPattern); + } + QString text; + QFont font; + QRectF boundingRect; + + void updateBoundingRect(); +}; + +static QRectF setupTextLayout(QTextLayout *layout) +{ + layout->setCacheEnabled(true); + layout->beginLayout(); + while (layout->createLine().isValid()) + ; + layout->endLayout(); + qreal maxWidth = 0; + qreal y = 0; + for (int i = 0; i < layout->lineCount(); ++i) { + QTextLine line = layout->lineAt(i); + maxWidth = qMax(maxWidth, line.naturalTextWidth()); + line.setPosition(QPointF(0, y)); + y += line.height(); + } + return QRectF(0, 0, maxWidth, y); +} + +void QGraphicsSimpleTextItemPrivate::updateBoundingRect() +{ + Q_Q(QGraphicsSimpleTextItem); + QRectF br; + if (text.isEmpty()) { + br = QRectF(); + } else { + QString tmp = text; + tmp.replace(QLatin1Char('\n'), QChar::LineSeparator); + QStackTextEngine engine(tmp, font); + QTextLayout layout(&engine); + br = setupTextLayout(&layout); + } + if (br != boundingRect) { + q->prepareGeometryChange(); + boundingRect = br; + q->update(); + } +} + +/*! + \class QGraphicsSimpleTextItem + \brief The QGraphicsSimpleTextItem class provides a simple text path item + that you can add to a QGraphicsScene. + \since 4.2 + \ingroup multimedia + \ingroup graphicsview-api + + To set the item's text, you can either pass a QString to + QGraphicsSimpleTextItem's constructor, or call setText() to change the + text later. To set the text fill color, call setBrush(). + + The simple text item can have both a fill and an outline; setBrush() will + set the text fill (i.e., text color), and setPen() sets the pen that will + be used to draw the text outline. (The latter can be slow, especially for + complex pens, and items with long text content.) If all you want is to + draw a simple line of text, you should call setBrush() only, and leave the + pen unset; QGraphicsSimpleTextItem's pen is by default Qt::NoPen. + + QGraphicsSimpleTextItem uses the text's formatted size and the associated + font to provide a reasonable implementation of boundingRect(), shape(), + and contains(). You can set the font by calling setFont(). + + QGraphicsSimpleText does not display rich text; instead, you can use + QGraphicsTextItem, which provides full text control capabilities. + + \img graphicsview-simpletextitem.png + + \sa QGraphicsTextItem, QGraphicsPathItem, QGraphicsRectItem, QGraphicsEllipseItem, + QGraphicsPixmapItem, QGraphicsPolygonItem, QGraphicsLineItem, {The + Graphics View Framework} +*/ + +/*! + Constructs a QGraphicsSimpleTextItem. + + \a parent is passed to QGraphicsItem's constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsSimpleTextItem::QGraphicsSimpleTextItem(QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QAbstractGraphicsShapeItem(*new QGraphicsSimpleTextItemPrivate, parent, scene) +{ +} + +/*! + Constructs a QGraphicsSimpleTextItem, using \a text as the default plain text. + + \a parent is passed to QGraphicsItem's constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsSimpleTextItem::QGraphicsSimpleTextItem(const QString &text, QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QAbstractGraphicsShapeItem(*new QGraphicsSimpleTextItemPrivate, parent, scene) +{ + setText(text); +} + +/*! + Destroys the QGraphicsSimpleTextItem. +*/ +QGraphicsSimpleTextItem::~QGraphicsSimpleTextItem() +{ +} + +/*! + Sets the item's text to \a text. The text will be displayed as + plain text. Newline characters ('\n') as well as characters of + type QChar::LineSeparator will cause item to break the text into + multiple lines. +*/ +void QGraphicsSimpleTextItem::setText(const QString &text) +{ + Q_D(QGraphicsSimpleTextItem); + if (d->text == text) + return; + d->text = text; + d->updateBoundingRect(); +} + +/*! + Returns the item's text. +*/ +QString QGraphicsSimpleTextItem::text() const +{ + Q_D(const QGraphicsSimpleTextItem); + return d->text; +} + +/*! + Sets the font that is used to draw the item's text to \a font. +*/ +void QGraphicsSimpleTextItem::setFont(const QFont &font) +{ + Q_D(QGraphicsSimpleTextItem); + d->font = font; + d->updateBoundingRect(); +} + +/*! + Returns the font that is used to draw the item's text. +*/ +QFont QGraphicsSimpleTextItem::font() const +{ + Q_D(const QGraphicsSimpleTextItem); + return d->font; +} + +/*! + \reimp +*/ +QRectF QGraphicsSimpleTextItem::boundingRect() const +{ + Q_D(const QGraphicsSimpleTextItem); + return d->boundingRect; +} + +/*! + \reimp +*/ +QPainterPath QGraphicsSimpleTextItem::shape() const +{ + Q_D(const QGraphicsSimpleTextItem); + QPainterPath path; + path.addRect(d->boundingRect); + return path; +} + +/*! + \reimp +*/ +bool QGraphicsSimpleTextItem::contains(const QPointF &point) const +{ + Q_D(const QGraphicsSimpleTextItem); + return d->boundingRect.contains(point); +} + +/*! + \reimp +*/ +void QGraphicsSimpleTextItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) +{ + Q_UNUSED(widget); + Q_D(QGraphicsSimpleTextItem); + + painter->setFont(d->font); + + QString tmp = d->text; + tmp.replace(QLatin1Char('\n'), QChar::LineSeparator); + QStackTextEngine engine(tmp, d->font); + QTextLayout layout(&engine); + setupTextLayout(&layout); + + QPen p; + p.setBrush(d->brush); + painter->setPen(p); + if (d->pen.style() == Qt::NoPen && d->brush.style() == Qt::SolidPattern) { + painter->setBrush(Qt::NoBrush); + } else { + QTextLayout::FormatRange range; + range.start = 0; + range.length = layout.text().length(); + range.format.setTextOutline(d->pen); + QList<QTextLayout::FormatRange> formats; + formats.append(range); + layout.setAdditionalFormats(formats); + } + + layout.draw(painter, QPointF(0, 0)); + + if (option->state & (QStyle::State_Selected | QStyle::State_HasFocus)) + qt_graphicsItem_highlightSelected(this, painter, option); +} + +/*! + \reimp +*/ +bool QGraphicsSimpleTextItem::isObscuredBy(const QGraphicsItem *item) const +{ + return QAbstractGraphicsShapeItem::isObscuredBy(item); +} + +/*! + \reimp +*/ +QPainterPath QGraphicsSimpleTextItem::opaqueArea() const +{ + return QAbstractGraphicsShapeItem::opaqueArea(); +} + +/*! + \reimp +*/ +int QGraphicsSimpleTextItem::type() const +{ + return Type; +} + +/*! + \internal +*/ +bool QGraphicsSimpleTextItem::supportsExtension(Extension extension) const +{ + Q_UNUSED(extension); + return false; +} + +/*! + \internal +*/ +void QGraphicsSimpleTextItem::setExtension(Extension extension, const QVariant &variant) +{ + Q_UNUSED(extension); + Q_UNUSED(variant); +} + +/*! + \internal +*/ +QVariant QGraphicsSimpleTextItem::extension(const QVariant &variant) const +{ + Q_UNUSED(variant); + return QVariant(); +} + +/*! + \class QGraphicsItemGroup + \brief The QGraphicsItemGroup class provides treating a group of items as + one. + \since 4.2 + \ingroup multimedia + \ingroup graphicsview-api + + A QGraphicsItemGroup is a special type of compound item that + treats itself and all its children as one item (i.e., all events + and geometries for all children are merged together). It's common + to use item groups in presentation tools, when the user wants to + group several smaller items into one big item in order to simplify + moving and copying of items. + + If all you want is to store items inside other items, you can use + any QGraphicsItem directly by passing a suitable parent to + setParentItem(). + + The boundingRect() function of QGraphicsItemGroup returns the + bounding rectangle of all items in the item group. In addition, + item groups have handlesChildEvents() enabled by default, so all + events sent to a member of the group go to the item group (i.e., + selecting one item in a group will select them all). + QGraphicsItemGroup ignores the ItemIgnoresTransformations flag on its + children (i.e., with respect to the geometry of the group item, the + children are treated as if they were transformable). + + There are two ways to construct an item group. The easiest and + most common approach is to pass a list of items (e.g., all + selected items) to QGraphicsScene::createItemGroup(), which + returns a new QGraphicsItemGroup item. The other approach is to + manually construct a QGraphicsItemGroup item, add it to the scene + calling QGraphicsScene::addItem(), and then add items to the group + manually, one at a time by calling addToGroup(). To dismantle + ("ungroup") an item group, you can either call + QGraphicsScene::destroyItemGroup(), or you can manually remove all + items from the group by calling removeFromGroup(). + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 17 + + The operation of adding and removing items preserves the items' + scene-relative position and transformation, as opposed to calling + setParentItem(), where only the child item's parent-relative + position and transformation are kept. + + The addtoGroup() function reparents the target item to this item + group, keeping the item's position and transformation intact + relative to the scene. Visually, this means that items added via + addToGroup() will remain completely unchanged as a result of this + operation, regardless of the item or the group's current position + or transformation; although the item's position and matrix are + likely to change. + + The removeFromGroup() function has similar semantics to + setParentItem(); it reparents the item to the parent item of the + item group. As with addToGroup(), the item's scene-relative + position and transformation remain intact. + + \sa QGraphicsItem, {The Graphics View Framework} +*/ + +class QGraphicsItemGroupPrivate : public QGraphicsItemPrivate +{ +public: + QRectF itemsBoundingRect; +}; + +/*! + Constructs a QGraphicsItemGroup. \a parent is passed to QGraphicsItem's + constructor. + + \sa QGraphicsScene::addItem() +*/ +QGraphicsItemGroup::QGraphicsItemGroup(QGraphicsItem *parent +#ifndef Q_QDOC + // obsolete argument + , QGraphicsScene *scene +#endif + ) + : QGraphicsItem(*new QGraphicsItemGroupPrivate, parent, scene) +{ + setHandlesChildEvents(true); +} + +/*! + Destroys the QGraphicsItemGroup. +*/ +QGraphicsItemGroup::~QGraphicsItemGroup() +{ +} + +/*! + Adds the given \a item to this item group. The item will be + reparented to this group, but its position and transformation + relative to the scene will stay intact. + + \sa removeFromGroup(), QGraphicsScene::createItemGroup() +*/ +void QGraphicsItemGroup::addToGroup(QGraphicsItem *item) +{ + Q_D(QGraphicsItemGroup); + if (!item) { + qWarning("QGraphicsItemGroup::addToGroup: cannot add null item"); + return; + } + if (item == this) { + qWarning("QGraphicsItemGroup::addToGroup: cannot add a group to itself"); + return; + } + + QTransform oldSceneMatrix = item->sceneTransform(); + item->setPos(mapFromItem(item, 0, 0)); + item->setParentItem(this); + item->setTransform(oldSceneMatrix + * sceneTransform().inverted() + * QTransform::fromTranslate(-item->x(), -item->y())); + item->d_func()->setIsMemberOfGroup(true); + prepareGeometryChange(); + d->itemsBoundingRect |= (item->transform() * QTransform::fromTranslate(item->x(), item->y())) + .mapRect(item->boundingRect() | item->childrenBoundingRect()); + update(); +} + +/*! + Removes the specified \a item from this group. The item will be + reparented to this group's parent item, or to 0 if this group has + no parent. Its position and transformation relative to the scene + will stay intact. + + \sa addToGroup(), QGraphicsScene::destroyItemGroup() +*/ +void QGraphicsItemGroup::removeFromGroup(QGraphicsItem *item) +{ + Q_D(QGraphicsItemGroup); + if (!item) { + qWarning("QGraphicsItemGroup::removeFromGroup: cannot remove null item"); + return; + } + + QGraphicsItem *newParent = d_ptr->parent; + QPointF oldPos = item->mapToItem(newParent, 0, 0); + item->setParentItem(newParent); + // ### This function should remap the item's matrix to keep the item's + // transformation unchanged relative to the scene. + item->setPos(oldPos); + item->d_func()->setIsMemberOfGroup(item->group() != 0); + + // ### Quite expensive. But removeFromGroup() isn't called very often. + prepareGeometryChange(); + d->itemsBoundingRect = childrenBoundingRect(); +} + +/*! + \reimp + + Returns the bounding rect of this group item, and all its children. +*/ +QRectF QGraphicsItemGroup::boundingRect() const +{ + Q_D(const QGraphicsItemGroup); + return d->itemsBoundingRect; +} + +/*! + \reimp +*/ +void QGraphicsItemGroup::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, + QWidget *widget) +{ + Q_UNUSED(widget); + if (option->state & QStyle::State_Selected) { + Q_D(QGraphicsItemGroup); + painter->setBrush(Qt::NoBrush); + painter->drawRect(d->itemsBoundingRect); + } +} + +/*! + \reimp +*/ +bool QGraphicsItemGroup::isObscuredBy(const QGraphicsItem *item) const +{ + return QGraphicsItem::isObscuredBy(item); +} + +/*! + \reimp +*/ +QPainterPath QGraphicsItemGroup::opaqueArea() const +{ + return QGraphicsItem::opaqueArea(); +} + +/*! + \reimp +*/ +int QGraphicsItemGroup::type() const +{ + return Type; +} + +#ifndef QT_NO_DEBUG_STREAM +QDebug operator<<(QDebug debug, QGraphicsItem *item) +{ + if (!item) { + debug << "QGraphicsItem(0)"; + return debug; + } + + QStringList flags; + if (item->isVisible()) flags << QLatin1String("isVisible"); + if (item->isEnabled()) flags << QLatin1String("isEnabled"); + if (item->isSelected()) flags << QLatin1String("isSelected"); + if (item->hasFocus()) flags << QLatin1String("HasFocus"); + + debug << "QGraphicsItem(this =" << ((void*)item) + << ", parent =" << ((void*)item->parentItem()) + << ", pos =" << item->pos() + << ", z =" << item->zValue() << ", flags = {" + << flags.join(QLatin1String("|")) << " })"; + return debug; +} + +QDebug operator<<(QDebug debug, QGraphicsItem::GraphicsItemChange change) +{ + const char *str = "UnknownChange"; + switch (change) { + case QGraphicsItem::ItemChildAddedChange: + str = "ItemChildAddedChange"; + break; + case QGraphicsItem::ItemChildRemovedChange: + str = "ItemChildRemovedChange"; + break; + case QGraphicsItem::ItemCursorChange: + str = "ItemCursorChange"; + break; + case QGraphicsItem::ItemCursorHasChanged: + str = "ItemCursorHasChanged"; + break; + case QGraphicsItem::ItemEnabledChange: + str = "ItemEnabledChange"; + break; + case QGraphicsItem::ItemEnabledHasChanged: + str = "ItemEnabledHasChanged"; + break; + case QGraphicsItem::ItemFlagsChange: + str = "ItemFlagsChange"; + break; + case QGraphicsItem::ItemFlagsHaveChanged: + str = "ItemFlagsHaveChanged"; + break; + case QGraphicsItem::ItemMatrixChange: + str = "ItemMatrixChange"; + break; + case QGraphicsItem::ItemParentChange: + str = "ItemParentChange"; + break; + case QGraphicsItem::ItemParentHasChanged: + str = "ItemParentHasChanged"; + break; + case QGraphicsItem::ItemPositionChange: + str = "ItemPositionChange"; + break; + case QGraphicsItem::ItemPositionHasChanged: + str = "ItemPositionHasChanged"; + break; + case QGraphicsItem::ItemSceneChange: + str = "ItemSceneChange"; + break; + case QGraphicsItem::ItemSceneHasChanged: + str = "ItemSceneHasChanged"; + break; + case QGraphicsItem::ItemSelectedChange: + str = "ItemSelectedChange"; + break; + case QGraphicsItem::ItemSelectedHasChanged: + str = "ItemSelectedHasChanged"; + break; + case QGraphicsItem::ItemToolTipChange: + str = "ItemToolTipChange"; + break; + case QGraphicsItem::ItemToolTipHasChanged: + str = "ItemToolTipHasChanged"; + break; + case QGraphicsItem::ItemTransformChange: + str = "ItemTransformChange"; + break; + case QGraphicsItem::ItemTransformHasChanged: + str = "ItemTransformHasChanged"; + break; + case QGraphicsItem::ItemVisibleChange: + str = "ItemVisibleChange"; + break; + case QGraphicsItem::ItemVisibleHasChanged: + str = "ItemVisibleHasChanged"; + break; + case QGraphicsItem::ItemZValueChange: + str = "ItemZValueChange"; + break; + case QGraphicsItem::ItemZValueHasChanged: + str = "ItemZValueHasChanged"; + break; + case QGraphicsItem::ItemOpacityChange: + str = "ItemOpacityChange"; + break; + case QGraphicsItem::ItemOpacityHasChanged: + str = "ItemOpacityHasChanged"; + break; + } + debug << str; + return debug; +} + +QDebug operator<<(QDebug debug, QGraphicsItem::GraphicsItemFlag flag) +{ + const char *str = "UnknownFlag"; + switch (flag) { + case QGraphicsItem::ItemIsMovable: + str = "ItemIsMovable"; + break; + case QGraphicsItem::ItemIsSelectable: + str = "ItemIsSelectable"; + break; + case QGraphicsItem::ItemIsFocusable: + str = "ItemIsFocusable"; + break; + case QGraphicsItem::ItemClipsToShape: + str = "ItemClipsToShape"; + break; + case QGraphicsItem::ItemClipsChildrenToShape: + str = "ItemClipsChildrenToShape"; + break; + case QGraphicsItem::ItemIgnoresTransformations: + str = "ItemIgnoresTransformations"; + break; + case QGraphicsItem::ItemIgnoresParentOpacity: + str = "ItemIgnoresParentOpacity"; + break; + case QGraphicsItem::ItemDoesntPropagateOpacityToChildren: + str = "ItemDoesntPropagateOpacityToChildren"; + break; + case QGraphicsItem::ItemStacksBehindParent: + str = "ItemStacksBehindParent"; + break; + } + debug << str; + return debug; +} + +QDebug operator<<(QDebug debug, QGraphicsItem::GraphicsItemFlags flags) +{ + debug << "("; + bool f = false; + for (int i = 0; i < 9; ++i) { + if (flags & (1 << i)) { + if (f) + debug << "|"; + f = true; + debug << QGraphicsItem::GraphicsItemFlag(int(flags & (1 << i))); + } + } + debug << ")"; + return debug; +} + +#endif + +QT_END_NAMESPACE + +#include "moc_qgraphicsitem.cpp" + +#endif // QT_NO_GRAPHICSVIEW |