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authorBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2010-05-11 17:06:12 (GMT)
committerBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2010-05-21 13:19:04 (GMT)
commit1a0c51ffed4f7d86620b00adc3e22d044deef0c0 (patch)
treec0421de53e7eb766c7ba11e48fc5b3301eb44b38 /src/gui/graphicsview/qgraphicsitem.cpp
parentabc0bd321356907dafc4a5cbca57a335a9f6ae3e (diff)
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Fixes QGraphicsItem::scroll issues
The biggest and most important issue was that QGraphicsItem::scroll always accelerated the scroll without taking overlapping items or opacity into account, which caused drawing artifacts. We can only do accelerated scrolling if the item is opaque and not overlapped by other items. There's no (sane) way to detect whether an item is opaque or not (similar to Qt::WA_OpaquePaintEvent), which means we cannot support accelerated scrolling unless the item is cached into a pixmap (QGraphicsItem::setCacheMode). The second issue was that QStyleOptionGraphicsItem::exposedRect always contained the whole boundinRect() after an accelerated scroll (even with the QGraphicsItem::ItemUsesExtendedStyleOption flag enabled). Auto test included. Task-number: QTBUG-8378, QTBUG-7703 Reviewed-by: yoann
Diffstat (limited to 'src/gui/graphicsview/qgraphicsitem.cpp')
-rw-r--r--src/gui/graphicsview/qgraphicsitem.cpp208
1 files changed, 68 insertions, 140 deletions
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp
index dfd58b3..db6c4c5 100644
--- a/src/gui/graphicsview/qgraphicsitem.cpp
+++ b/src/gui/graphicsview/qgraphicsitem.cpp
@@ -5643,6 +5643,14 @@ void QGraphicsItem::update(const QRectF &rect)
viewport, which does not benefit from scroll optimizations), this function
is equivalent to calling update(\a rect).
+ \bold{Note:} Scrolling is only supported when QGraphicsItem::ItemCoordinateCache
+ is enabled; in all other cases calling this function is equivalent to calling
+ update(\a rect). If you for sure know that the item is opaque and not overlapped
+ by other items, you can map the \a rect to viewport coordinates and scroll the
+ viewport.
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 19
+
\sa boundingRect()
*/
void QGraphicsItem::scroll(qreal dx, qreal dy, const QRectF &rect)
@@ -5652,153 +5660,73 @@ void QGraphicsItem::scroll(qreal dx, qreal dy, const QRectF &rect)
return;
if (!d->scene)
return;
- if (d->cacheMode != NoCache) {
- QGraphicsItemCache *c;
- bool scrollCache = qFuzzyIsNull(dx - int(dx)) && qFuzzyIsNull(dy - int(dy))
- && (c = (QGraphicsItemCache *)qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraCacheData)))
- && (d->cacheMode == ItemCoordinateCache && !c->fixedSize.isValid());
- if (scrollCache) {
- QPixmap pix;
- if (QPixmapCache::find(c->key, &pix)) {
- // Adjust with 2 pixel margin. Notice the loss of precision
- // when converting to QRect.
- int adjust = 2;
- QRectF scrollRect = !rect.isNull() ? rect : boundingRect();
- QRectF br = boundingRect().adjusted(-adjust, -adjust, adjust, adjust);
- QRect irect = scrollRect.toRect().translated(-br.x(), -br.y());
-
- pix.scroll(dx, dy, irect);
-
- QPixmapCache::replace(c->key, pix);
-
- // Translate the existing expose.
- foreach (QRectF exposedRect, c->exposed)
- c->exposed += exposedRect.translated(dx, dy) & scrollRect;
-
- // Calculate exposure.
- QRegion exposed;
- QRect r = scrollRect.toRect();
- exposed += r;
- exposed -= r.translated(dx, dy);
- foreach (QRect rect, exposed.rects())
- update(rect);
- d->scene->d_func()->markDirty(this);
- } else {
- update(rect);
- }
- } else {
- // ### This is very slow, and can be done much better. If the cache is
- // local and matches the below criteria for rotation and scaling, we
- // can easily scroll. And if the cache is in device coordinates, we
- // can scroll both the viewport and the cache.
- update(rect);
- }
+
+ // Accelerated scrolling means moving pixels from one location to another
+ // and only redraw the newly exposed area. The following requirements must
+ // be fulfilled in order to do that:
+ //
+ // 1) Item is opaque.
+ // 2) Item is not overlapped by other items.
+ //
+ // There's (yet) no way to detect whether an item is opaque or not, which means
+ // we cannot do accelerated scrolling unless the cache is enabled. In case of using
+ // DeviceCoordinate cache we also have to take the device transform into account in
+ // order to determine whether we can do accelerated scrolling or not. That's left out
+ // for simplicity here, but it is definitely something we can consider in the future
+ // as a performance improvement.
+ if (d->cacheMode != QGraphicsItem::ItemCoordinateCache
+ || !qFuzzyIsNull(dx - int(dx)) || !qFuzzyIsNull(dy - int(dy))) {
+ update(rect);
return;
}
- QRectF scrollRect = !rect.isNull() ? rect : boundingRect();
- int couldntScroll = d->scene->views().size();
- foreach (QGraphicsView *view, d->scene->views()) {
- if (view->viewport()->inherits("QGLWidget")) {
- // ### Please replace with a widget attribute; any widget that
- // doesn't support partial updates / doesn't support scrolling
- // should be skipped in this code. Qt::WA_NoPartialUpdates or so.
- continue;
- }
+ QGraphicsItemCache *cache = d->extraItemCache();
+ if (cache->allExposed || cache->fixedSize.isValid()) {
+ // Cache is either invalidated or item is scaled (see QGraphicsItem::setCacheMode).
+ update(rect);
+ return;
+ }
- static const QLineF up(0, 0, 0, -1);
- static const QLineF down(0, 0, 0, 1);
- static const QLineF left(0, 0, -1, 0);
- static const QLineF right(0, 0, 1, 0);
-
- QTransform deviceTr = deviceTransform(view->viewportTransform());
- QRect deviceScrollRect = deviceTr.mapRect(scrollRect).toRect();
- QLineF v1 = deviceTr.map(right);
- QLineF v2 = deviceTr.map(down);
- QLineF u1 = v1.unitVector(); u1.translate(-v1.p1());
- QLineF u2 = v2.unitVector(); u2.translate(-v2.p1());
- bool noScroll = false;
-
- // Check if the delta resolves to ints in device space.
- QPointF deviceDelta = deviceTr.map(QPointF(dx, dy));
- if ((deviceDelta.x() - int(deviceDelta.x()))
- || (deviceDelta.y() - int(deviceDelta.y()))) {
- noScroll = true;
- } else {
- // Check if the unit vectors have no fraction in device space.
- qreal v1l = v1.length();
- if (v1l - int(v1l)) {
- noScroll = true;
- } else {
- dx *= v1.length();
- }
- qreal v2l = v2.length();
- if (v2l - int(v2l)) {
- noScroll = true;
- } else {
- dy *= v2.length();
- }
- }
+ QPixmap cachedPixmap;
+ if (!QPixmapCache::find(cache->key, &cachedPixmap)) {
+ update(rect);
+ return;
+ }
- if (!noScroll) {
- if (u1 == right) {
- if (u2 == up) {
- // flipped
- dy = -dy;
- } else if (u2 == down) {
- // normal
- } else {
- noScroll = true;
- }
- } else if (u1 == left) {
- if (u2 == up) {
- // mirrored & flipped / rotated 180 degrees
- dx = -dx;
- dy = -dy;
- } else if (u2 == down) {
- // mirrored
- dx = -dx;
- } else {
- noScroll = true;
- }
- } else if (u1 == up) {
- if (u2 == left) {
- // rotated -90 & mirrored
- qreal tmp = dy;
- dy = -dx;
- dx = -tmp;
- } else if (u2 == right) {
- // rotated -90
- qreal tmp = dy;
- dy = -dx;
- dx = tmp;
- } else {
- noScroll = true;
- }
- } else if (u1 == down) {
- if (u2 == left) {
- // rotated 90
- qreal tmp = dy;
- dy = dx;
- dx = -tmp;
- } else if (u2 == right) {
- // rotated 90 & mirrored
- qreal tmp = dy;
- dy = dx;
- dx = tmp;
- } else {
- noScroll = true;
- }
- }
- }
+ QRegion exposed;
+ const bool scrollEntirePixmap = rect.isNull();
+ if (scrollEntirePixmap) {
+ // Scroll entire pixmap.
+ cachedPixmap.scroll(dx, dy, cachedPixmap.rect(), &exposed);
+ } else {
+ if (!rect.intersects(cache->boundingRect))
+ return; // Nothing to scroll.
+ // Scroll sub-rect of pixmap. The rect is in item coordinates
+ // so we have to translate it to pixmap coordinates.
+ QRect scrollRect = rect.toAlignedRect();
+ cachedPixmap.scroll(dx, dy, scrollRect.translated(-cache->boundingRect.topLeft()), &exposed);
+ }
- if (!noScroll) {
- view->viewport()->scroll(int(dx), int(dy), deviceScrollRect);
- --couldntScroll;
- }
+ QPixmapCache::replace(cache->key, cachedPixmap);
+
+ // Translate the existing expose.
+ for (int i = 0; i < cache->exposed.size(); ++i) {
+ QRectF &e = cache->exposed[i];
+ if (!scrollEntirePixmap && !e.intersects(rect))
+ continue;
+ e.translate(dx, dy);
}
- if (couldntScroll)
- update(rect);
+
+ // Append newly exposed areas. Note that the exposed region is currently
+ // in pixmap coordinates, so we have to translate it to item coordinates.
+ exposed.translate(cache->boundingRect.topLeft());
+ const QVector<QRect> exposedRects = exposed.rects();
+ for (int i = 0; i < exposedRects.size(); ++i)
+ cache->exposed += exposedRects.at(i);
+
+ // Trigger update. This will redraw the newly exposed area and make sure
+ // the pixmap is re-blitted in case there are overlapping items.
+ d->scene->d_func()->markDirty(this, rect);
}
/*!