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authorTom Cooksey <thomas.cooksey@nokia.com>2009-10-19 11:30:50 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2009-10-19 12:56:40 (GMT)
commit34e25637f11972c848f78757fe023a9b1360edc9 (patch)
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Use different GL contexts for ARGB & RGB pixmaps
On 16 bpp systems, RGB pixmaps are 16-bit whereas ARGB pixmaps are 32-bit. This means two different EGL configs are used which are incompatable with each other. As a result, we have to use 2 different EGL contexts - one for each config. Reviewed-By: Trustme
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