summaryrefslogtreecommitdiffstats
path: root/src/gui/graphicsview/qgraphicsitem.cpp
diff options
context:
space:
mode:
authorLars Knoll <lars.knoll@nokia.com>2009-03-23 09:18:55 (GMT)
committerSimon Hausmann <simon.hausmann@nokia.com>2009-03-23 09:18:55 (GMT)
commite5fcad302d86d316390c6b0f62759a067313e8a9 (patch)
treec2afbf6f1066b6ce261f14341cf6d310e5595bc1 /src/gui/graphicsview/qgraphicsitem.cpp
downloadQt-e5fcad302d86d316390c6b0f62759a067313e8a9.zip
Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.tar.gz
Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.tar.bz2
Long live Qt 4.5!
Diffstat (limited to 'src/gui/graphicsview/qgraphicsitem.cpp')
-rw-r--r--src/gui/graphicsview/qgraphicsitem.cpp8803
1 files changed, 8803 insertions, 0 deletions
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp
new file mode 100644
index 0000000..7b885df
--- /dev/null
+++ b/src/gui/graphicsview/qgraphicsitem.cpp
@@ -0,0 +1,8803 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \class QGraphicsItem
+ \brief The QGraphicsItem class is the base class for all graphical
+ items in a QGraphicsScene.
+ \since 4.2
+ \ingroup multimedia
+ \ingroup graphicsview-api
+
+ It provides a light-weight foundation for writing your own custom items.
+ This includes defining the item's geometry, collision detection, its
+ painting implementation and item interaction through its event handlers.
+ QGraphicsItem is part of \l{The Graphics View Framework}
+
+ \img graphicsview-items.png
+
+ For convenience, Qt provides a set of standard graphics items for the most
+ common shapes. These are:
+
+ \list
+ \o QGraphicsEllipseItem provides an ellipse item
+ \o QGraphicsLineItem provides a line item
+ \o QGraphicsPathItem provides an arbitrary path item
+ \o QGraphicsPixmapItem provides a pixmap item
+ \o QGraphicsPolygonItem provides a polygon item
+ \o QGraphicsRectItem provides a rectangular item
+ \o QGraphicsSimpleTextItem provides a simple text label item
+ \o QGraphicsTextItem provides an advanced text browser item
+ \endlist
+
+ All of an item's geometric information is based on its local coordinate
+ system. The item's position, pos(), is the only function that does not
+ operate in local coordinates, as it returns a position in parent
+ coordinates. \l {The Graphics View Coordinate System} describes the coordinate
+ system in detail.
+
+ You can set whether an item should be visible (i.e., drawn, and accepting
+ events), by calling setVisible(). Hiding an item will also hide its
+ children. Similarly, you can enable or disable an item by calling
+ setEnabled(). If you disable an item, all its children will also be
+ disabled. By default, items are both visible and enabled. To toggle
+ whether an item is selected or not, first enable selection by setting
+ the ItemIsSelectable flag, and then call setSelected(). Normally,
+ selection is toggled by the scene, as a result of user interaction.
+
+ To write your own graphics item, you first create a subclass of
+ QGraphicsItem, and then start by implementing its two pure virtual public
+ functions: boundingRect(), which returns an estimate of the area painted
+ by the item, and paint(), which implements the actual painting. For
+ example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 0
+
+ The boundingRect() function has many different purposes. QGraphicsScene
+ bases its item index on boundingRect(), and QGraphicsView uses it both for
+ culling invisible items, and for determining the area that needs to be
+ recomposed when drawing overlapping items. In addition, QGraphicsItem's
+ collision detection mechanisms use boundingRect() to provide an efficient
+ cut-off. The fine grained collision algorithm in collidesWithItem() is based
+ on calling shape(), which returns an accurate outline of the item's shape
+ as a QPainterPath.
+
+ QGraphicsScene expects all items boundingRect() and shape() to remain
+ unchanged unless it is notified. If you want to change an item's geometry
+ in any way, you must first call prepareGeometryChange() to allow
+ QGraphicsScene to update its bookkeeping.
+
+ Collision detection can be done in two ways:
+
+ \list 1
+
+ \o Reimplement shape() to return an accurate shape for your item, and rely
+ on the default implementation of collidesWithItem() to do shape-shape
+ intersection. This can be rather expensive if the shapes are complex.
+
+ \o Reimplement collidesWithItem() to provide your own custom item and shape
+ collision algorithm.
+
+ \endlist
+
+ The contains() function can be called to determine whether the item \e
+ contains a point or not. This function can also be reimplemented by the
+ item. The default behavior of contains() is based on calling shape().
+
+ Items can contain other items, and also be contained by other items. All
+ items can have a parent item and a list of children. Unless the item has
+ no parent, its position is in \e parent coordinates (i.e., the parent's
+ local coordinates). Parent items propagate both their position and their
+ transformation to all children.
+
+ \img graphicsview-parentchild.png
+
+ QGraphicsItem supports affine transformations in addition to its base
+ position, pos(). To change the item's transformation, you can either pass
+ a transformation matrix to setTransform(), or call one of the convenience
+ functions rotate(), scale(), translate(), or shear(). Item transformations
+ accumulate from parent to child, so if both a parent and child item are
+ rotated 90 degrees, the child's total transformation will be 180 degrees.
+ Similarly, if the item's parent is scaled to 2x its original size, its
+ children will also be twice as large. An item's transformation does not
+ affect its own local geometry; all geometry functions (e.g., contains(),
+ update(), and all the mapping functions) still operate in local
+ coordinates. For convenience, QGraphicsItem provides the functions
+ sceneTransform(), which returns the item's total transformation matrix
+ (including its position and all parents' positions and transformations),
+ and scenePos(), which returns its position in scene coordinates. To reset
+ an item's matrix, call resetTransform().
+
+ The paint() function is called by QGraphicsView to paint the item's
+ contents. The item has no background or default fill of its own; whatever
+ is behind the item will shine through all areas that are not explicitly
+ painted in this function. You can call update() to schedule a repaint,
+ optionally passing the rectangle that needs a repaint. Depending on
+ whether or not the item is visible in a view, the item may or may not be
+ repainted; there is no equivalent to QWidget::repaint() in QGraphicsItem.
+
+ Items are painted by the view, starting with the parent items and then
+ drawing children, in ascending stacking order. You can set an item's
+ stacking order by calling setZValue(), and test it by calling
+ zValue(), where items with low z-values are painted before items with
+ high z-values. Stacking order applies to sibling items; parents are always
+ drawn before their children.
+
+ QGraphicsItem receives events from QGraphicsScene through the virtual
+ function sceneEvent(). This function distributes the most common events
+ to a set of convenience event handlers:
+
+ \list
+ \o contextMenuEvent() handles context menu events
+ \o focusInEvent() and focusOutEvent() handle focus in and out events
+ \o hoverEnterEvent(), hoverMoveEvent(), and hoverLeaveEvent() handles
+ hover enter, move and leave events
+ \o inputMethodEvent() handles input events, for accessibility support
+ \o keyPressEvent() and keyReleaseEvent handle key press and release events
+ \o mousePressEvent(), mouseMoveEvent(), mouseReleaseEvent(), and
+ mouseDoubleClickEvent() handles mouse press, move, release, click and
+ doubleclick events
+ \endlist
+
+ You can filter events for any other item by installing event
+ filters. This functionaly is separate from from Qt's regular
+ event filters (see QObject::installEventFilter()), which only
+ work on subclasses of QObject. After installing your item as an
+ event filter for another item by calling
+ installSceneEventFilter(), the filtered events will be received
+ by the virtual function sceneEventFilter(). You can remove item
+ event filters by calling removeSceneEventFilter().
+
+ Sometimes it's useful to register custom data with an item, be it a custom
+ item, or a standard item. You can call setData() on any item to store data
+ in it using a key-value pair (the key being an integer, and the value is a
+ QVariant). To get custom data from an item, call data(). This
+ functionality is completely untouched by Qt itself; it is provided for the
+ user's convenience.
+
+ \sa QGraphicsScene, QGraphicsView, {The Graphics View Framework}
+*/
+
+/*!
+ \variable QGraphicsItem::UserType
+
+ The lowest permitted type value for custom items (subclasses
+ of QGraphicsItem or any of the standard items). This value is
+ used in conjunction with a reimplementation of QGraphicsItem::type()
+ and declaring a Type enum value. Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 1
+*/
+
+/*!
+ \enum QGraphicsItem::GraphicsItemFlag
+
+ This enum describes different flags that you can set on an item to
+ toggle different features in the item's behavior.
+
+ All flags are disabled by default.
+
+ \value ItemIsMovable The item supports interactive movement using
+ the mouse. By clicking on the item and then dragging, the item
+ will move together with the mouse cursor. If the item has
+ children, all children are also moved. If the item is part of a
+ selection, all selected items are also moved. This feature is
+ provided as a convenience through the base implementation of
+ QGraphicsItem's mouse event handlers.
+
+ \value ItemIsSelectable The item supports selection. Enabling this
+ feature will enable setSelected() to toggle selection for the
+ item. It will also let the item be selected automatically as a
+ result of calling QGraphicsScene::setSelectionArea(), by clicking
+ on an item, or by using rubber band selection in QGraphicsView.
+
+ \value ItemIsFocusable The item supports keyboard input focus (i.e., it is
+ an input item). Enabling this flag will allow the item to accept focus,
+ which again allows the delivery of key events to
+ QGraphicsItem::keyPressEvent() and QGraphicsItem::keyReleaseEvent().
+
+ \value ItemClipsToShape The item clips to its own shape. The item cannot
+ draw or receive mouse, tablet, drag and drop or hover events outside ts
+ shape. It is disabled by default. This behavior is enforced by
+ QGraphicsView::drawItems() or QGraphicsScene::drawItems(). This flag was
+ introduced in Qt 4.3.
+
+ \value ItemClipsChildrenToShape The item clips the painting of all its
+ descendants to its own shape. Items that are either direct or indirect
+ children of this item cannot draw outside this item's shape. By default,
+ this flag is disabled; children can draw anywhere. This behavior is
+ enforced by QGraphicsView::drawItems() or
+ QGraphicsScene::drawItems(). This flag was introduced in Qt 4.3.
+
+ \value ItemIgnoresTransformations The item ignores inherited
+ transformations (i.e., its position is still anchored to its parent, but
+ the parent or view rotation, zoom or shear transformations are ignored).
+ This flag is useful for keeping text label items horizontal and unscaled,
+ so they will still be readable if the view is transformed. When set, the
+ item's view geometry and scene geometry will be maintained separately. You
+ must call deviceTransform() to map coordinates and detect collisions in
+ the view. By default, this flag is disabled. This flag was introduced in
+ Qt 4.3. \note With this flag set you can still scale the item itself, and
+ that scale transformation will influence the item's children.
+
+ \value ItemIgnoresParentOpacity The item ignores its parent's opacity. The
+ item's effective opacity is the same as its own; it does not combine with
+ the parent's opacity. This flags allows your item to keep its absolute
+ opacity even if the parent is semitransparent. This flag was introduced in
+ Qt 4.5.
+
+ \value ItemDoesntPropagateOpacityToChildren The item doesn't propagate its
+ opacity to its children. This flag allows you to create a semitransparent
+ item that does not affect the opacity of its children. This flag was
+ introduced in Qt 4.5.
+
+ \value ItemStacksBehindParent The item is stacked behind its parent. By
+ default, child items are stacked on top of the parent item. But setting
+ this flag, the child will be stacked behind it. This flag is useful for
+ drop shadow effects and for decoration objects that follow the parent
+ item's geometry without drawing on top of it.
+*/
+
+/*!
+ \enum QGraphicsItem::GraphicsItemChange
+
+ ItemVisibleHasChanged,
+ ItemEnabledHasChanged,
+ ItemSelectedHasChanged,
+ ItemParentHasChanged,
+ ItemSceneHasChanged
+
+ This enum describes the state changes that are notified by
+ QGraphicsItem::itemChange(). The notifications are sent as the state
+ changes, and in some cases, adjustments can be made (see the documentation
+ for each change for details).
+
+ Note: Be careful with calling functions on the QGraphicsItem itself inside
+ itemChange(), as certain function calls can lead to unwanted
+ recursion. For example, you cannot call setPos() in itemChange() on an
+ ItemPositionChange notification, as the setPos() function will again call
+ itemChange(ItemPositionChange). Instead, you can return the new, adjusted
+ position from itemChange().
+
+ \value ItemEnabledChange The item's enabled state changes. If the item is
+ presently enabled, it will become disabled, and vice verca. The value
+ argument is the new enabled state (i.e., true or false). Do not call
+ setEnabled() in itemChange() as this notification is delivered. Instead,
+ you can return the new state from itemChange().
+
+ \value ItemEnabledHasChanged The item's enabled state has changed. The
+ value argument is the new enabled state (i.e., true or false). Do not call
+ setEnabled() in itemChange() as this notification is delivered. The return
+ value is ignored.
+
+ \value ItemMatrixChange The item's affine transformation matrix is
+ changing. This value is obsolete; you can use ItemTransformChange instead.
+
+ \value ItemPositionChange The item's position changes. This notification
+ is only sent when the item's local position changes, relative to its
+ parent, has changed (i.e., as a result of calling setPos() or
+ moveBy()). The value argument is the new position (i.e., a QPointF). You
+ can call pos() to get the original position. Do not call setPos() or
+ moveBy() in itemChange() as this notification is delivered; instead, you
+ can return the new, adjusted position from itemChange(). After this
+ notification, QGraphicsItem immediately sends the ItemPositionHasChanged
+ notification if the position changed.
+
+ \value ItemPositionHasChanged The item's position has changed. This
+ notification is only sent after the item's local position, relative to its
+ parent, has changed. The value argument is the new position (the same as
+ pos()), and QGraphicsItem ignores the return value for this notification
+ (i.e., a read-only notification).
+
+ \value ItemTransformChange The item's transformation matrix changes. This
+ notification is only sent when the item's local transformation matrix
+ changes (i.e., as a result of calling setTransform(), or one of the
+ convenience transformation functions, such as rotate()). The value
+ argument is the new matrix (i.e., a QTransform); to get the old matrix,
+ call transform(). Do not call setTransform() or any of the transformation
+ convenience functions in itemChange() as this notification is delivered;
+ instead, you can return the new matrix from itemChange().
+
+ \value ItemTransformHasChanged The item's transformation matrix has
+ changed. This notification is only sent after the item's local
+ trasformation matrix has changed. The value argument is the new matrix
+ (same as transform()), and QGraphicsItem ignores the return value for this
+ notification (i.e., a read-only notification).
+
+ \value ItemSelectedChange The item's selected state changes. If the item
+ is presently selected, it will become unselected, and vice verca. The
+ value argument is the new selected state (i.e., true or false). Do not
+ call setSelected() in itemChange() as this notification is delivered();
+ instead, you can return the new selected state from itemChange().
+
+ \value ItemSelectedHasChanged The item's selected state has changed. The
+ value argument is the new selected state (i.e., true or false). Do not
+ call setSelected() in itemChange() as this notification is delivered. The
+ return value is ignored.
+
+ \value ItemVisibleChange The item's visible state changes. If the item is
+ presently visible, it will become invisible, and vice verca. The value
+ argument is the new visible state (i.e., true or false). Do not call
+ setVisible() in itemChange() as this notification is delivered; instead,
+ you can return the new visible state from itemChange().
+
+ \value ItemVisibleHasChanged The item's visible state has changed. The
+ value argument is the new visible state (i.e., true or false). Do not call
+ setVisible() in itemChange() as this notification is delivered. The return
+ value is ignored.
+
+ \value ItemParentChange The item's parent changes. The value argument is
+ the new parent item (i.e., a QGraphicsItem pointer). Do not call
+ setParentItem() in itemChange() as this notification is delivered;
+ instead, you can return the new parent from itemChange().
+
+ \value ItemParentHasChanged The item's parent has changed. The value
+ argument is the new parent (i.e., a pointer to a QGraphicsItem). Do not
+ call setParentItem() in itemChange() as this notification is
+ delivered. The return value is ignored.
+
+ \value ItemChildAddedChange A child is added to this item. The value
+ argument is the new child item (i.e., a QGraphicsItem pointer). Do not
+ pass this item to any item's setParentItem() function as this notification
+ is delivered. The return value is unused; you cannot adjust anything in
+ this notification. Note that the new child might not be fully constructed
+ when this notification is sent; calling pure virtual functions on
+ the child can lead to a crash.
+
+ \value ItemChildRemovedChange A child is removed from this item. The value
+ argument is the child item that is about to be removed (i.e., a
+ QGraphicsItem pointer). The return value is unused; you cannot adjust
+ anything in this notification.
+
+ \value ItemSceneChange The item is moved to a new scene. This notification
+ is also sent when the item is added to its initial scene, and when it is
+ removed. The value argument is the new scene (i.e., a QGraphicsScene
+ pointer), or a null pointer if the item is removed from a scene. Do not
+ override this change by passing this item to QGraphicsScene::addItem() as
+ this notification is delivered; instead, you can return the new scene from
+ itemChange(). Use this feature with caution; objecting to a scene change can
+ quickly lead to unwanted recursion.
+
+ \value ItemSceneHasChanged The item's scene has changed. The value
+ argument is the new scene (i.e., a pointer to a QGraphicsScene). Do not
+ call setScene() in itemChange() as this notification is delivered. The
+ return value is ignored.
+
+ \value ItemCursorChange The item's cursor changes. The value argument is
+ the new cursor (i.e., a QCursor). Do not call setCursor() in itemChange()
+ as this notification is delivered. Instead, you can return a new cursor
+ from itemChange().
+
+ \value ItemCursorHasChanged The item's cursor has changed. The value
+ argument is the new cursor (i.e., a QCursor). Do not call setCursor() as
+ this notification is delivered. The return value is ignored.
+
+ \value ItemToolTipChange The item's tooltip changes. The value argument is
+ the new tooltip (i.e., a QToolTip). Do not call setToolTip() in
+ itemChange() as this notification is delivered. Instead, you can return a
+ new tooltip from itemChange().
+
+ \value ItemToolTipHasChanged The item's tooltip has changed. The value
+ argument is the new tooltip (i.e., a QToolTip). Do not call setToolTip()
+ as this notification is delivered. The return value is ignored.
+
+ \value ItemFlagsChange The item's flags change. The value argument is the
+ new flags (i.e., a quint32). Do not call setFlags() in itemChange() as
+ this notification is delivered. Instead, you can return the new flags from
+ itemChange().
+
+ \value ItemFlagsHaveChanged The item's flags have changed. The value
+ argument is the new flags (i.e., a quint32). Do not call setFlags() in
+ itemChange() as this notification is delivered. The return value is
+ ignored.
+
+ \value ItemZValueChange The item's Z-value changes. The value argument is
+ the new Z-value (i.e., a double). Do not call setZValue() in itemChange()
+ as this notification is delivered. Instead, you can return a new Z-value
+ from itemChange().
+
+ \value ItemZValueHasChanged The item's Z-value has changed. The value
+ argument is the new Z-value (i.e., a double). Do not call setZValue() as
+ this notification is delivered. The return value is ignored.
+
+ \value ItemOpacityChange The item's opacity changes. The value argument is
+ the new opacity (i.e., a double). Do not call setOpacity() in itemChange()
+ as this notification is delivered. Instead, you can return a new opacity
+ from itemChange().
+
+ \value ItemOpacityHasChanged The item's opacity has changed. The value
+ argument is the new opacity (i.e., a double). Do not call setOpacity() as
+ this notification is delivered. The return value is ignored.
+*/
+
+/*!
+ \enum QGraphicsItem::CacheMode
+ \since 4.4
+
+ This enum describes QGraphicsItem's cache modes. Caching is used to speed
+ up rendering by allocating and rendering to an off-screen pixel buffer,
+ which can be reused when the item requires redrawing. For some paint
+ devices, the cache is stored directly in graphics memory, which makes
+ rendering very quick.
+
+ \value NoCache The default; all item caching is
+ disabled. QGraphicsItem::paint() is called every time the item needs
+ redrawing.
+
+ \value ItemCoordinateCache Caching is enabled for the item's logical
+ (local) coordinate system. QGraphicsItem creates an off-screen pixel
+ buffer with a configurable size / resolution that you can pass to
+ QGraphicsItem::setCacheMode(). Rendering quality will typically degrade,
+ depending on the resolution of the cache and the item transformation. The
+ first time the item is redrawn, it will render itself into the cache, and
+ the cache is then reused for every subsequent expose. The cache is also
+ reused as the item is transformed. To adjust the resolution of the cache,
+ you can call setCacheMode() again.
+
+ \value DeviceCoordinateCache Caching is enabled at the paint device level,
+ in device coordinates. This mode is for items that can move, but are not
+ rotated, scaled or sheared. If the item is transformed directly or
+ indirectly, the cache will be regenerated automatically. Unlike
+ ItemCoordinateCacheMode, DeviceCoordinateCache always renders at maximum
+ quality.
+
+ \sa QGraphicsItem::setCacheMode()
+*/
+
+/*!
+ \enum QGraphicsItem::Extension
+ \internal
+
+ Note: This is provided as a hook to avoid future problems related
+ to adding virtual functions. See also extension(),
+ supportsExtension() and setExtension().
+*/
+
+#include "qgraphicsitem.h"
+
+#ifndef QT_NO_GRAPHICSVIEW
+
+#include "qgraphicsscene.h"
+#include "qgraphicsscene_p.h"
+#include "qgraphicssceneevent.h"
+#include "qgraphicsview.h"
+#include "qgraphicswidget.h"
+#include "qgraphicsproxywidget.h"
+#include <QtCore/qbitarray.h>
+#include <QtCore/qdebug.h>
+#include <QtCore/qpoint.h>
+#include <QtCore/qstack.h>
+#include <QtCore/qtimer.h>
+#include <QtCore/qvariant.h>
+#include <QtCore/qvarlengtharray.h>
+#include <QtGui/qapplication.h>
+#include <QtGui/qbitmap.h>
+#include <QtGui/qpainter.h>
+#include <QtGui/qpainterpath.h>
+#include <QtGui/qpixmapcache.h>
+#include <QtGui/qstyleoption.h>
+#include <QtGui/qevent.h>
+
+#include <private/qgraphicsitem_p.h>
+#include <private/qgraphicswidget_p.h>
+#include <private/qtextcontrol_p.h>
+#include <private/qtextdocumentlayout_p.h>
+#include <private/qtextengine_p.h>
+
+#include <math.h>
+
+QT_BEGIN_NAMESPACE
+
+// QRectF::intersects() returns false always if either the source or target
+// rectangle's width or height are 0. This works around that problem.
+static QRectF _q_adjustedRect(const QRectF &rect)
+{
+ static const qreal p = (qreal)0.00001;
+ QRectF r = rect;
+ if (!r.width())
+ r.adjust(-p, 0, p, 0);
+ if (!r.height())
+ r.adjust(0, -p, 0, p);
+ return r;
+}
+
+static QRect _q_adjustedRect(const QRect &rect)
+{
+ QRect r = rect;
+ if (!r.width())
+ r.adjust(0, 0, 1, 0);
+ if (!r.height())
+ r.adjust(0, 0, 0, 1);
+ return r;
+}
+
+/*
+ ### Move this into QGraphicsItemPrivate
+ */
+class QGraphicsItemCustomDataStore
+{
+public:
+ QMap<const QGraphicsItem *, QMap<int, QVariant> > data;
+};
+Q_GLOBAL_STATIC(QGraphicsItemCustomDataStore, qt_dataStore)
+
+/*!
+ \internal
+
+ Removes the first instance of \a child from \a children. This is a
+ heuristic approach that assumes that it's common to remove items from the
+ start or end of the list.
+*/
+static void qt_graphicsitem_removeChild(QGraphicsItem *child, QList<QGraphicsItem *> *children)
+{
+ const int n = children->size();
+ for (int i = 0; i < (n + 1) / 2; ++i) {
+ if (children->at(i) == child) {
+ children->removeAt(i);
+ return;
+ }
+ int j = n - i - 1;
+ if (children->at(j) == child) {
+ children->removeAt(j);
+ return;
+ }
+ }
+}
+
+/*!
+ \internal
+
+ Returns a QPainterPath of \a path when stroked with the \a pen.
+ Ignoring dash pattern.
+*/
+static QPainterPath qt_graphicsItem_shapeFromPath(const QPainterPath &path, const QPen &pen)
+{
+ // We unfortunately need this hack as QPainterPathStroker will set a width of 1.0
+ // if we pass a value of 0.0 to QPainterPathStroker::setWidth()
+ const qreal penWidthZero = qreal(0.00000001);
+
+ if (path == QPainterPath())
+ return path;
+ QPainterPathStroker ps;
+ ps.setCapStyle(pen.capStyle());
+ if (pen.widthF() <= 0.0)
+ ps.setWidth(penWidthZero);
+ else
+ ps.setWidth(pen.widthF());
+ ps.setJoinStyle(pen.joinStyle());
+ ps.setMiterLimit(pen.miterLimit());
+ QPainterPath p = ps.createStroke(path);
+ p.addPath(path);
+ return p;
+}
+
+/*!
+ \internal
+
+ Propagates the ancestor flag \a flag with value \a enabled to all this
+ item's children. If \a root is false, the flag is also set on this item
+ (default is true).
+*/
+void QGraphicsItemPrivate::updateAncestorFlag(QGraphicsItem::GraphicsItemFlag childFlag,
+ AncestorFlag flag, bool enabled, bool root)
+{
+ Q_Q(QGraphicsItem);
+ if (root) {
+ // For root items only. This is the item that has either enabled or
+ // disabled \a childFlag, or has been reparented.
+ switch (int(childFlag)) {
+ case -1:
+ flag = AncestorHandlesChildEvents;
+ enabled = q->handlesChildEvents();
+ break;
+ case QGraphicsItem::ItemClipsChildrenToShape:
+ flag = AncestorClipsChildren;
+ enabled = flags & QGraphicsItem::ItemClipsChildrenToShape;
+ break;
+ case QGraphicsItem::ItemIgnoresTransformations:
+ flag = AncestorIgnoresTransformations;
+ enabled = flags & QGraphicsItem::ItemIgnoresTransformations;
+ break;
+ default:
+ return;
+ }
+
+ // Inherit the enabled-state from our parents.
+ if ((parent && ((parent->d_ptr->ancestorFlags & flag)
+ || (int(parent->d_ptr->flags & childFlag) == childFlag)
+ || (childFlag == -1 && parent->d_ptr->handlesChildEvents)))) {
+ enabled = true;
+ ancestorFlags |= flag;
+ }
+
+ // Top-level root items don't have any ancestors, so there are no
+ // ancestor flags either.
+ if (!parent)
+ ancestorFlags = 0;
+ } else {
+ // Don't set or propagate the ancestor flag if it's already correct.
+ if (((ancestorFlags & flag) && enabled) || (!(ancestorFlags & flag) && !enabled))
+ return;
+
+ // Set the flag.
+ if (enabled)
+ ancestorFlags |= flag;
+ else
+ ancestorFlags &= ~flag;
+
+ // Don't process children if the item has the main flag set on itself.
+ if ((childFlag != -1 && int(flags & childFlag) == childFlag) || (int(childFlag) == -1 && handlesChildEvents))
+ return;
+ }
+
+ foreach (QGraphicsItem *child, children)
+ child->d_ptr->updateAncestorFlag(childFlag, flag, enabled, false);
+}
+
+/*!
+ \internal
+
+ Propagates item group membership.
+*/
+void QGraphicsItemPrivate::setIsMemberOfGroup(bool enabled)
+{
+ Q_Q(QGraphicsItem);
+ isMemberOfGroup = enabled;
+ if (!qgraphicsitem_cast<QGraphicsItemGroup *>(q)) {
+ foreach (QGraphicsItem *child, children)
+ child->d_func()->setIsMemberOfGroup(enabled);
+ }
+}
+
+/*!
+ \internal
+
+ Maps any item pos properties of \a event to \a item's coordinate system.
+*/
+void QGraphicsItemPrivate::remapItemPos(QEvent *event, QGraphicsItem *item)
+{
+ Q_Q(QGraphicsItem);
+ switch (event->type()) {
+ case QEvent::GraphicsSceneMouseMove:
+ case QEvent::GraphicsSceneMousePress:
+ case QEvent::GraphicsSceneMouseRelease:
+ case QEvent::GraphicsSceneMouseDoubleClick: {
+ QGraphicsSceneMouseEvent *mouseEvent = static_cast<QGraphicsSceneMouseEvent *>(event);
+ mouseEvent->setPos(item->mapFromItem(q, mouseEvent->pos()));
+ mouseEvent->setLastPos(item->mapFromItem(q, mouseEvent->pos()));
+ for (int i = 0x1; i <= 0x10; i <<= 1) {
+ if (mouseEvent->buttons() & i) {
+ Qt::MouseButton button = Qt::MouseButton(i);
+ mouseEvent->setButtonDownPos(button, item->mapFromItem(q, mouseEvent->buttonDownPos(button)));
+ }
+ }
+ break;
+ }
+ case QEvent::GraphicsSceneWheel: {
+ QGraphicsSceneWheelEvent *wheelEvent = static_cast<QGraphicsSceneWheelEvent *>(event);
+ wheelEvent->setPos(item->mapFromItem(q, wheelEvent->pos()));
+ break;
+ }
+ case QEvent::GraphicsSceneContextMenu: {
+ QGraphicsSceneContextMenuEvent *contextEvent = static_cast<QGraphicsSceneContextMenuEvent *>(event);
+ contextEvent->setPos(item->mapFromItem(q, contextEvent->pos()));
+ break;
+ }
+ case QEvent::GraphicsSceneHoverMove: {
+ QGraphicsSceneHoverEvent *hoverEvent = static_cast<QGraphicsSceneHoverEvent *>(event);
+ hoverEvent->setPos(item->mapFromItem(q, hoverEvent->pos()));
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+/*!
+ \internal
+
+ Maps the point \a pos from scene to item coordinates. If \a view is passed and the item
+ is untransformable, this function will correctly map \a pos from the scene using the
+ view's transformation.
+*/
+QPointF QGraphicsItemPrivate::genericMapFromScene(const QPointF &pos,
+ const QWidget *viewport) const
+{
+ Q_Q(const QGraphicsItem);
+ if (!itemIsUntransformable())
+ return q->mapFromScene(pos);
+ QGraphicsView *view = 0;
+ if (viewport)
+ view = qobject_cast<QGraphicsView *>(viewport->parentWidget());
+ if (!view)
+ return q->mapFromScene(pos);
+ // ### More ping pong than needed.
+ return q->deviceTransform(view->viewportTransform()).inverted().map(view->mapFromScene(pos));
+}
+
+/*!
+ \internal
+
+ Returns true if this item or any of its ancestors are untransformable.
+*/
+bool QGraphicsItemPrivate::itemIsUntransformable() const
+{
+ return (flags & QGraphicsItem::ItemIgnoresTransformations)
+ || (ancestorFlags & AncestorIgnoresTransformations);
+}
+
+/*!
+ \internal
+
+ This helper function helped us add input method query support in
+ Qt 4.4.1 without having to reimplement the inputMethodQuery()
+ function in QGraphicsProxyWidget. ### Qt 5: Remove. We cannot
+ remove it in 4.5+ even if we do reimplement the function properly,
+ because apps compiled with 4.4 will not be able to call the
+ reimplementation.
+*/
+QVariant QGraphicsItemPrivate::inputMethodQueryHelper(Qt::InputMethodQuery query) const
+{
+ Q_UNUSED(query);
+ return QVariant();
+}
+
+/*!
+ \internal
+
+ Empty all cached pixmaps from the pixmap cache.
+*/
+void QGraphicsItemCache::purge()
+{
+ QPixmapCache::remove(key);
+ QMutableMapIterator<QPaintDevice *, DeviceData> it(deviceData);
+ while (it.hasNext()) {
+ DeviceData &data = it.next().value();
+ QPixmapCache::remove(data.key);
+ data.cacheIndent = QPoint();
+ }
+ deviceData.clear();
+ allExposed = true;
+ exposed.clear();
+}
+
+/*!
+ Constructs a QGraphicsItem with the given \a parent.
+
+ If \a parent is 0, you can add the item to a scene by calling
+ QGraphicsScene::addItem(). The item will then become a top-level item.
+
+ \sa QGraphicsScene::addItem(), setParentItem()
+*/
+QGraphicsItem::QGraphicsItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : d_ptr(new QGraphicsItemPrivate)
+{
+ d_ptr->q_ptr = this;
+ setParentItem(parent);
+
+ if (scene && parent && parent->scene() != scene) {
+ qWarning("QGraphicsItem::QGraphicsItem: ignoring scene (%p), which is"
+ " different from parent's scene (%p)",
+ scene, parent->scene());
+ return;
+ }
+ if (scene && !parent)
+ scene->addItem(this);
+}
+
+/*!
+ \internal
+*/
+QGraphicsItem::QGraphicsItem(QGraphicsItemPrivate &dd, QGraphicsItem *parent,
+ QGraphicsScene *scene)
+ : d_ptr(&dd)
+{
+ d_ptr->q_ptr = this;
+ setParentItem(parent);
+
+ if (scene && parent && parent->scene() != scene) {
+ qWarning("QGraphicsItem::QGraphicsItem: ignoring scene (%p), which is"
+ " different from parent's scene (%p)",
+ scene, parent->scene());
+ return;
+ }
+ if (scene && !parent)
+ scene->addItem(this);
+}
+
+/*!
+ Destroys the QGraphicsItem and all its children. If this item is currently
+ associated with a scene, the item will be removed from the scene before it
+ is deleted.
+*/
+QGraphicsItem::~QGraphicsItem()
+{
+ clearFocus();
+ d_ptr->removeExtraItemCache();
+
+ QVariant variant;
+ foreach (QGraphicsItem *child, d_ptr->children) {
+ if (QGraphicsItem *parent = child->parentItem()) {
+ qVariantSetValue<QGraphicsItem *>(variant, child);
+ parent->itemChange(ItemChildRemovedChange, variant);
+ }
+ delete child;
+ }
+ d_ptr->children.clear();
+
+ if (QGraphicsItem *parent = parentItem()) {
+ qVariantSetValue<QGraphicsItem *>(variant, this);
+ parent->itemChange(ItemChildRemovedChange, variant);
+ qt_graphicsitem_removeChild(this, &parent->d_func()->children);
+ }
+ if (d_ptr->scene)
+ d_ptr->scene->d_func()->_q_removeItemLater(this);
+
+ delete d_ptr;
+
+ qt_dataStore()->data.remove(this);
+}
+
+/*!
+ Returns the current scene for the item, or 0 if the item is not stored in
+ a scene.
+
+ To add or move an item to a scene, call QGraphicsScene::addItem().
+*/
+QGraphicsScene *QGraphicsItem::scene() const
+{
+ return d_ptr->scene;
+}
+
+/*!
+ Returns a pointer to this item's item group, or 0 if this item is not
+ member of a group.
+
+ \sa QGraphicsItemGroup, QGraphicsScene::createItemGroup()
+*/
+QGraphicsItemGroup *QGraphicsItem::group() const
+{
+ if (!d_ptr->isMemberOfGroup)
+ return 0;
+ QGraphicsItem *parent = const_cast<QGraphicsItem *>(this);
+ while ((parent = parent->d_ptr->parent)) {
+ if (QGraphicsItemGroup *group = qgraphicsitem_cast<QGraphicsItemGroup *>(parent))
+ return group;
+ }
+ // Unreachable; if d_ptr->isMemberOfGroup is != 0, then one parent of this
+ // item is a group item.
+ return 0;
+}
+
+/*!
+ Adds this item to the item group \a group. If \a group is 0, this item is
+ removed from any current group and added as a child of the previous
+ group's parent.
+
+ \sa group(), QGraphicsScene::createItemGroup()
+*/
+void QGraphicsItem::setGroup(QGraphicsItemGroup *group)
+{
+ if (!group) {
+ if (QGraphicsItemGroup *group = this->group())
+ group->removeFromGroup(this);
+ } else {
+ group->addToGroup(this);
+ }
+}
+
+/*!
+ Returns a pointer to this item's parent item. If this item does not have a
+ parent, 0 is returned.
+
+ \sa setParentItem(), children()
+*/
+QGraphicsItem *QGraphicsItem::parentItem() const
+{
+ return d_ptr->parent;
+}
+
+/*!
+ Returns this item's top-level item. The top-level item is the item's
+ topmost ancestor item whose parent is 0. If an item has no parent, its own
+ pointer is returned (i.e., a top-level item is its own top-level item).
+
+ \sa parentItem()
+*/
+QGraphicsItem *QGraphicsItem::topLevelItem() const
+{
+ QGraphicsItem *parent = const_cast<QGraphicsItem *>(this);
+ while (QGraphicsItem *grandPa = parent->parentItem())
+ parent = grandPa;
+ return parent;
+}
+
+/*!
+ \since 4.4
+
+ Returns a pointer to the item's parent widget. The item's parent widget is
+ the closest parent item that is a widget.
+
+ \sa parentItem(), childItems()
+*/
+QGraphicsWidget *QGraphicsItem::parentWidget() const
+{
+ QGraphicsItem *p = parentItem();
+ while (p && !p->isWidget())
+ p = p->parentItem();
+ return (p && p->isWidget()) ? static_cast<QGraphicsWidget *>(p) : 0;
+}
+
+/*!
+ \since 4.4
+
+ Returns a pointer to the item's top level widget (i.e., the item's
+ ancestor whose parent is 0, or whose parent is not a widget), or 0 if this
+ item does not have a top level widget. If the item is its own top level
+ widget, this function returns a pointer to the item itself.
+*/
+QGraphicsWidget *QGraphicsItem::topLevelWidget() const
+{
+ if (const QGraphicsWidget *p = parentWidget())
+ return p->topLevelWidget();
+ return isWidget() ? static_cast<QGraphicsWidget *>(const_cast<QGraphicsItem *>(this)) : 0;
+}
+
+/*!
+ \since 4.4
+
+ Returns the item's window, or 0 if this item does not have a window. If
+ the item is a window, it will return itself. Otherwise it will return the
+ closest ancestor that is a window.
+
+ \sa QGraphicsWidget::isWindow()
+*/
+QGraphicsWidget *QGraphicsItem::window() const
+{
+ if (isWidget() && static_cast<const QGraphicsWidget *>(this)->isWindow())
+ return static_cast<QGraphicsWidget *>(const_cast<QGraphicsItem *>(this));
+ if (QGraphicsWidget *parent = parentWidget())
+ return parent->window();
+ return 0;
+}
+
+/*!
+ Sets this item's parent item to \a parent. If this item already has a
+ parent, it is first removed from the previous parent. If \a parent is 0,
+ this item will become a top-level item.
+
+ Note that this implicitly adds this graphics item to the scene of
+ the parent. You should not \l{QGraphicsScene::addItem()}{add} the
+ item to the scene yourself.
+
+ \sa parentItem(), children()
+*/
+void QGraphicsItem::setParentItem(QGraphicsItem *parent)
+{
+ if (parent == this) {
+ qWarning("QGraphicsItem::setParentItem: cannot assign %p as a parent of itself", this);
+ return;
+ }
+ if (parent == d_ptr->parent)
+ return;
+ QVariant variant;
+ qVariantSetValue<QGraphicsItem *>(variant, parent);
+ parent = qVariantValue<QGraphicsItem *>(itemChange(ItemParentChange, variant));
+ if (parent == d_ptr->parent)
+ return;
+
+ if (QGraphicsWidget *w = d_ptr->isWidget ? static_cast<QGraphicsWidget *>(this) : parentWidget()) {
+ // Update the child focus chain; when reparenting a widget that has a
+ // focus child, ensure that that focus child clears its focus child
+ // chain from our parents before it's reparented.
+ if (QGraphicsWidget *focusChild = w->focusWidget())
+ focusChild->clearFocus();
+ }
+
+ // We anticipate geometry changes
+ prepareGeometryChange();
+
+ if (d_ptr->parent) {
+ // Remove from current parent
+ qt_graphicsitem_removeChild(this, &d_ptr->parent->d_func()->children);
+ qVariantSetValue<QGraphicsItem *>(variant, this);
+ d_ptr->parent->itemChange(ItemChildRemovedChange, variant);
+ }
+
+ if ((d_ptr->parent = parent)) {
+ bool implicitUpdate = false;
+ if (parent->d_func()->scene && parent->d_func()->scene != d_ptr->scene) {
+ // Move this item to its new parent's scene
+ parent->d_func()->scene->addItem(this);
+ implicitUpdate = true;
+ } else if (!parent->d_func()->scene && d_ptr->scene) {
+ // Remove this item from its former scene
+ d_ptr->scene->removeItem(this);
+ }
+
+ d_ptr->parent->d_func()->children << this;
+ qVariantSetValue<QGraphicsItem *>(variant, this);
+ d_ptr->parent->itemChange(ItemChildAddedChange, variant);
+ if (!implicitUpdate)
+ d_ptr->updateHelper();
+
+ // Inherit ancestor flags from the new parent.
+ d_ptr->updateAncestorFlag(QGraphicsItem::GraphicsItemFlag(-1));
+ d_ptr->updateAncestorFlag(ItemClipsChildrenToShape);
+ d_ptr->updateAncestorFlag(ItemIgnoresTransformations);
+
+ // Update item visible / enabled.
+ if (d_ptr->parent->isVisible() != d_ptr->visible) {
+ if (!d_ptr->parent->isVisible() || !d_ptr->explicitlyHidden)
+ d_ptr->setVisibleHelper(d_ptr->parent->isVisible(), /* explicit = */ false, /* update = */ !implicitUpdate);
+ }
+ if (d_ptr->parent->isEnabled() != d_ptr->enabled) {
+ if (!d_ptr->parent->isEnabled() || !d_ptr->explicitlyDisabled)
+ d_ptr->setEnabledHelper(d_ptr->parent->isEnabled(), /* explicit = */ false, /* update = */ !implicitUpdate);
+ }
+
+ } else {
+ // Inherit ancestor flags from the new parent.
+ d_ptr->updateAncestorFlag(QGraphicsItem::GraphicsItemFlag(-1));
+ d_ptr->updateAncestorFlag(ItemClipsChildrenToShape);
+ d_ptr->updateAncestorFlag(ItemIgnoresTransformations);
+
+ // Update item visible / enabled.
+ if (!d_ptr->visible && !d_ptr->explicitlyHidden)
+ d_ptr->setVisibleHelper(true, /* explicit = */ false);
+ if (!d_ptr->enabled && !d_ptr->explicitlyDisabled)
+ d_ptr->setEnabledHelper(true, /* explicit = */ false);
+
+ d_ptr->updateHelper();
+ }
+
+ if (d_ptr->scene) {
+ // Invalidate any sort caching; arrival of a new item means we need to
+ // resort.
+ d_ptr->scene->d_func()->invalidateSortCache();
+ }
+
+ // Resolve opacity.
+ if (QGraphicsItem *p = d_ptr->parent)
+ d_ptr->resolveEffectiveOpacity(p->effectiveOpacity());
+ else
+ d_ptr->resolveEffectiveOpacity(1.0);
+
+ // Resolve depth.
+ d_ptr->resolveDepth(parent ? parent->d_ptr->depth : -1);
+
+ // Invalidate transform cache.
+ d_ptr->invalidateSceneTransformCache();
+
+ // Deliver post-change notification
+ itemChange(QGraphicsItem::ItemParentHasChanged, qVariantFromValue<QGraphicsItem *>(parent));
+}
+
+/*!
+ \obsolete
+
+ Use childItems() instead.
+
+ \sa setParentItem()
+*/
+QList<QGraphicsItem *> QGraphicsItem::children() const
+{
+ return childItems();
+}
+
+/*!
+ \since 4.4
+
+ Returns a list of this item's children. The items are returned in no
+ particular order.
+
+ \sa setParentItem()
+*/
+QList<QGraphicsItem *> QGraphicsItem::childItems() const
+{
+ return d_ptr->children;
+}
+
+/*!
+ \since 4.4
+ Returns true if this item is a widget (i.e., QGraphicsWidget); otherwise,
+ returns false.
+*/
+bool QGraphicsItem::isWidget() const
+{
+ return d_ptr->isWidget;
+}
+
+/*!
+ \since 4.4
+ Returns true if the item is a QGraphicsWidget window, otherwise returns
+ false.
+
+ \sa QGraphicsWidget::windowFlags()
+*/
+bool QGraphicsItem::isWindow() const
+{
+ return isWidget() && (static_cast<const QGraphicsWidget *>(this)->windowType() & Qt::Window);
+}
+
+/*!
+ Returns this item's flags. The flags describe what configurable features
+ of the item are enabled and not. For example, if the flags include
+ ItemIsFocusable, the item can accept input focus.
+
+ By default, no flags are enabled.
+
+ \sa setFlags(), setFlag()
+*/
+QGraphicsItem::GraphicsItemFlags QGraphicsItem::flags() const
+{
+ return GraphicsItemFlags(d_ptr->flags);
+}
+
+/*!
+ If \a enabled is true, the item flag \a flag is enabled; otherwise, it is
+ disabled.
+
+ \sa flags(), setFlags()
+*/
+void QGraphicsItem::setFlag(GraphicsItemFlag flag, bool enabled)
+{
+ if (enabled)
+ setFlags(flags() | flag);
+ else
+ setFlags(flags() & ~flag);
+}
+
+/*!
+ \internal
+
+ Sets the flag \a flag on \a item and all its children, to \a enabled.
+*/
+static void _q_qgraphicsItemSetFlag(QGraphicsItem *item, QGraphicsItem::GraphicsItemFlag flag,
+ bool enabled)
+{
+ if (item->flags() & flag) {
+ // If this item already has the correct flag set, we don't have to
+ // propagate it.
+ return;
+ }
+ item->setFlag(flag, enabled);
+ foreach (QGraphicsItem *child, item->children())
+ _q_qgraphicsItemSetFlag(child, flag, enabled);
+}
+
+/*!
+ Sets the item flags to \a flags. All flags in \a flags are enabled; all
+ flags not in \a flags are disabled.
+
+ If the item had focus and \a flags does not enable ItemIsFocusable, the
+ item loses focus as a result of calling this function. Similarly, if the
+ item was selected, and \a flags does not enabled ItemIsSelectable, the
+ item is automatically unselected.
+
+ By default, no flags are enabled.
+
+ \sa flags(), setFlag()
+*/
+void QGraphicsItem::setFlags(GraphicsItemFlags flags)
+{
+ // Notify change and check for adjustment.
+ if (quint32(d_ptr->flags) == quint32(flags))
+ return;
+ flags = GraphicsItemFlags(itemChange(ItemFlagsChange, quint32(flags)).toUInt());
+ if (quint32(d_ptr->flags) == quint32(flags))
+ return;
+
+ // Flags that alter the geometry of the item (or its children).
+ int geomChangeFlagsMask = (ItemClipsChildrenToShape | ItemClipsToShape | ItemIgnoresTransformations);
+ bool fullUpdate = (flags & geomChangeFlagsMask) != (d_ptr->flags & geomChangeFlagsMask);
+ if (fullUpdate)
+ d_ptr->fullUpdateHelper();
+
+ // Keep the old flags to compare the diff.
+ GraphicsItemFlags oldFlags = this->flags();
+
+ // Update flags.
+ d_ptr->flags = flags;
+
+ // Reresolve effective opacity if the opacity flags change.
+ static const quint32 opacityFlagsMask = ItemIgnoresParentOpacity | ItemDoesntPropagateOpacityToChildren;
+ if ((flags & opacityFlagsMask) != (oldFlags & opacityFlagsMask)) {
+ if (QGraphicsItem *p = d_ptr->parent)
+ d_ptr->resolveEffectiveOpacity(p->effectiveOpacity());
+ else
+ d_ptr->resolveEffectiveOpacity(1.0);
+ }
+
+ if (!(d_ptr->flags & ItemIsFocusable) && hasFocus()) {
+ // Clear focus on the item if it has focus when the focusable flag
+ // is unset.
+ clearFocus();
+ }
+
+ if (!(d_ptr->flags & ItemIsSelectable) && isSelected()) {
+ // Unselect the item if it is selected when the selectable flag is
+ // unset.
+ setSelected(false);
+ }
+
+ if ((flags & ItemClipsChildrenToShape) != (oldFlags & ItemClipsChildrenToShape)) {
+ // Item children clipping changes. Propagate the ancestor flag to
+ // all children.
+ d_ptr->updateAncestorFlag(ItemClipsChildrenToShape);
+ }
+
+ if ((flags & ItemIgnoresTransformations) != (oldFlags & ItemIgnoresTransformations)) {
+ // Item children clipping changes. Propagate the ancestor flag to
+ // all children.
+ d_ptr->updateAncestorFlag(ItemIgnoresTransformations);
+ }
+
+ // ### Why updateHelper?
+ d_ptr->updateHelper();
+
+ // Notify change.
+ itemChange(ItemFlagsHaveChanged, quint32(flags));
+}
+
+/*!
+ \since 4.4
+ Returns the cache mode for this item. The default mode is NoCache (i.e.,
+ cache is disabled and all painting is immediate).
+
+ \sa setCacheMode()
+*/
+QGraphicsItem::CacheMode QGraphicsItem::cacheMode() const
+{
+ return QGraphicsItem::CacheMode(d_ptr->cacheMode);
+}
+
+/*!
+ \since 4.4
+ Sets the item's cache mode to \a mode.
+
+ The optional \a logicalCacheSize argument is used only by
+ ItemCoordinateCache mode, and describes the resolution of the cache
+ buffer; if \a logicalCacheSize is (100, 100), QGraphicsItem will fit the
+ item into 100x100 pixels in graphics memory, regardless of the logical
+ size of the item itself. By default QGraphicsItem uses the size of
+ boundingRect(). For all other cache modes than ItemCoordinateCache, \a
+ logicalCacheSize is ignored.
+
+ Caching can speed up rendering if your item spends a significant time
+ redrawing itself. In some cases the cache can also slow down rendering, in
+ particular when the item spends less time redrawing than QGraphicsItem
+ spends redrawing from the cache. When enabled, the item's paint() function
+ will be called only once for each call to update(); for any subsequent
+ repaint requests, the Graphics View framework will redraw from the
+ cache. This approach works particularly well with QGLWidget, which stores
+ all the cache as OpenGL textures.
+
+ Be aware that QPixmapCache's cache limit may need to be changed to obtain
+ optimal performance.
+
+ You can read more about the different cache modes in the CacheMode
+ documentation.
+
+ \sa CacheMode, QPixmapCache::setCacheLimit()
+*/
+void QGraphicsItem::setCacheMode(CacheMode mode, const QSize &logicalCacheSize)
+{
+ CacheMode lastMode = CacheMode(d_ptr->cacheMode);
+ d_ptr->cacheMode = mode;
+ bool noVisualChange = (mode == NoCache && lastMode == NoCache)
+ || (mode == NoCache && lastMode == DeviceCoordinateCache)
+ || (mode == DeviceCoordinateCache && lastMode == NoCache);
+ if (mode == NoCache) {
+ d_ptr->removeExtraItemCache();
+ } else {
+ QGraphicsItemCache *cache = d_ptr->extraItemCache();
+
+ // Reset old cache
+ cache->purge();
+
+ if (mode == ItemCoordinateCache) {
+ if (cache->key.isEmpty()) {
+ // Generate new simple pixmap cache key.
+ QString tmp;
+ tmp.sprintf("qgv-%p", this);
+ cache->key = tmp;
+ }
+ if (lastMode == mode && cache->fixedSize == logicalCacheSize)
+ noVisualChange = true;
+ cache->fixedSize = logicalCacheSize;
+ }
+ }
+ if (!noVisualChange)
+ update();
+}
+
+#ifndef QT_NO_TOOLTIP
+/*!
+ Returns the item's tool tip, or an empty QString if no tool tip has been
+ set.
+
+ \sa setToolTip(), QToolTip
+*/
+QString QGraphicsItem::toolTip() const
+{
+ return d_ptr->extra(QGraphicsItemPrivate::ExtraToolTip).toString();
+}
+
+/*!
+ Sets the item's tool tip to \a toolTip. If \a toolTip is empty, the item's
+ tool tip is cleared.
+
+ \sa toolTip(), QToolTip
+*/
+void QGraphicsItem::setToolTip(const QString &toolTip)
+{
+ QString newCursor = itemChange(ItemToolTipChange, toolTip).toString();
+ d_ptr->setExtra(QGraphicsItemPrivate::ExtraToolTip, toolTip);
+ itemChange(ItemToolTipHasChanged, toolTip);
+}
+#endif // QT_NO_TOOLTIP
+
+#ifndef QT_NO_CURSOR
+/*!
+ Returns the current cursor shape for the item. The mouse cursor
+ will assume this shape when it's over this item. See the \link
+ Qt::CursorShape list of predefined cursor objects\endlink for a
+ range of useful shapes.
+
+ An editor item might want to use an I-beam cursor:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 2
+
+ If no cursor has been set, the parent's cursor is used.
+
+ \sa setCursor(), hasCursor(), unsetCursor(), QWidget::cursor,
+ QApplication::overrideCursor()
+*/
+QCursor QGraphicsItem::cursor() const
+{
+ return qVariantValue<QCursor>(d_ptr->extra(QGraphicsItemPrivate::ExtraCursor));
+}
+
+/*!
+ Sets the current cursor shape for the item to \a cursor. The mouse cursor
+ will assume this shape when it's over this item. See the \link
+ Qt::CursorShape list of predefined cursor objects\endlink for a range of
+ useful shapes.
+
+ An editor item might want to use an I-beam cursor:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 3
+
+ If no cursor has been set, the cursor of the item beneath is used.
+
+ \sa cursor(), hasCursor(), unsetCursor(), QWidget::cursor,
+ QApplication::overrideCursor()
+*/
+void QGraphicsItem::setCursor(const QCursor &cursor)
+{
+ QCursor newCursor = qVariantValue<QCursor>(itemChange(ItemCursorChange,
+ qVariantFromValue<QCursor>(cursor)));
+ d_ptr->setExtra(QGraphicsItemPrivate::ExtraCursor, newCursor);
+ d_ptr->hasCursor = 1;
+ if (d_ptr->scene) {
+ foreach (QGraphicsView *view, d_ptr->scene->views()) {
+ // Note: Some of this logic is duplicated in QGraphicsView's mouse events.
+ if (view->underMouse()) {
+ foreach (QGraphicsItem *itemUnderCursor, view->items(view->mapFromGlobal(QCursor::pos()))) {
+ if (itemUnderCursor->hasCursor()) {
+ QMetaObject::invokeMethod(view, "_q_setViewportCursor",
+ Q_ARG(QCursor, itemUnderCursor->cursor()));
+ break;
+ }
+ }
+ break;
+ }
+ }
+ }
+ itemChange(ItemCursorHasChanged, qVariantFromValue<QCursor>(newCursor));
+}
+
+/*!
+ Returns true if this item has a cursor set; otherwise, false is returned.
+
+ By default, items don't have any cursor set. cursor() will return a
+ standard pointing arrow cursor.
+
+ \sa unsetCursor()
+*/
+bool QGraphicsItem::hasCursor() const
+{
+ return d_ptr->hasCursor;
+}
+
+/*!
+ Clears the cursor from this item.
+
+ \sa hasCursor(), setCursor()
+*/
+void QGraphicsItem::unsetCursor()
+{
+ d_ptr->unsetExtra(QGraphicsItemPrivate::ExtraCursor);
+ d_ptr->hasCursor = 0;
+ if (d_ptr->scene) {
+ foreach (QGraphicsView *view, d_ptr->scene->views()) {
+ if (view->underMouse() && view->itemAt(view->mapFromGlobal(QCursor::pos())) == this) {
+ QMetaObject::invokeMethod(view, "_q_unsetViewportCursor");
+ break;
+ }
+ }
+ }
+}
+
+#endif // QT_NO_CURSOR
+
+/*!
+ Returns true if the item is visible; otherwise, false is returned.
+
+ Note that the item's general visibility is unrelated to whether or not it
+ is actually being visualized by a QGraphicsView.
+
+ \sa setVisible()
+*/
+bool QGraphicsItem::isVisible() const
+{
+ return d_ptr->visible;
+}
+
+/*!
+ \since 4.4
+ Returns true if the item is visible to \a parent; otherwise, false is
+ returned. \a parent can be 0, in which case this function will return
+ whether the item is visible to the scene or not.
+
+ An item may not be visible to its ancestors even if isVisible() is true. If
+ any ancestor is hidden, the item itself will be implicitly hidden, in which
+ case this function will return false.
+
+ \sa isVisible(), setVisible()
+*/
+bool QGraphicsItem::isVisibleTo(const QGraphicsItem *parent) const
+{
+ if (!d_ptr->visible)
+ return false;
+ if (parent == this)
+ return true;
+ if (parentItem() && parentItem()->isVisibleTo(parent))
+ return true;
+ if (!parent && !parentItem())
+ return true;
+ return false;
+}
+
+/*!
+ \internal
+
+ Sets this item's visibility to \a newVisible. If \a explicitly is true,
+ this item will be "explicitly" \a newVisible; otherwise, it.. will not be.
+*/
+void QGraphicsItemPrivate::setVisibleHelper(bool newVisible, bool explicitly, bool update)
+{
+ Q_Q(QGraphicsItem);
+
+ // Update explicit bit.
+ if (explicitly)
+ explicitlyHidden = newVisible ? 0 : 1;
+
+ // Check if there's nothing to do.
+ if (visible == quint32(newVisible))
+ return;
+
+ // Modify the property.
+ newVisible = q_ptr->itemChange(QGraphicsItem::ItemVisibleChange, quint32(newVisible)).toBool();
+ if (visible == quint32(newVisible))
+ return;
+ visible = newVisible;
+
+ // Schedule redrawing
+ if (update) {
+ QGraphicsItemCache *c = (QGraphicsItemCache *)qVariantValue<void *>(extra(ExtraCacheData));
+ if (c)
+ c->purge();
+ updateHelper(QRectF(), /* force = */ true);
+ }
+
+ // Certain properties are dropped as an item becomes invisible.
+ if (!newVisible) {
+ if (scene) {
+ if (scene->d_func()->mouseGrabberItems.contains(q))
+ q->ungrabMouse();
+ if (scene->d_func()->keyboardGrabberItems.contains(q))
+ q->ungrabKeyboard();
+ }
+ if (q_ptr->hasFocus() && scene) {
+ // Hiding the closest non-window ancestor of the focus item
+ QGraphicsItem *focusItem = scene->focusItem();
+ bool clear = true;
+ if (isWidget && !focusItem->isWindow()) {
+ do {
+ if (focusItem == q_ptr) {
+ clear = !static_cast<QGraphicsWidget *>(q_ptr)->focusNextPrevChild(true);
+ break;
+ }
+ } while ((focusItem = focusItem->parentWidget()) && !focusItem->isWindow());
+ }
+ if (clear)
+ q_ptr->clearFocus();
+ }
+ if (q_ptr->isSelected())
+ q_ptr->setSelected(false);
+ } else {
+ if (isWidget && scene) {
+ QGraphicsWidget *widget = static_cast<QGraphicsWidget *>(q_ptr);
+ if (widget->windowType() == Qt::Popup)
+ scene->d_func()->addPopup(widget);
+ }
+ }
+
+ // Update children with explicitly = false.
+ foreach (QGraphicsItem *child, children) {
+ if (!newVisible || !child->d_ptr->explicitlyHidden)
+ child->d_ptr->setVisibleHelper(newVisible, false);
+ }
+
+ // Enable subfocus
+ if (newVisible && isWidget) {
+ QGraphicsWidget *widget = static_cast<QGraphicsWidget *>(q_ptr);
+ QGraphicsWidget *fw = widget->focusWidget();
+ if (fw && fw != scene->focusItem())
+ scene->setFocusItem(fw);
+ }
+
+ // Deliver post-change notification.
+ q_ptr->itemChange(QGraphicsItem::ItemVisibleHasChanged, quint32(visible));
+}
+
+/*!
+ If \a visible is true, the item is made visible. Otherwise, the item is
+ made invisible. Invisible items are not painted, nor do they receive any
+ events. In particular, mouse events pass right through invisible items,
+ and are delivered to any item that may be behind. Invisible items are also
+ unselectable, they cannot take input focus, and are not detected by
+ QGraphicsScene's item location functions.
+
+ If an item becomes invisible while grabbing the mouse, (i.e., while it is
+ receiving mouse events,) it will automatically lose the mouse grab, and
+ the grab is not regained by making the item visible again; it must receive
+ a new mouse press to regain the mouse grab.
+
+ Similarly, an invisible item cannot have focus, so if the item has focus
+ when it becomes invisible, it will lose focus, and the focus is not
+ regained by simply making the item visible again.
+
+ If you hide a parent item, all its children will also be hidden. If you
+ show a parent item, all children will be shown, unless they have been
+ explicitly hidden (i.e., if you call setVisible(false) on a child, it will
+ not be reshown even if its parent is hidden, and then shown again).
+
+ Items are visible by default; it is unnecessary to call
+ setVisible() on a new item.
+
+ \sa isVisible(), show(), hide()
+*/
+void QGraphicsItem::setVisible(bool visible)
+{
+ d_ptr->setVisibleHelper(visible, /* explicit = */ true);
+}
+
+/*!
+ \fn void QGraphicsItem::hide()
+
+ Hides the item. (Items are visible by default.)
+
+ This convenience function is equivalent to calling \c setVisible(false).
+
+ \sa show(), setVisible()
+*/
+
+/*!
+ \fn void QGraphicsItem::show()
+
+ Shows the item. (Items are visible by default.)
+
+ This convenience function is equivalent to calling \c setVisible(true).
+
+ \sa hide(), setVisible()
+*/
+
+/*!
+ Returns true if the item is enabled; otherwise, false is returned.
+
+ \sa setEnabled()
+*/
+bool QGraphicsItem::isEnabled() const
+{
+ return d_ptr->enabled;
+}
+
+/*!
+ \internal
+
+ Sets this item's visibility to \a newEnabled. If \a explicitly is true,
+ this item will be "explicitly" \a newEnabled; otherwise, it.. will not be.
+*/
+void QGraphicsItemPrivate::setEnabledHelper(bool newEnabled, bool explicitly, bool update)
+{
+ // Update explicit bit.
+ if (explicitly)
+ explicitlyDisabled = newEnabled ? 0 : 1;
+
+ // Check if there's nothing to do.
+ if (enabled == quint32(newEnabled))
+ return;
+
+ // Certain properties are dropped when an item is disabled.
+ if (!newEnabled) {
+ if (scene && scene->mouseGrabberItem() == q_ptr)
+ q_ptr->ungrabMouse();
+ if (q_ptr->hasFocus()) {
+ // Disabling the closest non-window ancestor of the focus item
+ // causes focus to pop to the next item, otherwise it's cleared.
+ QGraphicsItem *focusItem = scene->focusItem();
+ bool clear = true;
+ if (isWidget && !focusItem->isWindow() && q_ptr->isAncestorOf(focusItem)) {
+ do {
+ if (focusItem == q_ptr) {
+ clear = !static_cast<QGraphicsWidget *>(q_ptr)->focusNextPrevChild(true);
+ break;
+ }
+ } while ((focusItem = focusItem->parentWidget()) && !focusItem->isWindow());
+ }
+ if (clear)
+ q_ptr->clearFocus();
+ }
+ if (q_ptr->isSelected())
+ q_ptr->setSelected(false);
+ }
+
+ // Modify the property.
+ enabled = q_ptr->itemChange(QGraphicsItem::ItemEnabledChange, quint32(newEnabled)).toBool();
+
+ // Schedule redraw.
+ if (update)
+ updateHelper();
+
+ foreach (QGraphicsItem *child, children) {
+ if (!newEnabled || !child->d_ptr->explicitlyDisabled)
+ child->d_ptr->setEnabledHelper(newEnabled, /* explicitly = */ false);
+ }
+
+ // Deliver post-change notification.
+ q_ptr->itemChange(QGraphicsItem::ItemEnabledHasChanged, quint32(enabled));
+}
+
+/*!
+ If \a enabled is true, the item is enabled; otherwise, it is disabled.
+
+ Disabled items are visible, but they do not receive any events, and cannot
+ take focus nor be selected. Mouse events are discarded; they are not
+ propagated unless the item is also invisible, or if it does not accept
+ mouse events (see acceptedMouseButtons()). A disabled item cannot become the
+ mouse grabber, and as a result of this, an item loses the grab if it
+ becomes disabled when grabbing the mouse, just like it loses focus if it
+ had focus when it was disabled.
+
+ Disabled items are traditionally drawn using grayed-out colors (see \l
+ QPalette::Disabled).
+
+ If you disable a parent item, all its children will also be disabled. If
+ you enable a parent item, all children will be enabled, unless they have
+ been explicitly disabled (i.e., if you call setEnabled(false) on a child,
+ it will not be reenabled if its parent is disabled, and then enabled
+ again).
+
+ Items are enabled by default.
+
+ \note If you install an event filter, you can still intercept events
+ before they are delivered to items; this mechanism disregards the item's
+ enabled state.
+
+ \sa isEnabled()
+*/
+void QGraphicsItem::setEnabled(bool enabled)
+{
+ d_ptr->setEnabledHelper(enabled, /* explicitly = */ true);
+}
+
+/*!
+ Returns true if this item is selected; otherwise, false is returned.
+
+ Items that are in a group inherit the group's selected state.
+
+ Items are not selected by default.
+
+ \sa setSelected(), QGraphicsScene::setSelectionArea()
+*/
+bool QGraphicsItem::isSelected() const
+{
+ if (QGraphicsItemGroup *group = this->group())
+ return group->isSelected();
+ return d_ptr->selected;
+}
+
+/*!
+ If \a selected is true and this item is selectable, this item is selected;
+ otherwise, it is unselected.
+
+ If the item is in a group, the whole group's selected state is toggled by
+ this function. If the group is selected, all items in the group are also
+ selected, and if the group is not selected, no item in the group is
+ selected.
+
+ Only visible, enabled, selectable items can be selected. If \a selected
+ is true and this item is either invisible or disabled or unselectable,
+ this function does nothing.
+
+ By default, items cannot be selected. To enable selection, set the
+ ItemIsSelectable flag.
+
+ This function is provided for convenience, allowing individual toggling of
+ the selected state of an item. However, a more common way of selecting
+ items is to call QGraphicsScene::setSelectionArea(), which will call this
+ function for all visible, enabled, and selectable items within a specified
+ area on the scene.
+
+ \sa isSelected(), QGraphicsScene::selectedItems()
+*/
+void QGraphicsItem::setSelected(bool selected)
+{
+ if (QGraphicsItemGroup *group = this->group()) {
+ group->setSelected(selected);
+ return;
+ }
+
+ if (!(d_ptr->flags & ItemIsSelectable) || !d_ptr->enabled || !d_ptr->visible)
+ selected = false;
+ if (d_ptr->selected == selected)
+ return;
+ bool newSelected = itemChange(ItemSelectedChange, quint32(selected)).toBool();
+ if (d_ptr->selected == newSelected)
+ return;
+ d_ptr->selected = newSelected;
+
+ d_ptr->updateHelper();
+
+ if (d_ptr->scene) {
+ QGraphicsScenePrivate *sceneD = d_ptr->scene->d_func();
+ if (selected) {
+ sceneD->selectedItems << this;
+ } else {
+ // QGraphicsScene::selectedItems() lazily pulls out all items that are
+ // no longer selected.
+ }
+ if (!sceneD->selectionChanging)
+ emit d_ptr->scene->selectionChanged();
+ }
+
+ // Deliver post-change notification.
+ itemChange(QGraphicsItem::ItemSelectedHasChanged, quint32(d_ptr->selected));
+}
+
+/*!
+ \since 4.5
+
+ Returns this item's local opacity, which is between 0.0 (transparent) and
+ 1.0 (opaque). This value is combined with parent and ancestor values into
+ the effectiveOpacity(). The effective opacity decides how the item is
+ rendered.
+
+ The opacity property decides the state of the painter passed to the
+ paint() function. If the item is cached, i.e., ItemCoordinateCache or
+ DeviceCoordinateCache, the effective property will be applied to the item's
+ cache as it is rendered.
+
+ The default opacity is 1.0; fully opaque.
+
+ \sa setOpacity(), paint(), ItemIgnoresParentOpacity,
+ ItemDoesntPropagateOpacityToChildren
+*/
+qreal QGraphicsItem::opacity() const
+{
+ if (d_ptr->hasOpacity) {
+ QVariant o = d_ptr->extra(QGraphicsItemPrivate::ExtraOpacity);
+ if (!o.isNull())
+ return o.toDouble();
+ }
+ return qreal(1.0);
+}
+
+/*!
+ \since 4.5
+
+ Returns this item's \e effective opacity, which is between 0.0
+ (transparent) and 1.0 (opaque). This value is a combination of this item's
+ local opacity, and its parent and ancestors' opacities. The effective
+ opacity decides how the item is rendered.
+
+ \sa opacity(), setOpacity(), paint(), ItemIgnoresParentOpacity,
+ ItemDoesntPropagateOpacityToChildren
+*/
+qreal QGraphicsItem::effectiveOpacity() const
+{
+ QVariant effectiveOpacity = d_ptr->extra(QGraphicsItemPrivate::ExtraEffectiveOpacity);
+ return effectiveOpacity.isNull() ? qreal(1.0) : qreal(effectiveOpacity.toDouble());
+}
+
+/*!
+ \since 4.5
+
+ Sets this item's local \a opacity, between 0.0 (transparent) and 1.0
+ (opaque). The item's local opacity is combined with parent and ancestor
+ opacities into the effectiveOpacity().
+
+ By default, opacity propagates from parent to child, so if a parent's
+ opacity is 0.5 and the child is also 0.5, the child's effective opacity
+ will be 0.25.
+
+ The opacity property decides the state of the painter passed to the
+ paint() function. If the item is cached, i.e., ItemCoordinateCache or
+ DeviceCoordinateCache, the effective property will be applied to the
+ item's cache as it is rendered.
+
+ There are two item flags that affect how the item's opacity is combined
+ with the parent: ItemIgnoresParentOpacity and
+ ItemDoesntPropagateOpacityToChildren.
+
+ \sa opacity(), effectiveOpacity()
+*/
+void QGraphicsItem::setOpacity(qreal opacity)
+{
+ // Notify change.
+ qreal newOpacity = itemChange(ItemOpacityChange, double(opacity)).toDouble();
+
+ // Normalize.
+ newOpacity = qBound<qreal>(0.0, newOpacity, 1.0);
+
+ // No change? Done.
+ if (qFuzzyCompare(newOpacity, this->opacity()))
+ return;
+
+ // Assign local opacity.
+ if (qFuzzyCompare(newOpacity, qreal(1.0))) {
+ // Opaque, unset opacity.
+ d_ptr->hasOpacity = 0;
+ d_ptr->unsetExtra(QGraphicsItemPrivate::ExtraOpacity);
+ } else {
+ d_ptr->hasOpacity = 1;
+ d_ptr->setExtra(QGraphicsItemPrivate::ExtraOpacity, double(newOpacity));
+ }
+
+ // Resolve effective opacity.
+ if (QGraphicsItem *p = d_ptr->parent)
+ d_ptr->resolveEffectiveOpacity(p->effectiveOpacity());
+ else
+ d_ptr->resolveEffectiveOpacity(1.0);
+
+ // Notify change.
+ itemChange(ItemOpacityHasChanged, newOpacity);
+
+ // Update.
+ d_ptr->fullUpdateHelper();
+}
+
+/*!
+ Returns true if this item can accept drag and drop events; otherwise,
+ returns false. By default, items do not accept drag and drop events; items
+ are transparent to drag and drop.
+
+ \sa setAcceptDrops()
+*/
+bool QGraphicsItem::acceptDrops() const
+{
+ return d_ptr->acceptDrops;
+}
+
+/*!
+ If \a on is true, this item will accept drag and drop events; otherwise,
+ it is transparent for drag and drop events. By default, items do not
+ accept drag and drop events.
+
+ \sa acceptDrops()
+*/
+void QGraphicsItem::setAcceptDrops(bool on)
+{
+ d_ptr->acceptDrops = on;
+}
+
+/*!
+ Returns the mouse buttons that this item accepts mouse events for. By
+ default, all mouse buttons are accepted.
+
+ If an item accepts a mouse button, it will become the mouse
+ grabber item when a mouse press event is delivered for that mouse
+ button. However, if the item does not accept the button,
+ QGraphicsScene will forward the mouse events to the first item
+ beneath it that does.
+
+ \sa setAcceptedMouseButtons(), mousePressEvent()
+*/
+Qt::MouseButtons QGraphicsItem::acceptedMouseButtons() const
+{
+ return Qt::MouseButtons(d_ptr->acceptedMouseButtons);
+}
+
+/*!
+ Sets the mouse \a buttons that this item accepts mouse events for.
+
+ By default, all mouse buttons are accepted. If an item accepts a
+ mouse button, it will become the mouse grabber item when a mouse
+ press event is delivered for that button. However, if the item
+ does not accept the mouse button, QGraphicsScene will forward the
+ mouse events to the first item beneath it that does.
+
+ To disable mouse events for an item (i.e., make it transparent for mouse
+ events), call setAcceptedMouseButtons(0).
+
+ \sa acceptedMouseButtons(), mousePressEvent()
+*/
+void QGraphicsItem::setAcceptedMouseButtons(Qt::MouseButtons buttons)
+{
+ if (Qt::MouseButtons(d_ptr->acceptedMouseButtons) != buttons) {
+ if (buttons == 0 && d_ptr->scene && d_ptr->scene->mouseGrabberItem() == this
+ && d_ptr->scene->d_func()->lastMouseGrabberItemHasImplicitMouseGrab) {
+ ungrabMouse();
+ }
+ d_ptr->acceptedMouseButtons = quint32(buttons);
+ }
+}
+
+/*!
+ \since 4.4
+
+ Returns true if an item accepts hover events
+ (QGraphicsSceneHoverEvent); otherwise, returns false. By default,
+ items do not accept hover events.
+
+ \sa setAcceptedMouseButtons()
+*/
+bool QGraphicsItem::acceptHoverEvents() const
+{
+ return d_ptr->acceptsHover;
+}
+
+/*!
+ \obsolete
+
+ Call acceptHoverEvents() instead.
+*/
+bool QGraphicsItem::acceptsHoverEvents() const
+{
+ return d_ptr->acceptsHover;
+}
+
+/*!
+ \since 4.4
+
+ If \a enabled is true, this item will accept hover events;
+ otherwise, it will ignore them. By default, items do not accept
+ hover events.
+
+ Hover events are delivered when there is no current mouse grabber
+ item. They are sent when the mouse cursor enters an item, when it
+ moves around inside the item, and when the cursor leaves an
+ item. Hover events are commonly used to highlight an item when
+ it's entered, and for tracking the mouse cursor as it hovers over
+ the item (equivalent to QWidget::mouseTracking).
+
+ Parent items receive hover enter events before their children, and
+ leave events after their children. The parent does not receive a
+ hover leave event if the cursor enters a child, though; the parent
+ stays "hovered" until the cursor leaves its area, including its
+ children's areas.
+
+ If a parent item handles child events (setHandlesChildEvents()), it will
+ receive hover move, drag move, and drop events as the cursor passes
+ through its children, but it does not receive hover enter and hover leave,
+ nor drag enter and drag leave events on behalf of its children.
+
+ A QGraphicsWidget with window decorations will accept hover events
+ regardless of the value of acceptHoverEvents().
+
+ \sa acceptHoverEvents(), hoverEnterEvent(), hoverMoveEvent(),
+ hoverLeaveEvent()
+*/
+void QGraphicsItem::setAcceptHoverEvents(bool enabled)
+{
+ d_ptr->acceptsHover = quint32(enabled);
+}
+
+/*!
+ \obsolete
+
+ Use setAcceptHoverEvents(\a enabled) instead.
+*/
+void QGraphicsItem::setAcceptsHoverEvents(bool enabled)
+{
+ d_ptr->acceptsHover = quint32(enabled);
+}
+
+/*!
+ Returns true if this item handles child events (i.e., all events
+ intended for any of its children are instead sent to this item);
+ otherwise, false is returned.
+
+ This property is useful for item groups; it allows one item to
+ handle events on behalf of its children, as opposed to its
+ children handling their events individually.
+
+ The default is to return false; children handle their own events.
+ The exception for this is if the item is a QGraphicsItemGroup, then
+ it defaults to return true.
+
+ \sa setHandlesChildEvents()
+*/
+bool QGraphicsItem::handlesChildEvents() const
+{
+ return d_ptr->handlesChildEvents;
+}
+
+/*!
+ If \a enabled is true, this item is set to handle all events for
+ all its children (i.e., all events intented for any of its
+ children are instead sent to this item); otherwise, if \a enabled
+ is false, this item will only handle its own events. The default
+ value is false.
+
+ This property is useful for item groups; it allows one item to
+ handle events on behalf of its children, as opposed to its
+ children handling their events individually.
+
+ If a child item accepts hover events, its parent will receive
+ hover move events as the cursor passes through the child, but it
+ does not receive hover enter and hover leave events on behalf of
+ its child.
+
+ \sa handlesChildEvents()
+*/
+void QGraphicsItem::setHandlesChildEvents(bool enabled)
+{
+ if (d_ptr->handlesChildEvents == enabled)
+ return;
+
+ d_ptr->handlesChildEvents = enabled;
+ d_ptr->updateAncestorFlag(QGraphicsItem::GraphicsItemFlag(-1));
+}
+
+/*!
+ Returns true if this item has keyboard input focus; otherwise, returns
+ false.
+
+ \sa QGraphicsScene::focusItem(), setFocus(), QGraphicsScene::setFocusItem()
+*/
+bool QGraphicsItem::hasFocus() const
+{
+ return (d_ptr->scene && d_ptr->scene->focusItem() == this);
+}
+
+/*!
+ Gives keyboard input focus to this item. The \a focusReason argument will
+ be passed into any focus event generated by this function; it is used to
+ give an explanation of what caused the item to get focus.
+
+ Only items that set the ItemIsFocusable flag can accept keyboard focus.
+
+ If this item is not visible (i.e., isVisible() returns false), not
+ enabled, not associated with a scene, or if it already has input focus,
+ this function will do nothing.
+
+ As a result of calling this function, this item will receive a focus in
+ event with \a focusReason. If another item already has focus, that item
+ will first receive a focus out event indicating that it has lost input
+ focus.
+
+ \sa clearFocus(), hasFocus()
+*/
+void QGraphicsItem::setFocus(Qt::FocusReason focusReason)
+{
+ if (!d_ptr->scene || !isEnabled() || hasFocus() || !(d_ptr->flags & ItemIsFocusable))
+ return;
+ if (isVisible()) {
+ // Visible items immediately gain focus from scene.
+ d_ptr->scene->setFocusItem(this, focusReason);
+ } else if (d_ptr->isWidget) {
+ // Just set up subfocus.
+ static_cast<QGraphicsWidget *>(this)->d_func()->setFocusWidget();
+ }
+}
+
+/*!
+ Takes keyboard input focus from the item.
+
+ If it has focus, a focus out event is sent to this item to tell it that it
+ is about to lose the focus.
+
+ Only items that set the ItemIsFocusable flag, or widgets that set an
+ appropriate focus policy, can accept keyboard focus.
+
+ \sa setFocus(), QGraphicsWidget::focusPolicy
+*/
+void QGraphicsItem::clearFocus()
+{
+ if (!d_ptr->scene)
+ return;
+ if (d_ptr->isWidget) {
+ // Invisible widget items with focus must explicitly clear subfocus.
+ static_cast<QGraphicsWidget *>(this)->d_func()->clearFocusWidget();
+ }
+ if (d_ptr->scene->focusItem() == this) {
+ // If this item has the scene's input focus, clear it.
+ d_ptr->scene->setFocusItem(0);
+ }
+}
+
+/*!
+ \since 4.4
+ Grabs the mouse input.
+
+ This item will receive all mouse events for the scene until any of the
+ following events occurs:
+
+ \list
+ \o The item becomes invisible
+ \o The item is removed from the scene
+ \o The item is deleted
+ \o The item call ungrabMouse()
+ \o Another item calls grabMouse(); the item will regain the mouse grab
+ when the other item calls ungrabMouse().
+ \endlist
+
+ When an item gains the mouse grab, it receives a QEvent::GrabMouse
+ event. When it loses the mouse grab, it receives a QEvent::UngrabMouse
+ event. These events can be used to detect when your item gains or loses
+ the mouse grab through other means than receiving mouse button events.
+
+ It is almost never necessary to explicitly grab the mouse in Qt, as Qt
+ grabs and releases it sensibly. In particular, Qt grabs the mouse when you
+ press a mouse button, and keeps the mouse grabbed until you release the
+ last mouse button. Also, Qt::Popup widgets implicitly call grabMouse()
+ when shown, and ungrabMouse() when hidden.
+
+ Note that only visible items can grab mouse input. Calling grabMouse() on
+ an invisible item has no effect.
+
+ Keyboard events are not affected.
+
+ \sa QGraphicsScene::mouseGrabberItem(), ungrabMouse(), grabKeyboard()
+*/
+void QGraphicsItem::grabMouse()
+{
+ if (!d_ptr->scene) {
+ qWarning("QGraphicsItem::grabMouse: cannot grab mouse without scene");
+ return;
+ }
+ if (!d_ptr->visible) {
+ qWarning("QGraphicsItem::grabMouse: cannot grab mouse while invisible");
+ return;
+ }
+ d_ptr->scene->d_func()->grabMouse(this);
+}
+
+/*!
+ \since 4.4
+ Releases the mouse grab.
+
+ \sa grabMouse(), ungrabKeyboard()
+*/
+void QGraphicsItem::ungrabMouse()
+{
+ if (!d_ptr->scene) {
+ qWarning("QGraphicsItem::ungrabMouse: cannot ungrab mouse without scene");
+ return;
+ }
+ d_ptr->scene->d_func()->ungrabMouse(this);
+}
+
+/*!
+ \since 4.4
+ Grabs the keyboard input.
+
+ The item will receive all keyboard input to the scene until one of the
+ following events occur:
+
+ \list
+ \o The item becomes invisible
+ \o The item is removed from the scene
+ \o The item is deleted
+ \o The item calls ungrabKeyboard()
+ \o Another item calls grabKeyboard(); the item will regain the keyboard grab
+ when the other item calls ungrabKeyboard().
+ \endlist
+
+ When an item gains the keyboard grab, it receives a QEvent::GrabKeyboard
+ event. When it loses the keyboard grab, it receives a
+ QEvent::UngrabKeyboard event. These events can be used to detect when your
+ item gains or loses the keyboard grab through other means than gaining
+ input focus.
+
+ It is almost never necessary to explicitly grab the keyboard in Qt, as Qt
+ grabs and releases it sensibly. In particular, Qt grabs the keyboard when
+ your item gains input focus, and releases it when your item loses input
+ focus, or when the item is hidden.
+
+ Note that only visible items can grab keyboard input. Calling
+ grabKeyboard() on an invisible item has no effect.
+
+ Keyboard events are not affected.
+
+ \sa ungrabKeyboard(), grabMouse(), setFocus()
+*/
+void QGraphicsItem::grabKeyboard()
+{
+ if (!d_ptr->scene) {
+ qWarning("QGraphicsItem::grabKeyboard: cannot grab keyboard without scene");
+ return;
+ }
+ if (!d_ptr->visible) {
+ qWarning("QGraphicsItem::grabKeyboard: cannot grab keyboard while invisible");
+ return;
+ }
+ d_ptr->scene->d_func()->grabKeyboard(this);
+}
+
+/*!
+ \since 4.4
+ Releases the keyboard grab.
+
+ \sa grabKeyboard(), ungrabMouse()
+*/
+void QGraphicsItem::ungrabKeyboard()
+{
+ if (!d_ptr->scene) {
+ qWarning("QGraphicsItem::ungrabKeyboard: cannot ungrab keyboard without scene");
+ return;
+ }
+ d_ptr->scene->d_func()->ungrabKeyboard(this);
+}
+
+/*!
+ Returns the position of the item in parent coordinates. If the item has no
+ parent, its position is given in scene coordinates.
+
+ The position of the item describes its origin (local coordinate
+ (0, 0)) in parent coordinates; this function returns the same as
+ mapToParent(0, 0).
+
+ For convenience, you can also call scenePos() to determine the
+ item's position in scene coordinates, regardless of its parent.
+
+ \sa x(), y(), setPos(), matrix(), {The Graphics View Coordinate System}
+*/
+QPointF QGraphicsItem::pos() const
+{
+ return d_ptr->pos;
+}
+
+/*!
+ \fn QGraphicsItem::x() const
+
+ This convenience function is equivalent to calling pos().x().
+
+ \sa y()
+*/
+
+/*!
+ \fn QGraphicsItem::y() const
+
+ This convenience function is equivalent to calling pos().y().
+
+ \sa x()
+*/
+
+/*!
+ Returns the item's position in scene coordinates. This is
+ equivalent to calling \c mapToScene(0, 0).
+
+ \sa pos(), sceneTransform(), {The Graphics View Coordinate System}
+*/
+QPointF QGraphicsItem::scenePos() const
+{
+ return mapToScene(0, 0);
+}
+
+/*!
+ \internal
+
+ Sets the position \a pos and notifies the change. If \a update is true,
+ the item is also updated; otherwise it is not updated before and after the
+ change.
+*/
+void QGraphicsItemPrivate::setPosHelper(const QPointF &pos, bool update)
+{
+ Q_Q(QGraphicsItem);
+ if (this->pos == pos)
+ return;
+
+ // Notify the item that the position is changing.
+ QPointF newPos = q->itemChange(QGraphicsItem::ItemPositionChange, pos).toPointF();
+ if (newPos == this->pos)
+ return;
+
+ // Update and repositition.
+ if (scene && update) {
+ fullUpdateHelper(true);
+ q->prepareGeometryChange();
+ }
+ this->pos = newPos;
+ invalidateSceneTransformCache();
+
+ // Send post-notification.
+ q->itemChange(QGraphicsItem::ItemPositionHasChanged, newPos);
+}
+
+/*!
+ Sets the position of the item to \a pos, which is in parent
+ coordinates. For items with no parent, \a pos is in scene
+ coordinates.
+
+ The position of the item describes its origin (local coordinate
+ (0, 0)) in parent coordinates.
+
+ \sa pos(), scenePos(), {The Graphics View Coordinate System}
+*/
+void QGraphicsItem::setPos(const QPointF &pos)
+{
+ d_ptr->setPosHelper(pos, /* update = */ true);
+}
+
+/*!
+ \fn void QGraphicsItem::setPos(qreal x, qreal y)
+ \overload
+
+ This convenience function is equivalent to calling setPos(QPointF(\a x, \a
+ y)).
+*/
+
+/*!
+ \fn void QGraphicsItem::moveBy(qreal dx, qreal dy)
+
+ Moves the item by \a dx points horizontally, and \a dy point
+ vertically. This function is equivalent to calling setPos(pos() +
+ QPointF(\a dx, \a dy)).
+*/
+
+/*!
+ If this item is part of a scene that is viewed by a QGraphicsView, this
+ convenience function will attempt to scroll the view to ensure that \a
+ rect is visible inside the view's viewport. If \a rect is a null rect (the
+ default), QGraphicsItem will default to the item's bounding rect. \a xmargin
+ and \a ymargin are the number of pixels the view should use for margins.
+
+ If the specified rect cannot be reached, the contents are scrolled to the
+ nearest valid position.
+
+ If this item is not viewed by a QGraphicsView, this function does nothing.
+
+ \sa QGraphicsView::ensureVisible()
+*/
+void QGraphicsItem::ensureVisible(const QRectF &rect, int xmargin, int ymargin)
+{
+ if (d_ptr->scene) {
+ QRectF sceneRect;
+ if (!rect.isNull())
+ sceneRect = sceneTransform().mapRect(rect);
+ else
+ sceneRect = sceneBoundingRect();
+ foreach (QGraphicsView *view, d_ptr->scene->d_func()->views)
+ view->ensureVisible(sceneRect, xmargin, ymargin);
+ }
+}
+
+/*!
+ \fn void QGraphicsItem::ensureVisible(qreal x, qreal y, qreal w, qreal h,
+ int xmargin = 50, int ymargin = 50)
+
+ This convenience function is equivalent to calling
+ ensureVisible(QRectF(\a x, \a y, \a w, \a h), \a xmargin, \a ymargin):
+*/
+
+/*!
+ \obsolete
+
+ Returns the item's affine transformation matrix. This is a subset or the
+ item's full transformation matrix, and might not represent the item's full
+ transformation.
+
+ Use transform() instead.
+
+ \sa setTransform(), sceneTransform()
+*/
+QMatrix QGraphicsItem::matrix() const
+{
+ return transform().toAffine();
+}
+
+/*!
+ \since 4.3
+
+ Returns this item's transformation matrix. If no matrix has been set, the
+ identity matrix is returned.
+
+ \sa setTransform(), sceneTransform()
+*/
+QTransform QGraphicsItem::transform() const
+{
+ if (!d_ptr->hasTransform)
+ return QTransform();
+ return qVariantValue<QTransform>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform));
+}
+
+/*!
+ \obsolete
+
+ Use sceneTransform() instead.
+
+ \sa transform(), setTransform(), scenePos(), {The Graphics View Coordinate System}
+*/
+QMatrix QGraphicsItem::sceneMatrix() const
+{
+ return sceneTransform().toAffine();
+}
+
+
+/*!
+ \since 4.3
+
+ Returns this item's scene transformation matrix. This matrix can be used
+ to map coordinates and geometrical shapes from this item's local
+ coordinate system to the scene's coordinate system. To map coordinates
+ from the scene, you must first invert the returned matrix.
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 4
+
+ Unlike transform(), which returns only an item's local transformation, this
+ function includes the item's (and any parents') position.
+
+ \sa transform(), setTransform(), scenePos(), {The Graphics View Coordinate System}
+*/
+QTransform QGraphicsItem::sceneTransform() const
+{
+ // Check if there's any entry in the transform cache.
+ QGraphicsScenePrivate *sd = d_ptr->scene ? d_ptr->scene->d_func() : 0;
+ int index = d_ptr->sceneTransformIndex;
+ if (sd && index != -1 && sd->validTransforms.testBit(index))
+ return sd->sceneTransformCache[index];
+
+ // Calculate local transform.
+ QTransform m;
+ if (d_ptr->hasTransform) {
+ m = transform();
+ m *= QTransform::fromTranslate(d_ptr->pos.x(), d_ptr->pos.y());
+ } else {
+ // ### ? QTransform::fromTranslate(d_ptr->pos.x(), d_ptr->pos.y())
+ m.translate(d_ptr->pos.x(), d_ptr->pos.y());
+ }
+
+ // Combine with parent and add to cache.
+ if (d_ptr->parent) {
+ m *= d_ptr->parent->sceneTransform();
+ // Don't cache toplevels
+ if (sd) {
+ if (index == -1) {
+ if (!sd->freeSceneTransformSlots.isEmpty()) {
+ index = sd->freeSceneTransformSlots.last();
+ sd->freeSceneTransformSlots.pop_back();
+ } else {
+ index = sd->sceneTransformCache.size();
+ }
+ d_ptr->sceneTransformIndex = index;
+ if (index >= sd->validTransforms.size()) {
+ sd->validTransforms.resize(index + 1);
+ sd->sceneTransformCache.resize(index + 1);
+ }
+ }
+ sd->validTransforms.setBit(index, 1);
+ sd->sceneTransformCache[index] = m;
+ }
+ }
+ return m;
+}
+
+/*!
+ \since 4.3
+
+ Returns this item's device transformation matrix, using \a
+ viewportTransform to map from scene to device coordinates. This matrix can
+ be used to map coordinates and geometrical shapes from this item's local
+ coordinate system to the viewport's (or any device's) coordinate
+ system. To map coordinates from the viewport, you must first invert the
+ returned matrix.
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 5
+
+ This function is the same as combining this item's scene transform with
+ the view's viewport transform, but it also understands the
+ ItemIgnoresTransformations flag. The device transform can be used to do
+ accurate coordinate mapping (and collision detection) for untransformable
+ items.
+
+ \sa transform(), setTransform(), scenePos(), {The Graphics View Coordinate
+ System}, itemTransform()
+*/
+QTransform QGraphicsItem::deviceTransform(const QTransform &viewportTransform) const
+{
+ // Find the topmost item that ignores view transformations.
+ const QGraphicsItem *untransformedAncestor = this;
+ QList<const QGraphicsItem *> parents;
+ while (untransformedAncestor && ((untransformedAncestor->d_ptr->ancestorFlags
+ & QGraphicsItemPrivate::AncestorIgnoresTransformations))) {
+ parents.prepend(untransformedAncestor);
+ untransformedAncestor = untransformedAncestor->parentItem();
+ }
+
+ if (!untransformedAncestor) {
+ // Assert in debug mode, continue in release.
+ Q_ASSERT_X(untransformedAncestor, "QGraphicsItem::deviceTransform",
+ "Invalid object structure!");
+ return QTransform();
+ }
+
+ // First translate the base untransformable item.
+ QPointF mappedPoint = (untransformedAncestor->sceneTransform() * viewportTransform).map(QPointF(0, 0));
+ QTransform matrix;
+ matrix.translate(mappedPoint.x(), mappedPoint.y());
+ matrix = untransformedAncestor->transform() * matrix;
+
+ // Then transform and translate all children.
+ for (int i = 0; i < parents.size(); ++i) {
+ const QGraphicsItem *parent = parents.at(i);
+ QPointF pos = parent->pos();
+ QTransform moveMatrix;
+ moveMatrix.translate(pos.x(), pos.y());
+ matrix = (parent->transform() * moveMatrix) * matrix;
+ }
+
+ return matrix;
+}
+
+/*!
+ \since 4.5
+
+ Returns a QTransform that maps coordinates from this item to \a other. If
+ \a ok is not null, and if there is no such transform, the boolean pointed
+ to by \a ok will be set to false; otherwise it will be set to true.
+
+ This transform provides an alternative to the mapToItem() or mapFromItem()
+ functions, by returning the appropriate transform so that you can map
+ shapes and coordinates yourself. It also helps you write more efficient
+ code when repeatedly mapping between the same two items.
+
+ \note In rare circumstances, there is no transform that maps between two
+ items.
+
+ \sa mapToItem(), mapFromItem(), deviceTransform()
+*/
+QTransform QGraphicsItem::itemTransform(const QGraphicsItem *other, bool *ok) const
+{
+ // Catch simple cases first.
+ if (other == 0) {
+ qWarning("QGraphicsItem::itemTransform: null pointer passed");
+ return QTransform();
+ }
+ if (other == this) {
+ if (ok)
+ *ok = true;
+ return QTransform();
+ }
+
+ QGraphicsItem *parent = d_ptr->parent;
+ const QGraphicsItem *otherParent = other->d_ptr->parent;
+
+ // This is other's child
+ if (parent == other) {
+ if (ok)
+ *ok = true;
+ const QPointF &itemPos = d_ptr->pos;
+ if (d_ptr->hasTransform)
+ return transform() * QTransform::fromTranslate(itemPos.x(), itemPos.y());
+ return QTransform::fromTranslate(itemPos.x(), itemPos.y());
+ }
+
+ // This is other's parent
+ if (otherParent == this) {
+ const QPointF &otherPos = other->d_ptr->pos;
+ if (other->d_ptr->hasTransform) {
+ QTransform otherToParent = other->transform();
+ otherToParent *= QTransform::fromTranslate(otherPos.x(), otherPos.y());
+ return otherToParent.inverted(ok);
+ } else {
+ if (ok)
+ *ok = true;
+ return QTransform::fromTranslate(-otherPos.x(), -otherPos.y());
+ }
+ }
+
+ // Siblings
+ if (parent == otherParent) {
+ bool hasTr = d_ptr->hasTransform;
+ bool otherHasTr = other->d_ptr->hasTransform;
+ const QPointF &itemPos = d_ptr->pos;
+ const QPointF &otherPos = other->d_ptr->pos;
+
+ if (!hasTr && !otherHasTr) {
+ QPointF delta = itemPos - otherPos;
+ if (ok)
+ *ok = true;
+ return QTransform::fromTranslate(delta.x(), delta.y());
+ }
+
+ QTransform itemToParent = QTransform::fromTranslate(itemPos.x(), itemPos.y());
+ if (hasTr)
+ itemToParent = transform() * itemToParent;
+
+ QTransform otherToParent = QTransform::fromTranslate(otherPos.x(), otherPos.y());
+ if (otherHasTr)
+ otherToParent = other->transform() * otherToParent;
+
+ return itemToParent * otherToParent.inverted(ok);
+ }
+
+ // Find the closest common ancestor. If the two items don't share an
+ // ancestor, then the only way is to combine their scene transforms.
+ const QGraphicsItem *commonAncestor = commonAncestorItem(other);
+ if (!commonAncestor)
+ return sceneTransform() * other->sceneTransform().inverted(ok);
+
+ // If the two items are cousins (in sibling branches), map both to the
+ // common ancestor, and combine the two transforms.
+ bool cousins = other != commonAncestor && this != commonAncestor;
+ if (cousins) {
+ bool good = false;
+ QTransform thisToScene;
+ QTransform otherToScene;
+ thisToScene = itemTransform(commonAncestor, &good);
+ if (good)
+ otherToScene = other->itemTransform(commonAncestor, &good);
+ if (!good) {
+ if (ok)
+ *ok = false;
+ return QTransform();
+ }
+ return thisToScene * otherToScene.inverted(ok);
+ }
+
+ // One is an ancestor of the other; walk the chain.
+ bool parentOfOther = isAncestorOf(other);
+ const QGraphicsItem *child = parentOfOther ? other : this;
+ const QGraphicsItem *root = parentOfOther ? this : other;
+
+ QTransform x;
+ const QGraphicsItem *p = child;
+ do {
+ const QGraphicsItemPrivate *pd = p->d_ptr;
+ if (pd->hasTransform)
+ x *= p->transform();
+ x *= QTransform::fromTranslate(pd->pos.x(), pd->pos.y());
+ } while ((p = p->d_ptr->parent) && p != root);
+ if (parentOfOther)
+ return x.inverted(ok);
+ if (ok)
+ *ok = true;
+ return x;
+}
+
+/*!
+ \obsolete
+
+ Sets the item's affine transformation matrix. This is a subset or the
+ item's full transformation matrix, and might not represent the item's full
+ transformation.
+
+ Use setTransform() instead.
+
+ \sa transform(), rotate(), scale(), shear(), translate(), {The Graphics View Coordinate System}
+*/
+void QGraphicsItem::setMatrix(const QMatrix &matrix, bool combine)
+{
+ QTransform oldTransform = this->transform();
+ QTransform newTransform;
+ if (!combine)
+ newTransform = QTransform(matrix);
+ else
+ newTransform = QTransform(matrix) * oldTransform;
+ if (oldTransform == newTransform)
+ return;
+
+ // Notify the item that the matrix is changing.
+ QVariant variant;
+ qVariantSetValue<QMatrix>(variant, newTransform.toAffine());
+ newTransform = QTransform(qVariantValue<QMatrix>(itemChange(ItemMatrixChange, variant)));
+ if (oldTransform == newTransform)
+ return;
+
+ // Update and set the new transformation.
+ d_ptr->fullUpdateHelper(true);
+ prepareGeometryChange();
+ d_ptr->hasTransform = !newTransform.isIdentity();
+ d_ptr->setExtra(QGraphicsItemPrivate::ExtraTransform, newTransform);
+ d_ptr->invalidateSceneTransformCache();
+
+ // Send post-notification.
+ itemChange(ItemTransformHasChanged, newTransform);
+}
+
+/*!
+ \since 4.3
+
+ Sets the item's current transformation matrix to \a matrix.
+
+ If \a combine is true, then \a matrix is combined with the current matrix;
+ otherwise, \a matrix \e replaces the current matrix. \a combine is false
+ by default.
+
+ To simplify interation with items using a transformed view, QGraphicsItem
+ provides mapTo... and mapFrom... functions that can translate between
+ items' and the scene's coordinates. For example, you can call mapToScene()
+ to map an item coordiate to a scene coordinate, or mapFromScene() to map
+ from scene coordinates to item coordinates.
+
+ \sa transform(), rotate(), scale(), shear(), translate(), {The Graphics View Coordinate System}
+*/
+void QGraphicsItem::setTransform(const QTransform &matrix, bool combine)
+{
+ QTransform oldTransform = this->transform();
+ QTransform newTransform;
+ if (!combine)
+ newTransform = matrix;
+ else
+ newTransform = matrix * oldTransform;
+ if (oldTransform == newTransform)
+ return;
+
+ // Notify the item that the transformation matrix is changing.
+ QVariant variant;
+ qVariantSetValue<QTransform>(variant, newTransform);
+ newTransform = qVariantValue<QTransform>(itemChange(ItemTransformChange, variant));
+ if (oldTransform == newTransform)
+ return;
+
+ // Update and set the new transformation.
+ d_ptr->fullUpdateHelper(true);
+ prepareGeometryChange();
+ d_ptr->hasTransform = !newTransform.isIdentity();
+ d_ptr->setExtra(QGraphicsItemPrivate::ExtraTransform, newTransform);
+ d_ptr->invalidateSceneTransformCache();
+
+ // Send post-notification.
+ itemChange(ItemTransformHasChanged, newTransform);
+}
+
+/*!
+ \obsolete
+
+ Use resetTransform() instead.
+*/
+void QGraphicsItem::resetMatrix()
+{
+ resetTransform();
+}
+
+/*!
+ \since 4.3
+
+ Resets this item's transformation matrix to the identity matrix. This is
+ equivalent to calling \c setTransform(QTransform()).
+
+ \sa setTransform(), transform()
+*/
+void QGraphicsItem::resetTransform()
+{
+ setTransform(QTransform(), false);
+}
+
+/*!
+ Rotates the current item transformation \a angle degrees clockwise around
+ its origin. To translate around an arbitrary point (x, y), you need to
+ combine translation and rotation with setTransform().
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 6
+
+ \sa setTransform(), transform(), scale(), shear(), translate()
+*/
+void QGraphicsItem::rotate(qreal angle)
+{
+ setTransform(QTransform().rotate(angle), true);
+}
+
+/*!
+ Scales the current item transformation by (\a sx, \a sy) around its
+ origin. To scale from an arbitrary point (x, y), you need to combine
+ translation and scaling with setTransform().
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 7
+
+ \sa setTransform(), transform(), rotate(), shear(), translate()
+*/
+void QGraphicsItem::scale(qreal sx, qreal sy)
+{
+ setTransform(QTransform::fromScale(sx, sy), true);
+}
+
+/*!
+ Shears the current item transformation by (\a sh, \a sv).
+
+ \sa setTransform(), transform(), rotate(), scale(), translate()
+*/
+void QGraphicsItem::shear(qreal sh, qreal sv)
+{
+ setTransform(QTransform().shear(sh, sv), true);
+}
+
+/*!
+ Translates the current item transformation by (\a dx, \a dy).
+
+ If all you want is to move an item, you should call moveBy() or
+ setPos() instead; this function changes the item's translation,
+ which is conceptually separate from its position.
+
+ \sa setTransform(), transform(), rotate(), scale(), shear()
+*/
+void QGraphicsItem::translate(qreal dx, qreal dy)
+{
+ setTransform(QTransform::fromTranslate(dx, dy), true);
+}
+
+/*!
+ This virtual function is called twice for all items by the
+ QGraphicsScene::advance() slot. In the first phase, all items are called
+ with \a phase == 0, indicating that items on the scene are about to
+ advance, and then all items are called with \a phase == 1. Reimplement
+ this function to update your item if you need simple scene-controlled
+ animation.
+
+ The default implementation does nothing.
+
+ For individual item animation, an alternative to this function is to
+ either use QGraphicsItemAnimation, or to multiple-inherit from QObject and
+ QGraphicsItem, and animate your item using QObject::startTimer() and
+ QObject::timerEvent().
+
+ \sa QGraphicsItemAnimation, QTimeLine
+*/
+void QGraphicsItem::advance(int phase)
+{
+ Q_UNUSED(phase);
+}
+
+/*!
+ Returns the Z-value, or the elevation, of the item. The Z-value decides
+ the stacking order of sibling (neighboring) items.
+
+ The default Z-value is 0.
+
+ \sa setZValue()
+*/
+qreal QGraphicsItem::zValue() const
+{
+ return d_ptr->z;
+}
+
+/*!
+ Sets the Z-value, or the elevation, of the item, to \a z. The elevation
+ decides the stacking order of sibling (neighboring) items. An item of high
+ Z-value will be drawn on top of an item with a lower Z-value if they
+ share the same parent item. In addition, children of an item will always be drawn
+ on top of the parent, regardless of the child's Z-value. Sibling items
+ that share the same Z-value will be drawn in an undefined order, although
+ the order will stay the same for as long as the items live.
+
+ \img graphicsview-zorder.png
+
+ Children of different parents are stacked according to the Z-value of
+ each item's ancestor item which is an immediate child of the two
+ items' closest common ancestor. For example, a robot item might
+ define a torso item as the parent of a head item, two arm items,
+ and two upper-leg items. The upper-leg items would each be parents
+ of one lower-leg item, and each lower-leg item would be parents of
+ one foot item. The stacking order of the feet is the same as the
+ stacking order of each foot's ancestor that is an immediate child
+ of the two feet's common ancestor (i.e., the torso item); so the
+ feet are stacked in the same order as the upper-leg items,
+ regardless of each foot's Z-value.
+
+ The Z-value does not affect the item's size in any way.
+
+ The default Z-value is 0.
+
+ \sa zValue()
+*/
+void QGraphicsItem::setZValue(qreal z)
+{
+ qreal newZ = qreal(itemChange(ItemZValueChange, double(z)).toDouble());
+ if (newZ == d_ptr->z)
+ return;
+ d_ptr->z = z;
+ d_ptr->fullUpdateHelper();
+
+ if (d_ptr->scene) {
+ // Invalidate any sort caching; arrival of a new item means we need to
+ // resort.
+ d_ptr->scene->d_func()->invalidateSortCache();
+ }
+
+ itemChange(ItemZValueHasChanged, double(newZ));
+}
+
+/*!
+ Returns the bounding rect of this item's descendants (i.e., its
+ children, their children, etc.) in local coordinates. The
+ rectangle will contain all descendants after they have been mapped
+ to local coordinates. If the item has no children, this function
+ returns an empty QRectF.
+
+ This does not include this item's own bounding rect; it only returns
+ its descendants' accumulated bounding rect. If you need to include this
+ item's bounding rect, you can add boundingRect() to childrenBoundingRect()
+ using QRectF::operator|().
+
+ This function is linear in complexity; it determines the size of the
+ returned bounding rect by iterating through all descendants.
+
+ \sa boundingRect(), sceneBoundingRect()
+*/
+QRectF QGraphicsItem::childrenBoundingRect() const
+{
+ QRectF childRect;
+ foreach (QGraphicsItem *child, children()) {
+ QPointF childPos = child->pos();
+ QTransform matrix = child->transform() * QTransform::fromTranslate(childPos.x(), childPos.y());
+ childRect |= matrix.mapRect(child->boundingRect() | child->childrenBoundingRect());
+ }
+ return childRect;
+}
+
+/*!
+ \fn virtual QRectF QGraphicsItem::boundingRect() const = 0
+
+ This pure virtual function defines the outer bounds of the item as
+ a rectangle; all painting must be restricted to inside an item's
+ bounding rect. QGraphicsView uses this to determine whether the
+ item requires redrawing.
+
+ Although the item's shape can be arbitrary, the bounding rect is
+ always rectangular, and it is unaffected by the items'
+ transformation (scale(), rotate(), etc.).
+
+ If you want to change the item's bounding rectangle, you must first call
+ prepareGeometryChange(). This notifies the scene of the imminent change,
+ so that its can update its item geometry index; otherwise, the scene will
+ be unaware of the item's new geometry, and the results are undefined
+ (typically, rendering artifacts are left around in the view).
+
+ Reimplement this function to let QGraphicsView determine what
+ parts of the widget, if any, need to be redrawn.
+
+ Note: For shapes that paint an outline / stroke, it is important
+ to include half the pen width in the bounding rect. It is not
+ necessary to compensate for antialiasing, though.
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 8
+
+ \sa boundingRegion(), shape(), contains(), {The Graphics View Coordinate
+ System}, prepareGeometryChange()
+*/
+
+/*!
+ Returns the bounding rect of this item in scene coordinates, by combining
+ sceneTransform() with boundingRect().
+
+ \sa boundingRect(), {The Graphics View Coordinate System}
+*/
+QRectF QGraphicsItem::sceneBoundingRect() const
+{
+ // Find translate-only offset
+ QPointF offset;
+ const QGraphicsItem *parentItem = this;
+ const QGraphicsItemPrivate *itemd;
+ do {
+ itemd = parentItem->d_ptr;
+ if (itemd->hasTransform)
+ break;
+ offset += itemd->pos;
+ } while ((parentItem = itemd->parent));
+
+ QRectF br = boundingRect();
+ br.translate(offset);
+ return !parentItem ? br : parentItem->sceneTransform().mapRect(br);
+}
+
+/*!
+ Returns the shape of this item as a QPainterPath in local
+ coordinates. The shape is used for many things, including collision
+ detection, hit tests, and for the QGraphicsScene::items() functions.
+
+ The default implementation calls boundingRect() to return a simple
+ rectangular shape, but subclasses can reimplement this function to return
+ a more accurate shape for non-rectangular items. For example, a round item
+ may choose to return an elliptic shape for better collision detection. For
+ example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 9
+
+ The outline of a shape can vary depending on the width and style of the
+ pen used when drawing. If you want to include this outline in the item's
+ shape, you can create a shape from the stroke using QPainterPathStroker.
+
+ This function is called by the default implementations of contains() and
+ collidesWithPath().
+
+ \sa boundingRect(), contains(), prepareGeometryChange(), QPainterPathStroker
+*/
+QPainterPath QGraphicsItem::shape() const
+{
+ QPainterPath path;
+ path.addRect(boundingRect());
+ return path;
+}
+
+/*!
+ Returns true if this item is clipped. An item is clipped if it has either
+ set the \l ItemClipsToShape flag, or if it or any of its ancestors has set
+ the \l ItemClipsChildrenToShape flag.
+
+ Clipping affects the item's appearance (i.e., painting), as well as mouse
+ and hover event delivery.
+
+ \sa clipPath(), shape(), setFlags()
+*/
+bool QGraphicsItem::isClipped() const
+{
+ Q_D(const QGraphicsItem);
+ return (d->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)
+ || (d->flags & QGraphicsItem::ItemClipsToShape);
+}
+
+/*!
+ \since 4.5
+
+ Returns this item's clip path, or an empty QPainterPath if this item is
+ not clipped. The clip path constrains the item's appearance and
+ interaction (i.e., restricts the area the item can draw, and it also
+ restricts the area that the item receives events).
+
+ You can enable clipping by setting the ItemClipsToShape or
+ ItemClipsChildrenToShape flags. The item's clip path is calculated by
+ intersecting all clipping ancestors' shapes. If the item sets
+ ItemClipsToShape, the final clip is intersected with the item's own shape.
+
+ \note Clipping introduces a performance penalty for all items involved;
+ you should generally avoid using clipping if you can (e.g., if your items
+ always draw inside boundingRect() or shape() boundaries, clipping is not
+ necessary).
+
+ \sa isClipped(), shape(), setFlags()
+*/
+QPainterPath QGraphicsItem::clipPath() const
+{
+ Q_D(const QGraphicsItem);
+ QPainterPath clip;
+ if (!isClipped())
+ return clip;
+
+ // Start with the item's bounding rect.
+ clip.addRect(boundingRect());
+
+ bool clipAway = false;
+ if (d->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) {
+ // Make list of parents up to the farthest ancestor that clips its
+ // children to its shape.
+ QVarLengthArray<const QGraphicsItem *, 32> clippingAncestors;
+ const QGraphicsItem *parent = parentItem();
+ const QGraphicsItem *clipOwner = 0;
+ do {
+ if (parent->d_ptr->flags & ItemClipsChildrenToShape) {
+ clippingAncestors.append(parent);
+ clipOwner = parent;
+ }
+ } while ((parent->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) && (parent = parent->parentItem()));
+
+ // Start with the topmost clip.
+ QPainterPath parentClip = clipOwner->shape();
+
+ // Intersect any in-between clips starting at the bottom and moving
+ // upwards.
+ for (int i = clippingAncestors.size() - 2; i >= 0; --i) {
+ const QGraphicsItem *item = clippingAncestors[i];
+ // ### what if itemtransform fails
+ if (clipOwner)
+ parentClip = clipOwner->itemTransform(item).map(parentClip);
+ parentClip = parentClip.intersected(item->shape());
+ if (parentClip.isEmpty()) {
+ clip = parentClip;
+ clipAway = true;
+ break;
+ }
+ clipOwner = item;
+ }
+
+ if (!clipAway) {
+ // ### what if itemtransform fails
+ clip = clip.intersected(clipOwner->itemTransform(this).map(parentClip));
+ if (clip.isEmpty())
+ clipAway = true;
+ }
+ }
+
+ if (!clipAway && d->flags & ItemClipsToShape)
+ clip = clip.intersected(shape());
+
+ return clip;
+}
+
+/*!
+ Returns true if this item contains \a point, which is in local
+ coordinates; otherwise, false is returned. It is most often called from
+ QGraphicsView to determine what item is under the cursor, and for that
+ reason, the implementation of this function should be as light-weight as
+ possible.
+
+ By default, this function calls shape(), but you can reimplement it in a
+ subclass to provide a (perhaps more efficient) implementation.
+
+ \sa shape(), boundingRect(), collidesWithPath()
+*/
+bool QGraphicsItem::contains(const QPointF &point) const
+{
+ return isClipped() ? clipPath().contains(point) : shape().contains(point);
+}
+
+/*!
+ Returns true if this item collides with \a other; otherwise returns false.
+ The ways items collide is determined by \a mode. The default value for \a
+ mode is Qt::IntersectsItemShape; \a other collides with this item if it
+ either intersects, contains, or is contained by this item's shape.
+
+ The default implementation is based on shape intersection, and it calls
+ shape() on both items. Because the complexity of arbitrary shape-shape
+ intersection grows with an order of magnitude when the shapes are complex,
+ this operation can be noticably time consuming. You have the option of
+ reimplementing this function in a subclass of QGraphicsItem to provide a
+ custom algorithm. This allows you to make use of natural constraints in
+ the shapes of your own items, in order to improve the performance of the
+ collision detection. For instance, two untransformed perfectly circular
+ items' collision can be determined very efficiently by comparing their
+ positions and radii.
+
+ Keep in mind that when reimplementing this function and calling shape() or
+ boundingRect() on \a other, the returned coordinates must be mapped to
+ this item's coordinate system before any intersection can take place.
+
+ \sa contains(), shape()
+*/
+bool QGraphicsItem::collidesWithItem(const QGraphicsItem *other, Qt::ItemSelectionMode mode) const
+{
+ if (other == this)
+ return true;
+ if (!other)
+ return false;
+ // The items share the same clip if their closest clipper is the same, or
+ // if one clips the other.
+ bool clips = (d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren);
+ bool otherClips = (other->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren);
+ if (clips || otherClips) {
+ const QGraphicsItem *closestClipper = isAncestorOf(other) ? this : parentItem();
+ while (closestClipper && !(closestClipper->flags() & ItemClipsChildrenToShape))
+ closestClipper = closestClipper->parentItem();
+ const QGraphicsItem *otherClosestClipper = other->isAncestorOf(this) ? other : other->parentItem();
+ while (otherClosestClipper && !(otherClosestClipper->flags() & ItemClipsChildrenToShape))
+ otherClosestClipper = otherClosestClipper->parentItem();
+ if (closestClipper == otherClosestClipper) {
+ d_ptr->localCollisionHack = 1;
+ bool res = collidesWithPath(mapFromItem(other, other->shape()), mode);
+ d_ptr->localCollisionHack = 0;
+ return res;
+ }
+ }
+
+ QPainterPath otherShape = other->isClipped() ? other->clipPath() : other->shape();
+ return collidesWithPath(mapFromItem(other, otherShape), mode);
+}
+
+/*!
+ Returns true if this item collides with \a path.
+
+ The collision is determined by \a mode. The default value for \a mode is
+ Qt::IntersectsItemShape; \a path collides with this item if it either
+ intersects, contains, or is contained by this item's shape.
+
+ \sa collidesWithItem(), contains(), shape()
+*/
+bool QGraphicsItem::collidesWithPath(const QPainterPath &path, Qt::ItemSelectionMode mode) const
+{
+ if (path.isEmpty()) {
+ // No collision with empty paths.
+ return false;
+ }
+
+ QRectF rectA = _q_adjustedRect(boundingRect());
+ QRectF rectB = _q_adjustedRect(path.controlPointRect());
+ if (!rectA.intersects(rectB)) {
+ // This we can determine efficiently. If the two rects neither
+ // intersect nor contain eachother, then the two items do not collide.
+ return false;
+ }
+
+ // For further testing, we need this item's shape or bounding rect.
+ QPainterPath thisShape;
+ if (mode == Qt::IntersectsItemShape || mode == Qt::ContainsItemShape) {
+ thisShape = (isClipped() && !d_ptr->localCollisionHack) ? clipPath() : shape();
+ } else {
+ thisShape.addPolygon(_q_adjustedRect(boundingRect()));
+ thisShape.closeSubpath();
+ }
+ if (thisShape == QPainterPath()) {
+ // Empty shape? No collision.
+ return false;
+ }
+
+ // Use QPainterPath boolean operations to determine the collision, O(N*logN).
+ if (mode == Qt::IntersectsItemShape || mode == Qt::IntersectsItemBoundingRect)
+ return path.intersects(thisShape);
+ return path.contains(thisShape);
+}
+
+/*!
+ Returns a list of all items that collide with this item.
+
+ The way collisions are detected is determined by \a mode. The default
+ value for \a mode is Qt::IntersectsItemShape; All items whose shape
+ intersects or is contained by this item's shape are returned.
+
+ \sa QGraphicsScene::collidingItems(), collidesWithItem()
+*/
+QList<QGraphicsItem *> QGraphicsItem::collidingItems(Qt::ItemSelectionMode mode) const
+{
+ if (d_ptr->scene)
+ return d_ptr->scene->collidingItems(this, mode);
+ return QList<QGraphicsItem *>();
+}
+
+/*!
+ Returns true if this item's bounding rect is completely obscured by the
+ opaque shape of any of colliding items above it (i.e., with a higher Z
+ value than this item).
+
+ Its implementation is based on calling isObscuredBy(), which you can
+ reimplement to provide a custom obscurity algorithm.
+
+ \sa opaqueArea()
+*/
+bool QGraphicsItem::isObscured() const
+{
+ return isObscured(QRectF());
+}
+
+/*!
+ \internal
+
+ Item obscurity helper function.
+
+ Returns true if the subrect \a rect of \a item's bounding rect is obscured
+ by \a other (i.e., \a other's opaque area covers \a item's \a rect
+ completely. \a other is assumed to already be "on top of" \a item
+ wrt. stacking order.
+*/
+static bool qt_QGraphicsItem_isObscured(const QGraphicsItem *item,
+ const QGraphicsItem *other,
+ const QRectF &rect)
+{
+ return other->mapToItem(item, other->opaqueArea()).contains(rect);
+}
+
+/*!
+ \overload
+ \since 4.3
+
+ Returns true if \a rect is completely obscured by the opaque shape of any
+ of colliding items above it (i.e., with a higher Z value than this item).
+
+ Unlike the default isObscured() function, this function does not call
+ isObscuredBy().
+
+ \sa opaqueArea()
+*/
+bool QGraphicsItem::isObscured(const QRectF &rect) const
+{
+ Q_D(const QGraphicsItem);
+ if (!d->scene)
+ return false;
+
+ QRectF br = boundingRect();
+ QRectF testRect = rect.isNull() ? br : rect;
+
+ foreach (QGraphicsItem *item, d->scene->items(mapToScene(br), Qt::IntersectsItemBoundingRect)) {
+ if (item == this)
+ break;
+ if (qt_QGraphicsItem_isObscured(this, item, testRect))
+ return true;
+ }
+ return false;
+}
+
+/*!
+ \fn bool QGraphicsItem::isObscured(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.3
+
+ This convenience function is equivalent to calling isObscured(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ Returns true if this item's bounding rect is completely obscured by the
+ opaque shape of \a item.
+
+ The base implementation maps \a item's opaqueArea() to this item's
+ coordinate system, and then checks if this item's boundingRect() is fully
+ contained within the mapped shape.
+
+ You can reimplement this function to provide a custom algorithm for
+ determining whether this item is obscured by \a item.
+
+ \sa opaqueArea(), isObscured()
+*/
+bool QGraphicsItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ if (!item)
+ return false;
+ return QGraphicsScenePrivate::closestItemFirst_withoutCache(item, this)
+ && qt_QGraphicsItem_isObscured(this, item, boundingRect());
+}
+
+/*!
+ This virtual function returns a shape representing the area where this
+ item is opaque. An area is opaque if it is filled using an opaque brush or
+ color (i.e., not transparent).
+
+ This function is used by isObscuredBy(), which is called by underlying
+ items to determine if they are obscured by this item.
+
+ The default implementation returns an empty QPainterPath, indicating that
+ this item is completely transparent and does not obscure any other items.
+
+ \sa isObscuredBy(), isObscured(), shape()
+*/
+QPainterPath QGraphicsItem::opaqueArea() const
+{
+ return QPainterPath();
+}
+
+/*!
+ \since 4.4
+
+ Returns the bounding region for this item. The coordinate space of the
+ returned region depends on \a itemToDeviceTransform. If you pass an
+ identity QTransform as a parameter, this function will return a local
+ coordinate region.
+
+ The bounding region describes a coarse outline of the item's visual
+ contents. Although it's expensive to calculate, it's also more precise
+ than boundingRect(), and it can help to avoid unnecessary repainting when
+ an item is updated. This is particularily efficient for thin items (e.g.,
+ lines or simple polygons). You can tune the granularity for the bounding
+ region by calling setBoundingRegionGranularity(). The default granularity
+ is 0; in which the item's bounding region is the same as its bounding
+ rect.
+
+ \a itemToDeviceTransform is the transformation from item coordinates to
+ device coordinates. If you want this function to return a QRegion in scene
+ coordinates, you can pass sceneTransform() as an argument.
+
+ \sa boundingRegionGranularity()
+*/
+QRegion QGraphicsItem::boundingRegion(const QTransform &itemToDeviceTransform) const
+{
+ // ### Ideally we would have a better way to generate this region,
+ // preferably something in the lines of QPainterPath::toRegion(QTransform)
+ // coupled with a way to generate a painter path from a set of painter
+ // operations (e.g., QPicture::toPainterPath() or so). The current
+ // approach generates a bitmap with the size of the item's bounding rect
+ // in device coordinates, scaled by b.r.granularity, then paints the item
+ // into the bitmap, converts the result to a QRegion and scales the region
+ // back to device space with inverse granularity.
+ qreal granularity = boundingRegionGranularity();
+ QRect deviceRect = _q_adjustedRect(itemToDeviceTransform.mapRect(boundingRect()).toRect());
+ if (granularity == 0.0)
+ return QRegion(deviceRect);
+
+ int pad = 1;
+ QSize bitmapSize(qMax(1, int(deviceRect.width() * granularity) + pad * 2),
+ qMax(1, int(deviceRect.height() * granularity) + pad * 2));
+ QImage mask(bitmapSize, QImage::Format_ARGB32_Premultiplied);
+ mask.fill(0);
+ QPainter p(&mask);
+ p.setRenderHints(QPainter::Antialiasing);
+
+ // Transform painter (### this code is from QGraphicsScene::drawItemHelper
+ // and doesn't work properly with perspective transformations).
+ QPointF viewOrigo = itemToDeviceTransform.map(QPointF(0, 0));
+ QPointF offset = viewOrigo - deviceRect.topLeft();
+ p.scale(granularity, granularity);
+ p.translate(offset);
+ p.translate(pad, pad);
+ p.setWorldTransform(itemToDeviceTransform, true);
+ p.translate(itemToDeviceTransform.inverted().map(QPointF(0, 0)));
+
+ // Render
+ QStyleOptionGraphicsItem option;
+ const_cast<QGraphicsItem *>(this)->paint(&p, &option, 0);
+ p.end();
+
+ // Transform QRegion back to device space
+ QTransform unscale;
+ unscale.scale(1 / granularity, 1 / granularity);
+ QRegion r;
+ QBitmap colorMask = QBitmap::fromImage(mask.createMaskFromColor(0));
+ foreach (const QRect &rect, QRegion( colorMask ).rects()) {
+ QRect xrect = unscale.mapRect(rect).translated(deviceRect.topLeft() - QPoint(pad, pad));
+ r += xrect.adjusted(-1, -1, 1, 1) & deviceRect;
+ }
+ return r;
+}
+
+/*!
+ \since 4.4
+
+ Returns the item's bounding region granularity; a value between and
+ including 0 and 1. The default value is 0 (i.e., the lowest granularity,
+ where the bounding region corresponds to the item's bounding rectangle).
+
+\omit
+### NOTE
+\endomit
+
+ \sa setBoundingRegionGranularity()
+*/
+qreal QGraphicsItem::boundingRegionGranularity() const
+{
+ return d_ptr->hasBoundingRegionGranularity
+ ? qVariantValue<qreal>(d_ptr->extra(QGraphicsItemPrivate::ExtraBoundingRegionGranularity))
+ : 0;
+}
+
+/*!
+ \since 4.4
+ Sets the bounding region granularity to \a granularity; a value between
+ and including 0 and 1. The default value is 0 (i.e., the lowest
+ granularity, where the bounding region corresponds to the item's bounding
+ rectangle).
+
+ The granularity is used by boundingRegion() to calculate how fine the
+ bounding region of the item should be. The highest achievable granularity
+ is 1, where boundingRegion() will return the finest outline possible for
+ the respective device (e.g., for a QGraphicsView viewport, this gives you
+ a pixel-perfect bounding region). The lowest possible granularity is
+ 0. The value of \a granularity describes the ratio between device
+ resolution and the resolution of the bounding region (e.g., a value of
+ 0.25 will provide a region where each chunk corresponds to 4x4 device
+ units / pixels).
+
+ \sa boundingRegionGranularity()
+*/
+void QGraphicsItem::setBoundingRegionGranularity(qreal granularity)
+{
+ if (granularity < 0.0 || granularity > 1.0) {
+ qWarning("QGraphicsItem::setBoundingRegionGranularity: invalid granularity %g", granularity);
+ return;
+ }
+ if (granularity == 0.0) {
+ d_ptr->unsetExtra(QGraphicsItemPrivate::ExtraBoundingRegionGranularity);
+ d_ptr->hasBoundingRegionGranularity = 0;
+ return;
+ }
+ d_ptr->hasBoundingRegionGranularity = 1;
+ d_ptr->setExtra(QGraphicsItemPrivate::ExtraBoundingRegionGranularity,
+ qVariantFromValue<qreal>(granularity));
+}
+
+/*!
+ \fn virtual void QGraphicsItem::paint(QPainter *painter, const
+ QStyleOptionGraphicsItem *option, QWidget *widget = 0) = 0
+
+ This function, which is usually called by QGraphicsView, paints the
+ contents of an item in local coordinates.
+
+ Reimplement this function in a QGraphicsItem subclass to provide the
+ item's painting implementation, using \a painter. The \a option parameter
+ provides style options for the item, such as its state, exposed area and
+ its level-of-detail hints. The \a widget argument is optional. If
+ provided, it points to the widget that is being painted on; otherwise, it
+ is 0. For cached painting, \a widget is always 0.
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 10
+
+ The painter's pen is 0-width by default, and its pen is initialized to the
+ QPalette::Text brush from the paint device's palette. The brush is
+ initialized to QPalette::Window.
+
+ Make sure to constrain all painting inside the boundaries of
+ boundingRect() to avoid rendering artifacts (as QGraphicsView does not
+ clip the painter for you). In particular, when QPainter renders the
+ outline of a shape using an assigned QPen, half of the outline will be
+ drawn outside, and half inside, the shape you're rendering (e.g., with a
+ pen width of 2 units, you must draw outlines 1 unit inside
+ boundingRect()). QGraphicsItem does not support use of cosmetic pens with
+ a non-zero width.
+
+ All painting is done in local coordinates.
+
+ \sa setCacheMode(), QPen::width(), {Item Coordinates}
+*/
+
+/*!
+ \internal
+
+ Asks the scene to mark this item's scene rect as dirty, requesting a
+ redraw. This does not invalidate any cache.
+
+ The \a force argument is for the update call in setVisible(), which is the
+ only case where the item's background should be marked as dirty even when
+ the item isn't visible.
+*/
+void QGraphicsItemPrivate::updateHelper(const QRectF &rect, bool force)
+{
+ // No scene, or if the scene is updating everything, means we have nothing
+ // to do. The only exception is if the scene tracks the growing scene rect.
+ if (dirty)
+ return;
+ if (!scene || (scene && scene->d_func()->updateAll && scene->d_func()->hasSceneRect))
+ return;
+ if (scene && (visible || force)) {
+ if (rect.isNull())
+ dirty = 1;
+ scene->itemUpdated(q_ptr, rect);
+ }
+}
+
+/*!
+ \internal
+
+ Propagates updates to \a item and all its children.
+*/
+void QGraphicsItemPrivate::fullUpdateHelper(bool childrenOnly)
+{
+ // No scene, or if the scene is updating everything, means we have nothing
+ // to do. The only exception is if the scene tracks the growing scene rect.
+ if (!scene || (scene && scene->d_func()->updateAll && scene->d_func()->hasSceneRect))
+ return;
+ if (!childrenOnly && !dirty)
+ updateHelper();
+ if (children.isEmpty() || dirtyChildren)
+ return;
+ if (flags & QGraphicsItem::ItemClipsChildrenToShape) {
+ // ### mark all children dirty?
+ // Unnecessary to update children as well.
+ return;
+ }
+ if (ancestorFlags & AncestorClipsChildren) {
+ Q_Q(QGraphicsItem);
+ // Check if we can avoid updating all children.
+ QGraphicsItem *p = parent;
+ QRectF br = q->boundingRect();
+ while (p) {
+ if (p->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape) {
+ bool ok;
+ QTransform x = q->itemTransform(p, &ok);
+ if (!ok)
+ break;
+ if (x.mapRect(br).contains(p->boundingRect()))
+ return;
+ }
+ p = p->d_ptr->parent;
+ if (!p || !(p->d_ptr->ancestorFlags & AncestorClipsChildren))
+ break;
+ // ### check one level only
+ break;
+ }
+ }
+ foreach (QGraphicsItem *child, children)
+ child->d_ptr->fullUpdateHelper();
+ dirtyChildren = 1;
+}
+
+/*!
+ \internal
+
+ Resolves and propagates this item's effective opacity to its children.
+*/
+void QGraphicsItemPrivate::resolveEffectiveOpacity(qreal parentEffectiveOpacity)
+{
+ Q_Q(QGraphicsItem);
+ QGraphicsItem::GraphicsItemFlags myFlags = q->flags();
+ QGraphicsItem::GraphicsItemFlags parentFlags = parent ? parent->flags() : QGraphicsItem::GraphicsItemFlags(0);
+
+ // My local opacity is always part of my effective opacity.
+ qreal myEffectiveOpacity = q->opacity();
+
+ // If I have a parent, and I don't ignore my parent's opacity, and my
+ // parent propagates to me, then combine my local opacity with my parent's
+ // effective opacity into my effective opacity.
+ if (parent
+ && !(myFlags & QGraphicsItem::ItemIgnoresParentOpacity)
+ && !(parentFlags & QGraphicsItem::ItemDoesntPropagateOpacityToChildren)) {
+ myEffectiveOpacity *= parentEffectiveOpacity;
+ }
+
+ // Set this item's resolved opacity.
+ setExtra(ExtraEffectiveOpacity, myEffectiveOpacity);
+
+ // Resolve children always.
+ for (int i = 0; i < children.size(); ++i)
+ children.at(i)->d_ptr->resolveEffectiveOpacity(myEffectiveOpacity);
+}
+
+/*!
+ \internal
+
+ Resolves the stacking depth of this object and all its children.
+*/
+void QGraphicsItemPrivate::resolveDepth(int parentDepth)
+{
+ depth = parentDepth + 1;
+ for (int i = 0; i < children.size(); ++i)
+ children.at(i)->d_ptr->resolveDepth(depth);
+}
+
+/*!
+ \internal
+*/
+void QGraphicsItemPrivate::invalidateSceneTransformCache()
+{
+ if (!scene || (parent && sceneTransformIndex == -1))
+ return;
+ if (sceneTransformIndex != -1)
+ scene->d_func()->validTransforms.setBit(sceneTransformIndex, 0);
+ for (int i = 0; i < children.size(); ++i)
+ children.at(i)->d_ptr->invalidateSceneTransformCache();
+}
+
+QGraphicsItemCache *QGraphicsItemPrivate::extraItemCache() const
+{
+ QGraphicsItemCache *c = (QGraphicsItemCache *)qVariantValue<void *>(extra(ExtraCacheData));
+ if (!c) {
+ QGraphicsItemPrivate *that = const_cast<QGraphicsItemPrivate *>(this);
+ c = new QGraphicsItemCache;
+ that->setExtra(ExtraCacheData, qVariantFromValue<void *>(c));
+ }
+ return c;
+}
+
+void QGraphicsItemPrivate::removeExtraItemCache()
+{
+ QGraphicsItemCache *c = (QGraphicsItemCache *)qVariantValue<void *>(extra(ExtraCacheData));
+ if (c) {
+ c->purge();
+ delete c;
+ }
+ unsetExtra(ExtraCacheData);
+}
+
+/*!
+ \internal
+
+ Tells us if it is a proxy widget
+*/
+bool QGraphicsItemPrivate::isProxyWidget() const
+{
+ return false;
+}
+
+/*!
+ Schedules a redraw of the area covered by \a rect in this item. You can
+ call this function whenever your item needs to be redrawn, such as if it
+ changes appearance or size.
+
+ This function does not cause an immediate paint; instead it schedules a
+ paint request that is processed by QGraphicsView after control reaches the
+ event loop. The item will only be redrawn if it is visible in any
+ associated view.
+
+ As a side effect of the item being repainted, other items that overlap the
+ area \a rect may also be repainted.
+
+ If the item is invisible (i.e., isVisible() returns false), this function
+ does nothing.
+
+ \sa paint(), boundingRect()
+*/
+void QGraphicsItem::update(const QRectF &rect)
+{
+ if (d_ptr->dirty)
+ return;
+ if (d_ptr->scene && isVisible()) {
+ if (CacheMode(d_ptr->cacheMode) != NoCache) {
+ QGraphicsItemCache *cache = d_ptr->extraItemCache();
+ if (rect.isNull()) {
+ cache->allExposed = true;
+ cache->exposed.clear();
+ } else {
+ cache->exposed.append(rect);
+ }
+ }
+ d_ptr->updateHelper(rect);
+ }
+}
+
+
+/*!
+ \since 4.4
+ Scrolls the contents of \a rect by \a dx, \a dy. If \a rect is a null rect
+ (the default), the item's bounding rect is scrolled.
+
+ Scrolling provides a fast alternative to simply redrawing when the
+ contents of the item (or parts of the item) are shifted vertically or
+ horizontally. Depending on the current transformation and the capabilities
+ of the paint device (i.e., the viewport), this operation may consist of
+ simply moving pixels from one location to another using memmove(). In most
+ cases this is faster than rerendering the entire area.
+
+ After scrolling, the item will issue an update for the newly exposed
+ areas. If scrolling is not supported (e.g., you are rendering to an OpenGL
+ viewport, which does not benefit from scroll optimizations), this function
+ is equivalent to calling update(\a rect).
+
+ \sa boundingRect()
+*/
+void QGraphicsItem::scroll(qreal dx, qreal dy, const QRectF &rect)
+{
+ Q_D(QGraphicsItem);
+ if (dx == 0.0 && dy == 0.0)
+ return;
+ if (!d->scene)
+ return;
+ if (d->cacheMode != NoCache) {
+ // ### This is very slow, and can be done much better. If the cache is
+ // local and matches the below criteria for rotation and scaling, we
+ // can easily scroll. And if the cache is in device coordinates, we
+ // can scroll both the viewport and the cache.
+ update(rect);
+ return;
+ }
+
+ QRectF scrollRect = !rect.isNull() ? rect : boundingRect();
+ int couldntScroll = d->scene->views().size();
+ foreach (QGraphicsView *view, d->scene->views()) {
+ if (view->viewport()->inherits("QGLWidget")) {
+ // ### Please replace with a widget attribute; any widget that
+ // doesn't support partial updates / doesn't support scrolling
+ // should be skipped in this code. Qt::WA_NoPartialUpdates or so.
+ continue;
+ }
+
+ static const QLineF up(0, 0, 0, -1);
+ static const QLineF down(0, 0, 0, 1);
+ static const QLineF left(0, 0, -1, 0);
+ static const QLineF right(0, 0, 1, 0);
+
+ QTransform deviceTr;
+ if (d->itemIsUntransformable()) {
+ deviceTr = deviceTransform(view->viewportTransform());
+ } else {
+ deviceTr = sceneTransform() * view->viewportTransform();
+ }
+
+ QRect deviceScrollRect = deviceTr.mapRect(scrollRect).toRect();
+ QLineF v1 = deviceTr.map(right);
+ QLineF v2 = deviceTr.map(down);
+ QLineF u1 = v1.unitVector(); u1.translate(-v1.p1());
+ QLineF u2 = v2.unitVector(); u2.translate(-v2.p1());
+ bool noScroll = false;
+
+ // Check if the delta resolves to ints in device space.
+ QPointF deviceDelta = deviceTr.map(QPointF(dx, dy));
+ if ((deviceDelta.x() - int(deviceDelta.x()))
+ || (deviceDelta.y() - int(deviceDelta.y()))) {
+ noScroll = true;
+ } else {
+ // Check if the unit vectors have no fraction in device space.
+ qreal v1l = v1.length();
+ if (v1l - int(v1l)) {
+ noScroll = true;
+ } else {
+ dx *= v1.length();
+ }
+ qreal v2l = v2.length();
+ if (v2l - int(v2l)) {
+ noScroll = true;
+ } else {
+ dy *= v2.length();
+ }
+ }
+
+ if (!noScroll) {
+ if (u1 == right) {
+ if (u2 == up) {
+ // flipped
+ dy = -dy;
+ } else if (u2 == down) {
+ // normal
+ } else {
+ noScroll = true;
+ }
+ } else if (u1 == left) {
+ if (u2 == up) {
+ // mirrored & flipped / rotated 180 degrees
+ dx = -dx;
+ dy = -dy;
+ } else if (u2 == down) {
+ // mirrored
+ dx = -dx;
+ } else {
+ noScroll = true;
+ }
+ } else if (u1 == up) {
+ if (u2 == left) {
+ // rotated -90 & mirrored
+ qreal tmp = dy;
+ dy = -dx;
+ dx = -tmp;
+ } else if (u2 == right) {
+ // rotated -90
+ qreal tmp = dy;
+ dy = -dx;
+ dx = tmp;
+ } else {
+ noScroll = true;
+ }
+ } else if (u1 == down) {
+ if (u2 == left) {
+ // rotated 90
+ qreal tmp = dy;
+ dy = dx;
+ dx = -tmp;
+ } else if (u2 == right) {
+ // rotated 90 & mirrored
+ qreal tmp = dy;
+ dy = dx;
+ dx = tmp;
+ } else {
+ noScroll = true;
+ }
+ }
+ }
+
+ if (!noScroll) {
+ view->viewport()->scroll(int(dx), int(dy), deviceScrollRect);
+ --couldntScroll;
+ }
+ }
+ if (couldntScroll)
+ update(rect);
+}
+
+/*!
+ \fn void QGraphicsItem::update(qreal x, qreal y, qreal width, qreal height)
+ \overload
+
+ This convenience function is equivalent to calling update(QRectF(\a x, \a
+ y, \a width, \a height)).
+*/
+
+/*!
+ Maps the point \a point, which is in this item's coordinate system, to \a
+ item's coordinate system, and returns the mapped coordinate.
+
+ If \a item is 0, this function returns the same as mapToScene().
+
+ \sa itemTransform(), mapToParent(), mapToScene(), transform(), mapFromItem(), {The Graphics
+ View Coordinate System}
+*/
+QPointF QGraphicsItem::mapToItem(const QGraphicsItem *item, const QPointF &point) const
+{
+ if (item)
+ return itemTransform(item).map(point);
+ return mapToScene(point);
+}
+
+/*!
+ \fn QPointF QGraphicsItem::mapToItem(const QGraphicsItem *item, qreal x, qreal y) const
+ \overload
+
+ This convenience function is equivalent to calling mapToItem(\a item,
+ QPointF(\a x, \a y)).
+*/
+
+/*!
+ Maps the point \a point, which is in this item's coordinate system, to its
+ parent's coordinate system, and returns the mapped coordinate. If the item
+ has no parent, \a point will be mapped to the scene's coordinate system.
+
+ \sa mapToItem(), mapToScene(), transform(), mapFromParent(), {The Graphics
+ View Coordinate System}
+*/
+QPointF QGraphicsItem::mapToParent(const QPointF &point) const
+{
+ return d_ptr->pos + (d_ptr->hasTransform ? transform().map(point) : point);
+}
+
+/*!
+ \fn QPointF QGraphicsItem::mapToParent(qreal x, qreal y) const
+ \overload
+
+ This convenience function is equivalent to calling mapToParent(QPointF(\a
+ x, \a y)).
+*/
+
+/*!
+ Maps the point \a point, which is in this item's coordinate system, to the
+ scene's coordinate system, and returns the mapped coordinate.
+
+ \sa mapToItem(), mapToParent(), transform(), mapFromScene(), {The Graphics
+ View Coordinate System}
+*/
+QPointF QGraphicsItem::mapToScene(const QPointF &point) const
+{
+ return sceneTransform().map(point);
+}
+
+/*!
+ \fn QPointF QGraphicsItem::mapToScene(qreal x, qreal y) const
+ \overload
+
+ This convenience function is equivalent to calling mapToScene(QPointF(\a
+ x, \a y)).
+*/
+
+/*!
+ Maps the rectangle \a rect, which is in this item's coordinate system, to
+ \a item's coordinate system, and returns the mapped rectangle as a polygon.
+
+ If \a item is 0, this function returns the same as mapToScene().
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QPolygonF QGraphicsItem::mapToItem(const QGraphicsItem *item, const QRectF &rect) const
+{
+ if (item)
+ return itemTransform(item).map(rect);
+ return mapToScene(rect);
+}
+
+/*!
+ \fn QPolygonF QGraphicsItem::mapToItem(const QGraphicsItem *item, qreal x, qreal y, qreal w, qreal h) const
+ \since 4.3
+
+ This convenience function is equivalent to calling mapToItem(item, QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ Maps the rectangle \a rect, which is in this item's coordinate system, to
+ its parent's coordinate system, and returns the mapped rectangle as a
+ polygon. If the item has no parent, \a rect will be mapped to the scene's
+ coordinate system.
+
+ \sa mapToScene(), mapToItem(), mapFromParent(), {The Graphics View
+ Coordinate System}
+*/
+QPolygonF QGraphicsItem::mapToParent(const QRectF &rect) const
+{
+ if (!d_ptr->hasTransform)
+ return QPolygonF(rect.translated(d_ptr->pos));
+ return transform().map(rect.translated(d_ptr->pos));
+}
+
+/*!
+ \fn QPolygonF QGraphicsItem::mapToParent(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.3
+
+ This convenience function is equivalent to calling mapToParent(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ Maps the rectangle \a rect, which is in this item's coordinate system, to
+ the scene's coordinate system, and returns the mapped rectangle as a polygon.
+
+ \sa mapToParent(), mapToItem(), mapFromScene(), {The Graphics View
+ Coordinate System}
+*/
+QPolygonF QGraphicsItem::mapToScene(const QRectF &rect) const
+{
+ return sceneTransform().map(rect);
+}
+
+/*!
+ \fn QPolygonF QGraphicsItem::mapToScene(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.3
+
+ This convenience function is equivalent to calling mapToScene(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ \since 4.5
+
+ Maps the rectangle \a rect, which is in this item's coordinate system, to
+ \a item's coordinate system, and returns the mapped rectangle as a new
+ rectangle (i.e., the bounding rectangle of the resulting polygon).
+
+ If \a item is 0, this function returns the same as mapRectToScene().
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QRectF QGraphicsItem::mapRectToItem(const QGraphicsItem *item, const QRectF &rect) const
+{
+ if (item)
+ return itemTransform(item).mapRect(rect);
+ return mapRectToScene(rect);
+}
+
+/*!
+ \fn QRectF QGraphicsItem::mapRectToItem(const QGraphicsItem *item, qreal x, qreal y, qreal w, qreal h) const
+ \since 4.5
+
+ This convenience function is equivalent to calling mapRectToItem(item, QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ \since 4.5
+
+ Maps the rectangle \a rect, which is in this item's coordinate system, to
+ its parent's coordinate system, and returns the mapped rectangle as a new
+ rectangle (i.e., the bounding rectangle of the resulting polygon).
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QRectF QGraphicsItem::mapRectToParent(const QRectF &rect) const
+{
+ QRectF r = rect.translated(d_ptr->pos.x(), d_ptr->pos.y());
+ return !d_ptr->hasTransform ? r : transform().mapRect(r);
+}
+
+/*!
+ \fn QRectF QGraphicsItem::mapRectToParent(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.5
+
+ This convenience function is equivalent to calling mapRectToParent(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ \since 4.5
+
+ Maps the rectangle \a rect, which is in this item's coordinate system, to
+ the scene coordinate system, and returns the mapped rectangle as a new
+ rectangle (i.e., the bounding rectangle of the resulting polygon).
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QRectF QGraphicsItem::mapRectToScene(const QRectF &rect) const
+{
+ return sceneTransform().mapRect(rect);
+}
+
+/*!
+ \fn QRectF QGraphicsItem::mapRectToScene(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.5
+
+ This convenience function is equivalent to calling mapRectToScene(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ \since 4.5
+
+ Maps the rectangle \a rect, which is in \a item's coordinate system, to
+ this item's coordinate system, and returns the mapped rectangle as a new
+ rectangle (i.e., the bounding rectangle of the resulting polygon).
+
+ If \a item is 0, this function returns the same as mapRectFromScene().
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QRectF QGraphicsItem::mapRectFromItem(const QGraphicsItem *item, const QRectF &rect) const
+{
+ if (item)
+ return item->itemTransform(this).mapRect(rect);
+ return mapRectFromScene(rect);
+}
+
+/*!
+ \fn QRectF QGraphicsItem::mapRectFromItem(const QGraphicsItem *item, qreal x, qreal y, qreal w, qreal h) const
+ \since 4.5
+
+ This convenience function is equivalent to calling mapRectFromItem(item, QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ \since 4.5
+
+ Maps the rectangle \a rect, which is in this item's parent's coordinate
+ system, to this item's coordinate system, and returns the mapped rectangle
+ as a new rectangle (i.e., the bounding rectangle of the resulting
+ polygon).
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QRectF QGraphicsItem::mapRectFromParent(const QRectF &rect) const
+{
+ QRectF r = rect.translated(-d_ptr->pos);
+ return d_ptr->hasTransform ? transform().inverted().mapRect(r) : r;
+}
+
+/*!
+ \fn QRectF QGraphicsItem::mapRectFromParent(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.5
+
+ This convenience function is equivalent to calling mapRectFromParent(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ \since 4.5
+
+ Maps the rectangle \a rect, which is in scene coordinates, to this item's
+ coordinate system, and returns the mapped rectangle as a new rectangle
+ (i.e., the bounding rectangle of the resulting polygon).
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QRectF QGraphicsItem::mapRectFromScene(const QRectF &rect) const
+{
+ return sceneTransform().inverted().mapRect(rect);
+}
+
+/*!
+ \fn QRectF QGraphicsItem::mapRectFromScene(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.5
+
+ This convenience function is equivalent to calling mapRectFromScene(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ Maps the polygon \a polygon, which is in this item's coordinate system, to
+ \a item's coordinate system, and returns the mapped polygon.
+
+ If \a item is 0, this function returns the same as mapToScene().
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QPolygonF QGraphicsItem::mapToItem(const QGraphicsItem *item, const QPolygonF &polygon) const
+{
+ if (item)
+ return itemTransform(item).map(polygon);
+ return mapToScene(polygon);
+}
+
+/*!
+ Maps the polygon \a polygon, which is in this item's coordinate system, to
+ its parent's coordinate system, and returns the mapped polygon. If the
+ item has no parent, \a polygon will be mapped to the scene's coordinate
+ system.
+
+ \sa mapToScene(), mapToItem(), mapFromParent(), {The Graphics View
+ Coordinate System}
+*/
+QPolygonF QGraphicsItem::mapToParent(const QPolygonF &polygon) const
+{
+ QPolygonF p = polygon;
+ p.translate(d_ptr->pos);
+ return d_ptr->hasTransform ? transform().map(p) : p;
+}
+
+/*!
+ Maps the polygon \a polygon, which is in this item's coordinate system, to
+ the scene's coordinate system, and returns the mapped polygon.
+
+ \sa mapToParent(), mapToItem(), mapFromScene(), {The Graphics View
+ Coordinate System}
+*/
+QPolygonF QGraphicsItem::mapToScene(const QPolygonF &polygon) const
+{
+ return sceneTransform().map(polygon);
+}
+
+/*!
+ Maps the path \a path, which is in this item's coordinate system, to
+ \a item's coordinate system, and returns the mapped path.
+
+ If \a item is 0, this function returns the same as mapToScene().
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QPainterPath QGraphicsItem::mapToItem(const QGraphicsItem *item, const QPainterPath &path) const
+{
+ if (item)
+ return itemTransform(item).map(path);
+ return mapToScene(path);
+}
+
+/*!
+ Maps the path \a path, which is in this item's coordinate system, to
+ its parent's coordinate system, and returns the mapped path. If the
+ item has no parent, \a path will be mapped to the scene's coordinate
+ system.
+
+ \sa mapToScene(), mapToItem(), mapFromParent(), {The Graphics View
+ Coordinate System}
+*/
+QPainterPath QGraphicsItem::mapToParent(const QPainterPath &path) const
+{
+ return d_ptr->parent ? itemTransform(d_ptr->parent).map(path) : mapToScene(path);
+}
+
+/*!
+ Maps the path \a path, which is in this item's coordinate system, to
+ the scene's coordinate system, and returns the mapped path.
+
+ \sa mapToParent(), mapToItem(), mapFromScene(), {The Graphics View
+ Coordinate System}
+*/
+QPainterPath QGraphicsItem::mapToScene(const QPainterPath &path) const
+{
+ return sceneTransform().map(path);
+}
+
+/*!
+ Maps the point \a point, which is in \a item's coordinate system, to this
+ item's coordinate system, and returns the mapped coordinate.
+
+ If \a item is 0, this function returns the same as mapFromScene().
+
+ \sa itemTransform(), mapFromParent(), mapFromScene(), transform(), mapToItem(), {The Graphics
+ View Coordinate System}
+*/
+QPointF QGraphicsItem::mapFromItem(const QGraphicsItem *item, const QPointF &point) const
+{
+ if (item)
+ return item->itemTransform(this).map(point);
+ return mapFromScene(point);
+}
+
+/*!
+ \fn QPointF QGraphicsItem::mapFromItem(const QGraphicsItem *item, qreal x, qreal y) const
+ \overload
+
+ This convenience function is equivalent to calling mapFromItem(\a item,
+ QPointF(\a x, \a y)).
+*/
+
+/*!
+ Maps the point \a point, which is in this item's parent's coordinate
+ system, to this item's coordinate system, and returns the mapped
+ coordinate.
+
+ \sa mapFromItem(), mapFromScene(), transform(), mapToParent(), {The Graphics
+ View Coordinate System}
+*/
+QPointF QGraphicsItem::mapFromParent(const QPointF &point) const
+{
+ if (d_ptr->hasTransform)
+ return transform().inverted().map(point - d_ptr->pos);
+ return point - d_ptr->pos;
+}
+
+/*!
+ \fn QPointF QGraphicsItem::mapFromParent(qreal x, qreal y) const
+ \overload
+
+ This convenience function is equivalent to calling
+ mapFromParent(QPointF(\a x, \a y)).
+*/
+
+/*!
+ Maps the point \a point, which is in this item's scene's coordinate
+ system, to this item's coordinate system, and returns the mapped
+ coordinate.
+
+ \sa mapFromItem(), mapFromParent(), transform(), mapToScene(), {The Graphics
+ View Coordinate System}
+*/
+QPointF QGraphicsItem::mapFromScene(const QPointF &point) const
+{
+ return sceneTransform().inverted().map(point);
+}
+
+/*!
+ \fn QPointF QGraphicsItem::mapFromScene(qreal x, qreal y) const
+ \overload
+
+ This convenience function is equivalent to calling mapFromScene(QPointF(\a
+ x, \a y)).
+*/
+
+/*!
+ Maps the rectangle \a rect, which is in \a item's coordinate system, to
+ this item's coordinate system, and returns the mapped rectangle as a
+ polygon.
+
+ If \a item is 0, this function returns the same as mapFromScene()
+
+ \sa itemTransform(), mapToItem(), mapFromParent(), transform(), {The Graphics View Coordinate
+ System}
+*/
+QPolygonF QGraphicsItem::mapFromItem(const QGraphicsItem *item, const QRectF &rect) const
+{
+ if (item)
+ return item->itemTransform(this).map(rect);
+ return mapFromScene(rect);
+}
+
+/*!
+ \fn QPolygonF QGraphicsItem::mapFromItem(const QGraphicsItem *item, qreal x, qreal y, qreal w, qreal h) const
+ \since 4.3
+
+ This convenience function is equivalent to calling mapFromItem(item, QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ Maps the rectangle \a rect, which is in this item's parent's coordinate
+ system, to this item's coordinate system, and returns the mapped rectangle
+ as a polygon.
+
+ \sa mapToParent(), mapFromItem(), transform(), {The Graphics View Coordinate
+ System}
+*/
+QPolygonF QGraphicsItem::mapFromParent(const QRectF &rect) const
+{
+ QRectF r = rect.translated(-d_ptr->pos);
+ return d_ptr->hasTransform ? transform().inverted().map(r) : r;
+}
+
+/*!
+ \fn QPolygonF QGraphicsItem::mapFromParent(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.3
+
+ This convenience function is equivalent to calling mapFromItem(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ Maps the rectangle \a rect, which is in this item's scene's coordinate
+ system, to this item's coordinate system, and returns the mapped rectangle
+ as a polygon.
+
+ \sa mapToScene(), mapFromItem(), transform(), {The Graphics View Coordinate
+ System}
+*/
+QPolygonF QGraphicsItem::mapFromScene(const QRectF &rect) const
+{
+ return sceneTransform().inverted().map(rect);
+}
+
+/*!
+ \fn QPolygonF QGraphicsItem::mapFromScene(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.3
+
+ This convenience function is equivalent to calling mapFromScene(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ Maps the polygon \a polygon, which is in \a item's coordinate system, to
+ this item's coordinate system, and returns the mapped polygon.
+
+ If \a item is 0, this function returns the same as mapFromScene().
+
+ \sa itemTransform(), mapToItem(), mapFromParent(), transform(), {The
+ Graphics View Coordinate System}
+*/
+QPolygonF QGraphicsItem::mapFromItem(const QGraphicsItem *item, const QPolygonF &polygon) const
+{
+ if (item)
+ return item->itemTransform(this).map(polygon);
+ return mapFromScene(polygon);
+}
+
+/*!
+ Maps the polygon \a polygon, which is in this item's parent's coordinate
+ system, to this item's coordinate system, and returns the mapped polygon.
+
+ \sa mapToParent(), mapToItem(), transform(), {The Graphics View Coordinate
+ System}
+*/
+QPolygonF QGraphicsItem::mapFromParent(const QPolygonF &polygon) const
+{
+ QPolygonF p = polygon;
+ p.translate(-d_ptr->pos);
+ return d_ptr->hasTransform ? transform().inverted().map(p) : p;
+}
+
+/*!
+ Maps the polygon \a polygon, which is in this item's scene's coordinate
+ system, to this item's coordinate system, and returns the mapped polygon.
+
+ \sa mapToScene(), mapFromParent(), transform(), {The Graphics View Coordinate
+ System}
+*/
+QPolygonF QGraphicsItem::mapFromScene(const QPolygonF &polygon) const
+{
+ return sceneTransform().inverted().map(polygon);
+}
+
+/*!
+ Maps the path \a path, which is in \a item's coordinate system, to
+ this item's coordinate system, and returns the mapped path.
+
+ If \a item is 0, this function returns the same as mapFromScene().
+
+ \sa itemTransform(), mapFromParent(), mapFromScene(), mapToItem(), {The
+ Graphics View Coordinate System}
+*/
+QPainterPath QGraphicsItem::mapFromItem(const QGraphicsItem *item, const QPainterPath &path) const
+{
+ if (item)
+ return item->itemTransform(this).map(path);
+ return mapFromScene(path);
+}
+
+/*!
+ Maps the path \a path, which is in this item's parent's coordinate
+ system, to this item's coordinate system, and returns the mapped path.
+
+ \sa mapFromScene(), mapFromItem(), mapToParent(), {The Graphics View
+ Coordinate System}
+*/
+QPainterPath QGraphicsItem::mapFromParent(const QPainterPath &path) const
+{
+ if (d_ptr->parent)
+ return d_ptr->parent->itemTransform(this).map(path);
+ return mapFromScene(path);
+}
+
+/*!
+ Maps the path \a path, which is in this item's scene's coordinate
+ system, to this item's coordinate system, and returns the mapped path.
+
+ \sa mapFromParent(), mapFromItem(), mapToScene(), {The Graphics View
+ Coordinate System}
+*/
+QPainterPath QGraphicsItem::mapFromScene(const QPainterPath &path) const
+{
+ return sceneTransform().inverted().map(path);
+}
+
+/*!
+ Returns true if this item is an ancestor of \a child (i.e., if this item
+ is \a child's parent, or one of \a child's parent's ancestors).
+
+ \sa parentItem()
+*/
+bool QGraphicsItem::isAncestorOf(const QGraphicsItem *child) const
+{
+ if (!child || child == this)
+ return false;
+ const QGraphicsItem *ancestor = child;
+ while ((ancestor = ancestor->d_ptr->parent)) {
+ if (ancestor == this)
+ return true;
+ }
+ return false;
+}
+
+/*!
+ \since 4.4
+
+ Returns the closest common ancestor item of this item and \a other, or 0
+ if either \a other is 0, or there is no common ancestor.
+
+ \sa isAncestorOf()
+*/
+QGraphicsItem *QGraphicsItem::commonAncestorItem(const QGraphicsItem *other) const
+{
+ if (!other)
+ return 0;
+ if (other == this)
+ return const_cast<QGraphicsItem *>(this);
+ const QGraphicsItem *thisw = this;
+ const QGraphicsItem *otherw = other;
+ int thisDepth = d_ptr->depth;
+ int otherDepth = other->d_ptr->depth;
+ while (thisDepth > otherDepth) {
+ thisw = thisw->d_ptr->parent;
+ --thisDepth;
+ }
+ while (otherDepth > thisDepth) {
+ otherw = otherw->d_ptr->parent;
+ --otherDepth;
+ }
+ while (thisw && thisw != otherw) {
+ thisw = thisw->d_ptr->parent;
+ otherw = otherw->d_ptr->parent;
+ }
+ return const_cast<QGraphicsItem *>(thisw);
+}
+
+/*!
+ \since 4,4
+ Returns true if this item is currently under the mouse cursor in one of
+ the views; otherwise, false is returned.
+
+ \sa QGraphicsScene::views(), QCursor::pos()
+*/
+bool QGraphicsItem::isUnderMouse() const
+{
+ Q_D(const QGraphicsItem);
+ if (!d->scene)
+ return false;
+
+ QPoint cursorPos = QCursor::pos();
+ foreach (QGraphicsView *view, d->scene->views()) {
+ if (contains(mapFromScene(view->mapToScene(view->mapFromGlobal(cursorPos)))))
+ return true;
+ }
+ return false;
+}
+
+/*!
+ Returns this item's custom data for the key \a key as a QVariant.
+
+ Custom item data is useful for storing arbitrary properties in any
+ item. Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 11
+
+ Qt does not use this feature for storing data; it is provided solely
+ for the convenience of the user.
+
+ \sa setData()
+*/
+QVariant QGraphicsItem::data(int key) const
+{
+ QGraphicsItemCustomDataStore *store = qt_dataStore();
+ if (!store->data.contains(this))
+ return QVariant();
+ return store->data.value(this).value(key);
+}
+
+/*!
+ Sets this item's custom data for the key \a key to \a value.
+
+ Custom item data is useful for storing arbitrary properties for any
+ item. Qt does not use this feature for storing data; it is provided solely
+ for the convenience of the user.
+
+ \sa data()
+*/
+void QGraphicsItem::setData(int key, const QVariant &value)
+{
+ qt_dataStore()->data[this][key] = value;
+}
+
+/*!
+ \fn T qgraphicsitem_cast(QGraphicsItem *item)
+ \relates QGraphicsItem
+ \since 4.2
+
+ Returns the given \a item cast to type T if \a item is of type T;
+ otherwise, 0 is returned.
+
+ \note To make this function work correctly with custom items, reimplement
+ the \l{QGraphicsItem::}{type()} function for each custom QGraphicsItem
+ subclass.
+
+ \sa QGraphicsItem::type(), QGraphicsItem::UserType
+*/
+
+/*!
+ Returns the type of an item as an int. All standard graphicsitem classes
+ are associated with a unique value; see QGraphicsItem::Type. This type
+ information is used by qgraphicsitem_cast() to distinguish between types.
+
+ The default implementation (in QGraphicsItem) returns UserType.
+
+ To enable use of qgraphicsitem_cast() with a custom item, reimplement this
+ function and declare a Type enum value equal to your custom item's type.
+ Custom items must return a value larger than or equal to UserType (65536).
+
+ For example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp QGraphicsItem type
+
+ \sa UserType
+*/
+int QGraphicsItem::type() const
+{
+ return (int)UserType;
+}
+
+/*!
+ Installs an event filter for this item on \a filterItem, causing
+ all events for this item to first pass through \a filterItem's
+ sceneEventFilter() function.
+
+ To filter another item's events, install this item as an event filter
+ for the other item. Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 12
+
+ An item can only filter events for other items in the same
+ scene. Also, an item cannot filter its own events; instead, you
+ can reimplement sceneEvent() directly.
+
+ Items must belong to a scene for scene event filters to be installed and
+ used.
+
+ \sa removeSceneEventFilter(), sceneEventFilter(), sceneEvent()
+*/
+void QGraphicsItem::installSceneEventFilter(QGraphicsItem *filterItem)
+{
+ if (!d_ptr->scene) {
+ qWarning("QGraphicsItem::installSceneEventFilter: event filters can only be installed"
+ " on items in a scene.");
+ return;
+ }
+ if (d_ptr->scene != filterItem->scene()) {
+ qWarning("QGraphicsItem::installSceneEventFilter: event filters can only be installed"
+ " on items in the same scene.");
+ return;
+ }
+ d_ptr->scene->d_func()->installSceneEventFilter(this, filterItem);
+}
+
+/*!
+ Removes an event filter on this item from \a filterItem.
+
+ \sa installSceneEventFilter()
+*/
+void QGraphicsItem::removeSceneEventFilter(QGraphicsItem *filterItem)
+{
+ if (!d_ptr->scene || d_ptr->scene != filterItem->scene())
+ return;
+ d_ptr->scene->d_func()->removeSceneEventFilter(this, filterItem);
+}
+
+/*!
+ Filters events for the item \a watched. \a event is the filtered
+ event.
+
+ Reimplementing this function in a subclass makes it possible
+ for the item to be used as an event filter for other items,
+ intercepting all the events send to those items before they are
+ able to respond.
+
+ Reimplementations must return true to prevent further processing of
+ a given event, ensuring that it will not be delivered to the watched
+ item, or return false to indicate that the event should be propagated
+ further by the event system.
+
+ \sa installSceneEventFilter()
+*/
+bool QGraphicsItem::sceneEventFilter(QGraphicsItem *watched, QEvent *event)
+{
+ Q_UNUSED(watched);
+ Q_UNUSED(event);
+ return false;
+}
+
+/*!
+ This virtual function receives events to this item. Reimplement
+ this function to intercept events before they are dispatched to
+ the specialized event handlers contextMenuEvent(), focusInEvent(),
+ focusOutEvent(), hoverEnterEvent(), hoverMoveEvent(),
+ hoverLeaveEvent(), keyPressEvent(), keyReleaseEvent(),
+ mousePressEvent(), mouseReleaseEvent(), mouseMoveEvent(), and
+ mouseDoubleClickEvent().
+
+ Returns true if the event was recognized and handled; otherwise, (e.g., if
+ the event type was not recognized,) false is returned.
+
+ \a event is the intercepted event.
+*/
+bool QGraphicsItem::sceneEvent(QEvent *event)
+{
+ if (d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorHandlesChildEvents) {
+ if (event->type() == QEvent::HoverEnter || event->type() == QEvent::HoverLeave
+ || event->type() == QEvent::DragEnter || event->type() == QEvent::DragLeave) {
+ // Hover enter and hover leave events for children are ignored;
+ // hover move events are forwarded.
+ return true;
+ }
+
+ QGraphicsItem *handler = this;
+ do {
+ handler = handler->d_ptr->parent;
+ Q_ASSERT(handler);
+ } while (handler->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorHandlesChildEvents);
+ // Forward the event to the closest parent that handles child
+ // events, mapping existing item-local coordinates to its
+ // coordinate system.
+ d_ptr->remapItemPos(event, handler);
+ handler->sceneEvent(event);
+ return true;
+ }
+
+ if (!d_ptr->visible) {
+ // Eaten
+ return true;
+ }
+
+ switch (event->type()) {
+ case QEvent::FocusIn:
+ focusInEvent(static_cast<QFocusEvent *>(event));
+ break;
+ case QEvent::FocusOut:
+ focusOutEvent(static_cast<QFocusEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneContextMenu:
+ contextMenuEvent(static_cast<QGraphicsSceneContextMenuEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneDragEnter:
+ dragEnterEvent(static_cast<QGraphicsSceneDragDropEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneDragMove:
+ dragMoveEvent(static_cast<QGraphicsSceneDragDropEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneDragLeave:
+ dragLeaveEvent(static_cast<QGraphicsSceneDragDropEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneDrop:
+ dropEvent(static_cast<QGraphicsSceneDragDropEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneHoverEnter:
+ hoverEnterEvent(static_cast<QGraphicsSceneHoverEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneHoverMove:
+ hoverMoveEvent(static_cast<QGraphicsSceneHoverEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneHoverLeave:
+ hoverLeaveEvent(static_cast<QGraphicsSceneHoverEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneMouseMove:
+ mouseMoveEvent(static_cast<QGraphicsSceneMouseEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneMousePress:
+ mousePressEvent(static_cast<QGraphicsSceneMouseEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneMouseRelease:
+ mouseReleaseEvent(static_cast<QGraphicsSceneMouseEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneMouseDoubleClick:
+ mouseDoubleClickEvent(static_cast<QGraphicsSceneMouseEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneWheel:
+ wheelEvent(static_cast<QGraphicsSceneWheelEvent *>(event));
+ break;
+ case QEvent::KeyPress: {
+ QKeyEvent *k = static_cast<QKeyEvent *>(event);
+ if (k->key() == Qt::Key_Tab || k->key() == Qt::Key_Backtab) {
+ if (!(k->modifiers() & (Qt::ControlModifier | Qt::AltModifier))) { //### Add MetaModifier?
+ bool res = false;
+ if (k->key() == Qt::Key_Backtab
+ || (k->key() == Qt::Key_Tab && (k->modifiers() & Qt::ShiftModifier))) {
+ if (d_ptr->isWidget) {
+ res = static_cast<QGraphicsWidget *>(this)->focusNextPrevChild(false);
+ } else if (d_ptr->scene) {
+ res = d_ptr->scene->focusNextPrevChild(false);
+ }
+ } else if (k->key() == Qt::Key_Tab) {
+ if (d_ptr->isWidget) {
+ res = static_cast<QGraphicsWidget *>(this)->focusNextPrevChild(true);
+ } else if (d_ptr->scene) {
+ res = d_ptr->scene->focusNextPrevChild(true);
+ }
+ }
+ if (!res)
+ event->ignore();
+ return true;
+ }
+ }
+ keyPressEvent(static_cast<QKeyEvent *>(event));
+ break;
+ }
+ case QEvent::KeyRelease:
+ keyReleaseEvent(static_cast<QKeyEvent *>(event));
+ break;
+ case QEvent::InputMethod:
+ inputMethodEvent(static_cast<QInputMethodEvent *>(event));
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+/*!
+ This event handler can be reimplemented in a subclass to process context
+ menu events. The \a event parameter contains details about the event to
+ be handled.
+
+ If you ignore the event, (i.e., by calling QEvent::ignore(),) \a event
+ will propagate to any item beneath this item. If no items accept the
+ event, it will be ignored by the scene, and propagate to the view.
+
+ It's common to open a QMenu in response to receiving a context menu
+ event. Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 13
+
+ The default implementation ignores the event.
+
+ \sa sceneEvent()
+*/
+void QGraphicsItem::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
+{
+ event->ignore();
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ drag enter events for this item. Drag enter events are generated as the
+ cursor enters the item's area.
+
+ By accepting the event, (i.e., by calling QEvent::accept(),) the item will
+ accept drop events, in addition to receiving drag move and drag
+ leave. Otherwise, the event will be ignored and propagate to the item
+ beneath. If the event is accepted, the item will receive a drag move event
+ before control goes back to the event loop.
+
+ A common implementation of dragEnterEvent accepts or ignores \a event
+ depending on the associated mime data in \a event. Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 14
+
+ Items do not receive drag and drop events by default; to enable this
+ feature, call \c setAcceptDrops(true).
+
+ The default implementation does nothing.
+
+ \sa dropEvent(), dragMoveEvent(), dragLeaveEvent()
+*/
+void QGraphicsItem::dragEnterEvent(QGraphicsSceneDragDropEvent *event)
+{
+ Q_D(QGraphicsItem);
+ // binary compatibility workaround between 4.4 and 4.5
+ if (d->isProxyWidget())
+ static_cast<QGraphicsProxyWidget*>(this)->dragEnterEvent(event);
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ drag leave events for this item. Drag leave events are generated as the
+ cursor leaves the item's area. Most often you will not need to reimplement
+ this function, but it can be useful for resetting state in your item
+ (e.g., highlighting).
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event has no effect.
+
+ Items do not receive drag and drop events by default; to enable this
+ feature, call \c setAcceptDrops(true).
+
+ The default implementation does nothing.
+
+ \sa dragEnterEvent(), dropEvent(), dragMoveEvent()
+*/
+void QGraphicsItem::dragLeaveEvent(QGraphicsSceneDragDropEvent *event)
+{
+ Q_D(QGraphicsItem);
+ // binary compatibility workaround between 4.4 and 4.5
+ if (d->isProxyWidget())
+ static_cast<QGraphicsProxyWidget*>(this)->dragLeaveEvent(event);
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ drag move events for this item. Drag move events are generated as the
+ cursor moves around inside the item's area. Most often you will not need
+ to reimplement this function; it is used to indicate that only parts of
+ the item can accept drops.
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event toggles whether
+ or not the item will accept drops at the position from the event. By
+ default, \a event is accepted, indicating that the item allows drops at
+ the specified position.
+
+ Items do not receive drag and drop events by default; to enable this
+ feature, call \c setAcceptDrops(true).
+
+ The default implementation does nothing.
+
+ \sa dropEvent(), dragEnterEvent(), dragLeaveEvent()
+*/
+void QGraphicsItem::dragMoveEvent(QGraphicsSceneDragDropEvent *event)
+{
+ Q_D(QGraphicsItem);
+ // binary compatibility workaround between 4.4 and 4.5
+ if (d->isProxyWidget())
+ static_cast<QGraphicsProxyWidget*>(this)->dragMoveEvent(event);
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ drop events for this item. Items can only receive drop events if the last
+ drag move event was accepted.
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event has no effect.
+
+ Items do not receive drag and drop events by default; to enable this
+ feature, call \c setAcceptDrops(true).
+
+ The default implementation does nothing.
+
+ \sa dragEnterEvent(), dragMoveEvent(), dragLeaveEvent()
+*/
+void QGraphicsItem::dropEvent(QGraphicsSceneDragDropEvent *event)
+{
+ Q_D(QGraphicsItem);
+ // binary compatibility workaround between 4.4 and 4.5
+ if (d->isProxyWidget())
+ static_cast<QGraphicsProxyWidget*>(this)->dropEvent(event);
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ focus in events for this item. The default implementation calls
+ ensureVisible().
+
+ \sa focusOutEvent(), sceneEvent()
+*/
+void QGraphicsItem::focusInEvent(QFocusEvent *event)
+{
+ Q_UNUSED(event);
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ focus out events for this item. The default implementation does nothing.
+
+ \sa focusInEvent(), sceneEvent()
+*/
+void QGraphicsItem::focusOutEvent(QFocusEvent *event)
+{
+ Q_UNUSED(event);
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ hover enter events for this item. The default implementation calls
+ update(); otherwise it does nothing.
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event has no effect.
+
+ \sa hoverMoveEvent(), hoverLeaveEvent(), sceneEvent(), setAcceptHoverEvents()
+*/
+void QGraphicsItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
+{
+ Q_UNUSED(event);
+ d_ptr->updateHelper();
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ hover move events for this item. The default implementation does nothing.
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event has no effect.
+
+ \sa hoverEnterEvent(), hoverLeaveEvent(), sceneEvent(), setAcceptHoverEvents()
+*/
+void QGraphicsItem::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
+{
+ Q_UNUSED(event);
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ hover leave events for this item. The default implementation calls
+ update(); otherwise it does nothing.
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event has no effect.
+
+ \sa hoverEnterEvent(), hoverMoveEvent(), sceneEvent(), setAcceptHoverEvents()
+*/
+void QGraphicsItem::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
+{
+ Q_UNUSED(event);
+ d_ptr->updateHelper();
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to
+ receive key press events for this item. The default implementation
+ ignores the event. If you reimplement this handler, the event will by
+ default be accepted.
+
+ Note that key events are only received for items that set the
+ ItemIsFocusable flag, and that have keyboard input focus.
+
+ \sa keyReleaseEvent(), setFocus(), QGraphicsScene::setFocusItem(),
+ sceneEvent()
+*/
+void QGraphicsItem::keyPressEvent(QKeyEvent *event)
+{
+ event->ignore();
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ key release events for this item. The default implementation
+ ignores the event. If you reimplement this handler, the event will by
+ default be accepted.
+
+ Note that key events are only received for items that set the
+ ItemIsFocusable flag, and that have keyboard input focus.
+
+ \sa keyPressEvent(), setFocus(), QGraphicsScene::setFocusItem(),
+ sceneEvent()
+*/
+void QGraphicsItem::keyReleaseEvent(QKeyEvent *event)
+{
+ event->ignore();
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to
+ receive mouse press events for this item. Mouse press events are
+ only delivered to items that accept the mouse button that is
+ pressed. By default, an item accepts all mouse buttons, but you
+ can change this by calling setAcceptedMouseButtons().
+
+ The mouse press event decides which item should become the mouse
+ grabber (see QGraphicsScene::mouseGrabberItem()). If you do not
+ reimplement this function, the press event will propagate to any
+ topmost item beneath this item, and no other mouse events will be
+ delivered to this item.
+
+ If you do reimplement this function, \a event will by default be
+ accepted (see QEvent::accept()), and this item is then the mouse
+ grabber. This allows the item to receive future move, release and
+ doubleclick events. If you call QEvent::ignore() on \a event, this
+ item will lose the mouse grab, and \a event will propagate to any
+ topmost item beneath. No further mouse events will be delivered to
+ this item unless a new mouse press event is received.
+
+ The default implementation handles basic item interaction, such as
+ selection and moving. If you want to keep the base implementation
+ when reimplementing this function, call
+ QGraphicsItem::mousePressEvent() in your reimplementation.
+
+ The event is \l{QEvent::ignore()}d for items that are neither
+ \l{QGraphicsItem::ItemIsMovable}{movable} nor
+ \l{QGraphicsItem::ItemIsSelectable}{selectable}.
+
+ \sa mouseMoveEvent(), mouseReleaseEvent(),
+ mouseDoubleClickEvent(), sceneEvent()
+*/
+void QGraphicsItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
+{
+ if (event->button() == Qt::LeftButton && (flags() & ItemIsSelectable)) {
+ bool multiSelect = (event->modifiers() & Qt::ControlModifier) != 0;
+ if (!multiSelect) {
+ if (!d_ptr->selected) {
+ if (QGraphicsScene *scene = d_ptr->scene) {
+ ++scene->d_func()->selectionChanging;
+ scene->clearSelection();
+ --scene->d_func()->selectionChanging;
+ }
+ setSelected(true);
+ }
+ }
+ } else if (!(flags() & ItemIsMovable)) {
+ event->ignore();
+ }
+ if (d_ptr->isWidget) {
+ // Qt::Popup closes when you click outside.
+ QGraphicsWidget *w = static_cast<QGraphicsWidget *>(this);
+ if (w->windowFlags() & Qt::Popup) {
+ event->accept();
+ if (!w->rect().contains(event->pos()))
+ w->close();
+ }
+ }
+}
+
+/*!
+ obsolete
+*/
+bool _qt_movableAncestorIsSelected(const QGraphicsItem *item)
+{
+ const QGraphicsItem *parent = item->parentItem();
+ return parent && (((parent->flags() & QGraphicsItem::ItemIsMovable) && parent->isSelected()) || _qt_movableAncestorIsSelected(parent));
+}
+
+bool QGraphicsItemPrivate::movableAncestorIsSelected(const QGraphicsItem *item)
+{
+ const QGraphicsItem *parent = item->d_ptr->parent;
+ return parent && (((parent->flags() & QGraphicsItem::ItemIsMovable) && parent->isSelected()) || _qt_movableAncestorIsSelected(parent));
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to
+ receive mouse move events for this item. If you do receive this
+ event, you can be certain that this item also received a mouse
+ press event, and that this item is the current mouse grabber.
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event has no
+ effect.
+
+ The default implementation handles basic item interaction, such as
+ selection and moving. If you want to keep the base implementation
+ when reimplementing this function, call
+ QGraphicsItem::mouseMoveEvent() in your reimplementation.
+
+ Please note that mousePressEvent() decides which graphics item it
+ is that receives mouse events. See the mousePressEvent()
+ description for details.
+
+ \sa mousePressEvent(), mouseReleaseEvent(),
+ mouseDoubleClickEvent(), sceneEvent()
+*/
+void QGraphicsItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
+{
+ if ((event->buttons() & Qt::LeftButton) && (flags() & ItemIsMovable)) {
+ // Determine the list of items that need to be moved.
+ QList<QGraphicsItem *> selectedItems;
+ QMap<QGraphicsItem *, QPointF> initialPositions;
+ if (d_ptr->scene) {
+ selectedItems = d_ptr->scene->selectedItems();
+ initialPositions = d_ptr->scene->d_func()->movingItemsInitialPositions;
+ if (initialPositions.isEmpty()) {
+ foreach (QGraphicsItem *item, selectedItems)
+ initialPositions[item] = item->pos();
+ initialPositions[this] = pos();
+ }
+ d_ptr->scene->d_func()->movingItemsInitialPositions = initialPositions;
+ }
+
+ // Find the active view.
+ QGraphicsView *view = 0;
+ if (event->widget())
+ view = qobject_cast<QGraphicsView *>(event->widget()->parentWidget());
+
+ // Move all selected items
+ int i = 0;
+ bool movedMe = false;
+ while (i <= selectedItems.size()) {
+ QGraphicsItem *item = 0;
+ if (i < selectedItems.size())
+ item = selectedItems.at(i);
+ else
+ item = this;
+ if (item == this) {
+ // Slightly clumsy-looking way to ensure that "this" is part
+ // of the list of items to move, this is to avoid allocations
+ // (appending this item to the list of selected items causes a
+ // detach).
+ if (movedMe)
+ break;
+ movedMe = true;
+ }
+
+ if ((item->flags() & ItemIsMovable) && !QGraphicsItemPrivate::movableAncestorIsSelected(item)) {
+ QPointF currentParentPos;
+ QPointF buttonDownParentPos;
+ if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorIgnoresTransformations) {
+ // Items whose ancestors ignore transformations need to
+ // map screen coordinates to local coordinates, then map
+ // those to the parent.
+ QTransform viewToItemTransform = (item->deviceTransform(view->viewportTransform())).inverted();
+ currentParentPos = mapToParent(viewToItemTransform.map(QPointF(view->mapFromGlobal(event->screenPos()))));
+ buttonDownParentPos = mapToParent(viewToItemTransform.map(QPointF(view->mapFromGlobal(event->buttonDownScreenPos(Qt::LeftButton)))));
+ } else if (item->flags() & ItemIgnoresTransformations) {
+ // Root items that ignore transformations need to
+ // calculate their diff by mapping viewport coordinates
+ // directly to parent coordinates.
+ QTransform viewToParentTransform = (item->transform().translate(item->d_ptr->pos.x(), item->d_ptr->pos.y()))
+ * (item->sceneTransform() * view->viewportTransform()).inverted();
+ currentParentPos = viewToParentTransform.map(QPointF(view->mapFromGlobal(event->screenPos())));
+ buttonDownParentPos = viewToParentTransform.map(QPointF(view->mapFromGlobal(event->buttonDownScreenPos(Qt::LeftButton))));
+ } else {
+ // All other items simply map from the scene.
+ currentParentPos = item->mapToParent(item->mapFromScene(event->scenePos()));
+ buttonDownParentPos = item->mapToParent(item->mapFromScene(event->buttonDownScenePos(Qt::LeftButton)));
+ }
+
+ item->setPos(initialPositions.value(item) + currentParentPos - buttonDownParentPos);
+
+ if (item->flags() & ItemIsSelectable)
+ item->setSelected(true);
+ }
+ ++i;
+ }
+
+ } else {
+ event->ignore();
+ }
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to
+ receive mouse release events for this item.
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event has no
+ effect.
+
+ The default implementation handles basic item interaction, such as
+ selection and moving. If you want to keep the base implementation
+ when reimplementing this function, call
+ QGraphicsItem::mouseReleaseEvent() in your reimplementation.
+
+ Please note that mousePressEvent() decides which graphics item it
+ is that receives mouse events. See the mousePressEvent()
+ description for details.
+
+ \sa mousePressEvent(), mouseMoveEvent(), mouseDoubleClickEvent(),
+ sceneEvent()
+*/
+void QGraphicsItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
+{
+ if (flags() & ItemIsSelectable) {
+ bool multiSelect = (event->modifiers() & Qt::ControlModifier) != 0;
+ if (event->scenePos() == event->buttonDownScenePos(Qt::LeftButton)) {
+ // The item didn't move
+ if (multiSelect) {
+ setSelected(!isSelected());
+ } else {
+ bool selectionChanged = false;
+ if (QGraphicsScene *scene = d_ptr->scene) {
+ ++scene->d_func()->selectionChanging;
+ // Clear everything but this item. Bypass
+ // QGraphicsScene::clearSelection()'s default behavior by
+ // temporarily removing this item from the selection list.
+ if (d_ptr->selected) {
+ scene->d_func()->selectedItems.remove(this);
+ foreach (QGraphicsItem *item, scene->d_func()->selectedItems) {
+ if (item->isSelected()) {
+ selectionChanged = true;
+ break;
+ }
+ }
+ }
+ scene->clearSelection();
+ if (d_ptr->selected)
+ scene->d_func()->selectedItems.insert(this);
+ --scene->d_func()->selectionChanging;
+ if (selectionChanged)
+ emit d_ptr->scene->selectionChanged();
+ }
+ setSelected(true);
+ }
+ }
+ }
+ if (d_ptr->scene && !event->buttons())
+ d_ptr->scene->d_func()->movingItemsInitialPositions.clear();
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to
+ receive mouse doubleclick events for this item.
+
+ When doubleclicking an item, the item will first receive a mouse
+ press event, followed by a release event (i.e., a click), then a
+ doubleclick event, and finally a release event.
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event has no
+ effect.
+
+ The default implementation calls mousePressEvent(). If you want to
+ keep the base implementation when reimplementing this function,
+ call QGraphicsItem::mouseDoubleClickEvent() in your
+ reimplementation.
+
+ Note that an item will not receive double click events if it is
+ neither \l {QGraphicsItem::ItemIsSelectable}{selectable} nor
+ \l{QGraphicsItem::ItemIsMovable}{movable} (single mouse clicks are
+ ignored in this case, and that stops the generation of double
+ clicks).
+
+ \sa mousePressEvent(), mouseMoveEvent(), mouseReleaseEvent(), sceneEvent()
+*/
+void QGraphicsItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
+{
+ mousePressEvent(event);
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ wheel events for this item. If you reimplement this function, \a event
+ will be accepted by default.
+
+ If you ignore the event, (i.e., by calling QEvent::ignore(),) it will
+ propagate to any item beneath this item. If no items accept the event, it
+ will be ignored by the scene, and propagate to the view (e.g., the view's
+ vertical scroll bar).
+
+ The default implementation ignores the event.
+
+ \sa sceneEvent()
+*/
+void QGraphicsItem::wheelEvent(QGraphicsSceneWheelEvent *event)
+{
+ event->ignore();
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ input method events for this item. The default implementation ignores the
+ event.
+
+ \sa inputMethodQuery(), sceneEvent()
+*/
+void QGraphicsItem::inputMethodEvent(QInputMethodEvent *event)
+{
+ event->ignore();
+}
+
+/*!
+ This method is only relevant for input items. It is used by the
+ input method to query a set of properties of the item to be able
+ to support complex input method operations, such as support for
+ surrounding text and reconversions. \a query specifies which
+ property is queried.
+
+ \sa inputMethodEvent()
+*/
+QVariant QGraphicsItem::inputMethodQuery(Qt::InputMethodQuery query) const
+{
+ if (isWidget()) {
+ // ### Qt 5: Remove. The reimplementation in
+ // QGraphicsProxyWidget solves this problem (but requires a
+ // recompile to take effect).
+ return d_ptr->inputMethodQueryHelper(query);
+ }
+
+ Q_UNUSED(query);
+ return QVariant();
+}
+
+/*!
+ This virtual function is called by QGraphicsItem to notify custom items
+ that some part of the item's state changes. By reimplementing this
+ function, your can react to a change, and in some cases, (depending on \a
+ change,) adjustments can be made.
+
+ \a change is the parameter of the item that is changing. \a value is the
+ new value; the type of the value depends on \a change.
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 15
+
+ The default implementation does nothing, and returns \a value.
+
+ Note: Certain QGraphicsItem functions cannot be called in a
+ reimplementation of this function; see the GraphicsItemChange
+ documentation for details.
+
+ \sa GraphicsItemChange
+*/
+QVariant QGraphicsItem::itemChange(GraphicsItemChange change, const QVariant &value)
+{
+ Q_UNUSED(change);
+ return value;
+}
+
+/*!
+ \internal
+
+ Note: This is provided as a hook to avoid future problems related
+ to adding virtual functions.
+*/
+bool QGraphicsItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+
+ Note: This is provided as a hook to avoid future problems related
+ to adding virtual functions.
+*/
+void QGraphicsItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+
+ Note: This is provided as a hook to avoid future problems related
+ to adding virtual functions.
+*/
+QVariant QGraphicsItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \internal
+
+ Adds this item to the scene's index. Called in conjunction with
+ removeFromIndex() to ensure the index bookkeeping is correct when
+ the item's position, transformation or shape changes.
+*/
+void QGraphicsItem::addToIndex()
+{
+ if (d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) {
+ // ### add to child index only if applicable
+ return;
+ }
+ if (d_ptr->scene)
+ d_ptr->scene->d_func()->addToIndex(this);
+ d_ptr->updateHelper();
+}
+
+/*!
+ \internal
+
+ Removes this item from the scene's index. Called in conjunction
+ with addToIndex() to ensure the index bookkeeping is correct when
+ the item's position, transformation or shape changes.
+*/
+void QGraphicsItem::removeFromIndex()
+{
+ if (d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) {
+ // ### remove from child index only if applicable
+ return;
+ }
+ d_ptr->updateHelper();
+ if (d_ptr->scene)
+ d_ptr->scene->d_func()->removeFromIndex(this);
+}
+
+/*!
+ Prepares the item for a geometry change. Call this function before
+ changing the bounding rect of an item to keep QGraphicsScene's index up to
+ date.
+
+ prepareGeometryChange() will call update() if this is necessary.
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 16
+
+ \sa boundingRect()
+*/
+void QGraphicsItem::prepareGeometryChange()
+{
+ if (d_ptr->scene) {
+ d_ptr->updateHelper();
+
+ QGraphicsScenePrivate *scenePrivate = d_ptr->scene->d_func();
+ scenePrivate->removeFromIndex(this);
+ }
+}
+
+/*!
+ \internal
+
+ Highlights \a item as selected.
+
+ NOTE: This function is a duplicate of qt_graphicsItem_highlightSelected() in
+ qgraphicssvgitem.cpp!
+*/
+static void qt_graphicsItem_highlightSelected(
+ QGraphicsItem *item, QPainter *painter, const QStyleOptionGraphicsItem *option)
+{
+ const QRectF murect = painter->transform().mapRect(QRectF(0, 0, 1, 1));
+ if (qFuzzyCompare(qMax(murect.width(), murect.height()) + 1, 1))
+ return;
+
+ const QRectF mbrect = painter->transform().mapRect(item->boundingRect());
+ if (qMin(mbrect.width(), mbrect.height()) < qreal(1.0))
+ return;
+
+ qreal itemPenWidth;
+ switch (item->type()) {
+ case QGraphicsEllipseItem::Type:
+ itemPenWidth = static_cast<QGraphicsEllipseItem *>(item)->pen().widthF();
+ break;
+ case QGraphicsPathItem::Type:
+ itemPenWidth = static_cast<QGraphicsPathItem *>(item)->pen().widthF();
+ break;
+ case QGraphicsPolygonItem::Type:
+ itemPenWidth = static_cast<QGraphicsPolygonItem *>(item)->pen().widthF();
+ break;
+ case QGraphicsRectItem::Type:
+ itemPenWidth = static_cast<QGraphicsRectItem *>(item)->pen().widthF();
+ break;
+ case QGraphicsSimpleTextItem::Type:
+ itemPenWidth = static_cast<QGraphicsSimpleTextItem *>(item)->pen().widthF();
+ break;
+ case QGraphicsLineItem::Type:
+ itemPenWidth = static_cast<QGraphicsLineItem *>(item)->pen().widthF();
+ break;
+ default:
+ itemPenWidth = 1.0;
+ }
+ const qreal pad = itemPenWidth / 2;
+
+ const qreal penWidth = 0; // cosmetic pen
+
+ const QColor fgcolor = option->palette.windowText().color();
+ const QColor bgcolor( // ensure good contrast against fgcolor
+ fgcolor.red() > 127 ? 0 : 255,
+ fgcolor.green() > 127 ? 0 : 255,
+ fgcolor.blue() > 127 ? 0 : 255);
+
+ painter->setPen(QPen(bgcolor, penWidth, Qt::SolidLine));
+ painter->setBrush(Qt::NoBrush);
+ painter->drawRect(item->boundingRect().adjusted(pad, pad, -pad, -pad));
+
+ painter->setPen(QPen(option->palette.windowText(), 0, Qt::DashLine));
+ painter->setBrush(Qt::NoBrush);
+ painter->drawRect(item->boundingRect().adjusted(pad, pad, -pad, -pad));
+}
+
+/*!
+ \class QAbstractGraphicsShapeItem
+ \brief The QAbstractGraphicsShapeItem class provides a common base for
+ all path items.
+ \since 4.2
+ \ingroup multimedia
+
+ This class does not fully implement an item by itself; in particular, it
+ does not implement boundingRect() and paint(), which are inherited by
+ QGraphicsItem.
+
+ You can subclass this item to provide a simple base implementation of
+ accessors for the item's pen and brush.
+
+ \sa QGraphicsRectItem, QGraphicsEllipseItem, QGraphicsPathItem,
+ QGraphicsPolygonItem, QGraphicsTextItem, QGraphicsLineItem,
+ QGraphicsPixmapItem, {The Graphics View Framework}
+*/
+
+class QAbstractGraphicsShapeItemPrivate : public QGraphicsItemPrivate
+{
+ Q_DECLARE_PUBLIC(QAbstractGraphicsShapeItem)
+public:
+
+ QBrush brush;
+ QPen pen;
+
+ // Cached bounding rectangle
+ mutable QRectF boundingRect;
+};
+
+/*!
+ Constructs a QAbstractGraphicsShapeItem. \a parent is passed to
+ QGraphicsItem's constructor.
+*/
+QAbstractGraphicsShapeItem::QAbstractGraphicsShapeItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsItem(*new QAbstractGraphicsShapeItemPrivate, parent, scene)
+{
+}
+
+/*!
+ \internal
+*/
+QAbstractGraphicsShapeItem::QAbstractGraphicsShapeItem(QAbstractGraphicsShapeItemPrivate &dd,
+ QGraphicsItem *parent,
+ QGraphicsScene *scene)
+ : QGraphicsItem(dd, parent, scene)
+{
+}
+
+/*!
+ Destroys a QAbstractGraphicsShapeItem.
+*/
+QAbstractGraphicsShapeItem::~QAbstractGraphicsShapeItem()
+{
+}
+
+/*!
+ Returns the item's pen. If no pen has been set, this function returns
+ QPen(), a default black solid line pen with 0 width.
+*/
+QPen QAbstractGraphicsShapeItem::pen() const
+{
+ Q_D(const QAbstractGraphicsShapeItem);
+ return d->pen;
+}
+
+/*!
+ Sets the pen for this item to \a pen.
+
+ The pen is used to draw the item's outline.
+
+ \sa pen()
+*/
+void QAbstractGraphicsShapeItem::setPen(const QPen &pen)
+{
+ Q_D(QAbstractGraphicsShapeItem);
+ prepareGeometryChange();
+ d->pen = pen;
+ d->boundingRect = QRectF();
+ update();
+}
+
+/*!
+ Returns the item's brush, or an empty brush if no brush has been set.
+
+ \sa setBrush()
+*/
+QBrush QAbstractGraphicsShapeItem::brush() const
+{
+ Q_D(const QAbstractGraphicsShapeItem);
+ return d->brush;
+}
+
+/*!
+ Sets the item's brush to \a brush.
+
+ The item's brush is used to fill the item.
+
+ If you use a brush with a QGradient, the gradient
+ is relative to the item's coordinate system.
+
+ \sa brush()
+*/
+void QAbstractGraphicsShapeItem::setBrush(const QBrush &brush)
+{
+ Q_D(QAbstractGraphicsShapeItem);
+ d->brush = brush;
+ update();
+}
+
+/*!
+ \reimp
+*/
+bool QAbstractGraphicsShapeItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QGraphicsItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QAbstractGraphicsShapeItem::opaqueArea() const
+{
+ Q_D(const QAbstractGraphicsShapeItem);
+ if (d->brush.isOpaque())
+ return isClipped() ? clipPath() : shape();
+ return QGraphicsItem::opaqueArea();
+}
+
+/*!
+ \class QGraphicsPathItem
+ \brief The QGraphicsPathItem class provides a path item that you
+ can add to a QGraphicsScene.
+ \since 4.2
+ \ingroup multimedia
+ \ingroup graphicsview-api
+
+ To set the item's path, pass a QPainterPath to QGraphicsPathItem's
+ constructor, or call the setPath() function. The path() function
+ returns the current path.
+
+ \image graphicsview-pathitem.png
+
+ QGraphicsPathItem uses the path to provide a reasonable
+ implementation of boundingRect(), shape(), and contains(). The
+ paint() function draws the path using the item's associated pen
+ and brush, which you can set by calling the setPen() and
+ setBrush() functions.
+
+ \sa QGraphicsRectItem, QGraphicsEllipseItem, QGraphicsPolygonItem,
+ QGraphicsTextItem, QGraphicsLineItem, QGraphicsPixmapItem, {The Graphics
+ View Framework}
+*/
+
+class QGraphicsPathItemPrivate : public QAbstractGraphicsShapeItemPrivate
+{
+ Q_DECLARE_PUBLIC(QGraphicsPathItem)
+public:
+ QPainterPath path;
+};
+
+/*!
+ Constructs a QGraphicsPath item using \a path as the default path. \a
+ parent is passed to QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsPathItem::QGraphicsPathItem(const QPainterPath &path,
+ QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsPathItemPrivate, parent, scene)
+{
+ if (!path.isEmpty())
+ setPath(path);
+}
+
+/*!
+ Constructs a QGraphicsPath. \a parent is passed to
+ QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsPathItem::QGraphicsPathItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsPathItemPrivate, parent, scene)
+{
+}
+
+/*!
+ Destroys the QGraphicsPathItem.
+*/
+QGraphicsPathItem::~QGraphicsPathItem()
+{
+}
+
+/*!
+ Returns the item's path as a QPainterPath. If no item has been set, an
+ empty QPainterPath is returned.
+
+ \sa setPath()
+*/
+QPainterPath QGraphicsPathItem::path() const
+{
+ Q_D(const QGraphicsPathItem);
+ return d->path;
+}
+
+/*!
+ Sets the item's path to be the given \a path.
+
+ \sa path()
+*/
+void QGraphicsPathItem::setPath(const QPainterPath &path)
+{
+ Q_D(QGraphicsPathItem);
+ if (d->path == path)
+ return;
+ prepareGeometryChange();
+ d->path = path;
+ d->boundingRect = QRectF();
+ update();
+}
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsPathItem::boundingRect() const
+{
+ Q_D(const QGraphicsPathItem);
+ if (d->boundingRect.isNull()) {
+ qreal pw = pen().widthF();
+ if (pw == 0.0)
+ d->boundingRect = d->path.controlPointRect();
+ else {
+ d->boundingRect = shape().controlPointRect();
+ }
+ }
+ return d->boundingRect;
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsPathItem::shape() const
+{
+ Q_D(const QGraphicsPathItem);
+ return qt_graphicsItem_shapeFromPath(d->path, d->pen);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsPathItem::contains(const QPointF &point) const
+{
+ return QAbstractGraphicsShapeItem::contains(point);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsPathItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
+ QWidget *widget)
+{
+ Q_D(QGraphicsPathItem);
+ Q_UNUSED(widget);
+ painter->setPen(d->pen);
+ painter->setBrush(d->brush);
+ painter->drawPath(d->path);
+
+ if (option->state & QStyle::State_Selected)
+ qt_graphicsItem_highlightSelected(this, painter, option);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsPathItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QAbstractGraphicsShapeItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsPathItem::opaqueArea() const
+{
+ return QAbstractGraphicsShapeItem::opaqueArea();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsPathItem::type() const
+{
+ return Type;
+}
+
+/*!
+ \internal
+*/
+bool QGraphicsPathItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsPathItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+*/
+QVariant QGraphicsPathItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \class QGraphicsRectItem
+ \brief The QGraphicsRectItem class provides a rectangle item that you
+ can add to a QGraphicsScene.
+ \since 4.2
+ \ingroup multimedia
+ \ingroup graphicsview-api
+
+ To set the item's rectangle, pass a QRectF to QGraphicsRectItem's
+ constructor, or call the setRect() function. The rect() function
+ returns the current rectangle.
+
+ \image graphicsview-rectitem.png
+
+ QGraphicsRectItem uses the rectangle and the pen width to provide
+ a reasonable implementation of boundingRect(), shape(), and
+ contains(). The paint() function draws the rectangle using the
+ item's associated pen and brush, which you can set by calling the
+ setPen() and setBrush() functions.
+
+ \note The rendering of invalid rectangles, such as those with negative
+ widths or heights, is undefined. If you cannot be sure that you are
+ using valid rectangles (for example, if you are creating
+ rectangles using data from an unreliable source) then you should
+ use QRectF::normalized() to create normalized rectangles, and use
+ those instead.
+
+ \sa QGraphicsPathItem, QGraphicsEllipseItem, QGraphicsPolygonItem,
+ QGraphicsTextItem, QGraphicsLineItem, QGraphicsPixmapItem, {The Graphics
+ View Framework}
+*/
+
+class QGraphicsRectItemPrivate : public QAbstractGraphicsShapeItemPrivate
+{
+ Q_DECLARE_PUBLIC(QGraphicsRectItem)
+public:
+ QRectF rect;
+};
+
+/*!
+ Constructs a QGraphicsRectItem, using \a rect as the default rectangle.
+ \a parent is passed to QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsRectItem::QGraphicsRectItem(const QRectF &rect, QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsRectItemPrivate, parent, scene)
+{
+ setRect(rect);
+}
+
+/*!
+ \fn QGraphicsRectItem::QGraphicsRectItem(qreal x, qreal y, qreal width, qreal height,
+ QGraphicsItem *parent)
+
+ Constructs a QGraphicsRectItem with a default rectangle defined
+ by (\a x, \a y) and the given \a width and \a height.
+
+ \a parent is passed to QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsRectItem::QGraphicsRectItem(qreal x, qreal y, qreal w, qreal h,
+ QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsRectItemPrivate, parent, scene)
+{
+ setRect(QRectF(x, y, w, h));
+}
+
+/*!
+ Constructs a QGraphicsRectItem. \a parent is passed to
+ QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsRectItem::QGraphicsRectItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsRectItemPrivate, parent, scene)
+{
+}
+
+/*!
+ Destroys the QGraphicsRectItem.
+*/
+QGraphicsRectItem::~QGraphicsRectItem()
+{
+}
+
+/*!
+ Returns the item's rectangle.
+
+ \sa setRect()
+*/
+QRectF QGraphicsRectItem::rect() const
+{
+ Q_D(const QGraphicsRectItem);
+ return d->rect;
+}
+
+/*!
+ \fn void QGraphicsRectItem::setRect(const QRectF &rectangle)
+
+ Sets the item's rectangle to be the given \a rectangle.
+
+ \sa rect()
+*/
+void QGraphicsRectItem::setRect(const QRectF &rect)
+{
+ Q_D(QGraphicsRectItem);
+ if (d->rect == rect)
+ return;
+ prepareGeometryChange();
+ d->rect = rect;
+ d->boundingRect = QRectF();
+ update();
+}
+
+/*!
+ \fn void QGraphicsRectItem::setRect(qreal x, qreal y, qreal width, qreal height)
+ \fn void QGraphicsEllipseItem::setRect(qreal x, qreal y, qreal width, qreal height)
+
+ Sets the item's rectangle to the rectangle defined by (\a x, \a y)
+ and the given \a width and \a height.
+
+ This convenience function is equivalent to calling \c
+ {setRect(QRectF(x, y, width, height))}
+
+ \sa rect()
+*/
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsRectItem::boundingRect() const
+{
+ Q_D(const QGraphicsRectItem);
+ if (d->boundingRect.isNull()) {
+ qreal halfpw = pen().widthF() / 2;
+ d->boundingRect = d->rect;
+ if (halfpw > 0.0)
+ d->boundingRect.adjust(-halfpw, -halfpw, halfpw, halfpw);
+ }
+ return d->boundingRect;
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsRectItem::shape() const
+{
+ Q_D(const QGraphicsRectItem);
+ QPainterPath path;
+ path.addRect(d->rect);
+ return qt_graphicsItem_shapeFromPath(path, d->pen);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsRectItem::contains(const QPointF &point) const
+{
+ return QAbstractGraphicsShapeItem::contains(point);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsRectItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
+ QWidget *widget)
+{
+ Q_D(QGraphicsRectItem);
+ Q_UNUSED(widget);
+ painter->setPen(d->pen);
+ painter->setBrush(d->brush);
+ painter->drawRect(d->rect);
+
+ if (option->state & QStyle::State_Selected)
+ qt_graphicsItem_highlightSelected(this, painter, option);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsRectItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QAbstractGraphicsShapeItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsRectItem::opaqueArea() const
+{
+ return QAbstractGraphicsShapeItem::opaqueArea();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsRectItem::type() const
+{
+ return Type;
+}
+
+/*!
+ \internal
+*/
+bool QGraphicsRectItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsRectItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+*/
+QVariant QGraphicsRectItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \class QGraphicsEllipseItem
+ \brief The QGraphicsEllipseItem class provides an ellipse item that you
+ can add to a QGraphicsScene.
+ \since 4.2
+ \ingroup multimedia
+ \ingroup graphicsview-api
+
+ QGraphicsEllipseItem respresents an ellipse with a fill and an outline,
+ and you can also use it for ellipse segments (see startAngle(),
+ spanAngle()).
+
+ \table
+ \row
+ \o \inlineimage graphicsview-ellipseitem.png
+ \o \inlineimage graphicsview-ellipseitem-pie.png
+ \endtable
+
+ To set the item's ellipse, pass a QRectF to QGraphicsEllipseItem's
+ constructor, or call setRect(). The rect() function returns the
+ current ellipse geometry.
+
+ QGraphicsEllipseItem uses the rect and the pen width to provide a
+ reasonable implementation of boundingRect(), shape(), and contains(). The
+ paint() function draws the ellipse using the item's associated pen and
+ brush, which you can set by calling setPen() and setBrush().
+
+ \sa QGraphicsPathItem, QGraphicsRectItem, QGraphicsPolygonItem,
+ QGraphicsTextItem, QGraphicsLineItem, QGraphicsPixmapItem, {The Graphics
+ View Framework}
+*/
+
+class QGraphicsEllipseItemPrivate : public QAbstractGraphicsShapeItemPrivate
+{
+ Q_DECLARE_PUBLIC(QGraphicsEllipseItem)
+public:
+ inline QGraphicsEllipseItemPrivate()
+ : startAngle(0), spanAngle(360 * 16)
+ { }
+
+ QRectF rect;
+ int startAngle;
+ int spanAngle;
+};
+
+/*!
+ Constructs a QGraphicsEllipseItem using \a rect as the default rectangle.
+ \a parent is passed to QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsEllipseItem::QGraphicsEllipseItem(const QRectF &rect, QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsEllipseItemPrivate, parent, scene)
+{
+ setRect(rect);
+}
+
+/*!
+ \fn QGraphicsEllipseItem::QGraphicsEllipseItem(qreal x, qreal y, qreal width, qreal height, QGraphicsItem *parent)
+ \since 4.3
+
+ Constructs a QGraphicsEllipseItem using the rectangle defined by (\a x, \a
+ y) and the given \a width and \a height, as the default rectangle. \a
+ parent is passed to QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsEllipseItem::QGraphicsEllipseItem(qreal x, qreal y, qreal w, qreal h,
+ QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsEllipseItemPrivate, parent, scene)
+{
+ setRect(x,y,w,h);
+}
+
+
+
+/*!
+ Constructs a QGraphicsEllipseItem. \a parent is passed to
+ QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsEllipseItem::QGraphicsEllipseItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsEllipseItemPrivate, parent, scene)
+{
+}
+
+/*!
+ Destroys the QGraphicsEllipseItem.
+*/
+QGraphicsEllipseItem::~QGraphicsEllipseItem()
+{
+}
+
+/*!
+ Returns the item's ellipse geometry as a QRectF.
+
+ \sa setRect(), QPainter::drawEllipse()
+*/
+QRectF QGraphicsEllipseItem::rect() const
+{
+ Q_D(const QGraphicsEllipseItem);
+ return d->rect;
+}
+
+/*!
+ Sets the item's ellipse geometry to \a rect. The rectangle's left edge
+ defines the left edge of the ellipse, and the rectangle's top edge
+ describes the top of the ellipse. The height and width of the rectangle
+ describe the height and width of the ellipse.
+
+ \sa rect(), QPainter::drawEllipse()
+*/
+void QGraphicsEllipseItem::setRect(const QRectF &rect)
+{
+ Q_D(QGraphicsEllipseItem);
+ if (d->rect == rect)
+ return;
+ prepareGeometryChange();
+ d->rect = rect;
+ d->boundingRect = QRectF();
+ update();
+}
+
+/*!
+ Returns the start angle for an ellipse segment in 16ths of a degree. This
+ angle is used together with spanAngle() for representing an ellipse
+ segment (a pie). By default, the start angle is 0.
+
+ \sa setStartAngle(), spanAngle()
+*/
+int QGraphicsEllipseItem::startAngle() const
+{
+ Q_D(const QGraphicsEllipseItem);
+ return d->startAngle;
+}
+
+/*!
+ Sets the start angle for an ellipse segment to \a angle, which is in 16ths
+ of a degree. This angle is used together with spanAngle() for representing
+ an ellipse segment (a pie). By default, the start angle is 0.
+
+ \sa startAngle(), setSpanAngle(), QPainter::drawPie()
+*/
+void QGraphicsEllipseItem::setStartAngle(int angle)
+{
+ Q_D(QGraphicsEllipseItem);
+ if (angle != d->startAngle) {
+ prepareGeometryChange();
+ d->boundingRect = QRectF();
+ d->startAngle = angle;
+ update();
+ }
+}
+
+/*!
+ Returns the span angle of an ellipse segment in 16ths of a degree. This
+ angle is used together with startAngle() for representing an ellipse
+ segment (a pie). By default, this function returns 5760 (360 * 16, a full
+ ellipse).
+
+ \sa setSpanAngle(), startAngle()
+*/
+int QGraphicsEllipseItem::spanAngle() const
+{
+ Q_D(const QGraphicsEllipseItem);
+ return d->spanAngle;
+}
+
+/*!
+ Sets the span angle for an ellipse segment to \a angle, which is in 16ths
+ of a degree. This angle is used together with startAngle() to represent an
+ ellipse segment (a pie). By default, the span angle is 5760 (360 * 16, a
+ full ellipse).
+
+ \sa spanAngle(), setStartAngle(), QPainter::drawPie()
+*/
+void QGraphicsEllipseItem::setSpanAngle(int angle)
+{
+ Q_D(QGraphicsEllipseItem);
+ if (angle != d->spanAngle) {
+ prepareGeometryChange();
+ d->boundingRect = QRectF();
+ d->spanAngle = angle;
+ update();
+ }
+}
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsEllipseItem::boundingRect() const
+{
+ Q_D(const QGraphicsEllipseItem);
+ if (d->boundingRect.isNull()) {
+ qreal pw = pen().widthF();
+ if (pw == 0.0 && d->spanAngle == 360 * 16)
+ d->boundingRect = d->rect;
+ else
+ d->boundingRect = shape().controlPointRect();
+ }
+ return d->boundingRect;
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsEllipseItem::shape() const
+{
+ Q_D(const QGraphicsEllipseItem);
+ QPainterPath path;
+ if (d->rect.isNull())
+ return path;
+ if (d->spanAngle != 360 * 16) {
+ path.moveTo(d->rect.center());
+ path.arcTo(d->rect, d->startAngle / 16.0, d->spanAngle / 16.0);
+ } else {
+ path.addEllipse(d->rect);
+ }
+
+ return qt_graphicsItem_shapeFromPath(path, d->pen);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsEllipseItem::contains(const QPointF &point) const
+{
+ return QAbstractGraphicsShapeItem::contains(point);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsEllipseItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
+ QWidget *widget)
+{
+ Q_D(QGraphicsEllipseItem);
+ Q_UNUSED(widget);
+ painter->setPen(d->pen);
+ painter->setBrush(d->brush);
+ if ((d->spanAngle != 0) && (qAbs(d->spanAngle) % (360 * 16) == 0))
+ painter->drawEllipse(d->rect);
+ else
+ painter->drawPie(d->rect, d->startAngle, d->spanAngle);
+
+ if (option->state & QStyle::State_Selected)
+ qt_graphicsItem_highlightSelected(this, painter, option);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsEllipseItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QAbstractGraphicsShapeItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsEllipseItem::opaqueArea() const
+{
+ return QAbstractGraphicsShapeItem::opaqueArea();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsEllipseItem::type() const
+{
+ return Type;
+}
+
+
+/*!
+ \internal
+*/
+bool QGraphicsEllipseItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsEllipseItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+*/
+QVariant QGraphicsEllipseItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \class QGraphicsPolygonItem
+ \brief The QGraphicsPolygonItem class provides a polygon item that you
+ can add to a QGraphicsScene.
+ \since 4.2
+ \ingroup multimedia
+ \ingroup graphicsview-api
+
+ To set the item's polygon, pass a QPolygonF to
+ QGraphicsPolygonItem's constructor, or call the setPolygon()
+ function. The polygon() function returns the current polygon.
+
+ \image graphicsview-polygonitem.png
+
+ QGraphicsPolygonItem uses the polygon and the pen width to provide
+ a reasonable implementation of boundingRect(), shape(), and
+ contains(). The paint() function draws the polygon using the
+ item's associated pen and brush, which you can set by calling the
+ setPen() and setBrush() functions.
+
+ \sa QGraphicsPathItem, QGraphicsRectItem, QGraphicsEllipseItem,
+ QGraphicsTextItem, QGraphicsLineItem, QGraphicsPixmapItem, {The Graphics
+ View Framework}
+*/
+
+class QGraphicsPolygonItemPrivate : public QAbstractGraphicsShapeItemPrivate
+{
+ Q_DECLARE_PUBLIC(QGraphicsPolygonItem)
+public:
+ inline QGraphicsPolygonItemPrivate()
+ : fillRule(Qt::OddEvenFill)
+ { }
+
+ QPolygonF polygon;
+ Qt::FillRule fillRule;
+};
+
+/*!
+ Constructs a QGraphicsPolygonItem with \a polygon as the default
+ polygon. \a parent is passed to QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsPolygonItem::QGraphicsPolygonItem(const QPolygonF &polygon,
+ QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsPolygonItemPrivate, parent, scene)
+{
+ setPolygon(polygon);
+}
+
+/*!
+ Constructs a QGraphicsPolygonItem. \a parent is passed to
+ QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsPolygonItem::QGraphicsPolygonItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsPolygonItemPrivate, parent, scene)
+{
+}
+
+/*!
+ Destroys the QGraphicsPolygonItem.
+*/
+QGraphicsPolygonItem::~QGraphicsPolygonItem()
+{
+}
+
+/*!
+ Returns the item's polygon, or an empty polygon if no polygon
+ has been set.
+
+ \sa setPolygon()
+*/
+QPolygonF QGraphicsPolygonItem::polygon() const
+{
+ Q_D(const QGraphicsPolygonItem);
+ return d->polygon;
+}
+
+/*!
+ Sets the item's polygon to be the given \a polygon.
+
+ \sa polygon()
+*/
+void QGraphicsPolygonItem::setPolygon(const QPolygonF &polygon)
+{
+ Q_D(QGraphicsPolygonItem);
+ if (d->polygon == polygon)
+ return;
+ prepareGeometryChange();
+ d->polygon = polygon;
+ d->boundingRect = QRectF();
+ update();
+}
+
+/*!
+ Returns the fill rule of the polygon. The default fill rule is
+ Qt::OddEvenFill.
+
+ \sa setFillRule(), QPainterPath::fillRule(), QPainter::drawPolygon()
+*/
+Qt::FillRule QGraphicsPolygonItem::fillRule() const
+{
+ Q_D(const QGraphicsPolygonItem);
+ return d->fillRule;
+}
+
+/*!
+ Sets the fill rule of the polygon to \a rule. The default fill rule is
+ Qt::OddEvenFill.
+
+ \sa fillRule(), QPainterPath::fillRule(), QPainter::drawPolygon()
+*/
+void QGraphicsPolygonItem::setFillRule(Qt::FillRule rule)
+{
+ Q_D(QGraphicsPolygonItem);
+ if (rule != d->fillRule) {
+ d->fillRule = rule;
+ update();
+ }
+}
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsPolygonItem::boundingRect() const
+{
+ Q_D(const QGraphicsPolygonItem);
+ if (d->boundingRect.isNull()) {
+ qreal pw = pen().widthF();
+ if (pw == 0.0)
+ d->boundingRect = d->polygon.boundingRect();
+ else
+ d->boundingRect = shape().controlPointRect();
+ }
+ return d->boundingRect;
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsPolygonItem::shape() const
+{
+ Q_D(const QGraphicsPolygonItem);
+ QPainterPath path;
+ path.addPolygon(d->polygon);
+ return qt_graphicsItem_shapeFromPath(path, d->pen);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsPolygonItem::contains(const QPointF &point) const
+{
+ return QAbstractGraphicsShapeItem::contains(point);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsPolygonItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
+{
+ Q_D(QGraphicsPolygonItem);
+ Q_UNUSED(widget);
+ painter->setPen(d->pen);
+ painter->setBrush(d->brush);
+ painter->drawPolygon(d->polygon, d->fillRule);
+
+ if (option->state & QStyle::State_Selected)
+ qt_graphicsItem_highlightSelected(this, painter, option);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsPolygonItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QAbstractGraphicsShapeItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsPolygonItem::opaqueArea() const
+{
+ return QAbstractGraphicsShapeItem::opaqueArea();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsPolygonItem::type() const
+{
+ return Type;
+}
+
+/*!
+ \internal
+*/
+bool QGraphicsPolygonItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsPolygonItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+*/
+QVariant QGraphicsPolygonItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \class QGraphicsLineItem
+ \brief The QGraphicsLineItem class provides a line item that you can add to a
+ QGraphicsScene.
+ \since 4.2
+ \ingroup multimedia
+ \ingroup graphicsview-api
+
+ To set the item's line, pass a QLineF to QGraphicsLineItem's
+ constructor, or call the setLine() function. The line() function
+ returns the current line. By default the line is black with a
+ width of 0, but you can change this by calling setPen().
+
+ \img graphicsview-lineitem.png
+
+ QGraphicsLineItem uses the line and the pen width to provide a reasonable
+ implementation of boundingRect(), shape(), and contains(). The paint()
+ function draws the line using the item's associated pen.
+
+ \sa QGraphicsPathItem, QGraphicsRectItem, QGraphicsEllipseItem,
+ QGraphicsTextItem, QGraphicsPolygonItem, QGraphicsPixmapItem, {The
+ Graphics View Framework}
+*/
+
+class QGraphicsLineItemPrivate : public QGraphicsItemPrivate
+{
+ Q_DECLARE_PUBLIC(QGraphicsLineItem)
+public:
+ QLineF line;
+ QPen pen;
+};
+
+/*!
+ Constructs a QGraphicsLineItem, using \a line as the default line. \a
+ parent is passed to QGraphicsItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsLineItem::QGraphicsLineItem(const QLineF &line, QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsItem(*new QGraphicsLineItemPrivate, parent, scene)
+{
+ setLine(line);
+}
+
+/*!
+ Constructs a QGraphicsLineItem, using the line between (\a x1, \a y1) and
+ (\a x2, \a y2) as the default line. \a parent is passed to
+ QGraphicsItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsLineItem::QGraphicsLineItem(qreal x1, qreal y1, qreal x2, qreal y2, QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsItem(*new QGraphicsLineItemPrivate, parent, scene)
+{
+ setLine(x1, y1, x2, y2);
+}
+
+
+
+/*!
+ Constructs a QGraphicsLineItem. \a parent is passed to QGraphicsItem's
+ constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsLineItem::QGraphicsLineItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsItem(*new QGraphicsLineItemPrivate, parent, scene)
+{
+}
+
+/*!
+ Destroys the QGraphicsLineItem.
+*/
+QGraphicsLineItem::~QGraphicsLineItem()
+{
+}
+
+/*!
+ Returns the item's pen, or a black solid 0-width pen if no pen has
+ been set.
+
+ \sa setPen()
+*/
+QPen QGraphicsLineItem::pen() const
+{
+ Q_D(const QGraphicsLineItem);
+ return d->pen;
+}
+
+/*!
+ Sets the item's pen to \a pen. If no pen is set, the line will be painted
+ using a black solid 0-width pen.
+
+ \sa pen()
+*/
+void QGraphicsLineItem::setPen(const QPen &pen)
+{
+ Q_D(QGraphicsLineItem);
+ prepareGeometryChange();
+ d->pen = pen;
+ update();
+}
+
+/*!
+ Returns the item's line, or a null line if no line has been set.
+
+ \sa setLine()
+*/
+QLineF QGraphicsLineItem::line() const
+{
+ Q_D(const QGraphicsLineItem);
+ return d->line;
+}
+
+/*!
+ Sets the item's line to be the given \a line.
+
+ \sa line()
+*/
+void QGraphicsLineItem::setLine(const QLineF &line)
+{
+ Q_D(QGraphicsLineItem);
+ if (d->line == line)
+ return;
+ prepareGeometryChange();
+ d->line = line;
+ update();
+}
+
+/*!
+ \fn void QGraphicsLineItem::setLine(qreal x1, qreal y1, qreal x2, qreal y2)
+ \overload
+
+ Sets the item's line to be the line between (\a x1, \a y1) and (\a
+ x2, \a y2).
+
+ This is the same as calling \c {setLine(QLineF(x1, y1, x2, y2))}.
+*/
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsLineItem::boundingRect() const
+{
+ Q_D(const QGraphicsLineItem);
+ if (d->pen.widthF() == 0.0) {
+ const qreal x1 = d->line.p1().x();
+ const qreal x2 = d->line.p2().x();
+ const qreal y1 = d->line.p1().y();
+ const qreal y2 = d->line.p2().y();
+ qreal lx = qMin(x1, x2);
+ qreal rx = qMax(x1, x2);
+ qreal ty = qMin(y1, y2);
+ qreal by = qMax(y1, y2);
+ return QRectF(lx, ty, rx - lx, by - ty);
+ }
+ return shape().controlPointRect();
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsLineItem::shape() const
+{
+ Q_D(const QGraphicsLineItem);
+ QPainterPath path;
+ if (d->line == QLineF())
+ return path;
+
+ path.moveTo(d->line.p1());
+ path.lineTo(d->line.p2());
+ return qt_graphicsItem_shapeFromPath(path, d->pen);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsLineItem::contains(const QPointF &point) const
+{
+ return QGraphicsItem::contains(point);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsLineItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
+{
+ Q_D(QGraphicsLineItem);
+ Q_UNUSED(widget);
+ painter->setPen(d->pen);
+ painter->drawLine(d->line);
+
+ if (option->state & QStyle::State_Selected)
+ qt_graphicsItem_highlightSelected(this, painter, option);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsLineItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QGraphicsItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsLineItem::opaqueArea() const
+{
+ return QGraphicsItem::opaqueArea();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsLineItem::type() const
+{
+ return Type;
+}
+
+/*!
+ \internal
+*/
+bool QGraphicsLineItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsLineItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+*/
+QVariant QGraphicsLineItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \class QGraphicsPixmapItem
+ \brief The QGraphicsPixmapItem class provides a pixmap item that you can add to
+ a QGraphicsScene.
+ \since 4.2
+ \ingroup multimedia
+ \ingroup graphicsview-api
+
+ To set the item's pixmap, pass a QPixmap to QGraphicsPixmapItem's
+ constructor, or call the setPixmap() function. The pixmap()
+ function returns the current pixmap.
+
+ QGraphicsPixmapItem uses pixmap's optional alpha mask to provide a
+ reasonable implementation of boundingRect(), shape(), and contains().
+
+ \image graphicsview-pixmapitem.png
+
+ The pixmap is drawn at the item's (0, 0) coordinate, as returned by
+ offset(). You can change the drawing offset by calling setOffset().
+
+ You can set the pixmap's transformation mode by calling
+ setTransformationMode(). By default, Qt::FastTransformation is used, which
+ provides fast, non-smooth scaling. Qt::SmoothTransformation enables
+ QPainter::SmoothPixmapTransform on the painter, and the quality depends on
+ the platform and viewport. The result is usually not as good as calling
+ QPixmap::scale() directly. Call transformationMode() to get the current
+ transformation mode for the item.
+
+ \sa QGraphicsPathItem, QGraphicsRectItem, QGraphicsEllipseItem,
+ QGraphicsTextItem, QGraphicsPolygonItem, QGraphicsLineItem, {The
+ Graphics View Framework}
+*/
+
+/*!
+ \enum QGraphicsPixmapItem::ShapeMode
+
+ This enum describes how QGraphicsPixmapItem calculates its shape and
+ opaque area.
+
+ The default value is MaskShape.
+
+ \value MaskShape The shape is determined by calling QPixmap::mask().
+ This shape includes only the opaque pixels of the pixmap.
+ Because the shape is more complex, however, it can be slower than the other modes,
+ and uses more memory.
+
+ \value BoundingRectShape The shape is determined by tracing the outline of
+ the pixmap. This is the fastest shape mode, but it does not take into account
+ any transparent areas on the pixmap.
+
+ \value HeuristicMaskShape The shape is determine by calling
+ QPixmap::createHeuristicMask(). The performance and memory consumption
+ is similar to MaskShape.
+*/
+extern QPainterPath qt_regionToPath(const QRegion &region);
+
+class QGraphicsPixmapItemPrivate : public QGraphicsItemPrivate
+{
+ Q_DECLARE_PUBLIC(QGraphicsPixmapItem)
+public:
+ QGraphicsPixmapItemPrivate()
+ : transformationMode(Qt::FastTransformation),
+ shapeMode(QGraphicsPixmapItem::MaskShape),
+ hasShape(false)
+ {}
+
+ QPixmap pixmap;
+ Qt::TransformationMode transformationMode;
+ QPointF offset;
+ QGraphicsPixmapItem::ShapeMode shapeMode;
+ QPainterPath shape;
+ bool hasShape;
+
+ void updateShape()
+ {
+ shape = QPainterPath();
+ switch (shapeMode) {
+ case QGraphicsPixmapItem::MaskShape: {
+ QBitmap mask = pixmap.mask();
+ if (!mask.isNull()) {
+ shape = qt_regionToPath(QRegion(mask).translated(offset.toPoint()));
+ break;
+ }
+ // FALL THROUGH
+ }
+ case QGraphicsPixmapItem::BoundingRectShape:
+ shape.addRect(QRectF(offset.x(), offset.y(), pixmap.width(), pixmap.height()));
+ break;
+ case QGraphicsPixmapItem::HeuristicMaskShape:
+#ifndef QT_NO_IMAGE_HEURISTIC_MASK
+ shape = qt_regionToPath(QRegion(pixmap.createHeuristicMask()).translated(offset.toPoint()));
+#else
+ shape.addRect(QRectF(offset.x(), offset.y(), pixmap.width(), pixmap.height()));
+#endif
+ break;
+ }
+ }
+};
+
+/*!
+ Constructs a QGraphicsPixmapItem, using \a pixmap as the default pixmap.
+ \a parent is passed to QGraphicsItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsPixmapItem::QGraphicsPixmapItem(const QPixmap &pixmap,
+ QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsItem(*new QGraphicsPixmapItemPrivate, parent, scene)
+{
+ setPixmap(pixmap);
+}
+
+/*!
+ Constructs a QGraphicsPixmapItem. \a parent is passed to QGraphicsItem's
+ constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsPixmapItem::QGraphicsPixmapItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsItem(*new QGraphicsPixmapItemPrivate, parent, scene)
+{
+}
+
+/*!
+ Destroys the QGraphicsPixmapItem.
+*/
+QGraphicsPixmapItem::~QGraphicsPixmapItem()
+{
+}
+
+/*!
+ Sets the item's pixmap to \a pixmap.
+
+ \sa pixmap()
+*/
+void QGraphicsPixmapItem::setPixmap(const QPixmap &pixmap)
+{
+ Q_D(QGraphicsPixmapItem);
+ prepareGeometryChange();
+ d->pixmap = pixmap;
+ d->hasShape = false;
+ update();
+}
+
+/*!
+ Returns the item's pixmap, or an invalid QPixmap if no pixmap has been
+ set.
+
+ \sa setPixmap()
+*/
+QPixmap QGraphicsPixmapItem::pixmap() const
+{
+ Q_D(const QGraphicsPixmapItem);
+ return d->pixmap;
+}
+
+/*!
+ Returns the transformation mode of the pixmap. The default mode is
+ Qt::FastTransformation, which provides quick transformation with no
+ smoothing.
+
+ \sa setTransformationMode()
+*/
+Qt::TransformationMode QGraphicsPixmapItem::transformationMode() const
+{
+ Q_D(const QGraphicsPixmapItem);
+ return d->transformationMode;
+}
+
+/*!
+ Sets the pixmap item's transformation mode to \a mode, and toggles an
+ update of the item. The default mode is Qt::FastTransformation, which
+ provides quick transformation with no smoothing.
+
+ Qt::SmoothTransformation enables QPainter::SmoothPixmapTransform on the
+ painter, and the quality depends on the platform and viewport. The result
+ is usually not as good as calling QPixmap::scale() directly.
+
+ \sa transformationMode()
+*/
+void QGraphicsPixmapItem::setTransformationMode(Qt::TransformationMode mode)
+{
+ Q_D(QGraphicsPixmapItem);
+ if (mode != d->transformationMode) {
+ d_ptr->updateHelper();
+ d->transformationMode = mode;
+ update();
+ }
+}
+
+/*!
+ Returns the pixmap item's \e offset, which defines the point of the
+ top-left corner of the pixmap, in local coordinates.
+
+ \sa setOffset()
+*/
+QPointF QGraphicsPixmapItem::offset() const
+{
+ Q_D(const QGraphicsPixmapItem);
+ return d->offset;
+}
+
+/*!
+ Sets the pixmap item's offset to \a offset. QGraphicsPixmapItem will draw
+ its pixmap using \a offset for its top-left corner.
+
+ \sa offset()
+*/
+void QGraphicsPixmapItem::setOffset(const QPointF &offset)
+{
+ Q_D(QGraphicsPixmapItem);
+ if (d->offset == offset)
+ return;
+ prepareGeometryChange();
+ d->offset = offset;
+ d->hasShape = false;
+ update();
+}
+
+/*!
+ \fn void QGraphicsPixmapItem::setOffset(qreal x, qreal y)
+ \since 4.3
+
+ This convenience function is equivalent to calling setOffset(QPointF(\a x, \a y)).
+*/
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsPixmapItem::boundingRect() const
+{
+ Q_D(const QGraphicsPixmapItem);
+ qreal pw = 1.0;
+ if (d->pixmap.isNull())
+ return QRectF();
+ return QRectF(d->offset, d->pixmap.size()).adjusted(-pw/2, -pw/2, pw/2, pw/2);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsPixmapItem::shape() const
+{
+ Q_D(const QGraphicsPixmapItem);
+ if (!d->hasShape) {
+ QGraphicsPixmapItemPrivate *thatD = const_cast<QGraphicsPixmapItemPrivate *>(d);
+ thatD->updateShape();
+ thatD->hasShape = true;
+ }
+ return d_func()->shape;
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsPixmapItem::contains(const QPointF &point) const
+{
+ return QGraphicsItem::contains(point);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsPixmapItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
+ QWidget *widget)
+{
+ Q_D(QGraphicsPixmapItem);
+ Q_UNUSED(widget);
+
+ painter->setRenderHint(QPainter::SmoothPixmapTransform,
+ (d->transformationMode == Qt::SmoothTransformation));
+
+ QRectF exposed = option->exposedRect.adjusted(-1, -1, 1, 1);
+ exposed &= QRectF(d->offset.x(), d->offset.y(), d->pixmap.width(), d->pixmap.height());
+ painter->drawPixmap(exposed, d->pixmap, exposed.translated(-d->offset));
+
+ if (option->state & QStyle::State_Selected)
+ qt_graphicsItem_highlightSelected(this, painter, option);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsPixmapItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QGraphicsItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsPixmapItem::opaqueArea() const
+{
+ return shape();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsPixmapItem::type() const
+{
+ return Type;
+}
+
+/*!
+ Returns the item's shape mode. The shape mode describes how
+ QGraphicsPixmapItem calculates its shape. The default mode is MaskShape.
+
+ \sa setShapeMode(), ShapeMode
+*/
+QGraphicsPixmapItem::ShapeMode QGraphicsPixmapItem::shapeMode() const
+{
+ return d_func()->shapeMode;
+}
+
+/*!
+ Sets the item's shape mode to \a mode. The shape mode describes how
+ QGraphicsPixmapItem calculates its shape. The default mode is MaskShape.
+
+ \sa shapeMode(), ShapeMode
+*/
+void QGraphicsPixmapItem::setShapeMode(ShapeMode mode)
+{
+ Q_D(QGraphicsPixmapItem);
+ if (d->shapeMode == mode)
+ return;
+ d->shapeMode = mode;
+ d->hasShape = false;
+}
+
+/*!
+ \internal
+*/
+bool QGraphicsPixmapItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsPixmapItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+*/
+QVariant QGraphicsPixmapItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \class QGraphicsTextItem
+ \brief The QGraphicsTextItem class provides a text item that you can add to
+ a QGraphicsScene to display formatted text.
+ \since 4.2
+ \ingroup multimedia
+ \ingroup graphicsview-api
+
+ If you only need to show plain text in an item, consider using QGraphicsSimpleTextItem
+ instead.
+
+ To set the item's text, pass a QString to QGraphicsTextItem's
+ constructor, or call setHtml()/setPlainText().
+
+ QGraphicsTextItem uses the text's formatted size and the associated font
+ to provide a reasonable implementation of boundingRect(), shape(),
+ and contains(). You can set the font by calling setFont().
+
+ It is possible to make the item editable by setting the Qt::TextEditorInteraction flag
+ using setTextInteractionFlags().
+
+ The item's preferred text width can be set using setTextWidth() and obtained
+ using textWidth().
+
+ \note In order to align HTML text in the center, the item's text width must be set.
+
+ \img graphicsview-textitem.png
+
+ \note QGraphicsTextItem accepts \l{QGraphicsItem::acceptHoverEvents()}{hover events}
+ by default. You can change this with \l{QGraphicsItem::}{setAcceptHoverEvents()}.
+
+ \sa QGraphicsSimpleTextItem, QGraphicsPathItem, QGraphicsRectItem,
+ QGraphicsEllipseItem, QGraphicsPixmapItem, QGraphicsPolygonItem,
+ QGraphicsLineItem, {The Graphics View Framework}
+*/
+
+class QGraphicsTextItemPrivate
+{
+public:
+ QGraphicsTextItemPrivate()
+ : control(0), pageNumber(0), useDefaultImpl(false), tabChangesFocus(false)
+ { }
+
+ mutable QTextControl *control;
+ QTextControl *textControl() const;
+
+ inline QPointF controlOffset() const
+ { return QPointF(0., pageNumber * control->document()->pageSize().height()); }
+ inline void sendControlEvent(QEvent *e)
+ { if (control) control->processEvent(e, controlOffset()); }
+
+ void _q_updateBoundingRect(const QSizeF &);
+ void _q_update(QRectF);
+ void _q_ensureVisible(QRectF);
+ bool _q_mouseOnEdge(QGraphicsSceneMouseEvent *);
+
+ QRectF boundingRect;
+ int pageNumber;
+ bool useDefaultImpl;
+ bool tabChangesFocus;
+
+ QGraphicsTextItem *qq;
+};
+
+/*!
+ Constructs a QGraphicsTextItem, using \a text as the default plain
+ text. \a parent is passed to QGraphicsItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsTextItem::QGraphicsTextItem(const QString &text, QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsItem(parent, scene), dd(new QGraphicsTextItemPrivate)
+{
+ dd->qq = this;
+ if (!text.isEmpty())
+ setPlainText(text);
+ setAcceptDrops(true);
+ setAcceptHoverEvents(true);
+}
+
+/*!
+ Constructs a QGraphicsTextItem. \a parent is passed to QGraphicsItem's
+ constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsTextItem::QGraphicsTextItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsItem(parent, scene), dd(new QGraphicsTextItemPrivate)
+{
+ dd->qq = this;
+ setAcceptDrops(true);
+ setAcceptHoverEvents(true);
+}
+
+/*!
+ Destroys the QGraphicsTextItem.
+*/
+QGraphicsTextItem::~QGraphicsTextItem()
+{
+ delete dd;
+}
+
+/*!
+ Returns the item's text converted to HTML, or an empty QString if no text has been set.
+
+ \sa setHtml()
+*/
+QString QGraphicsTextItem::toHtml() const
+{
+#ifndef QT_NO_TEXTHTMLPARSER
+ if (dd->control)
+ return dd->control->toHtml();
+#endif
+ return QString();
+}
+
+/*!
+ Sets the item's text to \a text, assuming that text is HTML formatted. If
+ the item has keyboard input focus, this function will also call
+ ensureVisible() to ensure that the text is visible in all viewports.
+
+ \sa toHtml(), hasFocus(), QGraphicsSimpleTextItem
+*/
+void QGraphicsTextItem::setHtml(const QString &text)
+{
+ dd->textControl()->setHtml(text);
+}
+
+/*!
+ Returns the item's text converted to plain text, or an empty QString if no text has been set.
+
+ \sa setPlainText()
+*/
+QString QGraphicsTextItem::toPlainText() const
+{
+ if (dd->control)
+ return dd->control->toPlainText();
+ return QString();
+}
+
+/*!
+ Sets the item's text to \a text. If the item has keyboard input focus,
+ this function will also call ensureVisible() to ensure that the text is
+ visible in all viewports.
+
+ \sa toHtml(), hasFocus()
+*/
+void QGraphicsTextItem::setPlainText(const QString &text)
+{
+ dd->textControl()->setPlainText(text);
+}
+
+/*!
+ Returns the item's font, which is used to render the text.
+
+ \sa setFont()
+*/
+QFont QGraphicsTextItem::font() const
+{
+ if (!dd->control)
+ return QFont();
+ return dd->control->document()->defaultFont();
+}
+
+/*!
+ Sets the font used to render the text item to \a font.
+
+ \sa font()
+*/
+void QGraphicsTextItem::setFont(const QFont &font)
+{
+ dd->textControl()->document()->setDefaultFont(font);
+}
+
+/*!
+ Sets the color for unformatted text to \a col.
+*/
+void QGraphicsTextItem::setDefaultTextColor(const QColor &col)
+{
+ QTextControl *c = dd->textControl();
+ QPalette pal = c->palette();
+ pal.setColor(QPalette::Text, col);
+ c->setPalette(pal);
+}
+
+/*!
+ Returns the default text color that is used to for unformatted text.
+*/
+QColor QGraphicsTextItem::defaultTextColor() const
+{
+ return dd->textControl()->palette().color(QPalette::Text);
+}
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsTextItem::boundingRect() const
+{
+ return dd->boundingRect;
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsTextItem::shape() const
+{
+ if (!dd->control)
+ return QPainterPath();
+ QPainterPath path;
+ path.addRect(dd->boundingRect);
+ return path;
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsTextItem::contains(const QPointF &point) const
+{
+ return dd->boundingRect.contains(point);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
+ QWidget *widget)
+{
+ Q_UNUSED(widget);
+ if (dd->control) {
+ painter->save();
+ QRectF r = option->exposedRect;
+ painter->translate(-dd->controlOffset());
+ r.translate(dd->controlOffset());
+
+ QTextDocument *doc = dd->control->document();
+ QTextDocumentLayout *layout = qobject_cast<QTextDocumentLayout *>(doc->documentLayout());
+
+ // the layout might need to expand the root frame to
+ // the viewport if NoWrap is set
+ if (layout)
+ layout->setViewport(dd->boundingRect);
+
+ dd->control->drawContents(painter, r);
+
+ if (layout)
+ layout->setViewport(QRect());
+
+ painter->restore();
+ }
+
+ if (option->state & (QStyle::State_Selected | QStyle::State_HasFocus))
+ qt_graphicsItem_highlightSelected(this, painter, option);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsTextItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QGraphicsItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsTextItem::opaqueArea() const
+{
+ return QGraphicsItem::opaqueArea();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsTextItem::type() const
+{
+ return Type;
+}
+
+/*!
+ Sets the preferred width for the item's text. If the actual text
+ is wider than the specified width then it will be broken into
+ multiple lines.
+
+ If \a width is set to -1 then the text will not be broken into
+ multiple lines unless it is enforced through an explicit line
+ break or a new paragraph.
+
+ The default value is -1.
+
+ Note that QGraphicsTextItem keeps a QTextDocument internally,
+ which is used to calculate the text width.
+
+ \sa textWidth(), QTextDocument::setTextWidth()
+*/
+void QGraphicsTextItem::setTextWidth(qreal width)
+{
+ dd->textControl()->setTextWidth(width);
+}
+
+/*!
+ Returns the text width.
+
+ The width is calculated with the QTextDocument that
+ QGraphicsTextItem keeps internally.
+
+ \sa setTextWidth(), QTextDocument::textWidth()
+*/
+qreal QGraphicsTextItem::textWidth() const
+{
+ if (!dd->control)
+ return -1;
+ return dd->control->textWidth();
+}
+
+/*!
+ Adjusts the text item to a reasonable size.
+*/
+void QGraphicsTextItem::adjustSize()
+{
+ if (dd->control)
+ dd->control->adjustSize();
+}
+
+/*!
+ Sets the text document \a document on the item.
+*/
+void QGraphicsTextItem::setDocument(QTextDocument *document)
+{
+ dd->textControl()->setDocument(document);
+ dd->_q_updateBoundingRect(dd->control->size());
+}
+
+/*!
+ Returns the item's text document.
+*/
+QTextDocument *QGraphicsTextItem::document() const
+{
+ return dd->textControl()->document();
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsTextItem::sceneEvent(QEvent *event)
+{
+ QEvent::Type t = event->type();
+ if (!dd->tabChangesFocus && (t == QEvent::KeyPress || t == QEvent::KeyRelease)) {
+ int k = ((QKeyEvent *)event)->key();
+ if (k == Qt::Key_Tab || k == Qt::Key_Backtab) {
+ dd->sendControlEvent(event);
+ return true;
+ }
+ }
+ return QGraphicsItem::sceneEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
+{
+ if ((QGraphicsItem::d_ptr->flags & (ItemIsSelectable | ItemIsMovable))
+ && (event->buttons() & Qt::LeftButton) && dd->_q_mouseOnEdge(event)) {
+ // User left-pressed on edge of selectable/movable item, use
+ // base impl.
+ dd->useDefaultImpl = true;
+ } else if (event->buttons() == event->button()
+ && dd->control->textInteractionFlags() == Qt::NoTextInteraction) {
+ // User pressed first button on non-interactive item.
+ dd->useDefaultImpl = true;
+ }
+ if (dd->useDefaultImpl) {
+ QGraphicsItem::mousePressEvent(event);
+ if (!event->isAccepted())
+ dd->useDefaultImpl = false;
+ return;
+ }
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
+{
+ if (dd->useDefaultImpl) {
+ QGraphicsItem::mouseMoveEvent(event);
+ return;
+ }
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
+{
+ if (dd->useDefaultImpl) {
+ QGraphicsItem::mouseReleaseEvent(event);
+ if (dd->control->textInteractionFlags() == Qt::NoTextInteraction
+ && !event->buttons()) {
+ // User released last button on non-interactive item.
+ dd->useDefaultImpl = false;
+ } else if ((event->buttons() & Qt::LeftButton) == 0) {
+ // User released the left button on an interactive item.
+ dd->useDefaultImpl = false;
+ }
+ return;
+ }
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
+{
+ if (dd->useDefaultImpl) {
+ QGraphicsItem::mouseDoubleClickEvent(event);
+ return;
+ }
+
+ if (!hasFocus()) {
+ QGraphicsItem::mouseDoubleClickEvent(event);
+ return;
+ }
+
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::keyPressEvent(QKeyEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::keyReleaseEvent(QKeyEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::focusInEvent(QFocusEvent *event)
+{
+ dd->sendControlEvent(event);
+ update();
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::focusOutEvent(QFocusEvent *event)
+{
+ dd->sendControlEvent(event);
+ update();
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::dragEnterEvent(QGraphicsSceneDragDropEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::dragLeaveEvent(QGraphicsSceneDragDropEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::dragMoveEvent(QGraphicsSceneDragDropEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::dropEvent(QGraphicsSceneDragDropEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::inputMethodEvent(QInputMethodEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+QVariant QGraphicsTextItem::inputMethodQuery(Qt::InputMethodQuery query) const
+{
+ QVariant v;
+ if (dd->control)
+ v = dd->control->inputMethodQuery(query);
+ if (v.type() == QVariant::RectF)
+ v = v.toRectF().translated(-dd->controlOffset());
+ else if (v.type() == QVariant::PointF)
+ v = v.toPointF() - dd->controlOffset();
+ else if (v.type() == QVariant::Rect)
+ v = v.toRect().translated(-dd->controlOffset().toPoint());
+ else if (v.type() == QVariant::Point)
+ v = v.toPoint() - dd->controlOffset().toPoint();
+ return v;
+}
+
+/*!
+ \internal
+*/
+bool QGraphicsTextItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsTextItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+*/
+QVariant QGraphicsTextItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \internal
+*/
+void QGraphicsTextItemPrivate::_q_update(QRectF rect)
+{
+ if (rect.isValid()) {
+ rect.translate(-controlOffset());
+ } else {
+ rect = boundingRect;
+ }
+ if (rect.intersects(boundingRect))
+ qq->update(rect);
+}
+
+/*!
+ \internal
+*/
+void QGraphicsTextItemPrivate::_q_updateBoundingRect(const QSizeF &size)
+{
+ if (!control) return; // can't happen
+ const QSizeF pageSize = control->document()->pageSize();
+ // paged items have a constant (page) size
+ if (size == boundingRect.size() || pageSize.height() != -1)
+ return;
+ qq->prepareGeometryChange();
+ boundingRect.setSize(size);
+ qq->update();
+}
+
+/*!
+ \internal
+*/
+void QGraphicsTextItemPrivate::_q_ensureVisible(QRectF rect)
+{
+ if (qq->hasFocus()) {
+ rect.translate(-controlOffset());
+ qq->ensureVisible(rect, /*xmargin=*/0, /*ymargin=*/0);
+ }
+}
+
+QTextControl *QGraphicsTextItemPrivate::textControl() const
+{
+ if (!control) {
+ QGraphicsTextItem *that = const_cast<QGraphicsTextItem *>(qq);
+ control = new QTextControl(that);
+ control->setTextInteractionFlags(Qt::NoTextInteraction);
+
+ QObject::connect(control, SIGNAL(updateRequest(QRectF)),
+ qq, SLOT(_q_update(QRectF)));
+ QObject::connect(control, SIGNAL(documentSizeChanged(QSizeF)),
+ qq, SLOT(_q_updateBoundingRect(QSizeF)));
+ QObject::connect(control, SIGNAL(visibilityRequest(QRectF)),
+ qq, SLOT(_q_ensureVisible(QRectF)));
+ QObject::connect(control, SIGNAL(linkActivated(QString)),
+ qq, SIGNAL(linkActivated(QString)));
+ QObject::connect(control, SIGNAL(linkHovered(QString)),
+ qq, SIGNAL(linkHovered(QString)));
+
+ const QSizeF pgSize = control->document()->pageSize();
+ if (pgSize.height() != -1) {
+ qq->prepareGeometryChange();
+ that->dd->boundingRect.setSize(pgSize);
+ qq->update();
+ } else {
+ that->dd->_q_updateBoundingRect(control->size());
+ }
+ }
+ return control;
+}
+
+/*!
+ \internal
+*/
+bool QGraphicsTextItemPrivate::_q_mouseOnEdge(QGraphicsSceneMouseEvent *event)
+{
+ QPainterPath path;
+ path.addRect(qq->boundingRect());
+
+ QPainterPath docPath;
+ const QTextFrameFormat format = control->document()->rootFrame()->frameFormat();
+ docPath.addRect(
+ qq->boundingRect().adjusted(
+ format.leftMargin(),
+ format.topMargin(),
+ -format.rightMargin(),
+ -format.bottomMargin()));
+
+ return path.subtracted(docPath).contains(event->pos());
+}
+
+/*!
+ \fn QGraphicsTextItem::linkActivated(const QString &link)
+
+ This signal is emitted when the user clicks on a link on a text item
+ that enables Qt::LinksAccessibleByMouse or Qt::LinksAccessibleByKeyboard.
+ \a link is the link that was clicked.
+
+ \sa setTextInteractionFlags()
+*/
+
+/*!
+ \fn QGraphicsTextItem::linkHovered(const QString &link)
+
+ This signal is emitted when the user hovers over a link on a text item
+ that enables Qt::LinksAccessibleByMouse. \a link is
+ the link that was hovered over.
+
+ \sa setTextInteractionFlags()
+*/
+
+/*!
+ Sets the flags \a flags to specify how the text item should react to user
+ input.
+
+ The default for a QGraphicsTextItem is Qt::NoTextInteraction. Setting a
+ value different to Qt::NoTextInteraction will also set the ItemIsFocusable
+ QGraphicsItem flag.
+
+ By default, the text is read-only. To transform the item into an editor,
+ set the Qt::TextEditable flag.
+*/
+void QGraphicsTextItem::setTextInteractionFlags(Qt::TextInteractionFlags flags)
+{
+ if (flags == Qt::NoTextInteraction)
+ setFlags(this->flags() & ~QGraphicsItem::ItemIsFocusable);
+ else
+ setFlags(this->flags() | QGraphicsItem::ItemIsFocusable);
+ dd->textControl()->setTextInteractionFlags(flags);
+}
+
+/*!
+ Returns the current text interaction flags.
+
+ \sa setTextInteractionFlags()
+*/
+Qt::TextInteractionFlags QGraphicsTextItem::textInteractionFlags() const
+{
+ if (!dd->control)
+ return Qt::NoTextInteraction;
+ return dd->control->textInteractionFlags();
+}
+
+/*!
+ \since 4.5
+
+ If \a b is true, the \gui Tab key will cause the widget to change focus;
+ otherwise, the tab key will insert a tab into the document.
+
+ In some occasions text edits should not allow the user to input tabulators
+ or change indentation using the \gui Tab key, as this breaks the focus
+ chain. The default is false.
+
+ \sa tabChangesFocus(), ItemIsFocusable, textInteractionFlags()
+*/
+void QGraphicsTextItem::setTabChangesFocus(bool b)
+{
+ dd->tabChangesFocus = b;
+}
+
+/*!
+ \since 4.5
+
+ Returns true if the \gui Tab key will cause the widget to change focus;
+ otherwise, false is returned.
+
+ \sa setTabChangesFocus()
+*/
+bool QGraphicsTextItem::tabChangesFocus() const
+{
+ return dd->tabChangesFocus;
+}
+
+/*!
+ \property QGraphicsTextItem::openExternalLinks
+
+ Specifies whether QGraphicsTextItem should automatically open links using
+ QDesktopServices::openUrl() instead of emitting the
+ linkActivated signal.
+
+ The default value is false.
+*/
+void QGraphicsTextItem::setOpenExternalLinks(bool open)
+{
+ dd->textControl()->setOpenExternalLinks(open);
+}
+
+bool QGraphicsTextItem::openExternalLinks() const
+{
+ if (!dd->control)
+ return false;
+ return dd->control->openExternalLinks();
+}
+
+/*!
+ \property QGraphicsTextItem::textCursor
+
+ This property represents the visible text cursor in an editable
+ text item.
+
+ By default, if the item's text has not been set, this property
+ contains a null text cursor; otherwise it contains a text cursor
+ placed at the start of the item's document.
+*/
+void QGraphicsTextItem::setTextCursor(const QTextCursor &cursor)
+{
+ dd->textControl()->setTextCursor(cursor);
+}
+
+QTextCursor QGraphicsTextItem::textCursor() const
+{
+ if (!dd->control)
+ return QTextCursor();
+ return dd->control->textCursor();
+}
+
+class QGraphicsSimpleTextItemPrivate : public QAbstractGraphicsShapeItemPrivate
+{
+ Q_DECLARE_PUBLIC(QGraphicsSimpleTextItem)
+public:
+ inline QGraphicsSimpleTextItemPrivate() {
+ pen.setStyle(Qt::NoPen);
+ brush.setStyle(Qt::SolidPattern);
+ }
+ QString text;
+ QFont font;
+ QRectF boundingRect;
+
+ void updateBoundingRect();
+};
+
+static QRectF setupTextLayout(QTextLayout *layout)
+{
+ layout->setCacheEnabled(true);
+ layout->beginLayout();
+ while (layout->createLine().isValid())
+ ;
+ layout->endLayout();
+ qreal maxWidth = 0;
+ qreal y = 0;
+ for (int i = 0; i < layout->lineCount(); ++i) {
+ QTextLine line = layout->lineAt(i);
+ maxWidth = qMax(maxWidth, line.naturalTextWidth());
+ line.setPosition(QPointF(0, y));
+ y += line.height();
+ }
+ return QRectF(0, 0, maxWidth, y);
+}
+
+void QGraphicsSimpleTextItemPrivate::updateBoundingRect()
+{
+ Q_Q(QGraphicsSimpleTextItem);
+ QRectF br;
+ if (text.isEmpty()) {
+ br = QRectF();
+ } else {
+ QString tmp = text;
+ tmp.replace(QLatin1Char('\n'), QChar::LineSeparator);
+ QStackTextEngine engine(tmp, font);
+ QTextLayout layout(&engine);
+ br = setupTextLayout(&layout);
+ }
+ if (br != boundingRect) {
+ q->prepareGeometryChange();
+ boundingRect = br;
+ q->update();
+ }
+}
+
+/*!
+ \class QGraphicsSimpleTextItem
+ \brief The QGraphicsSimpleTextItem class provides a simple text path item
+ that you can add to a QGraphicsScene.
+ \since 4.2
+ \ingroup multimedia
+ \ingroup graphicsview-api
+
+ To set the item's text, you can either pass a QString to
+ QGraphicsSimpleTextItem's constructor, or call setText() to change the
+ text later. To set the text fill color, call setBrush().
+
+ The simple text item can have both a fill and an outline; setBrush() will
+ set the text fill (i.e., text color), and setPen() sets the pen that will
+ be used to draw the text outline. (The latter can be slow, especially for
+ complex pens, and items with long text content.) If all you want is to
+ draw a simple line of text, you should call setBrush() only, and leave the
+ pen unset; QGraphicsSimpleTextItem's pen is by default Qt::NoPen.
+
+ QGraphicsSimpleTextItem uses the text's formatted size and the associated
+ font to provide a reasonable implementation of boundingRect(), shape(),
+ and contains(). You can set the font by calling setFont().
+
+ QGraphicsSimpleText does not display rich text; instead, you can use
+ QGraphicsTextItem, which provides full text control capabilities.
+
+ \img graphicsview-simpletextitem.png
+
+ \sa QGraphicsTextItem, QGraphicsPathItem, QGraphicsRectItem, QGraphicsEllipseItem,
+ QGraphicsPixmapItem, QGraphicsPolygonItem, QGraphicsLineItem, {The
+ Graphics View Framework}
+*/
+
+/*!
+ Constructs a QGraphicsSimpleTextItem.
+
+ \a parent is passed to QGraphicsItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsSimpleTextItem::QGraphicsSimpleTextItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsSimpleTextItemPrivate, parent, scene)
+{
+}
+
+/*!
+ Constructs a QGraphicsSimpleTextItem, using \a text as the default plain text.
+
+ \a parent is passed to QGraphicsItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsSimpleTextItem::QGraphicsSimpleTextItem(const QString &text, QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsSimpleTextItemPrivate, parent, scene)
+{
+ setText(text);
+}
+
+/*!
+ Destroys the QGraphicsSimpleTextItem.
+*/
+QGraphicsSimpleTextItem::~QGraphicsSimpleTextItem()
+{
+}
+
+/*!
+ Sets the item's text to \a text. The text will be displayed as
+ plain text. Newline characters ('\n') as well as characters of
+ type QChar::LineSeparator will cause item to break the text into
+ multiple lines.
+*/
+void QGraphicsSimpleTextItem::setText(const QString &text)
+{
+ Q_D(QGraphicsSimpleTextItem);
+ if (d->text == text)
+ return;
+ d->text = text;
+ d->updateBoundingRect();
+}
+
+/*!
+ Returns the item's text.
+*/
+QString QGraphicsSimpleTextItem::text() const
+{
+ Q_D(const QGraphicsSimpleTextItem);
+ return d->text;
+}
+
+/*!
+ Sets the font that is used to draw the item's text to \a font.
+*/
+void QGraphicsSimpleTextItem::setFont(const QFont &font)
+{
+ Q_D(QGraphicsSimpleTextItem);
+ d->font = font;
+ d->updateBoundingRect();
+}
+
+/*!
+ Returns the font that is used to draw the item's text.
+*/
+QFont QGraphicsSimpleTextItem::font() const
+{
+ Q_D(const QGraphicsSimpleTextItem);
+ return d->font;
+}
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsSimpleTextItem::boundingRect() const
+{
+ Q_D(const QGraphicsSimpleTextItem);
+ return d->boundingRect;
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsSimpleTextItem::shape() const
+{
+ Q_D(const QGraphicsSimpleTextItem);
+ QPainterPath path;
+ path.addRect(d->boundingRect);
+ return path;
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsSimpleTextItem::contains(const QPointF &point) const
+{
+ Q_D(const QGraphicsSimpleTextItem);
+ return d->boundingRect.contains(point);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsSimpleTextItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
+{
+ Q_UNUSED(widget);
+ Q_D(QGraphicsSimpleTextItem);
+
+ painter->setFont(d->font);
+
+ QString tmp = d->text;
+ tmp.replace(QLatin1Char('\n'), QChar::LineSeparator);
+ QStackTextEngine engine(tmp, d->font);
+ QTextLayout layout(&engine);
+ setupTextLayout(&layout);
+
+ QPen p;
+ p.setBrush(d->brush);
+ painter->setPen(p);
+ if (d->pen.style() == Qt::NoPen && d->brush.style() == Qt::SolidPattern) {
+ painter->setBrush(Qt::NoBrush);
+ } else {
+ QTextLayout::FormatRange range;
+ range.start = 0;
+ range.length = layout.text().length();
+ range.format.setTextOutline(d->pen);
+ QList<QTextLayout::FormatRange> formats;
+ formats.append(range);
+ layout.setAdditionalFormats(formats);
+ }
+
+ layout.draw(painter, QPointF(0, 0));
+
+ if (option->state & (QStyle::State_Selected | QStyle::State_HasFocus))
+ qt_graphicsItem_highlightSelected(this, painter, option);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsSimpleTextItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QAbstractGraphicsShapeItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsSimpleTextItem::opaqueArea() const
+{
+ return QAbstractGraphicsShapeItem::opaqueArea();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsSimpleTextItem::type() const
+{
+ return Type;
+}
+
+/*!
+ \internal
+*/
+bool QGraphicsSimpleTextItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsSimpleTextItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+*/
+QVariant QGraphicsSimpleTextItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \class QGraphicsItemGroup
+ \brief The QGraphicsItemGroup class provides treating a group of items as
+ one.
+ \since 4.2
+ \ingroup multimedia
+ \ingroup graphicsview-api
+
+ A QGraphicsItemGroup is a special type of compound item that
+ treats itself and all its children as one item (i.e., all events
+ and geometries for all children are merged together). It's common
+ to use item groups in presentation tools, when the user wants to
+ group several smaller items into one big item in order to simplify
+ moving and copying of items.
+
+ If all you want is to store items inside other items, you can use
+ any QGraphicsItem directly by passing a suitable parent to
+ setParentItem().
+
+ The boundingRect() function of QGraphicsItemGroup returns the
+ bounding rectangle of all items in the item group. In addition,
+ item groups have handlesChildEvents() enabled by default, so all
+ events sent to a member of the group go to the item group (i.e.,
+ selecting one item in a group will select them all).
+ QGraphicsItemGroup ignores the ItemIgnoresTransformations flag on its
+ children (i.e., with respect to the geometry of the group item, the
+ children are treated as if they were transformable).
+
+ There are two ways to construct an item group. The easiest and
+ most common approach is to pass a list of items (e.g., all
+ selected items) to QGraphicsScene::createItemGroup(), which
+ returns a new QGraphicsItemGroup item. The other approach is to
+ manually construct a QGraphicsItemGroup item, add it to the scene
+ calling QGraphicsScene::addItem(), and then add items to the group
+ manually, one at a time by calling addToGroup(). To dismantle
+ ("ungroup") an item group, you can either call
+ QGraphicsScene::destroyItemGroup(), or you can manually remove all
+ items from the group by calling removeFromGroup().
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 17
+
+ The operation of adding and removing items preserves the items'
+ scene-relative position and transformation, as opposed to calling
+ setParentItem(), where only the child item's parent-relative
+ position and transformation are kept.
+
+ The addtoGroup() function reparents the target item to this item
+ group, keeping the item's position and transformation intact
+ relative to the scene. Visually, this means that items added via
+ addToGroup() will remain completely unchanged as a result of this
+ operation, regardless of the item or the group's current position
+ or transformation; although the item's position and matrix are
+ likely to change.
+
+ The removeFromGroup() function has similar semantics to
+ setParentItem(); it reparents the item to the parent item of the
+ item group. As with addToGroup(), the item's scene-relative
+ position and transformation remain intact.
+
+ \sa QGraphicsItem, {The Graphics View Framework}
+*/
+
+class QGraphicsItemGroupPrivate : public QGraphicsItemPrivate
+{
+public:
+ QRectF itemsBoundingRect;
+};
+
+/*!
+ Constructs a QGraphicsItemGroup. \a parent is passed to QGraphicsItem's
+ constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsItemGroup::QGraphicsItemGroup(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsItem(*new QGraphicsItemGroupPrivate, parent, scene)
+{
+ setHandlesChildEvents(true);
+}
+
+/*!
+ Destroys the QGraphicsItemGroup.
+*/
+QGraphicsItemGroup::~QGraphicsItemGroup()
+{
+}
+
+/*!
+ Adds the given \a item to this item group. The item will be
+ reparented to this group, but its position and transformation
+ relative to the scene will stay intact.
+
+ \sa removeFromGroup(), QGraphicsScene::createItemGroup()
+*/
+void QGraphicsItemGroup::addToGroup(QGraphicsItem *item)
+{
+ Q_D(QGraphicsItemGroup);
+ if (!item) {
+ qWarning("QGraphicsItemGroup::addToGroup: cannot add null item");
+ return;
+ }
+ if (item == this) {
+ qWarning("QGraphicsItemGroup::addToGroup: cannot add a group to itself");
+ return;
+ }
+
+ QTransform oldSceneMatrix = item->sceneTransform();
+ item->setPos(mapFromItem(item, 0, 0));
+ item->setParentItem(this);
+ item->setTransform(oldSceneMatrix
+ * sceneTransform().inverted()
+ * QTransform::fromTranslate(-item->x(), -item->y()));
+ item->d_func()->setIsMemberOfGroup(true);
+ prepareGeometryChange();
+ d->itemsBoundingRect |= (item->transform() * QTransform::fromTranslate(item->x(), item->y()))
+ .mapRect(item->boundingRect() | item->childrenBoundingRect());
+ update();
+}
+
+/*!
+ Removes the specified \a item from this group. The item will be
+ reparented to this group's parent item, or to 0 if this group has
+ no parent. Its position and transformation relative to the scene
+ will stay intact.
+
+ \sa addToGroup(), QGraphicsScene::destroyItemGroup()
+*/
+void QGraphicsItemGroup::removeFromGroup(QGraphicsItem *item)
+{
+ Q_D(QGraphicsItemGroup);
+ if (!item) {
+ qWarning("QGraphicsItemGroup::removeFromGroup: cannot remove null item");
+ return;
+ }
+
+ QGraphicsItem *newParent = d_ptr->parent;
+ QPointF oldPos = item->mapToItem(newParent, 0, 0);
+ item->setParentItem(newParent);
+ // ### This function should remap the item's matrix to keep the item's
+ // transformation unchanged relative to the scene.
+ item->setPos(oldPos);
+ item->d_func()->setIsMemberOfGroup(item->group() != 0);
+
+ // ### Quite expensive. But removeFromGroup() isn't called very often.
+ prepareGeometryChange();
+ d->itemsBoundingRect = childrenBoundingRect();
+}
+
+/*!
+ \reimp
+
+ Returns the bounding rect of this group item, and all its children.
+*/
+QRectF QGraphicsItemGroup::boundingRect() const
+{
+ Q_D(const QGraphicsItemGroup);
+ return d->itemsBoundingRect;
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsItemGroup::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
+ QWidget *widget)
+{
+ Q_UNUSED(widget);
+ if (option->state & QStyle::State_Selected) {
+ Q_D(QGraphicsItemGroup);
+ painter->setBrush(Qt::NoBrush);
+ painter->drawRect(d->itemsBoundingRect);
+ }
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsItemGroup::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QGraphicsItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsItemGroup::opaqueArea() const
+{
+ return QGraphicsItem::opaqueArea();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsItemGroup::type() const
+{
+ return Type;
+}
+
+#ifndef QT_NO_DEBUG_STREAM
+QDebug operator<<(QDebug debug, QGraphicsItem *item)
+{
+ if (!item) {
+ debug << "QGraphicsItem(0)";
+ return debug;
+ }
+
+ QStringList flags;
+ if (item->isVisible()) flags << QLatin1String("isVisible");
+ if (item->isEnabled()) flags << QLatin1String("isEnabled");
+ if (item->isSelected()) flags << QLatin1String("isSelected");
+ if (item->hasFocus()) flags << QLatin1String("HasFocus");
+
+ debug << "QGraphicsItem(this =" << ((void*)item)
+ << ", parent =" << ((void*)item->parentItem())
+ << ", pos =" << item->pos()
+ << ", z =" << item->zValue() << ", flags = {"
+ << flags.join(QLatin1String("|")) << " })";
+ return debug;
+}
+
+QDebug operator<<(QDebug debug, QGraphicsItem::GraphicsItemChange change)
+{
+ const char *str = "UnknownChange";
+ switch (change) {
+ case QGraphicsItem::ItemChildAddedChange:
+ str = "ItemChildAddedChange";
+ break;
+ case QGraphicsItem::ItemChildRemovedChange:
+ str = "ItemChildRemovedChange";
+ break;
+ case QGraphicsItem::ItemCursorChange:
+ str = "ItemCursorChange";
+ break;
+ case QGraphicsItem::ItemCursorHasChanged:
+ str = "ItemCursorHasChanged";
+ break;
+ case QGraphicsItem::ItemEnabledChange:
+ str = "ItemEnabledChange";
+ break;
+ case QGraphicsItem::ItemEnabledHasChanged:
+ str = "ItemEnabledHasChanged";
+ break;
+ case QGraphicsItem::ItemFlagsChange:
+ str = "ItemFlagsChange";
+ break;
+ case QGraphicsItem::ItemFlagsHaveChanged:
+ str = "ItemFlagsHaveChanged";
+ break;
+ case QGraphicsItem::ItemMatrixChange:
+ str = "ItemMatrixChange";
+ break;
+ case QGraphicsItem::ItemParentChange:
+ str = "ItemParentChange";
+ break;
+ case QGraphicsItem::ItemParentHasChanged:
+ str = "ItemParentHasChanged";
+ break;
+ case QGraphicsItem::ItemPositionChange:
+ str = "ItemPositionChange";
+ break;
+ case QGraphicsItem::ItemPositionHasChanged:
+ str = "ItemPositionHasChanged";
+ break;
+ case QGraphicsItem::ItemSceneChange:
+ str = "ItemSceneChange";
+ break;
+ case QGraphicsItem::ItemSceneHasChanged:
+ str = "ItemSceneHasChanged";
+ break;
+ case QGraphicsItem::ItemSelectedChange:
+ str = "ItemSelectedChange";
+ break;
+ case QGraphicsItem::ItemSelectedHasChanged:
+ str = "ItemSelectedHasChanged";
+ break;
+ case QGraphicsItem::ItemToolTipChange:
+ str = "ItemToolTipChange";
+ break;
+ case QGraphicsItem::ItemToolTipHasChanged:
+ str = "ItemToolTipHasChanged";
+ break;
+ case QGraphicsItem::ItemTransformChange:
+ str = "ItemTransformChange";
+ break;
+ case QGraphicsItem::ItemTransformHasChanged:
+ str = "ItemTransformHasChanged";
+ break;
+ case QGraphicsItem::ItemVisibleChange:
+ str = "ItemVisibleChange";
+ break;
+ case QGraphicsItem::ItemVisibleHasChanged:
+ str = "ItemVisibleHasChanged";
+ break;
+ case QGraphicsItem::ItemZValueChange:
+ str = "ItemZValueChange";
+ break;
+ case QGraphicsItem::ItemZValueHasChanged:
+ str = "ItemZValueHasChanged";
+ break;
+ case QGraphicsItem::ItemOpacityChange:
+ str = "ItemOpacityChange";
+ break;
+ case QGraphicsItem::ItemOpacityHasChanged:
+ str = "ItemOpacityHasChanged";
+ break;
+ }
+ debug << str;
+ return debug;
+}
+
+QDebug operator<<(QDebug debug, QGraphicsItem::GraphicsItemFlag flag)
+{
+ const char *str = "UnknownFlag";
+ switch (flag) {
+ case QGraphicsItem::ItemIsMovable:
+ str = "ItemIsMovable";
+ break;
+ case QGraphicsItem::ItemIsSelectable:
+ str = "ItemIsSelectable";
+ break;
+ case QGraphicsItem::ItemIsFocusable:
+ str = "ItemIsFocusable";
+ break;
+ case QGraphicsItem::ItemClipsToShape:
+ str = "ItemClipsToShape";
+ break;
+ case QGraphicsItem::ItemClipsChildrenToShape:
+ str = "ItemClipsChildrenToShape";
+ break;
+ case QGraphicsItem::ItemIgnoresTransformations:
+ str = "ItemIgnoresTransformations";
+ break;
+ case QGraphicsItem::ItemIgnoresParentOpacity:
+ str = "ItemIgnoresParentOpacity";
+ break;
+ case QGraphicsItem::ItemDoesntPropagateOpacityToChildren:
+ str = "ItemDoesntPropagateOpacityToChildren";
+ break;
+ case QGraphicsItem::ItemStacksBehindParent:
+ str = "ItemStacksBehindParent";
+ break;
+ }
+ debug << str;
+ return debug;
+}
+
+QDebug operator<<(QDebug debug, QGraphicsItem::GraphicsItemFlags flags)
+{
+ debug << "(";
+ bool f = false;
+ for (int i = 0; i < 9; ++i) {
+ if (flags & (1 << i)) {
+ if (f)
+ debug << "|";
+ f = true;
+ debug << QGraphicsItem::GraphicsItemFlag(int(flags & (1 << i)));
+ }
+ }
+ debug << ")";
+ return debug;
+}
+
+#endif
+
+QT_END_NAMESPACE
+
+#include "moc_qgraphicsitem.cpp"
+
+#endif // QT_NO_GRAPHICSVIEW