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author | Trond Kjernåsen <trond@trolltech.com> | 2009-08-17 13:45:43 (GMT) |
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committer | Trond Kjernåsen <trond@trolltech.com> | 2009-08-17 13:52:09 (GMT) |
commit | 53807e58770f27d46ca8ecaa33a3d5f7b6925517 (patch) | |
tree | afa7ccf8c1e635e41c0b1dc898077011573b8b89 /src/gui/graphicsview/qgraphicsitem_p.h | |
parent | d0b0f7b5b44fbec26a67b4afb3a08143b5de4b57 (diff) | |
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Fixed text rendering on GL ES 2 implementations.
Some GL ES 2 implementations seem to have problems with
glCopyTexSubImage2D(), so we fall back and read the old font texture
into system memory and re-upload the new font texture.
Also, the precision used for texture coordinates in the fragment
programs wasn't high enough, which could lead to rendering artifacts.
Reviewed-by: Samuel
Diffstat (limited to 'src/gui/graphicsview/qgraphicsitem_p.h')
0 files changed, 0 insertions, 0 deletions