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author | Leonardo Sobral Cunha <leo.cunha@nokia.com> | 2009-09-18 14:26:43 (GMT) |
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committer | Leonardo Sobral Cunha <leo.cunha@nokia.com> | 2009-09-22 15:08:47 (GMT) |
commit | 6ad6dcd4c714dfff700029461638c235469f08d7 (patch) | |
tree | 1f0780cbeeb2b20e5a98fc772f6393fa9863aeb5 /src/gui/graphicsview/qgraphicsscene.cpp | |
parent | 77b1f0ab8c8055835a3fc92d784d536efdc6acbf (diff) | |
download | Qt-6ad6dcd4c714dfff700029461638c235469f08d7.zip Qt-6ad6dcd4c714dfff700029461638c235469f08d7.tar.gz Qt-6ad6dcd4c714dfff700029461638c235469f08d7.tar.bz2 |
Inverts the SortOrder in graphics scene to reflect the stacking order
Inverted all references of Qt::AscendingiOrder <-> Qt::DescendingOrder
to make the order parameter consistent with the stacking order, as stated in
the docs. The graphics scene index was using the wrong ordering convention.
Reviewed-by: andreas
Diffstat (limited to 'src/gui/graphicsview/qgraphicsscene.cpp')
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp index a267996..0655ecc 100644 --- a/src/gui/graphicsview/qgraphicsscene.cpp +++ b/src/gui/graphicsview/qgraphicsscene.cpp @@ -925,19 +925,19 @@ QList<QGraphicsItem *> QGraphicsScenePrivate::itemsAtPosition(const QPoint &scre Q_Q(const QGraphicsScene); QGraphicsView *view = widget ? qobject_cast<QGraphicsView *>(widget->parentWidget()) : 0; if (!view) - return q->items(scenePos, Qt::IntersectsItemShape, Qt::AscendingOrder, QTransform()); + return q->items(scenePos, Qt::IntersectsItemShape, Qt::DescendingOrder, QTransform()); const QRectF pointRect(QPointF(widget->mapFromGlobal(screenPos)), QSizeF(1, 1)); if (!view->isTransformed()) - return q->items(pointRect, Qt::IntersectsItemShape, Qt::AscendingOrder); + return q->items(pointRect, Qt::IntersectsItemShape, Qt::DescendingOrder); const QTransform viewTransform = view->viewportTransform(); if (viewTransform.type() <= QTransform::TxScale) { return q->items(viewTransform.inverted().mapRect(pointRect), Qt::IntersectsItemShape, - Qt::AscendingOrder, viewTransform); + Qt::DescendingOrder, viewTransform); } return q->items(viewTransform.inverted().map(pointRect), Qt::IntersectsItemShape, - Qt::AscendingOrder, viewTransform); + Qt::DescendingOrder, viewTransform); } /*! @@ -1584,7 +1584,7 @@ void QGraphicsScene::setItemIndexMethod(ItemIndexMethod method) d->indexMethod = method; - QList<QGraphicsItem *> oldItems = d->index->items(Qt::AscendingOrder); + QList<QGraphicsItem *> oldItems = d->index->items(Qt::DescendingOrder); delete d->index; if (method == BspTreeIndex) d->index = new QGraphicsSceneBspTreeIndex(this); @@ -1693,7 +1693,7 @@ QRectF QGraphicsScene::itemsBoundingRect() const QList<QGraphicsItem *> QGraphicsScene::items() const { Q_D(const QGraphicsScene); - return d->index->items(Qt::AscendingOrder); + return d->index->items(Qt::DescendingOrder); } /*! @@ -1724,7 +1724,7 @@ QList<QGraphicsItem *> QGraphicsScene::items(Qt::SortOrder order) const QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos) const { Q_D(const QGraphicsScene); - return d->index->items(pos, Qt::IntersectsItemShape, Qt::AscendingOrder); + return d->index->items(pos, Qt::IntersectsItemShape, Qt::DescendingOrder); } /*! @@ -1746,7 +1746,7 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos) const QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rectangle, Qt::ItemSelectionMode mode) const { Q_D(const QGraphicsScene); - return d->index->items(rectangle, mode, Qt::AscendingOrder); + return d->index->items(rectangle, mode, Qt::DescendingOrder); } /*! @@ -1794,7 +1794,7 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rectangle, Qt::ItemSe QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode) const { Q_D(const QGraphicsScene); - return d->index->items(polygon, mode, Qt::AscendingOrder); + return d->index->items(polygon, mode, Qt::DescendingOrder); } /*! @@ -1816,7 +1816,7 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemS QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode) const { Q_D(const QGraphicsScene); - return d->index->items(path, mode, Qt::AscendingOrder); + return d->index->items(path, mode, Qt::DescendingOrder); } /*! @@ -1928,7 +1928,7 @@ QList<QGraphicsItem *> QGraphicsScene::collidingItems(const QGraphicsItem *item, // Does not support ItemIgnoresTransformations. QList<QGraphicsItem *> tmp; - foreach (QGraphicsItem *itemInVicinity, d->index->estimateItems(item->sceneBoundingRect(), Qt::AscendingOrder)) { + foreach (QGraphicsItem *itemInVicinity, d->index->estimateItems(item->sceneBoundingRect(), Qt::DescendingOrder)) { if (item != itemInVicinity && item->collidesWithItem(itemInVicinity, mode)) tmp << itemInVicinity; } @@ -1972,7 +1972,7 @@ QGraphicsItem *QGraphicsScene::itemAt(const QPointF &position) const QGraphicsItem *QGraphicsScene::itemAt(const QPointF &position, const QTransform &deviceTransform) const { QList<QGraphicsItem *> itemsAtPoint = items(position, Qt::IntersectsItemShape, - Qt::AscendingOrder, deviceTransform); + Qt::DescendingOrder, deviceTransform); return itemsAtPoint.isEmpty() ? 0 : itemsAtPoint.first(); } @@ -2127,7 +2127,7 @@ void QGraphicsScene::setSelectionArea(const QPainterPath &path, Qt::ItemSelectio bool changed = false; // Set all items in path to selected. - foreach (QGraphicsItem *item, items(path, mode, Qt::AscendingOrder, deviceTransform)) { + foreach (QGraphicsItem *item, items(path, mode, Qt::DescendingOrder, deviceTransform)) { if (item->flags() & QGraphicsItem::ItemIsSelectable) { if (!item->isSelected()) changed = true; @@ -4371,7 +4371,7 @@ void QGraphicsScenePrivate::drawItems(QPainter *painter, const QTransform *const if (viewTransform) exposedSceneRect = viewTransform->inverted().mapRect(exposedSceneRect); } - const QList<QGraphicsItem *> tli = index->estimateTopLevelItems(exposedSceneRect, Qt::DescendingOrder); + const QList<QGraphicsItem *> tli = index->estimateTopLevelItems(exposedSceneRect, Qt::AscendingOrder); for (int i = 0; i < tli.size(); ++i) drawSubtreeRecursive(tli.at(i), painter, viewTransform, exposedRegion, widget); } |