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author | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-06-25 09:31:04 (GMT) |
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committer | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-06-25 15:14:48 (GMT) |
commit | eab949e2ec8f820a54826c1a837c8c8de07814ab (patch) | |
tree | 9eb4e5a54edb984b86f3be9543a57d45b07919e2 /src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp | |
parent | 9dc1fc2d30205bb0bad12df4d3cb061f55f4f3f2 (diff) | |
download | Qt-eab949e2ec8f820a54826c1a837c8c8de07814ab.zip Qt-eab949e2ec8f820a54826c1a837c8c8de07814ab.tar.gz Qt-eab949e2ec8f820a54826c1a837c8c8de07814ab.tar.bz2 |
Re-factor parts of the QGraphicsSceneBspTreeIndex.
This patch adds better support for untransformable items and removes
some redundant code.
Diffstat (limited to 'src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp')
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp | 282 |
1 files changed, 126 insertions, 156 deletions
diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp index 8861c7b..f6994f9 100644 --- a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp +++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp @@ -128,10 +128,9 @@ void QGraphicsSceneBspTreeIndexPrivate::_q_updateIndex() purgeRemovedItems(); // Add unindexedItems to indexedItems - QRectF unindexedItemsBoundingRect; for (int i = 0; i < unindexedItems.size(); ++i) { if (QGraphicsItem *item = unindexedItems.at(i)) { - unindexedItemsBoundingRect |= item->sceneBoundingRect(); + item->d_ptr->itemDiscovered = 0; if (!freeItemIndexes.isEmpty()) { int freeIndex = freeItemIndexes.takeFirst(); item->d_func()->index = freeIndex; @@ -165,11 +164,14 @@ void QGraphicsSceneBspTreeIndexPrivate::_q_updateIndex() // Insert all unindexed items into the tree. for (int i = 0; i < unindexedItems.size(); ++i) { if (QGraphicsItem *item = unindexedItems.at(i)) { - QRectF rect = item->sceneBoundingRect(); + if (item->d_ptr->itemIsUntransformable()) { + untransformableItems << item; + continue; + } if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) continue; - bsp.insertItem(item, rect); + bsp.insertItem(item, item->sceneBoundingRect()); } } unindexedItems.clear(); @@ -222,11 +224,13 @@ void QGraphicsSceneBspTreeIndexPrivate::resetIndex() for (int i = 0; i < indexedItems.size(); ++i) { if (QGraphicsItem *item = indexedItems.at(i)) { item->d_ptr->index = -1; + item->d_ptr->itemDiscovered = 0; unindexedItems << item; } } indexedItems.clear(); freeItemIndexes.clear(); + untransformableItems.clear(); regenerateIndex = true; startIndexTimer(); } @@ -270,10 +274,10 @@ void QGraphicsSceneBspTreeIndexPrivate::_q_updateSortCache() int stackingOrder = 0; QList<QGraphicsItem *> topLevels; - - for (int i = 0; i < q->items().count(); ++i) { - QGraphicsItem *item = q->items().at(i); - if (item && item->parentItem() == 0) + const QList<QGraphicsItem *> items = q->items(); + for (int i = 0; i < items.size(); ++i) { + QGraphicsItem *item = items.at(i); + if (item && !item->d_ptr->parent) topLevels << item; } @@ -295,6 +299,79 @@ void QGraphicsSceneBspTreeIndexPrivate::invalidateSortCache() QMetaObject::invokeMethod(q, "_q_updateSortCache", Qt::QueuedConnection); } +void QGraphicsSceneBspTreeIndexPrivate::addItem(QGraphicsItem *item, bool recursive) +{ + if (!item) + return; + + // Prevent reusing a recently deleted pointer: purge all removed item from our lists. + purgeRemovedItems(); + + // Invalidate any sort caching; arrival of a new item means we need to resort. + // Update the scene's sort cache settings. + item->d_ptr->globalStackingOrder = -1; + invalidateSortCache(); + + // Indexing requires sceneBoundingRect(), but because \a item might + // not be completely constructed at this point, we need to store it in + // a temporary list and schedule an indexing for later. + if (item->d_ptr->index == -1) { + Q_ASSERT(!unindexedItems.contains(item)); + unindexedItems << item; + startIndexTimer(0); + } else { + Q_ASSERT(indexedItems.contains(item)); + qWarning("QGraphicsSceneBspTreeIndex::addItem: item has already been added to this BSP"); + } + + if (recursive) { + for (int i = 0; i < item->d_ptr->children.size(); ++i) + addItem(item->d_ptr->children.at(i), recursive); + } +} + +void QGraphicsSceneBspTreeIndexPrivate::removeItem(QGraphicsItem *item, bool recursive, + bool moveToUnindexedItems) +{ + if (!item) + return; + + if (item->d_ptr->index != -1) { + Q_ASSERT(item->d_ptr->index < indexedItems.size()); + Q_ASSERT(indexedItems.at(item->d_ptr->index) == item); + freeItemIndexes << item->d_ptr->index; + indexedItems[item->d_ptr->index] = 0; + item->d_ptr->index = -1; + item->d_ptr->itemDiscovered = 0; + + if (item->d_ptr->itemIsUntransformable()) { + untransformableItems.removeOne(item); + } else if (item->d_ptr->inDestructor) { + // Avoid virtual function calls from the destructor. + purgePending = true; + removedItems << item; + } else if (!item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) { + bsp.removeItem(item, item->sceneBoundingRect()); + } + } else { + unindexedItems.removeOne(item); + } + invalidateSortCache(); // ### Only do this when removing from BSP? + + Q_ASSERT(item->d_ptr->index == -1); + Q_ASSERT(!indexedItems.contains(item)); + Q_ASSERT(!unindexedItems.contains(item)); + Q_ASSERT(!untransformableItems.contains(item)); + + if (moveToUnindexedItems) + addItem(item); + + if (recursive) { + for (int i = 0; i < item->d_ptr->children.size(); ++i) + removeItem(item->d_ptr->children.at(i), recursive, moveToUnindexedItems); + } +} + /*! Returns true if \a item1 is on top of \a item2. @@ -401,8 +478,16 @@ void QGraphicsSceneBspTreeIndex::clear() d->bsp.clear(); d->lastItemCount = 0; d->freeItemIndexes.clear(); + for (int i = 0; i < d->indexedItems.size(); ++i) { + // Ensure item bits are reset properly. + if (QGraphicsItem *item = d->indexedItems.at(i)) { + item->d_ptr->index = -1; + item->d_ptr->itemDiscovered = 0; + } + } d->indexedItems.clear(); d->unindexedItems.clear(); + d->untransformableItems.clear(); } /*! @@ -411,46 +496,7 @@ void QGraphicsSceneBspTreeIndex::clear() void QGraphicsSceneBspTreeIndex::addItem(QGraphicsItem *item) { Q_D(QGraphicsSceneBspTreeIndex); - // Prevent reusing a recently deleted pointer: purge all removed items - // from our lists. - d->purgeRemovedItems(); - - // Invalidate any sort caching; arrival of a new item means we need to - // resort. - // Update the scene's sort cache settings. - item->d_ptr->globalStackingOrder = -1; - d->invalidateSortCache(); - - // Indexing requires sceneBoundingRect(), but because \a item might - // not be completely constructed at this point, we need to store it in - // a temporary list and schedule an indexing for later. - item->d_ptr->index = -1; - if (item->d_ptr->itemIsUntransformable()) { - d->untransformableItems << item; - } else { - d->unindexedItems << item; - d->startIndexTimer(0); - } -} - -/*! - This really add the item in the BSP. - \internal -*/ -void QGraphicsSceneBspTreeIndexPrivate::addToBspTree(QGraphicsItem *item) -{ - if (item->d_ptr->itemIsUntransformable()) - return; - if (item->d_func()->index != -1) { - bsp.insertItem(item, item->sceneBoundingRect()); - foreach (QGraphicsItem *child, item->children()) - child->addToIndex(); - } else { - // The BSP tree is regenerated if the number of items grows to a - // certain threshold, or if the bounding rect of the graph doubles in - // size. - startIndexTimer(); - } + d->addItem(item); } /*! @@ -459,105 +505,28 @@ void QGraphicsSceneBspTreeIndexPrivate::addToBspTree(QGraphicsItem *item) void QGraphicsSceneBspTreeIndex::removeItem(QGraphicsItem *item) { Q_D(QGraphicsSceneBspTreeIndex); - - // Note: This will access item's sceneBoundingRect(), which (as this is - // C++) is why we cannot call removeItem() from QGraphicsItem's - // destructor. - d->removeFromBspTree(item); - - // Invalidate any sort caching; arrival of a new item means we need to - // resort. - d->invalidateSortCache(); - - // Remove from our item lists. - int index = item->d_func()->index; - if (index != -1) { - d->freeItemIndexes << index; - d->indexedItems[index] = 0; - } else { - if (item->d_ptr->itemIsUntransformable()) - d->untransformableItems.removeOne(item); - else - d->unindexedItems.removeOne(item); - } + d->removeItem(item); } /*! \reimp - Delete the \a item from the BSP index (without accessing its boundingRect). -*/ -void QGraphicsSceneBspTreeIndex::deleteItem(QGraphicsItem *item) -{ - Q_D(QGraphicsSceneBspTreeIndex); - // Invalidate any sort caching; arrival of a new item means we need to - // resort. - d->invalidateSortCache(); - - int index = item->d_func()->index; - if (index != -1) { - // Important: The index is useless until purgeRemovedItems() is - // called. - d->indexedItems[index] = (QGraphicsItem *)0; - if (!d->purgePending) { - d->purgePending = true; - scene()->update(); - } - d->removedItems << item; - } else { - // Recently added items are purged immediately. unindexedItems() never - // contains stale items. - if (item->d_ptr->itemIsUntransformable()) - d->untransformableItems.removeOne(item); - else - d->unindexedItems.removeOne(item); - scene()->update(); - } -} - -/*! - Really remove the item from the BSP - \internal + Update the BSP when the \a item 's bounding rect has changed. */ -void QGraphicsSceneBspTreeIndexPrivate::removeFromBspTree(QGraphicsItem *item) +void QGraphicsSceneBspTreeIndex::prepareBoundingRectChange(const QGraphicsItem *item) { - if (item->d_ptr->itemIsUntransformable()) + if (!item) return; - if (item->d_func()->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) { - // ### remove from child index only if applicable - return; + if (item->d_ptr->index == -1 || item->d_ptr->itemIsUntransformable() + || item->d_func()->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) { + return; // Item is not in BSP tree; nothing to do. } - if (item->d_func()->index != -1) { - bsp.removeItem(item, item->sceneBoundingRect()); - //prepareGeometryChange will call prepareBoundingRectChange - foreach (QGraphicsItem *child, item->children()) - child->prepareGeometryChange(); - } - startIndexTimer(); -} - -/*! - \reimp - Update the BSP when the \a item 's bounding rect has changed. -*/ -void QGraphicsSceneBspTreeIndex::prepareBoundingRectChange(const QGraphicsItem *item) -{ Q_D(QGraphicsSceneBspTreeIndex); - if (!item->d_ptr->itemIsUntransformable()) { - // Note: This will access item's sceneBoundingRect(), which (as this is - // C++) is why we cannot call removeItem() from QGraphicsItem's - // destructor. - QGraphicsItem *thatItem = const_cast<QGraphicsItem *>(item); - d->removeFromBspTree(thatItem); - int index = item->d_func()->index; - if (index != -1) { - d->freeItemIndexes << index; - d->indexedItems[index] = 0; - thatItem->d_func()->index = -1; - d->unindexedItems << thatItem; - } - } + QGraphicsItem *thatItem = const_cast<QGraphicsItem *>(item); + d->removeItem(thatItem, /*recursive=*/false, /*moveToUnindexedItems=*/true); + for (int i = 0; i < item->d_ptr->children.size(); ++i) // ### Do we really need this? + prepareBoundingRectChange(item->d_ptr->children.at(i)); } /*! @@ -706,18 +675,17 @@ void QGraphicsSceneBspTreeIndex::itemChange(const QGraphicsItem *item, QGraphics switch (change) { case QGraphicsItem::ItemFlagsChange: { // Handle ItemIgnoresTransformations - bool ignoredTransform = item->flags() & QGraphicsItem::ItemIgnoresTransformations; + bool ignoredTransform = item->d_ptr->flags & QGraphicsItem::ItemIgnoresTransformations; bool willIgnoreTransform = value.toUInt() & QGraphicsItem::ItemIgnoresTransformations; - if (ignoredTransform != willIgnoreTransform) { + bool clipsChildren = item->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape; + bool willClipChildren = value.toUInt() & QGraphicsItem::ItemClipsChildrenToShape; + if ((ignoredTransform != willIgnoreTransform) || (clipsChildren != willClipChildren)) { QGraphicsItem *thatItem = const_cast<QGraphicsItem *>(item); - removeItem(thatItem); - thatItem->d_ptr->index = -1; - if (willIgnoreTransform) { - d->untransformableItems << thatItem; - } else { - d->unindexedItems << thatItem; - d->startIndexTimer(0); - } + // Remove item and its descendants from the index and append + // them to the list of unindexed items. Then, when the index + // is updated, they will be put into the bsp-tree or the list + // of untransformable items. + d->removeItem(thatItem, /*recursive=*/true, /*moveToUnidexedItems=*/true); } break; } @@ -729,17 +697,19 @@ void QGraphicsSceneBspTreeIndex::itemChange(const QGraphicsItem *item, QGraphics // Handle ItemIgnoresTransformations QGraphicsItem *newParent = qVariantValue<QGraphicsItem *>(value); bool ignoredTransform = item->d_ptr->itemIsUntransformable(); - bool willIgnoreTransform = (item->flags() & QGraphicsItem::ItemIgnoresTransformations) || (newParent && newParent->d_ptr->itemIsUntransformable()); - if (ignoredTransform != willIgnoreTransform) { + bool willIgnoreTransform = (item->d_ptr->flags & QGraphicsItem::ItemIgnoresTransformations) + || (newParent && newParent->d_ptr->itemIsUntransformable()); + bool ancestorClippedChildren = item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren; + bool ancestorWillClipChildren = newParent + && ((newParent->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape) + || (newParent->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)); + if ((ignoredTransform != willIgnoreTransform) || (ancestorClippedChildren != ancestorWillClipChildren)) { QGraphicsItem *thatItem = const_cast<QGraphicsItem *>(item); - removeItem(thatItem); - thatItem->d_ptr->index = -1; - if (willIgnoreTransform) { - d->untransformableItems << thatItem; - } else { - d->unindexedItems << thatItem; - d->startIndexTimer(0); - } + // Remove item and its descendants from the index and append + // them to the list of unindexed items. Then, when the index + // is updated, they will be put into the bsp-tree or the list + // of untransformable items. + d->removeItem(thatItem, /*recursive=*/true, /*moveToUnidexedItems=*/true); } break; } |