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authorGabriel de Dietrich <gabriel.dietrich-de@nokia.com>2009-08-20 08:07:00 (GMT)
committerGabriel de Dietrich <gabriel.dietrich-de@nokia.com>2009-08-20 09:53:38 (GMT)
commit909cdf082fd99ce8bdcb99a9db38d09f52d869aa (patch)
treed9908456af5eb6f6e5ae374de8d93f6bcfc819e2 /src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
parent264eb347595cc92a444e3908831d89acef1f05b3 (diff)
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Performance issue in QGraphicsItem::addParentItem while building the
scene bottom-up. When adding n items, the depth was computed n² times. Adding lazy computation fixes this performance issue. Reviewed-by: Andreas
Diffstat (limited to 'src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp')
-rw-r--r--src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
index d68183c..a80cdca 100644
--- a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
+++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
@@ -419,8 +419,8 @@ bool QGraphicsSceneBspTreeIndexPrivate::closestItemFirst_withoutCache(const QGra
// Find common ancestor, and each item's ancestor closest to the common
// ancestor.
- int item1Depth = d1->depth;
- int item2Depth = d2->depth;
+ int item1Depth = d1->depth();
+ int item2Depth = d2->depth();
const QGraphicsItem *p = item1;
const QGraphicsItem *t1 = item1;
while (item1Depth > item2Depth && (p = p->d_ptr->parent)) {