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author | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-07-02 12:59:51 (GMT) |
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committer | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-07-02 12:59:51 (GMT) |
commit | c4ae87721e011fe44f301c4039f0651a05394162 (patch) | |
tree | c5e35a6360a7b93463ae627a8781a3b0ad138499 /src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp | |
parent | 6d71de4283c05b1b42ef26fe4c23334ad34c8a54 (diff) | |
download | Qt-c4ae87721e011fe44f301c4039f0651a05394162.zip Qt-c4ae87721e011fe44f301c4039f0651a05394162.tar.gz Qt-c4ae87721e011fe44f301c4039f0651a05394162.tar.bz2 |
Speedup item-lookup in Graphics View.
We don't have to do a stable sort anymore because the lessThan operator
now accounts for the insertion order. This also means we don't have to
sort all top-level items to preserve the insertion order in
QGraphicsScenePrivate::topLevelItemsInStackingOrder.
Reviewed-by: Andreas
Diffstat (limited to 'src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp')
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp index c8d755e..0688cb1 100644 --- a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp +++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp @@ -242,7 +242,7 @@ void QGraphicsSceneBspTreeIndexPrivate::climbTree(QGraphicsItem *item, int *stac { if (!item->d_ptr->children.isEmpty()) { QList<QGraphicsItem *> childList = item->d_ptr->children; - qStableSort(childList.begin(), childList.end(), qt_closestLeaf); + qSort(childList.begin(), childList.end(), qt_closestLeaf); for (int i = 0; i < childList.size(); ++i) { QGraphicsItem *item = childList.at(i); if (!(item->flags() & QGraphicsItem::ItemStacksBehindParent)) @@ -281,7 +281,7 @@ void QGraphicsSceneBspTreeIndexPrivate::_q_updateSortCache() topLevels << item; } - qStableSort(topLevels.begin(), topLevels.end(), qt_closestLeaf); + qSort(topLevels.begin(), topLevels.end(), qt_closestLeaf); for (int i = 0; i < topLevels.size(); ++i) climbTree(topLevels.at(i), &stackingOrder); } @@ -446,15 +446,15 @@ void QGraphicsSceneBspTreeIndexPrivate::sortItems(QList<QGraphicsItem *> *itemLi { if (sortCacheEnabled) { if (order == Qt::AscendingOrder) { - qStableSort(itemList->begin(), itemList->end(), closestItemFirst_withCache); + qSort(itemList->begin(), itemList->end(), closestItemFirst_withCache); } else if (order == Qt::DescendingOrder) { - qStableSort(itemList->begin(), itemList->end(), closestItemLast_withCache); + qSort(itemList->begin(), itemList->end(), closestItemLast_withCache); } } else { if (order == Qt::AscendingOrder) { - qStableSort(itemList->begin(), itemList->end(), closestItemFirst_withoutCache); + qSort(itemList->begin(), itemList->end(), closestItemFirst_withoutCache); } else if (order == Qt::DescendingOrder) { - qStableSort(itemList->begin(), itemList->end(), closestItemLast_withoutCache); + qSort(itemList->begin(), itemList->end(), closestItemLast_withoutCache); } } } |