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author | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-08-03 10:56:55 (GMT) |
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committer | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-08-04 09:02:50 (GMT) |
commit | 1c114fe03a6af18060529fe0604acf89dc595bcb (patch) | |
tree | 94a468522800b30cc8d3360b84ad7d3c86bdd5d2 /src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp | |
parent | 3fcc03fb2d4b629fb7f0a72a6aa45916086c6d06 (diff) | |
download | Qt-1c114fe03a6af18060529fe0604acf89dc595bcb.zip Qt-1c114fe03a6af18060529fe0604acf89dc595bcb.tar.gz Qt-1c114fe03a6af18060529fe0604acf89dc595bcb.tar.bz2 |
Artifacts when moving a child when the parent has a graphics effect.
We have to use the effectiveBoundingRect() when finding out which items
to repaint within a specific area. However, we don't want items to be
clickable on the shadow, so we shouldn't use effectiveBoundingRect for
normal item-lookup. Solution to this is to only use
effectiveBoundingRect() in the BSP (used by estimateTopLevels) and in
drawSubtreeRecursive.
Auto-test included.
Diffstat (limited to 'src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp')
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp index 3cb33d1..78a77aa 100644 --- a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp +++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp @@ -173,7 +173,7 @@ void QGraphicsSceneBspTreeIndexPrivate::_q_updateIndex() if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) continue; - bsp.insertItem(item, item->sceneBoundingRect()); + bsp.insertItem(item, item->sceneEffectiveBoundingRect()); } } unindexedItems.clear(); @@ -353,7 +353,7 @@ void QGraphicsSceneBspTreeIndexPrivate::removeItem(QGraphicsItem *item, bool rec purgePending = true; removedItems << item; } else if (!(item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)) { - bsp.removeItem(item, item->sceneBoundingRect()); + bsp.removeItem(item, item->sceneEffectiveBoundingRect()); } } else { unindexedItems.removeOne(item); |