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author | Leonardo Sobral Cunha <leo.cunha@nokia.com> | 2009-09-18 14:26:43 (GMT) |
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committer | Leonardo Sobral Cunha <leo.cunha@nokia.com> | 2009-09-22 15:08:47 (GMT) |
commit | 6ad6dcd4c714dfff700029461638c235469f08d7 (patch) | |
tree | 1f0780cbeeb2b20e5a98fc772f6393fa9863aeb5 /src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp | |
parent | 77b1f0ab8c8055835a3fc92d784d536efdc6acbf (diff) | |
download | Qt-6ad6dcd4c714dfff700029461638c235469f08d7.zip Qt-6ad6dcd4c714dfff700029461638c235469f08d7.tar.gz Qt-6ad6dcd4c714dfff700029461638c235469f08d7.tar.bz2 |
Inverts the SortOrder in graphics scene to reflect the stacking order
Inverted all references of Qt::AscendingiOrder <-> Qt::DescendingOrder
to make the order parameter consistent with the stacking order, as stated in
the docs. The graphics scene index was using the wrong ordering convention.
Reviewed-by: andreas
Diffstat (limited to 'src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp')
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp index 7c46144..e21183a 100644 --- a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp +++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp @@ -480,23 +480,23 @@ void QGraphicsSceneBspTreeIndexPrivate::sortItems(QList<QGraphicsItem *> *itemLi return; if (onlyTopLevelItems) { - if (order == Qt::AscendingOrder) + if (order == Qt::DescendingOrder) qSort(itemList->begin(), itemList->end(), qt_closestLeaf); - else if (order == Qt::DescendingOrder) + else if (order == Qt::AscendingOrder) qSort(itemList->begin(), itemList->end(), qt_notclosestLeaf); return; } if (sortCacheEnabled) { - if (order == Qt::AscendingOrder) { + if (order == Qt::DescendingOrder) { qSort(itemList->begin(), itemList->end(), closestItemFirst_withCache); - } else if (order == Qt::DescendingOrder) { + } else if (order == Qt::AscendingOrder) { qSort(itemList->begin(), itemList->end(), closestItemLast_withCache); } } else { - if (order == Qt::AscendingOrder) { + if (order == Qt::DescendingOrder) { qSort(itemList->begin(), itemList->end(), closestItemFirst_withoutCache); - } else if (order == Qt::DescendingOrder) { + } else if (order == Qt::AscendingOrder) { qSort(itemList->begin(), itemList->end(), closestItemLast_withoutCache); } } @@ -605,7 +605,7 @@ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::estimateTopLevelItems(const Q } /*! - \fn QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order = Qt::AscendingOrder) const; + \fn QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order = Qt::DescendingOrder) const; Return all items in the BSP index and sort them using \a order. */ |