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authorLeonardo Sobral Cunha <leo.cunha@nokia.com>2009-09-18 14:26:43 (GMT)
committerLeonardo Sobral Cunha <leo.cunha@nokia.com>2009-09-22 15:08:47 (GMT)
commit6ad6dcd4c714dfff700029461638c235469f08d7 (patch)
tree1f0780cbeeb2b20e5a98fc772f6393fa9863aeb5 /src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
parent77b1f0ab8c8055835a3fc92d784d536efdc6acbf (diff)
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Inverts the SortOrder in graphics scene to reflect the stacking order
Inverted all references of Qt::AscendingiOrder <-> Qt::DescendingOrder to make the order parameter consistent with the stacking order, as stated in the docs. The graphics scene index was using the wrong ordering convention. Reviewed-by: andreas
Diffstat (limited to 'src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp')
-rw-r--r--src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
index 7c46144..e21183a 100644
--- a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
+++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
@@ -480,23 +480,23 @@ void QGraphicsSceneBspTreeIndexPrivate::sortItems(QList<QGraphicsItem *> *itemLi
return;
if (onlyTopLevelItems) {
- if (order == Qt::AscendingOrder)
+ if (order == Qt::DescendingOrder)
qSort(itemList->begin(), itemList->end(), qt_closestLeaf);
- else if (order == Qt::DescendingOrder)
+ else if (order == Qt::AscendingOrder)
qSort(itemList->begin(), itemList->end(), qt_notclosestLeaf);
return;
}
if (sortCacheEnabled) {
- if (order == Qt::AscendingOrder) {
+ if (order == Qt::DescendingOrder) {
qSort(itemList->begin(), itemList->end(), closestItemFirst_withCache);
- } else if (order == Qt::DescendingOrder) {
+ } else if (order == Qt::AscendingOrder) {
qSort(itemList->begin(), itemList->end(), closestItemLast_withCache);
}
} else {
- if (order == Qt::AscendingOrder) {
+ if (order == Qt::DescendingOrder) {
qSort(itemList->begin(), itemList->end(), closestItemFirst_withoutCache);
- } else if (order == Qt::DescendingOrder) {
+ } else if (order == Qt::AscendingOrder) {
qSort(itemList->begin(), itemList->end(), closestItemLast_withoutCache);
}
}
@@ -605,7 +605,7 @@ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::estimateTopLevelItems(const Q
}
/*!
- \fn QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order = Qt::AscendingOrder) const;
+ \fn QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order = Qt::DescendingOrder) const;
Return all items in the BSP index and sort them using \a order.
*/