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authorBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2009-06-26 13:54:04 (GMT)
committerBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2009-06-26 14:56:38 (GMT)
commit7541247a025bf112716a752bc4d114303f2a77f8 (patch)
treed170ff340b8fe60f320eaab0f766784f0287912a /src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
parenteab949e2ec8f820a54826c1a837c8c8de07814ab (diff)
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Proper handling of scene rect in QGraphicsScene(Index).
Reviewed-by: Andreas
Diffstat (limited to 'src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp')
-rw-r--r--src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
index f6994f9..3efc742 100644
--- a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
+++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
@@ -655,10 +655,10 @@ void QGraphicsSceneBspTreeIndex::setBspTreeDepth(int depth)
This method react to the \a rect change of the scene and
reset the BSP tree index.
*/
-void QGraphicsSceneBspTreeIndex::sceneRectChanged()
+void QGraphicsSceneBspTreeIndex::updateSceneRect(const QRectF &rect)
{
Q_D(QGraphicsSceneBspTreeIndex);
- d->sceneRect = d->scene->sceneRect();
+ d->sceneRect = rect;
d->resetIndex();
}