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authorLeonardo Sobral Cunha <leo.cunha@nokia.com>2009-09-18 14:26:43 (GMT)
committerLeonardo Sobral Cunha <leo.cunha@nokia.com>2009-09-22 15:08:47 (GMT)
commit6ad6dcd4c714dfff700029461638c235469f08d7 (patch)
tree1f0780cbeeb2b20e5a98fc772f6393fa9863aeb5 /src/gui/graphicsview/qgraphicssceneindex.cpp
parent77b1f0ab8c8055835a3fc92d784d536efdc6acbf (diff)
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Inverts the SortOrder in graphics scene to reflect the stacking order
Inverted all references of Qt::AscendingiOrder <-> Qt::DescendingOrder to make the order parameter consistent with the stacking order, as stated in the docs. The graphics scene index was using the wrong ordering convention. Reviewed-by: andreas
Diffstat (limited to 'src/gui/graphicsview/qgraphicssceneindex.cpp')
-rw-r--r--src/gui/graphicsview/qgraphicssceneindex.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/graphicsview/qgraphicssceneindex.cpp b/src/gui/graphicsview/qgraphicssceneindex.cpp
index e01ad10..3ea957f 100644
--- a/src/gui/graphicsview/qgraphicssceneindex.cpp
+++ b/src/gui/graphicsview/qgraphicssceneindex.cpp
@@ -542,7 +542,7 @@ QList<QGraphicsItem *> QGraphicsSceneIndex::estimateTopLevelItems(const QRectF &
Q_UNUSED(rect);
QGraphicsScenePrivate *scened = d->scene->d_func();
scened->ensureSortedTopLevelItems();
- if (order == Qt::AscendingOrder) {
+ if (order == Qt::DescendingOrder) {
QList<QGraphicsItem *> sorted;
for (int i = scened->topLevelItems.size() - 1; i >= 0; --i)
sorted << scened->topLevelItems.at(i);
@@ -552,7 +552,7 @@ QList<QGraphicsItem *> QGraphicsSceneIndex::estimateTopLevelItems(const QRectF &
}
/*!
- \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(Qt::SortOrder order = Qt::AscendingOrder) const
+ \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(Qt::SortOrder order = Qt::DescendingOrder) const
This pure virtual function all items in the index and sort them using
\a order.