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author | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-07-01 15:30:46 (GMT) |
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committer | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-07-01 15:42:44 (GMT) |
commit | 2b9294a2b47c4a193ef83be60a07a3e61b8531b4 (patch) | |
tree | d7f81c4ec5abc221462ee8bdafa09c24ce8e7359 /src/gui/graphicsview/qgraphicssceneindex_p.h | |
parent | f4a95e6d6e4c046ac4857cbd54f9488d3b67ce5a (diff) | |
download | Qt-2b9294a2b47c4a193ef83be60a07a3e61b8531b4.zip Qt-2b9294a2b47c4a193ef83be60a07a3e61b8531b4.tar.gz Qt-2b9294a2b47c4a193ef83be60a07a3e61b8531b4.tar.bz2 |
Fixes broken BSP lookup in QGraphicsSceneBspTreeIndex.
The chip demo was unbelievable slow, so I investigated and found out
the bsp always returned almost all items in the tree (40 000 in this
particular case). It did so because the tree was initialized with
an empty sceneRect. The sceneRect was empty due to a lacking signal-slot
connection, resulting in QGraphicsSceneBspTreeIndex::updateSceneRect
never being invoked.
Auto-test included.
Diffstat (limited to 'src/gui/graphicsview/qgraphicssceneindex_p.h')
-rw-r--r-- | src/gui/graphicsview/qgraphicssceneindex_p.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/graphicsview/qgraphicssceneindex_p.h b/src/gui/graphicsview/qgraphicssceneindex_p.h index 122d7ae..aabfa79 100644 --- a/src/gui/graphicsview/qgraphicssceneindex_p.h +++ b/src/gui/graphicsview/qgraphicssceneindex_p.h @@ -114,7 +114,7 @@ protected: virtual void itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange, const QVariant &value); virtual void prepareBoundingRectChange(const QGraphicsItem *item); - QGraphicsSceneIndex(QObjectPrivate &dd, QGraphicsScene *scene); + QGraphicsSceneIndex(QGraphicsSceneIndexPrivate &dd, QGraphicsScene *scene); friend class QGraphicsScene; friend class QGraphicsScenePrivate; @@ -133,6 +133,7 @@ public: QGraphicsSceneIndexPrivate(QGraphicsScene *scene); ~QGraphicsSceneIndexPrivate(); + void init(); static bool itemCollidesWithPath(const QGraphicsItem *item, const QPainterPath &path, Qt::ItemSelectionMode mode); void recursive_items_helper(QGraphicsItem *item, QRectF exposeRect, |