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authorBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2009-06-19 10:58:26 (GMT)
committerBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2009-06-19 12:39:19 (GMT)
commit933bddab13c2cec231beb623f77c7fbb0bbbccd5 (patch)
tree77bbbe35cf03a84923d3dbed725939838194514c /src/gui/graphicsview/qgraphicsview.cpp
parentfbe0edc109a252efb6f2f53d04537c33f2e91fba (diff)
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Refactor QGraphicsScene::drawSubtreeRecursive.
It's easier to read and maintain the code now. This version is also faster than the old one and makes it easier to implement another cut-off I'm working on. All auto-tests still pass. Examples/demos run fine.
Diffstat (limited to 'src/gui/graphicsview/qgraphicsview.cpp')
-rw-r--r--src/gui/graphicsview/qgraphicsview.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp
index 553d71c..1ba87ec 100644
--- a/src/gui/graphicsview/qgraphicsview.cpp
+++ b/src/gui/graphicsview/qgraphicsview.cpp
@@ -3298,8 +3298,8 @@ void QGraphicsView::paintEvent(QPaintEvent *event)
// Items
if (!(d->optimizationFlags & IndirectPainting)) {
- d->scene->d_func()->drawSubtreeRecursive(0, &painter, viewTransform, &d->exposedRegion,
- viewport(), 0);
+ d->scene->d_func()->drawItems(&painter, viewTransformed ? &viewTransform : 0,
+ &d->exposedRegion, viewport());
} else {
// Find all exposed items
bool allItems = false;