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author | Leonardo Sobral Cunha <leo.cunha@nokia.com> | 2009-09-18 14:26:43 (GMT) |
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committer | Leonardo Sobral Cunha <leo.cunha@nokia.com> | 2009-09-22 15:08:47 (GMT) |
commit | 6ad6dcd4c714dfff700029461638c235469f08d7 (patch) | |
tree | 1f0780cbeeb2b20e5a98fc772f6393fa9863aeb5 /src/gui/graphicsview/qgraphicsview.cpp | |
parent | 77b1f0ab8c8055835a3fc92d784d536efdc6acbf (diff) | |
download | Qt-6ad6dcd4c714dfff700029461638c235469f08d7.zip Qt-6ad6dcd4c714dfff700029461638c235469f08d7.tar.gz Qt-6ad6dcd4c714dfff700029461638c235469f08d7.tar.bz2 |
Inverts the SortOrder in graphics scene to reflect the stacking order
Inverted all references of Qt::AscendingiOrder <-> Qt::DescendingOrder
to make the order parameter consistent with the stacking order, as stated in
the docs. The graphics scene index was using the wrong ordering convention.
Reviewed-by: andreas
Diffstat (limited to 'src/gui/graphicsview/qgraphicsview.cpp')
-rw-r--r-- | src/gui/graphicsview/qgraphicsview.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp index b0829c5..98b2c9c 100644 --- a/src/gui/graphicsview/qgraphicsview.cpp +++ b/src/gui/graphicsview/qgraphicsview.cpp @@ -971,7 +971,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg *allItems = true; // All items are guaranteed within the exposed region. - return scene->items(Qt::DescendingOrder); + return scene->items(Qt::AscendingOrder); } // Step 2) If the expose region is a simple rect and the view is only @@ -981,7 +981,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg if (simpleRectLookup) { return scene->items(exposedRegionSceneBounds, Qt::IntersectsItemBoundingRect, - Qt::DescendingOrder, viewTransform); + Qt::AscendingOrder, viewTransform); } // If the region is complex or the view has a complex transform, adjust @@ -993,7 +993,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg const QPainterPath exposedScenePath(q->mapToScene(qt_regionToPath(adjustedRegion))); return scene->items(exposedScenePath, Qt::IntersectsItemBoundingRect, - Qt::DescendingOrder, viewTransform); + Qt::AscendingOrder, viewTransform); } /*! @@ -2055,13 +2055,13 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPoint &pos) const QTransform xinv = viewportTransform().inverted(); return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1)), Qt::IntersectsItemShape, - Qt::AscendingOrder, + Qt::DescendingOrder, viewportTransform()); } // Use the polygon version return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1), Qt::IntersectsItemShape, - Qt::AscendingOrder, + Qt::DescendingOrder, viewportTransform()); } @@ -2089,7 +2089,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QRect &rect, Qt::ItemSelection Q_D(const QGraphicsView); if (!d->scene) return QList<QGraphicsItem *>(); - return d->scene->items(mapToScene(rect), mode, Qt::AscendingOrder, viewportTransform()); + return d->scene->items(mapToScene(rect), mode, Qt::DescendingOrder, viewportTransform()); } /*! @@ -2117,7 +2117,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPolygon &polygon, Qt::ItemSel Q_D(const QGraphicsView); if (!d->scene) return QList<QGraphicsItem *>(); - return d->scene->items(mapToScene(polygon), mode, Qt::AscendingOrder, viewportTransform()); + return d->scene->items(mapToScene(polygon), mode, Qt::DescendingOrder, viewportTransform()); } /*! @@ -2137,7 +2137,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPainterPath &path, Qt::ItemSe Q_D(const QGraphicsView); if (!d->scene) return QList<QGraphicsItem *>(); - return d->scene->items(mapToScene(path), mode, Qt::AscendingOrder, viewportTransform()); + return d->scene->items(mapToScene(path), mode, Qt::DescendingOrder, viewportTransform()); } /*! |