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author | Thierry Bastian <thierry.bastian@nokia.com> | 2009-08-14 11:01:37 (GMT) |
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committer | Thierry Bastian <thierry.bastian@nokia.com> | 2009-08-14 11:03:51 (GMT) |
commit | b770651f19741907cd415ea9ad6e087cb32cc948 (patch) | |
tree | ecc163e8b33af66454b84ca7f9159d11d6f0cd91 /src/gui/graphicsview | |
parent | 51ce8a80acebc67ef09d506d89a2ee1972377877 (diff) | |
download | Qt-b770651f19741907cd415ea9ad6e087cb32cc948.zip Qt-b770651f19741907cd415ea9ad6e087cb32cc948.tar.gz Qt-b770651f19741907cd415ea9ad6e087cb32cc948.tar.bz2 |
QVariant: added toFloat and toReal
Made better use of qreal all over the place. We were previously
using QVariant::toDouble a lot. That is triggering unnecessary
conversions between float and double on embedded.
Reviewed-by: ogoffart
Diffstat (limited to 'src/gui/graphicsview')
-rw-r--r-- | src/gui/graphicsview/qgraphicsitem.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp index 537dab7..74b8fe2 100644 --- a/src/gui/graphicsview/qgraphicsitem.cpp +++ b/src/gui/graphicsview/qgraphicsitem.cpp @@ -2192,11 +2192,10 @@ qreal QGraphicsItem::effectiveOpacity() const void QGraphicsItem::setOpacity(qreal opacity) { // Notify change. - const QVariant newOpacityVariant(itemChange(ItemOpacityChange, double(opacity))); - qreal newOpacity = newOpacityVariant.toDouble(); + const QVariant newOpacityVariant(itemChange(ItemOpacityChange, opacity)); - // Normalize. - newOpacity = qBound<qreal>(0.0, newOpacity, 1.0); + // Normalized opacity + qreal newOpacity = qBound(qreal(0), newOpacityVariant.toReal(), qreal(1)); // No change? Done. if (newOpacity == d_ptr->opacity) @@ -3696,8 +3695,8 @@ qreal QGraphicsItem::zValue() const */ void QGraphicsItem::setZValue(qreal z) { - const QVariant newZVariant(itemChange(ItemZValueChange, double(z))); - qreal newZ = qreal(newZVariant.toDouble()); + const QVariant newZVariant(itemChange(ItemZValueChange, z)); + qreal newZ = newZVariant.toReal(); if (newZ == d_ptr->z) return; |