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authorAlexis Menard <alexis.menard@trolltech.com>2009-04-14 16:05:26 (GMT)
committerAlexis Menard <alexis.menard@trolltech.com>2009-04-14 16:31:54 (GMT)
commit0bb526f8fab33a42df56c8a60c272e2cca4cc792 (patch)
tree6e621df7a192ce1fc31305aead2c1af905b38e7d /src/gui/graphicsview
parent0f6950e11389a3ddf657116a98ee8f4ec0753eb4 (diff)
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QGraphicsItem: When an item is deleted and eventfilters installed
The problem here is that we are filling the sceneEventFilters map when we install evenfilter but we never remove the references of an item if it has been removed from the scene or deleted. The deletion can keep stale pointers into the map and a crash can happen. BT:yes Task-number:250272 Reviewed-by: bnilsen Reviewed-by: andreas
Diffstat (limited to 'src/gui/graphicsview')
-rw-r--r--src/gui/graphicsview/qgraphicsscene.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp
index a5fec69..9881960 100644
--- a/src/gui/graphicsview/qgraphicsscene.cpp
+++ b/src/gui/graphicsview/qgraphicsscene.cpp
@@ -746,6 +746,15 @@ void QGraphicsScenePrivate::_q_removeItemLater(QGraphicsItem *item)
unpolishedItems.removeAll(item);
dirtyItems.removeAll(item);
+ //We remove all references of item from the sceneEventFilter arrays
+ QMultiMap<QGraphicsItem*, QGraphicsItem*>::iterator iterator = sceneEventFilters.begin();
+ while (iterator != sceneEventFilters.end()) {
+ if (iterator.value() == item || iterator.key() == item)
+ iterator = sceneEventFilters.erase(iterator);
+ else
+ ++iterator;
+ }
+
// Remove from scene transform cache
int transformIndex = item->d_func()->sceneTransformIndex;
if (transformIndex != -1) {
@@ -3293,6 +3302,16 @@ void QGraphicsScene::removeItem(QGraphicsItem *item)
d->unpolishedItems.removeAll(item);
d->dirtyItems.removeAll(item);
+ //We remove all references of item from the sceneEventFilter arrays
+ QMultiMap<QGraphicsItem*, QGraphicsItem*>::iterator iterator = d->sceneEventFilters.begin();
+ while (iterator != d->sceneEventFilters.end()) {
+ if (iterator.value() == item || iterator.key() == item)
+ iterator = d->sceneEventFilters.erase(iterator);
+ else
+ ++iterator;
+ }
+
+
//Ensure dirty flag have the correct default value so the next time it will be added it will receive updates
item->d_func()->dirty = 0;
item->d_func()->dirtyChildren = 0;