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authorBjoern Erik Nilsen <bjorn.nilsen@nokia.com>2009-04-03 12:19:12 (GMT)
committerAndreas Aardal Hanssen <andreas.aardal.hanssen@nokia.com>2009-04-06 11:49:41 (GMT)
commitf4547b98b52bfc95fb0c14ec58df204cfcec0db2 (patch)
treec6336a453981a280c65b6a324ba0391a84e23eff /src/gui/graphicsview
parent4556bcbd40c8feb7185aae7da5f0686f12d87565 (diff)
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Fixes: Cleanup/Optimize QGraphicsView::findItems.
RevBy: Alexis AutoTest: Still pass Details: findItems() does almost exactly the same as QGraphicsView::items, the only difference is that it checks whether we are about to redraw all items. Next step is to optimize the items_helper functions. The patch does also include a fix for ::items/childItems_helper(const QPainterPath ...); it didn't take Qt::Intersects/ContainsItemBoundingRect into account (in the same fashion as we do in the other helper functions).
Diffstat (limited to 'src/gui/graphicsview')
-rw-r--r--src/gui/graphicsview/qgraphicsscene.cpp80
-rw-r--r--src/gui/graphicsview/qgraphicsview.cpp122
-rw-r--r--src/gui/graphicsview/qgraphicsview_p.h7
3 files changed, 94 insertions, 115 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp
index 8a67d24..3db8e35 100644
--- a/src/gui/graphicsview/qgraphicsscene.cpp
+++ b/src/gui/graphicsview/qgraphicsscene.cpp
@@ -1487,21 +1487,46 @@ QList<QGraphicsItem *> QGraphicsScenePrivate::items_helper(const QPainterPath &p
Qt::SortOrder order) const
{
QList<QGraphicsItem *> items;
+ const QRectF pathRect = _q_adjustedRect(path.controlPointRect());
+
// The index returns a rough estimate of what items are inside the rect.
// Refine it by iterating through all returned items.
- foreach (QGraphicsItem *item, estimateItemsInRect(_q_adjustedRect(path.controlPointRect()))) {
+ foreach (QGraphicsItem *item, estimateItemsInRect(pathRect)) {
// Find the item's scene transform in a clever way.
QTransform x = item->sceneTransform();
- bool ok;
- QTransform xinv = x.inverted(&ok);
- if (ok) {
- QPainterPath mappedPath = xinv.map(path);
- if (itemCollidesWithPath(item, mappedPath, mode)) {
+ bool keep = false;
+
+ // ### _q_adjustedRect is only needed because QRectF::intersects,
+ // QRectF::contains and QTransform::map() and friends don't work with
+ // flat rectangles.
+ QRectF br = _q_adjustedRect(item->boundingRect());
+ if (mode >= Qt::ContainsItemBoundingRect) {
+ // Path contains/intersects item's bounding rect
+ if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(x.mapRect(br)))
+ || (mode == Qt::ContainsItemBoundingRect && path.contains(x.mapRect(br)))) {
items << item;
- if (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)
- childItems_helper(&items, item, mappedPath, mode);
+ keep = true;
+ }
+ } else {
+ // Path contains/intersects item's shape
+ if (QRectF_intersects(pathRect, x.mapRect(br))) {
+ bool ok;
+ QTransform xinv = x.inverted(&ok);
+ if (ok) {
+ if (itemCollidesWithPath(item, xinv.map(path), mode)) {
+ items << item;
+ keep = true;
+ }
+ }
}
}
+
+ if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) {
+ bool ok;
+ QTransform xinv = x.inverted(&ok);
+ if (ok)
+ childItems_helper(&items, item, xinv.map(path), mode);
+ }
}
if (order != Qt::SortOrder(-1))
@@ -1629,29 +1654,46 @@ void QGraphicsScenePrivate::childItems_helper(QList<QGraphicsItem *> *items,
Qt::ItemSelectionMode mode) const
{
bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape);
- QPainterPath intersectedPath = !parentClip ? path : path.intersected(parent->shape());
- if (intersectedPath.isEmpty())
+ QRectF pathRect = _q_adjustedRect(path.boundingRect());
+ QRectF r = !parentClip ? pathRect : pathRect.intersected(_q_adjustedRect(parent->boundingRect()));
+ if (r.isEmpty())
return;
QList<QGraphicsItem *> &children = parent->d_ptr->children;
for (int i = 0; i < children.size(); ++i) {
QGraphicsItem *item = children.at(i);
+ if (item->d_ptr->hasTransform && !item->transform().isInvertible())
+ continue;
// Skip invisible items.
if (!item->d_ptr->visible || qFuzzyCompare(item->effectiveOpacity(), qreal(0.0)))
continue;
- QTransform x = item->sceneTransform();
-
- bool ok;
- QTransform xinv = x.inverted(&ok);
- if (ok) {
- QPainterPath mappedPath = xinv.map(path);
- if (itemCollidesWithPath(item, mappedPath, mode)) {
+ // ### _q_adjustedRect is only needed because QRectF::intersects,
+ // QRectF::contains and QTransform::map() and friends don't work with
+ // flat rectangles.
+ QRectF br = _q_adjustedRect(item->boundingRect());
+ bool keep = false;
+ if (mode >= Qt::ContainsItemBoundingRect) {
+ // Polygon contains/intersects item's bounding rect
+ if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(item->mapRectToParent(br)))
+ || (mode == Qt::ContainsItemBoundingRect && path.contains(item->mapRectToParent(br)))) {
items->append(item);
- if (!item->d_ptr->children.isEmpty())
- childItems_helper(items, item, mappedPath, mode);
+ keep = true;
}
+ } else {
+ // Path contains/intersects item's shape
+ if (QRectF_intersects(pathRect, item->mapRectToParent(br))) {
+ if (itemCollidesWithPath(item, item->mapFromParent(path), mode)) {
+ items->append(item);
+ keep = true;
+ }
+ }
+ }
+
+ if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) {
+ // Recurse into children that clip children.
+ childItems_helper(items, item, item->mapFromParent(path), mode);
}
}
}
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp
index f88918f..c421417 100644
--- a/src/gui/graphicsview/qgraphicsview.cpp
+++ b/src/gui/graphicsview/qgraphicsview.cpp
@@ -1029,103 +1029,40 @@ void QGraphicsViewPrivate::freeStyleOptionsArray(QStyleOptionGraphicsItem *array
extern QPainterPath qt_regionToPath(const QRegion &region);
-QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedRegion,
- const QTransform &worldTransform,
- bool *allItems) const
+QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedRegion, bool *allItems) const
{
Q_Q(const QGraphicsView);
- QList<QGraphicsItem *> itemList;
- QSet<QGraphicsItem *> tmp;
- bool simpleTransform = worldTransform.type() <= QTransform::TxScale;
-
- QPainterPath path = qt_regionToPath(exposedRegion);
- *allItems = path.contains(q->mapFromScene(scene->d_func()->growingItemsBoundingRect).boundingRect());
- QList<QRectF> exposedRects;
- QList<QPolygonF> exposedPolys;
-
- // Transform the exposed viewport rects to scene rects or polygons
- foreach (const QRect &rect, exposedRegion.rects()) {
- QPolygonF exposedPoly = q->mapToScene(rect.adjusted(-1, -1, 1, 1));
- QRectF exposedRect = exposedPoly.boundingRect();
- if (!simpleTransform)
- exposedPolys << exposedPoly;
- exposedRects << exposedRect;
- }
-
- // Find which items need to be drawn.
- if (*allItems) {
+ const QPainterPath exposedPath(qt_regionToPath(exposedRegion));
+ const QPainterPath exposedScenePath(q->mapToScene(exposedPath));
+
+ if (exposedScenePath.contains(scene->d_func()->growingItemsBoundingRect)) {
+ Q_ASSERT(allItems);
+ *allItems = true;
+
// All items are guaranteed within the exposed region, don't bother using the index.
- foreach (QGraphicsItem *item, scene->items()) {
+ QList<QGraphicsItem *> itemList(scene->items());
+ int i = 0;
+ while (i < itemList.size()) {
// But we only want to include items that are visible
- if (item->isVisible())
- itemList << item;
- }
- } else if (simpleTransform) {
- // Simple rect lookups will do.
- if (exposedRects.size() > 1) {
- foreach (const QRectF &rect, exposedRects) {
- foreach (QGraphicsItem *item, scene->d_func()->items_helper(rect, Qt::IntersectsItemBoundingRect, Qt::SortOrder(-1) /* don't sort */)) {
- if (!tmp.contains(item)) {
- tmp << item;
- itemList << item;
- }
- }
- }
- } else {
- itemList += scene->d_func()->items_helper(exposedRects[0], Qt::IntersectsItemBoundingRect, Qt::SortOrder(-1) /* don't sort */);
- }
- } else {
- // Polygon lookup is necessary.
- if (exposedRects.size() > 1) {
- foreach (const QPolygonF &poly, exposedPolys) {
- foreach (QGraphicsItem *item, scene->d_func()->items_helper(poly, Qt::IntersectsItemBoundingRect, Qt::SortOrder(-1) /* don't sort */)) {
- if (!tmp.contains(item)) {
- tmp << item;
- itemList << item;
- }
- }
- }
- } else {
- itemList += scene->d_func()->items_helper(exposedPolys[0], Qt::IntersectsItemBoundingRect, Qt::SortOrder(-1) /* don't sort */);
+ if (!itemList.at(i)->isVisible())
+ itemList.removeAt(i);
+ else
+ ++i;
}
- }
- // Check for items that ignore inherited transformations, and add them if
- // necessary.
- QRectF untr = scene->d_func()->largestUntransformableItem;
- if (!*allItems && !untr.isNull()) {
- // Map the largest untransformable item subtree boundingrect from view
- // to scene coordinates, and use this to expand all exposed rects in
- // search for untransformable items.
- QRectF ltri = matrix.inverted().mapRect(untr);
- ltri.adjust(-untr.width(), -untr.height(), untr.width(), untr.height());
-
- foreach (const QRect &rect, exposedRegion.rects()) {
- QRectF exposed = q->mapToScene(rect.adjusted(-1, -1, 1, 1)).boundingRect();
- exposed.adjust(-ltri.width(), -ltri.height(), ltri.width(), ltri.height());
-
- foreach (QGraphicsItem *item, scene->d_func()->estimateItemsInRect(exposed)) {
- if (item->d_ptr->itemIsUntransformable()) {
- if (!tmp.contains(item)) {
- QPainterPath rectPath;
- rectPath.addRect(rect);
- QPainterPath path = item->deviceTransform(q->viewportTransform()).inverted().map(rectPath);
- if (item->collidesWithPath(path, Qt::IntersectsItemBoundingRect)) {
- itemList << item;
- tmp << item;
- }
- }
- }
- }
- }
+ // Sort the items.
+ QGraphicsScenePrivate::sortItems(&itemList, Qt::DescendingOrder, scene->d_func()->sortCacheEnabled);
+ return itemList;
}
- tmp.clear();
- // Sort the items.
- QGraphicsScenePrivate::sortItems(&itemList, Qt::DescendingOrder,
- scene->d_func()->sortCacheEnabled);
+ if (scene->d_func()->largestUntransformableItem.isNull()) {
+ return scene->d_func()->items_helper(exposedScenePath,
+ Qt::IntersectsItemBoundingRect,
+ Qt::DescendingOrder);
+ }
- return itemList;
+ // NB! Path must be in viewport coordinates.
+ return itemsInArea(exposedPath, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder);
}
void QGraphicsViewPrivate::generateStyleOptions(const QList<QGraphicsItem *> &itemList,
@@ -2228,7 +2165,8 @@ QList<QGraphicsItem *> QGraphicsView::items() const
certainly room for improvement.
*/
QList<QGraphicsItem *> QGraphicsViewPrivate::itemsInArea(const QPainterPath &path,
- Qt::ItemSelectionMode mode) const
+ Qt::ItemSelectionMode mode,
+ Qt::SortOrder order) const
{
Q_Q(const QGraphicsView);
@@ -2278,8 +2216,8 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::itemsInArea(const QPainterPath &pat
}
// ### Insertion sort would be faster.
- QGraphicsScenePrivate::sortItems(&result, Qt::AscendingOrder,
- scene->d_func()->sortCacheEnabled);
+ if (order != Qt::SortOrder(-1))
+ QGraphicsScenePrivate::sortItems(&result, order, scene->d_func()->sortCacheEnabled);
return result;
}
@@ -3485,7 +3423,7 @@ void QGraphicsView::paintEvent(QPaintEvent *event)
// Find all exposed items
bool allItems = false;
- QList<QGraphicsItem *> itemList = d->findItems(exposedRegion, viewTransform, &allItems);
+ QList<QGraphicsItem *> itemList = d->findItems(exposedRegion, &allItems);
#ifdef QGRAPHICSVIEW_DEBUG
int exposedTime = stopWatch.elapsed();
diff --git a/src/gui/graphicsview/qgraphicsview_p.h b/src/gui/graphicsview/qgraphicsview_p.h
index 2109673..a76279e 100644
--- a/src/gui/graphicsview/qgraphicsview_p.h
+++ b/src/gui/graphicsview/qgraphicsview_p.h
@@ -85,7 +85,8 @@ public:
qint64 verticalScroll() const;
QList<QGraphicsItem *> itemsInArea(const QPainterPath &path,
- Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
+ Qt::ItemSelectionMode mode = Qt::IntersectsItemShape,
+ Qt::SortOrder = Qt::AscendingOrder) const;
QPointF mousePressItemPoint;
QPointF mousePressScenePoint;
@@ -172,9 +173,7 @@ public:
void updateRegion(const QRegion &region);
bool updateSceneSlotReimplementedChecked;
- QList<QGraphicsItem *> findItems(const QRegion &exposedRegion,
- const QTransform &worldTransform,
- bool *allItems) const;
+ QList<QGraphicsItem *> findItems(const QRegion &exposedRegion, bool *allItems) const;
void generateStyleOptions(const QList<QGraphicsItem *> &itemList,
QGraphicsItem **itemArray,