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authorJerome Pasion <jerome.pasion@nokia.com>2010-07-29 12:59:55 (GMT)
committerJerome Pasion <jerome.pasion@nokia.com>2010-07-29 12:59:55 (GMT)
commit5bdb85e3b21bcf624eb1830aa32d027e0c6870fe (patch)
treee3193ee6947a112818e4a00adb54bc598ed142f5 /src/gui/graphicsview
parente98ec548d4f7b0558742014933457f756bdd8bf1 (diff)
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Fixed spelling mistakes in documented functions, classes, etc. Part of QTBUG-11938 and QTBUG-10801
Diffstat (limited to 'src/gui/graphicsview')
-rw-r--r--src/gui/graphicsview/qgraphicsitem.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp
index a2ae385..1626d83 100644
--- a/src/gui/graphicsview/qgraphicsitem.cpp
+++ b/src/gui/graphicsview/qgraphicsitem.cpp
@@ -3931,7 +3931,7 @@ void QGraphicsItem::setScale(qreal factor)
Returns a list of graphics transforms that currently apply to this item.
QGraphicsTransform is for applying and controlling a chain of individual
- transformation operations on an item. It's particularily useful in
+ transformation operations on an item. It's particularly useful in
animations, where each transform operation needs to be interpolated
independently, or differently.
@@ -3958,7 +3958,7 @@ QList<QGraphicsTransform *> QGraphicsItem::transformations() const
an item, you can call setTransform().
QGraphicsTransform is for applying and controlling a chain of individual
- transformation operations on an item. It's particularily useful in
+ transformation operations on an item. It's particularly useful in
animations, where each transform operation needs to be interpolated
independently, or differently.
@@ -5152,7 +5152,7 @@ QPainterPath QGraphicsItem::opaqueArea() const
The bounding region describes a coarse outline of the item's visual
contents. Although it's expensive to calculate, it's also more precise
than boundingRect(), and it can help to avoid unnecessary repainting when
- an item is updated. This is particularily efficient for thin items (e.g.,
+ an item is updated. This is particularly efficient for thin items (e.g.,
lines or simple polygons). You can tune the granularity for the bounding
region by calling setBoundingRegionGranularity(). The default granularity
is 0; in which the item's bounding region is the same as its bounding