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authorQt Continuous Integration System <qt-info@nokia.com>2010-08-25 01:42:44 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2010-08-25 01:42:44 (GMT)
commite141cb25e57b40af839abf872f65895724a39e88 (patch)
treeda07d2abc2e5b58dd9d1dadaf5f819b28dcf7231 /src/gui/graphicsview
parent675188b766b7b0f7eb65c2e9f3ee7d6017e63453 (diff)
parented1fecfe6b7ce370184ef4dfb421fb387807633b (diff)
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Merge branch '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-1 into 4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-1: (50 commits) Add the missing license headers to the QString benchmark data Fix building of qsimd.cpp on Windows CE Use QElapsedTimer for the benchlib tests. Properly implement the CPU feature disabling in qsimd.cpp. Report the detected CPU features in the corelib boilerplate Detect CPU features on ARM by reading the ELF auxvec. Split the CPU-detection code into multiple functions for readability Fixed delivering gestures to a toplevel widget. Unroll the SSSE3 code even more to avoid the need to keep an extra variable for inverting the result Don't try to compile the SSE2 and SSSE3 code with compilers that don't support them (e.g. ARM) Improve on the SSSE3 with alternate aligning function. Add the beginnings of a new SSSE3-based aligning algorithm Small fixup Update the SSSE3-with-alignment function to use aligned loads. Add an ucstrncmp that uses SSSE3 with aligning. Add an SSSE3 version of ucstrncmp Optimise the tail comparison of ucstrncmp Add a version of ucstrncmp with SSE2 with aligning. Add an SSE2-optimised version of ucstrncmp Add the ucstrncmp benchmarks ...
Diffstat (limited to 'src/gui/graphicsview')
-rw-r--r--src/gui/graphicsview/qgraphicsscene.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp
index 3c23884..4c03d33 100644
--- a/src/gui/graphicsview/qgraphicsscene.cpp
+++ b/src/gui/graphicsview/qgraphicsscene.cpp
@@ -5742,16 +5742,11 @@ void QGraphicsScenePrivate::touchEventHandler(QTouchEvent *sceneTouchEvent)
}
if (sceneTouchEvent->deviceType() == QTouchEvent::TouchScreen) {
- // on touch-screens, combine this touch point with the closest one we find if it
- // is a a direct descendent or ancestor (
+ // on touch-screens, combine this touch point with the closest one we find
int closestTouchPointId = findClosestTouchPointId(touchPoint.scenePos());
QGraphicsItem *closestItem = itemForTouchPointId.value(closestTouchPointId);
- if (!item
- || (closestItem
- && (item->isAncestorOf(closestItem)
- || closestItem->isAncestorOf(item)))) {
+ if (!item || (closestItem && cachedItemsUnderMouse.contains(closestItem)))
item = closestItem;
- }
}
if (!item)
continue;