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author | Samuel Rødal <sroedal@trolltech.com> | 2009-10-26 10:09:05 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-10-27 08:28:03 (GMT) |
commit | 0ceeded769563914622d26f35397921001c889c8 (patch) | |
tree | a0f7e66097d4563530b81ff51d37f855f5d2d137 /src/gui/image/qpixmapfilter.cpp | |
parent | 487ebd770e1a406270e24aec97a90adea2062c3a (diff) | |
download | Qt-0ceeded769563914622d26f35397921001c889c8.zip Qt-0ceeded769563914622d26f35397921001c889c8.tar.gz Qt-0ceeded769563914622d26f35397921001c889c8.tar.bz2 |
Made blur and drop shadow APIs use qreal instead of int for blur radius.
There's no reason to lock ourselves to int in the API when some of the
backend could handle floating point blur radii.
Reviewed-by: Bjørn Erik Nilsen
Diffstat (limited to 'src/gui/image/qpixmapfilter.cpp')
-rw-r--r-- | src/gui/image/qpixmapfilter.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gui/image/qpixmapfilter.cpp b/src/gui/image/qpixmapfilter.cpp index 9fcf776..f9ac79f 100644 --- a/src/gui/image/qpixmapfilter.cpp +++ b/src/gui/image/qpixmapfilter.cpp @@ -506,7 +506,7 @@ class QPixmapBlurFilterPrivate : public QPixmapFilterPrivate public: QPixmapBlurFilterPrivate() : radius(5), hint(Qt::PerformanceHint) {} - int radius; + qreal radius; Qt::RenderHint hint; }; @@ -535,7 +535,7 @@ QPixmapBlurFilter::~QPixmapBlurFilter() \internal */ -void QPixmapBlurFilter::setRadius(int radius) +void QPixmapBlurFilter::setRadius(qreal radius) { Q_D(QPixmapBlurFilter); d->radius = radius; @@ -546,7 +546,7 @@ void QPixmapBlurFilter::setRadius(int radius) \internal */ -int QPixmapBlurFilter::radius() const +qreal QPixmapBlurFilter::radius() const { Q_D(const QPixmapBlurFilter); return d->radius; @@ -668,7 +668,7 @@ void QPixmapBlurFilter::draw(QPainter *painter, const QPointF &p, const QPixmap if (!painter->isActive()) return; - if (d->radius == 0) { + if (d->radius <= 0) { painter->drawPixmap(srcRect.translated(p), src, srcRect); return; } @@ -688,12 +688,12 @@ void QPixmapBlurFilter::draw(QPainter *painter, const QPointF &p, const QPixmap if (srcRect.isNull()) { srcImage = src.toImage(); - destImage = blurred(srcImage, srcImage.rect(), d->radius); + destImage = blurred(srcImage, srcImage.rect(), qRound(d->radius)); } else { QRect rect = srcRect.toAlignedRect().intersected(src.rect()); srcImage = src.copy(rect).toImage(); - destImage = blurred(srcImage, srcImage.rect(), d->radius); + destImage = blurred(srcImage, srcImage.rect(), qRound(d->radius)); } painter->drawImage(p, destImage); @@ -902,7 +902,7 @@ public: QPointF offset; QColor color; - int radius; + qreal radius; }; /*! @@ -966,7 +966,7 @@ QPixmapDropShadowFilter::~QPixmapDropShadowFilter() \internal */ -int QPixmapDropShadowFilter::blurRadius() const +qreal QPixmapDropShadowFilter::blurRadius() const { Q_D(const QPixmapDropShadowFilter); return d->radius; @@ -981,7 +981,7 @@ int QPixmapDropShadowFilter::blurRadius() const \internal */ -void QPixmapDropShadowFilter::setBlurRadius(int radius) +void QPixmapDropShadowFilter::setBlurRadius(qreal radius) { Q_D(QPixmapDropShadowFilter); d->radius = radius; @@ -1090,7 +1090,7 @@ void QPixmapDropShadowFilter::draw(QPainter *p, QImage tmp = src.isNull() ? px.toImage() : px.copy(src.toAlignedRect()).toImage(); // blur the alpha channel - tmp = blurred(tmp, tmp.rect(), d->radius, true); + tmp = blurred(tmp, tmp.rect(), qRound(d->radius), true); // blacken the image... QPainter tmpPainter(&tmp); |