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authorSamuel Rødal <sroedal@trolltech.com>2009-09-23 10:43:50 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-09-24 13:32:20 (GMT)
commit1a431e850893b6b162c833f4f148f090e2427dda (patch)
tree0d3872576a7209d62a1aa0230097ecdb85d5b92e /src/gui/image/qpixmapfilter.cpp
parent27accea024b8e5929c696ce30b0d45157e1f706f (diff)
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Added BlurType to blur graphics effect API.
This lets the user control whether to use a fast dynamic blur when animating the radius of the blur for example, or to use a static high quality blur for one-time or constant radius blurring. Reviewed-by: Gunnar Sletta
Diffstat (limited to 'src/gui/image/qpixmapfilter.cpp')
-rw-r--r--src/gui/image/qpixmapfilter.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/gui/image/qpixmapfilter.cpp b/src/gui/image/qpixmapfilter.cpp
index 4fb650f..ba9a1e2 100644
--- a/src/gui/image/qpixmapfilter.cpp
+++ b/src/gui/image/qpixmapfilter.cpp
@@ -489,7 +489,7 @@ void QPixmapConvolutionFilter::draw(QPainter *painter, const QPointF &p, const Q
which is applied when \l{QPixmapFilter::}{draw()} is called.
The filter lets you specialize the radius of the blur as well
- as the quality.
+ as hint as to whether to prefer performance or quality.
By default, the blur effect is produced by applying an exponential
filter generated from the specified blurRadius(). Paint engines
@@ -504,10 +504,10 @@ void QPixmapConvolutionFilter::draw(QPainter *painter, const QPointF &p, const Q
class QPixmapBlurFilterPrivate : public QPixmapFilterPrivate
{
public:
- QPixmapBlurFilterPrivate() : radius(5), quality(Qt::FastTransformation) {}
+ QPixmapBlurFilterPrivate() : radius(5), hint(QPixmapBlurFilter::PerformanceHint) {}
int radius;
- Qt::TransformationMode quality;
+ QPixmapBlurFilter::BlurHint hint;
};
@@ -553,29 +553,29 @@ int QPixmapBlurFilter::radius() const
}
/*!
- Setting the quality to FastTransformation causes the implementation
+ Setting the blur hint to PerformanceHint causes the implementation
to trade off visual quality to blur the image faster. Setting the
- quality to SmoothTransformation causes the implementation to improve
+ blur hint to QualityHint causes the implementation to improve
visual quality at the expense of speed. The implementation is free
to ignore this value if it only has a single blur algorithm.
\internal
*/
-void QPixmapBlurFilter::setQuality(Qt::TransformationMode quality)
+void QPixmapBlurFilter::setBlurHint(QPixmapBlurFilter::BlurHint hint)
{
Q_D(QPixmapBlurFilter);
- d->quality = quality;
+ d->hint = hint;
}
/*!
- Gets the quality of the blur filter.
+ Gets the blur hint of the blur filter.
\internal
*/
-Qt::TransformationMode QPixmapBlurFilter::quality() const
+QPixmapBlurFilter::BlurHint QPixmapBlurFilter::blurHint() const
{
Q_D(const QPixmapBlurFilter);
- return d->quality;
+ return d->hint;
}
/*!
@@ -672,7 +672,7 @@ void QPixmapBlurFilter::draw(QPainter *painter, const QPointF &p, const QPixmap
QPixmapBlurFilter *blurFilter = static_cast<QPixmapBlurFilter*>(filter);
if (blurFilter) {
blurFilter->setRadius(d->radius);
- blurFilter->setQuality(d->quality);
+ blurFilter->setBlurHint(d->hint);
blurFilter->draw(painter, p, src, srcRect);
return;
}