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authorBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2009-08-21 11:43:53 (GMT)
committerBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2009-08-21 11:52:03 (GMT)
commit97cec103793a4b9aae8337ffc2ce9a2bd98fb5fc (patch)
tree0dd3d1dc4d451157beee64bfead3a1f286f49ecb /src/gui/image/qpixmapfilter.cpp
parenta23dab51f5f0bce3294cc814efc3db402ea92116 (diff)
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Improve performance of the drop shadow pixmap filter.
The convolution filter is horrible slow. Instead we use a custom blur filter which is much more efficient. Reviewed-by: Samuel
Diffstat (limited to 'src/gui/image/qpixmapfilter.cpp')
-rw-r--r--src/gui/image/qpixmapfilter.cpp42
1 files changed, 14 insertions, 28 deletions
diff --git a/src/gui/image/qpixmapfilter.cpp b/src/gui/image/qpixmapfilter.cpp
index 4b08227..0bb948b 100644
--- a/src/gui/image/qpixmapfilter.cpp
+++ b/src/gui/image/qpixmapfilter.cpp
@@ -850,16 +850,11 @@ class QPixmapDropShadowFilterPrivate : public QPixmapFilterPrivate
{
public:
QPixmapDropShadowFilterPrivate()
- : offset(8, 8),
- radius(1),
- color(63, 63, 63, 180) {
- }
+ : offset(8, 8), color(63, 63, 63, 180), blurFilter(new QPixmapBlurFilter) {}
QPointF offset;
- qreal radius;
QColor color;
-
- QPixmapConvolutionFilter *convolution;
+ QPixmapBlurFilter *blurFilter;
};
/*!
@@ -904,9 +899,7 @@ QPixmapDropShadowFilter::QPixmapDropShadowFilter(QObject *parent)
: QPixmapFilter(*new QPixmapDropShadowFilterPrivate, DropShadowFilter, parent)
{
Q_D(QPixmapDropShadowFilter);
- d->convolution = new QPixmapConvolutionFilter;
-
- setBlurRadius(1);
+ d->blurFilter->setRadius(1);
}
/*!
@@ -917,7 +910,7 @@ QPixmapDropShadowFilter::QPixmapDropShadowFilter(QObject *parent)
QPixmapDropShadowFilter::~QPixmapDropShadowFilter()
{
Q_D(QPixmapDropShadowFilter);
- delete d->convolution;
+ delete d->blurFilter;
}
/*!
@@ -929,10 +922,10 @@ QPixmapDropShadowFilter::~QPixmapDropShadowFilter()
\internal
*/
-qreal QPixmapDropShadowFilter::blurRadius() const
+int QPixmapDropShadowFilter::blurRadius() const
{
Q_D(const QPixmapDropShadowFilter);
- return d->radius;
+ return d->blurFilter->radius();
}
/*!
@@ -944,18 +937,10 @@ qreal QPixmapDropShadowFilter::blurRadius() const
\internal
*/
-void QPixmapDropShadowFilter::setBlurRadius(qreal radius)
+void QPixmapDropShadowFilter::setBlurRadius(int radius)
{
Q_D(QPixmapDropShadowFilter);
-
- d->radius = radius;
-
- int dim = 2 * qRound(radius) + 1;
- QVarLengthArray<qreal> arr(dim * dim);
- qreal f = 1 / qreal(dim * dim);
- for (int i = 0; i < dim * dim; ++i)
- arr[i] = f;
- d->convolution->setConvolutionKernel(arr.data(), dim, dim);
+ d->blurFilter->setRadius(radius);
}
/*!
@@ -1029,10 +1014,11 @@ QRectF QPixmapDropShadowFilter::boundingRectFor(const QRectF &rect) const
{
Q_D(const QPixmapDropShadowFilter);
- qreal x1 = qMin(rect.left(), rect.left() + d->offset.x() - d->radius);
- qreal y1 = qMin(rect.top(), rect.top() + d->offset.y() - d->radius);
- qreal x2 = qMax(rect.right(), rect.right() + d->offset.x() + d->radius);
- qreal y2 = qMax(rect.bottom(), rect.bottom() + d->offset.y() + d->radius);
+ const qreal delta = qreal(d->blurFilter->radius() * 2);
+ qreal x1 = qMin(rect.left(), rect.left() + d->offset.x() - delta);
+ qreal y1 = qMin(rect.top(), rect.top() + d->offset.y() - delta);
+ qreal x2 = qMax(rect.right(), rect.right() + d->offset.x() + delta);
+ qreal y2 = qMax(rect.bottom(), rect.bottom() + d->offset.y() + delta);
return QRectF(x1, y1, x2 - x1, y2 - y1);
}
@@ -1058,7 +1044,7 @@ void QPixmapDropShadowFilter::draw(QPainter *p,
const QPixmap pixTmp = QPixmap::fromImage(tmp);
// draw the blurred drop shadow...
- d->convolution->draw(p, pos + d->offset, pixTmp);
+ d->blurFilter->draw(p, pos + d->offset, pixTmp);
// Draw the actual pixmap...
p->drawPixmap(pos, px, src);