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authorLaszlo Agocs <laszlo.p.agocs@nokia.com>2011-06-15 15:27:55 (GMT)
committerLaszlo Agocs <laszlo.p.agocs@nokia.com>2011-06-16 08:15:03 (GMT)
commit6afe7a233e66f0cae803590d536b4d379b7c1625 (patch)
tree9885124e37367b7fb2ec967db3c4c4fbdfdcab07 /src/gui/image/qvolatileimage_p.h
parent5e35452ad8420886f54df89d19205acb88ebb363 (diff)
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Handle QVolatileImage-backed pixmaps optimally in drawPixmap().
When drawing such pixmaps (used by both the openvg and opengl graphics systems) onto another pixmap or to a QImage, the performance was sub-optimal due to missing and accidentally disabled support specific to QVolatileImage. This is now fixed and drawing pixmaps into a QImage is also made optimal by using the QS60PaintEngine for QImage too. This will cause a 5-7x (or even up to 12x on certain hardware and platform) increase in offscreen pixmap drawing performance. Task-number: QTBUG-19880 Reviewed-by: Jani Hautakangas
Diffstat (limited to 'src/gui/image/qvolatileimage_p.h')
-rw-r--r--src/gui/image/qvolatileimage_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gui/image/qvolatileimage_p.h b/src/gui/image/qvolatileimage_p.h
index 97d6ea6..bed2e91 100644
--- a/src/gui/image/qvolatileimage_p.h
+++ b/src/gui/image/qvolatileimage_p.h
@@ -87,6 +87,7 @@ public:
bool ensureFormat(QImage::Format format);
QImage toImage() const;
QImage &imageRef();
+ const QImage &constImageRef() const;
QPaintEngine *paintEngine();
void setAlphaChannel(const QPixmap &alphaChannel);
void fill(uint pixelValue);