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authorLaszlo Agocs <laszlo.p.agocs@nokia.com>2011-04-27 13:18:58 (GMT)
committerLaszlo Agocs <laszlo.p.agocs@nokia.com>2011-04-27 13:42:16 (GMT)
commit4a1ae3d1b4e8e032b1c978fcc7e1812e37e1f047 (patch)
treeb63df8bab164144d034b5e0cebc26915cbc591fa /src/gui/image
parent710aa7f8fbd72ee303c3348aa3aaf12d6984964d (diff)
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Make translucent windows working properly with OpenVG.
The OpenVG engine correctly uses vgClear() to fill the surface with transparent pixels whenever the window has the WA_TranslucentBackground attribute enabled. However both scissoring and masking affects the operation of vgClear(). Drawing artifacts were previously visible due this, simply because scissoring was left enabled by the VG paint engine, and the filling with transparent pixels happens in the window surface's beginPaint() that is called between the paint engine's end() (for the previous paint) and begin() (for the next paint). Task-number: QT-4907 Reviewed-by: Jani Hautakangas
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