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author | Samuel Rødal <sroedal@trolltech.com> | 2009-05-13 12:47:54 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-05-13 13:15:49 (GMT) |
commit | c8c5becc81679eb8a9a0f8baa454bc43fd3cccf9 (patch) | |
tree | 357b605e0fa6cdf3b98916ffce9ebb3e051c33fc /src/gui/kernel/qapplication.cpp | |
parent | b352b0e637ca19591ee122c47ce4a6ab0a26c06b (diff) | |
download | Qt-c8c5becc81679eb8a9a0f8baa454bc43fd3cccf9.zip Qt-c8c5becc81679eb8a9a0f8baa454bc43fd3cccf9.tar.gz Qt-c8c5becc81679eb8a9a0f8baa454bc43fd3cccf9.tar.bz2 |
Reverted use of GL 2 engine as default on desktop.
Using GL 2 as default engine breaks the use cases where OpenGL commands
are inter-mixed with QPainter commands, such as when using raw OpenGL in
graphicsview.
For now we'll use the old OpenGL engine for QGLWidget, QGLPixelBuffer,
and QGLFramebufferObject on desktop, and the OpenGL 2 paint engine when
the OpenGL graphics system is used.
Reviewed-by: Trond
Diffstat (limited to 'src/gui/kernel/qapplication.cpp')
0 files changed, 0 insertions, 0 deletions