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authorMorten Johan Sørvig <morten.sorvig@nokia.com>2009-12-02 13:02:33 (GMT)
committerMorten Johan Sørvig <morten.sorvig@nokia.com>2009-12-02 13:02:33 (GMT)
commit1d037c582e2a832b55614641af912517d17e7604 (patch)
tree418fde4cffc6e5cf2ee3117cb1a0bc7b51813efb /src/gui/kernel/qapplication.cpp
parentb881d8fb99972f1bd04ab4c84843cc8d43ddbeed (diff)
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Revert back to using the native graphics system on Mac.
The issues with raster are currently to visible and is preventing us from doing other work on Qt.
Diffstat (limited to 'src/gui/kernel/qapplication.cpp')
-rw-r--r--src/gui/kernel/qapplication.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/gui/kernel/qapplication.cpp b/src/gui/kernel/qapplication.cpp
index 0853b32..c675c9e 100644
--- a/src/gui/kernel/qapplication.cpp
+++ b/src/gui/kernel/qapplication.cpp
@@ -922,14 +922,6 @@ void QApplicationPrivate::initialize()
// Set up which span functions should be used in raster engine...
qInitDrawhelperAsm();
-
-#ifdef QT_MAC_USE_COCOA
- // Use the raster graphics system by default on Cocoa, override with
- // -graphicssystem native
- if (graphics_system_name.isEmpty()) {
- graphics_system_name = QLatin1String("raster");
- }
-#endif
#if !defined(Q_WS_X11) && !defined(Q_WS_QWS)
// initialize the graphics system - on X11 this is initialized inside