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author | Lars Knoll <lars.knoll@nokia.com> | 2009-03-23 09:18:55 (GMT) |
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committer | Simon Hausmann <simon.hausmann@nokia.com> | 2009-03-23 09:18:55 (GMT) |
commit | e5fcad302d86d316390c6b0f62759a067313e8a9 (patch) | |
tree | c2afbf6f1066b6ce261f14341cf6d310e5595bc1 /src/gui/kernel/qsound.cpp | |
download | Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.zip Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.tar.gz Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.tar.bz2 |
Long live Qt 4.5!
Diffstat (limited to 'src/gui/kernel/qsound.cpp')
-rw-r--r-- | src/gui/kernel/qsound.cpp | 386 |
1 files changed, 386 insertions, 0 deletions
diff --git a/src/gui/kernel/qsound.cpp b/src/gui/kernel/qsound.cpp new file mode 100644 index 0000000..fb152cf --- /dev/null +++ b/src/gui/kernel/qsound.cpp @@ -0,0 +1,386 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsound.h" + +#ifndef QT_NO_SOUND + +#include "qlist.h" +#include <private/qobject_p.h> +#include "qsound_p.h" + +QT_BEGIN_NAMESPACE + +static QList<QAuServer*> *servers=0; + +QAuServer::QAuServer(QObject* parent) + : QObject(parent) +{ + if (!servers) + servers = new QList<QAuServer*>; + servers->prepend(this); +} + +QAuServer::~QAuServer() +{ + servers->removeAll(this); + if (servers->count() == 0) { + delete servers; + servers = 0; + } +} + +void QAuServer::play(const QString& filename) +{ + QSound s(filename); + play(&s); +} + +extern QAuServer* qt_new_audio_server(); + +static QAuServer& server() +{ + if (!servers) qt_new_audio_server(); + return *servers->first(); +} + +class QSoundPrivate : public QObjectPrivate +{ +public: + QSoundPrivate(const QString& fname) + : filename(fname), bucket(0), looprem(0), looptotal(1) + { + } + + ~QSoundPrivate() + { + delete bucket; + } + + QString filename; + QAuBucket* bucket; + int looprem; + int looptotal; +}; + +/*! + \class QSound + \brief The QSound class provides access to the platform audio facilities. + + \ingroup multimedia + \mainclass + + Qt provides the most commonly required audio operation in GUI + applications: asynchronously playing a sound file. This is most + easily accomplished using the static play() function: + + \snippet doc/src/snippets/code/src_gui_kernel_qsound.cpp 0 + + Alternatively, create a QSound object from the sound file first + and then call the play() slot: + + \snippet doc/src/snippets/code/src_gui_kernel_qsound.cpp 1 + + Once created a QSound object can be queried for its fileName() and + total number of loops() (i.e. the number of times the sound will + play). The number of repetitions can be altered using the + setLoops() function. While playing the sound, the loopsRemaining() + function returns the remaining number of repetitions. Use the + isFinished() function to determine whether the sound has finished + playing. + + Sounds played using a QSound object may use more memory than the + static play() function, but it may also play more immediately + (depending on the underlying platform audio facilities). Use the + static isAvailable() function to determine whether sound + facilities exist on the platform. Which facilities that are + actually used varies: + + \table + \header \o Platform \o Audio Facility + \row + \o Microsoft Windows + \o The underlying multimedia system is used; only WAVE format sound files + are supported. + \row + \o X11 + \o The \l{ftp://ftp.x.org/contrib/audio/nas/}{Network Audio System} + is used if available, otherwise all operations work silently. NAS + supports WAVE and AU files. + \row + \o Mac OS X + \o NSSound is used. All formats that NSSound supports, including QuickTime formats, + are supported by Qt for Mac OS X. + \row + \o Qt for Embedded Linux + \o A built-in mixing sound server is used, accessing \c /dev/dsp + directly. Only the WAVE format is supported. + \endtable + + Note that QSound does not support \l{resources.html}{resources}. + This might be fixed in a future Qt version. +*/ + +/*! + Plays the sound stored in the file specified by the given \a filename. + + \sa stop(), loopsRemaining(), isFinished() +*/ +void QSound::play(const QString& filename) +{ + server().play(filename); +} + +/*! + Constructs a QSound object from the file specified by the given \a + filename and with the given \a parent. + + This may use more memory than the static play() function, but it + may also play more immediately (depending on the underlying + platform audio facilities). + + \sa play() +*/ +QSound::QSound(const QString& filename, QObject* parent) + : QObject(*new QSoundPrivate(filename), parent) +{ + server().init(this); +} + +#ifdef QT3_SUPPORT +/*! + \obsolete + + Constructs a QSound object from the file specified by the given \a + filename and with the given \a parent and \a name. Use the + QSound() construcor and QObject::setObjectName() instead. + + \oldcode + QSound *mySound = new QSound(filename, parent, name); + \newcode + QSounc *mySound = new QSound(filename, parent); + mySound->setObjectName(name); + \endcode +*/ +QSound::QSound(const QString& filename, QObject* parent, const char* name) + : QObject(*new QSoundPrivate(filename), parent) +{ + setObjectName(QString::fromAscii(name)); + server().init(this); +} +#endif + +/*! + Destroys this sound object. If the sound is not finished playing, + the stop() function is called before the sound object is + destructed. + + \sa stop(), isFinished() +*/ +QSound::~QSound() +{ + if (!isFinished()) + stop(); +} + +/*! + Returns true if the sound has finished playing; otherwise returns false. + + \warning On Windows this function always returns true for unlooped sounds. +*/ +bool QSound::isFinished() const +{ + Q_D(const QSound); + return d->looprem == 0; +} + +/*! + \overload + + Starts playing the sound specified by this QSound object. + + The function returns immediately. Depending on the platform audio + facilities, other sounds may stop or be mixed with the new + sound. The sound can be played again at any time, possibly mixing + or replacing previous plays of the sound. + + \sa fileName() +*/ +void QSound::play() +{ + Q_D(QSound); + d->looprem = d->looptotal; + server().play(this); +} + +/*! + Returns the number of times the sound will play. + + \sa loopsRemaining(), setLoops() +*/ +int QSound::loops() const +{ + Q_D(const QSound); + return d->looptotal; +} + +/*! + Returns the remaining number of times the sound will loop (this + value decreases each time the sound is played). + + \sa loops(), isFinished() +*/ +int QSound::loopsRemaining() const +{ + Q_D(const QSound); + return d->looprem; +} + +/*! + \fn void QSound::setLoops(int number) + + Sets the sound to repeat the given \a number of times when it is + played. + + Note that passing the value -1 will cause the sound to loop + indefinitely. + + \sa loops() +*/ +void QSound::setLoops(int n) +{ + Q_D(QSound); + d->looptotal = n; +} + +/*! + Returns the filename associated with this QSound object. + + \sa QSound() +*/ +QString QSound::fileName() const +{ + Q_D(const QSound); + return d->filename; +} + +/*! + Stops the sound playing. + + Note that on Windows the current loop will finish if a sound is + played in a loop. + + \sa play() +*/ +void QSound::stop() +{ + Q_D(QSound); + server().stop(this); + d->looprem = 0; +} + + +/*! + Returns true if sound facilities exist on the platform; otherwise + returns false. + + If no sound is available, all QSound operations work silently and + quickly. An application may choose either to notify the user if + sound is crucial to the application or to operate silently without + bothering the user. + + Note: On Windows this always returns true because some sound card + drivers do not implement a way to find out whether it is available + or not. +*/ +bool QSound::isAvailable() +{ + return server().okay(); +} + +/*! + Sets the internal bucket record of sound \a s to \a b, deleting + any previous setting. +*/ +void QAuServer::setBucket(QSound* s, QAuBucket* b) +{ + delete s->d_func()->bucket; + s->d_func()->bucket = b; +} + +/*! + Returns the internal bucket record of sound \a s. +*/ +QAuBucket* QAuServer::bucket(QSound* s) +{ + return s->d_func()->bucket; +} + +/*! + Decrements the QSound::loopRemaining() value for sound \a s, + returning the result. +*/ +int QAuServer::decLoop(QSound* s) +{ + if (s->d_func()->looprem > 0) + --s->d_func()->looprem; + return s->d_func()->looprem; +} + +/*! + Initializes the sound. The default implementation does nothing. +*/ +void QAuServer::init(QSound*) +{ +} + +QAuBucket::~QAuBucket() +{ +} +/*! + \fn bool QSound::available() + + Use the isAvailable() function instead. +*/ + +QT_END_NAMESPACE + +#endif // QT_NO_SOUND |