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authorNorwegian Rock Cat <qt-info@nokia.com>2009-05-26 16:31:01 (GMT)
committerNorwegian Rock Cat <qt-info@nokia.com>2009-05-29 07:59:05 (GMT)
commitb946da648af0c5fa1c73fe1e57b0b1e08fb14d13 (patch)
tree896ef4e934eb44d916022988b84335a101848751 /src/gui/kernel/qt_cocoa_helpers_mac.mm
parent8acc20e525d589e0c4450fbd60141e8b9c3f40e9 (diff)
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Ensure a hierarchy of menus fade out together.
On Mac OS X, when you have a large hierarchies of menus and you select the item at the end of the hierarchy. It will flash and then the rest will fade out at the same time. Qt would do a phased approach which was what no one expected. Introduce a QMacWindowFader class that can hold an arbitrary number of qwidgets and then on command fade them all down pased on the set duration. The API is a bit clumsy but is prefect for this internal API. Task-#: 251700 Reviewed-by: Richard Moe Gustavsen
Diffstat (limited to 'src/gui/kernel/qt_cocoa_helpers_mac.mm')
-rw-r--r--src/gui/kernel/qt_cocoa_helpers_mac.mm79
1 files changed, 61 insertions, 18 deletions
diff --git a/src/gui/kernel/qt_cocoa_helpers_mac.mm b/src/gui/kernel/qt_cocoa_helpers_mac.mm
index 9165836..554e9d5 100644
--- a/src/gui/kernel/qt_cocoa_helpers_mac.mm
+++ b/src/gui/kernel/qt_cocoa_helpers_mac.mm
@@ -88,6 +88,52 @@
QT_BEGIN_NAMESPACE
+Q_GLOBAL_STATIC(QMacWindowFader, macwindowFader);
+
+QMacWindowFader::QMacWindowFader()
+ : m_duration(0.250)
+{
+}
+
+QMacWindowFader *QMacWindowFader::currentFader()
+{
+ return macwindowFader();
+}
+
+void QMacWindowFader::registerWindowToFade(QWidget *window)
+{
+ m_windowsToFade.append(window);
+}
+
+void QMacWindowFader::performFade()
+{
+ const QWidgetList myWidgetsToFade = m_windowsToFade;
+ const int widgetCount = myWidgetsToFade.count();
+#if QT_MAC_USE_COCOA
+ QMacCocoaAutoReleasePool pool;
+ [NSAnimationContext beginGrouping];
+ [[NSAnimationContext currentContext] setDuration:NSTimeInterval(m_duration)];
+#endif
+
+ for (int i = 0; i < widgetCount; ++i) {
+ QWidget *widget = m_windowsToFade.at(i);
+ OSWindowRef window = qt_mac_window_for(widget);
+#if QT_MAC_USE_COCOA
+ [[window animator] setAlphaValue:0.0];
+ QTimer::singleShot(qRound(m_duration * 1000), widget, SLOT(hide()));
+#else
+ TransitionWindowOptions options = {0, m_duration, 0, 0};
+ TransitionWindowWithOptions(window, kWindowFadeTransitionEffect, kWindowHideTransitionAction,
+ 0, 1, &options);
+#endif
+ }
+#if QT_MAC_USE_COCOA
+ [NSAnimationContext endGrouping];
+#endif
+ m_duration = 0.250;
+ m_windowsToFade.clear();
+}
+
extern bool qt_sendSpontaneousEvent(QObject *receiver, QEvent *event); // qapplication.cpp;
extern Qt::MouseButton cocoaButton2QtButton(NSInteger buttonNum); // qcocoaview.mm
extern QWidget * mac_mouse_grabber;
@@ -95,29 +141,26 @@ extern QWidget * mac_mouse_grabber;
void macWindowFade(void * /*OSWindowRef*/ window, float durationSeconds)
{
OSWindowRef wnd = static_cast<OSWindowRef>(window);
- if( wnd ) {
+ if (wnd) {
+ QWidget *widget;
#if QT_MAC_USE_COCOA
- QMacCocoaAutoReleasePool pool;
- [NSAnimationContext beginGrouping];
- [[wnd animator] setAlphaValue:0.0];
- if (durationSeconds > 0) {
- [[NSAnimationContext currentContext] setDuration:NSTimeInterval(durationSeconds)];
- } else {
- durationSeconds = [[NSAnimationContext currentContext] duration];
- }
- [NSAnimationContext endGrouping];
- QTimer::singleShot(qRound(durationSeconds * 1000), [wnd QT_MANGLE_NAMESPACE(qt_qwidget)], SLOT(hide()));
+ widget = [wnd QT_MANGLE_NAMESPACE(qt_qwidget)];
#else
- if (durationSeconds <= 0)
- durationSeconds = 0.15;
- TransitionWindowOptions options = {0, durationSeconds, 0, 0};
- TransitionWindowWithOptions(wnd, kWindowFadeTransitionEffect, kWindowHideTransitionAction, 0, 1, &options);
+ const UInt32 kWidgetCreatorQt = kEventClassQt;
+ enum {
+ kWidgetPropertyQWidget = 'QWId' //QWidget *
+ };
+ if (GetWindowProperty(static_cast<WindowRef>(window), kWidgetCreatorQt, kWidgetPropertyQWidget, sizeof(widget), 0, &widget) != noErr)
+ widget = 0;
#endif
- }
+ if (widget) {
+ QMacWindowFader::currentFader()->setFadeDuration(durationSeconds);
+ QMacWindowFader::currentFader()->registerWindowToFade(widget);
+ QMacWindowFader::currentFader()->performFade();
+ }
+ }
}
-
-
bool macWindowIsTextured( void * /*OSWindowRef*/ window )
{
OSWindowRef wnd = static_cast<OSWindowRef>(window);