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author | Norwegian Rock Cat <qt-info@nokia.com> | 2009-07-01 12:34:21 (GMT) |
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committer | Prasanth Ullattil <prasanth.ullattil@nokia.com> | 2009-07-02 14:58:12 (GMT) |
commit | 097476afe24d69bac65b84b70ed2f93e88875b40 (patch) | |
tree | 15449591ab6aa79e7eec120da3190938a5682769 /src/gui/kernel/qt_cocoa_helpers_mac.mm | |
parent | 3473453dda9f40bf94733bc971b0cc1658e7c3c8 (diff) | |
download | Qt-097476afe24d69bac65b84b70ed2f93e88875b40.zip Qt-097476afe24d69bac65b84b70ed2f93e88875b40.tar.gz Qt-097476afe24d69bac65b84b70ed2f93e88875b40.tar.bz2 |
Implement hitTest
Cocoa calls hitTest on our view to determine if
the view should get the mouse press. We always
said, "yes" and did all the logic ourselves. Turns
out that we can say "no" if I'm transparent to
mouse events and remove all that code where we do
all the work ourselves. Big maintenance win!
For the time being I've kept the
"transparentViewForEvent" method since it might be
useful for others, but no one is using it at the
moment and we may just kill it soon. HitTest should
handle this situation correctly.
Diffstat (limited to 'src/gui/kernel/qt_cocoa_helpers_mac.mm')
-rw-r--r-- | src/gui/kernel/qt_cocoa_helpers_mac.mm | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/src/gui/kernel/qt_cocoa_helpers_mac.mm b/src/gui/kernel/qt_cocoa_helpers_mac.mm index 2dd4fdf..241ea44 100644 --- a/src/gui/kernel/qt_cocoa_helpers_mac.mm +++ b/src/gui/kernel/qt_cocoa_helpers_mac.mm @@ -851,50 +851,6 @@ bool qt_mac_handleMouseEvent(void * /* NSView * */view, void * /* NSEvent * */ev NSPoint localPoint = [tmpView convertPoint:windowPoint fromView:nil]; QPoint qlocalPoint(localPoint.x, localPoint.y); - if (widgetToGetMouse->testAttribute(Qt::WA_TransparentForMouseEvents)) { - // Simulate passing the event through since Cocoa doesn't do that for us. - // Start by building a tree up. - NSView *candidateView = [theView viewUnderTransparentForMouseView:tmpView - widget:widgetToGetMouse - withWindowPoint:windowPoint]; - if (candidateView != nil) { - // Fast-track our views, since dispatching trough the normal ways - // would just end up going through here anyway. - if ([candidateView isKindOfClass:[QT_MANGLE_NAMESPACE(QCocoaView) class]]) { - return qt_mac_handleMouseEvent(candidateView, theEvent, eventType, button); - } else { - switch (eventType) { - default: - qWarning("not handled! %d", eventType); - break; - case QEvent::MouseMove: - [candidateView mouseMoved:theEvent]; - break; - case QEvent::MouseButtonPress: - if (button == Qt::LeftButton) - [candidateView mouseDown:theEvent]; - else if (button == Qt::RightButton) - [candidateView rightMouseDown:theEvent]; - else - [candidateView otherMouseDown:theEvent]; - break; - case QEvent::MouseButtonRelease: - if (button == Qt::LeftButton) - [candidateView mouseUp:theEvent]; - else if (button == Qt::RightButton) - [candidateView rightMouseUp:theEvent]; - else - [candidateView otherMouseUp:theEvent]; - break; - } - return true; // We've done the dispatching, no need go further. - } - } - // Nothing below me return false - return false; - } - - EventRef carbonEvent = static_cast<EventRef>(const_cast<void *>([theEvent eventRef])); if (qt_mac_sendMacEventToWidget(widgetToGetMouse, carbonEvent)) return true; |