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authorBradley T. Hughes <bradley.hughes@nokia.com>2009-12-02 13:31:07 (GMT)
committerBradley T. Hughes <bradley.hughes@nokia.com>2009-12-02 13:31:07 (GMT)
commitf29f1bb287c6b39bd1270802d1579f1c1d53f905 (patch)
treef903e18b163591c3590473e4a117a3c8958d8847 /src/gui/kernel/qwidget_p.h
parent271936b063fb261293e3f77f7a2273e3a4dbb5d6 (diff)
parent25023911295c201758faaa2c800b2388ddf1e0b0 (diff)
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Merge commit 'upstream/4.6' into 4.6
Diffstat (limited to 'src/gui/kernel/qwidget_p.h')
-rw-r--r--src/gui/kernel/qwidget_p.h42
1 files changed, 36 insertions, 6 deletions
diff --git a/src/gui/kernel/qwidget_p.h b/src/gui/kernel/qwidget_p.h
index 66efcb5..04cf4bb 100644
--- a/src/gui/kernel/qwidget_p.h
+++ b/src/gui/kernel/qwidget_p.h
@@ -230,12 +230,42 @@ struct QWExtra {
#elif defined(Q_OS_SYMBIAN) // <----------------------------------------------------- Symbian
uint activated : 1; // RWindowBase::Activated has been called
- // If set, QSymbianControl::Draw does not blit this widget
- // This is to allow, for use cases such as video, widgets which, from the Qt point
- // of view, are just placeholders in the scene. For these widgets, any necessary
- // drawing to the UI framebuffer is done by the relevant Symbian subsystem. For
- // video rendering, this would be an MMF controller, or MDF post-processor.
- uint disableBlit : 1;
+ /**
+ * Defines the behaviour of QSymbianControl::Draw.
+ */
+ enum NativePaintMode {
+ /**
+ * Normal drawing mode: blits the required region of the backing store
+ * via WSERV.
+ */
+ Blit,
+
+ /**
+ * Disable drawing for this widget.
+ */
+ Disable,
+
+ /**
+ * Paint zeros into the WSERV framebuffer, using BitGDI APIs. For windows
+ * with an EColor16MU display mode, zero is written only into the R, G and B
+ * channels of the pixel.
+ */
+ ZeroFill,
+
+ Default = Blit
+ };
+
+ NativePaintMode nativePaintMode : 2;
+
+ /**
+ * If this bit is set, each native widget receives the signals from the
+ * Symbian control immediately before and immediately after draw ops are
+ * sent to the window server for this control:
+ * void beginNativePaintEvent(const QRect &paintRect);
+ * void endNativePaintEvent(const QRect &paintRect);
+ */
+ uint receiveNativePaintEvents : 1;
+
#endif
};