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authorBjoern Erik Nilsen <bjorn.nilsen@nokia.com>2009-04-07 14:50:23 (GMT)
committerBjoern Erik Nilsen <bjorn.nilsen@nokia.com>2009-04-08 08:24:38 (GMT)
commit72f84ad17d0905f91e9d3988bb0f6482df6c6c78 (patch)
treefa1c345ee0d052db81733659f9fcdc161ede0b95 /src/gui/math3d/qmatrix4x4.cpp
parent6fd4a720870775a4d9a645d9000b0259caa74178 (diff)
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Use qIsFuzzyNull rather than the more expensive qFuzzyCompare
See also fde7f3d03782c801901f511131458d6fcb1021a5 Reviewed-by: Olivier Reviewed-by: Samuel
Diffstat (limited to 'src/gui/math3d/qmatrix4x4.cpp')
-rw-r--r--src/gui/math3d/qmatrix4x4.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index c2873e0..1457400 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -1514,7 +1514,7 @@ void QMatrix4x4::extractAxisRotation(qreal &angle, QVector3D &axis) const
angle = acos(cosa) * 180.0f / M_PI;
// Any axis will work if r is zero (means no rotation)
- if (qFuzzyCompare(angle, (qreal)0.0f)) {
+ if (qIsFuzzyNull(angle)) {
axis.setX(1.0f);
axis.setY(0.0f);
axis.setZ(0.0f);