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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-09-22 00:55:02 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-09-22 00:55:02 (GMT)
commit8416ae1af3f13ad865b25a87e3e94e298b3a0ca2 (patch)
tree21fd4e9e878792bbc1ba8694aa404e428e98667e /src/gui/math3d/qmatrix4x4.cpp
parent40bdb6a5bed66385c3c2320447b1530e99befeb3 (diff)
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QMatrix4x4::mapVector() to transform by top-left 3x3
It is useful to be able to map direction vectors by the top-left 3x3 component of a 4x4 matrix, ignoring the translation and projection components. Reviewed-by: Sarah Smith
Diffstat (limited to 'src/gui/math3d/qmatrix4x4.cpp')
-rw-r--r--src/gui/math3d/qmatrix4x4.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index 123c0f0..ed1b13d 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -1502,7 +1502,17 @@ QTransform QMatrix4x4::toTransform(qreal distanceToPlane) const
Maps \a point by multiplying this matrix by \a point.
- \sa mapRect()
+ \sa mapRect(), mapVector()
+*/
+
+/*!
+ \fn QVector3D QMatrix4x4::mapVector(const QVector3D& vector) const
+
+ Maps \a vector by multiplying the top 3x3 portion of this matrix
+ by \a vector. The translation and projection components of
+ this matrix are ignored.
+
+ \sa map()
*/
#endif