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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-07-09 00:56:15 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-07-09 01:03:11 (GMT) |
commit | 6cb86a552f4f320b47232ef745ae897ad5ead591 (patch) | |
tree | d0e8a284bf89ebc211e5f4caf1dd2f301c960851 /src/gui/math3d/qmatrix4x4.cpp | |
parent | 6e35b15d75aeb140bf56690ce7369f54342c2739 (diff) | |
download | Qt-6cb86a552f4f320b47232ef745ae897ad5ead591.zip Qt-6cb86a552f4f320b47232ef745ae897ad5ead591.tar.gz Qt-6cb86a552f4f320b47232ef745ae897ad5ead591.tar.bz2 |
Remove some left-over mentions of fixed-point in math3d
Reviewed-by: trustme
Diffstat (limited to 'src/gui/math3d/qmatrix4x4.cpp')
-rw-r--r-- | src/gui/math3d/qmatrix4x4.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp index b998353..88f58c8 100644 --- a/src/gui/math3d/qmatrix4x4.cpp +++ b/src/gui/math3d/qmatrix4x4.cpp @@ -53,10 +53,6 @@ QT_BEGIN_NAMESPACE \brief The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space. \since 4.6 - The matrix elements are stored internally using the most efficient - numeric representation for the underlying hardware: floating-point - or fixed-point. - \sa QVector3D, QGenericMatrix */ @@ -308,8 +304,7 @@ QMatrix4x4::QMatrix4x4(const QTransform& transform) // The 4x4 matrix inverse algorithm is based on that described at: // http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q24 // Some optimization has been done to avoid making copies of 3x3 -// sub-matrices, to do calculations in fixed-point where required, -// and to unroll the loops. +// sub-matrices and to unroll the loops. // Calculate the determinant of a 3x3 sub-matrix. // | A B C | |