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author | Frans Englich <frans.englich@nokia.com> | 2009-11-04 14:48:40 (GMT) |
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committer | Frans Englich <frans.englich@nokia.com> | 2009-11-04 14:48:40 (GMT) |
commit | b4ef8b906c88e5d60e687d9018af93de0e735e0c (patch) | |
tree | fe4167319039047ba3ac0c97651dddc0a526349b /src/gui/math3d/qmatrix4x4.h | |
parent | f4f6012d181cf60fd04fc5bf69b21786977f0de0 (diff) | |
parent | 9cda9fb4bb496a7c589767bdcead131dbcdeeb79 (diff) | |
download | Qt-b4ef8b906c88e5d60e687d9018af93de0e735e0c.zip Qt-b4ef8b906c88e5d60e687d9018af93de0e735e0c.tar.gz Qt-b4ef8b906c88e5d60e687d9018af93de0e735e0c.tar.bz2 |
Merge commit 's60/4.6' into mmfphonon
Diffstat (limited to 'src/gui/math3d/qmatrix4x4.h')
-rw-r--r-- | src/gui/math3d/qmatrix4x4.h | 51 |
1 files changed, 23 insertions, 28 deletions
diff --git a/src/gui/math3d/qmatrix4x4.h b/src/gui/math3d/qmatrix4x4.h index ba74b89..4193bdc 100644 --- a/src/gui/math3d/qmatrix4x4.h +++ b/src/gui/math3d/qmatrix4x4.h @@ -63,7 +63,7 @@ class QVariant; class Q_GUI_EXPORT QMatrix4x4 { public: - inline QMatrix4x4() { setIdentity(); } + inline QMatrix4x4() { setToIdentity(); } explicit QMatrix4x4(const qreal *values); inline QMatrix4x4(qreal m11, qreal m12, qreal m13, qreal m14, qreal m21, qreal m22, qreal m23, qreal m24, @@ -87,7 +87,7 @@ public: inline void setRow(int index, const QVector4D& value); inline bool isIdentity() const; - inline void setIdentity(); + inline void setToIdentity(); inline void fill(qreal value); @@ -127,36 +127,31 @@ public: friend inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2); #ifndef QT_NO_VECTOR3D - QMatrix4x4& scale(const QVector3D& vector); - QMatrix4x4& translate(const QVector3D& vector); - QMatrix4x4& rotate(qreal angle, const QVector3D& vector); + void scale(const QVector3D& vector); + void translate(const QVector3D& vector); + void rotate(qreal angle, const QVector3D& vector); #endif - QMatrix4x4& scale(qreal x, qreal y); - QMatrix4x4& scale(qreal x, qreal y, qreal z); - QMatrix4x4& scale(qreal factor); - QMatrix4x4& translate(qreal x, qreal y); - QMatrix4x4& translate(qreal x, qreal y, qreal z); - QMatrix4x4& rotate(qreal angle, qreal x, qreal y, qreal z = 0.0f); + void scale(qreal x, qreal y); + void scale(qreal x, qreal y, qreal z); + void scale(qreal factor); + void translate(qreal x, qreal y); + void translate(qreal x, qreal y, qreal z); + void rotate(qreal angle, qreal x, qreal y, qreal z = 0.0f); #ifndef QT_NO_QUATERNION - QMatrix4x4& rotate(const QQuaternion& quaternion); + void rotate(const QQuaternion& quaternion); #endif + void ortho(const QRect& rect); + void ortho(const QRectF& rect); + void ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); + void frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); + void perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane); #ifndef QT_NO_VECTOR3D - void extractAxisRotation(qreal &angle, QVector3D &axis) const; - QVector3D extractTranslation() const; + void lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up); #endif + void flipCoordinates(); - QMatrix4x4& ortho(const QRect& rect); - QMatrix4x4& ortho(const QRectF& rect); - QMatrix4x4& ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); - QMatrix4x4& frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); - QMatrix4x4& perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane); -#ifndef QT_NO_VECTOR3D - QMatrix4x4& lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up); -#endif - QMatrix4x4& flipCoordinates(); - - void toValueArray(qreal *values) const; + void copyDataTo(qreal *values) const; QMatrix toAffine() const; QTransform toTransform() const; @@ -183,7 +178,7 @@ public: inline const qreal *data() const { return m[0]; } inline const qreal *constData() const { return m[0]; } - void inferSpecialType(); + void optimize(); operator QVariant() const; @@ -208,7 +203,7 @@ private: QMatrix4x4 orthonormalInverse() const; - QMatrix4x4& projectedRotate(qreal angle, qreal x, qreal y, qreal z); + void projectedRotate(qreal angle, qreal x, qreal y, qreal z); friend class QGraphicsRotation; }; @@ -330,7 +325,7 @@ inline bool QMatrix4x4::isIdentity() const return (m[3][3] == 1.0f); } -inline void QMatrix4x4::setIdentity() +inline void QMatrix4x4::setToIdentity() { m[0][0] = 1.0f; m[0][1] = 0.0f; |