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author | David Boddie <dboddie@trolltech.com> | 2009-07-13 11:49:08 (GMT) |
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committer | David Boddie <dboddie@trolltech.com> | 2009-07-13 11:49:08 (GMT) |
commit | 821c7c1486beb6d5e65bd3ac8ba74752fec37fe8 (patch) | |
tree | 042ad778ccdfacd2dc1b4751a98e83889e5e10e3 /src/gui/math3d/qquaternion.cpp | |
parent | 85fbffa12bcd38b08030561335305c3226312bc6 (diff) | |
parent | cc24c46c117248ecb98200416e7f25375e6bb476 (diff) | |
download | Qt-821c7c1486beb6d5e65bd3ac8ba74752fec37fe8.zip Qt-821c7c1486beb6d5e65bd3ac8ba74752fec37fe8.tar.gz Qt-821c7c1486beb6d5e65bd3ac8ba74752fec37fe8.tar.bz2 |
Merge branch 'master' of git@scm.dev.nokia.troll.no:qt/qt
Diffstat (limited to 'src/gui/math3d/qquaternion.cpp')
-rw-r--r-- | src/gui/math3d/qquaternion.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp index 9988e2b..d9d4160 100644 --- a/src/gui/math3d/qquaternion.cpp +++ b/src/gui/math3d/qquaternion.cpp @@ -55,10 +55,6 @@ QT_BEGIN_NAMESPACE Quaternions are used to represent rotations in 3D space, and consist of a 3D rotation axis specified by the x, y, and z coordinates, and a scalar representing the rotation angle. - - The components of a quaternion are stored internally using the most - efficient representation for the GL rendering engine, which will be - either floating-point or fixed-point. */ /*! |