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authorDavid Boddie <dboddie@trolltech.com>2009-07-13 11:49:08 (GMT)
committerDavid Boddie <dboddie@trolltech.com>2009-07-13 11:49:08 (GMT)
commit821c7c1486beb6d5e65bd3ac8ba74752fec37fe8 (patch)
tree042ad778ccdfacd2dc1b4751a98e83889e5e10e3 /src/gui/math3d/qquaternion.cpp
parent85fbffa12bcd38b08030561335305c3226312bc6 (diff)
parentcc24c46c117248ecb98200416e7f25375e6bb476 (diff)
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Merge branch 'master' of git@scm.dev.nokia.troll.no:qt/qt
Diffstat (limited to 'src/gui/math3d/qquaternion.cpp')
-rw-r--r--src/gui/math3d/qquaternion.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp
index 9988e2b..d9d4160 100644
--- a/src/gui/math3d/qquaternion.cpp
+++ b/src/gui/math3d/qquaternion.cpp
@@ -55,10 +55,6 @@ QT_BEGIN_NAMESPACE
Quaternions are used to represent rotations in 3D space, and
consist of a 3D rotation axis specified by the x, y, and z
coordinates, and a scalar representing the rotation angle.
-
- The components of a quaternion are stored internally using the most
- efficient representation for the GL rendering engine, which will be
- either floating-point or fixed-point.
*/
/*!