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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-07-09 00:56:15 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-07-09 01:03:11 (GMT) |
commit | 6cb86a552f4f320b47232ef745ae897ad5ead591 (patch) | |
tree | d0e8a284bf89ebc211e5f4caf1dd2f301c960851 /src/gui/math3d/qquaternion.cpp | |
parent | 6e35b15d75aeb140bf56690ce7369f54342c2739 (diff) | |
download | Qt-6cb86a552f4f320b47232ef745ae897ad5ead591.zip Qt-6cb86a552f4f320b47232ef745ae897ad5ead591.tar.gz Qt-6cb86a552f4f320b47232ef745ae897ad5ead591.tar.bz2 |
Remove some left-over mentions of fixed-point in math3d
Reviewed-by: trustme
Diffstat (limited to 'src/gui/math3d/qquaternion.cpp')
-rw-r--r-- | src/gui/math3d/qquaternion.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp index 9988e2b..d9d4160 100644 --- a/src/gui/math3d/qquaternion.cpp +++ b/src/gui/math3d/qquaternion.cpp @@ -55,10 +55,6 @@ QT_BEGIN_NAMESPACE Quaternions are used to represent rotations in 3D space, and consist of a 3D rotation axis specified by the x, y, and z coordinates, and a scalar representing the rotation angle. - - The components of a quaternion are stored internally using the most - efficient representation for the GL rendering engine, which will be - either floating-point or fixed-point. */ /*! |