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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-07-09 00:56:15 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-07-09 01:03:11 (GMT) |
commit | 6cb86a552f4f320b47232ef745ae897ad5ead591 (patch) | |
tree | d0e8a284bf89ebc211e5f4caf1dd2f301c960851 /src/gui/math3d/qvector2d.cpp | |
parent | 6e35b15d75aeb140bf56690ce7369f54342c2739 (diff) | |
download | Qt-6cb86a552f4f320b47232ef745ae897ad5ead591.zip Qt-6cb86a552f4f320b47232ef745ae897ad5ead591.tar.gz Qt-6cb86a552f4f320b47232ef745ae897ad5ead591.tar.bz2 |
Remove some left-over mentions of fixed-point in math3d
Reviewed-by: trustme
Diffstat (limited to 'src/gui/math3d/qvector2d.cpp')
-rw-r--r-- | src/gui/math3d/qvector2d.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/gui/math3d/qvector2d.cpp b/src/gui/math3d/qvector2d.cpp index 9b5d123..b492aa8 100644 --- a/src/gui/math3d/qvector2d.cpp +++ b/src/gui/math3d/qvector2d.cpp @@ -57,9 +57,7 @@ QT_BEGIN_NAMESPACE The QVector2D class can also be used to represent vertices in 2D space. We therefore do not need to provide a separate vertex class. - The coordinates are stored internally using the most efficient - representation for the GL rendering engine, which will be either - floating-point or fixed-point. + \sa QVector3D, QVector4D, QQuaternion */ /*! |