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author | Jason Barron <jbarron@trolltech.com> | 2009-06-25 13:49:53 (GMT) |
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committer | Jason Barron <jbarron@trolltech.com> | 2009-06-25 13:49:53 (GMT) |
commit | db8f05e257019694f5e8076845626008f2adc3dd (patch) | |
tree | 05d3959403cf15ac5f702091439e028af01f343b /src/gui/math3d/qvector4d.cpp | |
parent | 8aafaa65a1d16f8b982279f5aceedf1e281ddb5a (diff) | |
parent | 796a5a2c7d8c91a46ac761dde18b7da2ec6c177b (diff) | |
download | Qt-db8f05e257019694f5e8076845626008f2adc3dd.zip Qt-db8f05e257019694f5e8076845626008f2adc3dd.tar.gz Qt-db8f05e257019694f5e8076845626008f2adc3dd.tar.bz2 |
Merge commit 'qt/master-stable' into 4.6-stable
Bring Qt 4.6 into the Qt-S60 repo.
Conflicts:
configure.exe
mkspecs/features/qttest_p4.prf
qmake/generators/makefile.cpp
src/corelib/io/qdir.cpp
src/corelib/io/qprocess.h
src/corelib/kernel/qcoreevent.h
src/corelib/kernel/qobject.cpp
src/corelib/kernel/qsharedmemory_unix.cpp
src/corelib/thread/qthread_p.h
src/corelib/tools/qvector.h
src/gui/dialogs/qdialog.cpp
src/gui/dialogs/qfiledialog.cpp
src/gui/dialogs/qfiledialog_p.h
src/gui/dialogs/qmessagebox.cpp
src/gui/graphicsview/qgraphicsitem.cpp
src/gui/graphicsview/qgraphicsview.cpp
src/gui/image/qpixmapcache.cpp
src/gui/kernel/qapplication.cpp
src/gui/kernel/qapplication_p.h
src/gui/kernel/qwidget.cpp
src/gui/kernel/qwidget_p.h
src/gui/painting/qdrawhelper.cpp
src/gui/painting/qpaintengine_raster.cpp
src/gui/text/qfontengine_qpf.cpp
src/gui/widgets/qmenubar.cpp
src/network/socket/qlocalserver.cpp
src/testlib/qtestcase.cpp
src/testlib/testlib.pro
tests/auto/qimagereader/tst_qimagereader.cpp
tests/auto/qitemdelegate/tst_qitemdelegate.cpp
tests/auto/qnetworkreply/tst_qnetworkreply.cpp
tests/auto/qpixmap/qpixmap.pro
Diffstat (limited to 'src/gui/math3d/qvector4d.cpp')
-rw-r--r-- | src/gui/math3d/qvector4d.cpp | 518 |
1 files changed, 518 insertions, 0 deletions
diff --git a/src/gui/math3d/qvector4d.cpp b/src/gui/math3d/qvector4d.cpp new file mode 100644 index 0000000..c5124e2 --- /dev/null +++ b/src/gui/math3d/qvector4d.cpp @@ -0,0 +1,518 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qvector4d.h" +#include "qvector3d.h" +#include "qvector2d.h" +#include <QtCore/qdebug.h> +#include <QtCore/qmath.h> + +QT_BEGIN_NAMESPACE + +#ifndef QT_NO_VECTOR4D + +/*! + \class QVector4D + \brief The QVector4D class represents a vector or vertex in 4D space. + \since 4.6 + + The QVector4D class can also be used to represent vertices in 4D space. + We therefore do not need to provide a separate vertex class. + + The coordinates are stored internally using the most efficient + representation for the GL rendering engine, which will be either + floating-point or fixed-point. + + \sa QQuaternion, QVector2D, QVector3D +*/ + +/*! + \fn QVector4D::QVector4D() + + Constructs a null vector, i.e. with coordinates (0, 0, 0, 0). +*/ + +/*! + \fn QVector4D::QVector4D(qreal xpos, qreal ypos, qreal zpos, qreal wpos) + + Constructs a vector with coordinates (\a xpos, \a ypos, \a zpos, \a wpos). +*/ + +/*! + \fn QVector4D::QVector4D(const QPoint& point) + + Constructs a vector with x and y coordinates from a 2D \a point, and + z and w coordinates of 0. +*/ + +/*! + \fn QVector4D::QVector4D(const QPointF& point) + + Constructs a vector with x and y coordinates from a 2D \a point, and + z and w coordinates of 0. +*/ + +#ifndef QT_NO_VECTOR2D + +/*! + Constructs a 4D vector from the specified 2D \a vector. The z + and w coordinates are set to zero. + + \sa toVector2D() +*/ +QVector4D::QVector4D(const QVector2D& vector) +{ + xp = vector.xp; + yp = vector.yp; + zp = 0.0f; + wp = 0.0f; +} + +/*! + Constructs a 4D vector from the specified 2D \a vector. The z + and w coordinates are set to \a zpos and \a wpos respectively. + + \sa toVector2D() +*/ +QVector4D::QVector4D(const QVector2D& vector, qreal zpos, qreal wpos) +{ + xp = vector.xp; + yp = vector.yp; + zp = zpos; + wp = wpos; +} + +#endif + +#ifndef QT_NO_VECTOR3D + +/*! + Constructs a 4D vector from the specified 3D \a vector. The w + coordinate is set to zero. + + \sa toVector3D() +*/ +QVector4D::QVector4D(const QVector3D& vector) +{ + xp = vector.xp; + yp = vector.yp; + zp = vector.zp; + wp = 0.0f; +} + +/*! + Constructs a 4D vector from the specified 3D \a vector. The w + coordinate is set to \a wpos. + + \sa toVector3D() +*/ +QVector4D::QVector4D(const QVector3D& vector, qreal wpos) +{ + xp = vector.xp; + yp = vector.yp; + zp = vector.zp; + wp = wpos; +} + +#endif + +/*! + \fn bool QVector4D::isNull() const + + Returns true if the x, y, z, and w coordinates are set to 0.0, + otherwise returns false. +*/ + +/*! + \fn qreal QVector4D::x() const + + Returns the x coordinate of this point. + + \sa setX(), y(), z(), w() +*/ + +/*! + \fn qreal QVector4D::y() const + + Returns the y coordinate of this point. + + \sa setY(), x(), z(), w() +*/ + +/*! + \fn qreal QVector4D::z() const + + Returns the z coordinate of this point. + + \sa setZ(), x(), y(), w() +*/ + +/*! + \fn qreal QVector4D::w() const + + Returns the w coordinate of this point. + + \sa setW(), x(), y(), z() +*/ + +/*! + \fn void QVector4D::setX(qreal x) + + Sets the x coordinate of this point to the given \a x coordinate. + + \sa x(), setY(), setZ(), setW() +*/ + +/*! + \fn void QVector4D::setY(qreal y) + + Sets the y coordinate of this point to the given \a y coordinate. + + \sa y(), setX(), setZ(), setW() +*/ + +/*! + \fn void QVector4D::setZ(qreal z) + + Sets the z coordinate of this point to the given \a z coordinate. + + \sa z(), setX(), setY(), setW() +*/ + +/*! + \fn void QVector4D::setW(qreal w) + + Sets the w coordinate of this point to the given \a w coordinate. + + \sa w(), setX(), setY(), setZ() +*/ + +/*! + Returns the length of the vector from the origin. + + \sa lengthSquared(), normalized() +*/ +qreal QVector4D::length() const +{ + return qSqrt(xp * xp + yp * yp + zp * zp + wp * wp); +} + +/*! + Returns the squared length of the vector from the origin. + This is equivalent to the dot product of the vector with itself. + + \sa length(), dotProduct() +*/ +qreal QVector4D::lengthSquared() const +{ + return xp * xp + yp * yp + zp * zp + wp * wp; +} + +/*! + Returns the normalized unit vector form of this vector. + + If this vector is null, then a null vector is returned. If the length + of the vector is very close to 1, then the vector will be returned as-is. + Otherwise the normalized form of the vector of length 1 will be returned. + + \sa length(), normalize() +*/ +QVector4D QVector4D::normalized() const +{ + qreal len = lengthSquared(); + if (qFuzzyIsNull(len - 1.0f)) + return *this; + else if (!qFuzzyIsNull(len)) + return *this / qSqrt(len); + else + return QVector4D(); +} + +/*! + Normalizes the currect vector in place. Nothing happens if this + vector is a null vector or the length of the vector is very close to 1. + + \sa length(), normalized() +*/ +void QVector4D::normalize() +{ + qreal len = lengthSquared(); + if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len)) + return; + + len = qSqrt(len); + + xp /= len; + yp /= len; + zp /= len; + wp /= len; +} + +/*! + \fn QVector4D &QVector4D::operator+=(const QVector4D &vector) + + Adds the given \a vector to this vector and returns a reference to + this vector. + + \sa operator-=() +*/ + +/*! + \fn QVector4D &QVector4D::operator-=(const QVector4D &vector) + + Subtracts the given \a vector from this vector and returns a reference to + this vector. + + \sa operator+=() +*/ + +/*! + \fn QVector4D &QVector4D::operator*=(qreal factor) + + Multiplies this vector's coordinates by the given \a factor, and + returns a reference to this vector. + + \sa operator/=() +*/ + +/*! + \fn QVector4D &QVector4D::operator*=(const QVector4D &vector) + + Multiplies the components of this vector by the corresponding + components in \a vector. +*/ + +/*! + \fn QVector4D &QVector4D::operator/=(qreal divisor) + + Divides this vector's coordinates by the given \a divisor, and + returns a reference to this vector. + + \sa operator*=() +*/ + +/*! + Returns the dot product of \a v1 and \a v2. +*/ +qreal QVector4D::dotProduct(const QVector4D& v1, const QVector4D& v2) +{ + return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp + v1.wp * v2.wp; +} + +/*! + \fn bool operator==(const QVector4D &v1, const QVector4D &v2) + \relates QVector4D + + Returns true if \a v1 is equal to \a v2; otherwise returns false. + This operator uses an exact floating-point comparison. +*/ + +/*! + \fn bool operator!=(const QVector4D &v1, const QVector4D &v2) + \relates QVector4D + + Returns true if \a v1 is not equal to \a v2; otherwise returns false. + This operator uses an exact floating-point comparison. +*/ + +/*! + \fn const QVector4D operator+(const QVector4D &v1, const QVector4D &v2) + \relates QVector4D + + Returns a QVector4D object that is the sum of the given vectors, \a v1 + and \a v2; each component is added separately. + + \sa QVector4D::operator+=() +*/ + +/*! + \fn const QVector4D operator-(const QVector4D &v1, const QVector4D &v2) + \relates QVector4D + + Returns a QVector4D object that is formed by subtracting \a v2 from \a v1; + each component is subtracted separately. + + \sa QVector4D::operator-=() +*/ + +/*! + \fn const QVector4D operator*(qreal factor, const QVector4D &vector) + \relates QVector4D + + Returns a copy of the given \a vector, multiplied by the given \a factor. + + \sa QVector4D::operator*=() +*/ + +/*! + \fn const QVector4D operator*(const QVector4D &vector, qreal factor) + \relates QVector4D + + Returns a copy of the given \a vector, multiplied by the given \a factor. + + \sa QVector4D::operator*=() +*/ + +/*! + \fn const QVector4D operator*(const QVector4D &v1, const QVector4D& v2) + \relates QVector4D + + Returns the vector consisting of the multiplication of the + components from \a v1 and \a v2. + + \sa QVector4D::operator*=() +*/ + +/*! + \fn const QVector4D operator-(const QVector4D &vector) + \relates QVector4D + \overload + + Returns a QVector4D object that is formed by changing the sign of + all three components of the given \a vector. + + Equivalent to \c {QVector4D(0,0,0,0) - vector}. +*/ + +/*! + \fn const QVector4D operator/(const QVector4D &vector, qreal divisor) + \relates QVector4D + + Returns the QVector4D object formed by dividing all four components of + the given \a vector by the given \a divisor. + + \sa QVector4D::operator/=() +*/ + +/*! + \fn bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2) + \relates QVector4D + + Returns true if \a v1 and \a v2 are equal, allowing for a small + fuzziness factor for floating-point comparisons; false otherwise. +*/ + +#ifndef QT_NO_VECTOR2D + +/*! + Returns the 2D vector form of this 4D vector, dropping the z and w coordinates. + + \sa toVector2DAffine(), toVector3D(), toPoint() +*/ +QVector2D QVector4D::toVector2D() const +{ + return QVector2D(xp, yp, 1); +} + +/*! + Returns the 2D vector form of this 4D vector, dividing the x and y + coordinates by the w coordinate and dropping the z coordinate. + Returns a null vector if w is zero. + + \sa toVector2D(), toVector3DAffine(), toPoint() +*/ +QVector2D QVector4D::toVector2DAffine() const +{ + if (qIsNull(wp)) + return QVector2D(); + return QVector2D(xp / wp, yp / wp, 1); +} + +#endif + +#ifndef QT_NO_VECTOR3D + +/*! + Returns the 3D vector form of this 4D vector, dropping the w coordinate. + + \sa toVector3DAffine(), toVector2D(), toPoint() +*/ +QVector3D QVector4D::toVector3D() const +{ + return QVector3D(xp, yp, zp, 1); +} + +/*! + Returns the 3D vector form of this 4D vector, dividing the x, y, and + z coordinates by the w coordinate. Returns a null vector if w is zero. + + \sa toVector3D(), toVector2DAffine(), toPoint() +*/ +QVector3D QVector4D::toVector3DAffine() const +{ + if (qIsNull(wp)) + return QVector3D(); + return QVector3D(xp / wp, yp / wp, zp / wp, 1); +} + +#endif + +/*! + \fn QPoint QVector4D::toPoint() const + + Returns the QPoint form of this 4D vector. + + \sa toPointF(), toVector2D() +*/ + +/*! + \fn QPointF QVector4D::toPointF() const + + Returns the QPointF form of this 4D vector. + + \sa toPoint(), toVector2D() +*/ + +#ifndef QT_NO_DEBUG_STREAM + +QDebug operator<<(QDebug dbg, const QVector4D &vector) +{ + dbg.nospace() << "QVector4D(" + << vector.x() << ", " << vector.y() << ", " + << vector.z() << ", " << vector.w() << ')'; + return dbg.space(); +} + +#endif + +#endif + +QT_END_NAMESPACE |