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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-07-09 00:56:15 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-07-09 01:03:11 (GMT)
commit6cb86a552f4f320b47232ef745ae897ad5ead591 (patch)
treed0e8a284bf89ebc211e5f4caf1dd2f301c960851 /src/gui/math3d/qvector4d.cpp
parent6e35b15d75aeb140bf56690ce7369f54342c2739 (diff)
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Remove some left-over mentions of fixed-point in math3d
Reviewed-by: trustme
Diffstat (limited to 'src/gui/math3d/qvector4d.cpp')
-rw-r--r--src/gui/math3d/qvector4d.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/gui/math3d/qvector4d.cpp b/src/gui/math3d/qvector4d.cpp
index a28d2a1..1f7d921 100644
--- a/src/gui/math3d/qvector4d.cpp
+++ b/src/gui/math3d/qvector4d.cpp
@@ -57,10 +57,6 @@ QT_BEGIN_NAMESPACE
The QVector4D class can also be used to represent vertices in 4D space.
We therefore do not need to provide a separate vertex class.
- The coordinates are stored internally using the most efficient
- representation for the GL rendering engine, which will be either
- floating-point or fixed-point.
-
\sa QQuaternion, QVector2D, QVector3D
*/