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authorWarwick Allison <warwick.allison@nokia.com>2009-08-31 08:36:44 (GMT)
committerWarwick Allison <warwick.allison@nokia.com>2009-08-31 08:36:44 (GMT)
commit9b1c3ff7fdbfcda4aa1899fb7e73f82d07a68783 (patch)
tree0526c587399ca1b4c94f04e86bfcb3f00d511cdd /src/gui/math3d
parent6c01a596f9b2bf51add0a3f69faf15435f041b4f (diff)
parent9c8f0d49aa62c3f9bee47f5eacbc0c2d8bb16031 (diff)
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Merge branch 'kinetic-declarativeui' of git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
Diffstat (limited to 'src/gui/math3d')
-rw-r--r--src/gui/math3d/qmatrix4x4.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index 36ffcbe..eb87052 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -1450,7 +1450,7 @@ static const qreal inv_dist_to_plane = 1. / 1024.;
value of 1024 corresponds to the projection factor used
by QTransform::rotate() for the x and y axes.
- If \a distToPlane is zero, then the returned QTransform
+ If \a distanceToPlane is zero, then the returned QTransform
is formed by simply dropping the third row and third column
of the QMatrix4x4. This is suitable for implementing
orthographic projections where the z co-ordinate should